Alpha Protocol - Not Multi monitor

Discussions about getting games to run in a Multi-Mon setup.
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

Your Ini files if i may?

if you could upload them all to a hosting site so i can just plonk them over the top of mine that would be great :P


I very honestly do not think that would do you any good at all. Might even give you more problems than you bargained for.

Hopefully, though, ATI will take care of the problems many are having with the Eyefinity setup.
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
yogibbear
Posts: 410
Joined: 06 Oct 2008, 22:11

Re: Alpha Protocol - Not Multi monitor

Post by yogibbear »

[quote]Your Ini files if i may?

if you could upload them all to a hosting site so i can just plonk them over the top of mine that would be great :P


I very honestly do not think that would do you any good at all. Might even give you more problems than you bargained for.

Hopefully, though, ATI will take care of the problems many are having with the Eyefinity setup.

You're not very helpful are you? Clearly he can just back up his .ini files and paste yours over and if it doesn't work then roll them back. No one else but you is getting this to work and it'd be wicked if we could work out why as then everyone could enjoy it just like you ;) So i'm sure lots of people would appreciate your help.
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

[quote][quote]Your Ini files if i may?

if you could upload them all to a hosting site so i can just plonk them over the top of mine that would be great :P


I very honestly do not think that would do you any good at all. Might even give you more problems than you bargained for.

Hopefully, though, ATI will take care of the problems many are having with the Eyefinity setup.

You're not very helpful are you? Clearly he can just back up his .ini files and paste yours over and if it doesn't work then roll them back. No one else but you is getting this to work and it'd be wicked if we could work out why as then everyone could enjoy it just like you ;) So i'm sure lots of people would appreciate your help.

I'd actually be very happy to help. However, I'm not inclined to setup a hosting site just to upload these .ini files so that anyone can willy-nilly download them.

If a site moderator here, or the site host is willing to let me email a ZIP or RAR of the settings, I'd be more inclined to go that route. But, I do not have any hosting site setup for me that would work for this kind of testing purpose.

And, I don't see where any attachments can be uploaded to this site and the settings are way too long to post in a series of posts here. (I'm of the impression that it would take several posts to get it all posted in text format.)
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Phoenixdancer
Posts: 122
Joined: 13 Jan 2010, 14:25

Re: Alpha Protocol - Not Multi monitor

Post by Phoenixdancer »

Its easy and free mate

Go here: http://www.mediafire.com/

Rar your files and upload for free

Then go to your files once uploaded and click "share"

then give us the download link

Easy as pie and takes liek 2 mins. :D

here are the files from my Doctuments folder (ALL OF THEM)
http://www.mediafire.com/?1jankittnn5

please upload yours in much the same fasion, all the files from your documents alpha protocol foldeer please
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

The ENTIRE Config Directory that is in use on MY system. Have fun!

This is a Use at Your Own Risk endeavor.

http://www.mediafire.com/file/v4jqxygzz42/AP-Config.rar
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Phoenixdancer
Posts: 122
Joined: 13 Jan 2010, 14:25

Re: Alpha Protocol - Not Multi monitor

Post by Phoenixdancer »

Your a star for doing that for us :D

Goin to test them now. if it doesnt help at least we know its our systems
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

I'm on my second run through the game now and having a blast with all the various options available.

On my last mission, my most effective weapon was my...... HANDS. :)
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

P

Post by scavvenjahh »

Hmm, I really don't see how these ini files would help - they don't change anything for me anyway. We all have EnableEyefinityDisplayMode=True in our APEngine.ini, right ? And yet it has no effect. So the problem probably lies at a lower level...
DS, thanks for sharing all the same. :cheers
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: P

Post by Dyre Straits »

Hmm, I really don't see how these ini files would help - they don't change anything for me anyway. We all have EnableEyefinityDisplayMode=True in our APEngine.ini, right ? And yet it has no effect. So the problem probably lies at a lower level...
DS, thanks for sharing all the same. :cheers


This was exactly my own thoughts prior to the request for my .ini files. I, too, don't see how these could do things that the original, installed files would do. BUT, if anyone DOES see a difference, please post and let us all know.

EDIT: BTW, have any of you having the vertical problem issue tried to rotate your screens to Portrait?
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Destroy
Posts: 96
Joined: 14 May 2005, 17:54

Re: Alpha Protocol - Not Multi monitor

Post by Destroy »

No vert- fix, eh? :(
jalong
Posts: 3
Joined: 28 Jun 2010, 05:01

Re: Alpha Protocol - Not Multi monitor

Post by jalong »

Hi Everyone,

I've been looking for eyefinity info for Alpha Protocol and joined so I can participate in your discussion. As an aside, this site was *very* helpful to me when I first set up my eyefinity a couple of weeks ago. You were the best resource around.

