Widescreen Gaming Forum

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PostPosted: 01 Sep 2007, 21:13 
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Mmmmm DC-TeaAge: PUNKUBSTER = EVEN BALANCE
Do you understand so ?

I did this question to PUNKBUSTER forum "Headquater" = http://www.pbbans.com
And you have seen official reply Even Balance. It's clear: At the moment you can use this hack without problem.

I think many people dont know anything about this hack.


That "Even Balance = Punkbuster" don't know much people either i think... so did i.

But now thank u for the great work... i'm looking forward to test it!


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PostPosted: 02 Sep 2007, 12:46 
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Me again...

The Widescreenfixer doesn't recognize my Battlefield 2 (german version) running.

I have Windows XP Prof 32bit, SP2... running as Admin. I can't figure out why it doesn't work.


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PostPosted: 02 Sep 2007, 17:04 
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Too bad...
Does ur hack work with the english Demo of Battlefield? I might try this to make sure it's a language problem.


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PostPosted: 02 Sep 2007, 20:30 
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Is the demo Battlefield 2 1.4 or 1.41? No? Then it won't work.


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PostPosted: 02 Sep 2007, 21:07 
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I have one suggestion for it, referencing laziness.

Can you have it so it saves the last used settings? So you don't have to repick them everytime. Also then add an option like "Start minimised". This way it can be placed in Startup and load with windows, automatically on the right settings and minimised to the system tray, and you never have to think about it again! :D

Would be ace if you could implement those things ;)

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PostPosted: 04 Sep 2007, 19:00 
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TH2GO won't work. Just select the surround aspect ratios from the drop down to test. It ends up flipping the screen upside down. Either there's an error in the FOV calculator on this site or the BF engine just handles it really badly.



TH2GO works more less.

Take a look:

Normal 4:3 view 1024x768 TFT
16:9 view 1920x1080 with hack LCD-TV
16:4 view 3840x1024 with hack TH2GODE

But, there is a big problem: At 3840x1024hack without zoom weapon, all vehicles, antennas, soldiers, turrets and your weapon are not visible. :shock: :shock: :shock:

TAke a look at real resolution:

http://www.dsii.org/2142/vehiculonozoomweapon.jpg




If you zoom weapon, all vehicles, antennas, soldiers, turrets and your weapon are visible :shock: :shock: :shock:

http://www.dsii.org/2142/vehiculozoomweapon.jpg


Any explanation about that?


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PostPosted: 05 Sep 2007, 02:25 
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Me again...

The Widescreenfixer doesn't recognize my Battlefield 2 (german version) running.

I have Windows XP Prof 32bit, SP2... running as Admin. I can't figure out why it doesn't work.


Works fine here with german version.


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PostPosted: 16 Sep 2007, 19:38 
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Any chance of a new version of this program to fix the Widescreen for Battlefield 1942?


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PostPosted: 17 Sep 2007, 11:34 
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/poke, i still vote for having it save the settings on exit ;)

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PostPosted: 17 Sep 2007, 23:13 
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Can I just ask how you might go about finding out the aspect ratio your game of BF2142 is in? I'm running at 1440*900 with the command line extension... should automatically be 16:10 right?


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PostPosted: 17 Sep 2007, 23:24 
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Can I just ask how you might go about finding out the aspect ratio your game of BF2142 is in? I'm running at 1440*900 with the command line extension... should automatically be 16:10 right?


:welcome

Correct, 1440x900 is 16:10

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PostPosted: 21 Sep 2007, 22:54 
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Great program. Too bad it's not in the BF2 article here. I always go to this site when installing a new game since the chance that it doesn't do Hor+ is a lot greater than it being natively supported. :( I would have missed it if not for the fact that tweakguides.com linked to it in their guide.


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PostPosted: 21 Sep 2007, 23:54 
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Hey there!
I just got myself a new Toshiba laptop with an ati radeon hd 2600 card but i can only play in 1024x... <-- i dunno right know ;D!
i tried these Battlefield 2142 Beta" +menu 1 +fullscreen 1 +szx 1680 +szy 1050 things but it doesnt work for me!
i am using vista 32 bit (?) and running the game in admin mode but i still cant change my resolution....
i tried this hack programm but i couldnt figure out how it works ;D
please help !
Greetz Eclipse :D


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PostPosted: 25 Sep 2007, 11:18 
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Great tool, but do you know what is causing the stuttering when using iron sights? It must be frustrating working with this engine :p but is there a possible solution in the works?


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PostPosted: 28 Sep 2007, 20:17 
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I've played BF2 on my 226BW today and was a little annoyed by the FOV. Your tool worked perfectly, however it wasn't much playable cause i'm a sniper and zooming feels jerky and difficult so i found myself toggling the hack on and off everytime i want to zoom..
Keep the great job and i'm really looking forward for the fixed version!


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PostPosted: 09 Oct 2007, 14:50 
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Great job dopefish! I'd be happy to pay for this, assuming it's got the last few bugs mostly worked out. As has been stated already by others, I'd want an option to auto-load, and no adverse impact to the zoom feature.

After it's tweaked, post it for download - at say - 10$ a copy, and I bet you can sell quite a few. There's hundreds of thousands of BF players and I bet half of them use widescreen monitors.

For BF2, I'm using a beautiful Dell 30" LCD at 2560x1600, and it really stinks that I substantially lose FOV as compared to a crappy 4:3 old-school monitor.

Heck man, I'm happy to PayPal you the 10$ right now, even if it never gets to finished stage. But I think you have the potential to maybe make a few bucks here, plus, there's nothing like some real financial compensation to motivate someone, lol..................... If you had finished product and "official" sign-off from PB, then I'd say it's time to go shopping for that new Z06 Corvette (or whatever).

8)


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PostPosted: 12 Oct 2007, 21:31 
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[quote]Great tool, but do you know what is causing the stuttering when using iron sights? It must be frustrating working with this engine :p but is there a possible solution in the works?


Nothing I can do. That's part of the engine. It will even do that if you don't use this fix or not. A simple test is to not load my fix at all and get out your assault rifle. Turn sideways pretty quick and use your iron sights while you're turning. You'll notice the skip or stutter. There really is nothing I can do about this. This is just the way the engine is.

As for the change when the FOV gets applied when you zoom in/out, I'm working on a solution for that that eliminates that altogether. It still won't fix the stuttering when you are moving and zoom in, though.

I think what he meant the zoom update. That when you use iron sights the game is about to use the VERT- screen mode for the iron sight view but immediatly the program corrects that view to HOR+. At least I think so since I don't notice any stutter when looking around zoomed.

You can notice this happening each time you go into iron sights view and that's what bothers a bit. Isn't there a way for the program to actually update everything at once instead of having to update each time you go into iron sights? Or is there a way I can set a lower value than 10?


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PostPosted: 14 Oct 2007, 22:13 
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Awesome hack, but I've begun to experience a problem with it. At first it worked fine, but recently it has begun to constantly turn itself on and off while ingame making it impossible to use.


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PostPosted: 16 Oct 2007, 05:14 
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Hi, first I'd like to thank you for your great work in getting the FOV corrected.

However, I'm having a problem. When I first downloaded your progam (1.05) and set it up, it worked perfectly. Ingame, I could adjust the FOV by pressing the * button.

However, the next I tried to play the game (about ten minutes later, relaunching the game after I had exited it before), I found that I could not turn the program on/off ingame with the * button. When I minimised the game and went to desktop, I was able to turn it on/off with *. However, upon returning to the game, the FOV had no effect - when I minimised the game to turn the widescreen program on and off, the game FOV did not change at all.

What happened?


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PostPosted: 24 Oct 2007, 03:30 
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I just released v1.06 of this program. It adjusts the FOV only when you're zoomed out. This gets rid of the panning problem when you zoom in. The only drawback is that when you zoom in, you are getting the horizontally and vertically cropped view. When you're zoomed out, you'll gain the extra horizontal viewing area, though. This should clear up a lot of problems for people and provide a more usable daily solution.

Widescreen Fixer v1.06


With this release dopefish -- brilliant! When enabled in-game it's nearly impossible to notice any change when zooming in, despite the horizontally and vertically cropped view. Hell, without specifically trying to note the zoomed crop i don't notice any difference (prolly cuz i'm used to the default cropping) which makes this app nearly flawless.

The "nearly" issue once again is only due to the fact that i need to use my default keyboard to hit the Keypad Asterisk button since the ZBoard doesn't have this button. Almost a non-issue but it would be nice to be able to choose the button... but if it's as a pain-in-the-ass to code as i imagine, no worries =P


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PostPosted: 24 Oct 2007, 04:50 
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I like it with the FOV cropped when zoomed. It makes it zoom farther! 8)


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PostPosted: 25 Oct 2007, 03:14 
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Hey... 1st i would like to say that i luv ur program and it is really the best !

2nd i have the follwing question :
Are you aware of any Punkbuster Problems recently ?
e.g. since 4 or 5 days ? I keep on getting kicked from servers with an aimbot violation msg. But i (really and honestly) dont have 1 installed.
so my thought was, it may be the widerscreenfixer which i keep running ...

Any thoughts on that ?!

Don't get me wrong... i am not complaining at all... just trying to limit down my possible problem.

cheers

Tom


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PostPosted: 25 Oct 2007, 06:17 
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Nope. No kicks here. If you're getting kicked for that, then I recommend checking your system for stuff.

If you get caught with an aimbot once, chances are you are always going to get kicked/banned for it.


Same here. Have yet to get kicked for anything "aimbot" related via PB, but i have been plagued at time by PB for.... well i dunno, it's just random with no message besides PUNKBUSTER and the 'losing key packets' in game. I've yet to narrow it down as nothing is consistent in the fix. You should try all the fixes in the forums and hope to have good like. PB is a bitch, even for non cheaters.

dopefish, as it is now the app is @ the 97% perfect level and if you were able to add both those updates into the app it would be flawless. Of course reaching 100% would be that WS was enabled native in game... so 99% is flawless. :D


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PostPosted: 26 Oct 2007, 02:16 
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You are pure win, dopefish.


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PostPosted: 26 Oct 2007, 02:23 
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Awesome work mate, really nicely done! This app sits in my tray all the time!

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PostPosted: 26 Oct 2007, 15:14 
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Hey... 1st i would like to say that i luv ur program and it is really the best !

2nd i have the follwing question :
Are you aware of any Punkbuster Problems recently ?
e.g. since 4 or 5 days ? I keep on getting kicked from servers with an aimbot violation msg. But i (really and honestly) dont have 1 installed.
so my thought was, it may be the widerscreenfixer which i keep running ...

Any thoughts on that ?!

Don't get me wrong... i am not complaining at all... just trying to limit down my possible problem.

cheers

Tom


:shock: :shock: Sorry but, an aimbot detection by PB is a 99 % cheat.

A gamehack detection or a md5tools detection coud be cuestionable.

BF2 and BF2142 was updated by PUNKBUSTER at level client several days ago.
Be careful because if you play in streamed servers your guid will be banned permanently in those servers.

Anyway, widescreenfixer doesnt violate any PB triggers at the moment.

Good work Dope. Just BF2 and BF2142 have got a playable widescreen format.

What a pity !! TH2GO is not 100 % operative. :( :(


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PostPosted: 27 Oct 2007, 01:55 
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Yeah, that's not my fault. ;) The Battlefield engine just doesn't handle the extreme FOV's of TH2GO correctly. :(


I think limit BF engine to FOV is 16:9 format.


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PostPosted: 28 Oct 2007, 06:32 
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Version 1.10 is up. :)

* Saves settings now.
* Vehicle field of view extended for BF2142.
* Added window fade in/out on open/close.
* Cleaned up a lot of code internally.
* Also remembers last position of application itself.
* Default update time lowered to 20ms.
* Enable/disable key moved to Right Control.
* Disabling the fix in BF2 now restores the default FOV.
* Cleaned up installer script and installer registry entries.
* Fixed file description.

http://imk.cx/pc/widescreenfixer/


Brilliant again dopefish :P

I was one of those who didn't have the right-ctl key (on my zBoard) but the ";" key in v1.10.1 works perfectly for me. Even the positioning on the zBoard feels great for BF2142. 4.999 outtah 5 once again from me.

ps: since i would notice the FOV change and hiccup in previous versions, it now works so flawlessly that i feel the need to 'check' if it's actually enabled in game 8)


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PostPosted: 28 Oct 2007, 12:29 
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nanananananana DOPEFISH!!!! (anyone remembers old batman-series? ;-) )

Without having tested it yet: I like it and u! Great work!


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PostPosted: 29 Oct 2007, 18:56 
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:? :? Key ";" on non-english keyboard is a little difficult to find it.

To spanish keyboard: ";" key is on the right "p" key. :wink: :wink:


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PostPosted: 30 Oct 2007, 16:19 
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Well done guys !
More UE3-based game fixes .... sounds great ... keep up the good work !

::TrueWS :WWTH2Go

8)


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PostPosted: 30 Oct 2007, 18:18 
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Shouldn't Dopefish be made an insider for this? It's a pretty impressive contribution for something alot of people have been asking for.


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PostPosted: 30 Oct 2007, 19:37 
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I agree! Dope for president!


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PostPosted: 30 Oct 2007, 21:27 
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This is great news dopefish!

For a while now i have been playing bf2 at 1280x960 with aspect ratio scaling, cause i couldn't zoom with your hack and im a sniper..

Now with the fixed version, i can finally play at 1680x1050 but the framerate is too low and thats why a new computer is on the way :D

Keep up the great work!


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PostPosted: 31 Oct 2007, 17:13 
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True but the new pc is not just for that, it's for full quality bf2 gaming and more.. lol


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PostPosted: 31 Oct 2007, 19:45 
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I'm going to add this to our downloads page and link to your site. If you ever want to have this hosted by the WSGF, please just let me know


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PostPosted: 31 Oct 2007, 23:43 
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I am using TH2GoD with 3x19" LCDS at resolution 3072x768 with Widescreen fixer v1.21=16:4 (3x4.3 Surround) <-- not sure if I have that right.

I keep getting kicked by PB from servers using Fixer v1.21. It keeps saying to me "WARNING RESTRICTION: Multiple DIRECT 3D Loaded..."

What do I do?


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PostPosted: 01 Nov 2007, 09:41 
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Try updating your PB manually and see if that helps first.


Ok, I am a little confused. I did update my BF2142.exe using pbsetup.exe and it updated the games Punkbuster. How do I do it manualy? Do I download a newer Punkbuster from evenbalance? Sorry, I don't understand how to do this.


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PostPosted: 01 Nov 2007, 09:46 
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I think I found out how to do it manually.

http://www.evenbalance.com/downloads/bf2142/pbsec.htm

That's the right way to do it then?


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PostPosted: 01 Nov 2007, 09:56 
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Well I am at a stump now... I still get the "WARNING: RESTRICTION: Multiple Direct 3D loaded..." PB Kick even after manually updated pb... not sure what to do now.


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PostPosted: 01 Nov 2007, 17:16 
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http://www.evenbalance.com/index.php?page=pbsetup.php

I meant with this tool.


I have v2.7 of pbsetup and I still get kicked from punkbuster after using it to update the game.

So I updated the game manually and through pbsetup and I still get kicked. I wonder what it could be?


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PostPosted: 01 Nov 2007, 20:31 
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I have the same specs as you more less.

In BF2142, PB doesnt kick me using 1.21 patch at 3840x1024.

I think your problem is VISTA O.S.

I use XP.

VISTA and BF2142 = difficult relationship to PB in 3D :x :x :x


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PostPosted: 02 Nov 2007, 05:36 
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I have the same specs as you more less.

In BF2142, PB doesnt kick me using 1.21 patch at 3840x1024.

I think your problem is VISTA O.S.

I use XP.

VISTA and BF2142 = difficult relationship to PB in 3D :x :x :x



I am thinking it's Vista too... soon soon... once I get another harddrive I am going to be dual booting. Meanwhile I guess I am going to have to play BF2142 on my single screen.


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PostPosted: 02 Nov 2007, 05:46 
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I have posted this in our Downloads page, and on the home page. Thanks again for all the hard work. The DL page entry links back to dopefish's page.


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PostPosted: 03 Nov 2007, 07:44 
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It's nice but,

About the widescreen Fixer found here this is the first time this has ever happened to me and I'v been playing since 2005, It worked good until this happened when I joined a new server I could see through the ground and some buildings seen in the screens I posted, even after shutting off the program and If you get caught by a screen shot your stats will get reset and Banned by PB not good when your a General :(





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PostPosted: 03 Nov 2007, 17:16 
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How could it be that I installed this yesterday and this is the first time ever I've seen anything like this in 2yrs of playing BF2?
Maybe it's not your program but what are the odds this happens right after the install.


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PostPosted: 03 Nov 2007, 17:59 
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Does it still do it without it loaded? Does it do it when the hack is running but disabled. Does it switch back to normal textures when you disable the hack or close the program? Does this happen if you load the game, minimise and then load the hack?

It doesn't touch your BF2 files so if your game still looks messed up even when it's disabled then i guess it's just coincidence.

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PostPosted: 04 Nov 2007, 20:24 
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Sorry to say it, but you have something else going on there.


Be careful, because in this Screnshot I see a "wonderful" gamehack.

If admin request a PBSS to you, you will be banned in streamed servers by gamehack, not by widescreen format.

Incredible !!!


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PostPosted: 04 Nov 2007, 22:59 
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Uh, uh. Dope: In bf2 with 1.30 I got a violation gamehack 89105.

Working conditions:

- Two Widescreen fixer 1.30 in memory: One to BF2142 and One to BF2
- Playing only BF2 with FIX ENABLED NO :shock: :shock:

In a few minutes: PB Violation gamehack 89105

No problem with 1.21

Any explanation ??

I will do a ticket to EB.


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PostPosted: 04 Nov 2007, 23:48 
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I was referring to the images above. My program is not doing that.


I'll have to look into what's up with BF2. I've been using the BF2142 part of it with no kicks.

Does it do it with v1.25, or did it just show up in v1.30?

There were many changes internally from v1.25 to v1.30, but nothing that should trigger any kind of violation. It still does the exact same reading of 2 values and writing of 2 values as always.

I always submit my source to EB and EA every time I release a new one. I'll see what kind of response I get.


I got gamehack 89105 with BF2 only and widescreenfixer 1.30.

Not tested in bf2142 with 1.30.


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PostPosted: 05 Nov 2007, 13:15 
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Bans from the Widescreen Fix:

We have had 2 bans both effective 4 Nov 2007 from both PBBans for this tool.

http://www.pbbans.com/mbi.php?action=5&ban_id=44416
and
http://www.pbbans.com/mbi.php?action=5&ban_id=44440

I need to know what was changed if anything in the latest version to be popping like this now.


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PostPosted: 05 Nov 2007, 15:27 
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DeadShot, I've sent the necessary source to both EB and EA/DICE. I haven't heard anything back just yet, but I'll hop on TS and explain it.


When I got violation gamehack 89105 with 1.30 widescreenfixer, fix enabled was OFF but widescreenfixer was in memory.
I suposse if fix enabled was OFF, no read/write FOV in game. But KICK did anyway.

Very strange I think.

Later I was testing widescreenfixer 1.21 in bf2 and NO PB KICK did, as usual.


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PostPosted: 05 Nov 2007, 16:15 
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I'll be on when I get off from work. Around 9am PDT. What TS? CT, BF2RS, or somewhere else?


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 Post subject: me too
PostPosted: 05 Nov 2007, 17:23 
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Just to confirm --- I was directed to this site and app by a clan member.

Have played bf2 without cheating for years and yesterday I get a ban by punkbuster.

VIOLATION (GAMEHACK) #89105

appealed to evenbalance and will post my response here

if you notice there is a lot of #89105's appear on the ban list
http://www.pbbans.com/mbi.php?action=6&game_id=13

but one of our clan members was using it at the same time and did not get a ban. :roll:

Dave.


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 Post subject: Re: me too
PostPosted: 05 Nov 2007, 19:35 
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Just to confirm --- I was directed to this site and app by a clan member.

Have played bf2 without cheating for years and yesterday I get a ban by punkbuster.

VIOLATION (GAMEHACK) #89105

appealed to evenbalance and will post my response here

if you notice there is a lot of #89105's appear on the ban list
http://www.pbbans.com/mbi.php?action=6&game_id=13

but one of our clan members was using it at the same time and did not get a ban. :roll:

Dave.


It only happens using widescreenfixer 1.30 in bf2. I dont know what happen in bf2142 with 1.30

I think earlier versions are secure to PB like 1.21.


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PostPosted: 05 Nov 2007, 20:45 
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the clan member was using version 1.21 I was using version v1.3

and no response from punk buster


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PostPosted: 06 Nov 2007, 10:46 
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What was the change then --- so we can try to appeal the bans?


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PostPosted: 06 Nov 2007, 20:57 
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I have contacted both PBBans and PsB about this in addition to Glenn over at PB (and several tickets). If EB releases a statement that 1.3 caused the kicks, the banning authorities (PsB and PBBans) will remove the bans. People may have to appeal each ban themselves though. This will not be a blanket lifting of all bans with that kick code.


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PostPosted: 07 Nov 2007, 18:14 
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i have been using v1.21 for some days now without any kick or ban..


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PostPosted: 09 Nov 2007, 00:01 
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Reply From EvenBalance about gamehack 89105 in bf2 with 1.30:




Password ticket removed obviously.


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PostPosted: 11 Nov 2007, 03:37 
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Dopefish you sexy beast, nice work with the COD4 and other fixes.


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PostPosted: 11 Nov 2007, 12:22 
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Just to let you know - My ban was removed after appeal

Cheers

Dave.


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PostPosted: 11 Nov 2007, 20:19 
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Just to let you know - My ban was removed after appeal

Cheers

Dave.


im pleased to hear that..


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PostPosted: 13 Nov 2007, 18:25 
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which fov-value do you use for cod4?


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PostPosted: 14 Nov 2007, 00:52 
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[quote]which fov-value do you use for cod4?


Whichever you feel comfortable with.

Multiplayer is 80 max, while single player is 160 max. I use 80 in both.

ah sry, i forgot to mention 16:10-widescreen..


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PostPosted: 14 Nov 2007, 13:30 
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but ingame settings dont get me fov-values - besides the console..


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PostPosted: 15 Nov 2007, 22:32 
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I have been trying to use Widescreen fixer for about 3 days in both vista 64 and windows xp, but i can't get it to work! I start the program and set the parameters, bf2 1.41, 16:10 and I already had the command line in for 2560x1600, but when i use the program it says the game is running but i can't enable within the game. I hit the ; key in game and nothing happens. When i minimize the game and go to desktop, i can hit the key and it says it's enabled, but nothing happens!! When I hit the ; in game it should adjust the FOV on the fly right? I really want to get this working!!


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PostPosted: 16 Nov 2007, 14:03 
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Well, it doesnt show 1.1 fov unless i switch to 16:9 and then switch back to 16:10 it shows 1.1 but when alt tab back into the game there is no change which is weird. Also when i hit the ; key in game, nothing happens. I will try to get it to work again. Oh, by the way when using the res command line should i not touch the resolutions in the in-game menu, leave them at defaults?


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PostPosted: 16 Nov 2007, 17:16 
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Well, it doesnt show 1.1 fov unless i switch to 16:9 and then switch back to 16:10 it shows 1.1 but when alt tab back into the game there is no change which is weird. Also when i hit the ; key in game, nothing happens. I will try to get it to work again. Oh, by the way when using the res command line should i not touch the resolutions in the in-game menu, leave them at defaults?


im from germany and i have to hit my "ü"-key to activate this fix.
its the keyboard layout that makes you believe it doesnt work. in the first place i thought that, too..


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PostPosted: 17 Nov 2007, 11:52 
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[quote]Well, it doesnt show 1.1 fov unless i switch to 16:9 and then switch back to 16:10 it shows 1.1 but when alt tab back into the game there is no change which is weird. Also when i hit the ; key in game, nothing happens. I will try to get it to work again. Oh, by the way when using the res command line should i not touch the resolutions in the in-game menu, leave them at defaults?


im from germany and i have to hit my "ü"-key to activate this fix.
its the keyboard layout that makes you believe it doesnt work. in the first place i thought that, too..

I had the same Problem... and although i changed the Layout of the keyboard in Windows to english (this button next to the clock) it changed it back to german once i alt-tabbed back to BF. Seems that u have to set it for every program. So just press alt+shift in battlefield and ur keyboard layout should be changed.


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PostPosted: 17 Nov 2007, 12:20 
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Well, It says ithe game is running in the program, but it doesnt show any FOV, just 0.000000, When i hit the ; key it says it's enabled, but nothing happens in the game! It's turns the fix off and on with the key, but bf2 shows no change. I play at 2560x1600 16:10


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PostPosted: 17 Nov 2007, 13:44 
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@dopefish, can't you test the triplehead resolution on your own? I mean the smaller triplehead like 1920x640 (3:1) or something like that.

Is just a thought.


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PostPosted: 17 Nov 2007, 13:57 
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V.1.41 I have the complete collection digital download. English version, 2560x1600 command line "E:Program FilesEA GAMESBattlefield 2BF2.exe" +widescreen 1 +szx 2560 +szy 1600 The fixer sees the game as running, when i hit the semi-colon key it say its enabled, but no FOV in the fov box and nothing happenning in the game. It's weird, since no one else is having this problem. Is it the nvidia resolution scaling maybe? 8800ultra problem, maybe? I am just stumped.....


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PostPosted: 17 Nov 2007, 16:24 
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I have the same issue, your widescreen fixer is running, it says game is running (which it is) and it says fix enable when I turn it on but FOV stays at 0.

I don't have the digtal download, I have the BF2 Complete Collection which should be the same exe as having the regular bf2 and yes I am patched to 1.41

Edited: I fixed it by repatching 1.41, I have no idea how that helped tho.


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PostPosted: 19 Nov 2007, 15:55 
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Even for BF2142. Install the game, install v1.25, install Northern Strike, reinstall v1.25, install v1.40. Pretty awkward. ;)


yeah, you know, thats ea.. :/


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PostPosted: 21 Nov 2007, 22:18 
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As a not-native english speaking player it's quiet hard for me to understand exactly what u mean, but i think i knwo what u r talking about.
So i just say:
I like it the way it is in version 1.32
I hate it like it was in the earlier versions ( i think i started with 1.10)

Hope it was what u wanted to know.

Sidenote: I only play Battlefield 2


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PostPosted: 23 Nov 2007, 21:24 
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In BF2 u don't have a red dot.. only with some few Weapons.
U have to aim oldscool... so aiming (zoomed in) with to olde version was very crappy. So good that u won't touch that.

With the my current version... 1.32 ... it's all perfect. I don't notice any disturbing lag. Maybe because i'm not a Pro-Gamer (but they are against against ur hack anyway :lol: ).

I don't have BF2142, so i can't test it, but i could imagine that a "shaking"/"over-panning" weapon would be disturbing, no matter if the red dot keeps normal, because afaik the weapons in 2142 have all a little "window" around that red dot.

mfg
DC


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PostPosted: 25 Nov 2007, 15:24 
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V.1.41 I have the complete collection digital download. English version, 2560x1600 command line "E:Program FilesEA GAMESBattlefield 2BF2.exe" +widescreen 1 +szx 2560 +szy 1600 The fixer sees the game as running, when i hit the semi-colon key it say its enabled, but no FOV in the fov box and nothing happenning in the game. It's weird, since no one else is having this problem. Is it the nvidia resolution scaling maybe? 8800ultra problem, maybe? I am just stumped.....


Have you tried using shift_; or control_shift_; , etc? Im using 2560 res as well in 2142, the only thing different than you i have is "+ menu 1" in the shortcut target. Good luck,


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PostPosted: 27 Nov 2007, 02:44 
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Hi,
i have a Problem with the fixer.
I cant enable it.
First i start Widescreen Fixer and adjust Game and ratio to 16:10.
Than im starting BF2 with +widescreen +szx 1680 +szy1050 in command line.
Thats the native resolution of my display.

The Prog. shows

Game Running: Yes
but allways Fix Enabled: No

Than i always try to enable it with ; semicolon key but nothing happens :-(

What im doing wrong ???


Thanks


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PostPosted: 28 Nov 2007, 00:10 
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Hi,
i have a Problem with the fixer.
I cant enable it.
First i start Widescreen Fixer and adjust Game and ratio to 16:10.
Than im starting BF2 with +widescreen +szx 1680 +szy1050 in command line.
Thats the native resolution of my display.

The Prog. shows

Game Running: Yes
but allways Fix Enabled: No

Than i always try to enable it with ; semicolon key but nothing happens :-(

What im doing wrong ???


Thanks


if youre from germany, you got to press "ü"..


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PostPosted: 28 Nov 2007, 00:11 
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Why pack it using UPX?


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PostPosted: 28 Nov 2007, 03:41 
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First. David Rudie has been awesome in creating and upgrading an accomodation (it is not a "hack") which benefits many of us who want to use our gear to the fullest in our favorite games! He didn't have to do it but he did and made it available to us and has continued to make it better from the beginning. My hat's off to him and he has my heartfelt thanks.

I was one of the unfortunates who used version 1.30 online. That triggered a gamehack violation for my player. I don't know if any of you have experienced that branding as a cheater, but it was an incredible pain to get it removed. Took alot of perserverence, patience and careful explanation to a number of parties who I had never met before. In other words, if you had inadvertently gotten that violation, and couldn't make a case to the powers that be, odds are that you probably wouldn't ever get to play on a PB server again.

Dopefish. Please continue your good work!!! Also, please continue trying to get Evenbalance to pass muster on the newer versions. I know that 1.32 is ok w/ them. But it's got its problems and I'd like to try the newer ones but am nervous about the disclaimers.

Thx again dude, you rock! :wink:

Gyre


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PostPosted: 28 Nov 2007, 03:48 
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Thanks

with the [ü] key it works :D
Its the best tool ever !!!!!! Good work !!!!


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PostPosted: 28 Nov 2007, 11:35 
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Some virus scanners get upset by UPX and generate annoying false positive reports whenever they encounter an UPX executable.


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PostPosted: 28 Nov 2007, 16:12 
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You only packed it because your "affraid" that someone disassemble it and see what it does to make their own patcher?


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PostPosted: 28 Nov 2007, 16:27 
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[quote]You only packed it because your "affraid" that someone disassemble it and see what it does to make their own patcher?


Nope, you can unpack a packed executable.

Plus the memory will still be the same. I'm not really concerned if someone disassembles it.

Just wondering why you should pack it then :roll:

EDIT: What games are you working on now btw? :D


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PostPosted: 28 Nov 2007, 22:57 
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it didn't work for me...
i changed de icon but the image is streched. i tried to run the widescreen fixer but nothing changed. there must be another problem because the only resolution show on the options is 800 x 600 and when i try to change the quality from med to hight de game close imediatly.
I have a 17" AOC monitor 1280 x 720, GF 6600 gt in a Athlon xp 3200.
Does anyone have an idea about it?
Thanks.


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PostPosted: 30 Nov 2007, 01:44 
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ops, sorry man, i was talking about battlefield 2.
i changed the icon, than run your program, but it didn't work.
Maybe there is another problem becouse the game doesn't gime other options beside 800 x 600.
Do u have any idea?
thanks


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PostPosted: 30 Nov 2007, 19:28 
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ok, let´s forget the resolution.
I changed the icon, run the widesreensaver, set the game and the aspect ratio, run the game and when i press ";", nothing hapens...
What am i doing wrong?
Thanks for suport.


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PostPosted: 02 Dec 2007, 10:46 
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I'm interested in how you're actually finding these memory offsets.

I guess you take a shot at a dark at when your FOV will be different (like entering a car) and run it by a memory scanner? Writing these kinds of programs is easy (it's basically a trainer when it comes down to it)


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PostPosted: 04 Dec 2007, 02:11 
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Hey Dopefish, any way to get this to work for other games like maybe MOTO GP 07

Thanks
RKip


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PostPosted: 04 Dec 2007, 12:13 
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Hey Dopefish, any way to get this to work for other games like maybe MOTO GP 07

Thanks
RKip


Moto GP 07 has native widescreen isn't it? Just look for the settings.exe file in the install folder? There's a different exe file to set the resolution and other settings if I remember correctly.


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PostPosted: 05 Dec 2007, 03:00 
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Yes, MotoGP '07 supports widescreen natively.

Patch the game with the official patch. You can do it without the patch as well, but the method is slightly different than listed below, and I only played it once before patching so I can't outline the 'unpatched' method.

Click the desktop shortcut and the MotoGP '07 launcher will open up. Click on 'Configure Game' > 'Advanced Video Mode Settings'. You can set Resolution, Refresh Rate and Antialiasing in there, along with Shaders, Post Filters and a couple other things I don't remember.


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PostPosted: 12 Dec 2007, 04:54 
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First, thanks for the program, you saved me from missing BF2142's great art work.

I was wondering if theres a chance you could add two hot keys to manually increase or decrease the FOV in the punkbuster version?

I tried using 15:4 in Battlefield 2142 on a 30", it looked incredible, but i had to have my nose about 3 inches from the monitor to minimize the distortion and the majority of the objects disappear.


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PostPosted: 12 Dec 2007, 08:05 
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What i have been doing is setting it to 16:9, which increased the overall FOV on my 16:10 monitor. I think somewhere around 16:6 is what im looking for, is that easy to do? Or the hotkey idea? If not, no worries. Thanks again,


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PostPosted: 12 Dec 2007, 21:28 
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Thanks anyway, I donated to you on your page for what you've already done.

I don't see why it would be such a bad thing, unless they specifically say no FOV hacks. I've never seen a post saying players aim gets better with a bigger monitor, but i have the opposite, many times, although thats not very a very scientific way to draw a conclusion, i admit. In my own experience, it does seem to get harder and i remember when I first got a 19", coming from a 15", I remember thinking that about having to make a trade-off between larger FOV and worse aiming ability, but i chocked it up to better realism which i thought was cool. Heck, i play with no reticule for added realism (by realism i mean believability) and thus, immersion.


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PostPosted: 13 Dec 2007, 17:46 
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Ah, ok. No prob. :)


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PostPosted: 28 Dec 2007, 22:59 
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Hey Dopefish, this is absolutly beautiful !!! Thanks You

1 question...

I like to play Forgotten hope 1 and forgotten hope 2. They are mods for BF and BF2. Will this work with these mods ?

Also, if I only play these games, which version of your program do u suggest ?

Thanks !


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PostPosted: 05 Jan 2008, 16:06 
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Hi, I'm getting a strange issue with this Fix and BF2 - when it's disabled, everything works as it should (since nothing is changed). However, as soon as I enable it, almost everything goes black - all I can see on the screen are my gun and my HUD. Even the '3D map' (the icons hovering above teammates and Control Points) disappears! Here's two screenshots (yes, I know the resolution is 1280 X 1024, I'm testing this program):

Widescreen Fixer Disabled:
http://www.fileden.com/files/2007/10/28/1547530/Documents/Pictures/Widescreen%20Disabled.jpg

Widescreen Fixer Enabled:
http://www.fileden.com/files/2007/10/28/1547530/Documents/Pictures/Widescreen%20Enabled.jpg

WTF @ the Field of View Value in the second screenshot :?

OS: Windows Vista Business 32-bit
BF2 Version: 1.41
BF2 Resolution: 853 X 480 @ 75Hz
Desktop Resolution: 1280 X 1024 @ 75Hz
BF2 Windowed Mode: Enabled
+Widescreen 1: Added in BF2 shortcut
Anti-Aliasing: Disabled (still results in same problem for both enabled and disabled)
Widescreen Fixer Version: 1.32
Run as Administrator: Enabled for both BF2 and Widescreen Fixer
Desktop Composition (DWM Status): Disabled
BF2 Server: LAN (Offline mode since I was testing this app)
Graphics Card: nVIDIA GeForce Go 7300 (my rig's a laptop)
ForceWare Version: 163.75
Xfire: Running (FPS reported by it)

I've also noticed a significant drop in framerate (see the above screenshots) when enabling the Widescreen Fix, probably linked to the crazy FOV Value reported by the application.

Any ways to fix this issue?

Thanks in advance,
V-X2

Edit: Ok, I fixed it by running the game in fullscreen mode. But the HUD is stretched, is there any way to regain the proper aspect? Thanks again

Edit 2: Strange, now it works in Windowed mode too! :?
http://www.fileden.com/files/2007/10/28/1547530/Documents/Pictures/Widescreen%20Works%20Now.jpg


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Lol, it's ok ;)

Thanks a LOT for this excellent program! :D :D :D

But strangely, BioShock doesn't seem to have a wider FOV even with this program enabled (and the pressing of the semi-colon to enable it). Instead, after changing it to a normal (4:3) resolution, I realized that my FOV is actually cropped, meaning that the FOV was never widened! Am I missing some additional things to get it working? :?

OS: Windows Vista Business 32-bit
BioShock Version: 1.0
BioShock Resolution: 853 X 480 @ 60Hz
Desktop Resolution: 1280 X 800 @ 60Hz (N/A since i'm running in Fullscreen mode)
BioShock Windowed Mode: Disabled
Anti-Aliasing: Disabled
Widescreen Fixer Version: 1.32
Run as Administrator: Enabled for Widescreen Fixer (is it required for BioShock to be run as an Administrator for this to work?)
Desktop Composition (DWM Status): Disabled
Graphics Card: nVIDIA GeForce Go 7300 (my rig's a laptop)
ForceWare Version: 163.75
Xfire: Running

Thanks again!

Edit: Strange, the program on [url]http://www.widescreengamingforum.com/node/8028] works for me, though (BioShock was not run as an Admin). Maybe it's just that v1.32 of Widescreen Fixer had a fault that was fixed for subsequent versions? :?


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PostPosted: 07 Jan 2008, 15:29 
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Well, I tend to stay more on the safe side (especially considering the fact that there's a possibility of getting banned by PB), so I need to know if it's safe if I have the untested [by EB] program (v1.40) but do not have it running during gameplay (I'll be using v1.32 for BF2 after all). I won't get banned, will I? :?

I know that PB does background scans to detect cheat/hack programs, so I'm wondering whether they'll ban me just because I have v1.40 which has not been verified by EB, even if it isn't running. (I saw what happened to a friend of mine who 'tested' a game hack, he ended up with a global hardware ban [I think] and I don't want to have to go through all that trouble!! :shock: )


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 Post subject: OMG
PostPosted: 11 Jan 2008, 22:11 
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Wow, my prayers have finally been answered!

After basically abandoning BF2/2142 for games that supported widescreen natively (read: Source-engine, TF2 most recently) and getting the end of year newsletter from WSGF, I have discovered my formerly favorite FPS games are now fully supported thanks to Dopefish!

Holy Freaking Super!

Thank you sooo much!

Can't wait to try this out!


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PostPosted: 28 Jan 2008, 05:58 
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I am using v1.4 to play BF2142 on vista32 at 1680x1050 - really appreciate the fixer thanks.

I have no problem with the 'Old Method' setting although prefer the 'New Method' setting as I would rather the panning than the zooming issue.

Only trouble is the game stops responding after I enable the fixer when in 'New Method' setting. Anyone else experience this?


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 Post subject: COD 4 and BF 2 questions
PostPosted: 29 Jan 2008, 17:05 
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Dopefish I have COD 4 and the game allows you to set the screen for 16:10. It uses the resolution you have it set at it looks like. Is this not true Widescreen format ? If not can I use the fix ? I have my COD 4 thru Steam does that make a difference ?

On BF 2 do I just use the fix or do I have to put the GPG Signature in somewhere too. This is all new to me. I just got my widescreen. I have Doom 3 probs to look up too.

Thank you


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PostPosted: 29 Jan 2008, 18:54 
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[quote]Dopefish I have COD 4 and the game allows you to set the screen for 16:10. It uses the resolution you have it set at it looks like. Is this not true Widescreen format ? If not can I use the fix ? I have my COD 4 thru Steam does that make a difference ?

On BF 2 do I just use the fix or do I have to put the GPG Signature in somewhere too. This is all new to me. I just got my widescreen. I have Doom 3 probs to look up too.

Thank you


The GPG signature is just there to verify the validity of the archive. If you don't use GPG, then you can't verify it.

If you just use 16:10, CoD4 has that aspect ratio built in so you don't need to use my fix for it.

For BF2, just run the widescreen fixer, choose BF2 from the list, select your aspect ratio, run BF2, then when in game, use semi-colon to enable it.


Sweet, Thanks !


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PostPosted: 07 Feb 2008, 21:46 
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Did add a reference from the widescreen FAQ :wink:

I hope you don't mind it :wink:


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PostPosted: 19 Feb 2008, 02:09 
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If at sometime this weren't allowed by PB, would it just result in you getting kicked or something more permanent?


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PostPosted: 22 Feb 2008, 06:33 
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This program is WONDERFUL. They ought to make it a sticky. It's the only thing that really works. Thanks!


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PostPosted: 09 Mar 2008, 22:20 
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Where's the link at? Please I really need it.
PS: Is it punkbuster safe?


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PostPosted: 11 Mar 2008, 07:16 
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PostPosted: 14 Mar 2008, 12:06 
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plz help
does not work for me..........
wen i edit the shortcut +widescreen 1 +szx 1920 +szy 1200
the game start by showing the logo bf2 and quits.
to make it work again i put space + widescreen 1 + szx 1920 + szy 1200
but the fix aint working.
if i start widescreenfixer and all the same as above...samething happens???
someone ad the same problem??????
oh yea and a solution too???


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PostPosted: 22 Mar 2008, 15:26 
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I cant enable the hotfix. i press ; and nothing happens.

Im from out of the US so it must be some problem with the keyboard key layout.


Any solution??


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PostPosted: 22 Mar 2008, 16:35 
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I had this problem too. But don't worry its an easy fix.

For some reason wsf.cfg doesn't contain the identity of the key for enabling the fixer, its just left blank. So make sure you have the entry


Hotkey=186


Happy widescreen!

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PostPosted: 23 Mar 2008, 21:12 
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Im not quite sure if this patch actually makes BF2 widescreen as such, to me it just seems to zoom the field of view out further thus give the impression of seeing more of the playing field. The actual Aspect ration of builds etc does change does it? Nor does the HUD???


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PostPosted: 25 Mar 2008, 01:10 
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I had this problem too. But don't worry its an easy fix.

For some reason wsf.cfg doesn't contain the identity of the key for enabling the fixer, its just left blank. So make sure you have the entry


Hotkey=186


Happy widescreen!


It should automatically set it in the config file when you exit. That setting exists if you wish to change it to a different key.


Im not quite sure if this patch actually makes BF2 widescreen as such, to me it just seems to zoom the field of view out further thus give the impression of seeing more of the playing field. The actual Aspect ration of builds etc does change does it? Nor does the HUD???


It adjusts the FOV and nothing else. The aspect ratio doesn't need modified. The HUD does stretch, however.

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PostPosted: 26 Mar 2008, 09:39 
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Which resolution do I need to put into the command line of the shortcut? The resolution I have set for windows? Or the resolution I have set in Battlefield 2?

My Widescreen maxes out at 1920x1200 in windows from what I understand is 16:10. But in battlefield 2, I have it set to 1600x1200 which is 16x10 also according to this site. Thats the highest resolution battlefield 2 will let me set.

Please explain, Im new to the Widescreen club.
Thanks alot for making this mod :)


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PostPosted: 27 Mar 2008, 12:50 
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Which resolution do I need to put into the command line of the shortcut? The resolution I have set for windows? Or the resolution I have set in Battlefield 2?

My Widescreen maxes out at 1920x1200 in windows from what I understand is 16:10. But in battlefield 2, I have it set to 1600x1200 which is 16x10 also according to this site. Thats the highest resolution battlefield 2 will let me set.

