Alpha Protocol - Not Multi monitor

Discussions about getting games to run in a Multi-Mon setup.
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

Back on topic, I too have a 360 pad, and yet my menus are cut-off.


Weird!
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Ergonpandilus
Posts: 132
Joined: 26 Mar 2008, 23:27

Re: Alpha Protocol - Not Multi monitor

Post by Ergonpandilus »

Anyone has found a fix for the issue, that mouse is shrunk and cannot be used on menus or in minigame?
Ergonpandilus
Posts: 132
Joined: 26 Mar 2008, 23:27

Re: Alpha Protocol - Not Multi monitor

Post by Ergonpandilus »

They have released a patch for the game, v1.1. I wonder if it helps with Surround issues...
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Alpha Protocol - Not Multi monitor

Post by scavvenjahh »

"Patch" is here: http://help.sega.com/index.php?_m=downloads&_a=viewdownload&downloaditemid=262&nav=0,1
Move the new APGame.exe to Program FilesSEGAAlpha ProtocolBinaries (and backup the old one)
This patch sure changes everything, my game now refuses to run :|
dt1000
Posts: 26
Joined: 10 Sep 2010, 03:28

Re: Alpha Protocol - Not Multi monitor

Post by dt1000 »

Did anyone work this out? I am itching to play this game multi-screen.
I'm running an nVidia set-up, at 6080x1080, and am getting the same problems as everyone else: menus are all stretched and crop is dreadful.
:(
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Re: Alpha Protocol - Not Multi monitor

Post by Destroy »

Knowing SEGA, this game is dead. Minimum patch that it has already gotten is all we will probably get. :(
Quicken
Posts: 4
Joined: 15 May 2010, 02:33

Re: Alpha Protocol - Not Multi monitor

Post by Quicken »

Has anyone been able to get this to work for TH2G DE. I have been all over the boards and am having a tough time. have done a ton to adjust the res. to 3840X1024, but no luck...could really use the help...thanks for all the help those have tried already.
hypernewbie
Posts: 2
Joined: 28 Oct 2010, 12:50

Re: Alpha Protocol - Not Multi monitor

Post by hypernewbie »

I seem to have found a way to change the FOV. I wrote it up on the Alpha Protocol wiki here:

http://alphaprotocol.wikia.com/wiki/FOV
User avatar
awesomeRobot
I Donated
I Donated
Posts: 13
Joined: 28 Oct 2010, 17:08

Re: Alpha Protocol - Not Multi monitor

Post by awesomeRobot »

I seem to have found a way to change the FOV. I wrote it up on the Alpha Protocol wiki here:

http://alphaprotocol.wikia.com/wiki/FOV


Does this fix the squished mouse cursor issue? Looking at your changes I don't imagine it would.
atf300
Posts: 32
Joined: 02 Aug 2010, 18:21

Re: Alpha Protocol - Not Multi monitor

Post by atf300 »

so what FOV would one use for 3x1 landscape eyefinity
hypernewbie
Posts: 2
Joined: 28 Oct 2010, 12:50

Re: Alpha Protocol - Not Multi monitor

Post by hypernewbie »



Does this fix the squished mouse cursor issue? Looking at your changes I don't imagine it would.


No it doesn't. It simply allows you to change 3D world FOV so you don't get tunnel vision and vomit.

atf300: http://www.widescreengamingforum.com/fovcalc.php
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Alpha Protocol - Not Multi monitor

Post by scavvenjahh »

I thought I tried that when I first got the game, but I probably botched it somehow. Glad to know this works, after all. :)
TheUnk
Posts: 49
Joined: 22 Aug 2007, 21:04

Re: Alpha Protocol - Not Multi monitor

Post by TheUnk »

ANybody get this working (not have this working without doing anything)?

My menus are cut off top and bottom
lowdog
Posts: 52
Joined: 23 Aug 2007, 05:41

Re: Alpha Protocol - Not Multi monitor

Post by lowdog »

This game and eyefinity are never going to work properly or to the point that game play will ever be satisfactory under eyefinity, just the ingame mini games alone kill it.

Single monitor only game this one I'm afraid. Time to wrap it up at that. :doh
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Alpha Protocol - Not Multi monitor

Post by CY:G »

Was this ever fixed? looking to buy it on Steam today ($5.00)
Olstyle
Posts: 24
Joined: 31 May 2011, 17:34

Sorry, no changes there.But

Post by Olstyle »

Sorry, no changes there.
But maybe HaYDeN's overall Unreal 3 fix announced a while ago will help with AP, too.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 5 guests