Unreal - a way better solution

Topics about game solutions, and success or failure in getting them to work.
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chris_coma
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Joined: 02 Feb 2010, 13:58

Unreal - a way better solution

Post by chris_coma »

dx10 render for Unreal Engine 1 games (such as Deus Ex, Unreal/Unreal Gold, Unreal Tournament) have some good features like fov autoscaling.
Why do bother with console and saves now?
http://kentie.net/article/d3d10drv/
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suiken_2mieu
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Re: Unreal - a way better solution

Post by suiken_2mieu »

Hey this allow for surround support. This will only work with Resolutions with a True 60Hz though. I'm trying to find the DX9 One to get Surround to work with TH2Go 59Hz resolutions.

EDIT: DirectX 9 Doesn't Work Oddly. But OpenGL does, although it looks ugly. I wish I could get DX10 to work.

EDIT2: Oddly a Newer OpenGL Renderer Looked Great But made the game run 3x as fast. So I got 4080x768 to work in DX10. Looks Amazing.
Some Problems though:
Some guns take up most the screen. Some blatantly cover your view (Redeemer, Minigun)
The FOV although it auto-adjust, looks.... off.
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