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 Post subject: Re: Far Cry 3
PostPosted: 04 Dec 2012, 19:42 
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any ETA on the FOV fix Hayden?


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 Post subject: Re: Far Cry 3
PostPosted: 04 Dec 2012, 19:44 
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I'm stuck with same HUD problem.

Running on 2x 7970 crossfire and ignoring HUD issue, getting approx 40-70 fps, pretty stable and not so much stuttering.
Right now because of HUD issue playing with letter box mode on, which push back image to 1920 resolution, two side monitors are empty and running with fps of approx 80-100fps, plus minus 10 or 20 depending on situation.

Now if we could just get that HUD fixed


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 Post subject: Re: Far Cry 3
PostPosted: 04 Dec 2012, 20:49 
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btw i also got the HUD issue (kinda sure i didn't have it from beginnung! Tought i've played with a correct HUD at the start.) using 1.0.1 Reloaded .exe

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:07 
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Those with the HUD issues -> most likely running it in "Fullscreen Windowed" that's the only explanation I can think of - or maybe running it in some non-standard resolution that it doesn't like.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:16 
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Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.


Last edited by newparad1gm on 05 Dec 2012, 00:35, edited 1 time in total.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:26 
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Running 3840x1024 with a TripleHead2GO .... HUD not scaling properly. Tried multiple resolutions and different options - fullscreen, windowed.... no luck. Looks like it scales up a 16x9 hud across all 3 monitors and it clips a bunch of stuff. Even worse than the screen posted when running @ 3840 15x4. FC2 did a nice job with the hud following a patch if I recall correctly. I know there was a wrapper for FC2, originally that wasnt necessary eventually. Hope we see a fix. I looked into the XML and theres nothing obvious to offset/scale the HUD.

Edit: Worth mentioning that it looks pretty darn nice at sub native 3072x768 on an old E6750@3GHz and a 5850 1GB and scales nicely performance wise. Same issue with the hud though. ... very playable 33fps (-5,+15) at high to very high settings with SSAO DX11 standard alpha. I love that the variance in fps is pretty tight no matter how busy it gets. Nice engine.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 02:27 
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I found setting the GPU max buffer to 5 in the video settings and video quality to low (all) works well and looks good for me @ 6048x1080 - I mean it's what makes it look the best in it's current condition on current hardware
example: http://www.youtube.com/watch?v=Og2tsQee ... e=youtu.be

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 04:23 
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The guy over at http://Tweakguides.com is working on a guide for Far Cry 3, and he's pretty good at digging up info on various settings. Though he never touches multi-monitor related information.

He used to get them out fairly quickly, but since getting Nvidia as a big supporter, he sends his guides to them and the fuck the dog at getting it up on their site. :/


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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 13:49 
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I'm seeing about 45-55 fps at 6048x1080 with everything in video quality except vegetation set to high, vegetation set to very high, SSAO method = HDAO, and no MSAA. But, I will occasionally get brief, noticeable dips into the mid 30s. I can crank everything up to very high/ultra, but then I'm stuck firmly in the 30-40 fps range with occasional dips into the 20s.

That's on 2 7950s in crossfire with 12.11 beta 11 drivers and 12.11 CAP2.

The minimap/HUD seem properly placed for me, but I have noticed an Eyefinity bug when swimming. While underwater, it looks like the screen is supposed to be overlayed with a fullscreen darkening effect. But, the effect is off centered. It shows up as a dark rectangle with about 1/3 on the left screen and 2/3 on the center screen.

Screenshot showing HUD placement:

Image

Screenshot showing underwater effect placement:

Image


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 Post subject: Re: Far Cry 3
PostPosted: 06 Dec 2012, 09:14 
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Here is some testing showing that HUD problem again.
Also couple performance info there as well.
Works like a charm on 2x7970, 12.11 beta, CAP2, only that HUD problem remains...
Also turning on widescreen letter box pushes everything back on one screen but.. that is not triple monitor :)

http://www.youtube.com/watch?v=qge6E5qKs00


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 Post subject: Re: Far Cry 3
PostPosted: 06 Dec 2012, 22:43 
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newparad1gm wrote:
Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.

