Left 4 Dead 2 "The Passing" problem with Eyefinity

Hardware discussions about AMD Eyefinity
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RED-FROG
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Joined: 11 Apr 2010, 22:29

Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by RED-FROG »

Hey people,
today I've wanted to give "The Passing" (new campaign for L4D2) a try, but the game crashes while loading.
Chosen resolution was 5232x1050 (bezel compensation). But I also tried 5040.

Then I tried it again at 1680 and it worked without crashing.
Then I tried to run chapter2 of "The Passing" at 5232x1050 pixels again and it worked, too. So there is obviously something wrong with chapter1, probably with the cutscene but I can't really tell.

Do you guys have the same problem? I don't have any further experience with L4D2 and eyefinity since the last time I played L4D2 I did not own this graphics card.
I can't really be bothered to play the game again without eyefinity.

BE955
HD5870 Vapor-X 1GB
4GB RAM
Win7

http://www.abload.de/img/l4d00021x1l.jpg

http://www.abload.de/img/l4d0003val0.jpg
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Hydralisk_X
Posts: 190
Joined: 26 Jan 2010, 00:20

Re: Left 4 Dead 2 "The Passing" Fails on Eyefinity

Post by Hydralisk_X »

I'm running at 5760x1080 with no issues.

I know that GTX480's were having crashes. My roommate's GTX480 kept crashing and he set paging files to low in the advanced video options. This fixed it for him.
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g00seberry
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Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by g00seberry »

I've slightly edited the thread title to not be so definitive as if at least one person can get it working, it can't be completely unsupported.

If more people with multi-monitors could test various wide and super wide resolutions in this new DLC (I believe it's free, so if you already own L4D2 fire it up and check it out) that would be appreciated! :onethumb
Formerly eZ`

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Deke
Posts: 39
Joined: 09 Oct 2009, 04:53

Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by Deke »

I had no problems with this new campaign.

5156x1050 bezel compensation resolution.

Deke
BRPunk
Posts: 145
Joined: 13 Feb 2010, 20:03

Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by BRPunk »

*whew* You scared me. My game wasn't launching at all and I thought The Passing had screwed my game completely... After playing around with it for about 15 minutes, I realized I had auto-updates turned off. :oops: I hadn't installed The Passing at all yet. :lol: I'll report back with my eyefinity results once the download finishes.
BRPunk
Posts: 145
Joined: 13 Feb 2010, 20:03

Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by BRPunk »

Only played it for a minute, but I can confirm that the passing was working for my bezel compesated eyefinity (5808x1080).
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Delphium
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Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by Delphium »

Not Eyefinity I know, however I tested this with SoftTH @ 5760x1080 and had no issues.
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
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r3v3nant
Posts: 90
Joined: 09 Jan 2010, 00:50

Re: Left 4 Dead 2 "The Passing" problem with Eyefinity

Post by r3v3nant »

I played this a bit at 5760x1080 and it was perfect... updated and launched the game, all settings were the same as before..

my only complaint about L4D2 and eyefin is that when I am next to a wall, sometimes I can see through the wall because the FOV is so wide.. but it doesn't see what's on the other side, it just bank space... so indoors that can happen a lot so I have to not hug the walls all the time..
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