Please explain, Im new to the Widescreen club.
Thanks alot for making this mod :)


I suggest you search the forum for these questions. It has nothing to do with the great patcher Dope made ;)

1920x1200 = 16:10
1600x1200 = 4:3

Use the following for the shortcut:

C:Program FilesEA GAMESBattlefield 2BF2.exe" +menu 1 +widescreen 1 +szx 1920 +szy 1200


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PostPosted: 28 Mar 2008, 00:41 
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I had this problem too. But don't worry its an easy fix.

For some reason wsf.cfg doesn't contain the identity of the key for enabling the fixer, its just left blank. So make sure you have the entry


Hotkey=186


Happy widescreen!


Still wont work.


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PostPosted: 07 Apr 2008, 23:54 
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Hi all

Im new with widescreen! i see all the info about playing bf2 with wide screens and im having troubles to get it working on ranked servers.

I got a Samsung 226BW and trying to get it work in 1680x1050 60hrz

I used the widescreenfix and it works fine only in singleplayer mode
the ; key works fine too.

But when i join a rankedserver the game stops and im back on my desktop again.

I hope someone can help me out and tell me what i do wrong.

greetz Tuur who doesnt play bf2 for 3 days now :cry:


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PostPosted: 17 May 2008, 23:58 
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I'm using this with 1360x768 and it works great!
Real 16:9


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PostPosted: 05 Jun 2008, 19:48 
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Hi there,
With the new Battlefield 2142 , 1.50 patch, Widescreen fixer is not going to work :(

There will be any upgrade to make it work with the new patch?

I know DICE has say "we have fixed the widescreen resolution" but it's not true, maybe for me only? , But i have noticed that the fov in widescreen res, is wrong. I like much more the fix of this software.


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PostPosted: 06 Jun 2008, 15:59 
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Hi there,
With the new Battlefield 2142 , 1.50 patch, Widescreen fixer is not going to work :(

There will be any upgrade to make it work with the new patch?

I know DICE has say "we have fixed the widescreen resolution" but it's not true, maybe for me only? , But i have noticed that the fov in widescreen res, is wrong. I like much more the fix of this software.


hi, i agree with what was said


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PostPosted: 06 Jun 2008, 20:32 
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I'll be working on a v1.50 fix shortly.

The game does support and handle the FOV correctly, so I'm unsure of why people are complaining. Take screenshots and compare for yourselves. Make sure you add +widescreen 1 to your shortcut, too.

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PostPosted: 08 Jun 2008, 02:03 
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Uhm, you say that the fov is correct, but i have a bad feeling on my native res 1680x1050 (wide Samsung 22")

It seem like my soldier do not move smootly like was when i was using Widescreen fixer, and yes i 'm using the command line
"bf2142.exe +menu 1 +fullscreen 1 +widescreen 1"

But i do not feel that is the right way of play.

Well i cannot proof that with screen for now, because i'll have to reinstall another copy of battlefield 1.40 :(

And.. oh well there is one definitive reason that push me to write here to ask you to update :)

The fact is that with your software i can manage to play greatly also with non widescreen resolution like 1028x768 on my widescreen monitor.

In 1024x768 +Widescreen fixer, the game runs great and i can manage to reach higher FPS witout lower details.

In 1680x1050 , native res of my monitor, FPS drops badly and i have to lower the details.

That's why your software is SUPERB :) and we all beg to you to update it :)


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PostPosted: 08 Jun 2008, 16:51 
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Well, I will be updating it, but let me take this time to provide screenshots of what I mean.




Here's two images that are how BF2142 behaved prior to v1.5.
4:3
16:10
If you look at these two, you'll notice that you lose vertical and horizontal view area.

Here's two images that are how BF2142 behaves in v1.5.
4:3
16:10
As you can see, it scales horizontally with no loss of visual viewing area.


Now, these are just screenshots. They do not show movement or anything about how smooth you might move or zoom in.


But, don't worry, I'll be working on it very soon. :)

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PostPosted: 13 Jun 2008, 10:09 
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Please Dopefish , give me some good news soon, update the fixer :cry:


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PostPosted: 18 Jul 2008, 11:10 
Yeah we want news!


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PostPosted: 30 Jul 2008, 11:04 
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Bonjour!

Vivement la mise a jour :wink:

Question!
Sur un clavier français il faut appuyer quelle touche pour activer Widescreen Fixer ??

Good morning!

Deeply the update: wink:

Question!
On a keyboard french you have to press what button to activate Widescreen Set?


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PostPosted: 30 Jul 2008, 14:17 
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It is good :D

1280X960


1680-1050


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PostPosted: 31 Jul 2008, 13:25 
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I don't think Dope isn't really active anymore thanks to some twats on the forum...


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PostPosted: 31 Jul 2008, 13:48 
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Sorry I understood nothing has your answer


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PostPosted: 01 Aug 2008, 14:40 
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v1.50 Support Added

Sorry for the long delay in release. I had reinstalled Windows, moved my website around, and I was basically just heavily preoccupied with everything for awhile. Now that things have settled down, I had a chance to work on this and get it out.

Do not use +widescreen 1 if you intend to use this. Just use +szx and +szy to set your widescreen resolution, and then use this fix. The newer method is not implemented yet (I don't think it was PB-safe anyway, so there's no rush). I renamed the old method to "Safe" method for less confusion.

Enjoy.

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PostPosted: 07 Aug 2008, 02:03 
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v1.44.0 is out.

* Added support for Call of Duty 4 v1.7 MP.
* Call of Duty 4 v1.7 SP didn't change for the version you buy on Steam.
* Added support for retail (boxed version) Call of Duty 4 v1.7 SP. If one option doesn't work for you, try the other.

http://blog.imk.cx/2008/08/06/widescreen-fixer-v1440-released-call-of-duty-4-v17-added/

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PostPosted: 07 Aug 2008, 02:44 
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Long overdue post here. Just wanted to drop you a line, dopefish, and says thanks for your awesome tool. I've only used it with BF2, but it works great.

How in the world do you do what you? I'm no programmer or developer, but I find it fascinating that you can produce a simple tool that modifies a game's FOV on the fly. Would you be interested in sharing a brief summary of your method, in layman's terms, of course. ;)

One more thing: why in the world hasn't a studio hired guys like you and Racer_S to implement proper widescreen support in their games?

edit
...or maybe you do work in game development and I just don't know it.

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PostPosted: 07 Aug 2008, 13:32 
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I don't think there's any way I could possibly explain how it works in layman's terms. :) It's very... complicated. I guess a way to explain how it works is that when you start up a game, it loads itself into memory. I simply modify the memory that's in use. There's a lot more to it than that and it's not just a simple modification; I actually write some of my own code into memory.

As for working for a game company, I'm open to anything. ;) I've never applied anywhere, but if a good offer shows up, who knows.

Anyway, thanks for appreciating the tool. :)

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PostPosted: 07 Aug 2008, 18:33 
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I figured your Kung Fu would be too advanced for an unschooled fighter like me. ;) :) Let me just get to the appropriate response...

:bowdown


...and thanks again!

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PostPosted: 10 Aug 2008, 19:43 
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v1.45 released.

* I have not had EB test this version. Use at your own risk.
* Added a Hotkeys.txt which will help you reassign the key.
* Added 3 x 16:10 to the list. (3 x 16:10 and higher WILL need tested.)

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PostPosted: 11 Aug 2008, 19:21 
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Ive installed vista64 and cant find wsf.ini

I cant therefore modify my hotkey because my keyboard is spanish and has a different layout.


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PostPosted: 12 Aug 2008, 05:47 
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wsf.ini will be in the same directory as WidescreenFixer.exe

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PostPosted: 15 Aug 2008, 01:38 
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Its not there... ive sarched in the entire drive and cant find it.


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PostPosted: 29 Aug 2008, 12:53 
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yes, BF2142 1.5 accept widescreens, just editing the BF2142 shortcut:
add: +widescreen 1 +szx 1920 +szy 1080

nothing else to do, and it works fine!

look at my screenshot:


or, if it doesn't work:
http://www.hiboox.fr/go/images/jeu-video/bf2142-comparatif-widescreen,5998dcd0cb7346c571b1365635d5d493.jpg.html

now, we need you, dear dopefish, to make it works on 3x 10:16!

we'd like to play BF2142 on maxtor triplehead2go, but we need
dopefish to make this dream comes true!

arnaud, from france.


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PostPosted: 30 Aug 2008, 03:14 
So what's the result of using this tool, having the image NOT cropped like it does when playing in widescreen with what the game offers itself?

edit: I don't understand what does the "3x " mean.


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So what's the result of using this tool, having the image NOT cropped like it does when playing in widescreen with what the game offers itself?

edit: I don't understand what does the "3x " mean.
Yes, the image will be expanded, not cropped.

By "3x " he means having the game support resolutions with three monitors running off of a Matrox Triplehead2Go.


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PostPosted: 30 Aug 2008, 19:24 
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I know v1.5 added support for widescreen without the need for my tool. This is why I recommend not using +widescreen 1 when using the tool with v1.5. There were a lot of requests by people to add support for v1.5 of the game. I don't exactly know why, but I went ahead and added it.

If the game works fine for you with +widescreen 1, then you don't need to use the tool anymore.

As for triplehead aspect ratios, the game engine does not seem to handle such wide aspect ratios well at all. Objects disappear and the rendering distance cuts off dramatically, eventually the whole screen gets flipped upside down.

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PostPosted: 03 Sep 2008, 16:11 
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i just need to ask a simple stupid question

does triplehead work with BF2, WinXP and the widescreenfixer properly together - and not getting you banned by PB?


thx


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PostPosted: 27 Sep 2008, 01:06 
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As for triplehead aspect ratios, the game engine does not seem to handle such wide aspect ratios well at all. Objects disappear and the rendering distance cuts off dramatically, eventually the whole screen gets flipped upside down.


Mmmm Dope: I have tried TH2GO over two monitor getting 2560x1024 without problems. Objects dont disappear and I think FOV is correct at this res.

Take a look:

First jpg is on 1920x1080 16:9 and second jpg is 2560x1024 10:4.
I think 2560x1024 is a limit to game engine.




Regards


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PostPosted: 02 Oct 2008, 16:44 
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Do you think it's possible to use 3 monitors, using TH2Go with a 2560x1024 res? (3x855x1024) the aspect ratio may be wrong, but do the TH2Go accept this solution? (sorry for my "average french-english")


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PostPosted: 02 Oct 2008, 17:43 
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I dont think so.

I have done too many tests on bf2142 patch 1.50 and the biggest res playable is 2560x1024 over two monitors in TH2GO.

Three monitors with TH2GO res are unplayable in this game by a bad game engine.

When aspect ratio is bigger than 2.5 (10:4) objects dissapear.

To aim in two monitors is very complicated. I know. :( :(


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PostPosted: 07 Oct 2008, 00:30 
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Yeah. You can go up to a certain aspect ratio and everything will be fine. Once you start getting into three monitors, though, things become really awkward. That's why I just left support out entirely for it.

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PostPosted: 09 Nov 2008, 11:27 
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v1.46.0 released!


Changes:

* I have not had EB test this version. Use at your own risk.
* Added support for Call of Duty: World at War BETA
* Added support for Call of Duty: World at War v1.0 (Single-Player)
* Added support for Call of Duty: World at War v1.0 (Multi-Player)
* Shortened Single-Player and Multi-Player to SP and MP.



Test it out, let me know how it goes, feel free to donate to show appreciation. :)

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PostPosted: 11 Jan 2009, 01:23 
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I just released v1.46.1. The list of changes are below:

[list]
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Added support for Call of Duty: World at War v1.1 (Multi-Player)[/*:m]
[*]Added a new method for Call of Duty 4: Modern Warfare that might let it work online. THERE IS NO GUARANTEE AND YOU TEST THIS AT YOUR OWN RISK.[/*:m]
[*]Added support for 17:10 (1024x600)[/*:m]
[*]Due to adding support for 17:10, I discovered a bug using 3 x 16:9 with BioShock.[/*:m][/list:u]


Donations are highly appreciated. :)
http://imk.cx/pc/widescreenfixer/


Note:
Even though it says 17:10, the actual aspect ratio used is 128:75.

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PostPosted: 13 Jan 2009, 21:18 
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I just released v1.46.2. The list of changes are below:

[list]
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Changed two >= to ==; oops. This fix lets Call of Duty: World at War work correctly.[/*:m]
[*]Changed "Field of View Value" to "Value" since some games are aspect-ratio modifications instead of field of view.[/*:m][/list:u]


Donations are highly appreciated. :)
http://imk.cx/pc/widescreenfixer/

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Might be a longshot but anychance of you adding support for Brothers in arms hells highway as the FOV is horrid. it seems very similar to bioshocks original release FOV ie Zoomed to heck .


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Dopefish,

I just dropped a line over at Even Balance to see whether we could begin to formalize your work.

I hope I haven't offended you, and I do not want you to think that I am trying to speak for you, it's just that the work you are doing is legitimate, and there is no reason why it shouldn't be recognized as such.

I will be purchasing a DTHtG soon, and since my clan is pretty much into only the CoD series, IL-2 Sturm and the odd auto racing game the DTHtG offers a lot of promise. Just pisses me off to think that I shouldn't be allowed to use the hardware that I (will) own because some idiot with authority thinks your elegant solution to a very real problem is of questionable integrity.

I will close by saying thank you for all your hard work. It is very much appreciated. Going drop a coin or two in your hat.

BTW, and I mention this only so you have some sort of idea of who I am. I'm a 39 year old former US Marine, and now work for General Dynamics. I am not some kid on a rant, even though the occasional kid on a rant can do a lot good things ;~) .

Keep up the good work & thanks again... :D


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PostPosted: 19 Jan 2009, 08:22 
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Dopefish,

I just dropped a line over at Even Balance to see whether we could begin to formalize your work.

I hope I haven't offended you, and I do not want you to think that I am trying to speak for you, it's just that the work you are doing is legitimate, and there is no reason why it shouldn't be recognized as such.

I will be purchasing a DTHtG soon, and since my clan is pretty much into only the CoD series, IL-2 Sturm and the odd auto racing game the DTHtG offers a lot of promise. Just pisses me off to think that I shouldn't be allowed to use the hardware that I (will) own because some idiot with authority thinks your elegant solution to a very real problem is of questionable integrity.

I will close by saying thank you for all your hard work. It is very much appreciated. Going drop a coin or two in your hat.

BTW, and I mention this only so you have some sort of idea of who I am. I'm a 39 year old former US Marine, and now work for General Dynamics. I am not some kid on a rant, even though the occasional kid on a rant can do a lot good things ;~) .

Keep up the good work & thanks again... :D


Thanks! :)

I'm all for trying to get this stuff allowed. I've dealt with both EA and EvenBalance when it came to the Battlefield series and they unofficially allow it. I haven't had much luck dealing with Infinity Ward and I haven't tried to contact Treyarch yet. One might argue that it does give you a big advantage with three monitors because of how much more you can see, but the rest you can see is just for perspective. It's not going to make you a better player.

Anyway, there are naturally a lot of people that would have to work this stuff out. It would have to be approved with the developers, publishers, EvenBalance, etc. Then they would have to unofficially allow it so that they don't have to provide any support for it. There's a lot involved and I can understand if they don't want to get involved, but any little bit towards allowing it helps. :)

Thanks, again.

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One might argue that it does give you a big advantage with three monitors because of how much more you can see, but the rest you can see is just for perspective.


That goes for any sport though. The people arguing such are to put it bluntly plain retarded.

In racing you spend more money, you get a better car.
In hockey you spend more money, you get a better stick and skates.
In Skiing you spend more money, you get better skis.
In gaming, you spend more money, you can get better monitors and better performance.


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PostPosted: 07 Feb 2009, 10:53 
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1.46.5
I have not had EB test this version. Use at your own risk.
Added support for Call of Duty: World at War v1.2 (Multi-Player)

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PostPosted: 09 Feb 2009, 00:33 
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1.46.8:
* I have not had EB test this version. Use at your own risk.
* Added support for Call of Duty: World at War v1.1 (Single-Player)
* Added support for Call of Duty: World at War v1.2 (Single-Player)

http://imk.cx/pc/widescreenfixer/

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PostPosted: 05 Mar 2009, 13:58 
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[list]
v1.47.0 Released:
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Added support for Call of Duty: World at War v1.3 (Multi-Player)[/*:m][/list:u]

Not sure if I mentioned this before but you don't need to set the in-game aspect ratio of Call of Duty 4 to 4:3 anymore.

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PostPosted: 06 Mar 2009, 17:01 
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Hotkey=186

took some reading this thread to find out this is "ü" on a german keyboard (qwertz) layout opposed to "ö" which would be the key I usually press to produce ";" assuming qwerty layout.

Anyways, what does 186 stand for? Not ascii, nor anything I can imagine :? Just asking if I wanted to change the key to anything else.

Thanks in advance and thanks again for this nice little program.


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PostPosted: 06 Mar 2009, 18:58 
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There's a text file included that should help understand the key layout. :)

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PostPosted: 21 Mar 2009, 07:38 
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1.47.2
I have not had EB test this version. Use at your own risk.
Added support for Call of Duty: World at War v1.3 (Single-Player)

http://imk.cx/pc/widescreenfixer/

Enjoy.

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PostPosted: 10 Apr 2009, 22:43 
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Widescreen Fixer v1.48.0:
[list]
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Added support for Call of Duty: World at War v1.4 (Multi-Player)[/*:m]
[*]Added support for Unreal Tournament III v1.1 (Dark Walker is buggy)[/*:m][/list:u]


http://imk.cx/pc/widescreenfixer/

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PostPosted: 19 Apr 2009, 03:05 
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Widescreen Fixer v1.48.1:
[list]
[*]I have not had EB test this version. Use at your own risk.[/*:m]
[*]Added support for Call of Duty: World at War v1.4 (Single-Player)[/*:m]
[*]Renamed CoD4 MP 1.7 from New to Safe.[/*:m][/list:u]


http://imk.cx/pc/widescreenfixer/

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PostPosted: 19 Apr 2009, 18:02 
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Good Day to all! I am new to this site and forum.

I have a Westinghouse L1916HW 19" widescreen that natively runs 1680x1050@60hz.

Star Wars Battlefront 2 plays at this resolution by in-game selection, but I want to play BF2 (have ver 1.41: 1.1.2965-797.0). On my Gateway laptop (17.5" WS), I can select 1440 resolution and BF2 runs fine and looks great.

On my desktop with the Westinghouse, I can only select 1280x960 from in-game and the CMD line changes did not work. It didn't appear to do anything.

Using WS Fixer 1.32 from this thread likewise appeared to have no effect at all

Also modding the video.com file to either 1680x1050 or 1440 resolution causes a CTD when I log into my profile. The game runs fine at 1280 res until that point. Basicly: start game, intro videos, welcome/login screen, login, then CTD. The screen goes black like the game is trying to switch res just before CTD. Change the video.com file back to 1280 and the game runs fine.

I upgraded my computer in March to this:

Raidmax Smilodon Gaming Case (500w PSU) (new)
Gigabyte GA-EP43-UD3L Mainboard (new)
4GB Ram (new)
Intel E5200 Dual Core @2.5MHz (new)
Nvidia 9800GT 512RAM PCI-E (new)
WD Raptor WD740GD SATA 10K RPM (existing)
Windows XP SP-3 (existing)
SB X-Fi PCI audio (existing)

This is a fresh install of the OS and all programs. All hardware are using the latest drivers/updates available from the web as of last month.

I know this rig is not the best in terms of the latest components, but I came up from a P-4 AGP machine.

Any advice/help would be greatly appreciated. My son has my older hardware and is running BF2 at 1280x1024 (native) on a MultiSync LCD1970GX (non-WS) on a tiny 40GB ide drive and his game looks better than mine.


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PostPosted: 19 Apr 2009, 20:53 
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Good Day to all! I am new to this site and forum.

I have a Westinghouse L1916HW 19" widescreen that natively runs 1680x1050@60hz.

Star Wars Battlefront 2 plays at this resolution by in-game selection, but I want to play BF2 (have ver 1.41: 1.1.2965-797.0). On my Gateway laptop (17.5" WS), I can select 1440 resolution and BF2 runs fine and looks great.

On my desktop with the Westinghouse, I can only select 1280x960 from in-game and the CMD line changes did not work. It didn't appear to do anything.

Using WS Fixer 1.32 from this thread likewise appeared to have no effect at all

Also modding the video.com file to either 1680x1050 or 1440 resolution causes a CTD when I log into my profile. The game runs fine at 1280 res until that point. Basicly: start game, intro videos, welcome/login screen, login, then CTD. The screen goes black like the game is trying to switch res just before CTD. Change the video.com file back to 1280 and the game runs fine.

I upgraded my computer in March to this:

Raidmax Smilodon Gaming Case (500w PSU) (new)
Gigabyte GA-EP43-UD3L Mainboard (new)
4GB Ram (new)
Intel E5200 Dual Core @2.5MHz (new)
Nvidia 9800GT 512RAM PCI-E (new)
WD Raptor WD740GD SATA 10K RPM (existing)
Windows XP SP-3 (existing)
SB X-Fi PCI audio (existing)

This is a fresh install of the OS and all programs. All hardware are using the latest drivers/updates available from the web as of last month.

I know this rig is not the best in terms of the latest components, but I came up from a P-4 AGP machine.

Any advice/help would be greatly appreciated. My son has my older hardware and is running BF2 at 1280x1024 (native) on a MultiSync LCD1970GX (non-WS) on a tiny 40GB ide drive and his game looks better than mine.

:welcome

Just to clarify, you are having problems with Battlefield 2, correct? Are you also having issues with Star Wars Battlefront 2?

Does BF2 run correctly in windowed mode? (instructions here: http://www.genadmission.com/windowed.html)

The command line I used on my old WS monitor looked like this:
Code:
BF2.exe +szx 1440 +szy 900 +menu 1 +widescreen 1

Is this the syntax you tried?

It might be best to uninstall BF2 and start clean if you are getting CTDs just by editing the video.con file. Do I understand correctly that the game will run OK if you do not edit this file?

Would a mod split this off into a support thread, please? I think this issue goes beyond the fixer program.

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PostPosted: 20 Apr 2009, 02:34 
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:welcome

Just to clarify, you are having problems with Battlefield 2, correct? Are you also having issues with Star Wars Battlefront 2?

Does BF2 run correctly in windowed mode? (instructions here: http://www.genadmission.com/windowed.html)

The command line I used on my old WS monitor looked like this:
Code:
BF2.exe +szx 1440 +szy 900 +menu 1 +widescreen 1

Is this the syntax you tried?

It might be best to uninstall BF2 and start clean if you are getting CTDs just by editing the video.con file. Do I understand correctly that the game will run OK if you do not edit this file?

Would a mod split this off into a support thread, please? I think this issue goes beyond the fixer program.


Thank You for the welcome.

#1: Yes, the probem is with Battlefield 2, Battlefront 2 runs well with no issues and allows me to choose 1680 x 1050 from the in-game menu.

#2 When I ran it in windowed mode, it defaulted to full screen but offset By this I mean it is in a window but imagine if you manually maximize a window and then drag it 1-inch to the right and 1-inch down. Some of the window is no longer visible. That is how it looked. I could not "drag" the window over and could not manually change its size. It was like it was frozen in place. I chose a map with no one on it and it loaded fine, but since I couldn't see the "Join Game" button, I couldn't click on it to enter the map and see if the controls worked. I could only right click on the taskbar icon and select "close" and it shut down immediately without pause.

#3 My command line looked like this:
BF2.exe +menu 1 +widescreen 1 +szx 1680 +szy 1050
I reversed it to match yours and it did not seem to make a difference.

#4: Yes, my game CTD's when loggin into my profile if I edit the video.con file apparently to anything higher than 1280x9??. If I leave it alone, the game runs fine.

I took screen shots of Karkand using the modded shortcut and the standard shortcut. The difference between the two pictures appears to be the aspect ratio is sightly wider on the modded S.S., but the image quality appears to be the same even though one should be 1680x1050 versus 1280x960.

Regards,

GSXRMan


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PostPosted: 22 Jul 2009, 06:44 
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Widescreen Fixer v1.49.0 has been released.

1.49.0:
* I have not had EB test this version. Use at your own risk.
* Added support for Call of Duty: World at War v1.5 (Single-Player)
* Added support for Call of Duty: World at War v1.5 (Multi-Player)

1.48.5 (Never released):
* I have not had EB test this version. Use at your own risk.
* Added in checks for FOVs of 1.0, 1.2, 1.3, 1.4 for Battlefield 2. This will hopefully allow mods like Forgotten Hope to be used with correct field of views. Note that this may mess with default game settings with Battlefield 2. If you come across any problems while playing Battlefield 2 regularly, let me know ASAP so I can fix it.


Official site here:
http://imk.cx/pc/widescreenfixer/

Donations appreciated.



Enjoy. :)

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PostPosted: 01 Sep 2009, 01:23 
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Widescreen Fixer v1.50.0 Released.


* I have not had EB test this version. Use at your own risk.
* Added support for Darkest of Days Demo
* Readded UT3 1.1 to the menu; it was accidentally bumped off in the last release

http://imk.cx/pc/widescreenfixer/

Donations appreciated. :)

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PostPosted: 01 Sep 2009, 07:44 
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I missed that you have added support for UT3. Are the surround resolutions still limited in terms of FOV (something like 130 I think), or have you found a way around this?

Either way, excellent work!

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PostPosted: 01 Sep 2009, 08:36 
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It works okay. The main problem is that guns are still clipped off and the FOV in vehicles can get a little wacky at times (I think just the Dark Walker but maybe others). It also only works for v1.1 at the moment.

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PostPosted: 03 Sep 2009, 04:27 
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How do I get Widescreen Fixer to Work on Windows 7 64 Bit?

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PostPosted: 03 Sep 2009, 18:35 
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It should just work. I use Windows 7 x64 and it works here.

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PostPosted: 04 Sep 2009, 17:22 
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It should just work. I use Windows 7 x64 and it works here.
I've been trying to get it to enable in CoD4 with no luck. What do I have to do to enable the aspect change? I have it set to the right patch and am running it in administrator mode.

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PostPosted: 04 Sep 2009, 19:12 
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For MP/SP? There's two choices for SP, one covers 1.2-1.7, and the other covers specific versions. (There was a difference between the Steam and retail versions).

For MP, choose the one labeled Safe.

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PostPosted: 04 Sep 2009, 20:33 
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For MP/SP? There's two choices for SP, one covers 1.2-1.7, and the other covers specific versions. (There was a difference between the Steam and retail versions).

For MP, choose the one labeled Safe.

Dope, I am also using W7 x64 and it doesn't work for me. Did you run the installer in any special compatibility modes? I did it in compatibility for XP SP2.

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Do changes need to be made to support Battlefield 2's v1.5 update?

v1.5 does support 16x9 and 16x10 correctly but no other ARs.
Also the HUD is stretched.


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PostPosted: 06 Sep 2009, 04:56 
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I'll be working on a fix for 1.5.

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PostPosted: 06 Sep 2009, 07:10 
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Thanks! A 1.5 BF2 version of the Widescreen Fixer would be AWESOME.

The new patch screwed so many things up...


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Thanks dopefish.
I didn't have much opportunity to test your fixer before 1.5, but should it take care of the stretched HUD?


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PostPosted: 06 Sep 2009, 14:58 
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No.

I haven't been able to fix the HUD stretching. It's something that could only be done internally probably.

However, when I do the FOV fix for 1.5, I'll look into seeing what can be done about the HUD again.

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Widescreen Fixer v1.51.0 has been released.

1.51.0:
* I have not had EB test this version. Use at your own risk.
* Added support for Call of Duty: World at War v1.6 (Single-Player)
* Added support for Call of Duty: World at War v1.6 (Multi-Player)

Official site here:
http://imk.cx/pc/widescreenfixer/

Donations appreciated.



Enjoy. :)

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Widescreen Fixer v1.55.0 has been released.

Changes:
* I have not had EB test this version. Use at your own risk.
* Cleaned up code internally
* Removed old game versions from the list in an effort to clean it up. If you use the old versions of games, you can use an older version of this application since the code for the old version of the game has not changed.
* Added support for Battlefield 2 v1.50

Official site here:
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Donations appreciated.



Enjoy. :)

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Widescreen Fixer v1.60.0 Released
* Added support for Wolfenstein SP


Official site and download here:
http://imk.cx/pc/widescreenfixer/


Donations appreciated.


Enjoy. :)





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PostPosted: 27 Sep 2009, 14:42 
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Will you release support for eyefinity aspects?

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They have different aspect ratios? I don't know much about the product so I'm not sure what it's capable of.

If you can provide a list of aspect ratios, I can add in support.

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PostPosted: 28 Sep 2009, 18:54 
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That's definitely Vert-, I play Majesty 2 myself though on 1280x1024 and that screenshots looks really zoomed in.


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They have different aspect ratios? I don't know much about the product so I'm not sure what it's capable of.

If you can provide a list of aspect ratios, I can add in support.


Well it all depends on resolution:

We all know about 3x16:9 and 3x16:10. When you add another stack it become way different for vertical FOV and if someone were to use 4 projectors or 5 monitors in a line.

So

16:10 Monitors

4320 x 1800 = 12:5 Aspect Ratio - 3x2 1440x900 Monitors
5760 x 2400 = 12:5 Aspect Ratio - 3x2 1920x1200 Monitors
5040 x 2100 = 12:5 Aspect Ratio - 3x2 1680x1050 Monitors
7680 x 1200 = 16:5 Aspect Ratio - 4x1 1920x1200 Monitors
9600 x 1200 = 8:1 Aspect Ratio - 5x1 1920x1200 Monitors *
11520 x 1200 = 48:5 Aspect Ratio - 6x1 1920x1200 Monitors*
3600 x 1920 = 15:8 Aspect Ratio - 3x1 1920x1200 Portrait Monitors
4800 x 1920 = 5:2 Aspect Ratio - 4x1 1920x1200 Portrait Monitors
6000 x 1920 = 25:8 Aspect Ratio - 5x1 1920x1200 Portrait Monitors
7200 x 1920 = 15:4 Aspect Ratio - 6x1 1920x1200 Portrait Monitors

16:9 Monitors

5760 x 2160 = 24:9 Aspect Ratio 3x2 1920x1080 Monitors
7680 x 1080 = 64:9 Aspect Ratio 4x1 1920x1080 Monitors
9600 x 1080 = 80:9 Aspect Ratio 5x1 1920x1080 Monitors*
11520 x 1080 = 32:3 Aspect Ratio 6x1 1920x1080 Monitors*
3240 x 1920 = 27:16 Aspect Ration 3x1 1920x1080 Portrait Monitors
4320 x 1920 = 9:4 Aspect Ration 4x1 1920x1080 Portrait Monitors
5400 x 1920 = 45:16 Aspect Ration 5x1 1920x1080 Portrait Monitors
6480 x 1920 = 27:8 Aspect Ration 6x1 1920x1080 Portrait Monitors

4:3 Monitors

3072 x 1536 = 2:1 Aspect Ration 3x2 1024x768 Monitors
4096 x 768 = 16:3 Aspect Ration 4x1 1024x768 Monitors
5120 x 768 = 20:3 Aspect Ration 5x1 1024x768 Monitors
6144 x 768 = 8:1 Aspect Ration 6x1 1024x768 Monitors

5:4 Monitors

3840x2048 = 15:8 Aspect Ratio - 3x2 1280x1024 Monitors
7680x1024 = 10:1 Aspect Ration - 6x1 1280x1024 Monitors
6400x1024 = 25:3 Aspect Ration - 5x1 1280x1024 Monitors
5120x1024 = 20:3 Aspect Ration - 4x1 1280x1024 Monitors

EDIT: I will add more as I think of them, I might be willing to calculate the multi-card setups, but until then here ya go.

*I'm aware that these resolutions wont work well with games, i was using there numbers for aspect ration calculation.

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Looks like it supports almost everything under the sun, huh? Hopefully it won't be too hard just to add support for people to pick their own aspect ratios (perhaps auto calculate it by typing in the resolution?).


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PostPosted: 29 Sep 2009, 01:32 
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Looks like it supports almost everything under the sun, huh? Hopefully it won't be too hard just to add support for people to pick their own aspect ratios (perhaps auto calculate it by typing in the resolution?).
my thoughts exactly, or else there's a lot of additions dopefish is going to need to make.

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PostPosted: 29 Sep 2009, 02:09 
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Yeah. :shock:

I'll... have to... do something.

I want to make it simple for users to just select an aspect-ratio, but advanced options would be nice with that many choices.

I really don't think the update slider is needed anymore since it's really only used by Battlefield 2/2142. I could just hardcode the optimal update rate for games and use that slider for aspect-ratio selection instead. It would be cleaner than a huge combo box.

When I have a moment I'll do just that and post some screens for a yay or nay. ;)

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PostPosted: 29 Sep 2009, 22:43 
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Yeah. :shock:

I'll... have to... do something.

I want to make it simple for users to just select an aspect-ratio, but advanced options would be nice with that many choices.

I really don't think the update slider is needed anymore since it's really only used by Battlefield 2/2142. I could just hardcode the optimal update rate for games and use that slider for aspect-ratio selection instead. It would be cleaner than a huge combo box.

When I have a moment I'll do just that and post some screens for a yay or nay. ;)


Awesome, this might also be better for you because of eyefinity there are some wacky aspect ratios that can be made as there can be up to 4 cards. that's 24 monitors.

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PostPosted: 04 Oct 2009, 09:30 
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Hi dopefish, does your tool support 1600x900 widescreen resolution?

In its official site, it does support 16:9 but 1600x900 resolution is not included.

Below is from official site (http://imk.cx/pc/widescreenfixer/):

Here is a list of common resolutions and their aspect ratios.

* 640x480 = 4:3
* 720x480 = 15:10
* 720x576 = 5:4
* 800x600 = 4:3
* 848x480 = 16:9
* 960x600 = 16:10
* 1024x600 = 17:10
* 1024x768 = 4:3
* 1152x864 = 4:3
* 1280x720 = 16:9
* 1280x768 = 15:9
* 1280x800 = 16:10
* 1280x960 = 4:3
* 1280x1024 = 5:4
* 1360x768 = 16:9
* 1440x900 = 16:10
* 1680x1050 = 16:10
* 1920x1080 = 16:9
* 1920x1200 = 16:10

So, does your tool support 1600x900 widescreen resolution?

Thanks.


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PostPosted: 04 Oct 2009, 09:51 
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You don't actually set the resolution with the tool. You simply pick the aspect-ratio. So if you use 1600x900, then just choose the 16:9 option.

It's up to you to set the resolution of the game.

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PostPosted: 11 Oct 2009, 18:19 
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have added this to the solution page


Spam B&.


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PostPosted: 26 Oct 2009, 20:31 
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Hey dopefish, can you take a look at Section 8? It's UE3 based so it can have it's FOV changed. It can be done in console, but every time I zoom in or go into 3rd person mode the FOV changes back. It's annoying having to constantly enter the console and change the fov and makes the game a chore to play. Can you see if you can constantly update the FOV on Section 8?

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PostPosted: 04 Nov 2009, 13:50 
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Dopefish would you be able to add the ultra widescreen aspect ratios for BF2? The older version of widescreen fixer had these for BF 1.41 but the version supporting BF2 1.5 no longer list these.

Would love to run 3 x 16:10 ultra wide for my eyefinity setup :P

Thanks


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PostPosted: 06 Nov 2009, 21:54 
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Dope, this may have been asked and answered elsewhere, and if so I apologize buddy, but I was wondering if your Fixer is OS agnostic.

Reason I ask is because it looks like there will never be another Powerdesk put out by Matrox that is Vista compatible, other than the almighty "beta" of some, I don't know, 12 months ago, which will only work with NVidia driver 182.50.

Well, I have the PC demo of L4D2 and it actually floats a pop-up when I try to start the game that tells me that my graphx drivers are too old. Won't work. And the new one by Futuremark, "Shattered Horizons" is only DX10 and up compatible, etc ad nauseum.

So, since Matrox recently offered up it's intial WHQL approved W7 DTH2Go drivers, I think I am going to have to bite the bullet and drop Vista and move on to 7.

I figure that since your Fixer works with Vista, it'll work with 7 (64 bit both), but I want to ask to make sure. BTW, I looked at both your sites, and couldn't find reference to W7 anywhere :?: .

Thanks for any light you can shine on this for me.... :)


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PostPosted: 06 Nov 2009, 23:39 
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.... recently offered up it's intial WHQL approved W7 DTH2Go drivers, I think I am going to have to bite the bullet and drop Vista and move on to 7.

I figure that since your Fixer works with Vista, it'll work with 7 (64 bit both), ....
in short, it works fine with windows 7. I've been using it since win 7 came out.

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PostPosted: 13 Nov 2009, 07:20 
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Hey dopefish, can you take a look at Section 8? It's UE3 based so it can have it's FOV changed. It can be done in console, but every time I zoom in or go into 3rd person mode the FOV changes back. It's annoying having to constantly enter the console and change the fov and makes the game a chore to play. Can you see if you can constantly update the FOV on Section 8?


Section 8 is UE3-based and UE3 is my arch enemy. :( If I buy the game, I can try to work on a fix for it, but there's no guarantee, sorry.


Dopefish would you be able to add the ultra widescreen aspect ratios for BF2? The older version of widescreen fixer had these for BF 1.41 but the version supporting BF2 1.5 no longer list these.

Would love to run 3 x 16:10 ultra wide for my eyefinity setup :P

Thanks


Every time I try to add support surround, the engine breaks. It's nothing I can fix as it's a limitation of the engine itself. Even the official patch had problems with objects disappearing and so on.


Dope, this may have been asked and answered elsewhere, and if so I apologize buddy, but I was wondering if your Fixer is OS agnostic.


It should work in any Windows XP or newer.

There is a problem with the titlebar causing all the items to be shifted off the screen, though. This only happens if you use a larger titlebar font than what's default in Windows. Ibrin pointed this out to me, and I know how to fix it, I just haven't yet. I will soon. :)

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PostPosted: 13 Nov 2009, 07:22 
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v1.62.0 released.

* I have not had EB or whatever Infinity Ward uses to test this version. Use at your own risk.

* Added support for Call of Duty: Modern Warfare 2 (SP and MP) (Thanks, Mach1.9pants)

http://imk.cx/pc/widescreenfixer/

Enjoy.

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PostPosted: 13 Nov 2009, 19:50 
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v1.62.0 released.

* I have not had EB or whatever Infinity Ward uses to test this version. Use at your own risk.

* Added support for Call of Duty: Modern Warfare 2 (SP and MP) (Thanks, Mach1.9pants)

http://imk.cx/pc/widescreenfixer/

Enjoy.


Awesome, thanks a lot dopefish ! :P


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PostPosted: 18 Nov 2009, 08:51 
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v1.63.0 Released:

* I have not had EB or whatever Infinity Ward uses to test this version. Use at your own risk.
* Added support for Call of Duty: Modern Warfare 2 v1.1 (SP and MP)
* Added aspect-ratios for 2 monitors, as well as cinema aspect-ratio.

http://imk.cx/pc/widescreenfixer/

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PostPosted: 18 Nov 2009, 14:10 
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I've made this a sticky...I'm not sure why it wasn't before, I thought it already was! 8)

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PostPosted: 18 Nov 2009, 15:29 
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Sweet Thanks


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PostPosted: 18 Nov 2009, 17:25 
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Dopefish is on TV :)
http://www.pcper.com/article.php?aid=820
(somewhere at the end of the video)


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PostPosted: 18 Nov 2009, 23:07 
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What i really need to do is get my FOV setting at 80. Default is 65 in MW2. How do i do this? The Fixer just seems to "stretch" the default image to fit my 16:10 22" LCD monitor...this actually results in my seeing LESS of the game....which isnt what i need...i need to see MORE....any suggestions?


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PostPosted: 19 Nov 2009, 03:09 
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What i really need to do is get my FOV setting at 80. Default is 65 in MW2. How do i do this? The Fixer just seems to "stretch" the default image to fit my 16:10 22" LCD monitor...this actually results in my seeing LESS of the game....which isnt what i need...i need to see MORE....any suggestions?


You don't need the Widescreen Fixer. It only helps for non 4:3, 16:10 and 16:9 monitors in MW2. http://www.widescreengamingforum.com/node/11504#comment-199019 That is what you want.


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PostPosted: 19 Nov 2009, 10:28 
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Hello Dopefish,
It's been a while since we last spoke, I'm glad to see you are working on new games.
I have one question about MW2. What combination of keys do I use to initiate the fixer? With COD4, it was ctrl + :, but this doesn't work with my MW2. Any suggestions?


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PostPosted: 19 Nov 2009, 18:48 
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The default is semi-colon.

You can change the key by editing the .ini file that Widescreen Fixer creates. The readme has some more detail on how to do this.

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PostPosted: 20 Nov 2009, 10:19 
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Any update for Wolfenstein 1.11 in sight ?


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PostPosted: 20 Nov 2009, 18:21 
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Any update for Wolfenstein 1.11 in sight ?


How 'bout Mirror's Edge? I still haven't finished that game and it would be nice to play it in a proper FOV.


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PostPosted: 20 Nov 2009, 21:23 
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Any update for Wolfenstein 1.11 in sight ?


I didn't know there was a new version. I'll update and work on that tonight.




How 'bout Mirror's Edge? I still haven't finished that game and it would be nice to play it in a proper FOV.


I thought Mirror's Edge worked fine? I don't remember. Either way, it's a UE3-based game, which I tend to have difficulty with.

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PostPosted: 20 Nov 2009, 23:58 
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v1.65.0 is live
[list]
[*]I have not had EB or whatever Infinity Ward uses to test this version. Use at your own risk.[/*:m]
[*]Added support for Wolfenstein v1.11[/*:m]
[*]Added support for Call of Duty: Modern Warfare 2 v1.0.168 (I'm just going to use the reported version in the game since there's no actual point releases)[/*:m][/list:u]

It can be downloaded here as usual:
http://imk.cx/pc/widescreenfixer/

Enjoy.

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PostPosted: 21 Nov 2009, 12:51 
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Great ! Thanks. Now I just have to figure out why Firefox crashes each time I attempt donation :P


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Great ! Thanks. Now I just have to figure out why Firefox crashes each time I attempt donation :P


:shock:

Well, you could always try updating to the latest beta of Firefox, complete with Aero Peek and other Windows 7 integrations. :P

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PostPosted: 24 Nov 2009, 22:49 
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I downloaded the widescreen fixer.

i followed the instruction and its not working


is it possible to run Dual screen Dell 2408wfp and ATI Radeon 4890 for COD:MW2 ?

i open up widescreenfixer and selected 2x 16:10

and loaded COD:MW2 sp, and its just running on ONE screen

how to make it run 2x?

sorry for a newbie question, but some help is much appreciated :)


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PostPosted: 24 Nov 2009, 23:24 
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I guess it is because the game has been patched again. As the patches generally change the memory values the fixer has to be redone for each patch, hint hint DopeFish ;)

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I guess it is because the game has been patched again. As the patches generally change the memory values the fixer has to be redone for each patch, hint hint DopeFish ;)


1.65 still works on the COD MW2 update (v1.0.169).
I ran it today (Multi-Player) about 4 hours ago.


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I downloaded the widescreen fixer.

i followed the instruction and its not working


is it possible to run Dual screen Dell 2408wfp and ATI Radeon 4890 for COD:MW2 ?

i open up widescreenfixer and selected 2x 16:10

and loaded COD:MW2 sp, and its just running on ONE screen

how to make it run 2x?

sorry for a newbie question, but some help is much appreciated :)



It sounds like you thought that Widescreen Fixer can expand your display for you across your two monitors.
I think you have to do that first before applying the fixer.

I'm sorry, I can't help you with how-to for your setup - maybe someone else can.

Also, I don't think you would want to play a first person shooter stretched across only two monitors,
because the crosshair will be right on the bezel and block your view of where to shoot!


