Deus Ex : Human Revolution

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Gecko
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Deus Ex : Human Revolution

Post by Gecko »

My apologies if this has already been posted...

http://www.thetechherald.com/article.php/201010/5371/Eidos-teases-with-new-Deux-Ex-Human-Revolution-trailer

Looks interesting, like the nod to Icarus...plus the main character appears to be drinking a shot of scotch, so the game has already sold me really. :wink: Trailer reminded me a bit of Blade Runner as well, which is always a good thing.
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Paradigm Shifter
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Re: Deus Ex : Human Revolution

Post by Paradigm Shifter »

I disliked Blade Runner quite a lot (although the Phillip K. Dick novel it was based on was good - "Do Androids Dream of Electric Sheep?") but everything I've seen so far about Deus Ex 3 has me hopeful that they aren't going to completely balls it up...
Gecko
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Re: Deus Ex : Human Revolution

Post by Gecko »

Really? I've always liked that movie. What impresses me is how well is stands up today in terms of visuals, and the mood/atmosphere is incredible.

IMHO of course. :D

Ditto on the hopeful-not-to-balls-it-up bit. If they can even get it close to the original I will be a very happy camper, the graphics certainly look promising.
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Paradigm Shifter
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Re: Deus Ex : Human Revolution

Post by Paradigm Shifter »

My opinion of Blade Runner was probably coloured by the person who got me to watch it, who was a pretentious tosser at the best of times... but enough of that. :lol:

I just hope DE3 has the same level of complexity as DE1... if it's all "unified ammo" and "dumb augs" and "no skills" then I won't want to know.

It's kinda weird in a way - as I get older, I want my RPG and FPS games more complex and interesting, but I'm happy to still play fairly "simple" RTS games. But then, chess and go are "simple" when compared to some of the mind-shatteringly complex crap that some RTS games make you do just to build one damned building...
The_cranky_hermit
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Re: Deus Ex : Human Revolution

Post by The_cranky_hermit »

On the off chance that you saw the theatrical cut (featuring narration and a happy ending), give either the director's cut or "final" cut a try. They improve the movie so much it isn't funny.

There's not much difference between DC and FC. Basically FC has more graphic violence and fixes a few minor continuity errors.
Gecko
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Re: Deus Ex : Human Revolution

Post by Gecko »

On the off chance that you saw the theatrical cut (featuring narration and a happy ending), give either the director's cut or "final" cut a try. They improve the movie so much it isn't funny.

There's not much difference between DC and FC. Basically FC has more graphic violence and fixes a few minor continuity errors.


I bought the Blu-Ray set a while ago, haven't watched it yet but there appears to be quite a few 'cuts', like about 5 I think? Kind of annoying really. It's like...get the crew together, take a day, argue it over, and get the fooker right already. :wink:
The_cranky_hermit
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Re: Deus Ex : Human Revolution

Post by The_cranky_hermit »

Yeah, five cuts. Theatrical cut, international cut, director's cut, final cut, and workprint cut.

It's like...get the crew together, take a day, argue it over, and get the fooker right already.

That's what the final cut claims to be the result of. Workprint is the original crew's rough draft. Theatrical and international cuts were made by the studio, without the crew's input, based on audience response to previews. Director's cut is actually made by the studio again, but with lots of consultation from the director. Final cut is the one where the director was completely in charge, and had all the time he needed, though it's not all that different from director's cut.

Actually, as much as the theatrical cut sucks, I think it's good that the original version is available, and given a decent HD transfer as well (as opposed to a shoddy laserdisc transfer to a "bonus disc.") Five cuts might be overkill, but you don't need to watch all of them.
KreK
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Re: Deus Ex : Human Revolution

Post by KreK »

I disliked Blade Runner quite a lot...

It's a cult movie, I can understand why many people don't like it.

When I saw it the first time as a kid, I was quite disappointed with it. I demanded action and the only action I could remember was that scene when Deckard "heroically" shoots the beautiful snake lady in the back, over and over again. Not exactly what I had in mind.

As I grew older and saw it many times again, it became one of my favorite movies of all times. And then there's Vangelis soundtrack which is a story on its own.
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StingingVelvet
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Re: Deus Ex : Human Revolution

Post by StingingVelvet »

Bladerunner is my favorite movie of all time.

Deus Ex is my favorite video game of all time.

This game is pretty much a disappointment from the word go, but I am not usually the type to let that stop me from enjoying things. I enjoyed Invisible War for heaven's sake.
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Re: Deus Ex : Human Revolution

Post by Paradigm Shifter »

I enjoyed Invisible War for heaven's sake.

You actually admit that?

The door is that way, dood. ;)
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Re: Deus Ex : Human Revolution

Post by JohnnyWakko »

[quote]I enjoyed Invisible War for heaven's sake.

You actually admit that?