Same 'filter box'. ATI system and greyed FOV slider as well. His arms are huge fast-swimming, but HUD is 'properly' placed: https://www.youtube.com/watch?v=pSXuv01 ... I0&index=5

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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 00:42 
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I set everything to low, SSAO=0 and getting 120 fps :rockout: The game still looks good to me, lol. Now if I can just get a slightly higher FOV :problem: ugh

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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 02:32 
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I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:


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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 04:49 
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So here's some interesting stuff :

Myself and a growing list of people are experiencing bad Micro-stutter that is still present even when run in DX9 on low settings.
This video shows the problem in action http://www.youtube.com/watch?v=b171isQbROo

http://forums.ubi.com/showthread.php/730854-Micro-stuttering/

The fix at the moment is to cap your frame rate at 30 or 60 in the config file, I have it at 30 and most settings on high / ultra @ 5900x1080 :

Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

Anything other then 30 or 60 will bring the stutter back.

The Modding community are starting to fire up and have already managed to change / remove the minimap :http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3?p=8772455&viewfull=1#post8772455

Or things like remove the enemy icons only etc, full Mod list here :
http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3

Improve the gun sites :
http://forums.ubi.com/showthread.php/734149-Better-sights-mod

Or turn off all hud elements completely :
http://kotaku.com/5966309/the-new-best-way-to-play-far-cry-3-hud+free-and-loving-it


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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 07:02 
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DK12000 wrote:

Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

That helped a great deal

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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 19:06 
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magoo25 wrote:
I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:


So actually it apears the HUD-Scaling is an AMD-driver-problem?

Someone allready checked if it's related to crossfire or a general driver issue?

Thinkin about writing AMD some mails and tell them to get their shit fixed...But i don't believe this will change anything^^


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 01:48 
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as i said am having the hud problem and am running with Nvidia gtx 680 (lastest driver) and Intel cpu


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 03:16 
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Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 15:57 
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Defcoms wrote:
Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.


Try this, I got improvement in my FOV last night by doing this.............maybe it will help your minimap?

Go out of Eyefinity.
Set your main screen in the center @ 1920 x 1080 or whatever is it's standard.
Now go into the game and set it up however you like, play it for a minute or two. Save.

Now go back to Eyefinity and reset the game resolution to 5760 x 1080.

My FOV stayed locked at 105.....and the HUD was correct?

Hey, it's worth a try?


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 16:47 
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Yeah didnt help. Mini map still in the top center of the left screen. Setting 5760 shrinks it where it is managble but not fixed. I am wonder why some people's are correct and some are not.


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 Post subject: Re: Far Cry 3
PostPosted: 09 Dec 2012, 06:09 
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For those with HUD issues (or without) - Remove HUD and audio indicators with a hex editor (Haven't tried it): http://www.youtube.com/watch?v=d5ftlAct ... ubs_digest

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 Post subject: Re: Far Cry 3
PostPosted: 09 Dec 2012, 16:00 
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Recent rumors on Kotaku have it that Ubi will put out a patch soon to allow manipulation of the various HUD elements.

Hopefully we can get rid of those stupid tutiorial pop-ups and the constant reminder pop-ups about missions.

This should have been a day one inclusion.


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 Post subject: Re: Far Cry 3
PostPosted: 10 Dec 2012, 10:08 
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magoo25 wrote:
Recent rumors on Kotaku have it that Ubi will put out a patch soon to allow manipulation of the various HUD elements.

Hopefully we can get rid of those stupid tutiorial pop-ups and the constant reminder pop-ups about missions.

This should have been a day one inclusion.


Yeah hopefully with that patch and Hayden's fov fix (when its released) this game should be fantastic across 3 screens

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 Post subject: Re: Far Cry 3
PostPosted: 10 Dec 2012, 10:46 
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Running Nvidia 570's with latest beta drivers here and also getting the under water, off-center, darkened section of screen (that's supposed to be stretched across from corner to corner)

Framerate seems excellent though I haven't measured it.

Running Very High on first 4 video settings with the exception of Post Processing which is at low.

The rest of the settings are at High and the HDR lighting model is HDAO. I have multi-sampling and vertical sync turned off in-game and I have the Nvidia driver set to Adaptive multisampling 2x and Vertical sync to on (also in the NVCP)

Game runs excellent and looks great aside from the very intrusive HUD and the utter lack of FOV which has already been covered in this thread.

Feels like you're playing looking through the slot of a cardboard box over your head.

I still have ACIII to play after finishing Hitman (<---wow I love this game) so I'm gonna wait till this gem is all fixed to really get in to it. Seems like it will be a great game.

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 Post subject: Re: Far Cry 3
PostPosted: 10 Dec 2012, 10:52 
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Cinnabuns wrote:
Running Nvidia 570's with latest beta drivers here and also getting the under water, off-center, darkened section of screen (that's supposed to be stretched across from corner to corner)

Framerate seems excellent though I haven't measured it.