You really need three monitors, like this (my setup on COD MW2):



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OK you have to start the fixer, select the correct game and whether it is SP or MP, set the right monitor setting.
Then start the game and select the correct resolution.
Then hit ; to enable the fixer.

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A small update on the future of Widescreen Fixer.

Because of the added games, aspect-ratios, versions, etc., I am rewriting the application entirely.

Currently it is written in straight assembly.

The new version is written in C#. It is larger and slightly slower, but it comes with some nice benefits:
[list]
[*]Games are separate DLLs - You can add or remove them and they will appear on the menu. Because of this, if a game version is updated, I can simply supply a new DLL that you drop in the directory, rather than update the entire application.[/*:m]
[*]Version-checking - Upon launch, the application will automatically check for new versions and ask if you wish to download them.[/*:m]
[*]Easier to maintain - Because everything is in Visual Studio now, I can maintain the main application and the individual games easier.[/*:m][/list:u]

And here are some planned features, but may not make it into the application:
[list]
[*]x64 version - This isn't a high priority since there are hardly any 64-bit games, but it will still be nice to have a native 64-bit application for those with 64-bit Windows.[/*:m]
[*]Settable hotkey in interface - Currently you have to edit the .ini file if you wish to change the default hotkey. I'm hoping to add in a way to set the hotkey via the interface.[/*:m]
[*]API - Once I finish up the interface for the DLLs, I may eventually release the APIs for creating your own DLLs for use with the application.[/*:m][/list:u]


These are just lists off the top of my head. There are certainly more things that will come up and change along the way.

I have no ETA on when this new version will be complete. I'm going to restructure the Widescreen Fixer webpage itself to make it cleaner, easier to read, easier to understand, less cluttered, etc. So I expect that it will take at least a month or so before I can start releasing some beta builds.

I'll post here again when things progress more.

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PostPosted: 01 Dec 2009, 19:02 
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Awesome DopeFish, shall be interesting to see :)

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Ewwww, trackball.

Ahem.


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Here's some progress on the interface.

I'm still trying to keep it clean, small, and minimal while still providing extra functionality.

Currently I have two projects for different MSVS versions, one built with MSVS2005 (.NET 2.0), and one built with MSVS2010b2 (.NET 4.0b2). The screenshots shown are built with MSVS2010b2.








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Any Widescreen fixer update in the work for the new MW2 update?


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I wish Steam would leave a sticky message every time a game was patched; I didn't know there was an update. I'll work on it. :)

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Actually, did you test it, or did you just ask for an update without testing it?

My game is v1.0.172 and the v1.0.168 fix still works for it just fine.

Unless there is something newer than v1.0.172 at the moment, I don't know what to say.

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I wish Steam would leave a sticky message every time a game was patched; I didn't know there was an update. I'll work on it. :)


Yeah normally you can subscribe to the updates RSS feed... If only IW would care enough to actually provide update notes though.


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I might have a beta version of my new Widescreen Fixer out in a day or two with just support for Wolfenstein. It's coming along nicely and I'm liking the way this is turning out.

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My bad Dopefish, it does still work. I tried earlier and screen did not adjust, and once I saw the version I just assumed.......... I went back later and it works fine. Thanks again. Without this I could not play most of the games I do. :bowdown :bowdown


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Okay, if anyone has Wolfenstein and the .NET 4.0 Beta 2 framework installed, feel free to give this a shot:

Widescreen Fixer 2.0 Beta

All the settings are disabled for now.
Everything on the About page should work fine.
The game selection list should only have Wolfenstein in it.
Use Numpad * to enable/disable.

Let me know how the application feels, responds, etc.
Also feedback on the direction I'm taking it and/or how you'd like it to turn out would be appreciated.


Edit:
Here's a link to download the .NET 4.0 Beta 2 framework.

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I don't have that game installed at the moment, I can try something else though... I see that you are busy playing MW2 tho so maybe someone else will pick it up :)

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PostPosted: 03 Dec 2009, 11:30 
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Playing? :)

Edit:

I just updated the .7z archive and added a DLL for Call of Duty: Modern Warfare 2 (SP) to play with.



My personal experience with the new version actually gives me the impression this new one is smoother operating.

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PostPosted: 03 Dec 2009, 11:58 
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Playing? :)


Sorry I know you are all work work work :)

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PostPosted: 03 Dec 2009, 12:21 
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Doesn't work for me. I hit the ';' key but no difference. the fixer registers that the game is running but no change on selection. :(

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Works great with Wolfy, including the About tab. 8) I liked the old font though, especially in drop-down menus...

Having dlls for each game sounds like a great idea. This + update check + hide old game versions = slick stuff.
I hope the hotkey setting will eventually make it to the interface, too :) Simple & fast hotkey management is always nice when you use Fraps and TrackIR and whatnot in addition to WSFixer.


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Doesn't work for me. I hit the ';' key but no difference. the fixer registers that the game is running but no change on selection. :(


I have it set to Numpad * right now because I use the semi-colon too much when I'm programming. ;)


Works great with Wolfy, including the About tab. 8) I liked the old font though, especially in drop-down menus...

Having dlls for each game sounds like a great idea. This + update check + hide old game versions = slick stuff.
I hope the hotkey setting will eventually make it to the interface, too :) Simple & fast hotkey management is always nice when you use Fraps and TrackIR and whatnot in addition to WSFixer.


Ah, nice. Thanks for pointing out the font. I didn't even notice it. It's actually set to the same font and font size, but it definitely does appear different. I'll look into that some more.

As for hotkey support, the DLL interface is actually coming along quicker than I thought. I was already able to rewrite two whole games from asm to C# in a day. There are a couple of more things I need to change with the DLL interface to provide more functionality for the plugins (like BF2/2142 which depend on a timer). They'll probably be a lot more willing to look through it and check it out now that it's written in a language that can be easily understood. ;)

Icons in the combo box don't work yet. There's no simple way to do this in C# apparently, but there are plenty of tips and tricks online that explain how to get them working. They're not exactly a high priority at the moment.

If you can think of any other features you might want or think would be cool let me know and I'll try and see if I can do it.


As I finish up the new version, I'll probably release a version for .NET 3.5 as well as 4.0 so that more people can use it. 3.5 is the latest stable release, and I'm pretty sure MS gives it to you through Windows Update, so a lot of people should have it.

I'll also send it and the source off to EvenBalance, EA, Activision, etc. to have them look over it and/or get unofficial support.

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A simple question, why do you use .net framework 3.5? Are you using functions that weren't included in 1 or 2? When I program, I choose the lowest framework that still supports the code :wink:


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D'oh numpad * RTFI ;)

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In the interest of tidying the forum, this thread has been moved into "Mods, Skins & Tools" as, well, it's a tool :) . It will continue to be a sticky.
A link has been left in Request/Discuss Widescreen Solutions.

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A simple question, why do you use .net framework 3.5? Are you using functions that weren't included in 1 or 2? When I program, I choose the lowest framework that still supports the code :wink:


I'm only using .NET 4.0 Beta at the moment since that was the default new project for MSVS2010.


As for .NET 3.5 over the rest, .NET 3.5 added in better compatibility with Vista (and likely Windows 7, too), and I'm also using LINQ, which is for 3.5 only.

I don't think it's too big of a deal since Windows Update should cram .NET 3.5 down your throat anyway. ;)

I'm also researching System.AddIn to replace my plugin stuff now. It might be better suited.

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http://imk.cx/pc/widescreenfixer/wsf2beta.7z

I updated it.

The hotkey support isn't implemented yet. Eventually it will, so you can kind of see how it will work right now.

Feel free to try and break it.

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After digging around on Google and asking people for information on how to create a hotkey, I came to the conclusion that Windows is retarded in that aspect. :)

I think I may just make the enable/disable key something simple that everyone has.

Like... Control + Shift + P

Everyone has a P key, right?

This way it won't interfere with any game keys and everyone has access to it.

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Like... Control + Shift + P

Everyone has a P key, right?

Dersonally I have a real droblem with using the D key, my D key is missing and I am stuck using D. I think a drogrammer of your derspicuity would but more thought into what dutton to dush than the desky and droblematic D! Use the dound sign FTW

£££££££££££££££

All you yanks have the dound sign, don't you?

;)

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Lucky for you, I at least got a single-key implementation working. I tried added in support for the control, shift, and alt key, but for some reason the only way to use them was to press all of them at the same time; this is not ideal. :)

So for now you can easily set a single key.


Things left todo:
[list]
[*]Finish up the API[/*:m]
[*]Finish porting all of the game code over[/*:m]
[*]Submit it to EvenBalance, EA, Activision[/*:m]
[*]Create a new website for it[/*:m]
[*]Document the API[/*:m]
[*]Make control, shift, and alt work for the hotkey[/*:m]
[*]Make the game icons show up in the combobox[/*:m]
[*]What else?[/*:m][/list:u]

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PostPosted: 05 Dec 2009, 20:21 
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Hotkey setting does not seem to work, it's always Asterisk no matter what I save (tried p, Insert, NumPad Divide).


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PostPosted: 06 Dec 2009, 02:06 
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Yeah, I said before when I uploaded that file that it wasn't working there yet.

It's working in the one I have on my harddrive, though.

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PostPosted: 06 Dec 2009, 08:47 
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This morning went to play moden warfare 2 mp and the steam tell me banned from some secure servers beacause of a cheating infraction and with out the fixer too there is something to do :evil: ?


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PostPosted: 06 Dec 2009, 09:05 
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Did you:

a) modify your player stats?
b) ever use the console mod?
c) exploit the semtex/javelin glitch?
d) use any other hack/mod?

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PostPosted: 06 Dec 2009, 09:28 
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I just now unistal cod6 and install again i waiting to see thx dopefish any help thx
a) modify your player stats? never
b) ever use the console mod? never
c) exploit the semtex/javelin glitch? never
d) use any other hack/mod? never

i use only your fixer


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I put the game in another pc but have the same problem banned from some secure servers beacause of a cheating infraction?


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PostPosted: 06 Dec 2009, 10:38 
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I don't know. When I get a chance, I'll test my own account, since I've been using it on mine.

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PostPosted: 07 Dec 2009, 17:40 
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Any news on the possible 'ban'?


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I've been using my account just fine. I have no ban. Anyone else playing MP that uses this have anything to say?

It may be a case of him getting banned for some other reason.

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PostPosted: 07 Dec 2009, 19:27 
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Yeah I have had no problems using it, still un-banned... he must have been using the javelin glitch ;)

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http://imk.cx/pc/widescreenfixer/wsf2beta.7z

Added with this update:
[list]
[*]It now uses .NET Framework 3.5, so you don't have to mess with the 4.0 beta.[/*:m]
[*]Added Call of Duty: Modern Warfare 2 MP DLL[/*:m]
[*]The Combobox now displays the games' icons[/*:m]
[*]Hotkey setting works (If you change the hotkey while a game is running, it's going to enable/disable the fix since it picks up that keystroke)[/*:m]
[*]Changed the update check to spawn a thread, this speeds up the start time since it checks for an update in the background[/*:m][/list:u]

I still need to get the ctrl, shift, alt hotkey combo working right.
Version checking is somewhat complete. Right now it only checks if the main application has been updated. I'm going to implement a way that it checks each individual loaded plugin to see if there is a new version.

Is there any other option, setting, feature that has a place? Also, how well does the application scale or look on various Windows version like XP or Vista? What about if you use a larger titlebar font? (this messes up the current WSF)


I did play one round of MW2 with this fix enabled and nothing bad happened, but still be warned to use at your own risk.

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PostPosted: 08 Dec 2009, 07:45 
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The display is awesome in Win7, I found that the old version cut off and you can't stretch the box; see below (and not just the WSF, other similar things do it). So I haven't gamed with the BETA but the GUI is great for me

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Weird, I never had any weird rendering issues like that with the old one, but I know other people did.

Here's what the new one looks like for me:

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PostPosted: 08 Dec 2009, 08:30 
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Yeah new one is perfect, mate.

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Icons ! Hotkey ! Woohoo ! :D

Here's a titlebar size of 50 in XP...


And here's a 150% text size in 7 with Aero and Basic themes :|


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That's interesting with the minimize/close button the with basic theme. Do all exhibit that button overlap like that? I don't imagine it to be much of a problem, though.

I'm glad it looks good with all the various Windows theming. :D

Thanks for the shots.

I think with a complete rewrite, a new application icon is needed. Since I'm going to be setting up a new webpage for it, I might as well give it all a touchup.

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Do all exhibit that button overlap like that?
Yeah, I think it's an issue with the text size setting in Basic themes, but don't quote me on that. Maybe you have to adjust text size differently in Basic themes than in Aero, couldn't find anything else though.

Any ideas for the new icon ? :P I like the current one, but the central stripe and right side get really dark when it's minimized i.e on the title bar, so it loses some of its mirror/panel likeness.

Oh, and I like it when 3x 16:10 reads "3x 16:10 (Wide Surround)"... :oops:


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I don't know yet. The icon is kind of solid. I'd like to have something more modern/catchier. So I could use it as a logo on my site or something. The current icon wouldn't look that great larger.

I could change the text back to say that, I just thought it was a bit redundant. ;)

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It's redundancy vs. a 75% blank bar. :mrgreen: Helps stress out the surround modes group in the drop-down list, too.


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It's redundancy vs. a 75% blank bar. :mrgreen: Helps stress out the surround modes group in the drop-down list, too.


That's true about the blank area. What would I call the dual monitor selection then?



Also, I updated the beta a little:
http://imk.cx/pc/widescreenfixer/wsf2beta.7z

Changes:
[list]
[*]You can now use control, shift, and alt keys for hotkey binding[/*:m]
[*]Added more game DLLs[/*:m]
[*]Added missing systray icon from the previous version[/*:m]
[*]Shrunk the icons by 1 pixel in the combobox; there was a 1px overlap before[/*:m]
[*]This one is compiled as release instead of debug, which makes it slightly smaller. All-in-all, the new WSF is over 6 times larger than the old version, but it still all totals <200kb. Who could complain about that? :)[/*:m][/list:u]

I played for about an hour with MW2 MP and didn't get kicked. I also idled in a CoD:WaW server for about an hour and never got kicked by PunkBuster. It would appear that this new version is still on the safe side, but I'm not recommending you risk it yet.

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PostPosted: 10 Dec 2009, 10:53 
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Terrific job dopefish, thanks a lot for all the time you're spending on this. :bowdown


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Yes thanks for all your efforts. I know you said you use the beta at own risk- still so? No news from PB or VAC?


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Terrific job dopefish, thanks a lot for all the time you're spending on this. :bowdown

Yes thanks for all your efforts.


You're welcome.


I know you said you use the beta at own risk- still so? No news from PB or VAC?


I'm not going to submit it to either for review until after I've finished it and it's ready for a release. This way nothing changes in the code after I've sent it off and possibly affects it.

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can you ask 402 on twitter if this is ok and if they will allow it on MW2 without vac banning?

http://twitter.com/fourzerotwo


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can you ask 402 on twitter if this is ok and if they will allow it on MW2 without vac banning?

http://twitter.com/fourzerotwo


I will when I finish up Widescreen Fixer v2.0.

He seems to pay more attention to Twitter than their own community forums anyway.

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Widescreen Fixer still works with Wolfenstein v1.2. Just select v1.11 from the list and it still works.

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http://imk.cx/pc/widescreenfixer/wsf2beta.7z

I updated it, adding in some more functions in Library.WSF

In the WSFMath class:
Double DegreesToRadians(Double Degrees)
Double RadiansToDegrees(Double Radians)
Single CalculateFOV(Single SourceAspectRatio, Single DestinationAspectRatio, Single FieldOfView)


Aside from this, I added in some checks so that the application won't crash if no game DLLs exist at all. I also added Call of Duty 2 SP and Darkest of Days Demo (I don't own the full version so only the demo is supported for now).

Things left to do:
Finish update checking for individual game DLLs
Add the rest of the games from the old Widescreen Fixer
Finish new site


If there are any graphics artists out there who want to try and create a new logo/icon for Widescreen Fixer, I would appreciate it. I'd prefer some fancy vector art so it can be scaled up/down just fine. It needs to be simple enough that it can be scaled down to 16x16, but also so it looks nice and detailed at, for example, 512x512. Post some samples and I'll decide. If I do go with one, I'll definitely add your name to the application and site. :)

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Widescreen Fixer still works with Wolfenstein v1.2. Just select v1.11 from the list and it still works.
Not too surprising as this patch only updates WolfMP. To make things perfectly clear, maybe you could rename the menu entry as "Wolfenstein v1.11 & 1.2" though.


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[quote]Widescreen Fixer still works with Wolfenstein v1.2. Just select v1.11 from the list and it still works.
Not too surprising as this patch only updates WolfMP. To make things perfectly clear, maybe you could rename the menu entry as "Wolfenstein v1.11 & 1.2" though.

I already did. ;) Although I used v1.11/v1.2 instead of &.

I did the same thing with Call of Duty: World at War v1.6/v1.7

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PostPosted: 17 Dec 2009, 11:29 
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Oh. :doh


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Widescreen Fixer v1.66.0 Released:

* Added support for Call of Duty: Modern Warfare 2 MP v1.0.174
* Renamed some other game versions to make them less confusing

Download Widescreen Fixer v1.66.0





Also, I've updated the beta:

* Added support for Call of Duty: Modern Warfare 2 MP v1.0.174
* Fixed a problem where the value wouldn't reset to blank after a game was closed or the game selection was changed.

Download Widescreen Fixer v2.0 BETA

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Hey DF,

It only has the 1.65 on the site that I can see

And did you get my email re the TH2Go?

M1.9P

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PostPosted: 19 Dec 2009, 07:45 
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Maybe the site is cached for you. It's definitely updated. There's probably a way in your browser to force a refresh even if it's cache. I think for Firefox it's Ctrl+F5. I use Chrome and Chrome just automatically seems to update the cache.

I also replied to the e-mail. Thanks! :)

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PostPosted: 19 Dec 2009, 08:49 
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Hey dopefish,

why don't you provide Triplehead support for Battlefield 2? :cry:


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PostPosted: 19 Dec 2009, 09:11 
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Hey dopefish,

why don't you provide Triplehead support for Battlefield 2? :cry:

Because the BF2/2142 engine is incapable of it! :(
Maybe the site is cached for you. It's definitely updated. There's probably a way in your browser to force a refresh even if it's cache. I think for Firefox it's Ctrl+F5. I use Chrome and Chrome just automatically seems to update the cache.

I also replied to the e-mail. Thanks! :)


Yeah it is up now, must be a cache glitch.
No probs man, a Digital TH2Go will be winging its way to you on Monday :)

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PostPosted: 19 Dec 2009, 09:46 
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Hey dopefish,

why don't you provide Triplehead support for Battlefield 2? :cry:


The engine just doesn't handle it. You can correct the FOV to be right, but other problems arise. Objects within the map start disappearing at the edges and it makes for a bad experience.

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PostPosted: 19 Dec 2009, 09:53 
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Well, it works pretty good for me: http://softth.com/?p=650

I mean yes - some things do look really strange like the HUDs
or the Mapmenu, but that isn't important to me.


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PostPosted: 22 Dec 2009, 07:55 
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i really want to use this but i dont want to get my steam account flagged by vac. Has anyone gotten ahold of steam support and ask them about using this?


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PostPosted: 22 Dec 2009, 08:00 
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Many people have tried to ask Valve about it, but one of Valve's policies is to not answer any question regarding hacks of any kind.

I tried getting in contact with fourzerotwo but have yet to get a reply.

Whenever a new version of MW2 comes out, I usually get a lot of emails from people asking for an update. None of these people have ever told me they've been banned because of it, and I use it myself for the cinema aspect-ratio and have yet to get in trouble. It's a risk you'd have to take on your own. I can't give any definite answer.

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PostPosted: 22 Dec 2009, 12:15 
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I updated the beta app some more as well as put up a temporary page to download it all.

http://wsf.imk.cx/

I haven't marked down all the changes since the last release of the beta, but here are some obvious ones that stand out:
[list]
[*]All games from the old Widescreen Fixer are now ported over[/*:m]
[*]There's a new slider in the settings pane that changes the update rate. This slider is only needed for games that use a timer. The only three games within the app to use a timer are Battlefield 2, Battlefield 2142, and Unreal Tournament III. Leave this set to 250 or higher if you're using the other plugins. Eventually I will disable this slider and lock it to 1000ms if a plugin is selected that doesn't need it.[/*:m]
[*]Plugin update checking is working. However, I haven't changed any version numbers within the main application or the plugins, so you won't notice it. I won't start updating the version numbers until it's out of beta.[/*:m][/list:u]


Check it out, see if you can get it to crash, let me know how well it works or if you have any issues. It's getting closer and closer to finalization.


Edit:
I just sent off an e-mail to EvenBalance containing the source code for the entire app and all plugins and asked them if they would look it over, test it out, and let me know how things are. I eagerly await their reply. :)

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PostPosted: 24 Dec 2009, 15:56 
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Hi dopefish,

Absolutely love the tool. I'm using it for MW2 (latest patch). I chose the beta and found a bug. The first time I press * to apply the fix, it applies it, but 'fix enabled' stays on No. I then press * and it says yes but it's actually not enabled. So it's just the wrong way round is all :)


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PostPosted: 24 Dec 2009, 17:05 
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Hi dopefish,

Absolutely love the tool. I'm using it for MW2 (latest patch). I chose the beta and found a bug. The first time I press * to apply the fix, it applies it, but 'fix enabled' stays on No. I then press * and it says yes but it's actually not enabled. So it's just the wrong way round is all :)


Interesting. I'll check it out.

It may just enable/disable so quickly that it gets confused.

I'll probably do some additional checks so that if the key is held down, it won't keep enabling or disabling it. You'll have to actually press it and release it before it can be enabled or disabled again.

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PostPosted: 28 Dec 2009, 19:46 
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i really want to use this but i dont want to get my steam account flagged by vac. Has anyone gotten ahold of steam support and ask them about using this?


VAC only catches items that effect the .exe or .dlls. Widescreenfixer does neither.


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PostPosted: 28 Dec 2009, 22:49 
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EvenBalance has responded to my e-mail.

They're currently not going to evaluate Widescreen Fixer themselves.

They did, however, give me special instructions on how I can test for violations myself to make sure it's okay.

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PostPosted: 30 Dec 2009, 11:06 
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EvenBalance has responded to my e-mail.

They're currently not going to evaluate Widescreen Fixer themselves.

They did, however, give me special instructions on how I can test for violations myself to make sure it's okay.


Can you do the same for VAC? Or has fourzerotwo responded at all?


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[quote]i really want to use this but i dont want to get my steam account flagged by vac. Has anyone gotten ahold of steam support and ask them about using this?


VAC only catches items that effect the .exe or .dlls. Widescreenfixer does neither.

It does memory injecting tho.


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PostPosted: 31 Dec 2009, 12:22 
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I've tried to get ahold of fourzerotwo. Once on the forum and once via twitter.

So far all is good, though. PunkBuster usually catches more than VAC (in my opinion), and seeing as how it's the same method used with MW2 as it is with CoD4 and CoD:WaW, I don't imagine VAC catching it or doing anything about it.

It would be nice to get some form of official ruling on it, but until then you'll just have to take the risk if you really want to use it.

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PostPosted: 02 Jan 2010, 04:11 
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So I also want to MP.
so before I do. I want to ask. Has anyone had any problems yet getting banned or heard of anyone getting axed yet ?


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PostPosted: 02 Jan 2010, 06:13 
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Just tried MW 2 in MP. I couldn't get it to fix with widescreenfixer. Everything stayed stretched out . Got shot smack dab in the head :cry:

Edit: never mind. I'm a stupid Idiot. I had it set to Call of duty. not Call of duty MW 2.


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PostPosted: 03 Jan 2010, 01:58 
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@dopefish:

Could you do me a favor? Please add triplehead support for Battlefield 2 experimentally,
i worked pretty well for me so i want to give a try...

Edit: ok, forget about it!

Now i've seen what you meant with "objects start to disappear..." :(


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PostPosted: 03 Jan 2010, 02:46 
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You actually don't really need the fixer for BF2 anymore. v1.5 added in support for widescreen. It will adjust the field-of-view correctly. Using my app will actually make it more zoomed out than it's supposed to be. I only added support for v1.5 since a lot of people requested it.

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PostPosted: 03 Jan 2010, 05:25 
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v1.5 added in support for widescreen. It will adjust the field-of-view correctly.


No it doesn't - at least not in triplehead mode, that's what i'm talking about.
I will try to use the Fov Hack from Racer_S to find the highest possible FOV before objects start to disappear,
to gt the best triplehead experience... (If it works with BF2 v.1.50)

btw. i have used widescreen fixer in mode "2 x 16:9" in Battlefield 2 for my Triplehead-setup and
some things already startet to disappear - does this mode work correctly in a Dualhead-setup?

regards

Edit:

damned, the FOV Hack from Racer_S does only work with BF2 v. 1.3...


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PostPosted: 03 Jan 2010, 10:16 
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I have the same issue. Graphics disappear with the fix for both BF2 and BF 2142 . It really boring to play on 1 screen.


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PostPosted: 03 Jan 2010, 16:30 
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I have the same issue. Graphics disappear with the fix for both BF2 and BF 2142 . It really boring to play on 1 screen.

That's a problem with the way the engine works, so there is no way to get Triplehead working without major issues.


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PostPosted: 03 Jan 2010, 17:14 
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Yeah. This is why in the current stable release I have dual/triple-head disabled for BF2/BF2142. The engine just can't handle it.

The beta version of WSF only has those options there temporarily until I implement a way to limit what shows up per-game.

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PostPosted: 04 Jan 2010, 08:22 
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Thanks for the replies. Well single screen gaming sucks but have to do with these two games.


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Ok, I must be something wrong.

I'm trying to get MW2 working at 5760 x 1080 (across 3 x 1920 x 1080 22" Monitors).

The max resolution I can select in the game is 3072 x768 with Eyefinity running.

I have Widescreen fixer 1.66.0 running and selected CoD: Mw2 + 3 x 16:9 Wide Surround. It shows the Game Running as "Yes" but Fix Enabled as "No".

I have the full retail version of MW2, but it runs via Steam.

What am I doing wrong? :?


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PostPosted: 08 Jan 2010, 03:26 
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I have Widescreen fixer 1.66.0 running and selected CoD: Mw2 + 3 x 16:9 Wide Surround. It shows the Game Running as "Yes" but Fix Enabled as "No".


The fix does not enable by itself. You need to press a hotkey to enable it.

If you've pressed the hotkey and it still doesn't enable, you can try the latest beta version of my application from http://wsf.imk.cx/


Also, Widescreen Fixer does not work with pirated copies of MW2 (the same goes for CoD4 and CoD:WaW).

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PostPosted: 08 Jan 2010, 03:38 
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Thanks dopefish.

I have a legit full retail copy of MW2.

Ok, I edited the wsf.ini file to set the hotkey:

[Widescreen Fixer]
Left=1136
Top=489
Game=10
AspectRatio=18
UpdateTime=500
Minimized=0
Hotkey=186


Started up WSfixer, started up MW2, used the hotkey and checked to see if the fix was enabled. Had two Yes's. :) Went back to the game, but the max I can select in game is still only 3072x768. With the fix on all it seems to do is change the mouse location. e.g. I have to have the mouse over to left of a menu item to click on. If I have the mouse on the menu it doesn't register.

EDIT: I tried the beta, but the same thing occurs


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PostPosted: 08 Jan 2010, 04:55 
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Disregard my last. I got it working. It must have been a bug in the ATI CCC driver as I went to Play Crysis and it only had the 3072x768 max in it. Which is strange as I only played that in 5760x1080 yesterday. I check the resolution in CC and it said 5760x1080 and my desktop looked as it should for 5760x1080. So I went back to Extended mode then re-enabled Eyefinity - Whamo! I could get 5760x1080 in MW2 :mrgreen:


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I think I may implement another tab on the beta version that does byte-patching of files. This way it can not only do memory patching for FOVs or aspect-ratios, but you can edit game files to support widescreen resolutions.

It will probably use the same format as the memory editing where it will have a drop-down list of games and versions and another drop-down box with a list of resolutions (or two text boxes where you input the resolution yourself), and you simply hit apply.

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PostPosted: 14 Jan 2010, 01:03 
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Looks like MW2 was recompiled again and broke Widescreen Fixer again. Worked last night, broken now, MW2 shows v1.0.175 vs widescreen fixers 1.0.174.

to: IW ::TrueWS


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PostPosted: 14 Jan 2010, 02:00 
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Same issue for me


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PostPosted: 14 Jan 2010, 04:04 
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http://wsf.imk.cx/

I updated the beta with added support for the new version. :)

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PostPosted: 14 Jan 2010, 15:41 
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Awesome! Seems to be working again. Thanks!


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PostPosted: 14 Jan 2010, 16:17 
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I updated that page to mention that it requires .NET Framework v3.5 and I also provided a link to download it just so people know.

When I finish it up more, I'll make sure the installer checks for the framework first, too.

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PostPosted: 15 Jan 2010, 00:19 
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Works perfectly fine again, thanks a lot dopefish :rockout


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PostPosted: 15 Jan 2010, 00:21 
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Thank you so much dopefish!


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PostPosted: 16 Jan 2010, 08:00 
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I just uploaded a module for Call of Duty 2 MP v1.3 (previously only SP was supported). I was not able to get the HUD centered. Also, I have not tested it with PB, but it's using the same technique as CoD4/WaW/MW2, so it will likely be okay.

Get the module from the beta page:
http://wsf.imk.cx/

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PostPosted: 16 Jan 2010, 09:44 
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so do we just download the application . what are all those individual modules. sorry for the stupid question


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PostPosted: 16 Jan 2010, 10:55 
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Yeah. The application is stand-alone. If you want support for a game, you just download the module for the game you want to use. That way the list isn't filled with games you don't play or need. I had a package combining the app + all modules, but I took that down until I automate packaging it all together (so I don't have to do it by hand each time).

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PostPosted: 16 Jan 2010, 15:35 
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Yeah. The application is stand-alone. If you want support for a game, you just download the module for the game you want to use. That way the list isn't filled with games you don't play or need.

Ok, thats what I figured, just making sure. thanks for the fix :rockout


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PostPosted: 17 Jan 2010, 12:37 
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Thanks for this you the GREAT


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PostPosted: 19 Jan 2010, 00:56 
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It appears there was another update to COD MW2. I am showing v.1.0.177 in MP

Could you please work your magic again?

Thanks!


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They patched modern warfare 2 again dopefish. Can you help us out again :cheers sorry this posted here i thought i was in a different thread :P


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PostPosted: 19 Jan 2010, 02:05 
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http://wsf.imk.cx/

Updated MW2 module for v1.0.177 support. :)

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PostPosted: 19 Jan 2010, 02:06 
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wow 2 minutes after i submitted it.. damn you rock dope!


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PostPosted: 22 Jan 2010, 23:30 
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Widescreen Fixer works pretty good for me in Modern Warfare 2,
but i have heard it has Punkbuster-Problems with CoD4?


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PostPosted: 23 Jan 2010, 02:18 
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Nope no PB problems for me, apart from awhile ago with FRAPs

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PostPosted: 23 Jan 2010, 21:13 
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I'm sure you have others asking for a new COD MW2 update again. It's up to v.1.0.180

Thanks for the fast turn around all the time...


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PostPosted: 24 Jan 2010, 08:01 
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No changes are needed. The v1.0.177 option still works for 180.

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PostPosted: 26 Jan 2010, 16:40 
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hello i have tried to get modern warfare 2 to to work with the widescreen fixer but it is not doing anything for me i am in windows 7 64bit and i have ran the game in windows mode and then turned on the widescreen app but i cant get it to work any advise would be great...


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PostPosted: 26 Jan 2010, 22:59 
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Have a bug with the newest version of widescrrenfixer and MW2..after playing some MP Matches the hack doesen work when i hit alt+oem1 key that i defined... + i must activate the hack by pressing alt +oem 1 and then again alt+oem 1 when ingame..but only works for 2-5 maps..


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PostPosted: 28 Jan 2010, 18:37 
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Yeah. That bug is known and is fixed in a newer build I have on my system.

The reason is that when you enable the fix, it only applies it once. When you change maps or go to the menu, the game is just going to overwrite the values and essentially disable the fix. You have to re-enable it again to overwrite the game values. In the fixed version, it just reapplies the fix automatically at a low interval so you don't have to.

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PostPosted: 30 Jan 2010, 15:50 
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Hey dopefish, i have a problem with the latest beta release of WSF. I've downloaded the latest release and the gamemodule of CoD4 SP,
i have set everything correct in WSF (3x 16:10, hotkey, Retail Version) but it doesn't work. when i press the hotkey nothing happens.
(latest patch of CoD4 is installed)

I've also tried Widescreen Fixer v1.66.0 and it works, partly... (No matter if method 1 or 2)
The crosshair is corrected, and the compass-hud at the bottom too, but the FOV isn't correct.



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PostPosted: 30 Jan 2010, 20:33 
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Are you using a pirated version? The fixer does not work with pirated versions of the game. If neither method works, I'm leaning towards a cracked .exe.

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PostPosted: 31 Jan 2010, 03:10 
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nope, i've got it original (retail, no steam)


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PostPosted: 31 Jan 2010, 11:50 
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Send me your game .exe then.

Does MP work?

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PostPosted: 01 Feb 2010, 01:13 
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1.66.0 works in MP and SP but with issues. (see upper Screenshot)

Beta works in MP but not in SP. (could not check for these Fov issues because my serverlist does not update :( )

but the Menu looks very strange, no matter which WSF version i use - is that "normal"?



btw: is that normal that the latest beta does not save which hotkey i have choosen?
after quitting and restarting wsf beta it's always "OemSemicolon" instead of "Oem1" (which i have choosen)...

I have uploaded my MP and SP.exe: http://netload.in/dateiyU2Ar5K6Hy/CoD4.rar.htm

Thank you for your help dopefish!


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PostPosted: 01 Feb 2010, 02:51 
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Hello!

Im new to WSGF and just got my TrippleHead2go set up. I am not a computer nerd/guru, but Im not an idiot. Yet, the instructions to install the fix for Call of Duty MW2 is baffling me. Either I am doing something wrong or I am just missing the boat on the limited instructions. Can somebody give me a step by step or link me to one that shows how to install the WIDESCREEN FIXER and the Game Module? Im using W7 64bit. I unziped everything to my desktop. Setting are simple and I selected a hot key. What the instructions do tell me is how to activate the program. Do I activate something before I load the game? When I load the game and hit the hot key... nothing happens. Clearly, my old butt is suffering from some simple understanding. I guess I really need my hand held on this one for some reason. Sorry for the trouble.


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PostPosted: 01 Feb 2010, 09:50 
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I was wondering how hard it would be to change the FOV in a modified DUNA engine. The game is Avatar and I am using SoftTH the problem is the game auto corrects FOV acording to the desktop resolution which to it is one monitor 1400x900. That leaves the game really squished when I run 4420x900. Here is the thread Page 2 http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=17375

Sorry to post here but I did not know any other way to bring it up I am new here. :bowdown


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PostPosted: 01 Feb 2010, 13:58 
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I don't own the game, otherwise I'd take a look at it. Sorry I can't help out there.

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PostPosted: 01 Feb 2010, 17:30 
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Need some aid :(.

Just got my eyefinity setup today, and i wanted to try out Modern Warfare 2. Was't good looking, så i saw this widescreen fixer.
Now i downloaded it, but i can't enable the, and i'm keep pressing ;, my game i legal by steam :) latest version.

Hope any can help me :(!


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PostPosted: 01 Feb 2010, 21:40 
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Try the beta version of my fixer if you haven't already. You can set a hotkey yourself. Some people have problems with the default of ; or * because it's different on their keyboards.

If it's still not working, make sure it says the game is running and then wait until a map is loaded and press the hotkey to see if it changes. The value should automatically show the new aspect-ratio value.

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PostPosted: 04 Feb 2010, 06:54 
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I think there might of been an update for MW2 my widescreen fixing program isnt working....

Im at v1.0.177 right now

Thanks in Advance.....


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PostPosted: 04 Feb 2010, 11:07 
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Hi dopefish can you make another fixer beacuse is not working on 1.0.1.82 your the best
:bowdown :bowdown :bowdown


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PostPosted: 04 Feb 2010, 14:25 
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I released a new DLL and also updated the main application.

2010 February 4
[list]
[*] [COD6] Added support for MW2 v1.0.182 MP.[/*:m]
[*] [WSF] Updated main application to have a FOV calculator built in.[/*:m]
[*] [WSF] Changed it so the update rate slider is only enabled for games that need it (less confusion hopefully).[/*:m]
[*] [WSF] Made it so when a fix is enabled, it is constantly applied over and over in case the game overwrites the values again.[/*:m][/list:u]

http://wsf.imk.cx/

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PostPosted: 04 Feb 2010, 16:32 
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Ty you soooooo much ur the best....


Is it possible to get this to work for Halo PC ..... ?
I tried Racer S' Fov fixer and it didnt work and I also dl'd a version changer in Halo to c if that would help and no Dice....

I could Paypal Ya a 100 bucks if you can ...

PM me if possible


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PostPosted: 04 Feb 2010, 17:10 
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I sent you a PM but it appears to be stuck in the Outbox. I'm not sure how to actually get it to send. :/

If anyone ever needs to contact me, there are several ways:

Twitter: http://twitter.com/blooguard
AIM: Dopefish82
MSN: dopefish |at| imk |dot| cx

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PostPosted: 04 Feb 2010, 23:56 
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So far as I know is this intended for a pm, it will be send if the person who you are sending to is online.
This way you have a regret time to rewrite the pm.


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PostPosted: 05 Feb 2010, 00:49 
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I see. Thanks for clearing that up. :)

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PostPosted: 05 Feb 2010, 01:03 
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I did not get a reply to my last post, but fortunately for me... I pulled my head out and got the fixer to work.

Im finding a bug that I need help or direction with. When Im in a game, say hardcore team deathmatch, and I exit the game before it is over and then try to enter a different match, I loose my ingame cursor. I can move the arrow/cursor, but I cant click on anything. I have to use my up and down arrows to back out of the game which only lets me exit the game. Any ideas?


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PostPosted: 05 Feb 2010, 03:57 
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With COD4/5/6, the menus get weird when the fix is enabled.

You can either disable the fix temporarily or use the arrow keys.

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PostPosted: 05 Feb 2010, 08:22 
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I have been playing COD MW2 coop with this fix and a friend.
It is a whole new game on triple screen with a good FOV.
Without this I would never have enjoyed this game soo much !
TY I use many of your fixes already ! :bowdown :rockout


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PostPosted: 05 Feb 2010, 09:38 
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YW. :)


Games just look so amazing in triplehead. It really makes you wonder why they don't support it on release.

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PostPosted: 05 Feb 2010, 21:39 
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Yes... thanks so much for your expert abilities in helping us with this fix. Donation follows... and everyone who uses your fix should do the same!


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PostPosted: 05 Feb 2010, 22:45 
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1.66.0 works in MP and SP but with issues. (see upper Screenshot)

Beta works in MP but not in SP. (could not check for these Fov issues because my serverlist does not update :( )

but the Menu looks very strange, no matter which WSF version i use - is that "normal"?



btw: is that normal that the latest beta does not save which hotkey i have choosen?
after quitting and restarting wsf beta it's always "OemSemicolon" instead of "Oem1" (which i have choosen)...

I have uploaded my MP and SP.exe: http://netload.in/dateiyU2Ar5K6Hy/CoD4.rar.htm

Thank you for your help dopefish!


anything special with my MP and SP.exe?


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PostPosted: 06 Feb 2010, 10:05 
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anything special with my MP and SP.exe?


Not that I can see.

I actually compared your exes to that of the official 1.7 patch (english) and they are identical in MD5 sum and all.

I'm not sure what to tell you as to why it's not working. You have a version of the .exe that should be compatible.

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PostPosted: 06 Feb 2010, 10:37 
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2010 February 6
[list]
[*][Game.Halo] Added support for Halo v1.09.[/*:m]
[*][Widescreen Fixer] The update rate slider will now set itself to the saved value as long as you don't switch to a game that doesn't need it (it will overwrite your saved value with 1000).[/*:m]
[*][Widescreen Fixer] Changed the default update rate for games that need it to 1. Otherwise, the default is 1000.[/*:m]
[*][Widescreen Fixer] Moved the hotkey scanning to its own timer. It's locked to 250ms.[/*:m]
[*][Library.WSF] Added WSFMath.CalculateFOVRadians(). It's identical to WSFMath.CalculateFOV() except that it accepts and returns radians instead of degrees. I may rename the original to WSFMath.CalculateFOVDegrees(), or combine the two and have it take an extra argument instead.[/*:m][/list:u]

http://wsf.imk.cx/

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PostPosted: 06 Feb 2010, 22:35 
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Does / Will Widescreenfixer support 3x2, 5x1, or any non-standard setups?

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PostPosted: 07 Feb 2010, 00:11 
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It can.

No one has actually request them yet so I haven't been in a rush to add them.

3x2 (with six 16:10 screens) is a 2.4:1 aspect-ratio. You can get away with using the cinema (2.39:1) ratio for that. I doubt you'll see a difference between 2.39 and 2.4. :)

If you're using other aspect-ratio screens for a 3x2 setup, then I'll likely need to add support.

3x2 4:3 = 2:1
3x2 16:10 = 2.4:1 (Use cinema aspect)
3x2 16:9 = 2.66:1 (Use 2 x 4:3)

I would, however, have to add specific support for 5:1.

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PostPosted: 07 Feb 2010, 01:23 
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16:10 Monitors

4320 x 1800 = 12:5 Aspect Ratio - 3x2 1440x900 Monitors
5760 x 2400 = 12:5 Aspect Ratio - 3x2 1920x1200 Monitors
5040 x 2100 = 12:5 Aspect Ratio - 3x2 1680x1050 Monitors
7680 x 1200 = 16:5 Aspect Ratio - 4x1 1920x1200 Monitors
9600 x 1200 = 8:1 Aspect Ratio - 5x1 1920x1200 Monitors *
11520 x 1200 = 48:5 Aspect Ratio - 6x1 1920x1200 Monitors*
3600 x 1920 = 15:8 Aspect Ratio - 3x1 1920x1200 Portrait Monitors
4800 x 1920 = 5:2 Aspect Ratio - 4x1 1920x1200 Portrait Monitors
6000 x 1920 = 25:8 Aspect Ratio - 5x1 1920x1200 Portrait Monitors
7200 x 1920 = 15:4 Aspect Ratio - 6x1 1920x1200 Portrait Monitors

16:9 Monitors

5760 x 2160 = 24:9 Aspect Ratio 3x2 1920x1080 Monitors
7680 x 1080 = 64:9 Aspect Ratio 4x1 1920x1080 Monitors
9600 x 1080 = 80:9 Aspect Ratio 5x1 1920x1080 Monitors*
11520 x 1080 = 32:3 Aspect Ratio 6x1 1920x1080 Monitors*
3240 x 1920 = 27:16 Aspect Ratio 3x1 1920x1080 Portrait Monitors
4320 x 1920 = 9:4 Aspect Ratio 4x1 1920x1080 Portrait Monitors
5400 x 1920 = 45:16 Aspect Ratio 5x1 1920x1080 Portrait Monitors
6480 x 1920 = 27:8 Aspect Ratio 6x1 1920x1080 Portrait Monitors

4:3 Monitors

3072 x 1536 = 2:1 Aspect Ratio 3x2 1024x768 Monitors
4096 x 768 = 16:3 Aspect Ratio 4x1 1024x768 Monitors
5120 x 768 = 20:3 Aspect Ratio 5x1 1024x768 Monitors
6144 x 768 = 8:1 Aspect Ratio 6x1 1024x768 Monitors

5:4 Monitors

3840x2048 = 15:8 Aspect Ratio - 3x2 1280x1024 Monitors
7680x1024 = 10:1 Aspect Ratio - 6x1 1280x1024 Monitors
6400x1024 = 25:3 Aspect Ratio - 5x1 1280x1024 Monitors
5120x1024 = 20:3 Aspect Ratio - 4x1 1280x1024 Monitors

EDIT: I will add more as I think of them, I might be willing to calculate the multi-card setups, but until then here ya go.

