Extreme stretching across three monitors.

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Zobbyblob
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Joined: 02 Jun 2012, 05:40

Extreme stretching across three monitors.

Post by Zobbyblob »

First post here, but you guys seem to know a lot about this subject.
Today I bought three monitors and set them up with Nvidia surround on a single gigabyte gtx 670. When playing BF3 and Skyrim, I seem to have extreme stretching on the side monitors. I know some stretching is to be expected, but not to the extreme that I am having it. I'm running at 5760x1080.
If you need other information, please ask away. I'm posting some screenshots to better explain.

Screenshots here.

To give a perspective, the first screenshot is looking head on at a Humvee, the second screenshot is only turning in game, same Humvee.
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Haldi
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Joined: 08 May 2011, 18:58

as you can read in the

Post by Haldi »

as you can read in the Detailed Report, found in the MasterGameList

http://www.wsgf.org/dr/elder-scrolls-v-skyrim/en

You need a hack to get it working correctly.
We gonna send it to outa space!
homerdogg
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Joined: 12 Jun 2012, 06:39

I am experiencing the same

Post by homerdogg »

I am experiencing the same issues with 2 GTX 680's.. What widescreen fixer are you using? I used WidescreenFixer for a while but for some reason it stopped working properly (it would shift the menu over and I couldn't see it, regardless of how I set it up) and now I am using Flawless Widescreen fix. No matter what FOV I set in skyrim, the side monitors (3x23" Alienware AW2310) display extreme stretching. It is most normal towards the edge that is closest to the middle monitor, but as you get further out it is absolutely terrible stretching. I have tried 5760x1080, as well as a bezel corrected 6000x1080. It is quite annoying.
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Haldi
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there is a FoV command in

Post by Haldi »

there is a FoV command in Skyrim in the Console...
We gonna send it to outa space!
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AussieTimmeh
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I think the 'extreme

Post by AussieTimmeh »

I think the 'extreme stretching' you are talking about is pretty normal for gaming on 3 monitors. Because there is only one camera eyepoint, the further you go away from the center, the worse the issue.

An example of this is that when you look at an object in the side monitor, they can appear very close to you, but when you turn the camera so they are in the center monitor, they appear quite far away, even though you haven't moved. Another example is that objects can appear very wide on the side monitors and normal but further away in the center.

This is pretty normal to be honest. You can partially correct this by lowering your field-of-view with hacks, but you'll never cure it completely until games make cameras with multiple eyepoints, one for each screen.
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