No one lives Forever 1
No one lives Forever 1
Hi all.
After some years i like to play the PC Game NOLF. It supports (on my PC) an resolution by 1280x960. I´d like to have 1680x1050.
In the autoexec.cfg in the root game directory i have edit the options screenwidht in 1680 and screenheight in 1050 but nothing happens.
Does somebody know what i have to change that i can play it in 1680x1050?
Thank You.
Regards
GertPfert
After some years i like to play the PC Game NOLF. It supports (on my PC) an resolution by 1280x960. I´d like to have 1680x1050.
In the autoexec.cfg in the root game directory i have edit the options screenwidht in 1680 and screenheight in 1050 but nothing happens.
Does somebody know what i have to change that i can play it in 1680x1050?
Thank You.
Regards
GertPfert
-
The_cranky_hermit
- Insiders

- Posts: 3010
- Joined: 07 Nov 2005, 04:16
No one lives Forever 1
I don't know about the first game, but NOLF 2 requires hacking the executable, and even then, the game is stretched out. Given that the first game uses the same engine (just an earlier version of it), I'd imagine it would have a similar solution, and the same result. Not worth it, IMO, I'd just stick with 4:3.
No one lives Forever 1
Ok... the method i told in my firs posting is the right method to have widescreen with NOLF. Perhaps I made a mistake at the first time.
Now i can play NOLF with 1680x1050. :D
Regards
GertPfert
Now i can play NOLF with 1680x1050. :D
Regards
GertPfert
- StingingVelvet
- Posts: 1506
- Joined: 09 Aug 2006, 14:17
No one lives Forever 1
Still stretched though, right?
No one lives Forever 1
i think so. but it looks fine ;)
-
sweetpatou
- Posts: 2
- Joined: 05 May 2010, 09:09
Re: No one lives Forever 1
There is this patch now...
http://ura.exofire.net/index.php?site=files&file=59
toggle between 4:3 and 16:10
no 16:9 for now...
http://ura.exofire.net/index.php?site=files&file=59
toggle between 4:3 and 16:10
no 16:9 for now...
- scavvenjahh
- Editors

- Posts: 3424
- Joined: 06 Mar 2008, 17:20
Re: No one lives Forever 1
Excellent :cheers
Can't find my Nolf cd though... Anybody care to give it a whirl ?
Can't find my Nolf cd though... Anybody care to give it a whirl ?
Re: No one lives Forever 1
That patch doesn't fix the interface or menus, though. In fact, it doesn't work any better than simply using the undocumented console commands I mentioned in another topic.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18452
Since the NOLF1 cutscenes are locked to the same FOV as the game, it makes it very easy to gain full 16:9 and 16:10 support through the console commands. Well, except for the interface. That requires a lot more work.
NOLF1 in 16:9 widescreen
http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18452
Since the NOLF1 cutscenes are locked to the same FOV as the game, it makes it very easy to gain full 16:9 and 16:10 support through the console commands. Well, except for the interface. That requires a lot more work.
NOLF1 in 16:9 widescreen
TRON 2.0: Killer App Mod - Adds 16:9 and 16:10 widescreen support, game fixes, and much more
BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |
Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview
BenQ EW2420 | XFX Radeon 6870 1 GB GDDR5 | EVGA GT240 512 MB GDDR5 (Hybrid PhysX) | Asus M3A32-MVP Deluxe | AMD Phenom II X6 1100T BE 3.3 GHz | 4 GB G.Skill DDR2-1066 |
Auzentech X-Fi Prelude 7.1 | PCP&C Silencer 750W Quad | Coolermaster Elite 330 case | Windows 10 Technical Preview
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
I realize this is a super Thread Necro, but...
I'm working on a widescreen fix for NOLF 1.
I've got the environment being rendered in the proper aspect ratio, but I still haven't figured out the 1st-person weapon model, since that still looks stretched.
I'll post the current fix now, and in the next few days will play with info at the thread that redrain85 mentioned.
Edit: Tried changing the YUW stuff in code (albeit only once), but did not notice a change in the 1st-person weapon model from that. So, this is probably as good as I can get it before diving into the NOLF2 source (that includes the engine code) to get a better understanding of what is going on in NOLF1.
The fix as I have it so far is the equivalent of letterboxing (you see a bit less up and down although it is drawn to the full screen, and the same amount horizontally).
The reason I'm doing it this way is due to an intense fishbowl effect that I've gotten every other way.
Edit: This was made using the released source code, for version 1.003 of the game. (or was it 1.03?)
Works for every resolution that directx 8 supports, so you can still play normally in 4:3 aspect if you want, since it calculates the FOV at run-time, based on the resolution specified in the autoexec.cfg file.
Here's the download link:
Screens:
16:10 (1920x1200)
4:3 (1600x1200)
I'm working on a widescreen fix for NOLF 1.
I've got the environment being rendered in the proper aspect ratio, but I still haven't figured out the 1st-person weapon model, since that still looks stretched.
I'll post the current fix now, and in the next few days will play with info at the thread that redrain85 mentioned.
Edit: Tried changing the YUW stuff in code (albeit only once), but did not notice a change in the 1st-person weapon model from that. So, this is probably as good as I can get it before diving into the NOLF2 source (that includes the engine code) to get a better understanding of what is going on in NOLF1.
The fix as I have it so far is the equivalent of letterboxing (you see a bit less up and down although it is drawn to the full screen, and the same amount horizontally).