*I'm aware that these resolutions wont work well with games, i was using there numbers for aspect ratio calculation.


Just re-posting this for when the super eyefinity 6 card comes out.

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PostPosted: 17 Feb 2010, 04:00 
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They updated MW2 again ... Can you fix Dopefish .... Pretty Plz ? ... Thanks in advance ...


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PostPosted: 17 Feb 2010, 04:46 
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2010 February 16
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[*][Game.Call of Duty 6 MP] Updated for v1.0.184.[/*:m][/list:u]

http://wsf.imk.cx/

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PostPosted: 19 Feb 2010, 10:46 
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There will be a need for much wierd resolutions when people use the ATI Eyefinity Bezel Compensation.

So I think that there is a need for custom resolution, look at Ibrin start post for that.
Think I say it now, then you don't have the problem about a month :wink:


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PostPosted: 19 Feb 2010, 20:38 
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I just need to think of a good way to implement custom resolutions.

There are a few things I plan on implementing and changing.

For certain games, maybe SP-only games, I want to replace the drop-down combo box for aspect-ratio selection with a slider for the FOV. This would be useful for games that properly scale horizontally and have proper widescreen support, but just have too low of a default FOV.

I also plan to add in byte-patching support for games that need a file modified, but this might come in later.

There's an updater that I want to replace my own with. Unknown Worlds (maker of Natural Selection) released a free, open-source updater library that has a lot of nice features, patching, updating, etc. The only problem is that the update library is larger in filesize than Widescreen Fixer and all the DLLs combined. Using this updater, though, I would implement a build numbering system. This way I can update files and simply increment the build number without having to touch the version.

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PostPosted: 19 Feb 2010, 21:03 
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In general I don't think there will be a dramatic difference in FOV Needs unless you're using CRT's or HDTV's and Bezel Management...Excuse me Bezel Compensation. I mean it would be nice to add in custom FOV's, but for the most part, i don't think it's that big of a deal yet.

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dopefish, any news of your Quantum of Solace disc ? :mrgreen:


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PostPosted: 28 Feb 2010, 00:58 
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Yeah, I found it. I'll get it installed and mess with it soon.

It basically just needs a FOV fix, right?

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PostPosted: 28 Feb 2010, 10:52 
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Yep, it's very similar to CoD4&5: there's no in-game AR setting, but the game is Hor+ in 16:10 and 16:9 resolutions. Surround is 16:9 stretched.


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PostPosted: 07 Mar 2010, 19:56 
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2010 February 16
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[*][Game.Call of Duty 6 MP] Updated for v1.0.184.[/*:m][/list:u]

http://wsf.imk.cx/


Anyone else having trouble with this?

I can't set the fix enabled to Yes, trying to play MW2.


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I played a little this morning. Not being able to connect to the BFBC2 Servers forced me to, lol . I didn't have any Issues . worked fine for me


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2010 April 5
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[*][Game.Ghost Recon] Added support for Ghost Recon v1.4.0.0 thanks to thales100.[/*:m][/list:u]

http://wsf.imk.cx/


See the forum thread about it here:
Pushing the oldie to the limit - GR + AA + Triplehead + ENB, [Warning Large Images]

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Cool, i opened a thread about wsf and GR here - Widescreen Fixer now supports Ghost Recon - Play GR on widescreen with proper FOV.


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PostPosted: 21 Apr 2010, 09:58 
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dopefish, are Quantum of Solace and Red Alert 3 still on your to-do list ? (Just asking)


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the beta doesnt work for me either on cod4 sp, i have not tried mp because i always get booted from pb servers, would it help if i sent my sp exe? i have the steam version while the other person with problems had retail i think


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Well well. I saw this coming, but the Modern Warfare 2 DLC release also has a version update with it, bringing it to 1.1.195. Which of course, breaks the lovely Widescreen Fixer.

Is there a update forthcoming ? That'd be lovely. I guess it'd back to Just Cause 2 for a while...


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PostPosted: 05 May 2010, 03:42 
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Dopefish Plz fix widescreen fixer for MW2 ....


Thanks in advance


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You know he might actually have to buy the DLC to correct the software code, I'm not buying crap.


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I was thinkign the same thignl that he may ned some new files... If that's the case Dope, I can send you whatever files you need.


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I hope its all fine with dopefish, ivent seen him for almost two weeks on steam. :?


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I hope its all fine with dopefish, ivent seen him for almost two weeks on steam. :?
Same here... WSFixer updates aside, I hope he's doing fine.


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PostPosted: 07 May 2010, 05:10 
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Dopefish Plz Help .... We need rescuing . MW2 is broken :-(


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Please! We Need Widescreen fixer update for MW2 MP Patch 1.1.195! :cry:


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Agree we do need a fix, but I sure hope dopefish is ok.


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Still no word from dopefish :( . Anyone else know anyone who could update this fixer? We need a solution for this ASAP! Maybe Racer_S ?


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You could always PM Racer S. Maybe Dopefish is on vacation or something. I know his PM's go straight to his cell phone and I've PM'd him twice and no response. I'm starting to get worried about him :-/


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Where ever he is, I'm sure he's received a shitload of messages informing him of the update. Maybe he went nuts and started the hermit life out in the sticks.


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Where ever he is, I'm sure he's received a shitload of messages informing him of the update. Maybe he went nuts and started the hermit life out in the sticks.


I know you jest but there is a precedent here for things happening like this.


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PostPosted: 11 May 2010, 08:07 
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dopefish, are Quantum of Solace and Red Alert 3 still on your to-do list ? (Just asking)


Yes.

Where ever he is, I'm sure he's received a shitload of messages informing him of the update.


600+ emails received since the MW2 patch and counting.



As for what's going on. My roommates haven't been able to pay their share of the rent and it costs me too much to cover for them. Utilities have been getting shut off and I've been looking for a new place. I haven't moved just yet but I have some options I might take soon. As soon as I get the opportunity to work on the game I will. I'm at a friends place right now and I might just install the necessary tools. However, I don't have VS2008 here with me. If someone I've talked with or dealt with before has VS2008 installed, PM me.

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PostPosted: 11 May 2010, 12:22 
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Roommates are assholes. 600+ sounds about right.


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PostPosted: 11 May 2010, 14:46 
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Heads up... there has been a claim of WSF v2.0 still working for MW2.

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PostPosted: 11 May 2010, 17:58 
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Sorry to hear about the roommate situation... Hopefully you will be moved in to a new place soon... and also make a fix for MW2 newest patch :P


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PostPosted: 12 May 2010, 00:27 
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Dopefish ... Plz post your paypal info. Im sure there are more than one of us that can send you some money. Imagine if those 600 emails were 600 different people. Even if everyone only sent 10 bucks each that would be 6000.00 ... Im sure more than enough to cover your rent.


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PostPosted: 12 May 2010, 00:47 
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I suggest we all make a donation to dopefish.


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I suggest we all make a donation to dopefish.

Done and done. Giving a little something back to someone who has given so much to the gaming community is the right thing to do. For those who don't know where to go, there is a donation button right at the top of Dopefish's site:

http://imk.cx/pc/widescreenfixer/

@Dopefish - sorry to hear about your troubles. Hope you can find a new place soon.

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I made a donation a while back, and have done so again . Just wish it could be more. He's done a lot for us widescreen dudes.


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PostPosted: 12 May 2010, 02:49 
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Don't know what you're missing, until it's gone. (-ish) His absence made me think of a donation, as well.


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PostPosted: 12 May 2010, 03:32 
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As much as I appreciate each and every donation, you guys don't have to do that. Things will work out. :)

I'll get MW2 up-and-running on my friend's computer and gather the offsets I need. I have another friend with VS2008 so I'll have him compile the DLL for me once I get the offsets. It might take a few days but it will be on the way.

I imagine I don't have to buy the DLC for the update.

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PostPosted: 14 May 2010, 04:47 
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I sent a donation in. Dopefish... We know we don't have to but we want to. As much as you do around here for the community its well deserved.


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PostPosted: 14 May 2010, 19:09 
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I'll get MW2 up-and-running on my friend's computer and gather the offsets I need. I have another friend with VS2008 so I'll have him compile the DLL for me once I get the offsets. It might take a few days but it will be on the way.



Thx Dude!


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PostPosted: 16 May 2010, 20:34 
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Dopefish I <3 u man !!!!!!!!!! Hope everything is gettin better :-)


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PostPosted: 18 May 2010, 13:43 
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7 Days ago last post from dopefish.

There is a new mappack comming next thing with a n new patch.

But wsf still not working with the old one 1.195.

is there any chance to become the sourcecode that the community can do the dlls für the beta wsf?

best regards


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PostPosted: 18 May 2010, 14:59 
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7 Days ago last post from dopefish.

There is a new mappack comming next thing with a n new patch.

But wsf still not working with the old one 1.195.

is there any chance to become the sourcecode that the community can do the dlls für the beta wsf?

best regards


We need a solution to this. Waiting for someone to update WSF every time there is a patch update is going to be harsh. Especially when there is only 1 person who can do it. Has anyone heard from dopefish in the last few days? I see his last post was 8 days agao. I hope all is well.


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PostPosted: 18 May 2010, 15:30 
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We could bug Infinity Ward to Just Support it themselves.

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We could bug Infinity Ward to Just Support it themselves.

You are soooo right! Now for the hard part... how do we get IW attention ???


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[quote]We could bug Infinity Ward to Just Support it themselves.

You are soooo right! Now for the hard part... how do we get IW attention ???
Maybe go and lobby in there forums?

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PostPosted: 18 May 2010, 18:50 
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when will there be a new patch for widescreen fixer for modern warfare 2 ?


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PostPosted: 18 May 2010, 19:07 
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when will there be a new patch for widescreen fixer for modern warfare 2 ?
"When it's done."

dopefish will keep us posted -- please refrain from requesting an ETA when there obviously isn't any.
Read previous posts.
Have patience.
And don't forget to drop daily e-mails to Activision.


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PostPosted: 18 May 2010, 22:59 
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I seriously doubt that IW will do anything. In fact, I know that they have not dedicated any resources to go back and make MW2 Eyefinity "friendly". I have a good job, make decent money and I like to relieve some stress in the evenings by playing MW2 online. Using an Eyefinity 1x3 widescreen setup is sweet, but I still regularily get me arse kicked!

To that end, I have sent Mr. Dopefish a donation to reward his past, current and future efforts to improve our gaming experience. This is all between us here . . . no one tell my wife! She would not understand : )


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PostPosted: 19 May 2010, 00:14 
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Ok sorry i just got frustrated when i found out just to day, that it dident work anymore :s


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Maybe we should start a internet petition that will show Infinity Ward how many users are out there for WSGF fixer for MW2? anyone want to start a blog we can sign? Good to hear that Dopefish is doing better. We wish him the best of luck and appreciate his hard work in making the fixer. I miss MW2, hard to play thru a porthole when you have had the three 26" screens! :-(


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I might have something ready later today or tomorrow. I apologize for the delay.

As for future versions of MW2, I'll still work on updating Widescreen Fixer each time a new release is out. And for the future of Widescreen Fixer... if at any point in time I feel like quitting or not updating it, I will release the source and let someone else take over. The beta version has been made easier for developers to work with. The libraries are managed DLLs and you simply load them in VS and make your own plugin. The documentation isn't ready yet but I have posted how to use it in another thread here.

One piece of source code is readily available here: http://wsf.imk.cx/Wolfenstein.cs.html

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PostPosted: 19 May 2010, 19:52 
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I might have something ready later today or tomorrow. I apologize for the delay.

As for future versions of MW2, I'll still work on updating Widescreen Fixer each time a new release is out.


Thank you so very much! Thanks for looking out for our future in MW2! Your the best bro!


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PostPosted: 19 May 2010, 22:22 
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[quote][quote]We could bug Infinity Ward to Just Support it themselves.

You are soooo right! Now for the hard part... how do we get IW attention ???
Maybe go and lobby in there forums?

Agreed, let's start here: http://www.infinityward.com/forum/viewtopic.php?f=24&t=329934

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I might have something ready later today or tomorrow. I apologize for the delay.

As for future versions of MW2, I'll still work on updating Widescreen Fixer each time a new release is out. And for the future of Widescreen Fixer... if at any point in time I feel like quitting or not updating it, I will release the source and let someone else take over. The beta version has been made easier for developers to work with. The libraries are managed DLLs and you simply load them in VS and make your own plugin. The documentation isn't ready yet but I have posted how to use it in another thread here.

One piece of source code is readily available here: http://wsf.imk.cx/Wolfenstein.cs.html


Dopefish I have to acknowledge the work you have done on the widescreen fixer, very nicely done. If you sold that retail in a box or download I would easily pay $20.00 or more for it now that I have triple monitors. I write a lot of VBScript and such for my job and have been in IT for about 16 years so I can appreciate the work you put into it.

K


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Agreed, let's start here: http://www.infinityward.com/forum/viewt ... 4&t=329934


I wonder would they lock that thread if BFBC2's out of the box surround support was mentioned.


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Agreed, let's start here: http://www.infinityward.com/forum/viewt ... 4&t=329934


I wonder would they lock that thread if BFBC2's out of the box surround support was mentioned.

Even with SoftTH?

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I put in my 2 cents.

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I have good news and bad news.

The good news is that the code is updated and ready.

The bad news is that I can't have my friend compile it until tomorrow (It's practically tomorrow already).

I'll make a post here and on twitter when I upload it and it's ready for download.

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I hate to be late to the party.. but does this mean that as of now, this doesn't work for MW2? I just installed my 3rd monitor tonight, excitedly installed the widescreen fix and damit, i get a pic across all 3 screens but its stretched waaaay to much, and its just a stretched image of what is already there, i know this because I screencapped the exact same location in both 5760x1080 and 1920x1080 and it shows the same thing, just much fatter. Does this not work anymore, or am I doing something wrong?


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Thanks Dopefish ! Your the MAN !!! :-) Hope everything is going better for ya.


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I hate to be late to the party.. but does this mean that as of now, this doesn't work for MW2? I just installed my 3rd monitor tonight, excitedly installed the widescreen fix and damit, i get a pic across all 3 screens but its stretched waaaay to much, and its just a stretched image of what is already there, i know this because I screencapped the exact same location in both 5760x1080 and 1920x1080 and it shows the same thing, just much fatter. Does this not work anymore, or am I doing something wrong?


First of all, welcome to the eyefinity club! :)

As for your question:
No, widescreen fixer does not work for MW2 right now, because whenever there is a new patch, the DLL file you load into Widescreen fixer must be updated for the new version. Dopefish, the developer of Widescreen fixer, is hopefully releasing the updated files today.

Also, im experiencing, when i use widescreen fixer, that i sometimes have to click my assigned "fix-key" twice before the affects are taking place. Just a heads up to you, and Dopefish. :)


I think i speak for us all when i say thank you Dopefish for the effort you are making for this community. I love that you do this without charging anything. I might just throw in a donation myself. Good luck with the situation you are having, i really hope it works out for the better :)

Kind regards, Aleksander


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Thanks for the reply,

I'm at least glad to know that it wasn't something I was messing up. I spent hours messing with this last night and stayed up way to late. I look forward to the new release of widescreen fix because as of now I only have 1 game and that is MW2.. I can only handle 1 addicition at a time haha

Is it common for MW2 to regularly need updated versions of WF or does it usually go pretty long before MW2 "updates" and needs a new fixer?


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I have good news and bad news.

The good news is that the code is updated and ready.

The bad news is that I can't have my friend compile it until tomorrow (It's practically tomorrow already).

I'll make a post here and on twitter when I upload it and it's ready for download.


OMG I love you man! In a totally non gay way! :lol:


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http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)

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http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)


Thank you!

Only one problem though, the hud is still stretched. Like the experience bar and the flag hover pointers and stuff.


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Cheers DF, has anyone told you, you rock already?? ;) Well you rock!! :)
Having programed in VB and having used VS in my past, I respect and appreciate the work and time you have taken to put into this project.
Keep up the nice work chap :onethumb

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[quote]http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)


Thank you!

Only one problem though, the hud is still stretched. Like the experience bar and the flag hover pointers and stuff.

That probably requires WAAAYY more invasive code I would assume... Be happy with what we have :)

-Erik


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[quote][quote]http://wsf.imk.cx/

2010 May 20
[Game.Call of Duty 6 MP] Updated for v1.1.195.

Sorry the for the delay. Enjoy. :)


Thank you!

Only one problem though, the hud is still stretched. Like the experience bar and the flag hover pointers and stuff.

That probably requires WAAAYY more invasive code I would assume... Be happy with what we have :)

-Erik

It was no problem in the previous versions. Now, if you snipe in, the circle is streched, not round. The chat is also stretched.


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Can anyone else confirm the stretching?

I'll take a look at the offsets again and see if I missed calculating one.

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Can anyone else confirm the stretching?

I'll take a look at the offsets again and see if I missed calculating one.


I Just finished trying it out. The FOV in game is fixed but all the GUI is all streched. Cursor is stretched for sniping or any gun you have out. Basically the HUD is all stretched out still. So yes i can confirm there is stretching of the HUD. Last version you had it working perfect with the HUD in the correct spot and everything.

Thank you so much dopefish. Im sure you will fix out the kinks soon enough :P. Also i think there will be a new patch coming june or july for the new DLC.

Thanks again Dopefish! Your the man!


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Alright, I've updated the DLL. This one should have the HUD fixed. The offset I set was 0x20 off.

http://wsf.imk.cx/

Let me know how this one works.

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OK! Everything is working perfect! I JUST checked.

Thanks again dopefish!!!


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W00t, thx man, works a treat, HUD is spot on too


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Damn I can't seem to get this to work. I tried both the beta and and latest stable version. Both .exes recognizes the game, but none of the hotkeys seem to work, while the latest says the fix is applied but the fov doesn't change. Suggestions anyone? I'm also running windows 7, so I haven't downloaded the 3.5 .Net framework.


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Thanks, Dopefish.

I can't seem to get it to work, though. It goes wide to all three screens, but the FOV is messed up. These are my settings:

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.
; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'
; forceAffinity: Set to 1 to force process affinity to all processors/cores.
; borderSize: Size in pixels of frame border between monitors that is discarded
; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=1920
secondaryHeight=1200
secondaryRefresh=auto
secondaryFormat=RGB32
uploadMethod=blit
forceAffinity=1
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
; altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)
lensCorrection=0
lensCorrectionEdge=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=5760
forceResolutionHeight=1200
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
autoSquash=0
altResetBehaviour=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=0
doScaleMouseCoordinates=0
doScaleFromLeftScreen=1
doScaleWindowRects=0
doScaleClientRects=0
mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added)
; width x height x refresh rate in Hz
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1920x1200x60
1920x1200x75
1920x1200x85
auto

================================================================

I put one copy of the new DLL in the Widescreen Fixer folder and one copy in the game's Steam folder (with the SoftTH files). Anyone have an idea what's going on?

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PostPosted: 21 May 2010, 11:43 
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Incidentally, why don't infinity ward support surround in MW2 anyways, doesn't seem like they'd have to go to too much trouble. Are they biased toward Nvidia and don't wanna be seen giving ATi and Matrox any support.


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Because IW doesn't give a shit about PC gamers. And all those staff departures surely have had an impact on their support.

Apperently Ravensoft may be making the next (actual) COD game. That'd be neat.

Anyways, the new fix works great, Dopefish! And heads-up for the inevitable patch in June.

Hugs and kisses.

S'funny, i went to so playing without EF that i got a wee bit of vertigo at first, and it felt like seeing it for the first time. I play other game in EF, but FPS games are particularly keen.


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PostPosted: 21 May 2010, 19:29 
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for those using windows 7 , make sure you run it as administrator. it wont work otherwise


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Oh MW2 how i have missed thee... We need to open peoples eyes to the greatness that widescreen gaming brings to the table. All of my friends I show are amazed and want to invest in the technology. I am starting to post videos up on youtube to spread the word. I just finished my first knife throwing montage and you can check it out here: http://www.youtube.com/watch?v=EV674pcRTn8

Tell me what you all think. I had some editing problems with adobe premiere so i couldnt do any uber slow mo or blur in effects. I dont know why. Maybe its the codec im usining. Anywas thanks to dopefish cause without him this video would not be possible! Thanks bro!


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I'm amazed you don't have the voice chat muted. I had it on for about 20 seconds. Hearing a bunch of peopel whine and call people "nigger" when they start getting whopped got odl, pretty fast.

Uh the video is fine, i guess. But I always find music over top of comp videos to be pretty silly.


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I mute whoever needs to be muted. Did u watch the video in 1080p? It makes a huge difference if u do.


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I watched it on 1080, very nice. :rockout


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Thank you!!! :mrgreen:


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The second map pack, the Resurgence Pack, for Modern Warfare 2 is announced and is set to be released on June 3, 2010. So be sure to email dopefish when it comes out guys. Oh and dont forget to thank him!!!


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for those using windows 7 , make sure you run it as administrator. it wont work otherwise


I didn't have to run as Admin presumably due to the fact that I have UAC turned off.


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hello
this is my first post on any forum
i have widescreen fixer BETA v2.0.0.0 and have downloaded the files necessary to over come the issues of the MW2 version 1.1.195 BUT here is my problem:
when i go to play the multiplayer game there are 3 separate images up on the monitors. when i enable the fix the 3 images stay but become squished a little. why is the image not wrapping across all 3 monitors? and what can i do to fix it?

thanks in advance


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You need to set up your multi-monitor resolution in Windows first, then start the game and select it in the options menu. Then enable the fixer. Sometimes the fix takes a second or two to un-squish the image.


Thsi is the case for all triple-wide gaming. Otheriwse, you jsut get the three cloned images.


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i should have though of that myself. thank you, I'm on a roll now.


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Hey Dope,
I have 2 different multimonitor computers setup. I would be happy to test the next release. Please feel free to call on me if I can be of assistance.

Nazi zombies on SoftTH and Wide Screen Fixer is magical!

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After downloading MOH today My widescreen fixer doesn't work for MW2 ? Dopefish can you help ?


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I should be back online regularly now. Updates to WSF should happen much faster than recently.

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hello again,
i installed the 10.6 drivers for my desktop that is running windows 64bit and a 5870 and a problem occurred. The monitor hooked up to the display port took on a light purple hue and became distorted. i uninstalled the drivers and ran just two monitors, A DVI and a display port connection. The display port monitor had no problems until i reinstalled those drivers. Does anyone have any ideas on how to fix this or could possibly know where i could get the driver previous to the one released on 6/16/10


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I should be back online regularly now. Updates to WSF should happen much faster than recently.


Thank you Dopefish. Hopefully everything is worked out now. Good to see you back. There should be a MW2 update on July 6th when they release the next map pack so there might be a fix needed when that happens. I'm going to PDXLAN on July 16-19th. Hopefully it will be fixed by then :-)

Thanks again for all your work.


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Hello, I am new to widescreen gaming and must admit the widescreen fixer is almost a work of art :), I say almost because I cant figure out how to get my hotkey working again haha.

My problem started when I cracked COD4, and it stopped working, then I read that there is issues with running cod4 when it has been cracked across 3 screens. I tried uninstalling and reinstalling everything and re editing my softTH config file to get it all working again, but my widescreen fixer wont enable when I press my hot key, I have tried re downloading the fixer, and a tried a few versions, and tried editing them all to use different hotkeys. I have a feeling I am missing something simple but cant figure out what. It was working perfectly fine before I cracked the cod4 exe. Can anyone help a noob to widescreen gaming out?


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...I tried uninstalling and reinstalling everything and re editing my softTH config file to get it all working again, but my widescreen fixer wont enable when I press my hot key, I have tried re downloading the fixer, and a tried a few versions, and tried editing them all to use different hotkeys...


Okay do you have the latest patch, and the latest fixer?
I actually use an older fixer because I like it better for CoD4.

I know you said you uninstalled everything, and re-installed it, but you must not use the cracked .exe, I'm just making sure, I'm not calling you an idiot.

Also, you have to reconfigure your hot-key if you hadn't when you re-downloaded the fixer.

Next, I'm not sure which aspect the game was supposed to be in, I think it's 16:9. I remember having to set it to that to get it to work, but I may be wrong.

If you still have issues, I might be able to think of something, but my brain is frazzled right now.

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[quote]
...I tried uninstalling and reinstalling everything and re editing my softTH config file to get it all working again, but my widescreen fixer wont enable when I press my hot key, I have tried re downloading the fixer, and a tried a few versions, and tried editing them all to use different hotkeys...


Okay do you have the latest patch, and the latest fixer?
I actually use an older fixer because I like it better for CoD4.

I know you said you uninstalled everything, and re-installed it, but you must not use the cracked .exe, I'm just making sure, I'm not calling you an idiot.

Also, you have to reconfigure your hot-key if you hadn't when you re-downloaded the fixer.

Next, I'm not sure which aspect the game was supposed to be in, I think it's 16:9. I remember having to set it to that to get it to work, but I may be wrong.

If you still have issues, I might be able to think of something, but my brain is frazzled right now.

Yeah I was using all the latest ones and I tried just copying over the exe from the dvd. But still to no avail, I uninstalled the game and deleted all the softth and widescreen fixer files, and downloaded them again but it still didn't work. I decided to reinstall windows since I had just done a fresh install that day to upgrade to windows 7 and the hotkey is working again :) yay.

But now I have run into another issue but its with the game itself, when I choose the resolution for 5040x1050 the screens go blank, then crashes. Everything works fine if I have it set to 1680x1050, as in the softth software and the widescreen fixer are all functional, the game itself just doesn't display like it should. I am gonna scratch my head some more tonight and try and find a working config file. I think thats whats causing the current issues.

Just kinda sucks that I hade it all working pretty much perfect until I cracked the game. Didn't see the FAQ section on the site dealing with cracked versions :(


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just a quick update, I downloaded the softth 1.09 files, and it works fine now, back to full widescreen gaming :)

Is there a 3rd party programe that will help compensate for the bezels?


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Is there a 3rd party programe that will help compensate for the bezels?

If your trying to get the game to work with bezel correction , then this is built into the funcationality of SoftTH, check your config file for the option "borderSize=".

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[quote]Is there a 3rd party programe that will help compensate for the bezels?

If your trying to get the game to work with bezel correction , then this is built into the funcationality of SoftTH, check your config file for the option "borderSize=".

Ahh ok, thanks man, I will have a fiddle around with it once I have backed up the config file hahahaha


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Hey guys,

Forgive me if I'm missing something completely obvious. I usually refrain from posting questions on forums because 9 times out of 10 I can figure it out by reading but I've read every page of this thread and cant solve my issue.

I have no experience using 3 monitors to game but I have been using 4 monitors for my everyday computer stuff for the last few years.

My issues is with Modern Warfare 2 using the beta version of widescreen fix. When I launch the game I hit the hot key to enable the fix. WSF shows enabled. When I enter into a map the image is only on my center monitor and it is very squeezed looking. My other two monitors show the windows desktop like they do when play with one monitor.

I can't for the life of me figure out why it's doing this. It's probably something obvious but I can find it.

Any help you guys could offer would be awesome and much appreciated


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I actually use an older fixer because I like it better for CoD4.


Why is this? I'd like to know so I can try to make the next version as awesome as possible. :)



When I enter into a map the image is only on my center monitor and it is very squeezed looking. My other two monitors show the windows desktop like they do when play with one monitor.


This is an issue unrelated to Widescreen Fixer. Check your driver settings, resolution, in-game settings, etc.

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Thanks for the reply. I ended up figuring it out. I was using softTH but for some reason the default config settings don't work for MW2. I ended up downloading the new alpha build of softTH and it worked perfectly.

Your WSF makes a HUGE difference. I have to tip my hat to you for doing such an awesome job on it.


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[quote]I actually use an older fixer because I like it better for CoD4.


Why is this? I'd like to know so I can try to make the next version as awesome as possible. :)

Just preference, it what i had already downloaded and i was lazy. I actually keep a version of the fixer in every game folder that require it.

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As expected with the new DLC release, there was a version change today, to version 1.2.208.


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Tested

The game runs with the old dll 1.1.195......

for the beauty you can rename the dll to the new version.


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Indeed, but the module for v1.1.195 also works with v1.2.208 still.

I know I'm going to get a ton of emails from people asking me to update WSF when it's not necessary. :) I'm just trying to give everyone a heads up before they email me. Try it first and let me know afterwards.

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Splendid. I haven't tried it yet. Away from home, using a single 20".. :/

thanks

I saw on your site that the COD6 mp Version is still listed as 1.1.195. If you're still getting email inquiries, I'd suggest listing it as 1.1.195-1.1.208. Or whatever the new version is.


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Hey everyone!

So I barely noticed there was a widescreen fix for MW2 and I was stoked. So I tried it out only to find that it only works in windowed mode. Anyone know why it doesn't work for fullscreen mode?

When I do fullscreen MW2 MP, and set the resolution to 4800x900, the text zoom in and look blurry/pixelated. But then I hit ALT+Enter to go into windowed mode and the text is legible and clear. I then go into a game but it's stretched, so I enable the fixer and it is perfect. I tried just hitting ALT+Enter while the fix was enabled but it didn't work.

My rig is i5 750 4GHz, 4GB DDR3 1600, 5850x2 Crossfire.

Thanks again, and dopefish, you are the man :D


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Hi dopefish we need you again :bowdown


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So I tried it out only to find that it only works in windowed mode. Anyone know why it doesn't work for fullscreen mode?


It will work regardless of whether it is fullscreen or windowed. That setting makes no difference to WSF. I suspect it may have something to do with your graphics settings outside of the game.



Hi dopefish we need you again :bowdown


The old version still works with the new version. :)

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Sorry dopefish is working good thanks :D


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Was trying to figure out how to get current version of mw2 to work with my ws fixer 1.66 but he link to the imk.cx website is broken or the site is offline. Is this project dead?


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sorry to be a pain in the but, im not sure if the update has buggered the 2.0.0.0 BETA software but im having difficulty with the activating the fixer.
i start and run widescreen fixer beta with 1.1.195 MP, start MW2, alt+tab out and hit hotkey status reads game running yes fix enabled yes but yet no fixing of the game.

this has only happend in the last half of the day have re-started pc, d/l new gamefile for widescreen and used different hotkeys and selected different ratios.
could someone let me know whats to do next?

running 3x acer b273hu with 5870 crossfire.


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You shouldn't need to alt-tab at all

run the fixer, ensure it has admin mode if required (vista/7 etc.)
(also ensure the hotkey to switch it is ok - mine sometimes loses the one i've set)
run the game
hit the hotkey to activate the fixer (i usually wait until i'm in my first map to activate) - it may take a few tries to do it.

once done it's fine until i quit the game

Thanks
P


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Where can I get this fixer? That site is offline now.


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I figured it'd be on WSGF.... maybe i jsut don't see it.

So, here my copy, latest version. I'm pretty sure all game /dlls are in there... i just got it a few days ago.

http://www.mediafire.com/?dddzkezmyz1


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Thanks mate. I tried mw2 with that fixer and it works well other than the fact that clicking the options in the menus gets all messed up in surround where you have to click like 3 inches to the left to make it register. Sometimes even the arrow up and down does not work either. Haven't tried this version with any other game so far other than mw2. Weird.


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It's like that throughout all versions I've used.. Except when you're actually in a map, then the menus get unsquished, but are still misplaced - though clicking them is accurate.

It's a blemish I'm more than willing to put up with. The picture is fine and the HUD is good with the WS fixer.


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The site was momentarily down. It's back up and running. I made a post on twitter about the status of it. http://twitter.com/blooguard

Operation of the site may be intermittent until I get everything back to the way it was before.

Sorry for the inconvenience.

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I've moved the site to http://www.widescreenfixer.org/

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nm, lol

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The widescreen site has been down for at least 2 weeks now. Did Dopefish go under? :shock:


Check the two posts above yours.


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I'm preparing to remove the BETA reference to Widescreen Fixer and make it a regular release.

There are a few features I'd like to implement first and I need some input. I will also be listing some things that will and will not be fixed upon release, and some future fixes I have planned.

Input needed:
I am going to add support for specifying your own aspect-ratio or resolution. How will this work with bezel management? I have yet to use any form of bezel management solutions from ATI or NVIDIA. Should I only include the ability to set your own resolution? Should I include an option for custom aspect-ratios? The main thing I'm concerned about is how bezel management is handled. If all you do is set up the bezel management in the control panel, and it gives you a resolution, then you should just need to input that resolution. I only have TH2Go (thanks again, Mach1.9pants) and have no bezel management solutions, so I have no idea what users need out of Widescreen Fixer in that regard. (Redundant sentence much?)

Items fixed/added/changed upon release:
[list]
[*]Version numbers now update automatically based on SVN revision and build number.[/*:m]
[*]The hotkey now works as a hotkey should. You press it once and it works instantly without toggling on/off a thousand times per second. :)[/*:m]
[*]Update checking will be disabled until I can implement a better solution.[/*:m]
[*]An optional installer using WIX (There's a slim chance this won't be ready upon release. It depends on how anxious I get to release the app early.)[/*:m][/list:u]

Items needing fixed/added/changed after release:
[list]
[*]Remote updating of version.xml.[/*:m]
[*]Better update system. It should let you know there's an update, and if you choose to update, it will automatically download it and replace the file before the actual application loads.[/*:m]
[*]Include a description for modules describing what exactly the fix does for that particular game, as well as other vital information.[/*:m]
[*]Add in better error handling.[/*:m][/list:u]

There are more things I have on my todo list but these are at the top of the list.

I also hope to get a better web design for the site up, as well as a new icon for Widescreen Fixer.

Any input, thoughts, comments, criticisms, etc. are appreciated.

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PostPosted: 23 Jul 2010, 08:38 
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I've uploaded a new build (v2.0.19.663) of Widescreen Fixer for everyone to test/use.

Changes included in this release:

[list]
[*][Game.Call of Duty 6 MP] Appended v1.2.208 to the end of v1.1.195 (it doesn't fit; I know).[/*:m]
[*][Widescreen Fixer] Disabled update checking until I can implement a better solution.[/*:m]
[*][Widescreen Fixer] Added x64 build support (coming later).[/*:m]
[*][Widescreen Fixer] Fixed hotkey to not toggle on/off 1000 times per second when held down.[/*:m]
[*][Widescreen Fixer] Changed default tickrate of timer1 from 1000 to 100.[/*:m]
[*][Widescreen Fixer] Added support for updating the version numbers based on the SVN revision.[/*:m]
[*][Widescreen Fixer] Changed references from imk.cx to http://www.widescreenfixer.org.[/*:m][/list:u]

I'm interested in everyone trying out the hotkey and letting me know how it works. It should operate much better than before.

http://www.widescreenfixer.org/

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PostPosted: 25 Jul 2010, 08:52 
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Hi Dopefish,

I can't get your fixer working in Wolfenstein. It works fine for UT3 (I tested in that to confirm it wasn't the fixer) so I'm not sure what I'm doing wrong. I've updated to the latest version (1.2) and that didn't help. The version I'm using is a retail copy, so it's got SecuRom instead of Steam. Could that be why?

Any suggestions?

I'm not using any sort of no-cd crack and my OS is Windows 7 x64.

Thank you for your awesome work. I look forward to replaying the CoD games at some point in surround.


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PostPosted: 25 Jul 2010, 10:14 
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I must be really thick or something. Running COD4-MW, I can get Widescreen Fixer to "work" in that I see Widescreen Fixer toggles between Fix Enabled: Yes and Fix Enabled:No when I press * in-game, but visually it makes no difference what so ever. Everything's still stretched. Resolution is correct at 3x5:4 (3840x1024 via analogue TH2Go) but getting a big-time stretch.

Do I have to enable the console or something or edit a config file somewhere before Widescreen Fixer works? There are no instructions included with the files.

I really appreciate your efforts Dopefish, been using stuff from you for yonks. :D


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PostPosted: 25 Jul 2010, 10:45 
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Are you using the original .exe file or a crack Mr Pibb ?


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Thanks for the reply.

I just downloaded and installed game from game.com. Game.com claim all (old) games are pre-patched to latest patch. I *assume* it would be v1.7.

Installation went well (with activation code). No CD was required to play.

I thought that maybe it wasn't 1.7 version after all, and that may be why the Widescreen Fixer wasn't working. So, I just attempted to install patch 1.7. Big mistake. 1.7 patch tols me I need 1.6 first. (No instructions supplied as usual). Patched to 1.6, then to 1.7. Now I can't play at all 'cos a DVD is required. Great.

Will uninstall, and re-install and see what version it is BEFORE patching.

Edit: I've uninstalled/reinstalled. Game is pre-patched to v1.7. Widescreen Fixer does not do anything, but at least I can play. It's better on single screen unsquashed than stretched via TH2Go.

Shame really, I've managed to play EVERYTHING I've ever tried on TH2Go to date.


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PostPosted: 25 Jul 2010, 14:58 
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I'm getting the same issue as Mr Pibb with the Steam version of COD4:MW (I assume it's 1.7 - Steam thinks it's the latest) and version 2.0.19.663 of your fix (also running Windows 7 Ultimate 32bit if that makes any difference). However, I'm running at an odd resolution (4080x768) since I can't afford another two 16:9 monitors yet (running on a 16:9 and 2 4:3's). Under "Main" it says:

Call of Duty 4: Modern Warfare SP v1.7 (Steam)
3 x 16:9

Status
Game Running: Yes
Fix Enabled: Yes (toggles when I press numpad *)
Value: 5.333333

So it seems to be working ok, but I'm not seeing any difference in-game. I followed the instructions on widescreenfixer.org on a fresh installation of the game (no hacked EXEs or administrator/compatibility settings). I even tried running the fix under administrator mode and in Windows XP SP3 compatibility mode with no change.

Thanks in advance for any help - I'm probably just being dense.

Also, about the bezel management: From what I read on this in an ATI whitepaper on Eyefinity, the pixels hidden by the bezels are loaded into the framebuffer but not scanned out the any of the displays in the Eyefinity group. I don't have bezel management running on my system since the pixel densities of my monitors are too different for it to be enabled, but the whitepaper suggests that the pixels hidden behind the bezels will be added to the total resolution (i.e. 5936x1200 for 3x1920x1200 + 176 pixels behind bezels). It says the Windows control panel is unaware of the bezel management so it would report 5936x1200 (as I assume older games not using the ATI Eyefinity API would). So, in conclusion I think you're right that you would need to be able to enter your own resolution (I guess the program would calculate the correct aspect ratio). If I can pull an EDID hack or something similar to get bezel management working, I'd be happy to test it for you. Wish I had another £600-£700 to spear for matching secondary monitors (I'm using a 32" LG 32LH3000 as a main, so I'd want to get 2 more of those is possible =D - I got this pre-Eyefinity so it's not worked out brilliantly longterm).

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PostPosted: 26 Jul 2010, 00:01 
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Mr Pibb, I haven't tried the version from Game.com. It may use a different executable than Steam or Retail. If you can, send me your CoD4 .exe files and I'll see what I can do with them.

SiriusDragon, I'll have to take a look at it again. My copy of Wolfenstein is also retail. Try starting Widescreen Fixer first, wait until the main menu appears, and then press the hotkey and see if the screen becomes unstretched. If it doesn't work, send me your .exe file and gamex86.dll.

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PostPosted: 30 Jul 2010, 01:11 
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I'm interested in everyone trying out the hotkey and letting me know how it works. It should operate much better than before.



Yes, its perfect, tested with COD MW2 (SP) and Ghost Recon, nice job m8. :cheers


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PostPosted: 30 Jul 2010, 09:35 
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2010 July 30
[Game.Call of Duty 4 SP] Fixed v1.7 offsets for the Steam version.

Somehow the offsets for v1.7 of the Steam version got changed (or maybe they were always wrong?). Either way, I updated the offsets and tested them and it appears to work now. Try it out and let me know. :)

http://www.widescreenfixer.org/



[quote] I'm interested in everyone trying out the hotkey and letting me know how it works. It should operate much better than before.



Yes, its perfect, tested with COD MW2 (SP) and Ghost Recon, nice job m8. :cheers

Great. Thanks for testing it.

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PostPosted: 09 Aug 2010, 03:28 
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hi I'm new here, just became a nvidia surround user,

I'm wondering if theres a cod4 1.6 fix for multiplayer? I prefer to play with some friends

and ty


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PostPosted: 16 Aug 2010, 06:25 
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The latest version doesn't appear to work with Call of Duty 4 1.7 (Retail). Pressing the hotkey does nothing, even though the widescreen fixer says the fix is active. :(

Edit: The old version 1.46.0 still works.


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PostPosted: 16 Aug 2010, 07:35 
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Which version of the DLL are you using?

You can find out by right-clicking on the DLL, getting properties, and then going to the detail tab.

Is it v1.0.17.662 or v1.0.23.5797?

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PostPosted: 16 Aug 2010, 10:10 
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The DLL that came with Beta v2.0.19.663, which appears to be version 1.0.17.661


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PostPosted: 16 Aug 2010, 10:47 
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Try the latest DLL from the website. I fixed a v1.7 related offset.

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PostPosted: 16 Aug 2010, 21:41 
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any chance of adding BioShock 2?


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 Post subject: MW2 fix bannable
PostPosted: 17 Aug 2010, 02:13 
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Is the Cod MW2 tripple head fix banable?

i was planning on using this one: http://www.widescreenfixer.org/

For multiplayer, not singleplayer.


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PostPosted: 17 Aug 2010, 04:03 
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So can anyone say for sure this wont result in VAC BAN in MW2??

Also Im getting error when tryin to download from http://www.widescreenfixer.org/


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PostPosted: 17 Aug 2010, 07:46 
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Try the latest DLL from the website. I fixed a v1.7 related offset.

Downloaded the latest DLL from the website:

Widescreen Fixer version: v2.0.19.633
DLL Version: 1.0.20.6204

Still has absolutely no effect on Call of Duty 4

Edit: Using the "(Steam)" option in Widescreen Fixer instead of the "(Retail)" option actually works. The FOV is correctly adjusted and the HUD is correctly centered, but the main menu is off-center. I'm not using a Steam version of the game, I'm using a completely legitimate Retail version. Did the labels get swapped on the two options in Widescreen Fixer or something?


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PostPosted: 17 Aug 2010, 13:20 
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Edit: Using the "(Steam)" option in Widescreen Fixer instead of the "(Retail)" option actually works. The FOV is correctly adjusted and the HUD is correctly centered, but the main menu is off-center. I'm not using a Steam version of the game, I'm using a completely legitimate Retail version. Did the labels get swapped on the two options in Widescreen Fixer or something?


It's possible. I'll double-check again. CoD4 is a little awkward in that the Steam versions and Retail versions differ sometimes. I can't quite figure it out. I used to label them "Alt. 1" and "Alt. 2" or something along those lines. After some messing around and verifications by people, I thought I had finally figured out which was which, but apparently that's still not the case. In the next version I may just eventually rename them to something else. So if one doesn't work you can always try the other and it's not as misleading. Thanks for letting me know.

Is the Cod MW2 tripple head fix banable?


It's a bannable offense no matter what. The fixer modifies game memory. There's always the possibility of getting banned by using it. I've tried to collaborate with various developers, publishers, and anti-cheat makers to figure out the best way to handle the fix without it triggering a kick or ban. There have been one or two versions of my fixer in the past that triggered a kick. No matter what there is always a risk.

However, people have been using it for quite a long time, including myself, and I don't think anyone has been banned because of it.

any chance of adding BioShock 2?


