Centered HUD Tool For Source Engine Games... v2 Now Live!
Re: Centered HUD Tool For Source Engine Games... Live Beta.
So I am sat here playing around with ypos values, and thinking about how to go about implimenting a 6 screen display, or rather where to put all the hud.
What do poeple think would be the best location for the hud at the top and bottom to be?
A) Any bottom elements stay on the bottom of the bottom screen, top elements stay at the top of top screen, this is basicly untouched and I personally think this may be best, as the crosshair would lay right between screens anyways?
B) Place all hud items onto the bottom monitor?
C) Place all hud items onto the top monitor?
I think B and C feel unatural with the crosshair outside of the hud area.
Opinions?
What do poeple think would be the best location for the hud at the top and bottom to be?
A) Any bottom elements stay on the bottom of the bottom screen, top elements stay at the top of top screen, this is basicly untouched and I personally think this may be best, as the crosshair would lay right between screens anyways?
B) Place all hud items onto the bottom monitor?
C) Place all hud items onto the top monitor?
I think B and C feel unatural with the crosshair outside of the hud area.
Opinions?
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
I'd have to say option A makes most sense. I guess there is no need to crowd center bezel.
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Have added support for 3x2 configurations :)
Also some indication as where to expect the hud be shifted to...
hud in green, crosshair in red.
Also some indication as where to expect the hud be shifted to...
hud in green, crosshair in red.
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
i like this.
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
I am after some opinions about some extra detail I intend to add about what are xpos values and how they operate.
I am starting to feel this may start to clutter the site a bit, however I wish to hear other poeples opinions about this.
I have 3 pages for viewing, without details, with details near the top, and with details near the bottom.
without
near the top
near the bottom
Or even possibly shift the info to an about page or such and add a nav bar near the top/down 1 side as I suspect most folks wont care toomuch of what xpos values are and how they work, which is what I am currently thinking.
Also im thinking about the calculator input, would users prefer to enter the surround res including bezel compensation, or the individual res of 1 monitor along with an input for bezel compensation?
Personally I prefer the surround res including bezel, however the idea was suggested by a friend.
EDIT: I am not a wed designer by trade so I value any suggestions you folks may have. :)
I am starting to feel this may start to clutter the site a bit, however I wish to hear other poeples opinions about this.
I have 3 pages for viewing, without details, with details near the top, and with details near the bottom.
without
near the top
near the bottom
Or even possibly shift the info to an about page or such and add a nav bar near the top/down 1 side as I suspect most folks wont care toomuch of what xpos values are and how they work, which is what I am currently thinking.
What are "xpos values", the xpos and ypos values are used by the source engine to determine where to position different hud elements on an x,y axis across the display.
There are different xpos and ypos values available which are are broken down as follows...
"xpos" "20" , "ypos" "20"
"xpos" "r20" , "ypos" "r20"
"xpos" "c20" , ypos" "c20"
"xpos" "c-20" , ypos" "c-20"
Which are laid out as per the example below.
![]()
Also im thinking about the calculator input, would users prefer to enter the surround res including bezel compensation, or the individual res of 1 monitor along with an input for bezel compensation?
Personally I prefer the surround res including bezel, however the idea was suggested by a friend.
EDIT: I am not a wed designer by trade so I value any suggestions you folks may have. :)
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Personally I like the one near the bottom. Some might not care about what the values are, but for other whole might want to tweak their hud after using your calculator as a template will have the ability to do so. Just my opinion.
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
I too am leaning towards this idea, as I would rather keep it one 1 page than many. :)
BTW thanks for your input and support along this thread suiken_2mieu, much appreciated :)
BTW thanks for your input and support along this thread suiken_2mieu, much appreciated :)
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Great work, Delphium, and thanks for tackling a much-needed issue!
Still rather baffled that I couldn't get Valve to pay attention the multi-mon HUD issues for their games. :?
Still rather baffled that I couldn't get Valve to pay attention the multi-mon HUD issues for their games. :?
Re: Centered HUD Tool For Source Engine Games... Live Beta.
