disabling the "fisheye" effect.
disabling the "fisheye" effect.
Hello guys,
I'm new to this forum (although I read here for several weeks) and got my 3x1 configuration this week (tuesday, to be precisely).
I hate to see that the fisheye effect ATI seems to love so much is bugging me a lot. I can live with the fact that racing games have this effect,
but if you play World of Warcraft (for example) this fisheye effect is such a damn piece of shit, that I'd like to kick some ATI asses.
Same happens in Settlers 7, Bad Company 2 and I guess, every other game too.
So I wanted to ask, if there is a tool to disable this shiteye effect on some games. I tried googling "ati eyefinity fisheye effect disable", but as you might guess, no - i haven't found a solution for it now - so all I have left is to ask in this forum and I hope some1 in here can give me a helpful advice how to "fix" this bullshit.
Thank you for your help - I appreciate it.
And please don't tell me that the only way I can disable this shiteye effect is buying a triplehead2go ;/
I'm new to this forum (although I read here for several weeks) and got my 3x1 configuration this week (tuesday, to be precisely).
I hate to see that the fisheye effect ATI seems to love so much is bugging me a lot. I can live with the fact that racing games have this effect,
but if you play World of Warcraft (for example) this fisheye effect is such a damn piece of shit, that I'd like to kick some ATI asses.
Same happens in Settlers 7, Bad Company 2 and I guess, every other game too.
So I wanted to ask, if there is a tool to disable this shiteye effect on some games. I tried googling "ati eyefinity fisheye effect disable", but as you might guess, no - i haven't found a solution for it now - so all I have left is to ask in this forum and I hope some1 in here can give me a helpful advice how to "fix" this bullshit.
Thank you for your help - I appreciate it.
And please don't tell me that the only way I can disable this shiteye effect is buying a triplehead2go ;/
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Re: disabling the "fisheye" effect.
I think you will find that this happens on any TH solution as it also happens on in 4:3 ... it is just not so obvious.
Take a look here ... http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082
Take a look here ... http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Re: disabling the "fisheye" effect.
You can also see it in motion here, in one of our YouTube videos.
[youtube]http://www.youtube.com/v/-Vigu4bTwRk[/youtube]
[youtube]http://www.youtube.com/v/-Vigu4bTwRk[/youtube]
Re: disabling the "fisheye" effect.
ofc it's not that obvious and you often don't find yourself finding these edges - but tbfh:
If you play Settlers 7 (just for an example) the HUD is on the left and right screen, so you MUST sometimes focus on those screens and that's the hell.
I can live with a bit of distortion, but this distortion displayed from eyefinity is great when you play a racing game because this adds the feeling of the speed you're driving.
But if you take a closer look (in curves for example) and look to the left (as you would when you're driving normally) this distortion is just shit.
And all I ask is to fix those distortion in some games (as already mentioned - I'm not interested in fixing it in Dirt 2 for example).
World of Warcraft is such a game there these distortion will give you an headache.
So there is no solution to "resolve" this distortion? Or even to fix it to be not that hard distorted.
If you play Settlers 7 (just for an example) the HUD is on the left and right screen, so you MUST sometimes focus on those screens and that's the hell.
I can live with a bit of distortion, but this distortion displayed from eyefinity is great when you play a racing game because this adds the feeling of the speed you're driving.
But if you take a closer look (in curves for example) and look to the left (as you would when you're driving normally) this distortion is just shit.
And all I ask is to fix those distortion in some games (as already mentioned - I'm not interested in fixing it in Dirt 2 for example).
World of Warcraft is such a game there these distortion will give you an headache.
So there is no solution to "resolve" this distortion? Or even to fix it to be not that hard distorted.
- Paddy the Wak
- Editors

- Posts: 3436
- Joined: 27 Jul 2004, 17:42
Re: disabling the "fisheye" effect.
So there is no solution to "resolve" this distortion? Or even to fix it to be not that hard distorted.Correct.