BioShock 2 doesn't need fixed, just like BioShock v1.1 (first game) doesn't need fixed. :)

Also Im getting error when tryin to download from http://www.widescreenfixer.org/


What program is that with? That doesn't look like a browser download error.

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PostPosted: 17 Aug 2010, 23:21 
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So can anyone say for sure this wont result in VAC BAN in MW2??

Also Im getting error when tryin to download from http://www.widescreenfixer.org/


Was a Internet Download Manager problem (I think) :?
Fixed now.
Also it works great for MW2 :)
The ingame resolution is spot on.
Only the menu screen is stretched and lobby buttons are a bit off when trying to click them.

Is there a way to run it @3600x1920 portrait mode?


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PostPosted: 18 Aug 2010, 05:02 
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Is there a way to run it @3600x1920 portrait mode?


In future versions, yes. I plan to add the ability to specify your own resolution or aspect-ratio.

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PostPosted: 20 Aug 2010, 10:10 
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[quote]Is there a way to run it @3600x1920 portrait mode?


In future versions, yes. I plan to add the ability to specify your own resolution or aspect-ratio.
Nice 1 mate :-)


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PostPosted: 22 Aug 2010, 02:31 
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hey dopefish...
In the meantime is there any chance of small tutorial how to manually get MW2 MP to run @3600x1920?
Or have you an eta on version that will support it?
Cheers mate you rock... :rockout


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Got the Widescreen Fixer v1.66.0 working for Call of Cuty: Modern Warfare and for Call of Cuty: World at War. However, it doesn't seem to be working for Modern Warfare 2. Eyefinity itself is working, but everything is strectched out and impossible to play. Basically, what would normally be on one monitor, is stretched across all three. I'm doing the same thing I did to get it to work for MW 1 and WaW. Something special I need to do for MW2?

Also, is there a way to change what key ( : ) activates the Fixer program? I do a lot of smiley's and use the colon often, which de-activates the program.

Thanks a lot thus far!


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PostPosted: 29 Aug 2010, 13:22 
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Got the Widescreen Fixer v1.66.0 working for Call of Cuty: Modern Warfare and for Call of Cuty: World at War. However, it doesn't seem to be working for Modern Warfare 2. Eyefinity itself is working, but everything is strectched out and impossible to play. Basically, what would normally be on one monitor, is stretched across all three. I'm doing the same thing I did to get it to work for MW 1 and WaW. Something special I need to do for MW2?

Also, is there a way to change what key ( : ) activates the Fixer program? I do a lot of smiley's and use the colon often, which de-activates the program.

Thanks a lot thus far!


Make sure you download the individual MW2 .dll file from the WSF site and add it to the folder where the WSF.exe is.
Once WSF is running, there is a settings tab which has a "hot key" box at the bottom. Use that to change your key.

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PostPosted: 29 Aug 2010, 19:35 
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Downloaded the individual MW2 .dll file and added it to the folder where the Fixer.exe is located, but didn't seem to do the trick. Also, there is no 'Settings' tab on the Fixer program.

Also, the Fixer still works for MW1 as far as not stretching the image, but now when I get into a game, I can't click which team to join and none of the tabs work once in a server and in a game. The 'Marines', 'Spetsnatz', 'Back', 'Leave Game', etc. tabs don't work.

Thanks for the help


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Downloaded the individual MW2 .dll file and added it to the folder where the Fixer.exe is located, but didn't seem to do the trick. Also, there is no 'Settings' tab on the Fixer program.

Also, the Fixer still works for MW1 as far as not stretching the image, but now when I get into a game, I can't click which team to join and none of the tabs work once in a server and in a game. The 'Marines', 'Spetsnatz', 'Back', 'Leave Game', etc. tabs don't work.

Thanks for the help


Erm ... maybe you're using an old version? There is definitely a settings tab....


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eZ, what's that extra button in the titlebar?



hey dopefish...
In the meantime is there any chance of small tutorial how to manually get MW2 MP to run @3600x1920?
Or have you an eta on version that will support it?
Cheers mate you rock... :rockout


I'm not actually sure on changing the resolution of the game. This is separate of Widescreen Fixer.


Got the Widescreen Fixer v1.66.0 working for Call of Cuty: Modern Warfare and for Call of Cuty: World at War. However, it doesn't seem to be working for Modern Warfare 2.

Also, is there a way to change what key ( : ) activates the Fixer program?


You need to grab the latest version from the main site. http://www.widescreenfixer.org/

There is a settings tab in v2.0 that lets you change your hotkey.

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PostPosted: 29 Aug 2010, 22:54 
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eZ, what's that extra button in the titlebar?


It's put there from Ultramon, used to move the window to the next monitor. :)

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Ok, got the latest version of the Fixer with the 'Settings' tab, etc. Got all the .dll files in the same folder as the Fixer but it's still the same story. World at War works perfectly, Modern Warfare the Eyefinity works (the image is displayed correctly across all three screens) but the buttons are deactivated (Marines, Spetz, Leave Game, Options, etc.), and Modern Warfare 2 doesn't seem to work at all (image normally on single monitor is stretched across all three) and also the buttons don't work either (Join Game, Options, Exit, etc.).

Are there any certain settings on the Fixer I need to use?

FOV Calculator? Update rate?

Thanks again for everything


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The FOV calculator is nothing more than a FOV calculator. It does not interact with the game at all.

Update rate is only used for games that support it. It should be disabled and locked to a specific value for games that do not need it. For a game that does need it, it has to do with how frequently (in milliseconds) that the FOV is updated at. Setting it to a value of 1ms would be the quickest while 1000ms would be the longest.

For the menu items in CoD, you can move the mouse cursor to the side monitor and it will wrap around and let you select items. You may optionally disable the fix to select menu items and then re-enable it.

What version of MW2 are you using? Is it a cracked version or the regular Steam version?

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PostPosted: 31 Aug 2010, 12:48 
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Ok, I got the buttons figured out on MW2, but still no playable Eyefnity. MW2 version 1.2.208, regular Steam version as far as I know. On MW, I clicked all over all three screens and never got the buttons to light up when cursor hovered over or get anything to click. Playable Eyefinity still working.

I really appreciate all the help with this. These three CoD games are the only ones I play (besides FreeCell. lol) and I bought the ATI Radeon HD 5870 the day it came out and I'm just now getting it to work correctly. Haha

Thanks!


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You have to click in-game (In Mw2) items as if they were still on your center screen, since the game still thinks you're using a single screen. To find the 'spot' to click, just put your cursor on the same horizontal postition as whatever you wish to click, and move the cursor towards the outer edges of the screen(s). Once that item changes color, click. Basicly, jsut click on your center screen where the item would be without the fix.

I used my keyboard for all my MW2 clicking for a while, but now i just know where all the clicks are detected. I'm sure I could've worded this a little better, but I'm stoned, an very tired.

I assume it's the same, or similar, to the other games that Dopefish's fix work for. I've only used it for MW2.


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PostPosted: 01 Sep 2010, 22:25 
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Hey dogfigh...

I'm a long time triple screen user.
I used your old fix for mw2 - np !

but now it does not work... on the same ISO...

I use now a 5970, I tried with out bezel management - no luck

any trick I'm missing ?

How do I tell what version is my exe ? (168 or 175)
the "value" is alwayz 4.8


Thank you


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The value field is mostly useless right now.

You can't tell what version of MW2 you have in single-player. In multi-player, the game's version will be located in the lower-right corner at the main menu.

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PostPosted: 05 Sep 2010, 02:16 
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I cant get this to work for BF2 :(
Does it work for BF2?
Can someone post instructions please :)
Thanks...
-B3NJ1


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The value field is mostly useless right now.

You can't tell what version of MW2 you have in single-player. In multi-player, the game's version will be located in the lower-right corner at the main menu.


I'm running 1.0.159 .... how do I update ?...


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PostPosted: 06 Sep 2010, 04:09 
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It will update automatically through Steam.

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PostPosted: 06 Sep 2010, 06:26 
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after alot of work, I found out that an older version of the fixer support 1.0.159...

too bad the new ones does not :


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PostPosted: 06 Sep 2010, 19:21 
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The old versions are usually included. You just have to disable the setting to only show the new versions. Widescreen Fixer gets updated to support the latest versions. If you let Steam update the game, then you don't have to worry about it.

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PostPosted: 09 Sep 2010, 12:51 
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So i formatted tonight, and after starting MW2, using the same resolution as before, i enable the fix, but now my scoreboard is longer than pre-format. Now I can't see my deaths or ping, since they're 'behind' my bezel.

When i first ran the fixer, i got some sort of Object warning about .NET framework, yet the fix still enables fine.

IS it possible that this error would cause the scoreboard to to wacky? It appears in more-or-less the same place, but the right side is stretched further, although the characters are okay.

Edit:
Okay, I'm an idiot. I forgot to set AR. Doy. Funny though, the picture was fine using Auto.


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PostPosted: 10 Sep 2010, 05:24 
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If it's a fresh install of Widescreen Fixer, there is still a bug in that it will crash on first use. This has to do with some values not being set right or loaded on initial launch, but get set afterward. The next time you start it it should work fine.

The aspect-ratio setting in CoD does not need to be changed as Widescreen Fixer simply overrides it.

I'm thinking of going back and trying to center the rest of the items in CoD4/5/6.

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PostPosted: 10 Sep 2010, 09:57 
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Hm I see. Ya, i only got it the first time, and it works fine. But in the end, my problem WAS the aspect ratio setting. Perhaps 'Auto' shoved it to 16:9 or something, but using 16:10 pulled the scoreboard back to where it was.

I've become quite accustom to the off-center, stretched menus, but everything can be clicked withotu much trouble. Though I have not tried the fix with COD4 and COD5, so they may benefit more than COD6.

And if you 're to tackle the menus, you have my full support. But the only support i can offer is moral. Or testing.

Anywho, thanks again, Dopefish.



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PostPosted: 16 Sep 2010, 19:15 
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For some reason I cant get it to work with unreal tournament 3


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PostPosted: 17 Sep 2010, 16:08 
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Can someone tell me what I am doing wrong? I have WF BETA v2.019.663 and have copied and pasted the various game modules into the various game folders, under 'Setting' I have Hotkey changed to 'Shift' but when I tried COD4 SP (retail) and UT3 and there was no sweetness, I think I've mucked up something but have no idea what. Can someone help me out here? :bowdown Also, can someone point me to where I can find info about how to get Mass Effect (retail) and Mass Effect 2 (Steam) to run with proper FOV in EyeFinity Mode....rather newbie at this... :oops:


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PostPosted: 18 Sep 2010, 00:53 
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Those .dlls have to be in the same folder as the fix., not in the individual game folders.

The Mass Effect games do not support any kind of multi-monitor correctly - your stuck with single screen.

See the Mast Games List. Most of those information pages have information on how well that game does with multi-monitor. As well as the Multi-Monitor Gaming section of the forum.


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PostPosted: 17 Oct 2010, 16:56 
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I cannot get the Fixer to do anything in Moder Warfare 2 SP.
It recognizes the game as "running" but no matter which "key" I use it will not engage.

I have a Steam version and the latest Fixer in place.
I'm using Nvidia Surround at 6024 x 1200, 16:10

Any help is appreciated


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PostPosted: 19 Oct 2010, 13:36 
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I cannot get the Fixer to do anything in Moder Warfare 2 SP.
It recognizes the game as "running" but no matter which "key" I use it will not engage.

I have a Steam version and the latest Fixer in place.
I'm using Nvidia Surround at 6024 x 1200, 16:10

Any help is appreciated


Well, I figured it out. Merely a simple error on my part, but not really clear in the use instructions.....
All I had to do was enable the Fixer and select COD:MW2 SP, then select a hotkey from "settings".
Once this was done, minimize the Fixer to the taskbar.
Then start the game and select 6040X1200 from the "ingame resolution".
Then start the game level, hit the hotkey and bingo.

This game looks awesome in Surround. It's like playing the game brand new.

The Fixer is excellent.


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PostPosted: 22 Oct 2010, 21:18 
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I'm sorry about the instructions. The website is in a rather rudimentary state right now.

With the video card from Ibrin & AMD, I've recently started working on a lot of new features for Widescreen Fixer.

There are also a lot of changes to the API in case anyone has started working on plugins for it.

Here's the changes I have currently:
SVN (Unreleased)
[Library.WSF] Reworked the aspect-ratio functions.
[Library.WSF] Added new function GetAspectRatioByteArray().
[Library.Plugin] Plugin interface reworked.
[Library.Plugin] Plugin description field added.
[Library.Plugin] Added new function for updating the displayed value. This will allow the value to be displayed before enabling a plugin.
[Widescreen Fixer] Implemented the changes from Library.Plugin.
[Widescreen Fixer] Added an exception to the FOV Calculator tab if you input an invalid source FOV.
[Widescreen Fixer] Added the ability to set a custom aspect-ratio.
[Game.*] Implemented the changes from Library.Plugin.

And here's a shot of the new custom aspect-ratio setting.



UPDATE:

Here's more changes in addition to the above:
SVN (Unreleased)
[Library.Plugin] Plugins can now set the value title.
[Library.Plugin] Game plugins will no longer load if their API version is old.
[Widescreen Fixer] Dropped BETA from it. I think it's in a stable-enough position right now.
[Widescreen Fixer] Fixed startup crash (I think).
[Widescreen Fixer] Removed default "0" from value.
[Widescreen Fixer] Widescreen Fixer will no longer start up if the Library.*.dll files use an old API version.



I may release this version soon. I just need to finish updating the game plugins to use the new API.

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PostPosted: 23 Oct 2010, 06:42 
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Alright, I've released a new version with some of the updated game plugins. I'll finish the rest of the plugins some time tomorrow.

For now, if you have any of the games that do work with the new version, feel free to give them a try and let me know how this version works out for you.

2010 October 23
[list]
[*][Library.WSF] Reworked the aspect-ratio functions.[/*:m]
[*][Library.WSF] Added new function GetAspectRatioByteArray().[/*:m]
[*][Library.Plugin] Plugin interface reworked.[/*:m]
[*][Library.Plugin] Plugin description field added (not used yet, though).[/*:m]
[*][Library.Plugin] Added new function for updating the displayed value. This will allow the value to be displayed before enabling a plugin.[/*:m]
[*][Library.Plugin] Plugins can now set the value title.[/*:m]
[*][Library.Plugin] Game plugins will no longer load if their API version is old.[/*:m]
[*][Widescreen Fixer] Implemented the changes from Library.Plugin.[/*:m]
[*][Widescreen Fixer] Added an exception to the FOV Calculator tab if you input an invalid source FOV (prevents crash).[/*:m]
[*][Widescreen Fixer] Added the ability to set a custom aspect-ratio.[/*:m]
[*][Widescreen Fixer] Dropped BETA from it. I think it's in a stable-enough position right now.[/*:m]
[*][Widescreen Fixer] Fixed startup crash (I think).[/*:m]
[*][Widescreen Fixer] Removed default "0" from value.[/*:m]
[*][Widescreen Fixer] Widescreen Fixer will no longer start up if the Library.*.dll files use an old API version.[/*:m]
[*][Game.Battlefield 2] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 5 MP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 5 SP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 6 MP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Call of Duty 6 SP] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Ghost Recon] Implemented the changes from Library.Plugin and Library.WSF.[/*:m]
[*][Game.Wolfenstein] Implemented the changes from Library.Plugin and Library.WSF.[/*:m][/list:u]



For now you unfortunately have to download the application and game plugins separately. When I finish the rest of the game plugins I'll create an updated package with everything bundled together.

Download here:
http://www.widescreenfixer.org/

Enjoy. :)




For you developers out there, I have put the Wolfenstein plugin source code online. You can dig through it and build your own plugin off of it. If you see anything you'd like changed or implemented for use in development, let me know and I'll see what I can do.
Game.Wolfenstein source code

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PostPosted: 23 Oct 2010, 12:40 
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Thanks alot for the information.

Ihave to say, once I figured out what I wasn't doing, the Fixer worked brilliantly.
The game is like brand new in Surround and runs like a bandit with my GPUs.

I appreciate your hard work. :mrgreen:


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PostPosted: 23 Oct 2010, 18:57 
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Thanks. works just fine.


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PostPosted: 25 Oct 2010, 03:08 
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Quick update:
Updated Battlefield 2142, BioShock, and Halo plugins to work with the new API. I've got a few more games to update and that will be done.

From there I can start working more features for it, and hopefully more games.

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PostPosted: 31 Oct 2010, 08:50 
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New version out. I added a new feature which really is only taken advantage of with Call of Duty: World at War. It will display which version of the game is detected to help me out with supporting users who have problems getting it to work. I just need to reinstall a bunch of games to get .exe MD5 checksums.



2010 October 31:
[list]
[*][Library.Plugin] Updated API to 1.2. GameSupported was added.[/*:m]
[*][Library.WSF] Two new functions added: GetProcessPath() and CalculateMD5Checksum().[/*:m]
[*][Widescreen Fixer] When a plugin is set and the game is running, it will run a checksum on the .exe file. It compares the checksum with some pre-set checksums and displays which version the game is. It will display Retail, Steam, Unsupported, etc. The purpose of this is to make it easier for me to help users when they contact me.[/*:m]
[*][Widescreen Fixer] New application icon (although this will likely change again real soon).[/*:m]
[*][Widescreen Fixer] Reorganized the About tab and added a link to Widescreen Gaming Forum.[/*:m]
[*][Game.*] Updated all game plugins to use API 1.2.[/*:m]
[*][Game.Darkest of Days] Dropped "Demo" from the plugin name. The demo will just be handled as a game version.[/*:m][/list:u]

Download Widescreen Fixer

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PostPosted: 06 Nov 2010, 23:41 
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Awesome :))

Any idea if this will work for CoD Black Ops also?


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PostPosted: 07 Nov 2010, 05:01 
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If Black Ops does not work out of the box, it's something I'll have to look into after its release. There is currently no support for Black Ops already within Widescreen Fixer. However, given that its the same engine as the previous Call of Duty games, it should be relatively easy to add support for it once it's released.

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PostPosted: 08 Nov 2010, 18:20 
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If Black Ops does not work out of the box, it's something I'll have to look into after its release. There is currently no support for Black Ops already within Widescreen Fixer. However, given that its the same engine as the previous Call of Duty games, it should be relatively easy to add support for it once it's released.

First of all, thank you for this nice tool :)

I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".

Thx in advance :)


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PostPosted: 08 Nov 2010, 19:30 
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I've been using Widescreen fixer for MW2 for 750+ hours and i havent been banned for it yet, so my guess is its perfectly safe to use.


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PostPosted: 08 Nov 2010, 21:43 
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I've been using Widescreen fixer for MW2 for 750+ hours and i havent been banned for it yet, so my guess is its perfectly safe to use.


I see. Well that is good news.

Btw. Welcome to the forums! :cheers Did you sign up just to answer my question? :hide


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PostPosted: 08 Nov 2010, 21:59 
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For me dopefish is the king for COD :D
I always use widescreenfixer never ban from steam
Thanks dopefish for all the work for people like us :bowdown :bowdown :bowdown


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PostPosted: 08 Nov 2010, 22:32 
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I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)


I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".


I can't make any promises on whether you're safe or not. No one has ever emailed me saying they were banned because of it. At the same time I see threads on the Steam forum and people spreading information about Widescreen Fixer saying you'll get caught and banned. However, no one has really posted proof of being banned because of it. I know from my own personal use playing countless hours (even as recent as last week) that I have not been banned yet. Sarastrasza also states he's been using it a lot and has yet to be banned. So while I'd like to assure you and say it's perfectly fine to use, there's really no way of knowing 100% whether you'll be okay or not. It's a risk you'll have to take. I hope there is enough positive evidence that supports it being okay to use.

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PostPosted: 08 Nov 2010, 22:53 
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I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)


[quote]I'm wondering if I can safely use your tool with Modern Warfare 2 multiplayer(and maybe Black Ops if that gets support).
I just don't want to risk getting my Steam account banned for using "hacks".


I can't make any promises on whether you're safe or not. No one has ever emailed me saying they were banned because of it. At the same time I see threads on the Steam forum and people spreading information about Widescreen Fixer saying you'll get caught and banned. However, no one has really posted proof of being banned because of it. I know from my own personal use playing countless hours (even as recent as last week) that I have not been banned yet. Sarastrasza also states he's been using it a lot and has yet to be banned. So while I'd like to assure you and say it's perfectly fine to use, there's really no way of knowing 100% whether you'll be okay or not. It's a risk you'll have to take. I hope there is enough positive evidence that supports it being okay to use.

You know, I don't doubt that your work is fine and "innocent" and it seems that nobody is gonna be banned, but I would just feel more secure if Activision had come out and told us if it's allowed or not.
'
Hmm, gonna install Black Ops tomorrow, and from what I hear, we will be able to access it's console. If that is the case, I'm wondering what the fov command is called.

Any ideas?


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PostPosted: 08 Nov 2010, 23:20 
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You know, I don't doubt that your work is fine and "innocent" and it seems that nobody is gonna be banned, but I would just feel more secure if Activision had come out and told us if it's allowed or not.


It would always be nice if it were officially supported. :)


Hmm, gonna install Black Ops tomorrow, and from what I hear, we will be able to access it's console. If that is the case, I'm wondering what the fov command is called.


It would likely be cg_fov (the same as previous Call of Duty titles). This would just let you change the fov and not the aspect-ratio.

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PostPosted: 08 Nov 2010, 23:39 
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Hey Dopefish

Thanks for the fix. I just got into this. And I'm a bit of a computer noob. I've downloaded and installed/opened the Fixer v2.2.54.4393 and therefore have all the game .dll's and
the fix in the same folder etc, and its displaying on my desktop/admin mode etc. Everything looks good but I can't get it running or fix enabled? I've selected a game in this case MW2 MP v1.2.208 and Custom 5760x1080 for my three monitors(I've been using the Eyefinity no problem in games that accept it etc). i wasn't sure what to do about setting the FOV Calculator? I selected Source and Destination both as 3 x 16:9.(?) And I changed the Hotkey to Alt. +left existing two default boxes checked as is.

And i never see any change in the Status area on the Main page. Game Running is NO,
Fix Enabled is No, Aspect-Ratio: is left blank?

I go ahead anyway and start the game and depress the Alt key etc. But things remain the same. I get the stretched view if i select all three screens in 5760 x 1080 if I so select in the games Option menu, but that's it. Things are the same as before.

So I would suspect that I'm doing something wrong, and the fixer just isnt running yet.

Could you tell me from this what i should check. I do see that I'm using MS...NET Framework 4 Client Profile and MS...NET Framework 4 Extended. Is that the problem?
Do i need to uninstall these and get the Framework v3.5?

Like I said I'm new with computers so I may be making some sort of beginners misunderstanding of the obvious etc.
I read through much of the posts and maybe missed it, but didn't see my answer. Sorry if I'm asking the same question.

Nice tool
Tom 8)


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PostPosted: 08 Nov 2010, 23:47 
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i wasn't sure what to do about setting the FOV Calculator? I selected Source and Destination both as 3 x 16:9.(?)


The FOV calculator is just a calculator. It does not interact with the game at all.

And I changed the Hotkey to Alt. +left existing two default boxes checked as is.


You can't set it to just Alt. It has to be Alt, Shift, or Control, plus any other key on the keyboard. The default is * (asterisk). If you left it *, and checked the box next to Alt, then to enable the fix, you would press Alt + *.

Let me know if this works for you. :)

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PostPosted: 08 Nov 2010, 23:50 
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Widescreen Fixer updated to v2.3.59:

[list]
[*][Widescreen Fixer] Cleaned up project file.[/*:m]
[*][Widescreen Fixer] Bumped main application API to 2.3.[/*:m]
[*][Widescreen Fixer] Re-enabled version checking.[/*:m]
[*][Widescreen Fixer] Fixed crash related to plugins being missing from last start.[/*:m]
[*][Widescreen Fixer] Made displaying the version number not show the build revision (it really messes with version checking).[/*:m]
[*][Library.WSF] Changed it so checking the updates for the application and plugins only download the XML file once instead of each time a plugin is checked.[/*:m]
[*][Library.WSF] Changed the way updates are checked.[/*:m]
[*][Library.WSF] Updates now compare Major.Minor.Build numbers rather than Major.Minor.Build.Revision.[/*:m]
[*][Library.WSF] New functions added for checking update and some removed.[/*:m]
[*][Library.WSF] Lowered timeout on downloading the XML from 10 seconds to 5 seconds.[/*:m]
[*][Library.WSF] Fixed crash related to computing the MD5 hash.[/*:m]
[*][Library.Plugin] Added a new function Reset().[/*:m]
[*][Library.Plugin] Added a new function CheckSupport().[/*:m]
[*][Library.Plugin] CheckSupport() is only exposed internally and should be used with new threads for checking if a game is recognized or not.[/*:m]
[*][Game.Call of Duty 6] Added MD5 sum for Steam version.[/*:m]
[*][Game.Ghost Recon] Added MD5 sum for Steam version.[/*:m]
[*][Game.*] Updated all game plugins to API 1.3.[/*:m]
[*][Game.*] Renamed "Unsupported" to "Unrecognized" for game plugins. This should help cut down on confusion.[/*:m]
[*][Game.*] Checking the whether the game is supported now spawns a thread to check with a startup delay.[/*:m][/list:u]

Download Widescreen Fixer

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PostPosted: 08 Nov 2010, 23:56 
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Thanks for the update. :)


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I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)






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[quote]I'm going to be releasing a new version of Widescreen Fixer and all the plugins in a little bit. The API has changed some and there are a lot of changes to it. I fixed some crashes and got rid of some bugs (and probably added more). I'll update this post when I have a complete change list to show.

As for Black Ops, I don't have the funds for the game so I don't know when I can add support for it. If someone would be willing to gift me the game on Steam or donate enough that I can buy it myself, I would greatly appreciate that and have a fix out as soon as the game is ready. :)






PM sent

thales100 provided me with a gift copy. Thank you, thales100. :) I appreciate it and all the support.

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PostPosted: 09 Nov 2010, 00:13 
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thales100 provided me with a gift copy. Thank you, thales100. :) I appreciate it and all the support.


Thanks but i think we should say a big thanks to your efforts and time dedicated to this awesome fixer. :bowdown


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[quote]thales100 provided me with a gift copy. Thank you, thales100. :) I appreciate it and all the support.


Thanks but i think we should say a big thanks to your efforts and time dedicated to this awesome fixer. :bowdown

Yeah! Thx a lot for your great work Dopefish! :cheers You rock! :rockout


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Hey buddy , Elmy here. I'm sitting here waiting for steam to release the game in a few hours. Thanks once again for working on the Black Ops fix. Can you PM me as soon as you get it done. I'm going to put up a youtube video as soon as you get it working like the other games that you have done. If anyone else is interested in my videos search on youtube for elmnator1... That is my username on there. Alot of Eyefinity videos.

Also I will be donating to you on payday on Friday.... If anyone else enjoys Dopefish's widescreen fixer It would be nice but not necessary if you could donate to Dopefish as well. There is a donate button on his widescreen fixer page.

I was at PDXLAN 16.5 this past weekend and was talking to a head guy at Activision about your work and asking why they can't add Eyefinity support and he said it was probably because of the limited staff resources and everyone working so hard on getting the game out. I said ... " So a guy in his spare time unpaid can make it work in less than a week and you guys with a building of 100 developers can't get it to work in 2 years ? " He sat there unable to say anything and just shrugged his shoulders. I then told him it would be easy just get ahold of this guy and ask him to code it for you. Then send you the code. And he said maybe ... I said of course you would have to reward this guy with some cash. So I tried to get you a plug and some cash and such. I told him how to get ahold of you. Whether or not it happens idk. Probably not. But at least I tried. Here is the video from PDXLAN http://www.youtube.com/watch?v=oCPMHIDpT88&feature=player_embedded .

Anyways thanks again Dopefish and look for a Donation from me on friday or so.


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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 17:23 
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From what I've been seeing about widescreenfixer and MW2, there might have been VAC bans issued. I guess my COD days are over, I can't go back to single screen anymore. I'll have to settle for Bad Company 2 and MOH.


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This is for Black Ops ;)


I changed the following setting to 85 for a much more pleasant FOV, but the game will adjust the setting down to 80 which seems to be maximum FOV allowed. But it's still a big improvement over the default setting of 65.

Fov setting: seta cg_fov_default "80" and seta cg_fov_default_thirdperson "60"

You can find these settings in the config.cfg file. Don't know if this works for MP as well.


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Hey buddy , Elmy here. I'm sitting here waiting for steam to release the game in a few hours. Thanks once again for working on the Black Ops fix. Can you PM me as soon as you get it done. I'm going to put up a youtube video as soon as you get it working like the other games that you have done. If anyone else is interested in my videos search on youtube for elmnator1... That is my username on there. Alot of Eyefinity videos.

Also I will be donating to you on payday on Friday.... If anyone else enjoys Dopefish's widescreen fixer It would be nice but not necessary if you could donate to Dopefish as well. There is a donate button on his widescreen fixer page.

I was at PDXLAN 16.5 this past weekend and was talking to a head guy at Activision about your work and asking why they can't add Eyefinity support and he said it was probably because of the limited staff resources and everyone working so hard on getting the game out. I said ... " So a guy in his spare time unpaid can make it work in less than a week and you guys with a building of 100 developers can't get it to work in 2 years ? " He sat there unable to say anything and just shrugged his shoulders. I then told him it would be easy just get ahold of this guy and ask him to code it for you. Then send you the code. And he said maybe ... I said of course you would have to reward this guy with some cash. So I tried to get you a plug and some cash and such. I told him how to get ahold of you. Whether or not it happens idk. Probably not. But at least I tried. Here is the video from PDXLAN http://www.youtube.com/watch?v=oCPMHIDpT88&feature=player_embedded .

Anyways thanks again Dopefish and look for a Donation from me on friday or so.




Nice plug .

It's kind of funny that guy at activision gave you such a generic reason. Did he just think you would mindlessly agree and walk away .lol . I really wish ATI and Nvidia would put some pressure on these developers. If they haven't already. It really just baffles me that such a title as COD wouldn't want to make the game work out of the box . Is it really that hard.


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Alright. Please test this and let me know.

2010 November 9

[list]
[*][Game.Call of Duty Black Ops] Added support for Call of Duty: Black Ops.[/*:m][/list:u]

Download game plugins here


If it says unrecognized, and you are using the Steam version, I'm not sure where the issue might lie. It relies on MD5 sums. I wonder if Steam generates a different .exe and MD5 sum for each user.

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I'll test in a little bit ... after dinnner.

Thanks dopefish for working on this.


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Alright. Please test this and let me know.

2010 November 9

[list]
[*][Game.Call of Duty Black Ops] Added support for Call of Duty: Black Ops.[/*:m][/list:u]

Download game plugins here


If it says unrecognized, and you are using the Steam version, I'm not sure where the issue might lie. It relies on MD5 sums. I wonder if Steam generates a different .exe and MD5 sum for each user.


Dopefish, it works like a charm for me! :) (Steam Client)
Even the fonts are fixed, both fonts, menus and hud map looks fine now!
:cheers

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I would like to get some video footage of the SP campaign with an without dopefish's fix. I want to promote how the community has done what the dev/pub could not do.

If you are able to help with this, please send me a PM.


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PostPosted: 10 Nov 2010, 05:31 
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yes dopefish everything works well for me! Menu's text the whole 9 yards thank you thales for the gift and dope for the work!


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Thanks again DF, and now the routing to Ozzie servers doesn't go via the US for us NZers! Yaay ping less than 200. It is still 90 cos for some reason it goes via Melbourne and Adelaide to get to Sydney, but 90 is an improvement

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Nice work, Mr. Fish. I guess I'll be grabbing a copy in the coming weeks when i get my first paycheque. Unless someone else hates it and wants to sell me a serial on the cheap....

Works great! FMVs are across left/center bezel but it's no matter. Other FMVs are stretched, but it kinda adds to the affect they
re trying to achieve What matters is that the important parts are there, and properly placed. Have only tried SP.


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thx from germany :P


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Mate greats on the good work :)


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http://www.youtube.com/watch?v=n-NRTbQMV7o here is a video using Hayden's fix . Dopefish's fix is better though. I'll get a video up tomorrow of Dopefish's fix.

Thanks man .... Your the best !!!!


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Thanks for all the kind words.

I have updated several plugins for Widescreen Fixer, including the Black Ops plugin.

[Game.BioShock] Changed the way it detects the Steam version.
[Game.Call of Duty 4] Changed the way it detects the Steam version.
[Game.Call of Duty 5] Changed the way it detects the Steam version.
[Game.Call of Duty 6] Changed the way it detects the Steam version.
[Game.Call of Duty Black Ops] Changed the way it detects the Steam version.
[Game.Ghost Recon] Changed the way it detects the Steam version.
[Game.Unreal Tournament 3] Changed the way it detects the Steam version.

Previously, I was doing MD5 checksum verifications to determine whether a user was using retail, steam, etc. versions. This worked fine until I realized that Steam .exe files actually differ from one another; the MD5 checksum is never the same. Because of this I decided to simply check the path instead. It will now check the path of the running .exe file for "steamappscommongame name" and if it matches, it will state the user is using the Steam version. I think this solution is acceptable. The only thing left is to check non-English versions of Steam (are there even non-English versions?). So any user from another country that has their OS set to another language, does your Steam path still contain "steamappscommongame name" or has it been localized? Thanks.

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PostPosted: 10 Nov 2010, 11:13 
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I would like to get some video footage of the SP campaign with an without dopefish's fix. I want to promote how the community has done what the dev/pub could not do.

If you are able to help with this, please send me a PM.


I uploaded the whole first level to you tube last night (screen capped not video recorded), but it was 15:58 and you tube rejected it after it finished taking 8 hours to upload, now I'm spliting it up, and putting it up again. Although this is without the HUD fix. So I was considering redoing it anyway.

Edit: Infact it won't take long to do a minute or two of play with and without and put them one ontop of another, so I'll do that.

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Hey Fish, thanks for the fix. It works great. But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left). Not a biggy but I found in the prision break out level, when you enter the roof and use the sling shot to take down the 3 targets the cursor is on the left monitor?? Anyone else have this drama? cheers. If this has been addressed dont hate me, as there are 40+ pages to go through. cheers again

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For those late to the party, I have updated the original post in this thread with a tutorial on how to use Widescreen Fixer. Follow it to the letter before posting a problem! :onethumb

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Uploading, 210 minutes left, I'm putting the current title, description and tags below, if you can think of a better ones let me know, I'll also be annotating it since people tend not to read the descriptions.

Title:
Call of Duty: Black Ops [WSFG Fix Comparison] (Triple Monitors / Eyefinity / Surround)

Description:
Comparison between Call of Duty: Black Ops original triple monitor support and while using Widescreen Gaming Forums fix. Original resolution was 5040x1050 via a TripleHead2Go unit, scaled down to 1920x400 to fit on a HQ video, aspect ratio remains the same (48:10). Audio is coming from the bottom video.

Now you might be using a triple screen setup and thinking, mine doesn't look like that, that's because treyarch didn't code proper support in for it. However fear not, my wonderful friends at http://www.widescreengamingforum.com , namely HaYDeN, did in 20 minutes what treyarch failed to do in over a year of development. Dopefish then attached the fix to his Multi-game Widescreen Fixer and also put in a fix so the HUD is scaled correctly and centralised.

Word to the wise, this is counted as a hack, so using it in MP could get you banned, until Activision or Steam say otherwise use it in multiplayer at your own risk.

Tags:
Call of Duty Black Ops cod:bo Eyefinity Surround triple monitor th2g TripleHead2Go

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For those late to the party, I have updated the original post in this thread with a tutorial on how to use Widescreen Fixer. Follow it to the letter before posting a problem! :onethumb


Thanks! That's a much needed update on instructions. It's something I've been putting off in hopes of making it easier in the application itself. Now what I really need to do is get a proper site design going so it's not as cluttered, messy, or bare.


But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).


I have received an email mentioning this, too.

Not a biggy but I found in the prision break out level, when you enter the roof and use the sling shot to take down the 3 targets the cursor is on the left monitor??


I haven't actually played SP yet. The first thing I did when the game unlocked was create a fix for it, and then played a little bit of MP. When I get a chance I'll do a playthrough of SP and see if I can fix individual problems that stand out case-by-case.


I'll look into these after I get some morning coffee. :)

Another thing I want to look into is the text in SP. I noticed in the screenshot by Skid that the text is on the left screen. I believe this also happened in Call of Duty 4 and up. Since I do not actually have three monitors (I have to borrow the extras from time to time), I can't replicate the issue with the text position. I'll also look into this.

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But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).

yes i am also. also having multiplayer issue where i have to point my mouse over menu selection and hit return key to actually select it. also when entering a server from the browser while its loading the aspect ratio switches really fast back and forth between the fixed and the norm while loading into the server. not a big problem just saying. btw thanks for your continued hard work and support of these games


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Hey there , With the Black Ops 1.3 update when I download and get the .dll dropped into the widescreen icon and I go look at it ... it still says version 1.0 :-/


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The version number of the plugin isn't really shown anywhere inside of Widescreen Fixer. The version number you see in Widescreen Fixer is the game version (I'm just guessing it's 1.0).

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could someone help me? when i use widescreenfixer for black ops the hud is centered and menus are look great but the game is still stretched. did i put something wrong? i used 3x 16:10 for settings. hayden's fix works for me but the hud isnt centered


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could someone help me? when i use widescreenfixer for black ops the hud is centered and menus are look great but the game is still stretched. did i put something wrong? i used 3x 16:10 for settings. hayden's fix works for me but the hud isnt centered


Interesting. Is Steam the only way to use Black Ops? What country are you in? Could you send me your .exe files? Does it not work for both SP and MP?

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BO requires steam, the only way to run it.

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Thanks again for such an excellent fix.
I guess these "Call of Duty" guys think so much of your work they don't even bother to fix their own game.

Once I loaded the game today the first place I came was over here to see if there was an update so I could play the game in Surround.

Your Fixer works flawlessly.....awesome job man, awesome.


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[quote]But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).

yes i am also. also having multiplayer issue where i have to point my mouse over menu selection and hit return key to actually select it. also when entering a server from the browser while its loading the aspect ratio switches really fast back and forth between the fixed and the norm while loading into the server. not a big problem just saying. btw thanks for your continued hard work and support of these games


Same here on my end


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Cheers for the fast reply Fish, like I said it isnt a big deal just thought if you wanted to know. I am also having the same issue with some of the other cats in here with the multiplayer menu. It doesnt like your fix, I found that if I switch it off to get into the server browser select a game etc then turn it on in game. Just have to make sure it's off in the menu screen because it doesnt let me select anything. BUT I did see that one of the other guys has had success using the return key to select. It's kinda a weird bug, but again I can work around it. Just add it to the list :P cheers again.

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[quote]could someone help me? when i use widescreenfixer for black ops the hud is centered and menus are look great but the game is still stretched. did i put something wrong? i used 3x 16:10 for settings. hayden's fix works for me but the hud isnt centered


Interesting. Is Steam the only way to use Black Ops? What country are you in? Could you send me your .exe files? Does it not work for both SP and MP?


havent tried sp only mp. what exe files do you need? you can pm me an address to mail it to. currently the only way i made it work properly is to use haydens to load it up and yours to get the hud to the middle. im in canada.

Edit: dont know if this affects anything but my game was activated way way too early i think.. i somehow was able to play the game when it said 18hrs left on steam


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Awesome job as usual dopefish, it works perfectly fine here. :cheers


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[quote][quote]could someone help me? when i use widescreenfixer for black ops the hud is centered and menus are look great but the game is still stretched. did i put something wrong? i used 3x 16:10 for settings. hayden's fix works for me but the hud isnt centered


Interesting. Is Steam the only way to use Black Ops? What country are you in? Could you send me your .exe files? Does it not work for both SP and MP?


havent tried sp only mp. what exe files do you need? you can pm me an address to mail it to. currently the only way i made it work properly is to use haydens to load it up and yours to get the hud to the middle. im in canada.

Edit: dont know if this affects anything but my game was activated way way too early i think.. i somehow was able to play the game when it said 18hrs left on steam

Can you try telling steam to validate your files and see if it replaces any of them?

If not, you can zip up the two exe files and upload them here:
http://files.gaemsofyesterday.com/

Thanks.

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uhm i dont really get how the widescreen fixer works...or im expecting too much. at the main tab i put in ratio of my monitor.
so, does it matter what i've set the in-game option to?
and the greyed out numbers on main tab, what do they mean?

what i really wanted to do is up the fov in cod:bo ...is that possible? i mean, the fix is nice, fov is a little higher with it, but i would like to have an even higher fov (im used to values from 90 to 120, depending on game and calculation method)

edit: im on a single monitor, 16:9 ratio btw


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Hmm, was working fine this morning but I think they patched Black Ops and now the widescreen fixer isn't working again. When I enable it, I lose all menu and HUD elements. You can't even exit the game properly and have kill it in task manager.

Or is it just me?


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Yes, the patch today seemed to screw up the Fixer. We'll have to wait for the nice guy Dopefish to make an update I believe.


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Yes, the game was patched a few hours ago and the current version of WSF will no longer work properly. All HUD elements or Menu options will disappear.

Sit tight and wait for an update. :onethumb

(Any posts after this - please don't just post "it isn't working". We know! Be patient :) )

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I updated the plugin for v1.0.31 of Black Ops.

Enjoy.

http://www.widescreenfixer.org/

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SP fix was great - thanks so much for fixing the annoying text stretching. Playing the campaign across three monitors is just something to behold.


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PostPosted: 12 Nov 2010, 01:33 
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I sure wish I could find a strait answer if this could, or could not get you VAC banned. There are so many thoughts on the matter out there. all the different thoughts on it has me kind of paranoid now. Valves description of what gets you banned is so vague and open for interpretation. what I would like is some of these folks that say they know someone who has been banned using the WSF. to point out there source.


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PostPosted: 12 Nov 2010, 11:41 
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I just released some updates:

[list]
[*][Game.Call of Duty Black Ops MP] Fixed position of misc. items in Black Ops MP.[/*:m]
[*][Game.Call of Duty Black Ops SP] Fixed position of misc. items and videos in Black Ops SP.[/*:m]
[*][Game.Call of Duty 4 SP] Fixed a bug with Call of Duty 4 that would make it show updates twice.[/*:m]
[*][Game.Wolfenstein] Added in Steam detection of Wolfenstein.[/*:m][/list:u]

More items should be centered in Black Ops now, including videos in SP.

A note about the videos, though. They are 16:9. If you use 3x16:10, the video will go over to the side monitors. I'll see what I can do about this later.

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PostPosted: 12 Nov 2010, 13:51 
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I sure wish I could find a strait answer if this could, or could not get you VAC banned. There are so many thoughts on the matter out there. all the different thoughts on it has me kind of paranoid now. Valves description of what gets you banned is so vague and open for interpretation. what I would like is some of these folks that say they know someone who has been banned using the WSF. to point out there source.


AFAIK, no one has ever been banned using this on MW2. I used it for months, and I've been using it now on Black Ops since its release. There's always the chance it could (incorrectly) be seen as a cheat at some point though. :?

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PostPosted: 12 Nov 2010, 14:13 
I just released some updates:

[list]
[*][Game.Call of Duty Black Ops MP] Fixed position of misc. items in Black Ops MP.[/*:m]
[*][Game.Call of Duty Black Ops SP] Fixed position of misc. items and videos in Black Ops SP.[/*:m]
[*][Game.Call of Duty 4 SP] Fixed a bug with Call of Duty 4 that would make it show updates twice.[/*:m]
[*][Game.Wolfenstein] Added in Steam detection of Wolfenstein.[/*:m][/list:u]

More items should be centered in Black Ops now, including videos in SP.

A note about the videos, though. They are 16:9. If you use 3x16:10, the video will go over to the side monitors. I'll see what I can do about this later.