Been playing around with building a flexible FOV calculator this morning/afternoon which I may potentially add to the site.
http://empire.ispeeds.net/~delphi/wsgf/ARC/fov.html
http://empire.ispeeds.net/~delphi/wsgf/ARC/fov.html
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Is this the "final" link? I've added it to the linklist on the softth webpage.
Thanks alot.
For now it is, I dont see it changing any time soon other than potentially adding a DNS, but of cause old link would still remain. :)
Ill try add some games with known default fov's in time.
EDIT: i notice your using fov3.html, fov.html should be the default :)
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
alright, i've corrected that
Re: Centered HUD Tool For Source Engine Games... Live Beta.
Cheers :)
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.
EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.
EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
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Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
Re: Centered HUD Tool For Source Engine Games... Live Beta.
I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.
EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.
Already 1 step ahead of you, go ahead and try.
Perhaps it needs to be made clear that it supports both ratio and resolution, or even a combination of both for example like 4:3 and 5746x1042. :)
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
[quote]I used your FOV calc, works perfectly, It came in handy when i was trying to play a game in windowed mode.
EDIT: Now that I think about there is one thing you could add, I'm using 5746x1042 which is a really weird Aspect Ratio and had to find a Decimal to Fraction Converter. If we could put in our resolution we were using and had the calculator do the conversions for us, it would make this thing even more easier to use. Just a thought.
Already 1 step ahead of you, go ahead and try.
Perhaps it needs to be made clear that it supports both ratio and resolution, or even a combination of both for example like 4:3 and 5746x1042. :)
Hmm, you're right. I never thought about it, but aspect ratio is just the "simplest form" of a resolution.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Lately I have been changing the layout of the site a bit to tidy it up, yet accomidate more information.
I have also put together a combination of FOV and AR calculators into 1 as per some requests and suggestions which is found here.
I have also put together a combination of FOV and AR calculators into 1 as per some requests and suggestions which is found here.
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
Re: Centered HUD Tool For Source Engine Games... Live Beta.
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
Re: Centered HUD Tool For Source Engine Games... Live Beta.
Ok folks, I have been busy recently looking at ways to improve my calc and hud editor.
I have revamped the FOV and AR calc, which are now more integrated with each other.
I have cleaned up the calc a bit and made it less bulky too.
What I have also managed to implimented is an image which is scaled Hor+ up to 16:3 (5760x1080) :D so as the aspect ratio gets wider the image will reveal more of its self, where as at lower resolutions it will crop the sides, so this gives a realistic model of what one could expect to see in most Hor+ games.
I am looking at implimenting a way of adjusting the bezel thickness between each monitor according to any bezel compensation made, along with adjusting the view of the image according to the FOV output. :)
I have revamped the FOV and AR calc, which are now more integrated with each other.
I have cleaned up the calc a bit and made it less bulky too.
What I have also managed to implimented is an image which is scaled Hor+ up to 16:3 (5760x1080) :D so as the aspect ratio gets wider the image will reveal more of its self, where as at lower resolutions it will crop the sides, so this gives a realistic model of what one could expect to see in most Hor+ games.
I am looking at implimenting a way of adjusting the bezel thickness between each monitor according to any bezel compensation made, along with adjusting the view of the image according to the FOV output. :)
| Gigabyte X79S-UP5-WiFi Skt2011 | i7 4820k @4.4GHz Watercooled (Ivy Bridge-E) | Corsair Vengence 32GB @2133MHz 11-11-11-27 2T Quad-Channel (8x4GB) | AMD R9-Fury-X 4GB @1140/505MHz + EKWB Watercooled | 256GB Crucial MX200 SSD | 8x 1TB Samsung F3 SATA-II | Corsair 850W TX PSU | 3x Dell S2209W 22"wide TFT's (5760x1080res) | Logitech Z-5400 5.1ch speakers | Win7 Ultimate x64 |
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Re: Centered HUD Tool For Source Engine Games... Live Beta.
Very nice!
-edit-
I completely missed the fact that the FOV Calc page in the WSGF wiki has been changed to your tool. Congrats, Delph!
-edit-
I completely missed the fact that the FOV Calc page in the WSGF wiki has been changed to your tool. Congrats, Delph!
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