Running Very High on first 4 video settings with the exception of Post Processing which is at low.

The rest of the settings are at High and the HDR lighting model is HDAO. I have multi-sampling and vertical sync turned off in-game and I have the Nvidia driver set to Adaptive multisampling 2x and Vertical sync to on (also in the NVCP)

Game runs excellent and looks great aside from the very intrusive HUD and the utter lack of FOV which has already been covered in this thread.

Feels like you're playing looking through the slot of a cardboard box over your head.

I still have ACIII to play after finishing Hitman (<---wow I love this game) so I'm gonna wait till this gem is all fixed to really get in to it. Seems like it will be a great game.


I played the first mission of Hitman (haven't liked the series)...does it get better? It seemed alright, but I always feel like he moves like a robot. As for ACIII...again I haven't been able to get into the game due to interest, I still seem to purchase every single one....I like the time period in this one, I just hope it's good.

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 Post subject: Re: Far Cry 3
PostPosted: 10 Dec 2012, 14:50 
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I didn't want to derail this thread and I don't want to be rude so...

Hitman ---> I play each level for hours. There are so many different ways to do things. I like the variety and creativity you can use in the game. The levels are great and some funny, the story is good.

AC3 ---> Not sure as I only fired it up to see how it worked. I was wandering around the ship and ended up playing the 2 board games in the cabin for like 3 hours. That part was fun at least. :)

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 Post subject: Re: Far Cry 3
PostPosted: 10 Dec 2012, 23:21 
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Running the game on 2xHD6970.
Runs really good - although I'm limiting the framerate to 30fps to get stable frametimes and consistent image. Got most of the stuff on high except for PostFX on Medium, Shadows Medium just to make sure it runs great.. (I can't tell the quality difference but it would run at high too)

I just had a really quick test regarding SSAO.

disabled SSAO I was getting (unlimited) 50-60fps on some outdoor place. It felt really smooth.

then I enabled SSAO back again SSAOLevel="6"
The game still ran around 40-55fps, haven't really been comparing 1:1. However it doesn't matter....those 50fps felt LAGGYish as hell. It was unplayable actually - hence I usually limit the fps to ~30fps to unload the GPUs in FC3. (works actually really well)

The SSAO is causing a lot of trouble for the GPU(s) on such resolution, lot's of different frametimes as it feels.
It was like without SSAO the grass has the same color everywhere, but I could be wrong.

Must go to bed now anyway.


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 Post subject: Re: Far Cry 3
PostPosted: 11 Dec 2012, 04:23 
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Cinnabuns wrote:
I didn't want to derail this thread and I don't want to be rude so...

Hitman ---> I play each level for hours. There are so many different ways to do things. I like the variety and creativity you can use in the game. The levels are great and some funny, the story is good.

AC3 ---> Not sure as I only fired it up to see how it worked. I was wandering around the ship and ended up playing the 2 board games in the cabin for like 3 hours. That part was fun at least. :)


Yeah I don't want to derail the thread either, so I'll only reply by say thanks, and as for AC3 - I did the exact same thing! Stupid board games :P

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 Post subject: Re: Far Cry 3
PostPosted: 11 Dec 2012, 17:35 
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That new catalyst drivers and CAP release really improved performance. I am getting a steady 45-50 FPS @ 6000x1080 with all settings maxed and MSAA off. I also found that if I turn off vsync and turn GPU buffer up to 5 that stuttering is nearly non-existent. Before the catalyst drivers and CAP I was lucky to get 25-30 FPS.

My only complaint is the damn mini-map. It is huge and in the middle of my left screen and it covers the mission objectives box. In addition it appears all the pop-up boxes are too large for the resolution. Most of the boxes end up being off the top, or the bottom, of the screen making it difficult to play.


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 Post subject: Re: Far Cry 3
PostPosted: 11 Dec 2012, 23:41 
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Yeah the hud is supper craptacular completely ruins the game for me, so I am waiting until a fix to continue playing it. I wonder how some people have the correct hud and some don't. Is possible to open someone's DLL files with correct hud with a hex editor then copy the data to a spread sheet then use a application like Beyond compare to spot the differences?

http://www.scootersoftware.com/download ... =v2hexview


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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 02:19 
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HaYDeN wrote:
Those with the HUD issues -> most likely running it in "Fullscreen Windowed" that's the only explanation I can think of - or maybe running it in some non-standard resolution that it doesn't like.