Thank you :)


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PostPosted: 12 Nov 2010, 20:39 
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Thanks again DF, :rockout

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PostPosted: 13 Nov 2010, 04:53 
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I just released some updates:

[list]
[*][Game.Call of Duty Black Ops MP] Fixed position of misc. items in Black Ops MP.[/*:m]
[*][Game.Call of Duty Black Ops SP] Fixed position of misc. items and videos in Black Ops SP.[/*:m]
[*][Game.Call of Duty 4 SP] Fixed a bug with Call of Duty 4 that would make it show updates twice.[/*:m]
[*][Game.Wolfenstein] Added in Steam detection of Wolfenstein.[/*:m][/list:u]

More items should be centered in Black Ops now, including videos in SP.

A note about the videos, though. They are 16:9. If you use 3x16:10, the video will go over to the side monitors. I'll see what I can do about this later.


First, huge thanks for the Black Ops fix. Just finished my first play through, and it was fanstastic to have eyefinity working from the start.

After that, I decided to fire up COD4 SP, because I had never played that one on Eyefinity. Did a clean install, updated to 1.7, but the widescreen fixer hotkey did not seem to do anything, even though it detected the game and showed the aspect ratio chaning when I pressed the hotkey and tabbed out.

Troubleshooting I already tried:

Tried different aspect ratio settings in MW, Auto, 4:3, 16:10, no difference.

Tried WSF set at 3x16:10 and Custom 5040:1050.

Tried using old versions of WSF. Version 1.46.8 moved the HUD when hotkey was pressed, but FOV didn't change.

WSF COD4 DLL version is 1.3.68.0, from the the 11/12 release.


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PostPosted: 13 Nov 2010, 08:02 
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[quote]i wasn't sure what to do about setting the FOV Calculator? I selected Source and Destination both as 3 x 16:9.(?)


The FOV calculator is just a calculator. It does not interact with the game at all.

And I changed the Hotkey to Alt. +left existing two default boxes checked as is.


You can't set it to just Alt. It has to be Alt, Shift, or Control, plus any other key on the keyboard. The default is * (asterisk). If you left it *, and checked the box next to Alt, then to enable the fix, you would press Alt + *.

Let me know if this works for you. :)

Thanks for your response Dopefish. I understand about the FOV calculator-i thought it was maybe a function of operation in some way and I wasn't selecting properly or? and that's why it wouldn't start etc. Anyway the start buttons Shift + Asterik is what I started with, and like i said nothing is happening. I just switched to the Alt + Asterik because i thought it might need to be changed etc. I was just trying to get it to respond etc. What should happen? I'm selecting the specific game from the drop down box selection in your Fixer's Main screen etc and then pressing Shift + Asterik Should your Widescreen Fixer at that time respond and indicate Game Running and Fix Enabled and Aspect Ratio? Because nothing is happening then or after I open the game and again press the Shift + Asterik etc. I understand that this command both turns on and off the WSGfixer, but I don't see anything happening. Either before i open the game and select the 5760 x 1080 on the games's menu or after. Or am I wrong and I need to leave the Game Options set to 1920 x 1080 or etc? I've been going into the Game Options after attempting to start the fixer and then changing the Graphic Options to 5760x1080 but it still looks the same when I play as it did before the fixer. And I see examples of your Fixer control panel indicating Gamer Running etc ans I've mentioned before I've yet to get such a response.

Got in other ideas about what I'm doing wrong?

Thanks Tom

EDIT:
No! forget what I said. Because I've just kept trying different games--and now I've got the 5760 x 1080 working good when I play multi COD2? So that's new. Never had that before. And I saw in some other action from your Fixer Main screen in that on some other game it said game running but not supported etc? or ? Anyway its working, and I wasn't getting anything before. So I'll just keep experimenting. Thanks

Congrats on getting CODBlackOPs fix up and running so quickly/awesome.

Tom

EDIT 2 : Sorry!! Its late! I shoulda trimmed that last post for sure. Gota go to bed.
Tom

MOD EDIT : Try the edit button in future - I've done it for you this time.


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PostPosted: 13 Nov 2010, 20:06 
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I downloaded the latest version of the widescreen fixer but now it wont load.

as in, the window does not comeup. I can see its running in the Task manager but I cant get it up.

any thoughts why?


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PostPosted: 13 Nov 2010, 20:54 
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I downloaded the latest version of the widescreen fixer but now it wont load.

as in, the window does not comeup. I can see its running in the Task manager but I cant get it up.

any thoughts why?


Are you sure it isn't running in your system tray? If you minimised it last time you used it, it remembers that and so will load up minimised. The icon is a blue rectangle.

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PostPosted: 13 Nov 2010, 21:21 
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Are you sure it isn't running in your system tray? If you minimised it last time you used it, it remembers that and so will load up minimised. The icon is a blue rectangle.


yeah I am sure ... I am running Win 7 and I have the icon pinned to my taskbar. When I start the app, nothing comes up. If I click the icon again, it just starts another instance of the application.

in all the frustration I clicked it like 10 times .... lol ... and I had 10 windescreen fixers running !!!!! lol but none of them actually come up , I can only see them in taskbar manager.


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PostPosted: 13 Nov 2010, 22:01 
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worked it out ... I actually had to "unpin" the app and re - do it again for some reason .... works ok now :)


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PostPosted: 14 Nov 2010, 03:40 
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After that, I decided to fire up COD4 SP, because I had never played that one on Eyefinity. Did a clean install, updated to 1.7, but the widescreen fixer hotkey did not seem to do anything, even though it detected the game and showed the aspect ratio chaning when I pressed the hotkey and tabbed out.


There are two SP options, one for retail and one for Steam. Have you tried both? A good way to know if it will work before enabling it is to load the game, load Widescreen Fixer, load a map. Look at the aspect-ratio value. If it's 0, it's not going to work. If it says 1.333, 1.6, 1.777, then it will work.

Version 1.46.8 moved the HUD when hotkey was pressed, but FOV didn't change.


The fix corrects the HUD and aspect-ratio. It does not modify the FOV.

Are you using a non-cracked .exe file? Widescreen Fixer does not work with cracked .exe's of games. Are you using the Steam version of retail version?

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PostPosted: 14 Nov 2010, 04:42 
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MOD EDIT : Try the edit button in future - I've done it for you this time.

Thanks I didn't even know I could do that!


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PostPosted: 14 Nov 2010, 04:44 
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Sorry, I wasn't thinking when I used "FOV". That's not the problem. Some pics will clear up what I mean, but first a little more background.

Yes, I am using the original exe. Nothing messed with there, DVD is in the drive for checks as normal. It is the retail version, not steam. I tried selecting the steam version in WSF but it did not recognize it at all. It recognizes it when retail version is selected.

Here is the exact procedure I am following:

Start WSF, select the game.
Start COD4, default settings, changing only resolution to 5040x1050, open a mission and wait for it to load
Tab out and check WSF. Here is what is shows:


Here's the game before pressing the hotkey:


The image looks compressed vertically, or perhaps more accurately, the vertical FOV is too wide. Horizontal FOV is correct.

After pressing the hotkey and tabbing out, WSF looks like this:


Game does not change in any way. Here is approximately the same view after pressing the hotkey and verifying that WSF thinks the fix is active:


I have used your program with both MW2 and Black Ops with no problems, so I don't think I am fundamentally misunderstanding how to use it. I hope I have not missed something really obvious, but it doesn't seem to be working with COD4 the way it did with the other two.

Looking at this thread: [url]http://www.widescreengamingforum.com/node/8385], my screen always looks like the first screen shot posted, while I was expecting it to look like the fourth once the fix was active, but I see no change.

I tried the above procedure ithout tabbing out, so the task switching is not causing it. I also tried re-assigning the hotkey, but that doesn't seem to be the problem as WSF is detecting the hotkey. I also tried running WSF as ad administrator, but that also made no difference.

Any idea what I might be doing wrong?


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PostPosted: 14 Nov 2010, 19:00 
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Try setting the widescreen fixer to 3x16:10 and not putting a custom one on there.


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PostPosted: 14 Nov 2010, 19:11 
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That is really very odd.

The Steam version should say unrecognized, but you can still enable the fix to test it out. It would show a 0 in-game under the aspect-ratio if it's not going to work.

Unfortunately I have the Steam version of the game so I can't really have you send me the .exe since I won't pass the CD check.

If you'd like, and you have an hour of free time to test stuff, get ahold of me on MSN or GTalk and I can work out some things with you.

My contact info is on the Widescreen Fixer page.

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PostPosted: 14 Nov 2010, 19:38 
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That is really very odd.

The Steam version should say unrecognized, but you can still enable the fix to test it out. It would show a 0 in-game under the aspect-ratio if it's not going to work.

Unfortunately I have the Steam version of the game so I can't really have you send me the .exe since I won't pass the CD check.

If you'd like, and you have an hour of free time to test stuff, get ahold of me on MSN or GTalk and I can work out some things with you.

My contact info is on the Widescreen Fixer page.


Thanks for the offer. I will do a little more troubleshooting, turn off all non-essential processes and re-test, just to be sure it's really a problem with the software and the game version. If I am still getting the same results, I'll take you up on the offer.

Can anyone else test this with COD4 1.7 retail and see if this is just my setup? It's just weird how MW2 works just fine, and MW doesn't.

Re: the other suggestion above, I tried with both the pre-sets (3x16:10) and putting in a custom resolution--no luck either way.


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PostPosted: 14 Nov 2010, 23:32 
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Any idea what I might be doing wrong?


It works fine with version 1.66.0 of the widescreenfixer, thats the one i use to play COD MW on surround, im running the retail version too.

:wink:


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PostPosted: 15 Nov 2010, 06:54 
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Dopefish, I just started noticing a issue. I'm not sure if it is related to the WSF or not . the perks (Text) on the center screen lower right have been moving over during the game . and eventually cover a portion of my weapon. Sometimes all the text will be right over the weapon. I first started noticing this tonight after we changed our server to Unranked instead of Ranked. do you have any Idea what this could be or have a fix for it . Thanks

I have the steam version of the game.

here are some screens.. I will try some ranked servers to see if it does it on there.

Okay tried a couple of hardcore ranked servers and didn't even have the perks showing so this must be just an issue with playing on unranked servers . could someone else try a unranked server and try to re create the issue .






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PostPosted: 15 Nov 2010, 08:28 
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I remember a similar problem with Call of Duty 4. I'll look into it. Thanks for letting me know.

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PostPosted: 16 Nov 2010, 02:49 
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Hey Mr. Fish
Great job on BO
Any headway on the cut scenes being slightly off center? Other than that it's PERFECT....
Thanks again for all your hard work


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PostPosted: 16 Nov 2010, 04:27 
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[quote]Any idea what I might be doing wrong?


It works fine with version 1.66.0 of the widescreenfixer, thats the one i use to play COD MW on surround, im running the retail version too.

:wink:

Big thanks for that tip, it set me on the right path.

So I loaded WSF 1.66, which lists 2 methods for COD4. Method 1 either didn't work, or crashed the program.

Method 2 changed the screen, but it increased the FOV so things were even more distorted, if I used the correct setting of 3x16:10.

BUT, if I set it to the wrong setting, 3x5:4, it worked perfectly.

I wondered if the "methods" were steam vs. retail, so I went back and tried the current version of WSF again set to COD4 Steam. It came up as "unrecognized" but it worked--but only if set to the correct setting 3x16:10. 3x5:4 didn't work. :?

I have no idea what to make of that, but I am up and running, so all good here.


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PostPosted: 16 Nov 2010, 12:52 
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Yes. They used to be called Method 1 and Method 2. I tried renaming them to Steam and Retail since the methods were for particular versions. I wasn't 100% sure when I named them. That's why I told you to try the Steam one anyway. ;)

Also, if 3x16:10 is the setting you need, why would you want to use 3x5:4? Are you just not liking the distortion on the side monitors? That's normal in games because they only use one frustum to render the scene with.

I'll reinstall the Steam version of CoD4 and test the setting again. If mine works with the Steam setting, I may just have to rename them from Steam&Retail to something else again.

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PostPosted: 16 Nov 2010, 15:34 
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Yes. They used to be called Method 1 and Method 2. I tried renaming them to Steam and Retail since the methods were for particular versions. I wasn't 100% sure when I named them. That's why I told you to try the Steam one anyway. ;)

Also, if 3x16:10 is the setting you need, why would you want to use 3x5:4? Are you just not liking the distortion on the side monitors? That's normal in games because they only use one frustum to render the scene with.

I'll reinstall the Steam version of CoD4 and test the setting again. If mine works with the Steam setting, I may just have to rename them from Steam&Retail to something else again.


I'll do another test when I have time and post pics.


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PostPosted: 17 Nov 2010, 03:30 
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Well of course, when I fire up the game tonight, ready to take screen shots, nothing odd happens. The correct aspect ratio settings worked.

Other than needing to use Steam for the retail version, looks like nothing anomalous.

Weird results before were probably from not restarting the game each time when trying different version of WSF and different setting.


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PostPosted: 18 Nov 2010, 03:44 
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So I'm trying to get Call of Duty 4 to work at 6050x1080 (bezel correction after 5760x1080) with the newest widescreen fixer (v2.3.59) and the newest Call of duty 4 .dll's. First of all I have the steam version but the widescreen fixer will only see the game if I set the options drop down box to Call of Duty 4: Modern Warfare MP v 1.7, not Call of Duty 4: Modern Warfare MP v 1.7 (Steam). Second of all I can't seem to get the game to run at my resolution, I'm a bit confused on how to get it to work. Does the INGAME Call of Duty 4 resolution matter? When I'm running single screen (non Nvidia surround) I can select 1920x1080, but when I enable Nvidia Surround (which is what I'm supposed to do, right?), that resolution option disappears. What INGAME resolution do I want to select and what widescreen fixer options do I want to select? 3 x 16:9? 6050 x 1080?


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PostPosted: 18 Nov 2010, 04:20 
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I got the game working at 5050 x 1200 i believe and 5050 x 1050, although its the wrong aspect ratio and it has tremendous input lag making the game uplayable.


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PostPosted: 19 Nov 2010, 10:43 
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Sorry for the lack of updates. Right now I am getting my system setup for three monitors. I've had to borrow monitors from friends to test games with three monitors, but now I'm getting a setup that will be permanent for myself. Once that is in place, I expect that I'll go through and fix up every CoD game (MW to BO) the best that I can. Please have some more patience. I expect everything to be ready within a week or two.

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PostPosted: 19 Nov 2010, 13:30 
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That's cool, :rockout

FYI.. I think they are doing an update to BO today.


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PostPosted: 19 Nov 2010, 16:53 
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what i really wanted to do is up the fov in cod:bo ...is that possible? i mean, the fix is nice, fov is a little higher with it, but i would like to have an even higher fov (im used to values from 90 to 120, depending on game and calculation method)

edit: im on a single monitor, 16:9 ratio btw


Hi guys, I'm in the same boat... How can I up FOV higher than 90? on a single monitor (1920x1080) , 16:9 ratio also

- Thanks in Advance -


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PostPosted: 20 Nov 2010, 03:13 
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I just released an updated plugin for Black Ops MP.

http://www.widescreenfixer.org/

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PostPosted: 20 Nov 2010, 04:18 
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Yeah it was kind of cool opening up the widescreenfixer and it telling me I should do an update. Thanks


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PostPosted: 20 Nov 2010, 06:58 
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I just released an updated plugin for Black Ops SP.

I wasn't sure of the version number for single-player since the console no longer works. I just matched the version number to the MP version number in hopes that they are the same. :)

http://www.widescreenfixer.org/

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PostPosted: 21 Nov 2010, 14:25 
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Works really great for me (Steam MP & SP,3x16.9 5997*1080, thank you!

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PostPosted: 23 Nov 2010, 20:55 
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I think steam updated the game ? I seen that something downloaded when starting up the game yesterday and now I open up Widescreen fixer, start the game, and get a Widescreen fixer not responding and needs to close message. So I alt-tab out of game and restart the Widescreen fixer and all is good after that . but something is amiss???

I have the latest version of BO MP wsf


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I'm not sure. Nothing downloaded here. Sometimes Steam will randomly re-download the main .exe file. WSF should still work.

The crash might be related to rescanning the .exe when you run the game.

When it tries to get information on whether it's a retail, Steam, or other version, it will check the path of the .exe (for Steam), a MD5 for retail, and whatever method for others. If it tries to open the file too soon, it can't and will crash. The same might happen if you try to enable the fix too soon. I added a 5-second thread delay when you first launch the game to give it time to start itself up.

I'll look into the crash more and add in some exceptions for it so it doesn't crash the app entirely.

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PostPosted: 24 Nov 2010, 01:01 
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Cool, Yea works fine if i open the game first. and then the fixer . It just used to be I would open fixer first then the game . I just thought maybe they did an update . but what you said makes sense.


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Yeah. There were just a lot of changes I implemented and, while it works on my end, it doesn't mean it will work for everyone. Next time you get a crash, pastebin the crash report so I can get a better idea of where it's crashing. Some other people have already provided me with one and it's helping out. Thanks.

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PostPosted: 26 Nov 2010, 13:48 
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Hi

Im having problems with the mouse flying everywhere.

It happens when i use 3 monitors and the widescreen fixer. When i remove widescreen fixer it kills much of it, but is still something left.

It only happens in call of duty mw2 and black ops not bc2, l4d or anything.

Anyone had this problem?


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PostPosted: 26 Nov 2010, 17:48 
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A little more detail on what you mean by mouse flying everywhere would be helpful. it might be related to you in game mouse sensitivity. check your settings..I have never heard of widescreen fixer . doing anything to the way the mouse moves.


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It's not the mouse og sensitivity. i have tried with several mouses and changed settings on each of them.

When i play and everything is ok, 20 seconds later i suddenly jump 180 degres or aim straight into the air.

When i turn off the widescreen fixer and set the monitors to only play wih one it works much better.

The previous version that i used in mw2 worked enough to play with. when i log into mw2 with this version it's even more unplayable :S


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It's not the mouse og sensitivity. i have tried with several mouses and changed settings on each of them.

When i play and everything is ok, 20 seconds later i suddenly jump 180 degres or aim straight into the air.

When i turn off the widescreen fixer and set the monitors to only play wih one it works much better.

The previous version that i used in mw2 worked enough to play with. when i log into mw2 with this version it's even more unplayable :S


Have you tried to play the game in multi-mon WITHOUT widescreen fixer loaded? It will look horrible, but it will be worth seeing if you have the same mouse problems, as this doesn't sound like an issue with WSF.

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PostPosted: 28 Nov 2010, 13:47 
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Yes i have tried that too.


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Are you forcing the pointer to be in software mode (to deal with pointer corruption eyefinity issues)?

I get weird mouse effects when I forget to set it back to hardware mode before starting a game.


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PostPosted: 28 Nov 2010, 18:21 
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Yes i have tried that too.


Assuming that the issue still existed without WSF loaded would indicate that something else was the cause. And that you have tried several mouses with the same result rules out a hardware issue. are you running wired or wireless? sometimes running wireless mouses in the same proximity of other wireless devices can create problems like that. I would also try going start> msconfig and turn off some running services programs except Microsoft and see if you still have the problem ?


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PostPosted: 29 Nov 2010, 08:14 
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I will try these when i get off work.

When i load the game without wsf it is very playable, but some is still there. Could it be something with the ati drivers too?


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Hey dopefish, have you messed with halo 2 for windows vista?
It tripleheads in windowed mode (just need to use a hot key in ultramon, or an ultramon shortcut) but playing multiplayer is extremely hard when your radar is off to the far left (you can imagine with 30"rs how off of my own FOV the radar is).
Do you think you could do a HUD fix?

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I have no idea. I was never able to get the HUD centered for the first Halo game. I'm not sure if it's possible to do it with Halo 2, especially if it uses the same engine.

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I have no idea. I was never able to get the HUD centered for the first Halo game. I'm not sure if it's possible to do it with Halo 2, especially if it uses the same engine.

I know on the Xbox People were able to move and edit the HUD. I'm not sure what went into it. I don't believe it was a map edit. But it might be, but in that case, it's kinda an impossibility.

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Trying to get COD4 to work on my Eyefinity monitor arrangement. It works, but I get a flickering and it seems to be related to the update rate of widescreen fixer. It seems that for a split second when being updated the aspect ratio is lost and then returns. It causes a sort of flicker effect. Any ideas?

Using v2.3.59 of Widescreen Fixer
COD4 1.7
HD5850
Catalyst Control Center 10.10
Driver Version 8.782.0.0
Resolution 5760x1080


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Earlier today I used this program to play COD:Black Ops(ATI Eyefinity)

Tonight when I launch the game, I get a widescreen fixer error and the program has to be closed.

Anyone else having this problem at the moment?

cheers


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Trying to get COD4 to work on my Eyefinity monitor arrangement. It works, but I get a flickering and it seems to be related to the update rate of widescreen fixer. It seems that for a split second when being updated the aspect ratio is lost and then returns. It causes a sort of flicker effect. Any ideas?

Using v2.3.59 of Widescreen Fixer
COD4 1.7
HD5850
Catalyst Control Center 10.10
Driver Version 8.782.0.0
Resolution 5760x1080


Found the issue.

Apparently when I would close the Widescreen Fixer program it was minimizing to my windows tray. I had like 10 of them running in there and it was causing the flicking. I am guessing becase all of them were each trying to modify the aspect ratio at the same of slightly different times.

All good now.


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Is there a definate answer to:

Can i play Black ops, Cod 4, Modern Warfare 2 on Punkbuster and Vac server using the WSFixer and not get banned.
I want to use eyefinity but dont want to risk my account as i cant afford to buy the games again??


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Is there a definite answer to:

Can i play Black ops, Cod 4, Modern Warfare 2 on Punkbuster and Vac server using the WSFixer and not get banned.
I want to use eyefinity but dont want to risk my account as i cant afford to buy the games again??



Unfortunately there is no real definite Yes or no. For me Personally I have never had issues. I searched for the same answer and never really found an instance where someone said they were banned. Only seen people talk about it second hand information. Which doesn't hold a lot of weight for me. You'll be hard pressed to find anyone that says "Yes I was banned"


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PostPosted: 13 Dec 2010, 22:48 
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Having trouble getting the fixer to work for my retail CoD4 SP. Wanted to play that again now that I've gotten the surround set up.

It seems the fixer thinks it's working, it tells me the game is running, and the fix is enabled with a 5.3333 ratio, but in-game nothing changes.

Any ideas? I'm on the 1.7 patch of the game.

EDIT, nevermind, got it working.

I had to use the steam plugin to get it working even though I had installed the retail version


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PostPosted: 14 Dec 2010, 15:10 
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Yes, I seem to have them backwards. I'd release an updated version but I have too many changes to the main app right now that I can't yet. When I finish updating the app and plugins, I'll release them all and COD4 should be fixed.

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PostPosted: 16 Dec 2010, 02:43 
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There has been an update to black ops and the fix no longer works. :(


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PostPosted: 16 Dec 2010, 02:49 
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not working for me either


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Yeah, we'll have to wait for an update to the fixer.

I'm sure he'll be right on that.. the patch was just out a few hours ago.


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PostPosted: 16 Dec 2010, 09:57 
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Updated plugins for Black Ops released.

http://www.widescreenfixer.org/

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PostPosted: 16 Dec 2010, 11:07 
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On the ball, sir. :cheers


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Maybe a feature request, check if widescreen fixer is already running, and if so bring it up to front, otherwise start it. :) And it would solve the problem that jayodom had :)


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PostPosted: 31 Dec 2010, 23:34 
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Thanks for this great tool Dopefish! I am new to nvidia 2D Surround and your tool helps make it more enjoyable. I have been playing Black Ops and it looks great! I saw that another poster mentioned the cut scene videos being on the left screen and partially in the midde. I have a 3 x 16:9 set-up. I notice some off menu behavior in the MP version as well (background effects pull to the left). Not a deal breaker but thought I would mention it to you in case you are still working on the fixes.

Thanks!

Mark


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I let a double post through the moderation queue as they started differently but actually had the same content. Now fixed. :)


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Maybe a feature request, check if widescreen fixer is already running, and if so bring it up to front, otherwise start it. :) And it would solve the problem that jayodom had :)


You know... for some reason I never actually thought of that. I'll get that going in a future update. Thanks for the idea.

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PostPosted: 21 Jan 2011, 15:03 
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Just to let everyone know, the latest Black Ops update has broken the WidescreenFixer.

Cheers.


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PostPosted: 21 Jan 2011, 16:27 
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I've uploaded a new plugin for the updated Black Ops MP version.

You can download it at the Widescreen Fixer site:
http://www.widescreenfixer.org/

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PostPosted: 21 Jan 2011, 17:28 
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Ooo thank you.

It'll be ncie to use finally use it; my freaking stand finally got shipped. 6 weeks after ordering.


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thought it should be worth mentioning. Valve update earlier today screwed up single play/zombies mode for eyefinity (widescreen fixer), it resizes the FOV mostly correctly, but the hud and just about everything else gets moved/stretched or non visible.


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Hello,

I'm not sure if I'm doing something wrong, but my rig doesn't seem to like Widescreen fixer.

I'm trying to get Wolfenstein (retail) working in Win7. All the changes have been made, but at this point I can't get past a stretched screen. (3x1)

Wolfenstein v1.11/1.2 ( I have 1.2)
3x 16:10
Game Running: Yes (unrecognized)
Fix Enabled: Yes

WSF seems to be working, but as soon as I start Widescreen Fixer v2.3.59 an exception error pops up.

Microsoft .NET Framework

Unhandled exception occurred in your application.

Details:

************** Exception Text **************
System.ComponentModel.Win32Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.Process.get_Modules()
at Library.WSF.WSFFunctions.GetModuleAddress(String exeName, String moduleName)
at Game.Wolfenstein.Wolfenstein_11112.UpdateValue()
at Library.Plugin.FixerHost.UpdateValue()
at WidescreenFixer.MainForm._timerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Widescreen Fixer
Assembly Version: 2.3.59.0
Win32 Version: 2.3.59.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Widescreen%20Fixer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Library.Plugin
Assembly Version: 1.3.61.0
Win32 Version: 1.3.61.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Library.Plugin.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Game.Wolfenstein
Assembly Version: 1.3.71.0
Win32 Version: 1.3.71.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Game.Wolfenstein.DLL
----------------------------------------
Library.WSF
Assembly Version: 1.3.60.0
Win32 Version: 1.3.60.0
CodeBase: file:///C:/Users/Desktop/Widescreen%20Fixer/Library.WSF.DLL
----------------------------------------
System.Xml.Linq
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any help with this would be greatly appreciated.


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PostPosted: 27 Jan 2011, 05:39 
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Are you running it as administrator?

It looks like only part of the reading or writing of memory completed, which is weird.

I'll add in more checking for that in a future release.

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figured it'd be a good idea to post images of what i'm meaning

these would be the before the WSF was applied:

all stretched out. this is the reason we use the WSF in the first place (for which i am grateful for the use by the way)


here is the after, and what i've been seeing for a day or so:
you can see that the chat/persons is moved to the wrong side of the screen and is not visible


you cannot see how much ammo you have, crosshair for hip aiming is stretched score is stretched, etc.


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PostPosted: 27 Jan 2011, 22:08 
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I'll work on updating Widescreen Fixer for the latest SP update later today. Sorry for the delay.

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no need to apologize for something you provide for free and from your free time. just thought you would like to know exactly what/where the issues are.

side note, i've been using your program since october 2009, greatly appreciate your hard work and number crunching hex coding skills.


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Hi im jimmy and ive been havibng trouble running a widescreen in MW2... i went to widescreen fixer and trying to install frameworks but it wont let me.. it keep giving me error saying that i need to turn windows feature on or off.... i went to control panel but i dont know which to uncheck or which to check.. can anyone please help me? thanks


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Am i right? Did the mw2 update? the widescreen fixer seemd not to work on me.. everytime i togle the hotkey nothing happens....

steps i did... download frmaework 4
install 7-Zip
download wiscreen fixer and widescreen with all games plug ins ( extract both in same folder )
run widescreen fixer set both custom 5760x1080
make hot keys to 1
run game and go to option to change resolution to 5760x1080
hit hotkeys 1 and nothing happen....

can anyone help me?

BTW its for Modern Warfare 2


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I'm not aware of a MW2 update. You're the only person to contact me about it so far. I do not have MW2 installed at the moment so I cannot verify if it was updated.

Widescreen Fixer won't fix the background in the main options menu of Call of Duty games. The graphic they use in the background just wasn't made wide enough to fit three monitors. However, when you actually play the game, the HUD should be centered and the aspect-ratio should be corrected.

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PostPosted: 31 Jan 2011, 13:12 
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I may have just fixed the mouse issue. :) I'll have to find someone to help test it before I release it, though.

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PostPosted: 31 Jan 2011, 14:51 
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yea i noticed that..... i thought that my fixer is not wrking coz the amin menu isnt fix to wide.... but in actual game it does work.. sorry false alarm....


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i'd like to develop a plugin for FSX and/or X-plane. FOV distortion is a huge issue in both games when using Eyefinity. I came across this app and was relieved to find there "might" be hope. What's involved? Do i have to donate? Because i will gladly donate to get this fixed for all simmers.


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PostPosted: 08 Feb 2011, 07:09 
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new patch?


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PostPosted: 09 Feb 2011, 03:28 
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Hi Dopefish,

I was prompted to update my widescreen fixer tonight for the new black ops update and the single player update is not working for me. It recognizes the game is running but will not correct the aspect ratio. Multi-player works fine. Am I doing something wrong or is there a bug or game issue?

Thanks

Mark


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actually dope, is it possible to have all cod's in one file?,
example cod 1.0.57 detect everything, so i have no need to change it if I switch games(clan wise), not really in a clan but i have a few clients that are, we are willing to pay alil extra i dont know if anyone else is but a plain cod updated option would be nice, or would it take to much of our resources?


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PostPosted: 09 Feb 2011, 17:25 
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Perhaps the ability to make shortcuts to select a game, then launch it?


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i'd like to develop a plugin for FSX and/or X-plane. FOV distortion is a huge issue in both games when using Eyefinity. I came across this app and was relieved to find there "might" be hope. What's involved? Do i have to donate? Because i will gladly donate to get this fixed for all simmers.


There are already fixes for FSX out there I thought.


actually dope, is it possible to have all cod's in one file?,
example cod 1.0.57 detect everything, so i have no need to change it if I switch games(clan wise), not really in a clan but i have a few clients that are, we are willing to pay alil extra i dont know if anyone else is but a plain cod updated option would be nice, or would it take to much of our resources?


You mean you want Widescreen Fixer to auto-detect which CoD you are playing and automatically select that?

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PostPosted: 15 Feb 2011, 06:53 
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Battlefield 2142 has just gotten updated to 1.51 and it looks like the fix for 1.50 no longer works. The official patch can be found here http://www.4players.de/4players.php/download_info/Download/Download/56669/Battlefield_2142/Patch_151.html weighing in at 2.0GB. Similar to the BF2 1.50 patch it adds the expansion pack (Northern Strike) and some new maps. The big plus is the disc is no longer needed for retail users like myself.


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PostPosted: 16 Feb 2011, 14:51 
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[quote]i'd like to develop a plugin for FSX and/or X-plane. FOV distortion is a huge issue in both games when using Eyefinity. I came across this app and was relieved to find there "might" be hope. What's involved? Do i have to donate? Because i will gladly donate to get this fixed for all simmers.


There are already fixes for FSX out there I thought.


actually dope, is it possible to have all cod's in one file?,
example cod 1.0.57 detect everything, so i have no need to change it if I switch games(clan wise), not really in a clan but i have a few clients that are, we are willing to pay alil extra i dont know if anyone else is but a plain cod updated option would be nice, or would it take to much of our resources?


You mean you want Widescreen Fixer to auto-detect which CoD you are playing and automatically select that?

yeah like call of duty black ops all v1.0.57 would detect all cod mp games(most likely older cods wouldnt be updated) or is it possible for it just to be a cod version x? to detect all multiplayer and single player? these are just questions, I'm not really software savvy that much yet,


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PostPosted: 16 Feb 2011, 17:37 
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Trying to use it with COD 2 (the GOTY disc retail version) but the App sees the game running as an unrecognized version.


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PostPosted: 17 Feb 2011, 16:33 
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Battlefield 2142 has just gotten updated to 1.51 and it looks like the fix for 1.50 no longer works. The official patch can be found here http://www.4players.de/4players.php/download_info/Download/Download/56669/Battlefield_2142/Patch_151.html weighing in at 2.0GB. Similar to the BF2 1.50 patch it adds the expansion pack (Northern Strike) and some new maps. The big plus is the disc is no longer needed for retail users like myself.


I will reinstall BF2142 some time soon and work on an updated plugin for it.


[quote][quote]i'd like to develop a plugin for FSX and/or X-plane. FOV distortion is a huge issue in both games when using Eyefinity. I came across this app and was relieved to find there "might" be hope. What's involved? Do i have to donate? Because i will gladly donate to get this fixed for all simmers.


There are already fixes for FSX out there I thought.


yeah like call of duty black ops all v1.0.57 would detect all cod mp games(most likely older cods wouldnt be updated) or is it possible for it just to be a cod version x? to detect all multiplayer and single player? these are just questions, I'm not really software savvy that much yet,


I'd rather just leave it the way it is. It would be too troublesome and time consuming to make a plugin that detects mulitple CoD games, specific versions, and have it ready to use. The way it is now you only have to download the plugins for the game you wish to play and select the right version from the drop-down list.


Trying to use it with COD 2 (the GOTY disc retail version) but the App sees the game running as an unrecognized version.


It may say unrecognized but still work fine. Unrecognized just means that Widescreen Fixer doesn't know what it is. You just have to give it a shot.

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PostPosted: 17 Feb 2011, 22:25 
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Trying to use it with COD 2 (the GOTY disc retail version) but the App sees the game running as an unrecognized version.



It may say unrecognized but still work fine. Unrecognized just means that Widescreen Fixer doesn't know what it is. You just have to give it a shot.


No joy. Fix won't enable.

It's odd, the game seems to be HOR+ right now even without the fix saying it's enabled, but the HUD and maps are all whack.

So I guess it is enabled, but just doesn't fix the crosshairs or HUD for cod2?




Still it's lookin alot better than the first time I played it on my old athlon rig back in the day.


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Are you using a retail disc .exe?

I've only tried the retail .exe. I do not know about the Steam version or cracked version.

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PostPosted: 18 Feb 2011, 02:02 
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Yep, it's retail CD.

it's not the original retail, it was the one that came out a bit later with "Game of the year" on it.



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PostPosted: 18 Feb 2011, 23:27 
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black ops single player is not working. hmm multiplayer works fine but single player says fix enabled and nothing changes. Wanting to know if theres any progress towards fixing this?


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Thought you'd like to know, there was an update this morning:

Call of Duty: Black Ops Update Released
Product Update - Valve
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops
Shader Warming fix for compatibility with upcoming Nvidia driver
Additional stability improvements
Zombie levels DOA and Five unlocked

appears to have broken the widescreen fix again for single player black ops


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PostPosted: 19 Feb 2011, 06:21 
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Thanks for letting me know! Glad to know i wasnt doing something wrong :P

Thought you'd like to know, there was an update this morning:

Call of Duty: Black Ops Update Released
Product Update - Valve
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops
Shader Warming fix for compatibility with upcoming Nvidia driver
Additional stability improvements
Zombie levels DOA and Five unlocked

appears to have broken the widescreen fix again for single player black ops


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I've been trying to download the latest version Widescreen Fixer with all game plugins, but I get a message that its a bad command line etc or not available? Am I doing something wrong? I've got the 7compression tool and the necessary NET framework. Or is your site just down for a time?
Thanks
Tom


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Having trouble!! using 3 1920x1080 monitors, I've set Black OPS to 5874x1080, and set the WS fixer to 3 X 16:9. The fixer says Game Running=yes, fix enabled=y (and my hotkey does toggle this on and off), but aspect ratio says "0", and there is no change at all in the game, when I hit the hotkey. Anyone got any ideas?? thanks..


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PostPosted: 20 Feb 2011, 16:28 
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I uploaded a new plugin for the recent Black Ops SP patch.

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PostPosted: 21 Feb 2011, 03:04 
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I got all downloaded and working just fine thanks. I just played a game of COD MW2 mp and it worked great with three screens. Thanks


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Dopefish, from the COD2 screenshot I posted, does it look like the fix is fully working? I have the correct aspect ratio and FOV in the 3d graphics, but the 2d elements are still messed up. Is this just how it works for this game? If not, would sending you my particular version of the executable help?


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Hey Dopefish,

Decided to give Unreal Tournament III a try on triplescreen.

Unfortunately, the Fixer does not seem to work with the latest version of UT3.

I notice your fixer shows 1.1. The Steam version I'm running is 2.1.

Are you aware of the fixer working with the current version?

Thanks!

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PostPosted: 21 Feb 2011, 11:34 
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I'm aware, I just haven't had time to dedicate to UT3. I'll reinstall it from Steam one of these days. :)

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PostPosted: 21 Feb 2011, 20:38 
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I'm aware, I just haven't had time to dedicate to UT3. I'll reinstall it from Steam one of these days. :)


Gotcha. Well if you ever get around to it, you'll make a 13 year old VERY happy. (my son... not me... well... mostly). :)

As always... thanks for all you do for our community.

Cheers!

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PostPosted: 06 Mar 2011, 09:07 
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I decided to reinstall MW2 last night and the fixer did not work for me in SP. I've used it for Black Ops and it was fine, but MW2 is just not working even though it's recognizing the running game and it toggle on and off in the fixer window.


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I got the same problem as _CH_Skyline_, the Widescreen fix wasn't working, detects the game but didn't change anything on the actual game.
Debugging the process I saw it does write into the process memory, but the offsets for the version I've are not valid. (who knows what was overwriting 8)

static Call_of_Duty_6_SP_168()
{
_gameName = "Call of Duty: Modern Warfare 2 SP";
_offsetAspectRatio = 0x75e018;
_offsetLeftHud = 0x936558;
_offsetRightHud= 0x936560;
_offsetXRes = 0x936520;
_offsetYRes = 0x936524;
_offsetScaleH1 = 0x936514;
_offsetScaleH2 = 0x936504;
_offsetScaleV1 = 0x936510;
_offsetScaleV2 = 0x936500;
}


Doing some more digging, I found the values for my version are 0x4000 bytes off from the values in Call_of_Duty_6_SP_168.
e.g: 0x75f018 for "Aspect-Ratio" is 0x762018 in the version of my exe.

---
d:GamesModern Warfare 2>dir iw4*.exe
Volume in drive D is Data

Directory of d:GamesModern Warfare 2

10/11/2009 12:43 3,923,544 iw4mp.exe
10/11/2009 12:43 3,513,944 iw4sp.exe
2 File(s) 7,437,488 bytes
0 Dir(s) 215,279,579,136 bytes free

d:GamesModern Warfare 2>
---

So, hexedit the "Game.Call of Duty 6 SP.dll" search for the values above,
and replace then for the same value plus 0x4000.
0x75e018 -> 0x762018
0x936558 -> 0x93A558

and so on...

After that, I can get 5280x1200 (SoftTh) working fine, correct ratio and fov.


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PostPosted: 15 Mar 2011, 10:45 
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The offsets you see there are not the actual offsets that get used. :)

Anyway, there must have been a patch some time to MW2 that went unnoticed.

Steam also uses dynamic binary generation so that may have some role in it, too.

I'll redownload MW2 and try it out.

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PostPosted: 15 Mar 2011, 14:44 
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The offsets you see there are not the actual offsets that get used. :)

Anyway, there must have been a patch some time to MW2 that went unnoticed.

Steam also uses dynamic binary generation so that may have some role in it, too.

I'll redownload MW2 and try it out.


Much appreciated as always!


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PostPosted: 15 Mar 2011, 18:49 
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[quote]The offsets you see there are not the actual offsets that get used. :)


Umm.. not sure what you mean with that.
Those variables contains the offset in memory where the game stored the values, and those are the ones used by your app

public void Enable()
{
int processID = WSFFunctions.GetProcessID(_exeName);
if (processID > 0)
{
this.Enabled = true;
WSFFunctions.AspectRatioSelection = this.AspectRatioSelection;
byte[] aspectRatioByteArray = WSFFunctions.GetAspectRatioByteArray();
float aspectRatio = WSFFunctions.GetAspectRatio();
IntPtr handle = WSFFunctions.OpenProcess(0x38, false, processID);
IntPtr zero = IntPtr.Zero;
WSFFunctions.WriteMemory(handle, (IntPtr) _offsetAspectRatio, aspectRatioByteArray, 4, ref zero);
byte[] buffer2 = WSFFunctions.ReadMemory(handle, (IntPtr) _offsetXRes, 4, ref zero);
byte[] buffer3 = WSFFunctions.ReadMemory(handle, (IntPtr) _offsetYRes, 4, ref zero);
...
...


For my exe those were invalid, running Winhex opening the whole memory for the iw4sp.exe process shows the memory at those addresses been overwrite with the new calculated values.

The only place in the whole code where those variables are assigned is in the constructor:

static Call_of_Duty_6_SP_168() (after the hexedit +0x4000)
{
_gameName = "Call of Duty: Modern Warfare 2 SP";
_gameDescription = "This plugins corrects the aspect-ratio for surround users. It does not modify the field-of-view.";
_gameVersion = "v1.0.168";
_defaultVersion = false;
_timerNeeded = false;
_exeName = "iw4sp";
_valueTitle = "Aspect-Ratio";
_mainHudV = 480f;
_steamPath = @"steamappscommoncall of duty modern warfare 2";
_offsetAspectRatio = 0x762018;
_offsetLeftHud = 0x93a558;
_offsetRightHud = 0x93a560;
_offsetXRes = 0x93a520;
_offsetYRes = 0x93a524;
_offsetScaleH1 = 0x93a514;
_offsetScaleH2 = 0x93a504;
_offsetScaleV1 = 0x93a510;
_offsetScaleV2 = 0x93a500;
}


and different offsets for the 1.75 version:

static Call_of_Duty_6_SP_175()
{
_gameName = "Call of Duty: Modern Warfare 2 SP";
_gameDescription = "This plugins corrects the aspect-ratio for surround users. It does not modify the field-of-view.";
_gameVersion = "v1.0.175";
_defaultVersion = true;
_timerNeeded = false;
_exeName = "iw4sp";
_valueTitle = "Aspect-Ratio";
_mainHudV = 480f;
_steamPath = @"steamappscommoncall of duty modern warfare 2";
_offsetAspectRatio = 0x75f018;
_offsetLeftHud = 0x937558;
_offsetRightHud = 0x937560;
_offsetXRes = 0x937520;
_offsetYRes = 0x937524;
_offsetScaleH1 = 0x937514;
_offsetScaleH2 = 0x937504;
_offsetScaleV1 = 0x937510;
_offsetScaleV2 = 0x937500;
}


Anyway, it does work for me, I just wanted to help others who may be running a different version, or at least try to explain them why it may not work for them.


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PostPosted: 17 Mar 2011, 02:28 
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I'm sad to say that, after having just re-installed CoD4 (retail), it is not working either. It shows as working, but is not.


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I'm sad to say that, after having just re-installed CoD4 (retail), it is not working either. It shows as working, but is not.


I had that issue to, the steam and retail or mixed up, run the fixer for steam version instead


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PostPosted: 17 Mar 2011, 14:32 
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[quote]I'm sad to say that, after having just re-installed CoD4 (retail), it is not working either. It shows as working, but is not.


I had that issue to, the steam and retail or mixed up, run the fixer for steam version instead

I'll try that tonight, thanks.

EDIT: Steam .dll works with the retail version of CoD4 as suggested.


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PostPosted: 25 Mar 2011, 19:00 
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Black Ops just updated today. :cheers

EDIT:
And 2 hours after I post this the fixer is updated.. Dopefish for president!