My eyefinity worked "straight out of the box" for Alpha Protocol, with one significant bug. I was looking for info on this bug when I was led to your door once again. :)

I set a group of monitors to 5760 x 1200 (6004 x 1200 with bezel comp), launched EF and it came up perfectly with the overlay perfect in the middle screen. However, the mouse was squished into a sliver and I couldn't select anything with it. What was more frustrating was the menus worked OK with arrow keys, enter and ESC EXCEPT for changing resolution or selecting your character stats. So, I set the game to 1920 x 1200 with EF OFF in the apengine.ini, still using a grouped set of monitors, went through the character setup at that resolution until I got to the first save point. I then deleted the apengine.ini and the game came up perfectly. It also worked perfectly until I needed to turn off a tutorial screen with my mouse and once again I could not select anything with the mouse squished into a sliver. :(

I also found that using the apengine.ini to switch resolutions with the EF = on/off toogle did NOT work. I ended up with screens like many of you were describing early. I spent a bunch of time screwing around with the settings and I've discovered how to get my system, at least, properly configured for EF:
-- set the group with the resolution you desire, eg 2400x600, 5760x1200 etc.
-- delete apengine.ini
-- start the game.

For me, anyways, it always sets up perfectly. I can go back to 1920x1200 with grouped screens by setting a new resolution and toggling the EF to OFF. HOWEVER, I've never been able to get it to go back to the proper EF display by changing the resolutions/EF toggle once I've set the resolution back to 1920x1200. The only way to get EF to work again was to delete the apengine.ini.

Hopefully this will work for some of you. I'd also be very interested if any of you get the "squished mouse" phenomenon.

System specs:

Core I7 930 @ 4.2 GHz
ATI 5970 @ 900/1200
Catalyst 10.6
3 different 24" LCDs that I have somehow managed to line up well!

PS: If someone could tell me how to add attachments I could send screenshots.
John
jalong
Posts: 3
Joined: 28 Jun 2010, 05:01

Re: Alpha Protocol - Not Multi monitor

Post by jalong »

As a followup to my previous post, I posted screenshots on the Alpha Protocol tech support forum. Here is the link:

http://forums.obsidian.net/index.php?showtopic=55674&st=0#entry1050894

John
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Alpha Protocol - Not Multi monitor

Post by scavvenjahh »

jalong, where did you get your copy of the game ?

To add screenshots to your posts:
1. upload them somewhere (imageshack.us is ok)
2. use the Direct Links and the image tags, like this:
The board will automatically scale down the pictures if need be.

Deleting APEngine.ini doesn't work for me, but adding your findings to the ones in this post: Possible Major issue in graphics options ...it seems obvious that the guys at Obsidian screwed up and I'm not sure Sega will let them even try to fix the mess. :?
jalong
Posts: 3
Joined: 28 Jun 2010, 05:01

Re: Alpha Protocol - Not Multi monitor

Post by jalong »

Thanks for your reply scavvenjahh. I bought my copy of AP off steam a couple of days ago.
StAnToN
Posts: 39
Joined: 30 May 2007, 22:39

Re: Alpha Protocol - Not Multi monitor

Post by StAnToN »

The squished mouse problem is the exact problem im having as well.

Is it worth anyone asking Dave Baumann to help us on this as clearly they are using the eyefinity technology but not properly.
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

I've put up a small album from the many, MANY screenshots I've taken of the game using 3x1 Eyefinity. I may add to this album over the next few days or so. I have literally TONS of screenshots!

http://picasaweb.google.com/dyre.straits/AlphaProtocolEyefinity3x1#
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
Phoenixdancer
Posts: 122
Joined: 13 Jan 2010, 14:25

Re: Alpha Protocol - Not Multi monitor

Post by Phoenixdancer »

Oh dear... Seems you have the same issue as us all dyre. straits

Your missing the top and bottom of the real view lol

Your actually playing the game with a broken resolution there ....
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Alpha Protocol - Not Multi monitor

Post by scavvenjahh »

Indeedy. And yet his menus are centered. :| Headache...
Dyre Straits
Posts: 210
Joined: 06 May 2010, 05:52

Re: Alpha Protocol - Not Multi monitor

Post by Dyre Straits »

There really wasn't enough of the whole view missing to be any bother to me. I've completed the game twice now and will revisit it again at some time in the near future.

Someone did post that the reason my menus are centered is due to my use of the 360 Controller during my game play. I have one main reason for using the controller: My older son promised me a XBOX 360 some time ago. And, as of this past Tuesday he fulfilled that promise with a new XBOX 360 S (with the 250 GB HDD.) I've since been playing Red Dead Redemption and enjoying it a LOT! But, having been promised a 360, I knew I'd need to get use to the controller and that's paid off.

However, there's no Eyefinity with the 360 AND, without running the video through my PC, there's no screenshots with it, either. But, the game does look really awesome at 1080p on a single 24 inch LCD. :)
~Windows 7 x64 Professional~MSI X58A-GD45~Intel I7-950~6x2 GB DDR3 1600 RAM (Triple Channel)~RealTek Onboard~XFX HD 6950 2 GB GDDR5~3 ViewSonic 24 inch LCDs in Eyefinity~SATA Dual Layer DVD RW~1000 W PSU~And a Whole Lot More!~Done with Vista~XP Pro on the way out, too!~AND....250 GB XBOX 360~
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Alpha Protocol - Not Multi monitor

Post by scavvenjahh »

Back on topic, I too have a 360 pad, and yet my menus are cut-off.
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 6 guests