HaYDeN or anyone else, can you please fix the dynamic FOV to make it constant for gameplay\cutscenes\driving\climbing and other actions + fix arms\weapon fov do display arms not zoomed in with low fow, but to scaled to view for correctly and unzoomed (this will also fix cutscenes, driving etc) please?
I want FOV to stay the same all the time and want to see guns and arm properly scalled and unzoomed.

I described problem better in this picture:

Image


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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 02:37 
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This game looks so great!

Especially without HUD!

Couldn't resist and stitched some Screenshots Together! New Wallpaper made!
Attachment:
FarCry 3.jpg
FarCry 3.jpg [ 1010.85 KiB | Viewed 7182 times ]


Original Picture here:

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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 08:04 
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Hi, i just wanted to followup to see if HaYDen is still going to be releasing the FOV modifier for far cry 3..?

Is there a possible way to make it stick for the driving view, cinematic view? I noticed that regardless of the FOV option, FOV would default back to ~60 for driving and cinematics (understandable for glitches etc.).


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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 08:48 
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Requesting assistance. I can run the game triple monitor fine. I really don't want to though because of how stretched out the side monitors get because of the huge FOV.

When I try to run single monitor, I get a horrifying problem. Everything is all squished in. That is 1920x1080 but the aspect ratio is all funky. No matter what I do, I cannot fix it. With some searching (i really don't even know what terms to use), one post turned up without a solution.

Image

Image

Any help would be appreciated. I really just want to play this damn game.


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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 10:24 
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Maybe because it detects your "desktop" resolution and uses that even though your game resolution is set to something else.

Have you tried setting both your desktop res and game res to the same thing? (this may suck for desktop but it may fix the game render)

Try it.

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 Post subject: Re: Far Cry 3
PostPosted: 13 Dec 2012, 13:39 
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zild1221 wrote:
Requesting assistance. I can run the game triple monitor fine. I really don't want to though because of how stretched out the side monitors get because of the huge FOV.

When I try to run single monitor, I get a horrifying problem. Everything is all squished in. That is 1920x1080 but the aspect ratio is all funky. No matter what I do, I cannot fix it. With some searching (i really don't even know what terms to use), one post turned up without a solution.

Image

Image

Any help would be appreciated. I really just want to play this damn game.


Yeah its because it tries to render the resolution at desktop into a single monitor. I had to change my resolution to 1920x1080 in nvidia control panel for it to work....effectively disabling the side monitors. I'm not playing this game until Hayden can fix the FOV. it looks too good on 3 screens to play on one.

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 Post subject: Re: Far Cry 3
PostPosted: 16 Dec 2012, 12:59 
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I can confirm that the above worked for me. ie. Going down to one monitor and it being the same res in windows as in the game.
Thought I'd have a look to see what I've been missing off the top of the screen. LOL
Will probably go back to my eyefinity @ 5292x1050 which is down on my normal bezel corrected res of 6048x1200 but I'm getting
a lot smother frame rate with a Max of 30 set in the GamerProfile.xml.
I also found that I stopped the crashing to desktop by setting RefreshRate="60" ??
I was crashing every 5-10 minutes before that, but yesterday played for approx 6 hours without a crash.

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 Post subject: Re: Far Cry 3
PostPosted: 16 Dec 2012, 23:41 
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Just had a blast with the new Far Cry 3 plugin for Flawless Widescreen and the FOV is now much better. Nice one HaYDen!


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 Post subject: Re: Far Cry 3
PostPosted: 19 Dec 2012, 13:50 
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Think I've solved the enlarged HUD/UI problem with eyefinity and probably for those getting it with Nvidia Surround also. :rockout:

See http://www.wsgf.org/forums/viewtopic.php?f=68&t=25159

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 Post subject: Re: Far Cry 3
PostPosted: 20 Dec 2012, 18:04 
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Cap Loz's trick didn't work / apply for me :x
Tried lots off thing but didn't find anything,
seems to be a driver/game bug


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 Post subject: Re: Far Cry 3
PostPosted: 21 Dec 2012, 02:42 
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http://www.youtube.com/watch?v=mqnAbRpyqfI


E3 vs Retail comparision! Somehow.... not what it should be!

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 Post subject: Re: Far Cry 3
PostPosted: 21 Dec 2012, 03:07 
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Haldi wrote:
http://www.youtube.com/watch?v=mqnAbRpyqfI


E3 vs Retail comparision! Somehow.... not what it should be!


class action lawsuit here we come!

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 Post subject: Re: Far Cry 3
PostPosted: 21 Dec 2012, 05:52 
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Still can't get the hud so it is not stretched. I have tried every desktop resolution and in game resolution combination.