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PostPosted: 25 Mar 2011, 19:56 
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Black Ops just updated today. :cheers




Ive just put a ticket in today

that will explain why the fixer isnt working

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This is a cool little app and all but why does it stop working every time COD is updated? Is there something in the DLL that checks for the version... if so please take it out LOL.

I purchased first strike and everyone in the game looks worse than when I was playing last night hammered.


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PostPosted: 25 Mar 2011, 20:27 
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I did try dicking with the DLL and obviusly it was more complicated than just opening it in a txt editor and chanign version info. Oh well, was worth a try.


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actually contacted dopefish directly, like he said to do on his website when updates were made to the cod title, and it's already fixed.


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Any update on the MW2 SP fix? I'd love to play through that again, but am waiting on proper aspect ratio.


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PostPosted: 26 Mar 2011, 14:08 
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This is a cool little app and all but why does it stop working every time COD is updated? Is there something in the DLL that checks for the version... if so please take it out LOL.

I purchased first strike and everyone in the game looks worse than when I was playing last night hammered.

It keeps breaking because the memory addresses that get modified by WSF keep changing every time there is a patch.


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I would like to know if anyone has successfully fixed graw2? Interestingly, graw has an option in the video setup for 'auto' aspect ratio. This results in an excellent triple wide view - but this is lacking in graw2! with 16:10 everything is predictably squished. How can graw2 be fixed?


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Black Ops was updated to 7.0.91 a few days ago. Can the WSF get an update as well? (or am I just having noob toubles getting the fixer to load?) :P
http://www.callofduty.com/board/viewtopic.php?f=71&t=313146&sid=fdoehi5dk9ibtchd5teu53sje6


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I would like to know if anyone has successfully fixed graw2? Interestingly, graw has an option in the video setup for 'auto' aspect ratio. This results in an excellent triple wide view - but this is lacking in graw2! with 16:10 everything is predictably squished. How can graw2 be fixed?
HaYDeN resurrected auto aspect ratio support in GRAW2: http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=21988


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I've been using Widescren fixer for some time now, and its been good, but as of this morning it won't open? Ordinarily I have it pinned to the bottom taskbar in Win7 and when I click on it I get a standard user security window that opens and asks for my approval to use this program and such, and I click yes etc and then the Fixer control panel appears. But now after clicking Yes to the security window box--I get nothing. I've tried going back to the Fixer file etc and opening it directly from its document folder, and thus not using the Taskbar Fixer shortcut etc, but still won't work. It was working yesterday and before. I haven't changed anything on my computer--intentionally. Is there some sort of new/recent issue?

Please advise. Thanks


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I went through and uninstalled all WSF files and shortcuts etc and went to http://www.widescreenfixer.org/ and downloaded all again and now the Fixer is opening again?? Dont' know what caused that. Curious? Was it something I did? or Some setting on my machine?


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I dont' know what the problem is, but I can't seem to keep it working--the Widescreenfixer that is. I've had it working from time to time, but then from time to time it just quits. Most recently even the task manager indicated Widescreenfixer was operating etc, the "control screen" whatever thats' called where we select the game we're gonna play etc/number of screens etc-would no longer appear??? So I couldn't use it if I couldn't select a game, and finally I deleted all and redownloaded all. And now it all appears to be there but no matter what hot key I choose it just won't enable the fix in any and all games?

And like I said it was working just fine for a month or so, and now not. No new games/all the same etc.??

Any ideas.


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That's weird, man. I've used it on a few install and different computers, and games, and have never had an issue.

You are using Microsoft .NET Framework 3.5, right?


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PostPosted: 09 Apr 2011, 18:13 
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No update for MW2 yet? :(


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That's weird, man. I've used it on a few install and different computers, and games, and have never had an issue.

You are using Microsoft .NET Framework 3.5, right?


Yes-so to speak-I've got the more recent .NET Framework 4.0, and as I recall Dopefish indicated the newer version was just as good etc. But I'll check about doing a repair of existing version etc. and see whatever. Maybe there's been some sort of update or whatever that has someone effected all.??

Thanks


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Well let's hope so.. For the record, i only have 4.0 "Client" and "Extended" installed.


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I did the "repair files etc" on Netframe 4.0 and while I was at it I installed some Win7 updates from a week ago etc that were not necessarily related.. so not sure whatever,..but I redownloaded the Widesreenfixer et al. and it did at first work in COD2 multi(it automatically engaged a 5.33? or aspect ratio--I believe before I even initiated the Hot key etc...?), but when I tried to start the game a second time the fixer wouldn't work?? I have no idea haha. And I haven't been able to get it to work in COD2 multi or any of the other games since.. And that was just a couple hours ago. Its no big deal. I'm just curious. I'm happy playing the games in a single monitor. In fact for some of the "hi twitch" shooters I almost do better with a single screen than the three screens. As I run around etc and move so much its almost a little easier for me to see with just the single screen. Its like for me there's almost to much happening in those side screens and all as I twist and jump etc. Its makes me strain to see all a bit more than I need. But that may just be me. My eyes are not all that great. I'll keep working at it..something with my system for sure..but dont' know what. Oh well. No big deal.


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PostPosted: 11 Apr 2011, 06:22 
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Is the WSF working at the moment? I'm asking because I downloaded .net framework 4.0 as well as win 7, but after extracting the .exe I launch it as administrator and it immediately crashes and windows tell me "Widescreen game fixer has stopped working." Then windows searches for a fix and never finds one. I've tried erasing it from my machine and re-downloading it, but I get the same results. Any one experience this, or have any ideas? I'm trying to use it to fix how awful blackops looks on eyefinity 5760 x 1080 (3x asus vh236 with 2x 6950) display setting.


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PostPosted: 15 Apr 2011, 16:36 
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Anyone else reading this deep into this thread? I'm just trying to find a fix, I still cant get the tool to launch.


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PostPosted: 16 Apr 2011, 19:56 
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So far MW2 SP and CoD4 MP are not working at all, I hope they can be updated soon.

EDIT: Forgot to repatch CoD4 from 1.6 to 1.7, it's working now, but MW2 is still needing repair!


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PostPosted: 21 Apr 2011, 17:22 
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Anyone else reading this deep into this thread? I'm just trying to find a fix, I still cant get the tool to launch.


Good luck Katalyzt... I've got a similar setup to yours re: WIN7 and .net 4.0 etc and I haven't messed with it lately, but somehow I'm blocking the fixer from working. I don't get the "crash" message etc that you're getting. I just can't get it to function by using the hot key. Its like its all there but just won't "turn on"// ?? etc But, for some reason it does work with COD2 multi player?? But no other games. At one time it worked in all games. And when it works in COD2 its not responding to my using a Hot Key to get it to function etc. actually the WSF sees the COD2MP launch and then automatically adjusts to a useable 3 screen resolution. I don't know what the problem is. I haven't worked at resolving all lately, but many times I uninstalled all--or attempted too--and looked for any WSF files and couldn't find any or shortcuts etc and redownloaded all etc but still just the COD2MP. ?? Does it have to do with download changes in IE9 or? I see that IE9 keeps a record of downloads and such. Wonder if there's a duplicate file of WSF on my machine somewhere and that is causing the problem. I can't find it when I search? but maybe its in a "new" not searchable area of IE9 or?? Just wild speculation haha.
Goodluck Katalyzt , hope you figure it.


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PostPosted: 22 Apr 2011, 20:41 
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Well well.. another Black Ops MP update. WSF no longer working.


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PostPosted: 23 Apr 2011, 02:02 
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Yep, I see that Black Ops SP and MP have been updated as well today. Can't play in widescreen atm in either.


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PostPosted: 23 Apr 2011, 16:27 
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CoD Black Ops crashes when using Widescreen Fixer

Hi all,

the topic says it all. I am running a tripple monitor setup:

20" Dell - 30" Dell - 20" Dell at 5130 x 1600 (incl. Bezel correction) on a XFX 6990.

SoftTH and WS Fixer worked really well, but after I reinstalled my system CoD Black Ops (MP) keeps crashing when Widescreen Fixer is activated.

Before the reinstall Widescreen Fixer would properly display the ingame menus (including resizing it). But now it not only does not resize the menus, it crashes as soon as you click a menu item (after activating it).

Both SoftTH and WS Fixer run at the latest versions.

Does anyone have an idea how to fix this?

Kind regards

Winddancer


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PostPosted: 24 Apr 2011, 00:42 
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:nudgenudge Confirmed new Black Ops update causes "fatal error" when match changes and the onscreen text is streched, as in the spy satellite map is on the far left sceen, I prefer it on the center screen.
:bowdown Please widescreen fixers patch Black OPs :bowdown

I'll give you all the money I find in my couch as a donation :hide


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PostPosted: 24 Apr 2011, 05:27 
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At least there was an attempt to fix Black Ops. I've been requesting a fix for MW2 for a month now and .... nothing.


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PostPosted: 24 Apr 2011, 11:40 
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Works great! Thanks, Dopefish.


...again.


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PostPosted: 25 Apr 2011, 01:50 
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You guys Rock :rockout

Thanks again, I checked my couch and found some donation money -Ray


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PostPosted: 26 Apr 2011, 11:29 
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has even be fixed before this message was approved!!! ;)

awesome! :mrgreen: :rockout


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PostPosted: 29 Apr 2011, 15:30 
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Thanks for the support.

Sorry I haven't had as much time to post here as I wanted.

I will be updating for MW2 hopefully soon, as well as the AlterIW version.

As for the crash on launch, look at the error message. If it mentions System.Configuration, it's possible that the config file used by Widescreen Fixer was corrupted (most likely by Widescreen Fixer itself). If this is the case, go to your C:UsersUsernameAppDataLocalDavid_Rudie directory and delete the Widescreen Fixer folders you see in there. It should start again, but need reconfigured. I'll look into what is causing the issue here. I just need to find a way to replicate it myself so I know what to look for.

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PostPosted: 30 Apr 2011, 01:16 
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Thanks for the support.

Sorry I haven't had as much time to post here as I wanted.

I will be updating for MW2 hopefully soon, as well as the AlterIW version.

As for the crash on launch, look at the error message. If it mentions System.Configuration, it's possible that the config file used by Widescreen Fixer was corrupted (most likely by Widescreen Fixer itself). If this is the case, go to your C:UsersUsernameAppDataLocalDavid_Rudie directory and delete the Widescreen Fixer folders you see in there. It should start again, but need reconfigured. I'll look into what is causing the issue here. I just need to find a way to replicate it myself so I know what to look for.


Good stuff! I'm sure I sounded ungrateful and that wasn't intentional. You really are doing a great job. :rockout


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PostPosted: 06 May 2011, 01:59 
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It's TOTALLY not important but a section 8: prejudice Fix would be much appreciated.


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PostPosted: 13 May 2011, 14:33 
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Thanks Dopefish

Fixer working great on my machine now.


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PostPosted: 17 May 2011, 21:28 
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Timegate has said they will be enabling manual control of FOV soon.. But how soon? Hmm.


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PostPosted: 27 May 2011, 02:20 
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Well well.. another Black Ops MP update. WSF no longer working.


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PostPosted: 27 May 2011, 04:25 
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Black Ops is broken again :-(


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PostPosted: 27 May 2011, 04:55 
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I can confirm. I was hoping Widescreen Fixer would still work, but no. Bastards.


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PostPosted: 27 May 2011, 05:34 
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I cant get it to work anymore either. It says game is running and fix is enabled but nothing happens. I tried uninstalling punkbuster and it still doesnt work.


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PostPosted: 27 May 2011, 16:30 
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Any news on ut3 with patch 5? Patch 1.1 crashes on my machine so I am not able to play the game at that revision. Surprising that with patch 5 out as long as it has been that the fixer was not updated for that?


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PostPosted: 27 May 2011, 20:36 
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Black Ops update works great.

thanky!


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PostPosted: 28 May 2011, 02:19 
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Thanks for the fix mate!


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PostPosted: 28 May 2011, 17:58 
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Its working good on my pc 6990Blackops :D
MW2 MP there is a problem with the fixer its not working? :shock:


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I've enjoyed using the Widescreen Fixer tool by Dopefish, but I have one continuing problem and I have no idea what causes it. The problem is that after a month or so--not sure exactly the time frame, but somewhere in that range, the program refuses to open. I dont' know if it has to do with MS security updates or? etc..I try to run it as Admin etc and all works great until one day it no longer opens?? If I click on the short cut at the bottom of my Win 7 screen the security box will open as always and I'll say OK yes open WSF etc. But the WSF control panel doesn't appear? And even if I go back to the DOC folder where I have all stored and try to again somehow open WSF it just won't happen. I haven't a clue. What I have to do is look around on my machine and delete--including the recycle bin--any and all references to WSF and go back and download anew the whole current WSF and start again. Its not that I can't do it, but I wonder what happens and causes this to occur? Thats all. Its just an inconvenience and takes some time and thought to properly reinstall all and is always an unpleasant surprise and a job that needs redoing that I would prefer not to have to do. But that's my experience.

Just curious why? Anyone else have this experience?


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PostPosted: 19 Jun 2011, 04:09 
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I've enjoyed using the Widescreen Fixer tool by Dopefish, but I have one continuing problem and I have no idea what causes it. The problem is that after a month or so--not sure exactly the time frame, but somewhere in that range, the program refuses to open. I dont' know if it has to do with MS security updates or? etc..I try to run it as Admin etc and all works great until one day it no longer opens?? If I click on the short cut at the bottom of my Win 7 screen the security box will open as always and I'll say OK yes open WSF etc. But the WSF control panel doesn't appear? And even if I go back to the DOC folder where I have all stored and try to again somehow open WSF it just won't happen. I haven't a clue. What I have to do is look around on my machine and delete--including the recycle bin--any and all references to WSF and go back and download anew the whole current WSF and start again. Its not that I can't do it, but I wonder what happens and causes this to occur? Thats all. Its just an inconvenience and takes some time and thought to properly reinstall all and is always an unpleasant surprise and a job that needs redoing that I would prefer not to have to do. But that's my experience.

Just curious why? Anyone else have this experience?


No, i do not...
But it sounds like your run-time files are screwed.
Download and reinstall Framework files like +2005 and +2008.. I'm sure that will fix it.. and after that maybe do a full Win7 update.


Regards

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I'm having a known issue with the steam version of Black Ops Multiplayer. I can't navigate the menus properly with the mouse...
You may optionally disable the fix to select menu items and then re-enable it.

The problem is, even when I disable the fix, the menus don't go back to normal, they stay 'fixed'. For almost all menus I can use the return key, but I can't view all of my stats because you can't scroll left and right on the combat statistics screen with the return key.
It also appears to be really random on mine - some menus work only with the return key, some only with the mouse, and some with both.
For the menu items in CoD, you can move the mouse cursor to the side monitor and it will wrap around and let you select items.

What do you mean by this? Or is this only for MW/MW2?

Btw, you're a legend Dopefish. Without all of your fixes, I never would have purchased an EyeFinity setup. Keep up the great work! :wink:


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PostPosted: 21 Jun 2011, 22:00 
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WSF no longer works with mw2 multi for me, i think they updated the game yesterday.
When i try to activate WFS after launching the game the game stops working after a few seconds.


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PostPosted: 22 Jun 2011, 00:43 
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Samething to me! it wont work on my MW2 anymore and it gives error!


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People have been saying that MW2 was updated and mention v1.2.193. However, this is an old version. v1.2.208 was released a long, long time ago and is still the most current. I have not received any updates for it via Steam either. Try verifying your cache and seeing if it gives you an updated version.

On a site note, I just (finally) released an update for MW2 that adds support for alterIW. Sorry for the delay in releasing it.

Let me know how it works. :)



Also, for the menu problem in all Call of Duty games, I still do not have a surround setup. If I had three monitors I could probably get it working fine. I have the computer and video cards for it, I just don't have three monitors. I unfortunately don't see a purchase of three monitors in the near future either, so unless someone is willing to donate a few monitors to me, it's just going to have to wait until I set aside enough money to get a few monitors at once.



As for fixes for other games, I'll see what I can do.

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PostPosted: 22 Jun 2011, 22:27 
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The program said it was running 1.2.208 when it didnt work, dont know why but after downloading the new update you posted it works fine again.
Thanks!


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PostPosted: 23 Jun 2011, 00:11 
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I've had 2 updates to MW2 mp on steam, 1 yesterday and another today which seems to have rolled back the first patch

latest plugin is working so it's all good


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PostPosted: 24 Jun 2011, 01:49 
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Well, Black Ops was updated, and broke widescreenfixer. :(


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PostPosted: 24 Jun 2011, 05:10 
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not working for me too, :(


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PostPosted: 25 Jun 2011, 12:09 
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It's been updated. Enjoy. :)

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PostPosted: 26 Jun 2011, 02:02 
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Works great, as usual.
thanky!


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PostPosted: 26 Jun 2011, 02:42 
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It's been updated. Enjoy. :)


Can you please update the singleplayer for MW2? I requested it on March 6th...


EDIT: I found a way to fix the aspect ratio.


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PostPosted: 27 Jun 2011, 13:31 
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I tested out MW2 a few days ago and all of the offsets were still good.

However, people have been saying there was an update to the game and then report an old version of the game to me. It looks as if Steam downgraded some of them? I'd check and make sure your version matches up with v1.2.208.

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PostPosted: 27 Jun 2011, 16:28 
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No idee how forums work and if im on the right spot for this post, first time ever.
I subscribed just to make a deposit, cause of the widescreen fixer that makes it possible to play on my eyefinity setup.

Lots of thanks for that dopefish.

Don't have a creditcard, i use " ideal " here in Holland to pay on the internet any other way i can deposit?


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I've enjoyed using the Widescreen Fixer tool by Dopefish, but I have one continuing problem and I have no idea what causes it. The problem is that after a month or so--not sure exactly the time frame, but somewhere in that range, the program refuses to open. I dont' know if it has to do with MS security updates or? etc..I try to run it as Admin etc and all works great until one day it no longer opens?? If I click on the short cut at the bottom of my Win 7 screen the security box will open as always and I'll say OK yes open WSF etc. But the WSF control panel doesn't appear? And even if I go back to the DOC folder where I have all stored and try to again somehow open WSF it just won't happen. I haven't a clue. What I have to do is look around on my machine and delete--including the recycle bin--any and all references to WSF and go back and download anew the whole current WSF and start again. Its not that I can't do it, but I wonder what happens and causes this to occur? Thats all. Its just an inconvenience and takes some time and thought to properly reinstall all and is always an unpleasant surprise and a job that needs redoing that I would prefer not to have to do. But that's my experience.

Just curious why? Anyone else have this experience?


I've been experiencing the same problem.

After opening Widescreen Fixer, the app disapear from task bar but still remain active in task manager (widescreen fixer.exe). I reinstalled Net Framework 4.0 but no light on this, same problem.

After a long time, I realised that the app was minimized to tray! LOL!!!!!!

So, that is the problem!!!. Somehow, the app is minimized to tray bar and if you don't realize you are thinking that the app is screwed, but dont!!!! haha

In my case, Widescrren Fixer in tray bar is hidden. So at first I didnt' realize that was there. I've set to tray bar that show always widescreen fixer, so next time, I'll find there more easily. But well, next time I'll know what the problem is.


I hope your problem will be the same, good luck ;)


PD: Many thanks to dopefish. This app is a must!!!! Brilliant work :bowdown


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PostPosted: 13 Jul 2011, 01:26 
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Well well.. another Black Ops MP update. WSF no longer working.


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 Post subject: Yepp. Lame.
PostPosted: 13 Jul 2011, 03:09 
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Yepp. Lame.

And now it's been updated. Thanks again, Dopefish.


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PostPosted: 19 Jul 2011, 08:28 
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I don't know if you get spanked for doing a request for support for a game with this tool.
I was just wondering if it's a huge job to implement so it supports Forgotten Hope 2, which is a mod for Battlefield 2. But they use their own .EXE sadly so the tool won't detect the game/mod. http://forgottenhope.warumdarum.de/

Thanks for the tool anyways. It gives a lot more eyegasm to the CoD serie with 2D surround.


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PostPosted: 27 Jul 2011, 01:18 
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Well well.. another Black Ops MP update. WSF no longer working.


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PostPosted: 27 Jul 2011, 02:13 
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Well well.. another Black Ops MP update. WSF no longer working.


Give the man a moment and he will work his magic! Show em what ya got dope.


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PostPosted: 27 Jul 2011, 13:55 
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Updated, and working.

Thank you muchly. .




Just curious; I can never click most of the menu elements with the fix enabled, but have to use the Enter key. Does everyone else get this? Not that I'm complaining..


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Just curious; I can never click most of the menu elements with the fix enabled, but have to use the Enter key. Does everyone else get this? Not that I'm complaining..



Yeah, I think this is normal. Mine's always been like this too.


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PostPosted: 05 Aug 2011, 15:31 
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WSF says game running and fix enabled. However, the screen doesnt stretch across the 3 monitors, only stretches in the one monitor.

what am i missing here?
(2x Radeon HD 6950, hex core amd, 64bit win 7)


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Try these:

1) Double-check your game version in the MP client and make sure WSF is set to the right version.
2) If that doesn't work, right-click on the game in Steam, choose Properties, and then verify the integrity so it will redownload the .exe files. Then try again.

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Well Well... another Black Ops MP update. WSF no longer working.


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PostPosted: 19 Aug 2011, 04:37 
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Its broken. The fixer fixes the aspect ratio but all the huds are all huge and messed up


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PostPosted: 19 Aug 2011, 07:30 
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I can confirm. God damnit.

Dopefish is aware of the HUD/UI problem.


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PostPosted: 19 Aug 2011, 13:50 
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Is it possible to move the radar in Call of duty Black ops? Want to make it bigger etc :)


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PostPosted: 19 Aug 2011, 14:44 
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Yep, big HUD and all scores, ammo ect. are in the middle screen.

Btw, am I the only one sick of blops updates?


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PostPosted: 19 Aug 2011, 19:16 
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Yup I can totally confirm that the Hud is messed. I emailed dopefish about this last night.
Hopefully we can get a patch soon,

Thanks :D


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 Post subject: Latest patch fixed
PostPosted: 19 Aug 2011, 22:56 
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Latest patch fixed it!
Thanks!


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PostPosted: 20 Aug 2011, 23:03 
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Sorry for the HUD mistake. It didn't appear on my end because I only have one monitor and it looked fine there.

The problem was simply two offsets that I somehow mistakenly calculated wrong. I've been sick the last few days and on some highly-drowsy medicine so I think that may have had something to do with it.

No matter, it's updated now and it should be working fine. Enjoy. :)

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PostPosted: 22 Aug 2011, 00:46 
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Mr. Fish,
First off thank you for a great program!..Blackops on 3 screens just wouldn't be possible without it. I'm having a bit of a problem. I had a malware infestation over the weekend and resolved it by deleting 3 suspected files. Unfortunately one of them must have been needed, I assume, by Widescreen fixer as the program will not start and ends with "Widescreen fixer.exe has encountered a problem and needs to close". The error signature states
"AppName: widescreen fixer.exe AppVer: 2.3.59.0 ModName: kernel32.dll
ModVer: 5.1.2600.5781 Offset: 00012afb"

And unfortunately I cleared out my recycle bin before the problem occured and I don't remember the name of the file that I should not have deleted. I've tried to fix the problem by re-installing .net 3.5, re-installing dirext X and system restore. None of which solved the problem. I was wondering if there was anyway to get a list of the programs/dlls that widescreen fixer requires so that I can fix my mistake? Any help would be appreciated. Thanks.


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 Post subject: Sabre, maybe some of the
PostPosted: 22 Aug 2011, 12:24 
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Sabre, maybe some of the library .dll (Library.Plugin.dll and Library.WSF.dll) were deleted, they should be placed in the same folder as Widescreen Fixer.exe, have you tried to download again the full app ?


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 Post subject: I was able to fix it.
PostPosted: 29 Aug 2011, 20:30 
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I was able to fix it. Unfortunately I had to rebuild XP.


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PostPosted: 05 Sep 2011, 02:17 
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Worked like a charm in CoD4. Thanks.


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PostPosted: 13 Sep 2011, 03:23 
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any way for this to work with call of duty 4 patch 1.6? ....i play on 1.6 and the widescreen fixer program does not support this patch what so ever :(....any help?


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PostPosted: 14 Sep 2011, 00:53 
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hi guys... i just reloaded bf2 after a looong absence...

but using this widescreen fixer (which i loved using in mw2) it just flips the whole image upside down and only stays on centre screen...

i read about this agees ago and have browsed through most of these pages but cant find how to remedy this problem...

please help me :)

cheers...

-B3NJ1

*Edit

BF2 v1.5
3x 1920x1200 = 3x 16:10
or custom = 48:10

also tried 3x 16:9 but still flips upside down and compresses to middle monitor...

But in the end is it the same as adding +menu 1 +fullscreen 1 +szx 5760 +szy 1200 to the BF2.exe?
Because if it is I wont bother, tried that in sp and it is pooh...


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PostPosted: 14 Sep 2011, 09:21 
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any way for this to work with call of duty 4 patch 1.6? ....i play on 1.6 and the widescreen fixer program does not support this patch what so ever :(....any help?


Go to settings and uncheck the box for only displaying the newest version. 1.6 should appear in the drop-down.


hi guys... i just reloaded bf2 after a looong absence...

but using this widescreen fixer (which i loved using in mw2) it just flips the whole image upside down and only stays on centre screen...

i read about this agees ago and have browsed through most of these pages but cant find how to remedy this problem...

please help me :)

cheers...

-B3NJ1

*Edit

BF2 v1.5
3x 1920x1200 = 3x 16:10
or custom = 48:10

also tried 3x 16:9 but still flips upside down and compresses to middle monitor...

But in the end is it the same as adding +menu 1 +fullscreen 1 +szx 5760 +szy 1200 to the BF2.exe?
Because if it is I wont bother, tried that in sp and it is pooh...


Battlefield 2 and Battlefield 2142 do not handle surround aspect-ratios at all. Not only does it flip the image, but it will actually cull objects around you so you won't see everything. This is a limitation of their engine that I can't get around.

In older versions of Widescreen Fixer, I actually used to hide the surround aspect-ratios from the settings entirely but people kept asking to use them. When I released v2 of WSF, I left it so people could set whatever they want so they could see for themselves.

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 Post subject: yer i kinda figured as
PostPosted: 14 Sep 2011, 10:22 
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yer i kinda figured as much...

killer app anyway dude...

love it in cod series....


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PostPosted: 15 Sep 2011, 21:30 
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Black Ops updated to 1.14. WidescreenFixer no longer works...SHeesh

Oops, an update has already been released..


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PostPosted: 26 Sep 2011, 17:14 
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I am still having an issue with Black ops.

i just started using SoftTH and got it working for L4D2, Black ops, and BFBC2, but in Black ops I have an odd issue with the widescreen fixer.

i have tried multiple selections in the widescreen fixer, and it will work fine in the menu of the game, but when the game launches, it constantly toggles on and off when i enable it.

anyone else?


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PostPosted: 10 Oct 2011, 19:29 
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Awesome app; wouldn't play BF2 without it :)
Any chance this might, at some point, offer support for Call of Juarez: Bound in Blood? The game is good, but the FoV is nauseatingly bad - one of the worst I've seen in gaming.


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 Post subject: bo update
PostPosted: 11 Oct 2011, 01:32 
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needs new fix

also is there anyway you can get this thing to auto update with the patches? just wondering?


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PostPosted: 12 Oct 2011, 01:28 
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Scanning for offsets on new versions is possible, and it's partially implemented locally, but it needs a lot of ironing out. Since the address changes each time, and people can use a variety of aspect-ratios, it would involve taking a set of memory, reading it, following the pointer, and then reading each of those values to see if it matches a variety of pre-set in-game aspect-ratios. Then I would have to figure out whether I want to store that value so it doesn't have to search each time, or scan each time to guarantee it always works. I can't base it off of checksums of the .exe files since everyone has a different checksum. There's just things I have to consider and work out before fully implementing something like this.

Another thing I thought about doing is having the DLLs contain just the necessary functions and no offsets. Then whenever the application is launched, it would download the offsets from the server. This would make it so DLLs need updated less frequently and people wouldn't need to replace it each time. It would also need to store the downloaded file locally so that in case you could not contact the server, or the server is down, then it would still remain operational.



As for Call of Juarez: Bound in Blood, I do not own the game so I can't work on it. My initial goal with Widescreen Fixer was just to fix the field-of-view and aspect-ratios with games that handled it incorrectly. However, seeing all these games that handle widescreen and surround correctly, but are locked to a ridiculously low FoV, I think I've changed my goal with the application to include FoV fixes where possible. I may make a return to games already supported, as well as current and future games, and add in more control.


Also,
I updated the Black Ops plugin for v7.0.184. :)
Download it here,
https://www.widescreenfixer.org/

Enjoy.

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 Post subject: Update works great.
PostPosted: 12 Oct 2011, 03:06 
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Update works great. Appreciated, as always.


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 Post subject: Thanks for posting the
PostPosted: 12 Oct 2011, 21:20 
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Thanks for posting the update.

I will reply back if it fixed the issue I was having that I PM'd you about.


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PostPosted: 13 Oct 2011, 17:48 
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hey Dopefish,

FYI, it fixed the issue I was having! Thanks for the update!


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PostPosted: 23 Oct 2011, 20:33 
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hello

where can I find older plugin updates for Call Of Duty Black Ops widescreen fixer? And I mean older than the ones listed in the app when you uncheck "display only newest game version".

Thank you


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PostPosted: 24 Oct 2011, 03:10 
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The versions included with the plugin go all the way back to the release version. I can't go back any older. :)

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PostPosted: 24 Oct 2011, 03:20 
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thank you man for your quick response.

My problem is no matter what version of the game I use, WideScreen Fixer gives me the "Game Running: Yes (Unrecognized)" error. I've been checking all listed versions from the dropdown menu with several patches installed and it goes like: scanning...then game running: yes (unrecognized).

Since I saw v7.x.x.xx on all those versions I assumed I just dont have the latest version of the game.

Do you have any ideea as to why it's not working for me? My res is 5760x1200 (3x16:10).

Great app, btw.


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PostPosted: 24 Oct 2011, 09:06 
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The fact that it says it's unrecognized is rather odd. Widescreen Fixer checks several things for known versions.

It may say unrecognized but still work.

First, where are you from? What locale is your system set to?

Widescreen Fixer will check the path of the game to determine which version. This makes very little difference at the moment.

It searches for "steamappscommoncall of duty black ops" and if it doesn't find that path, it will say unrecognized.

If you have the game installed in some other location (which I'm not actually sure how since the game is only available through Steam, or piracy), then it will just say unrecognized.

As long as the binaries are the ones that were obtained via Steam, it should work fine. If you use cracked .exe files, then offsets may change and it may not work.

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PostPosted: 24 Oct 2011, 14:36 
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yeah well, with most of the games the multi screen hack require the use of a crack. This one require not to use one.

Thank you for your help.


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 Post subject: It's not something I
PostPosted: 26 Oct 2011, 18:11 
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It's not something I intentionally set out to do. I just own a legal copy of the game and that's what I work with.

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PostPosted: 29 Oct 2011, 14:38 
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Hi,

I have a problem with run COD MW2 on 3 monitors :(. Forgive me, but I'm new to Widescreen. I have three monitors HP LP2465. I use last ver Widescrreen Fixer (v.2.3.59) ... everything looks configured correctly like 3 x 16:9 ... hotkey ect. but game runing on ionly one screen and I don't know why? Also I cange config to 16:9 and after run game from Steal notchung change - of course I use hotkey to run fix. Can you help me? Thank you.


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PostPosted: 03 Nov 2011, 04:54 
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been a while . Question . what aspect ratio should i have the fixer set to for my 3- 1920 x 1200 ??


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 Post subject: Thanks
PostPosted: 03 Nov 2011, 09:17 
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Thanks for sharing...it's useful^^


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PostPosted: 03 Nov 2011, 18:40 
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You can choose "3 x 16:9" from the drop-down, or choose Custom and put in 5760 x 1080.

The aspect-ratio itself is 5.333333.


I'm not sure how I misread that. I thought I saw 1920x1080. Here are the numbers for 1920x1200.

5760x1200 and an aspect-ratio of 4.8.

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 Post subject: So if i have a bezel
PostPosted: 04 Nov 2011, 02:15 
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So if i have a bezel corrected to 6040 X 1200 should i put that in custom. or still stick with the native 5760 X 1200


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PostPosted: 05 Nov 2011, 20:33 
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I'd put the custom setting. Just input the resolution and it should work. When you use bezel correction, it actually does render the game at the higher resolution.

HOWEVER, putting in that may cut off some of the HUD. I haven't exactly added in support for bezel management so it just divides the screen by three and centers it on that.

I have plans for more control over this coming up.

After I work on a MW3 plugin (if it needs it), I'll try and finish up a lot of work I was doing to Widescreen Fixer and release it.

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 Post subject: Nice ..... Thanks
PostPosted: 07 Nov 2011, 00:55 
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Nice ..... Thanks


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Any info on MW3 support yet? Have you played it yet?


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 Post subject: It's not released until
PostPosted: 07 Nov 2011, 22:17 
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It's not released until tomorrow. There's another 18 hours until it's released on Steam.

When it does unlock, I will be looking into what it currently supports and doesn't support, and will work on a fix as needed.

I'm hoping to have something available shortly after the game unlocks.



Also,
I updated the Black Ops MP plugin just now to support v7.0.189 that got released a little bit ago.

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PostPosted: 08 Nov 2011, 05:50 
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I gota say that you are on top of it. I think it will be unlocking here soon since it is almost midnight... looking forward to it. Thanks.


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 Post subject: Nice work on your Fixer,
PostPosted: 08 Nov 2011, 08:16 
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Nice work on your Fixer, dopefish, your relentless hard work on it is amazing to say the least. 8)

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PostPosted: 08 Nov 2011, 09:16 
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First of all, thanx dopefish for your amazing work, used this fixer in bf2 back then, was great. And the fact that you keep doing what you doing since 2007 is incredible.

Hello everybody, even tho Im not nv surround or eyefinity like lots of you guys but been playing on 1680x1050 got used to fov 90 in bc2 (was awesome)
and liked fov 85 in cod4. Now playing Battlefield 3 and its fov 90 doesn't look like 90 from bc2, Im seeking the way to increase it, in beta you could increase it up to 99 using HEX editor on 'PROF_SAVE_body' file
any words about bf3 fov? much appreciated.



Also just came out of mw3 mp, gotta say guys, default fov is terrible, near impossible to play, kinda like stucking in all doorways and getting headaches. It's awful.

But I have a good news, the game do not changed at all, not only gameplay/content wise but also the game file/menu structure stayed the same, so there won't be any problems to make a fov fix for mw3 just like it was for mw2.
Really looking forward to it.

Also be prepared for mw3 awful graphics, hundred percent the same as mw2, but looking really bad after 2+ years.

What were they even thinking releasing a PC game without fov adjustment? mw3 do not deserve your 60$ in my honest opinion, nothing there that you couldn't find in mw2 but a huge disappointment if you are high tech hardware maniac PC user.

P.S. Sorry for my English :)

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 Post subject: mw3
PostPosted: 08 Nov 2011, 09:50 
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Dopefish here is a screenshot of modern warfare 3 for now on 2 screens (crosshair is not in the middle btw because one screen is 1920 and other 1680:P) with softth with a res of 3600x1080 i hope you can fix this because i use your widescreenfixer for all the call of duty versions and i love your work:D

click here for screenshot

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 Post subject: Stay tuned on WSGF ppl,
PostPosted: 08 Nov 2011, 10:45 
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Stay tuned on WSGF ppl, dopefish will come with a MW3 solution soon after game unlocks for him, in some hours, cheers. :cheers


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PostPosted: 08 Nov 2011, 11:44 
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hello,

Ive got Mw3 started it up and within 15 seconds knew it was not right, so ive quit and I will paitently wait for dopefishes fix, I dont want to spoil the game.

damn it how many years have we all be shouting "Support eyefinity" to the game devs, only dice/ea listened. well nearly. the player markers are well off and It only works a@ 4800x900 : but at least they tried.


infinity ward/ should have listened at least..

never fear - we have dopefish to save the day !!! :TrueWS

:cheers

p.S Dopefish thank you for all of the hard work you have done so far.


Salsoul

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 Post subject: Haha, no pressure...
PostPosted: 08 Nov 2011, 11:45 
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Haha, no pressure... 8)

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interesting that it has the _exact_ same flaws as the previous versions? ignorant much?

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Haha, no pressure... 8)



non whatsoever, dopefish will be ready when he is ready, im not gonna rush him. Ill just play BF3 till he has the time and paitience to do it.


regards

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PostPosted: 08 Nov 2011, 12:07 
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interesting that it has the _exact_ same flaws as the previous versions? ignorant much?



Are you reffreing to my post or just flaming for the sake ?

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 Post subject: salsoul wrote:HaYDeN
PostPosted: 08 Nov 2011, 12:10 
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[quote]interesting that it has the _exact_ same flaws as the previous versions? ignorant much?


Are you reffreing to my post or just flaming for the sake ?

No I was referring to Infinity Ward - eg. They've made the same error(s) over and over again with no respect for the Widescreen community at all :D

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 Post subject: HaYDeN wrote:salsoul
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[quote][quote]interesting that it has the _exact_ same flaws as the previous versions? ignorant much?


Are you reffreing to my post or just flaming for the sake ?

No I was referring to Infinity Ward - eg. They've made the same error(s) over and over again with no respect for the Widescreen community at all :D


Sorry hayden, thought you were havin a pop at me for being ingnorant...

Yes agreed tottally, game devs need to listen/speak/communicate with there customers.. all 3 of those triats are not natural to a game dev.


kind regards

sal

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 Post subject: I'm standing by...just
PostPosted: 08 Nov 2011, 13:32 
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I'm standing by...just waiting for the game to unlock on Steam. Nevermind that people who bought the game at retail stores were able to do so at midnight. :/

There's about 2.5 hours until it's unlocked.

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 Post subject: Mine unlocked 7am this
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Mine unlocked 7am this morning. I bought it at midnight last night but it unlocked EST time GMT +7

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Take a look at the threads at official callofduty pc forum:

http://www.callofduty.com/message/105936330#105936330

http://www.callofduty.com/message/105936243#105936243

http://www.callofduty.com/message/105936245#105936245

And they aren't the only ones.
MW3 is a big spit in the face to all PC crowd.

tl;dr they ported console's fake 720p to PC without high resolution textures. so for example 1024x768 and 1920x1080 are looks the same. LMAO!

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Take a look at the threads at official callofduty pc forum:

http://www.callofduty.com/message/105936330#105936330

http://www.callofduty.com/message/105936243#105936243

http://www.callofduty.com/message/105936245#105936245

And they aren't the only ones.
MW3 is a big spit in the face to all PC crowd.

tl;dr they ported console's fake 720p to PC without high resolution textures. so for example 1024x768 and 1920x1080 are looks the same. LMAO!



Theres a fix for that here. there is an extra setting after EXTRA in texture quality

change it to NATIVE look here NATIVE Texture Quality settings thread


regards

Sal :)

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Theres a fix for that here. there is an extra setting after EXTRA in texture quality
change it to NATIVE look here NATIVE Texture Quality settings thread
regards
Sal

That's weird, I have only 4 settings, low, medium, high and extra... No native. Should I set it in the config_mp.ini file? Version of the game is 1.2.358

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MP plugin finished. Working on SP plugin now.

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 Post subject: dopefish wrote:MP plugin
PostPosted: 08 Nov 2011, 16:58 
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MP plugin finished. Working on SP plugin now.

This man is a legend !!!

awesome work !! keep going


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That's weird, I have only 4 settings, low, medium, high and extra... No native. Should I set it in the config_mp.ini file? Version of the game is 1.2.358


Its not in "texture quality", its "image quality".

@dopefish: Cant wait ! :bigsmile:


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Theres a fix for that here. there is an extra setting after EXTRA in texture quality
change it to NATIVE look here NATIVE Texture Quality settings thread
regards
Sal

That's weird, I have only 4 settings, low, medium, high and extra... No native. Should I set it in the config_mp.ini file? Version of the game is 1.2.358

There is no mention of tweaking .ini files in the thread, Im assuming that this is correct as others have mentioned it is..im goin to check once its all ready to go.

Quote from original thread

"And to clarify just a little: There are 5 options for image quality: low, medium, high, extra and NATIVE. Native is the highest and it looks way more better than any of the others combined."
|-----------------------------------end---------------------------------------|

Thats all they mention. Are you playing in non native resolution ?

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[quote]That's weird, I have only 4 settings, low, medium, high and extra... No native. Should I set it in the config_mp.ini file? Version of the game is 1.2.358


Its not in "texture quality", its "image quality".

@dopefish: Cant wait ! :bigsmile:
Ooppps sorry glaring error. Perhaps too much coffee has been had 0:)

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PostPosted: 08 Nov 2011, 17:12 
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So MW3 works in eyefinity now?

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So MW3 works in eyefinity now?


Patience, when its done dopefish will post it here ok ?


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 Post subject: And they're
PostPosted: 08 Nov 2011, 17:20 
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And they're live.

http://www.widescreenfixer.org/

You only need to download the two MW3 plugins, or you can download the file with all plugins.

Enjoy, and let me know how it works for you.

A little side-note:
MW3 uses the MW2 engine, not an updated Black Ops engine.

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 Post subject: 2salsoul 2thales100Here
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Edit: Please ppl lets leave this thread for Widescreen Fixer discussions, ive moved Tequila628' post to here.
Thanks, thales100



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I know this should be common sense but I am still getting a crash. Both DLLs and the Widescreen Fixer.exe should be in the main MW3 folder right? Thanks


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the fix works, but when i use the fix the graphichs look terrible, like im playing in half the resoution im ment to be playing in.
using 3x 16:9 monitor 1920x1080

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the fix works, but when i use the fix the graphichs look terrible, like im playing in half the resoution im ment to be playing in.
using 3x 16:9 monitor 1920x1080


Ppl dont forget to set "Image Quality" to Native, in the Video menu options.
Two screenshots by salsoul :





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 Post subject: Yeh the resolution was
PostPosted: 08 Nov 2011, 18:26 
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Yeh the resolution was horrible even when I was playing with one monitor last night.

So I went back and double checked and widescreen fixer still works fine for black ops. However, when I run it out of the MW3 folder the dialog pops up that says "Widescreen Fixer has stopped working" "Windows is searching for a solution to the problem..."

Am I missing something does the new DLLs not go in the main MW3 directory? Thanks


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PostPosted: 08 Nov 2011, 18:29 
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Ah :D thanks! Works excellent now! and thank you dopefish! thanks for making te fix so quick (y)

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Disregard my last post and sorry for the double submit clicks.

I figured out what was wrong, I did something dumb....

Seems to work great thanks so much.


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There is nothing about fov window in the program in the first post, can you explain what should I set here to increase default mw3's fov of 60 to 85 ?

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That's nothing more than a calculator. It has nothing to do with the plugin.

I have not added the capability to adjust the FoV itself yet. I have a plugin locally that will adjust the FOV for single-player, but it will not work for multi-player because it will trigger a violation.

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That's nothing more than a calculator. It has nothing to do with the plugin.

I have not added the capability to adjust the FoV itself yet. I have a plugin locally that will adjust the FOV for single-player, but it will not work for multi-player because it will trigger a violation.

can you please give me that plugin any way? if you have a version for multiplayer. ill test it and will say if ill get a ban.

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Is the fixer working for Multi-Player properly? I dont want to purchase the game until the fix is working fine for MP. If anyone has been able to play multiplayer with a 3x1 setup please post some screenshots up for us to see :)


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I can't release it just yet. It's built on top of a newer version of Widescreen Fixer that is fairly different from the current versions. Until I finish up the new version, which I'm actively working on, it will have to wait for release.