The reason I'm doing it this way is due to an intense fishbowl effect that I've gotten every other way.
Edit: This was made using the released source code, for version 1.003 of the game. (or was it 1.03?)
Works for every resolution that directx 8 supports, so you can still play normally in 4:3 aspect if you want, since it calculates the FOV at run-time, based on the resolution specified in the autoexec.cfg file.
Here's the download link:
Screens:
16:10 (1920x1200)
4:3 (1600x1200)
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
Just a note: the above patch that I posted does have proper menus and HUD elements.
Re: No one lives Forever 1
Hey, I am about to re-play NOLF again - after a long time. I do have a widescreen display - 16:10 aspect ratio and 1680x1050 resolution, so the vanilla NOLF looked pretty bad. Then I tried your mod (NOLFdll.REZ) and it works perfectly! Thank you VERY much!
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
Thanks for the feedback! I'm glad it worked for you!
Re: No one lives Forever 1
I just finished the game. I have the GOTY edition, and the widescreen fix has been working great until the very last mission (the bonus one GOTY edition gets - Rest and relaxation), then it makes the name of the mission disappear (as in, it displays blank " " in mission select list, and when loading a samegame from that mission, it says " , Scene 1" instead of "Rest and Relaxation, Scene 1" etc.). Any ideas as to how that could be fixed? Other than that, awesome fix that made NOLF more enjoyable :)
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
I will try to take a look at this sometime this week.
Thanks for letting me know!
Thanks for letting me know!
-
Androidmonk
- Posts: 4
- Joined: 06 Jul 2011, 08:11
Re: No one lives Forever 1
I don't see a NOLFDLL.REZ in my NOLF GOTY folder to replace. Is there anything that this patch does differently than the URA mod?
BTW, if the stretched weapons in 1st-person view ever get fixed, that would be awesome!
BTW, if the stretched weapons in 1st-person view ever get fixed, that would be awesome!
Re: No one lives Forever 1
I will try to take a look at this sometime this week.
Thanks for letting me know!
Nice :)
Can't wait for the results!
I don't see a NOLFDLL.REZ in my NOLF GOTY folder to replace. Is there anything that this patch does differently than the URA mod?
BTW, if the stretched weapons in 1st-person view ever get fixed, that would be awesome!
Just copy it to your NOLF dir, and then when launching the game, do not click "Launch" right away, but go to "Advanced" and add "-rez NOLFDLL.REZ" to the Command Line box. Also, make sure that "Always specify these command-line parameters" is checked - so you do not have to set anything the next time you launch the game.
And yes, this mod works like a charm. It is much better than the URA's mod.
-
Androidmonk
- Posts: 4
- Joined: 06 Jul 2011, 08:11
Re: No one lives Forever 1
Just copy it to your NOLF dir, and then when launching the game, do not click "Launch" right away, but go to "Advanced" and add "-rez NOLFDLL.REZ" to the Command Line box. Also, make sure that "Always specify these command-line parameters" is checked - so you do not have to set anything the next time you launch the game.
And yes, this mod works like a charm. It is much better than the URA's mod.
Thank you! :D
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
I haven't had a chance to look at this again yet, but as soon as I can I sure will!
I've got both the normal release of NOLF as well as the GOTY edition (both installed to different dirs), and the fox.rez addon (those extra levels that they added to the GOTY edition)
is in my original NOLF dir.
Kronner, since I don't have a savegame near that point (and alas, don't have the time to play through the whole game), is there a way you can post a download link to a savegame just before that level?
I've got both the normal release of NOLF as well as the GOTY edition (both installed to different dirs), and the fox.rez addon (those extra levels that they added to the GOTY edition)
is in my original NOLF dir.
Kronner, since I don't have a savegame near that point (and alas, don't have the time to play through the whole game), is there a way you can post a download link to a savegame just before that level?
Re: No one lives Forever 1
I haven't had a chance to look at this again yet, but as soon as I can I sure will!
I've got both the normal release of NOLF as well as the GOTY edition (both installed to different dirs), and the fox.rez addon (those extra levels that they added to the GOTY edition)
is in my original NOLF dir.
Kronner, since I don't have a savegame near that point (and alas, don't have the time to play through the whole game), is there a way you can post a download link to a savegame just before that level?
Of course!
https://rapidshare.com/files/1355035589/Slot10.sav
You need to shoot him twice, and he's really close to you in that save so it shouldn't take more than a couple of seconds :)
Thanks again for this widescreen mod!
-
lazyhealer
- Posts: 10
- Joined: 23 Jun 2011, 07:12
Re: No one lives Forever 1
Thanks, Kronner!
I've been trying to figure out how to reinitialize the camera system when you change resolutions, so that if you change from one aspect ratio to another (4:3 to 16:10 or 16:9 resolution) while in-game, the menus won't become fubar (haven't fixed that yet). I've got it listing the widescreen resolutions when in-game, but the menu-button graphics and background end up moving around.
Well, I'm in a class today and tomorrow, so I may have a bit of time in the evenings to look at this.
I've been trying to figure out how to reinitialize the camera system when you change resolutions, so that if you change from one aspect ratio to another (4:3 to 16:10 or 16:9 resolution) while in-game, the menus won't become fubar (haven't fixed that yet). I've got it listing the widescreen resolutions when in-game, but the menu-button graphics and background end up moving around.
Well, I'm in a class today and tomorrow, so I may have a bit of time in the evenings to look at this.
Who is online
Users browsing this forum: Semrush [Bot] and 9 guests