Re: disabling the "fisheye" effect.
the best solution is to stair directly ahead and only use the side displays for peripheral vision... or mostly use them for that... took me a while to stop looking at the fisheye, but now I just stair straight ahead.
-
stangflyer
- Posts: 280
- Joined: 10 May 2009, 19:46
Re: disabling the "fisheye" effect.
After a month you won't notice it.
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fatlazyhomer
- Posts: 257
- Joined: 14 Dec 2009, 10:13
Re: disabling the "fisheye" effect.
And avoid RTS games in landscape.
Re: disabling the "fisheye" effect.
The problem with the "fisheye" effect, as has been beaten to a bush in this forum a thousand times, is that our eyes natural perceive peripheral vision in that manner. When you stare straight ahead, the game looks like one solid picture because of this. If you look at the peripheral vision, the game looks distorted. Now, in real life if you turned your head to look at your peripheral vision, this wouldn't bother you because the item that was previously in your peripheral vision would now appear normal and the item to the side (that was previously in the center) distorted. However because the game is pre-rendered, and the game can't tell when you turn your head, the game can't properly render the side view only when you turn your head. The best solutions are to try to find custom HUD's (for example, I use a totally custom World of Warcraft UI just so I won't have to look at the side screens) and maintain your vision looking directly ahead. The only possible way ATI could ever fix this problem would be to make you wear some sort of device or glasses so that the game would know when your head is turning, although, by the time that this is a realistic fix, some sort of Virtual Reality will most likely be possible. Stop complaining about a problem that isn't ATI's fault, but the natural human body.
- suiken_2mieu
- Insiders

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Re: disabling the "fisheye" effect.
The problem with the "fisheye" effect, as has been beaten to a bush in this forum a thousand times, is that our eyes natural perceive peripheral vision in that manner. When you stare straight ahead, the game looks like one solid picture because of this. If you look at the peripheral vision, the game looks distorted. Now, in real life if you turned your head to look at your peripheral vision, this wouldn't bother you because the item that was previously in your peripheral vision would now appear normal and the item to the side (that was previously in the center) distorted. However because the game is pre-rendered, and the game can't tell when you turn your head, the game can't properly render the side view only when you turn your head. The best solutions are to try to find custom HUD's (for example, I use a totally custom World of Warcraft UI just so I won't have to look at the side screens) and maintain your vision looking directly ahead. The only possible way ATI could ever fix this problem would be to make you wear some sort of device or glasses so that the game would know when your head is turning, although, by the time that this is a realistic fix, some sort of Virtual Reality will most likely be possible. Stop complaining about a problem that isn't ATI's fault, but the natural human body.
You can use TrackiR in some games, and there are other head tracking programs that don't even need ir leds to work.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
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Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
Re: disabling the "fisheye" effect.
Think the peripheral distortion issue is one of optics, no? If one were to project straight onto a concave screen, the distortion would get rounded out, assuming the geometry of the surface was correct.
I believe the "problem" with this type of rendering is that the view then only looks correct from a sweet spot, and is motion-sickness inducing from any other.
Games that work best with trackIR render in this way, do they not? My knowledge of that segment of the market is nil so I apologize if I stated something obvious.
I believe the "problem" with this type of rendering is that the view then only looks correct from a sweet spot, and is motion-sickness inducing from any other.
Games that work best with trackIR render in this way, do they not? My knowledge of that segment of the market is nil so I apologize if I stated something obvious.
Re: disabling the "fisheye" effect.
After a month you won't notice it.
+1
I have been playing BF2 for a while and people come over and the first thing they do is compain about the outer two monitors looking "warped." After a while though, it's no big deal. You spend 95% of the time looking at the center monitor on most games (not including RTS type games).
Re: disabling the "fisheye" effect.
I love RTS games and I thought that RTS+ Eyefinity = heaven, till I tried to play a few....
