Mount & Blade Warband Eyefinity Works

Hardware discussions about AMD Eyefinity
Sideeffect
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Mount & Blade Warband Eyefinity Works

Post by Sideeffect »

Mount & Blade Warband is to be released soon and I am excited because they fixed the game to work with eyefinity. They have a closed Beta out at the moment so I took some screenshots. The game also supports Bezel managed resolutions.

If you havn't played it before the game has a third person map mode where you move troops around to attack enemies and castles and manage your kingdom somewhat similar to Total War. When you engage in combat with other armies the game becomes a first person slasher where you lead your army into battle.



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Downtown1
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Re: Mount & Blade Warband Eyefinity Works

Post by Downtown1 »

Stretched/noncentered text/UI = fixed? :lol:

But seriously I am guessing it was Vert- before. Any chance you could post some FULL size screenshots and also of the campaign map (Or whatever its called, the one where you move your army around -- havent played the game in a while).
Sideeffect
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Re: Mount & Blade Warband Eyefinity Works

Post by Sideeffect »

Yes on screen text is stretched but that can be disabled in options or maybe modified later :D

In the last game it would just crop the image when ultra wide resolutions were used so you couldn't see the character but that is fixed which is the most important thing.

There is no single player game in the beta only skirmishes and multiplayer so I can't see that yet but the campaign map worked in eyefinity for the first game.

Higher resolution pictures. Graphics are not special but they have improved performance a lot.
http://www.divshare.com/download/10613846-dd8
http://www.divshare.com/download/10613847-3c2
http://www.divshare.com/download/10613848-f6a
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Downtown1
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Re: Mount & Blade Warband Eyefinity Works

Post by Downtown1 »

Wow not bad, do M&B owners automatically get Warband for free? Might play some of it again if they fix the text stretching issue, that seems really annoying.

How is the rest of the UIs? Stretched? Centered?

I remember playing M&B back in the day when it was beta, I was thinking this is how horseback combat should have been in Oblivion instead of having to dismount :(
Bumpinthenight
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Re: Mount & Blade Warband Eyefinity Works

Post by Bumpinthenight »

Wanted to mention I'm in both the multiplayer and Single player Beta and using a Triplehead2go, been reporting back to the devs anything that looks out of place and so far gotten assurances from Serdar that there will be further improvements for our resolutions coming in the next version (currently using 0.720). The battle 3d engine is pretty perfect but the map mode and all the menus & HUD etc are still using old school stretchy methods that's all(but again these are reported as fixed for next revision). Serdar basically said he'd wrote a check that if the aspect ratio goes beyond regular wide it'll display things in anticipation that its a triple screen setup, hopefully this means all the overlays just on the center screen.

Wow not bad, do M&B owners automatically get Warband for free? Might play some of it again if they fix the text stretching issue, that seems really annoying.
I doubt we'll get totally free copies come full release at the end of March but meh you get to try it out and ho boy its pretty entertaining. If you own the original you can go grab the MP beta through this link here:
http://beta.taleworlds.com/download.aspx


I'll keep you all updated with the progress as I want to see this game fully support these glorious resolutions and get an A+ from WSGF upon release :)

ED: Right if this thread could be moved to the general multi-monitor gaming forum that's probably a better spot :)
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shole
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Re: Mount & Blade Warband Eyefinity Works

Post by shole »

for the record, works also perfectly with softth;


i made the FOV patcher for original m&b and the maximum fov there was 128, so this makes me a very happy camper
Sideeffect
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Re: Mount & Blade Warband Eyefinity Works

Post by Sideeffect »

shole do you have a link for the FOV patcher for the first game?
shole
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Re: Mount & Blade Warband Eyefinity Works

Post by shole »

http://forums.taleworlds.com/index.php/topic,55163.msg1428051.html
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GeneralAdmission
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Re: Mount & Blade Warband Eyefinity Works

Post by GeneralAdmission »

This is fantastic news. Thanks for pressing the issue with the developers, Bumpinthenight, and keep up the good work!
Bumpinthenight
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Re: Mount & Blade Warband Eyefinity Works

Post by Bumpinthenight »

Beta .802 was released to the testers and I must say they've made huge progress towards 100% multi-monitor display support!

The game will let you know that its detected your resolution as being a multi-monitor and adjust its behavior based on that. What this ends up doing is quite good, it centers all the HUDs and overlays to the center monitor while keeping all the 3d engine stuff displaying across all three :D

Examples:








Over all this is amazing for us, there are a few nagging leftovers which I've addressed to their bug tracker such as a few mouse-over detection boxes don't line up in some places and it treats the specific 3840x1024 resolution oddly compared to other multimonitor ones etc but wow, great stuff coming from them!
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Sideeffect
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Re: Mount & Blade Warband Eyefinity Works

Post by Sideeffect »

Awesome. Thanks for the pictures :D

So nice to see TaleWorlds which are a small developer offering better multi monitor support than a lot of the biggest new titles.
Tanuki
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Re: Mount & Blade Warband Eyefinity Works

Post by Tanuki »

I enjoyed the first game. Don't know if I will buy this just this get the same updated for widescreen.
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Downtown1
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Re: Mount & Blade Warband Eyefinity Works

Post by Downtown1 »

I enjoyed the first game. Don't know if I will buy this just this get the same updated for widescreen.

