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 Post subject: No one lives Forever 1
PostPosted: 19 Sep 2009, 17:49 
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Joined: 19 Sep 2009, 17:43
Posts: 3
Hi all.

After some years i like to play the PC Game NOLF. It supports (on my PC) an resolution by 1280x960. I´d like to have 1680x1050.

In the autoexec.cfg in the root game directory i have edit the options screenwidht in 1680 and screenheight in 1050 but nothing happens.

Does somebody know what i have to change that i can play it in 1680x1050?

Thank You.

Regards
GertPfert


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 Post subject: No one lives Forever 1
PostPosted: 19 Sep 2009, 22:47 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
I don't know about the first game, but NOLF 2 requires hacking the executable, and even then, the game is stretched out. Given that the first game uses the same engine (just an earlier version of it), I'd imagine it would have a similar solution, and the same result. Not worth it, IMO, I'd just stick with 4:3.


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 Post subject: No one lives Forever 1
PostPosted: 20 Sep 2009, 14:28 
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Joined: 19 Sep 2009, 17:43
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Ok... the method i told in my firs posting is the right method to have widescreen with NOLF. Perhaps I made a mistake at the first time.

Now i can play NOLF with 1680x1050. :D

Regards
GertPfert


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 Post subject: No one lives Forever 1
PostPosted: 20 Sep 2009, 22:50 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Still stretched though, right?


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 Post subject: No one lives Forever 1
PostPosted: 21 Sep 2009, 17:39 
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Joined: 19 Sep 2009, 17:43
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i think so. but it looks fine ;)


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PostPosted: 03 Jun 2010, 13:29 
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Joined: 05 May 2010, 09:09
Posts: 2
There is this patch now...


http://ura.exofire.net/index.php?site=files&file=59


toggle between 4:3 and 16:10
no 16:9 for now...


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PostPosted: 03 Jun 2010, 18:46 
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Editors
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Joined: 06 Mar 2008, 17:20
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Excellent :cheers
Can't find my Nolf cd though... Anybody care to give it a whirl ?


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PostPosted: 03 Jun 2010, 18:53 
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Joined: 26 Mar 2010, 00:58
Posts: 32
That patch doesn't fix the interface or menus, though. In fact, it doesn't work any better than simply using the undocumented console commands I mentioned in another topic.

http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18452

Since the NOLF1 cutscenes are locked to the same FOV as the game, it makes it very easy to gain full 16:9 and 16:10 support through the console commands. Well, except for the interface. That requires a lot more work.

NOLF1 in 16:9 widescreen

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TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more



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PostPosted: 23 Jun 2011, 07:52 
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Joined: 23 Jun 2011, 07:12
Posts: 10
I realize this is a super Thread Necro, but...

I'm working on a widescreen fix for NOLF 1.
I've got the environment being rendered in the proper aspect ratio, but I still haven't figured out the 1st-person weapon model, since that still looks stretched.

I'll post the current fix now, and in the next few days will play with info at the thread that redrain85 mentioned.

Edit: Tried changing the YUW stuff in code (albeit only once), but did not notice a change in the 1st-person weapon model from that. So, this is probably as good as I can get it before diving into the NOLF2 source (that includes the engine code) to get a better understanding of what is going on in NOLF1.

The fix as I have it so far is the equivalent of letterboxing (you see a bit less up and down although it is drawn to the full screen, and the same amount horizontally).
The reason I'm doing it this way is due to an intense fishbowl effect that I've gotten every other way.

Edit: This was made using the released source code, for version 1.003 of the game. (or was it 1.03?)
Works for every resolution that directx 8 supports, so you can still play normally in 4:3 aspect if you want, since it calculates the FOV at run-time, based on the resolution specified in the autoexec.cfg file.
Here's the download link:

Screens:
16:10 (1920x1200)


4:3 (1600x1200)


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PostPosted: 29 Jun 2011, 03:44 
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Joined: 23 Jun 2011, 07:12
Posts: 10
Just a note: the above patch that I posted does have proper menus and HUD elements.


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