warsow and quake engine widescreen solution

Topics about game solutions, and success or failure in getting them to work.
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qbert
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Joined: 28 Jun 2010, 19:34

warsow and quake engine widescreen solution

Post by qbert »

im askin the warsow devs alltime to fix their game andybody of em must see it or feel ity b ut they say its allready fixed.
its like in cod its a bit more than 4:3 but its still stretched a bit.
qbert
Posts: 3
Joined: 28 Jun 2010, 19:34

Re: warsow and quake engine widescreen solution

Post by qbert »

i dont want to change my fov higher than in my 4:3 times. i tried more than fov 110 now for more than one year and i play like *** compared to the times with my 4:3 monitor and fov 110.
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Editors
Editors
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Re: warsow and quake engine widescreen solution

Post by GeneralAdmission »

What exactly do you want changed? The game is perfectly playable with any screen size or aspect ratio, even triplehead:

qbert
Posts: 3
Joined: 28 Jun 2010, 19:34

Re: warsow and quake engine widescreen solution

Post by qbert »

ok i think its the same thing like in cod4, i can feel that the screen is not right because my mouses pitch feels much faster than the yaw (so circle moves become more egg like, straight moves become curvy and so on), so i tried so scale the pitch down by the same amount the fov fixer would add to (seta m_pitch "0.01840211"). now its superb playable but i want to try out the other way,too.

i know that the quake games dont become unplayable or supm because fov changing is part of the game but if nobody tries out nobody will know if its better than. think about it because if you hit the quake scene with something like that mybe a change will come and games get better in that way.
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Re: warsow and quake engine widescreen solution

Post by GeneralAdmission »

hmmmmmmm...if mouse pitch is your issue then I guess the devs are the only people to query regarding changes.
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