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 Post subject: Re: Far Cry 3
PostPosted: 22 Dec 2012, 01:26 
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Haldi wrote:

http://www.youtube.com/watch?v=mqnAbRpyqfI


E3 vs Retail comparision! Somehow.... not what it should be!

LoLz

a lot of gamers have enough gaming power to run it like that, so why did they remove it? :|
Guess they where thinking false advertisement FTW xD


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PostPosted: 22 Dec 2012, 15:01 
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Hi, this game is huge in solo and multimonitors.
But, i have some problems in multiplayers.
in 5040x1050 the game crash at the end of each multiplayers game.
So after some research i found nothing to solve this crash of FC3 (in DX9 or DX11)
So i modified the Sli profile with Nvidia Inspector like that :
Image
And miracle, FC3 don't crash anymore in DX9 ( i don't try in DX11 yet)
Somebody got this problem in multiplayer?? and how they fix it??
:TrueWS:
Sorry for my english, i'm a poor little frog.

P.S.: good job WSGF , The best support of multimonitors players. :savews:


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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 12:09 
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flawless widescreen will not load up when running dx9. The 1 or 2 times game would not crash when loading dx11 it starts and runs as intented.

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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 16:38 
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Daimond wrote:
flawless widescreen will not load up when running dx9. The 1 or 2 times game would not crash when loading dx11 it starts and runs as intented.


The patch is only designed for the DX11 version - however I guess it's possible that the same signature scan will work on the DX9 executable, I've never tried it.

You could try editing C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\Farcry3\Dependencies\Scripts\Farcry3_UI.lua (use notepad++ or something that supports linux line endings)

And change this code block:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

To this:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3_d3d9.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 19:21 
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this sux alot i am having the same issue as everybody else is. i cant believe it 2013 and game makers are not producing games that support this. yoyu know most of all the games i have that are old so to speak just took eyefinity and ran with it with little to no effort to setup. ive wrote ubisoft like thats gonna do anything but im on the verge of requesting my money back this is horrible.


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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 23:16 
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Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3_d3d9.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end


To this:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 13:44 
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Daimond wrote:
Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.


Good - be nice if more people experimented such as yourself, I will implement that slight change in the plugin next time I push a update out.

I guess uber lazy people in the meantime could just rename farcry3_dxd11.exe to farcry3_dxd11_old.exe... then rename farcry3.exe to farcry3_dxd11.exe or whatever, should net a similar result.

Also - if you say it's crashing on launch, I'd raise the pumpedsleep statement from 1000ms to say 3000ms, maybe it's taking longer (than I) expected to load the executable into memory on your computer and arbitrary overwriting some peice of code it shouldn't be, normally I'd match the window name and class name but my implementation of Lua doesn't support Unicode symbols currently and it uses a TM symbol in it's window name, thus the fix doesn't actually know when the executable is loaded into memory and executing.

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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 21:21 
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HaYDeN wrote:
Daimond wrote:
Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.


Good - be nice if more people experimented such as yourself, I will implement that slight change in the plugin next time I push a update out.

I guess uber lazy people in the meantime could just rename farcry3_dxd11.exe to farcry3_dxd11_old.exe... then rename farcry3.exe to farcry3_dxd11.exe or whatever, should net a similar result.

Also - if you say it's crashing on launch, I'd raise the pumpedsleep statement from 1000ms to say 3000ms, maybe it's taking longer (than I) expected to load the executable into memory on your computer and arbitrary overwriting some peice of code it shouldn't be, normally I'd match the window name and class name but my implementation of Lua doesn't support Unicode symbols currently and it uses a TM symbol in it's window name, thus the fix doesn't actually know when the executable is loaded into memory and executing.


Its the game it self that Crashes not your program :( But I will keep in mind if does become a problem. Hoping in the new year here they fix all the crashing problems, as it took me about 3 hours of messing around to get game running stable. Took a bit to find out that it was the DX11 that was the main problem, still randomly crashes in DX9 though but lest its playable. Also took a bit to run down the beta RadeonPro 1.1.1.0 program that has SweetFX bilt in, witch now lets me run it on x64 games, plus has a ton of new settings.
Im a basic programer mostly,can deal well with Bat, xml and such files. Only started getting into Lua scrypt cause of Rainmeter, Got back into Hex code cause of Xcom since C64 days :)

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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 23:07 
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Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

To this:

Code:
         if HackTool:FindProcess("*","farcry3*.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)   
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end


Tested and works as well, changing the "farcry3_d3d11.exe" to "farcry3*.exe" loads up any file that loads with that name.

