Worms Reloaded

Topics about game solutions, and success or failure in getting them to work.
Post Reply
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Worms Reloaded

Post by ViciousXUSMC »

Worms Reloaded is out tomorrow!

But for anybody that pre-ordered on steam it came out 24 hours early as a pre-release.

The game does not support ultra wide out of the box. However by changing the resolution values in the Steam/SteamApps/Common/WormsReloaded/Local.cfg file I was able to force 6004x1200 (my bezel compensated eyefinity resolution)

At first it looked like perfect support, centered menus, loading screens centered, also there are tons of easy to modify HUD files to move the HUD around but there is one game breaking issue, it does not seem to render all of the stage at once, it only renders the center monitor and partially past the bezels into the outside monitors. Also the camera can not pan left & right as far now due to the extended view so if you wanted to center the far left part of the stage on the center screen it wont let you.

I have confidence that with some modding of the files and perhaps support from Team 7 that we can get this game working properly in Eyefinity/TripleHead worms should be quite a natural fit for a mutli display setup.

Screen Shots:

Main Welcome Screen


Main Menu


In Game


I can not show the effect of how the stage renders in an image very well, I think I will produce a short video clip for youtube sometime soon to display how it works instead.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
User avatar
Abram
Insiders
Insiders
Posts: 1993
Joined: 21 Mar 2006, 05:01

Re: Worms Reloaded

Post by Abram »

Cool. I tried OLD copies a while ago but they didn't want to co-operate with Win7. And seeing we can get it to run on EF/TH, I think I'll have to pick up a copy.

thanks for the info.
GitDat
Posts: 131
Joined: 09 Feb 2010, 20:11

Re: Worms Reloaded

Post by GitDat »

Mine doesn't have a local.cfg :( I see a reference to that file name when I open default.cfg though.
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI GTX 1080 Ti's | Samsung 960 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Nvidia Surround® 3 x BenQ XL2735 | Samsung CHG90 Auxiliary Monitor
fizzer
Posts: 33
Joined: 29 Jan 2007, 19:35

Re: Worms Reloaded

Post by fizzer »

Mine doesn't have a local.cfg :( I see a reference to that file name when I open default.cfg though.


Yep same here...

Where is this local.cfg. :)

Want to try this on TH2GO
User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: Worms Reloaded

Post by ViciousXUSMC »

probably is created when you change one of the in game video options and then save it.
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Worms Reloaded

Post by scavvenjahh »

Great stuff. I wasn't too excited about this revival, but hey - Hor+ multi-mon and a demo ? Now I'm interested. 8)
fizzer
Posts: 33
Joined: 29 Jan 2007, 19:35

Re: Worms Reloaded

Post by fizzer »

Great stuff. I wasn't too excited about this revival, but hey - Hor+ multi-mon and a demo ? Now I'm interested. 8)


Heathen (with regard to worms :) )... Worms on-line is one of the most awsome experiences. This beats all remakes hands down. :)


Any way, back to thread.

probably is created when you change one of the in game video options and then save it.


Yeah tried that but I could not find it. Gave it another go and there it was. Not sure what happened there.

Here is my 2p of info:

For those on TH2GO (mines oldskool analogue). I had this starting on screen 1.2+1.3 while 1.1 was desktop, so cutting 1/3 of the play screen off.

To fix I changed in Matrox PowerDesk (Running the newer v1.09) >> Desktop Management >> Open program windows 'In display. cell 1.1'

Sweet..

If you want your windows opening, as I do, in center you will have to change back after playing, but that minor annoyance is nothing compared to being able to play Worms in eye candy glory. :)
User avatar
duniek
Insiders
Insiders
Posts: 241
Joined: 29 Jan 2010, 03:57

Re: Worms Reloaded

Post by duniek »

http://www.youtube.com/watch?v=ZH_IvabnjNw eyefinity3
http://www.youtube.com/watch?v=AdUDYjAPLZU eyefinity6


User avatar
ViciousXUSMC
Editors
Editors
Posts: 1497
Joined: 31 Jul 2006, 14:58

Re: Worms Reloaded

Post by ViciousXUSMC »

hmm any of our pro hackers/moders up for looking into a hack to get TH2G and Eyefinity properly working?
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Worms Reloaded

Post by scavvenjahh »

Better ask that on the Multi-Mon forum ;)

The game only detects 5:4, 4:3, 16:10 and 16:9 resolutions. By editing local.cfg you can force it to use all of your screen real estate, which means Hor+ backgrounds and HUD elements that scale to the sides, but the actual level will not be rendered past a 16:9 portion of the display. As far as multi-mon goes, I'd call it nonsupport.

For someone "in the know", finding where the AR setting is stored (game exe?) and override it may help, but that may not be enough to fix the culling issue... :?
User avatar
HaYDeN
Insiders
Insiders
Posts: 761
Joined: 14 Feb 2010, 13:39

Re: Worms Reloaded

Post by HaYDeN »

I'll take a look shortly.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
tepescovir
Posts: 293
Joined: 14 Apr 2006, 19:06

Re: Worms Reloaded

Post by tepescovir »

Did anyone ever figure how to run worms with surround yet?
intel x79
2 way 780ti's under water
Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 14 guests