GN: ... How long has Tron: Evolution been in development? When's the planned release date?
PS: Fifteen months so far. We're targeting December 7th for release.
GN: That's a pretty short development cycle. What was the team size?
PS: The team is thirty-some people, plus some outsourced work. You're right - it is a very short time to develop a full game.
the game is also releasing on every major platform (the PC version will be a port from either the Xbox or PS3 version)
GN: What about mod support? Will there be any expected support for PC modders? What's your distribution channel for the PC?
PS: The game will probably be pretty closed off. We're using Games for Windows Live for the achievement system, so it is unlikely there will be any modding.
Notice how the dev openly equates GFWL with no modding support? I would lol if this wasn't so damned depressing.
I opted to play the Xbox 360 version...
With opponents beginning to focus-fire me, I leapt for a ledge to recover some health. Instantly I was stopped in place. My adversaries continued destroying me while paralyzed, and when I looked to Patrick for advice, he merely shook his head and smiled: "That's not supposed to happen." I asked him if I had been hit with some sort of stun, "No, I haven't seen this bug before. Strange." We reset the game, this time hoping for a less glitchy result.
In my first five minutes I had broken the game, and immediately foresaw the impending 'no replayability' slams from reviewers worldwide - watching cinematics over, and over, and over is not fun, and makes it impossible to pick the game up for a few minutes.
As am I. My (likely) disappointment with the game stems from the fact that Tron, more than just about any other film IP, abounds with potential gaming awesomeness. With talented support Tron could be a very solid franchise, let alone the possibilities for an MMO.
Tron is an odd duck. It seems to get a little love, but no one I know actually talks about it or cares about it. Was there anything to the original other than some novel aesthetics? A good Tron game came out years ago, but it was nothing spectacular - no one ever reminisces about that, either.
Tron is an odd duck. It seems to get a little love, but no one I know actually talks about it or cares about it. Was there anything to the original other than some novel aesthetics? A good Tron game came out years ago, but it was nothing spectacular - no one ever reminisces about that, either.
I thought that last PC tron game was pretty good. It looked so nice on my shiny new x800 :)
Too bad this is just another cash-grab movie game. They always have so much potential, being based on awesome films, but end up being quick, cheap awful games that only fanboys can love.
I liked Tron 2.0, but never played it too far. Don't remember why. Probably broke my computer or something and then never got back to it when I rebuilt.
I think I remember seeing the box around, maybe I'll see if the CD is there and attempt installing it in Vista.
I installed it and it will play at 5760x1200 or higher if you have a bezel profile.
The main issue is in the beginning all text and prompts are off screen on how to play the game, sure it doesn't take much to figure it out, but it's a PITA imo.
The main screen is also zoomed in for all the menus so some you can see, others, well you have to guess or change res to see them, bleh :(
I think I may end up playing this on my laptop at 1920x1200 or picking it up for Xbox360. Oh and to add insult, it definitely plays better with an xbox controller in Windows than it does with keyboard/mouse , so it feels like a definite console port to me.
GN: ... How long has Tron: Evolution been in development? When's the planned release date?
PS: Fifteen months so far. We're targeting December 7th for release.
GN: That's a pretty short development cycle. What was the team size?
PS: The team is thirty-some people, plus some outsourced work. You're right - it is a very short time to develop a full game.
the game is also releasing on every major platform (the PC version will be a port from either the Xbox or PS3 version)
GN: What about mod support? Will there be any expected support for PC modders? What's your distribution channel for the PC?
PS: The game will probably be pretty closed off. We're using Games for Windows Live for the achievement system, so it is unlikely there will be any modding.
Notice how the dev openly equates GFWL with no modding support? I would lol if this wasn't so damned depressing.
I opted to play the Xbox 360 version...
With opponents beginning to focus-fire me, I leapt for a ledge to recover some health. Instantly I was stopped in place. My adversaries continued destroying me while paralyzed, and when I looked to Patrick for advice, he merely shook his head and smiled: "That's not supposed to happen." I asked him if I had been hit with some sort of stun, "No, I haven't seen this bug before. Strange." We reset the game, this time hoping for a less glitchy result.
In my first five minutes I had broken the game, and immediately foresaw the impending 'no replayability' slams from reviewers worldwide - watching cinematics over, and over, and over is not fun, and makes it impossible to pick the game up for a few minutes.
:(
I actually work with Disney Interactive, and professional pride compels me to show some off a few of the positive reviews we've been getting for TRON: Evolution for balance :) CTV, for instance, compared it to Arkham Asylum and called it "the best game of the year":
I actually work with Disney Interactive, and professional pride compels me to show some off a few of the positive reviews we've been getting for TRON: Evolution for balance :) CTV, for instance, compared it to Arkham Asylum and called it "the best game of the year":
I actually work with Disney Interactive, and professional pride compels me to show some off a few of the positive reviews we've been getting for TRON: Evolution for balance :) CTV, for instance, compared it to Arkham Asylum and called it "the best game of the year":
Basically, just don't write it off without playing it - Propaganda did their best to make something hardcore gamers would appreciate. Just saying!
I see you Disney folks (or at least marketing people hired by Disney) posting the exact same message, word for word, on almost every forum, doing damage control. LOL. Yes, two positive reviews. Never mind the remaining 30+ reviews that peg the game as average to mediocre. Shhh! :lol:
I'd be happy to play the game before determining my final opinion. If you can point me in the direction of a PC demo I'll install it immediately.
There isn't one, but I get the feeling you knew that already and the question was rhetorical. :wink:
just tried playing this game. It lasted all of 20min on my system before it was promptly taken back to ebgames.
Very poor port. Spent most of the time fighting the camera, looks very pretty. Game mechanic seem very clunky and hard on k/b + mouse. Might be better with a controller, but alas try as i might i couldn't get it to recognise my xbox for windows controller :cry:
Im having troubles running this game on 3x1 L eyefinity. I have latest driver, Windows 7 64 bit, 8gb ram, 2 gb radeon 5870 eyefinity 6, AMD 1100T x6 OC 3.6 Ghz base 4.2 Ghz Turbo. It runs really slow getting low fps 15<30