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 Post subject: Re: Far Cry 3
PostPosted: 04 Jan 2013, 17:34 
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Forget chaning it to farcry3*.exe, after 1 load it seemed to drop the * in there. So the DX9 would load but not the DX11, so best stick with the seperate code.

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 Post subject: Re: Far Cry 3
PostPosted: 04 Jan 2013, 21:39 
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I'm getting a crash after anything from 5 to 50 mins. where the screen freezes then goes black. task manager shows FC3 and the ubisoft running, and when I end both using task manager the games sound still plays in the background :problem:

I have tried with and without CPU overclocked, with and without the GPU's overclocked, afterburner enabled & disabled, and every other fix I can find online-it still crashes. My sound drivers are up to date & running latest 12.11 beta & CAPS.

Anyone had similar, or an idea what else I should try?

Thanks all (& happy new year).

Edit: It seems afterburner was causing it, exiting afterburner & adjusting the OC for GPU's using CCC now and seems stable.

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 Post subject: Re: Far Cry 3
PostPosted: 09 Mar 2013, 00:24 
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So I started playing Far Cry 3. This game looks amazing at ultra and I happy to say the it feels very smooth as well. The one problem I have is with the minimap. At 16:9 the minimap is obnoxious, but at 21:9 it is even worse. The UI seems to be scaling with the aspect ratio. I know it is possible to remove the HUD entirely, but that doesn't seem handy for my first play trough. Does anyone know if it is possible to reduce the size of the minimap?

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 Post subject: Re: Far Cry 3
PostPosted: 09 Mar 2013, 16:03 
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HaYDeN wrote:
Haldi wrote:
http://www.youtube.com/watch?v=mqnAbRpyqfI


E3 vs Retail comparision! Somehow.... not what it should be!


class action lawsuit here we come!



That's funny. I'm sure one thing the vid poster didn't show was prior to the E3 video demo there was probably some small text or a "product shown may/may not be representative of final product" disclaimer to cover their asses.

If they didn't then... yeah it sucks but I guess just an inconvenient truth.

I also wish sandwiches we were shown on TV were like the actual sandwich we got when we went to said restaurant instead of some flat, no fixin's, cheap ass garbage.

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 Post subject: Re: Far Cry 3
PostPosted: 18 Mar 2013, 05:30 
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Anyone know why the heck I am getting a "Could not find suitable display settings" error on launch?

Running 3240x1920 portrait. Tried 5780x1080 landscape and same error. I matched the resolution lines up in the GamerProfileIGE.xml in games\documents folder but that had no effect.

Gosh I hate trash software, might try and get a refund with Steam I have no patience anymore for broken software.


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 Post subject: Re: Far Cry 3
PostPosted: 01 May 2013, 13:47 
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I've never had this problem with my HD 6990 but with my 2x HD 7970 GHz, HUD, mini map and subtitles are all ****ed up so badly that I can't play the game at all.

I am using Catalyst 13.5 Beta 2 right now but also tried 13.4 WHQL and it is the same

Here is a screenshot comparison:

HD 6990:

Image

Image

2x HD 7990:

Image

Image

Is there any fix for that ?

The only way that fixed it for me is to remove the 2nd card completely from the PCI-E slot, disabling CF doesn't do anything


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PostPosted: 10 Aug 2013, 15:21 
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Just a quick note that as of August 2013, with patch 1.05, fired up Far Cry 3, choose my maximum resolution, and triplewide worked first try. No stretched hud, menu, or fov issues for me (5040x1050+bezel correction).
Played the game all day, completed about 20% of the game, no crashes. Thumbs up! I was not a big fan of the original Far Cry (enemy AI was ridiculous), and Far Cry 2 bored me (though I see elements of it in this game). There does seem to be a lot of Hitman Absolution and Tomb Raider mixed into this game, and it works for me...quite addicting, always one more mission, one more area of the map to clear.
And hunting a black leopard with a bow and arrow? Damn cat pounced on me more times than I can remember. And only seen one so far, for a second before it ate me, a crocodile snatched me when I was a bit in the water, made me jump!
The tigers are great for clearing out an enemy base also, a couple of times I let them do most of the work. The animal animations are quite well done, have been driving along and a group of water buffalo are blocking the road, and then they gracefully trot off and alongside the road, very smooth and realistic.
With my one GTX 780, tried Ultra everything cranked to the max, and it did not run quite smooth enough, so chose Optimal, and it runs and looks great with HDAO (SBAO gave me weird shadows). So still plan on adding another 780 next year.