You mean surround? It's totally worth getting a great indy game updated for surround. Spread the love man.
Tanuki
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Re: Mount & Blade Warband Eyefinity Works

Post by Tanuki »

You mean surround? It's totally worth getting a great indy game updated for surround. Spread the love man.


I use single display. And I am not into multiplayer so I would be paying for what is essentially a patch. I will most likely do it someday but am in no rush to buy another full version just becasue of improved support.
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Downtown1
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Re: Mount & Blade Warband Eyefinity Works

Post by Downtown1 »

Well why are you hanging out in this forum then, being a lurker? :hide
Tanuki
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Re: Mount & Blade Warband Eyefinity Works

Post by Tanuki »

Well why are you hanging out in this forum then, being a lurker?


I haven't burned all my bridges here yet. Plus I liked Mount & Blade and was suprised it got the widescreen support it currently has.
Bumpinthenight
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Re: Mount & Blade Warband Eyefinity Works

Post by Bumpinthenight »

You mean surround? It's totally worth getting a great indy game updated for surround. Spread the love man.


I use single display. And I am not into multiplayer so I would be paying for what is essentially a patch. I will most likely do it someday but am in no rush to buy another full version just becasue of improved support.


I could give a rat's ass about the multiplayer death match e-peen fest as well, however as a person exposed to what the single player experience of warband offers vs what the prior iteration did its a much more fulfilling.

While I'm not entirely understanding of why a single-monitor owning individual would feel the need to weigh in about the developments that influence multi-screen owners in their own dedicated forum and in reference of a particular release, I respect your attempt at being relevant to the conversation, sorta...well no, I think I gave this particular post more thought.

/warband is pretty different then its predecessor, I'm looking forward to its first official release.
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Sideeffect
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Re: Mount & Blade Warband Eyefinity Works

Post by Sideeffect »

From playing the beta the engine is much more refined than the old game. Performance was greatly improved on my hardware. So even in single player there will be advantages to this. The first game didn't like it so much when the onscreen soldier count was raised to say 200 using the battlesizer. I am hoping with the improvements I can have some huge battles :D.

Also they have added a lot of new content from what I've read.
Tanuki
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Re: Mount & Blade Warband Eyefinity Works

Post by Tanuki »

While I'm not entirely understanding of why a single-monitor owning individual would feel the need to weigh in about the developments that influence multi-screen owners in their own dedicated forum and in reference of a particular release, I respect your attempt at being relevant to the conversation, sorta...well no, I think I gave this particular post more thought.


No one gave much of a peep on these forums for the first game when it was out so when I searched and found this thread for Warband and the improved support I was pleasantly suprised and decided to post. Considering the Vert - behavior of the original game and the very high camera on horseback even a lowly 16:10 user benefits from the new support as you can actually see the ground troops you are fighting in mounted combat.

However , I should have remembered this is a forum dedicated solely to surround users and only surround users and I apologize for that.

And in the future when a surround user PMs me yet again for assistance on getting a game to work or I am about to answer a post about a widescreen method for a surround user no one else has bothered to reply to I will remember my place.

And when I figure out a method that adds surround support for a game that is already playable or perfect in 16:10 I will once again remember my place.

And when I am looking at a new system and considering an Eyefinity setup I will fondly recall the Eyefinity community I would then become a part of which will no doubt influence my decision.

Anything else you want to add relevant to the conversation?
Bumpinthenight
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Re: Mount & Blade Warband Eyefinity Works

Post by Bumpinthenight »

...And in the future when a surround user PMs me yet again for assistance on getting a game to work or I am about to answer a post about a widescreen method for a surround user no one else has bothered to reply to I will remember my place.

And when I figure out a method that adds surround support for a game that is already playable or perfect in 16:10 I will once again remember my place.

And when I am looking at a new system and considering an Eyefinity setup I will fondly recall the Eyefinity community I would then become a part of which will no doubt influence my decision.

Anything else you want to add relevant to the conversation?

Well, referring to a new game as being nothing more then paying for a patch will tend to net you some hostility in a thread of people who are talking about the new features and abilities of this game vs its predecessor. I must say that my own response is pretty hostile, but then again I was pretty drunk at the time and am very passionate about seeing this game and its developers succeed, still no need to get all drama llama on us over hurt feelings.

To attempt to completely change the topic though back to this game: Guys I've gotta say that the new method for couched lancing has completely changed the landscape of mounted combat, I've definitely found I break out other weapons far more now that its not such an easy to pull off instant-death-machine. If you haven't tried it what you need to do now is actively press 'x' to flip the lance down into couched mode and that gives you a few seconds of window to skewer something, then after wards there is a small timer before you can couch again. Oh and the previous requirements of minimal running speed, max turn rate etc is still in play. I will miss my super-easy death maker but it was high time to make us use other tactics and I appreciate its nerfage.
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