The main problem here is the menus sit on 3 different monitors which can be a real problem for your neck.
#2 is the eyefish effect mentioned here, while it works perfect for FPS and racing games it can be a pain in the ass for
RTS games..
verdict? play RTS on one monitor :(
The main problem here is the menus sit on 3 different monitors which can be a real problem for your neck.
#2 is the eyefish effect mentioned here, while it works perfect for FPS and racing games it can be a pain in the ass for
RTS games..
verdict? play RTS on one monitor :(
Re: disabling the "fisheye" effect.
Sometimes when i play DOWII i suddenly realize that i'm focusing on the comlete left or right monitor!
I was bugged by the fisheye effect also in the beginning, but now i can't even notice it when i'm staring right at it!!! :D
I was bugged by the fisheye effect also in the beginning, but now i can't even notice it when i'm staring right at it!!! :D
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StromkoPenguin
- Posts: 1
- Joined: 08 Jun 2015, 02:42
Re: disabling the "fisheye" effect.
Okay, okay, all of this peripheral vision talk is COMPLETELY off-topic everyone, so it's pretty sad this is the top result on Google for 'Fixing ATI Fisheye Lens'. A lot of people who are ignoring what the issue is in order to talk super smart about human vision and schtuff.
I have no choice but to raise such an important thread back from the dead, so long as it exists, so long as there are still people suffering from my exact issue.
POINT: When I use a monitor in a game, I'm looking directly at it. That goes for all 3 monitors. I specifically got 3 monitors so I wouldn't get repetitive stress injury from looking in one direction too often.
Besides which, if my periphereal vision were all smeared and blurry (like if I had a serious concussion or a bad drug reaction), then the blurriness on monitors I am not looking directly at would already be created in my own brain.
I don't need my 300$ graphics card and 600$ bank of monitors to simulate tunnel vision. Same as I don't need all that to simulate motion blur. These things are things my brain can already do, in fact, my brain can apparently handle these things way better than the developers think I can, because I'm able (like most humans I think) to understand much more from peripheral vision and fast motion in familiar circumstances than ophthalmologists give us credit for.
So here's the thing; If I use three desktop mode arranged side by side, just as I have them in real life (although I curve them inward at about 35 degrees based on where I sit), and I'm playing a game that allows me to stretch the window to any size I wish, like Banished or Prison Architect, then I can use all three of my monitors perfectly fine with no distortion.
If I'm playing a game that does not allow me to stretch the window to any size I wish, such as Kerbal Space Program or Metro Last Light or Sid MEier's Civilization 5 or Iron Brigade or Age of Wonders III or .. (the list goes on for about an hour or so, I have a pretty big Steam library thanks to sales and bundles mostly) .. then you get the Fish Eye Effect, and you cannot play those games in EyeFinity mode without serious issues either immediately or down the line.
Locking your neck and eyes to stare directly forward at all times while you sit very close to your monitors is really bad for you in every conceivable fashion and will possibly lead to serious medical problems. If you have trained yourself to use EyeFinity in this way, then you need to lay off the Kool-Aid before you get a cyst in your stiff, atrophied neck or completely lose the ability to rotate your eyes.
So, how come we can't turn it off? Was that long project I launched last summer to get an EyeFinity display set up, that cost me upwards of 1,200$ altogether, doomed from the start because all of the ATI Cards I've tried adamantly refuse to actually render 5960x1080 pixels and that's why they smear that crap across your side monitors? What's going on here?
As I'm writing this, just my background for my desktop stretched across all three monitors is making me kind of ill. It's stretched.. wrong. I need to go back to triple monitor mode, and say goodbye to my dreams of having all my necessary monitors and instrumentation in Kerbal Space Program all visible to me at once and out of the way from the beautiful center monitor I can use to take inspiring screenshots for myself.