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 Post subject: Re: Far Cry 3
PostPosted: 11 Sep 2013, 01:41 
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Running 1.05 with a TripleHead2Go. Still getting large HUD issues. I've tried disabling my 4th monitor, different resolutions, and fullscreen/windowed configurations. Did anyone ever find a fix?


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 Post subject: Re: Far Cry 3
PostPosted: 21 Sep 2013, 15:04 
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Flawless widescreen 1.0.10 can't search for farcry3 1.05 process.
1.0.09 was no problem. any idea?


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 Post subject: Re: Far Cry 3
PostPosted: 29 Sep 2013, 22:39 
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The problem with the hud appears when using triple monitor eyefinity on and AMD and ALSO HDMI audio. The game gets messed up with the extended monitor windows thinks it has on the hdmi audio. Remove the extended 4rth monitor and the HUD is normal.
Anyone know of a fix for this?


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 Post subject: Re: Far Cry 3
PostPosted: 16 Oct 2013, 20:43 
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I dont use HDMI. I have even disabled sound cards on my graphic cards. Didnt help.

But I think its worth mentioning that Streched HUD occurs in Eyefinity in crossfrire setup only in Windows 8 - in Windows 7 everything works as it should.
I have tried to contact nUbisoft and theirs solution to the problem was... use win 7... Its kinda dissapointing - since i use win 7 for work only (to avoid distractions) and win8 purely for gaming.

Anyway - playing FC3 in win7 solved the problem 4 me


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 Post subject: Re: Far Cry 3
PostPosted: 19 Feb 2014, 14:46 
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Well,

it's been barely one and a half year since the release of this game and i'm still interested to play it. Until today the weird vertical fov scaling has prevented me from this and lot's of googling didn't bring up any working solution :-(

Meanwhile i've changed my system as i've bought new displays with a different resolution and new graphic cards but the HUD, minimap and "assignment" overlays are still screwed.

Of course i tried running flawless widescreen also but this didn't improve anything. I own lots of render power so i'd really like to play this game flawless...without disabling CF or dismiss Eyefinity.

So the question remains: Is there today a way to play FC3 running Crossfire and Eyefinity or not?

Actuall rig:
3x Acer FullHD IPS LED Panels (2x DVI, 1x active DP>DVI)
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 Post subject: Re: Far Cry 3
PostPosted: 25 Apr 2014, 04:04 
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I just played this (5760x1080 with CF HD 6970 x2) a few weeks ago, I had no problems with it. Worked fairly smoothly (especially since how aged my rig is). If there's any issues I bet it's related due to certain hardware configurations, not with AMD as a whole.


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 Post subject: Re: Far Cry 3
PostPosted: 19 Jun 2014, 05:09 
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Recently got another 7970 and reinstalled this game. and I get the freaking huge HUD issue. No fourth display, so setting I've tried fixes it. Quite annoying. I just finished reading through this thread and tried all the ideas posted. Yay for modding. I only really wanted the map for finding items, anyways. Still, lame that it's still not fixed.

2x 7970
14.6 beta drivers
win7
game version 1.05

Lame.

But the game runs freaking great, I've been very impressed with how well the card scale in Xfire.


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 Post subject: Re: Far Cry 3
PostPosted: 28 Jun 2014, 21:10 
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Abram wrote:
Recently got another 7970 and reinstalled this game. and I get the freaking huge HUD issue. No fourth display, so setting I've tried fixes it. Quite annoying. I just finished reading through this thread and tried all the ideas posted. Yay for modding. I only really wanted the map for finding items, anyways. Still, lame that it's still not fixed.

2x 7970
14.6 beta drivers
win7
game version 1.05

Lame.

But the game runs freaking great, I've been very impressed with how well the card scale in Xfire.


I had the HUD issue on my old AMD setup - CF HD 6970s BE955 CPU. Recently built a new machine. i7 with CF 290xs. I bought Blood Dragon and to my pleasant surprise found out the HUD was scaled correctly. Tried standard FC3 and same with that too! Pretty pleased. Haven't actually read the whole thread so not sure if the reason has been clarified. Seems pretty random and linked to certain setups.


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 Post subject: Re: Far Cry 3
PostPosted: 31 Jul 2014, 14:47 
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Joined: 31 Mar 2011, 02:10
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I recently started playing FC3 again and found that I get a normal working HUD in Eyefinity unless I alt+tab out of the game and back in. Then my HUD becomes super-oversized and the only way to get it back to normal is to exit out of the game and restart. Not sure if that info will be of use to anybody trying to figure out why their HUD is wonky, but figured it couldn't hurt to mention it.