The door is that way, dood. ;)

I already opened it for him too and have installed a self shutting, locking mechanism and augmented a "cameleon" wall texture to the back of it so no one can open it as it will look like the wall.

:lol:

That aside, that short for DuesEx looks sensational. Please don't stuff it up.

The scotch and the cigarette are very promising signs though. At least they are not afriad of going against the NANNY STATE attitudes around now.

THe dream sequence was pretty fat too!
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StingingVelvet
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Re: Deus Ex : Human Revolution

Post by StingingVelvet »

I enjoyed IW as a cyberpunk shooter game with some RPG elements, which is what it was. I didn't need it to be a real Deus Ex sequel to find it enjoyable, just like Oblivion is a piss poor sequel to Morrowind but a great open world hack and slasher.
Gecko
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Re: Deus Ex : Human Revolution

Post by Gecko »


The scotch and the cigarette are very promising signs though. At least they are not afriad of going against the NANNY STATE attitudes around now.


Probably the Montreal influence. They know how to party there. :D
JohnnyWakko
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Re: Deus Ex : Human Revolution

Post by JohnnyWakko »

I enjoyed IW as a cyberpunk shooter game with some RPG elements, which is what it was. I didn't need it to be a real Deus Ex sequel to find it enjoyable, just like Oblivion is a piss poor sequel to Morrowind but a great open world hack and slasher.


I can understand and hesitantly admit to agree with that.

It was just the pivital point of gaming where the gaming community for the first significant time came together and voiced its disapproval at the result. It has now become a natural movement which is created afresh when ever a game designer does something stupid. Ie ModernWarFail's dedicated servers, BioShocks widescreen debarcle.

So I guess that game brought the significance in gaming as the french revolution...then again that might be a little over the top. You know what I mean.

So when you say you liked the game it strikes a few "game-boy" emotions.
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Flatfingers
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Re: Deus Ex : Human Revolution

Post by Flatfingers »

The big difference between the original and the sequel for me was the loss of the intelligence that suffused pretty much every location of the original. Invisible War felt like a port of a console game made by people who played the first game and (for the most part) only remembered the actiony bits and some of the jokes.

Examples of what I mean: the guest book at the 'Ton referencing Gully Foyle from Alfred Bester's The Stars My Destination, and naming the cook down in the Templar's castle "Swelter" after Abiatha Swelter from Mervyn Peake's incredible Gormenghast. These were light touches that deepened the gameworld. Even if one didn't recognize the sources of the names, those characters had names. These literary references could very easily have been cut out to make time for more shooty-bang-bang stuff, but they weren't. And what about the consequences of J.C. going into the women's bathroom at UNATCO HQ? What about the nods to G.K. Chesterton? What about Gunther complaining about the soda machine? The original Deus Ex team clearly cared about building a world to experience, not just a rail shooter, and it showed.

The level of debate between J.C. and several of the characters was another high point of the original game. Ion Storm took a topic that was controversial even before 9/11 and the Patriot Act -- how far is it right to go to preserve individual human liberty? -- and let the characters of the game help the player explore their own views on the subject without ever taking sides. Most developers who take on political subject matter can't resist using the platform of their game to put their personal beliefs into the mouths of the game's characters... but it didn't happen in Deus Ex. The folks in Austin did a tremendous job of showing through both gameplay and dialogue the strengths and dangers of both sides -- individualism and collectivism -- and managed to make it exciting fun in the process.

I have to wonder whether game developers in Montreal, Canada, feel the same kind of political tension that denizens of liberal Austin in conservative Texas felt when designing Deus Ex. Maybe it's not necessary that they do. But given the degree to which the original was both political and balanced, will the third game feel enough like the original if it doesn't skillfully evoke that tension?

The sequel wasn't all bad. I liked the notion of the Omar, and the NG Resonance storyline was interesting until it just sort of quit. But what I really go for is depth in my gameworlds -- it makes the action more fun for me -- and Invisible War did not have the depth of the original.

If being wedged into a console is what squeezed the depth out of DE:IW, then I don't hold out much hope for DE:HR. But we'll see.
Gecko
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Re: Deus Ex : Human Revolution

Post by Gecko »


I have to wonder whether game developers in Montreal, Canada, feel the same kind of political tension that denizens of liberal Austin in conservative Texas felt when designing Deus Ex. Maybe it's not necessary that they do. But given the degree to which the original was both political and balanced, will the third game feel enough like the original if it doesn't skillfully evoke that tension?


Wonder no more. Montreal is part of Québec, the French province in Canada, if you will. There have been strained English - French tensions in Canada since the country was formed. Québec has been on the brink of separating from Canada before, where referendum votes were very close. So anyone living in Québec, and Canada in general, is quite familiar with political tensions. Québec often feels that it deserves more recognition from the rest of Canada and the rest of Canada often feels that Québec gets too much special attention as it is.

So...the political tension aspect should be well served. :wink:
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