At least until they reprogram their game renderer to allow me to stretch the window on triple desktop mode, and assuming ATI doesn't decide to render such an image inappropriately regardless. I mean seriously if someone wanted to ever take a 5960x1080 screenshot why would they want the sides to be so ugly? What if they were going to crop it down to a landscape 1080p image? It would look all wrong. So why our games? WHY ATI?
If I could do it all over again, I would get an Intel system paired with an Nvidia graphics solution and see how that works out. Until ATI fixes this issue they have burned their bridges with me and anyone else I know who wants a multiple-monitor gaming solution.
POINT: When I use a monitor in a game, I'm looking directly at it. That goes for all 3 monitors. I specifically got 3 monitors so I wouldn't get repetitive stress injury from looking in one direction too often.
Besides which, if my periphereal vision were all smeared and blurry (like if I had a serious concussion or a bad drug reaction), then the blurriness on monitors I am not looking directly at would already be created in my own brain.
I don't need my 300$ graphics card and 600$ bank of monitors to simulate tunnel vision. Same as I don't need all that to simulate motion blur. These things are things my brain can already do, in fact, my brain can apparently handle these things way better than the developers think I can, because I'm able (like most humans I think) to understand much more from peripheral vision and fast motion in familiar circumstances than ophthalmologists give us credit for.
So here's the thing; If I use three desktop mode arranged side by side, just as I have them in real life (although I curve them inward at about 35 degrees based on where I sit), and I'm playing a game that allows me to stretch the window to any size I wish, like Banished or Prison Architect, then I can use all three of my monitors perfectly fine with no distortion.
If I'm playing a game that does not allow me to stretch the window to any size I wish, such as Kerbal Space Program or Metro Last Light or Sid MEier's Civilization 5 or Iron Brigade or Age of Wonders III or .. (the list goes on for about an hour or so, I have a pretty big Steam library thanks to sales and bundles mostly) .. then you get the Fish Eye Effect, and you cannot play those games in EyeFinity mode without serious issues either immediately or down the line.
Locking your neck and eyes to stare directly forward at all times while you sit very close to your monitors is really bad for you in every conceivable fashion and will possibly lead to serious medical problems. If you have trained yourself to use EyeFinity in this way, then you need to lay off the Kool-Aid before you get a cyst in your stiff, atrophied neck or completely lose the ability to rotate your eyes.
So, how come we can't turn it off? Was that long project I launched last summer to get an EyeFinity display set up, that cost me upwards of 1,200$ altogether, doomed from the start because all of the ATI Cards I've tried adamantly refuse to actually render 5960x1080 pixels and that's why they smear that crap across your side monitors? What's going on here?
As I'm writing this, just my background for my desktop stretched across all three monitors is making me kind of ill. It's stretched.. wrong. I need to go back to triple monitor mode, and say goodbye to my dreams of having all my necessary monitors and instrumentation in Kerbal Space Program all visible to me at once and out of the way from the beautiful center monitor I can use to take inspiring screenshots for myself.
At least until they reprogram their game renderer to allow me to stretch the window on triple desktop mode, and assuming ATI doesn't decide to render such an image inappropriately regardless. I mean seriously if someone wanted to ever take a 5960x1080 screenshot why would they want the sides to be so ugly? What if they were going to crop it down to a landscape 1080p image? It would look all wrong. So why our games? WHY ATI?
If I could do it all over again, I would get an Intel system paired with an Nvidia graphics solution and see how that works out. Until ATI fixes this issue they have burned their bridges with me and anyone else I know who wants a multiple-monitor gaming solution.
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: disabling the "fisheye" effect.
Dude. No one talked here in 5 years. ATI is no more. Edge distortion has been explained. Time to lock this thread.StromkoPenguin wrote:Okay, okay,
So much for accusing others to "talk super smart about human vision and schtuff".StromkoPenguin wrote:Locking your neck and eyes to stare directly forward at all times while you sit very close to your monitors is really bad for you in every conceivable fashion and will possibly lead to serious medical problems.
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