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 Post subject: Re: Far Cry 3
PostPosted: 20 Aug 2014, 07:32 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
I got it fingered out.

I was pining about this problem to a friend whom also run 3 screens, adn when he asked about the connection types I used, I thought about swapping my cards around, which I was planning on doing anyway. With my DVi-DP-DVI display, I was previously using DVI - miniDP to DP - HDMI to DMI. The other cards lets me use DVI - DP - DVI. Now the game works and looks as it should. So yay. This card also allows me to finally use 3x1+1, which the old setup never allowed, fro some reason. yes, I still have to disable the overhead display for FC3 to work properly.

An odd and unexpected solution, but a solution nonetheless.


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 Post subject: Re: Far Cry 3
PostPosted: 02 Dec 2014, 14:16 
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Joined: 02 Dec 2014, 13:50
Posts: 9
Hello,

Just joined to concur the switching gpus solved my bloated HUD problem.
Tried for 2 days to fix it with all i could find online but software tinkering did nothing and even did a full win7 64bit reinstall because i thought maybe it had to do with which gpu i had in the primary slot on original win7 installation. But to no avail.

Switching Gpus again fixed the zoomed HUD problem but i am stumped as to why it wont work the other way round... Must be hardware config cause one of my 7950 msi twinfrz III cards is a non boost 6+6pin and the other is a 6+8 pin boost card, but other than that they are the 'same'. (The boost card in primary slot causes problem)

This also fixed the same problem i had with Tomb Raider 2013.

Unfortunately i am now forced to use my hotter card in the upper slot and even though both run @1050/1400 with the top card bareley breaking 70C degrees it now runs at 50% fan or slightly over and is getting in the too loud for comfort zone...

Also, i was having stutter problems even though reported FPS was 75 to 110+. In game Vsync did not fix this.
I noticed if i cap the frames to something just below my minimum framerate the game ran butter smooth albeit i now had unacceptable screentearing. Radeon Pro fixed my problem with dynamic vsync... although i have to say i am lucky that my minimum framerate is above my screens refreshrate which now means i can play the game buttersmooth in crossfire eyefinity @60 fps.

The only slight problem now remaining is that i have one screen running via miniDP to dvi and so with vsync i have a tear on this one screen.... Someday i'll switch all screens to Displayport to fix this minor nuisance...


[EDIT: I spoke too soon. Switching GPUS did fix HUD problem, but radeon pro and far cry 3 aren't playing nice... It seems for now that the very few dips in fps i get that are below my screen refreshrate make the game crash when using dynamic vsync in radeon pro... gonna do some testing by lowering game settings to asure i dont get framerate lower than 60 and see if that sorat fixes it... shame though, cause i'll haver les eyecandy... booo]


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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2014, 11:20 
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Joined: 02 Dec 2014, 13:50
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After being unable to get RadeonPro and Uplay/far cry 3 to work together i tried a few other things:


I got far cry 3 as smooth as i can get it and i'm no longer willing to put more time into tinkering but want to get to playing.
So here's what i did. (any questions about any of these 'fixes' i'll be happy to answer if possible)

- Switching GPU slots fixed zoomed HUD problem. (this also fixed similar problem with Tomb Raider 2013)

- I used d3droverrider to force vsync, with triple buffer off

- I used bandicam to cap framerate to something just below my screens refreshrate

- i use -disablepagefilecheck in a shortcut to the far cry 3 d3d11 exe. (startup steam and/or uplay first and then start the game with the shortcut) (not sure if this really does anything but i applied this 'fix' together with the next two items below)

- I manually set my pagefile between 1024MB and 6144MB, because with 16GB RAM windows was setting a pagefile of approx 24GB... :s (have not tried to play without a pagefile yet)

- I made sure my SSD settings were set for max performance through samsung magician (i have samsung drives) and unchecked indexing for my SSD's. Different settings to consider if u dont use magician software are prefetch/superfetch settings and write cache buffer and possibly others to enhance SSD performance.


The vsync and framerate cap only work when the min frames my gpus can push are above my screens refreshrate, otherwise it's back to major stutterfest or screentearing

Not sure if -disablepagefilecheck through far cry 3 d3d11 exe, unchecking indexing for SSD's or manually changing pagefile size finally got the game smooth enough for me to play or if it was a combination of those things, but hopefully someone else finds all of this usefull.

Last thing i did was to overclock my monitors to 72hz with atikmdag-patcher-1.3 and cru-1.1.2 and then set fps cap to around 68....


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