UPDATE : Without AspectRatioAxisConstraint=AspectRatio_MaintainYFOV , game render Vert -
- Code: Select all
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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disappointed , i saw posted from dev it support ultrawide but still black bar on the side. i can managed to removed them but FOV its too low
UPDATE : Without AspectRatioAxisConstraint=AspectRatio_MaintainYFOV , game render Vert -
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| if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok |
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Copy patcher to the game folder (Ruiner\Binaries\Win64) and apply patch to Ruiner-Win64-Shipping.exe
for 2560x1080: for 3440x1440: for 3840x1600: for 48x10 (5040x1050; 5760x1200; etc...) for 48x9 (4800x900; 5760x1080; etc...) |
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jackfuste thank you, much appreciated. its great now http://screenshotcomparison.com/comparison/118580
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| if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok |
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Thank you, it works great ! |
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Giving this game a try. Different than most games I play but reviews are promising.
Anyway, in triple wide, using the fix or not, I get a strange graphical artifact thats a little tricky to describe. It seems as though there is a semi-transparent filter that is overlayed on top of everything, but the filter is not perfectly aligned, off by a couple pixles to the left and right. The results is kind of like ghosting, or playing on an old CRT tv with crappy AV output. Really muddies the experience. The effect is there all the time in triple wide using fullscreen, windowed, borderless, fix or no fix, same abnormal effect. Single screen its gone and picture looks appropriately sharp. Any thoughts? If this is how it's gonna be for this title, refund is in order. |
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Thanks to everyone who makes it possible for this to work, I am very grateful for this forum. |
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