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PostPosted: 30 Oct 2016, 14:04 
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Yeah, after i saw that some things were correct and some weren't I just modified most of the files.

Just as an example: The trainer menu isn't correct in his version 0.1a as he probably didn't see it yet.


And to me these corrections are all I need, there are some "bugs" still left e.g. the names in the skilltree for the perks are still wrongly translated and have to be corrected but even after searching a little bit I couldn't find the parameters for them and so these little things are bearable.


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PostPosted: 30 Oct 2016, 14:08 
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Ah, that's me by the way, Max over on Steam :)

Thanks for pointing that out, will fix it now!

Yup, just wanted to push out an early release so people could at least play, nothing worse than blindly trying to hit keys as you can't see them off the screen. And who wants to play in a 16:9 window on their nice new 21:9 monitor :)


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PostPosted: 30 Oct 2016, 14:22 
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Ah okay then I want to thank you kindly for making me mod these files myself. I actually tried this Friday but the BAE version(and the alternate version) from the F4 Nexus didn't work for me so I gave up, but after seeing you manage that I searched a little bit and saw a version of BAE uploaded to the SSE Nexus today which worked :twothumb:

But still pretty shitty of Bethesda
:TrueWS:


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PostPosted: 30 Oct 2016, 14:47 
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No problem, its a community effort :)

And yes, really dismayed and disappointed that Bethesda didn't support 21:9 on their own. If we can do a hack job in an hour or so why could they not task somebody as much time to make the hundreds if not thousands of 21:9 owners be able to play at their native resolution.


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PostPosted: 30 Oct 2016, 15:44 
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Reytag THANK YOU SO MUCH!!!

This will definitely work until Hayden updates Flawless Widescreen!

You are amazing.


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PostPosted: 30 Oct 2016, 16:09 
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Will this work with: https://mods.bethesda.net/#en/workshop/ ... il/2980036


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PostPosted: 30 Oct 2016, 16:28 
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Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works


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PostPosted: 30 Oct 2016, 16:34 
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AlphaCortex wrote:
Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works


Indeed, as that seems to be a realtime ratio fix.

Better yet, Bethesda, when is the UI fix coming out, in your first patch you say, oh, how nice of you :lol:


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PostPosted: 30 Oct 2016, 19:09 
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Reytag wrote:
AlphaCortex wrote:
Even though we managed to fix our HUD problems I'd still be interested in knowing how Hayden's FWS fix for the original Skyrim works


Indeed, as that seems to be a realtime ratio fix.

Better yet, Bethesda, when is the UI fix coming out, in your first patch you say, oh, how nice of you :lol:

They still haven't fixed properly Fallout 4's ultra wide aspect ratio, so I wouldn't hold my breath for an official fix. Which is crazy, but Bethesda apparently is not aware of the 21:9 aspect ratio.


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PostPosted: 30 Oct 2016, 21:06 
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AlphaCortex, is this you?

http://www.nexusmods.com/skyrimspecialedition/mods/1721/?


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PostPosted: 30 Oct 2016, 22:45 
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Nope, not me


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PostPosted: 30 Oct 2016, 23:26 
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Make em aware: https://beta-community.bethesda.net/top ... olutions/3

Made a topic yesterday, also told them on Reddit.


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PostPosted: 31 Oct 2016, 01:06 
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www.nexusmods.com/skyrimspecialedition/ ... w%3D&pUp=1


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PostPosted: 31 Oct 2016, 04:19 
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Joined: 29 Nov 2015, 19:52
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Location: Stone Mountain Georgia
For any interested these are both working solutions. I tested them since i have triple wide and my granddaughter is on 21:9. They will hold us till Flawless gets updated. NOTE: loading screens are still blown up and the FOV is not addressed. a true fix requires flawless to inject data to rescale everything including the viewport.

5760 X 1080 fix
http://www.nexusmods.com/skyrimspeciale ... mods/1793/?

21:9 fix
http://www.nexusmods.com/skyrimspecialedition/mods/1721

Robert


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PostPosted: 31 Oct 2016, 16:31 
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Fix for 5760x 1080 (just because at the time of this writing the link from rdunlap above is incomplete)
http://www.nexusmods.com/skyrimspecialedition/mods/1793


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PostPosted: 31 Oct 2016, 22:58 
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Just saw this mod "QD Inventory SSE" and used it and it looks really good. As SkyUI isn't ported and probably will not just use this mod. But it only changes the inventory only

Nexus Link:
http://www.nexusmods.com/skyrimspeciale ... mods/1970/?


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PostPosted: 01 Nov 2016, 13:04 
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Or just convert the 2.2 version of SkyUI that you can download from their nexus page

I'm sure nobody would mind a modified release of that for our small community..


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PostPosted: 01 Nov 2016, 16:30 
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Joined: 19 Jan 2016, 17:40
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I'm still having problems with the crafting/ alchemy menus not being lined up.


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PostPosted: 07 Nov 2016, 22:52 
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QD Inventory SSE has a 21:9 version, it works pretty well and is a bit more like SkyUI.

Then there is the attached file, which i think is self explanatory.

Sovngarde is a nice font replacement for the whole game btw, looks pretty sexy.


Attachments:
SkyUI22-UW-NoWarning.rar [256.2 KiB]
Downloaded 533 times
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