Sonic and SEGA All Stars Racing Triple Screen...

Discussions about getting games to run in a Multi-Mon setup.
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scooby
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Joined: 06 Aug 2004, 09:33

Sonic and SEGA All Stars Racing Triple Screen...

Post by scooby »

Currently downloading it from Steam. Didn't find to much info on the game as to Eyefinity or multi screen support so I'll let you know once I have it installed.

I was also wondering if I can use my G27 wheel on this game? If you got any info please let us know TY. :wink:
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scooby
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by scooby »

OK, got it all setup now and the verdict is....

Well yes and no.

I can only speak for the Steam version here so to set the resolution go to...

Main Steam window > "My games" > right click on Sonic and SEGA All Stars Racing and select "Sonic and SEGA All Stars Racing Config".

In the window that opens you can adjust Resolution, Language, Texture, Shadows and Low Detail Models.

When Eyefinity is enabled you will have the option (three 24") to have up to 5760x1200 and 6088x1200 available.

As I launched the game and started a race the image was stretched. So until we find a fix or a patch for the game come out it will not scale properly.

To bad really, the kids wanted to play it with all three screens on. Still a great game for the kids.
geniv2
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Joined: 05 Oct 2008, 05:49

Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by geniv2 »

Are you able to get the game to control via gamepad?

I got the game and a logitech wireless rumblepad 2 and the game doesn't allow me to use any kind of gamepad control

all it allow me to use is keyboard and it doesnt' even let you remap the buttons..

What the Fudge... :x
Painted
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Joined: 24 Jan 2010, 19:26

Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by Painted »

I have one of the Microsoft Xbox Gamepads for windows and it works fine in this game. Yes it is stretched in Eyefinity which kinda made me sad because it is a fun little game that would be cool in eyefinity
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scooby
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by scooby »

@geniv2, odd?

I haven't install my gamepad yet so I'll test it for sure, but a friend is playing his on a Logitech wireless and having a blast. I'll test it with a G27 wheel when I have a change but I have strange feeling it may not work.


Any word on a fix or patch out there yet?

@dopefish, your thoughts on this sir would be very cool. :bowdown
blackpill
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Joined: 21 Apr 2010, 20:43

Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by blackpill »

It also don´t have 16:10 support. :x

You can set a 16:10 resolution and check the widescreen option, but it's only for 16:9, son you get a "nice" vertical strech.

I can't believe that in 2010 we still have this kind of stupid problem.

16:10


16:9


Also I can't get the pad working.

I hope that someone find a solution in both matters.

And by the way... someone could get the AA working? I can't by any chance.

Cheers.
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scavvenjahh
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by scavvenjahh »

16:10 looks better to me... :oops: Do you have a 4:3 shot ?
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scooby
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by scooby »

I guess that's what we have to look forward to when it come to some converted console-to-PC games.

Thanks for the screens blackpill. Looks good but it would have looked and played better in 5760x1200.
blackpill
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Joined: 21 Apr 2010, 20:43

Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by blackpill »

Scooby...

Yeah. That's what I think too. Bad lazy port.

Scavvenjahh...

Here is the shots:

4:3 (1024x768)



16:10 (1440x900 whit widescreen option not checked)



16:10 (1440x900 whit widescreen option checked)


You can see that the fov is horizontal or vertical streched in any case. The funny thing is that it don't have any 16:9 resolution to choose either!

So, another game screaming for a patch... that may never come.
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scavvenjahh
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by scavvenjahh »

Thanks, I see the problem now. (I was right though, since that previous 16:9 shot was faked) :mrgreen:
For the record, there is no "vertical stretch" (the VFOV is fixed). The game is horizontally stretched (ws off) or squished (ws on) in 16:10. Just like so many other half-assed console ports with a hard-coded 16:9 switch... *sigh*
Tanuki
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Joined: 07 Jul 2007, 23:55

Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by Tanuki »

Is there a PC demo somewhere?

There is a decent chance this is a quick fix.
B3NJ1
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Re: Sonic and SEGA All Stars Racing Triple Screen...

Post by B3NJ1 »

+1 waiting for a fix for this game :)
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Jackal Frost
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B3NJ1 wrote:+1 waiting for a

Post by Jackal Frost »

+1 waiting for a fix for this game :)

And good things come to those who wait.




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