As for the MP FoV fix, I don't need anyone to test it. I can guarantee that it triggers a violation. I will try to find a better solution that works safely with MP.

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 Post subject: Here's a preview of
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Here's a preview of v3.0.



Some plugins will shrink in size and others will grow.

Basically I'm removing separate DLLs for SP and MP and combining them into a single plugin.

I'm removing all of the duplicate functions in each plugin (they were only duplicates to show off the control you had).

Each plugin will now have its own configuration interface to do what you like with it. This will allow me to expand on support and features for each game.

Greater control over HUD placement in CoD games. Right now it lets you only adjust the left side and it will automatically adjust the right side to match. However, I may let both left and right sides be set by the user.

Note that this version still uses .Net framework 3.5, but will require 4.0 when I finish it. It is also probably a week or two away depending on how much free time I have.

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 Post subject: dopefish wrote:Here's a
PostPosted: 09 Nov 2011, 10:34 
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Here's a preview of v3.0.


Wow thats great ! 8)


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 Post subject: Yes but will it fix mw3
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Yes but will it fix mw3 locked fov ? because right now the view is getting squashed if i try and add more FOV to it (by putting a custom ratio, because the 1x16:9 doesn't do anything)

I'm playing on a single monitor @ 1920x1080

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I don't understand what kind of fix this is, risking a vac ban and its not even proper.


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I haven't tried it (don't have the game) but as I understand it, its a aspect ratio/HUD fix only? not a FOV fix - that's something that I believe Dopefish said may come later.

It's the FOV Fix that is dangerous with respect to VAC/anticheat, altho any change to a VAC title is unknown because it can take a month to get banned for it and it depends what they happen to scan for consistency.

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 Post subject: Highstrike wrote:I don't
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I don't understand what kind of fix this is, risking a vac ban and its not even proper.


This is a multi-monitor fix, it fixes the AR and also menus and HUD when running MW3 at multi-monitor resolutions.


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[quote]I don't understand what kind of fix this is, risking a vac ban and its not even proper.


This is a multi-monitor fix, it fixes the AR and also menus and HUD when running MW3 at multi-monitor resolutions.

Yes but you still have that shitty FOV even if you're playing on 3 monitors. Oh well, gonna play more bf3 until someone figures out how to do the FOV thing or maybe those assholes at IW and sledgehammer will throw us a patch, this is ridiculous but i cant play the way it currently is, spending 60 euros for a shitty game that makes me dizzy, FML.


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Hello, I am running Cod MW3 on Steam and I downloaded the Widescreen Fixer to use on my 3-16:9 setup. I've set the image quality to "native" and it ran great until I restarted the game. Now when I enable the fix the frame rate is horribly slow even in the menu screens. What did I do wrong??


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Sup Mr.Dopefish, first off great tool and great work i have used it in several singleplayer games to great effect.

I have one request if it is at all possible, would it be possible to to add in a feature to not only do the horizintal but the vertical aswell in Call of Duty: Modern Warfare 2 and 3 best way to illistrate this would be to show you the FOV and Aspect of the Steam version and then the AlterIWnet version, i would like the Steam version to replicate the AlterIWnet version as the standard FOV gives me motion sickness, also could you add in a feature to make it idiot proof for example a slider for the horizintal and vertical for those of us who are a bit thick :).

I've added the pictures as attachements.

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Hello, I am running Cod MW3 on Steam and I downloaded the Widescreen Fixer to use on my 3-16:9 setup. I've set the image quality to "native" and it ran great until I restarted the game. Now when I enable the fix the frame rate is horribly slow even in the menu screens. What did I do wrong??


Check the Anti-Aliasing settings, try to disable it and see how it goes.


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The fix for MW3 doesn't work with reloaded release :/ It's normal ? The fixer say this : "Game Running : Yes (unrecognized)"

any idea ? :/


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The fix for MW3 doesn't work with reloaded release :/ It's normal ? The fixer say this : "Game Running : Yes (unrecognized)"

any idea ? :/


It doesnt support cracks afaik.


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no support for the future ?


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Hello, I am running Cod MW3 on Steam and I downloaded the Widescreen Fixer to use on my 3-16:9 setup. I've set the image quality to "native" and it ran great until I restarted the game. Now when I enable the fix the frame rate is horribly slow even in the menu screens. What did I do wrong??


Widescreen Fixer should have no impact on performance at all. When you enable it, it simply writes to some offsets, and does so at a relatively low rate to purposely not consume much processor. I'm not sure where your performance issues are at. Try changing more settings in-game and see what works.

Sup Mr.Dopefish, first off great tool and great work i have used it in several singleplayer games to great effect.

I have one request if it is at all possible, would it be possible to to add in a feature to not only do the horizintal but the vertical aswell in Call of Duty: Modern Warfare 2 and 3 best way to illistrate this would be to show you the FOV and Aspect of the Steam version and then the AlterIWnet version, i would like the Steam version to replicate the AlterIWnet version as the standard FOV gives me motion sickness, also could you add in a feature to make it idiot proof for example a slider for the horizintal and vertical for those of us who are a bit thick :).


I'm aware of the vertical FOV being low. I do plan to add FoV control for CoD:MW2-3, CoD:BO, and CoD:WaW in an upcoming release, but it will likely be for single-player only. Getting FoV to work in multi-player is likely not possible due to anti-cheat systems. I'll still look into it and see what I can come up with.

no support for the future ?


Probably not. It's not something I intentionally set out to do, but it's a side-effect of the crackers modifying the .exe files. Since I only own legitimate copies of games that is what I work with and fix. If I ever do get around to downloading cracked .exe files then I'll look into it, but there are more important things I'm working on at the moment.

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PostPosted: 10 Nov 2011, 02:54 
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2gromit69
How about reading few posts above you b4 posting? He already said that the way you're able to change fov in steam's mw2/3 isn't working now (VAC detects violation).


So, dear dopefish, if you'll find another way to increase fov in steam's mw3 that will be awesome because as of right now the game is unplayable to me. Thx in advance.
Also AlterIWNet said that they are not gonna work with mw3.

P.S. Just increased BF3's fov up to 99, now I feel like a man.

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PostPosted: 10 Nov 2011, 07:01 
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Dopefish, widescreen fixer is GREAT! I've used it for MW2, and now for MW3 as well. For the most part it looks great running @ 5760x1200, but all of the INDICATORS (objective markers, team death markers, and countdown overlays) are stretched out and don't stay within' the center monitor.

PLEASE HELP!


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 Post subject: Problems
PostPosted: 10 Nov 2011, 10:55 
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3 - 23 Inch Monitors

Windows 64 bit

I7 Quad Core 950 3.67 GHz processor

1 x ATI Radeon 6850 Graphics Card

Problem: Modern Warfare 2, I am uncertain which version of the game I have. It is a standalone client, when I try to run the fixer it says the game is running: yes (Unrecognized) , fix enabled: yes. The game still looks as it did before the tool was launched.

Problem 2: Bioshock, I noticed the latest update for the tool was Nov. 8, but a few weeks or days ago Bioshock 1.1 came out. And the tool doesn't work for BioShock as of now.


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 Post subject: How many people are
PostPosted: 10 Nov 2011, 13:37 
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How many people are experiencing the squished HUD? And is it only happening with MP?

It is really difficult to diagnose without three monitors. :/


ElementalRose,
1) You can ignore the unrecognized. It just means that it doesn't pick up on which version of the game you have. The fix may or may not work. However, MW2 is only available via Steam legitimately. AlterIW has its own version in the plugin.

2) BioShock v1.1 came out a long, long, long time ago and it does not need a fix. Check the game's graphics settings and toggle Horizontal Lock.

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 Post subject: dopefish wrote:How many
PostPosted: 10 Nov 2011, 14:07 
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How many people are experiencing the squished HUD? And is it only happening with MP?

It is really difficult to diagnose without three monitors. :/




I'm experiencing squished icons. Only happening in MP. Actually it's only a problem in certain MP modes. A lot of people probably aren't affected if they play Deathmatch or Hardcore modes. I play a lot of Domination and the A, B and C icons are extra wide and annoying. Some of the on-screen text is also squished but it's not a big deal. I should also note that these icons look fine in MW2. I'd be willing to test out some experimental plug-ins if that would help.


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PostPosted: 10 Nov 2011, 20:50 
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@Dopefish Thank for the help, it on steam but I run it outside of it. I launched it through steam and it worked.

As for Bioshock not sure when the 1.1 came out just noticed there was a 1.0 fix not a 1.1


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PostPosted: 10 Nov 2011, 21:00 
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Okay, I'll look into what could be the cause in a moment.

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PostPosted: 10 Nov 2011, 21:05 
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for the guys playing COD-MW3 reloaded version: all you need to do is to install the game into steamapp/common folder as the widescreen fixer is looking for that path. it has nothing to do with the modified .exe. It's a very short lame game anyway, I can see why ppl don't want to spend 60 bucks on it.


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 Post subject: That makes no
PostPosted: 10 Nov 2011, 21:42 
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That makes no sense.

Widescreen Fixer does not care about the path at all. It only uses the path to check which version of the game it is for identification purposes. It's mainly meant to help me out figuring out which version of a game someone might be using.

Widescreen Fixer checks currently running processes for "iw5sp" or "iw5mp", and uses the process ID of them if found. No path is ever used or referenced.

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PostPosted: 10 Nov 2011, 22:30 
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I just uploaded a new plugin for MW3 MP.

Fixed objective icons stretching out. There may be more overlays that need fixed. Please provide test cases and screenshots if possible.

http://www.widescreenfixer.org/

Let me know if there's anything else that needs fixed with it.

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PostPosted: 10 Nov 2011, 23:28 
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Let me know if there's anything else that needs fixed with it.


Well the FOV for starters, I'm upset because i was expecting the same fov slider as in black ops, i want my money back :(
I aint buying the next cod, regardless of what they say about it, im done.


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PostPosted: 11 Nov 2011, 04:03 
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[quote]How many people are experiencing the squished HUD? And is it only happening with MP?

It is really difficult to diagnose without three monitors. :/




I'm experiencing squished icons. Only happening in MP. Actually it's only a problem in certain MP modes. A lot of people probably aren't affected if they play Deathmatch or Hardcore modes. I play a lot of Domination and the A, B and C icons are extra wide and annoying. Some of the on-screen text is also squished but it's not a big deal. I should also note that these icons look fine in MW2. I'd be willing to test out some experimental plug-ins if that would help.


I'm having the exact same problem as eyefanity. I have tried your newest file (from today Nov. 10th) , but the only difference I can see is that within a domination match the objective overlay icons no longer go to the edge of the outer screens, they now stay within the center monitor (which is great, and an improvement), but they still appear to be horribly stretched. This also still applies to the skull icon that appears when a teammate dies, flag/flag carrier "GRAB" or "KILL" icon, Match start COUNTDOWN TEXT, etc. I have provided some screen shots to show you what I mean.

For MW2 this problem didn't exist, all of the icons were proportionate and not stretched out. It seems that the overlay is being stretched to the edges of all three monitors, which is creating the "squished" look of the icons that eyefanity mentioned, but really it seems that rather than being "squished" they're stretched out left to right, which makes them very intrusive, and makes it quite hard to play the game effectively.

BTW I'm running eyefinity (3 wide) 5760x1200, Also my Aspect Ratio within MW3's video settings is set to AUTO (have tried the others to see if it made a difference, and it has not).

NOTE: The actual HUD (ammo count, UAV, etc.) looks FINE. Just wanted that to be clear. ;)

Hope this helps, can't wait to hear from ya!

Thanks again.

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 Post subject: helloim new to this but
PostPosted: 11 Nov 2011, 13:42 
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hello

im new to this but here we go..if bin useing widescreen fixer for mw2 and black ops and it works perfect.. if downloaded the new patch you bring out for mw3 today but it is still stretched out.. hope you can help me whit this

Greetings

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 Post subject: Hi MW3 MP
PostPosted: 11 Nov 2011, 22:27 
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Hi


MW3 MP version(1.2.358) its not udapte for the game version(1.2.359) there is a problem with the fixer its not working !


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 Post subject: I have 1.2.359 and it's
PostPosted: 11 Nov 2011, 23:11 
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I have 1.2.359 and it's working fine still. The offsets did not change for me.

Can anyone else confirm that it's not working?

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PostPosted: 11 Nov 2011, 23:16 
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hello

im new to this but here we go..if bin useing widescreen fixer for mw2 and black ops and it works perfect.. if downloaded the new patch you bring out for mw3 today but it is still stretched out.. hope you can help me whit this

Greetings



i can confirm it look at the screenshot of my last post its still not good

Greetings


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I have 1.2.359 and it's working fine still. The offsets did not change for me.

Can anyone else confirm that it's not working?


Mine is STILL WORKING after the 1.2.359 update. Though the odd sctretching problem for the overlays still exist. Here is a screen shot I just took to show the LARGE (stretched out) Hit marker indicator. Any thoughts on that (or the other stretched overlay images from my previous post) Sir?

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PostPosted: 11 Nov 2011, 23:45 
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I am working with someone on fixing some of these issues, but some persist still.

Here is an experimental plugin for temporary use until I fix more things:
http://www.widescreenfixer.org/g.codmw3mpexp.7z

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PostPosted: 12 Nov 2011, 00:10 
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I am working with someone on fixing some of these issues, but some persist still.

Here is an experimental plugin for temporary use until I fix more things:
http://www.widescreenfixer.org/g.codmw3mpexp.7z


GREAT WORK SIR!!!!!!! the experimental version fixed all overlay issues (that I've been finding thus far)
I'll keep my eye out for any other things I may come across.

I've included screen shots that can be compared to my previous post showing that the indicators are no longer "stretched out looking"

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PostPosted: 12 Nov 2011, 00:35 
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There's definitely things that need fixed still, like the text being centered and certain popups (like scoreboard) not being centered.

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 Post subject: Hello If tryed the new
PostPosted: 12 Nov 2011, 01:16 
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Hello

If tryed the new update up posted and its still the same here nothing changed or i have my settings wrong.. i have 3x 22 inch total of 5760x1080 if put the widescreenfixer on 3x16:9 maybe this help in solveing my problem..
here is some screenshots of it

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PostPosted: 12 Nov 2011, 02:07 
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Your graphics are terrible. Change the in-game video setting from Extra to Native.

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 Post subject: LOL thanks dude"native
PostPosted: 12 Nov 2011, 02:32 
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thanks dude

"native option" lmao .......... it's working fine now :D
I spent several hours last night trying to fix it


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PostPosted: 12 Nov 2011, 03:13 
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The Graphics Are fine great fps even on triple screen but the native thing works :D what does it mean if i may ask??


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Dopefish, widescreen fixer is GREAT! I've used it for MW2, and now for MW3 as well. For the most part it looks great running @ 5760x1200, but all of the INDICATORS (objective markers, team death markers, and countdown overlays) are stretched out and don't stay within' the center monitor.

PLEASE HELP!


I know what you mean... The INDICATORS being stretched make it very hard to play certain game types like Domination and what not. I find that the stretched indicators of the different Map points (A, B) block your vision to a point where it is near impossible to play that game type. Also it would be nice to see a normal size hit maker and score indicator when you get a frag.

ANYWAYS, I want to thank Dopefish for all his work he has done. It looks great so far for MW3! I am sure he will fix the Indicators and what not in the near future ( I hope :) )


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[quote]Dopefish, widescreen fixer is GREAT! I've used it for MW2, and now for MW3 as well. For the most part it looks great running @ 5760x1200, but all of the INDICATORS (objective markers, team death markers, and countdown overlays) are stretched out and don't stay within' the center monitor.

PLEASE HELP!


I know what you mean... The INDICATORS being stretched make it very hard to play certain game types like Domination and what not. I find that the stretched indicators of the different Map points (A, B) block your vision to a point where it is near impossible to play that game type. Also it would be nice to see a normal size hit maker and score indicator when you get a frag.

ANYWAYS, I want to thank Dopefish for all his work he has done. It looks great so far for MW3! I am sure he will fix the Indicators and what not in the near future ( I hope :) )

Try the plugin I linked here some posts ago.

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 Post subject: that may be true.......
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There's definitely things that need fixed still, like the text being centered and certain popups (like scoreboard) not being centered.


That may be dopefish, but in the grand scheme of things I think the big rocks have been moved! WELL DONE! The game is now effectively playable with your "experimental version" of the plugin Here's another link to it for good measure: http://www.widescreenfixer.org/g.codmw3mpexp.7z.


By the way, it may be worth while to note that within the VIDEO Settings area, then ADVANCED VIDEO Settings, the IMAGE QUALITY should be set to "Native" (I don't remember this parameter being included in any other COD game. So I included a screen shot to limit confusion). If this isn't set to "Native" the look of the game was ABSOLUTELY TERRIBLE! (for me, and many I've spoken to). So those of you having issues, CHECK THAT FIRST!

As for the centered score board, and pop up stuff, I'd consider that a bonus. Can't wait to see that, but TOTALLY SATISFIED with the current state of things. LOOKS GREAT!

THANK YOU AGAIN!

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First of all, I would like to thank Dopefish for the new plugin! Domanation is playable now.

I am playing MW3 at 6048x1080 and a lot of my icons are 'falling of' the middle screen. For example I can't read the score and part of the map is behind the bezels (bezel compensation). Is there any way it would be possible to centre them or change there position?

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In a future version of Widescreen Fixer I am adding support to configure for bezel correction.

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In a future version of Widescreen Fixer I am adding support to configure for bezel correction.


That would be great. Am I correct in assuming that this version will be released within 1-2 weeks? It should be posted on the front page if you ask me.

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I usually don't update the front page until I have something definitive to post. The release date is a rough estimate. I usually post updates and progress within this thread, though, so as long as people are checking this thread they'll see news.

I'm actually working on the main application itself right now.

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I just released a new version of the MW3 MP plugin. It's identical to the experimental one I posted before but has correct disabling features (I omitted them from the experimental version).

This one should replace the experimental one if you used it.

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Hi everyone.

First I'd like to thank Dopefish for this little gem as it enabled me to do something I thought impossible: enjoy MW3. For that only I will be making a small paypal donation.

Now my situation is a bit special as I only have one 5:4 monitor and play at 1280x1024, which isn't really "widescreen". However the MW3 widescreen fixer utility enabled me to fix the FOV and more importantly: to get rid of the ugly crosshair in SP and enjoy the campaign.

The inability to remove the crosshair is what convinced me not to buy COD black ops, so I was wondering if the same miracle was possible for that game? Will the current version of the widescreen fixer black ops SP plugin get rid of the crosshair? And if not, would it be possible to release a no crosshair SP plugin? If that's possible then I will gladly buy the game!

Thanks a lot for reading!


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PostPosted: 16 Nov 2011, 20:40 
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I have a problem with my WFS, I tried different games but it only finds 'steam' so i cant activate it in the game (mw3 is one of the main ones i use it for.)


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PostPosted: 16 Nov 2011, 21:25 
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Hi

Today widescreenFixer MW3 doesn't work with news release update
Need news update for MW3 1.3.361

thanks in advance


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PostPosted: 16 Nov 2011, 21:30 
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This may be an odd question - but are older versions of WSF available anywhere? My brother has an un-updated version of Modern Warfare 2 on his system, but no internet. The latest WSF doesn't work with his version (seems there are two mw2 sp revisions).


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The inability to remove the crosshair is what convinced me not to buy COD black ops, so I was wondering if the same miracle was possible for that game? Will the current version of the widescreen fixer black ops SP plugin get rid of the crosshair? And if not, would it be possible to release a no crosshair SP plugin? If that's possible then I will gladly buy the game!


thales actually requested a plugin to remove the crosshair so I did one just for him. Since it seems to be more popular than just him, when I do release a new version of Widescreen Fixer with more options, I will add in the ability to remove the crosshair. I hope to revisit all old CoD games and add in more functionality for each one.

This may be an odd question - but are older versions of WSF available anywhere? My brother has an un-updated version of Modern Warfare 2 on his system, but no internet. The latest WSF doesn't work with his version (seems there are two mw2 sp revisions).


http://www.widescreenfixer.org/old.php

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Also, I'm aware that there's an update for MW3. However, Steam has not downloaded this patch for me yet. I've tried to force it to update but I still remain stuck on v1.2.359. As soon as it updates I will work on a fix.

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 Post subject: Thank you! Is there an
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thales actually requested a plugin to remove the crosshair so I did one just for him. Since it seems to be more popular than just him, when I do release a new version of Widescreen Fixer with more options, I will add in the ability to remove the crosshair. I hope to revisit all old CoD games and add in more functionality for each one.


Thank you! Is there an approximate ETA for that new version?

thanks again for making it possible.


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Thanks very much! Doesn't appear to go back far enough though. Do you have any older than 2010? I believe mw2 was 2009, but I'm not sure which version of single player came on the retail disk. All versions of WSF tried say game running: YES (unsupported version) or similar.


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PostPosted: 17 Nov 2011, 00:16 
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Also, I'm aware that there's an update for MW3. However, Steam has not downloaded this patch for me yet. I've tried to force it to update but I still remain stuck on v1.2.359. As soon as it updates I will work on a fix.


They updated it to 1.2.361 and then rolled it back to 1.2.359, nice to know Quallity Assurance is doing their job, lol.
The guy with the 5:4 resolution, how did you fix your FOV ? i mean does it still look streched in any way ?


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They updated it to 1.2.361 and then rolled it back to 1.2.359, nice to know Quallity Assurance is doing their job, lol.
The guy with the 5:4 resolution, how did you fix your FOV ? i mean does it still look streched in any way ?


I just selected 5:4 in the widescreen fixer utility and it looks normal. It was really out of proportion before. I just look at the circle in the EOTECH sights, if it's elliptic it means that the game is still stretched. With the fix it's a perfect circle.


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Thanks very much! Doesn't appear to go back far enough though. Do you have any older than 2010? I believe mw2 was 2009, but I'm not sure which version of single player came on the retail disk. All versions of WSF tried say game running: YES (unsupported version) or similar.


I do not have any versions older than that online. You can go into the settings of Widescreen Fixer and disable the option to show only the latest version. This should show every version of MW2 supported. What's the exact version of MW2 he has?

When Widescreen Fixer says Unrecognized, that's all that it means. It does not mean unsupported. It's just saying it does not recognize which version of the game is being run. The fix may or may not work still.


They updated it to 1.2.361 and then rolled it back to 1.2.359, nice to know Quallity Assurance is doing their job, lol.


That probably explains why I still have yet to receive 1.2.361.

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PostPosted: 17 Nov 2011, 04:18 
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I've released a plugin for L.A. Noire. See the details in this post: http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=1#comment-235111

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 Post subject: David leatherhoff
PostPosted: 17 Nov 2011, 14:48 
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[quote]
They updated it to 1.2.361 and then rolled it back to 1.2.359, nice to know Quallity Assurance is doing their job, lol.
The guy with the 5:4 resolution, how did you fix your FOV ? i mean does it still look streched in any way ?


I just selected 5:4 in the widescreen fixer utility and it looks normal. It was really out of proportion before. I just look at the circle in the EOTECH sights, if it's elliptic it means that the game is still stretched. With the fix it's a perfect circle.

LOL that just made it worse =/, im running on 16:9, so if i select 5:4, i end up with 55 fov :))


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 Post subject: dopefish wrote:chieftex
PostPosted: 17 Nov 2011, 16:47 
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[quote]Thanks very much! Doesn't appear to go back far enough though. Do you have any older than 2010? I believe mw2 was 2009, but I'm not sure which version of single player came on the retail disk. All versions of WSF tried say game running: YES (unsupported version) or similar.


I do not have any versions older than that online. You can go into the settings of Widescreen Fixer and disable the option to show only the latest version. This should show every version of MW2 supported. What's the exact version of MW2 he has?

When Widescreen Fixer says Unrecognized, that's all that it means. It does not mean unsupported. It's just saying it does not recognize which version of the game is being run. The fix may or may not work still.



Thanks for letting me know. I don't know what version he has, there doesn't seem to be a version number written on the screen. In multiplayer there should be I imagine, but that would be different no?


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 Post subject: LA Noire
PostPosted: 17 Nov 2011, 16:49 
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Hello

can somebody tell me what is the exact name of the install folder for LA Noire? Just look into Steam folder, SteamApps then Common., Is it LA Noire? or L.A. Noire? I need the exact name in order to make widescreen fixer work with Theta version.


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I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.

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I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.


Oops! I hope that's nothing to do with what I said!


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 Post subject: chieftex wrote:dopefish
PostPosted: 17 Nov 2011, 23:11 
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[quote]I'm totally going to remove identification from the next version of Widescreen Fixer. No matter how much I say it's purely cosmetic and has nothing to do with the fix itself, people still ask every day about it.


Oops! I hope that's nothing to do with what I said!

Not at all. It had to do with Gunhead's post directly above mine.

He thinks that changing the path will cause Widescreen Fixer to work with it. However, the path has nothing to do with it.

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 Post subject: More updates on L.A.
PostPosted: 18 Nov 2011, 00:39 
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More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220

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Dopefish, the work you do on a single monitor is amazing. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)

WSGF is keen to help get you into an Eyefinity/Surround setup to assist you when making multi-monitor fixes, and we're hoping that people who have used your fixes and enjoyed gaming with them will help meet this goal.

For everyone wishing to donate to dopefish for his fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation! Check it out on the left hand sidebar.

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More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220


Massive thanks dopefish I just donated $200 at the WSGF chip in link, I have to thank you hard core for MW3 and LA. Also of course I appreciate HaYDeN's works as well and others.

If you guys rather I donate to you guys directly(your links) than the chip in donate button please guys PM me, and for now on I will donate directly I have done it in the past but tried this way this time.

Thanks m/


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PostPosted: 18 Nov 2011, 23:53 
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Is there any update as to wether or not the FOV on the vertical can be changed aswell as the horivontal FOV

Check my post to see what i mean.

http://widescreengamingforum.com/node/7971?page=88


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 Post subject: update rate?
PostPosted: 19 Nov 2011, 02:58 
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Hey dopefish,
What is the update rate within the settings tab? Just curious about what it does, and what I should have it set to for optimum performance. Currently it's set to 100ms.


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PostPosted: 19 Nov 2011, 03:15 
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Version 1.3.362 just happened, and now the current version of Widescreen Fixer for MW3 doesn't work!!!!!!!! ARG!


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PostPosted: 19 Nov 2011, 03:19 
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Dopefish, the work you do on a single monitor is amazing. We know you do these fixes for free with no expectation, but allow us to say thanks. 8)

WSGF is keen to help get you into an Eyefinity/Surround setup to assist you when making multi-monitor fixes, and we're hoping that people who have used your fixes and enjoyed gaming with them will help meet this goal.

For everyone wishing to donate to dopefish for his fixes, Ibrin has setup a ChipIn which you can donate to, to show your appreciation! Check it out on the left hand sidebar.


Thanks for the support.


[quote]More updates on L.A. Noire:
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18152/la-noire-any-chance-fix?page=2#comment-235220


Massive thanks dopefish I just donated $200 at the WSGF chip in link, I have to thank you hard core for MW3 and LA. Also of course I appreciate HaYDeN's works as well and others.

If you guys rather I donate to you guys directly(your links) than the chip in donate button please guys PM me, and for now on I will donate directly I have done it in the past but tried this way this time.

Thanks m/

Thanks! I appreciate it greatly, as do the rest I'm sure.


Is there any update as to wether or not the FOV on the vertical can be changed aswell as the horivontal FOV

Check my post to see what i mean.

http://widescreengamingforum.com/node/7971?page=88


I will be adding support to adjust the FOV for single-player. Multi-player isn't really possible because there's a much, much greater risk of being detected. I'm still looking into ways I can get around it.


Hey dopefish,
What is the update rate within the settings tab? Just curious about what it does, and what I should have it set to for optimum performance. Currently it's set to 100ms.


This is for certain games that require a forced FOV to be written constantly. This adjusts how fast it does it. Call of Duty does not rely on this setting and will not use it.

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PostPosted: 19 Nov 2011, 03:21 
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I updated the Call of Duty: Modern Warfare 3 MP plugin to support v1.3.362. I'd work on the SP plugin but I have to leave for work in a few minutes so there's no time (which means if there's a bug in MP plugin, I can't look at it for another 9 hours).

Enjoy,
http://www.widescreenfixer.org/

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 Post subject: BOOM Update already!
PostPosted: 19 Nov 2011, 03:28 
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Thanks for the update about the "Update Rate". My OCD kicks in constantly! LOL. Also, scrub that last post I made about the update, because upon restarting Widescreen Fixer (for good measure) It told me there was ALREADY a new file! THANK YOU SIR!


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PostPosted: 22 Nov 2011, 01:53 
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version 1.4.364 came out, and it is once again BROKEN. DAMN!


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 Post subject: RAGE_Saint wrote:version
PostPosted: 22 Nov 2011, 02:16 
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version 1.4.364 came out, and it is once again BROKEN. DAMN!

Not viewing any kill info in game
Not viewing name banners of players when viewing between spawns
Cannot view in game menus once in game
Cannot play MW3...............(breaks down sobbing)

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 Post subject: I released an
PostPosted: 22 Nov 2011, 03:07 
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I released an update:

[Game.Call of Duty Modern Warfare 3 MP] Added support for v1.4.364.
[Game.Call of Duty Modern Warfare 3 SP] Updated to include the same HUD fixes as the MP plugin.
[Game.Call of Duty Modern Warfare 3 SP] Added a no-crosshair version. There may be missing icons, objective markers, or other issues. If you experience issues, please try both the crosshair version and the no-crosshair version, take screenshots, and let me know.

Enjoy.

http://www.widescreenfixer.org/


Yes, I'm aware the text is cut off in the combobox. It will be fixed in the new Widescreen Fixer.

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PostPosted: 22 Nov 2011, 23:35 
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Muchos Gracias dopefish - omg I thought I was going to have to play @ 1920x1080, thanks for saving my sanity - it’s all good now, crisis averted.

UPDATE: A small but very appreciative donation given. Thanks again for the quick turn around on the updates.

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PostPosted: 24 Nov 2011, 15:29 
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Just made a small donation on the widescreen fixer page, I'll probably donate more as soon as I'm able to :/

Any news on the no crosshair black ops plugin?
Thanks!


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PostPosted: 25 Nov 2011, 01:25 
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Any news on the no crosshair black ops plugin?


The donation drive has been a huge success, and I will be receiving three monitors shortly. When they arrive, I will be revisiting all old CoD games and fixing pretty much everything I can with them. I'll post here as soon as I have something to release for it.



Thanks to Widescreen Gaming Forum and everyone in the community. :)

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 Post subject: widescreen fixer v2.3.59
PostPosted: 25 Nov 2011, 05:46 
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hi guys; i want to says "thanks" for all the help this site has offered.
the info and forums on site have been invaluable over the last couple of months..

ive just downloaded the widescreen fixer v2.3.59; superb, thank you...however. everytime i start the fixer it tells me that there are updates available for several games...and would i like to go to the website....

as soon as i click yes..the fixer stops working!!...any ideas why?? and how do i fix the fixer please??

thanks again guys for all your help
regards
steve


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 Post subject: I haven't heard of that
PostPosted: 25 Nov 2011, 15:59 
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I haven't heard of that happening before. It should just open your default browser to the website and leave Widescreen Fixer running in the background. Does Widescreen Fixer crash or hang? If it does, could you copy/paste the crash details? Thanks.

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PostPosted: 25 Nov 2011, 16:01 
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The donation drive has been a huge success, and I will be receiving three monitors shortly. When they arrive, I will be revisiting all old CoD games and fixing pretty much everything I can with them. I'll post here as soon as I have something to release for it.



Thanks to Widescreen Gaming Forum and everyone in the community. :)


Awesome.

Just to be sure, the donations have to be made on the widescreen fixer page or here on the widescreen gamers forums?

Thanks.


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 Post subject: MW3 doesn't fix right
PostPosted: 25 Nov 2011, 16:30 
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Hi all,
I want to start off thanking dopefish for the widescreen fixer and all the hard work he has put into it!
The problem with MW3 is that it wont fix and the fix enabled answers no. The fixer works for COD Black ops but not MW3.
My version is Mw3 SP v. 1.2.358 and I just downloaded MW3 yesterday. I have set the image quality to native... and set the monitors to 3x16:10 and left the fov alone... Am I leaving something out here
Thankyou
Mondo


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PostPosted: 25 Nov 2011, 17:37 
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Just to be sure, the donations have to be made on the widescreen fixer page or here on the widescreen gamers forums?

Thanks.


http://widescreengamingforum.com/news/thanksgiving-donation-drive-wsgf-coders

Only $570 left to the $2,000 goal. :onethumb


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I've updated the L.A. Noire test fix.

https://www.widescreenfixer.org/wsf_test_lanoire.7z

It's now up to v3.0 and is fairly different overall. It's kind of a taste of things to come. I will be bringing more and more games up to use this system. Each game plugin will be able to have their own custom configuration giving far more control to the user.

Please test this version out and let me know of any issues with the application itself, not the L.A. Noire plugin.

It also requires .NET 4.0.2.
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=27756

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 Post subject: Just tested it here, no
PostPosted: 26 Nov 2011, 17:56 
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Just tested it here, no aspect ratio option in the new version ? Ive adjusted "Setting" to 3.2, no issues here except a .NET Framework error after i quit game, im running .NET version 4.0.30319.



Attached files


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PostPosted: 26 Nov 2011, 18:17 
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It doesn't really need an aspect-ratio setting. The old version just used the aspect-ratio combobox because I didn't have a slider available.

The default FOV is 1.25 and it doesn't scale well using the normal FOV calculator.
If we assume 1.25 is in radians, then it has a default FOV of 71.61 degrees. If we take that and use it as the base for 3 x 16:9, we'd get a required aspect-ratio of 129.91 degrees. Converting that back to radians will only get us 2.26. Yet you found that you needed to use upwards of 3.15 for the game to feel fine.

I think the FOV controls are better left in the users' hands rather than some pre-set values. :)


As for the crash, I can probably eliminate that by checking whether Read/Writes were successful and handling it otherwise.

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PostPosted: 29 Nov 2011, 05:06 
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Hey, I picked up the Steam version of LA Noire from the Steam sale to try out your fixer. I just tried out the latest version, but when I run it and then I run LA Noire and then I press multiply, I get this crash. I also find I have to run the Widescreenfixer as admin or it crashes immediately after I start LA Noire. I also installed .NET 4.0.2 as per your link.



EDIT: Nevermind I found that you have to select the Steam version from within the FOV setting. It's working now, it seems. Gonna give LA Noire a heavier playthrough and see if any problems come up. Thanks, dopefish.


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PostPosted: 29 Nov 2011, 11:35 
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Good find on the crash. I never thought of what would happen if someone just opened it up and tried to use it without configuring it. I'll fix that. Thanks.

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 Post subject: MW3
PostPosted: 01 Dec 2011, 00:01 
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I have been using the fixer for a while with various games with 3 1280x1024 monitors. It has always worked great. You really do a great job with it.

I now have 3 1920x1080 monitors, and I am trying to get MW3MP to work. Everything seems to work with the "Image Quality Setting" set to "Native". Problem is my computer a q9650 at 3.6 and 2xgtx470s can't push consistent frame rates at 5760x1080.

If I set the game to High or extra high I get good frames and the game looks ok but the menus and hud are all distorted.

Any idea why the menus and hud look ok when the "Image Quality" Setting in mw3 is at "native" but not when the "image quality" is set to something lower?
Thanks for any help.

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Here's something for everyone to test. :)

https://www.widescreenfixer.org/wsf_test.7z

I added a MW3 multi-player plugin.

You can now do bezel correction.

Select the game, press the configure button, and then choose Custom for aspect-ratio. Input your default, non-corrected resolution and your corrected resolution.

For example, I have three 1920x1080 monitors so the non-corrected resolution would be 5760x1080. Since I use bezel correction, the corrected resolution is 6056x1080, so I would enter that in the second set of text boxes.

Test it out and let me know how it goes.

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PostPosted: 03 Dec 2011, 14:45 
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I updated the wsf_test.7z file. I added support for the SP version of MW3, as well as a checkbox to enable/disable the crosshair for SP. FoV is still in the works.

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 Post subject: mw3
PostPosted: 03 Dec 2011, 19:29 
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Any way to fix the severe distortion in mw3 with widescreen fixxer all my settings are at max but it distorts like crazy?


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 Post subject: Make sure you set image
PostPosted: 03 Dec 2011, 20:21 
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Make sure you set image quality to native.

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PostPosted: 03 Dec 2011, 20:54 
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The update you posted a few hours ago seems to work well for me. But my comp struggles a bit. Any chance you can make it work with iage quality set to high or extra high?

Thanks again for your work on this. Its a great tool.

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 Post subject: Simply wont work
PostPosted: 05 Dec 2011, 21:32 
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When i activate it it simply stays the same way with the game on my one display and my desktop on my outher display

mw2 steam version


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PostPosted: 06 Dec 2011, 01:34 
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The update you posted a few hours ago seems to work well for me. But my comp struggles a bit. Any chance you can make it work with iage quality set to high or extra high?

Thanks again for your work on this. Its a great tool.


I'll look into it.


When i activate it it simply stays the same way with the game on my one display and my desktop on my outher display

mw2 steam version


Widescreen Fixer does not configure the game for you. You need to set up the resolution yourself. If you're only using two monitors, you may have a bad experience with the split in the middle anyway.

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 Post subject: I'm going to switch from
PostPosted: 06 Dec 2011, 19:12 
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I'm going to switch from WinForms to WPF. I've been playing around with it and it's been more of a pleasure than it used to be. You can actually do more things with WPF without having to create a ton of form extensions.

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PostPosted: 07 Dec 2011, 18:37 
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Here's my first entry into WPF.



I have more plans for the interface. I'm trying to improve the looks without hindering the user experience. There's still a lot more to be done but it's a start.

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PostPosted: 07 Dec 2011, 19:23 
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v3 seems to be working fine. Because of the bezel correction option most of the information (eg 'game saved') is displayed correctly. The only thing I noticed is that if the game tells you to put on night vision in single player for example, the first part of the sentence is still behind a bezel. Maybe that can be fixed before v3 will be released. In any case, I would like to thank you again for helping this community out a lot.

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 Post subject: Do you plan on making
PostPosted: 09 Dec 2011, 18:13 
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Do you plan on making no-crosshair versions of your COD plugins after you update?

Thanks for helping the community so much :)


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PostPosted: 10 Dec 2011, 00:12 
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Sure, it depends on which versions of the game need it. For MP, you can disable it from the console and/or config. I know MW3 needed it removed via hack for SP, but I don't know which other CoD games need it. I would imagine the only two that might need it are MW2 and BO.

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PostPosted: 10 Dec 2011, 00:33 
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Well actually the only COD game I haven't been able to enjoy without crosshairs so far is Black Ops... So I'm eagerly awaiting your no crosshairs single player BO plugin.


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 Post subject: Game Update Available
PostPosted: 13 Dec 2011, 09:51 
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Hi Dopefish,

It looks like Call of Duty Modern Warfare 3 has been updated today. Is there any chance you could update Widescreen Fixer to work with the latest version?
Also... on a side note, do you know if it's possible to get Widescreen fixer to work with Borderlands and Brink?.... not great games I know but I got them in the steam sale and didn't realised Eyefinity isnt working on them.

Thanks

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PostPosted: 13 Dec 2011, 09:53 
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Indeed - wsf doesn't work with 1.4.368.

Thanks for you work Dopefish. :)


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 Post subject: Plugins have been
PostPosted: 13 Dec 2011, 15:17 
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Plugins have been updated,

https://www.widescreenfixer.org/

Enjoy.

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 Post subject: ut 3
PostPosted: 14 Dec 2011, 02:38 
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First off I forgot to thank you in my first post about mw3 so...... THANK YOU ITS AMAZING THAT YOUR HELPING US on a side note any trick to get ut3 to work its a reatail version purchased then downloaded with game key in steam but i cant seem to get it to switch in game checked all hotkeys again tahnk you


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PostPosted: 14 Dec 2011, 18:24 
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Is there any way you could update the wsf v3 beta? v3 spoiled me since the bezel correction change helped a lot. Thanks a lot for all your work.

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PostPosted: 15 Dec 2011, 07:51 
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Yeah, I'll update it later. :)

Edit:
It's updated.

Download the test version here:
https://www.widescreenfixer.org/wsf_test.7z

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PostPosted: 15 Dec 2011, 17:31 
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It works. Much appreciated!

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PostPosted: 23 Dec 2011, 03:09 
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I put out a new test version earlier today.

https://www.widescreenfixer.org/wsf_test.7z

This one fixes the radar with MW3, and L.A. Noire has been updated to the latest version on Steam and includes options for lowering/raising the FPS cap. I haven't completely nailed disabling the black bars entirely yet, but I'm close.

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I've updated the test version again to include support for HUD centering with Warhammer 40,000: Space Marine.

There are some issues that remain, and a new one that arises with the fix.

The HUD and most interface elements are centered. There are certain things that are not, such as subtitles and menu buttons (like under video configuration).

You can no longer select menu items with the fix enabled. You have two choices: use the keyboard to select your options (which works really well), or disable the fix and use the mouse.

The main menu and cutscenes are still vert-. I will continue to work on this.

Screenshots with the fix enabled can be found here:
https://impas.se/screenshots/pc/warhammer40k_space_marine

Download the test version here:
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PostPosted: 28 Dec 2011, 22:37 
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Hi there.

Hope everyone's Christmas was good.

I wanted to ask if there was any news about the "no crosshairs" black ops SP plugin, as I'm just waiting for it to purchase the game.

Thanks!


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Sorry for the delay. I'll work on that tonight.

The main thing holding me back with the Black Ops plugin was primarily the interface of the application itself (in the test version). The ability to show only the newest version works well in the release version of Widescreen Fixer but I have not implemented that feature yet into the test version, since each plugin has it's own configuration now. Without the ability to hide all the versions, the drop-down selection is really cluttered. What I'll do is just leave it cluttered and include the plugin for it when I finish it, and then later when I get a working solution for only showing the newest version I'll update it again.

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 Post subject: OK, I updated the test
PostPosted: 29 Dec 2011, 07:24 
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OK, I updated the test version.

Here are the changes:

Plugin.Call of Duty Black Ops:
The latest version for MP and SP works. The rest are not implemented yet.
Videos are now (finally?) centered in SP.
Bezel correction works.
Option to disable the crosshair in SP (does not work correctly yet).

Library.Process:
Added FindWindow().

Plugin.Call of Duty Modern Warfare 3:
Added exception checking, fixed a potential crash, and reversed the behavior of the crosshair checkbox.

Plugin.LA Noire:
Eliminate one cause of a potential crash.

Plugin.Warhammer 40000 Space Marine:
Added some exception checking.

https://www.widescreenfixer.org/wsf_test.7z

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 Post subject: Awesome, thanks!Are you
PostPosted: 29 Dec 2011, 15:27 
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Awesome, thanks!

Are you encountering difficulties with the crosshair (not yet working)?

Again, thanks for your time, donation incoming :)


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 Post subject: It will disable the
PostPosted: 29 Dec 2011, 21:38 
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It will disable the crosshair, but it also disables the radar. I tried using the same method I used in MW3 but it didn't work so well. I do know a solution, I just have to work on it some today.

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 Post subject: I see, you mean the
PostPosted: 29 Dec 2011, 22:14 
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I see, you mean the multiplayer radar right?


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 Post subject: No, the radar in
PostPosted: 30 Dec 2011, 06:52 
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No, the radar in single-player. A crosshair fix isn't needed for MP.

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 Post subject: Test version
PostPosted: 30 Dec 2011, 11:44 
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Test version updated.

https://www.widescreenfixer.org/wsf_test.7z

Plugin.Call of Duty Black Ops:


  • Removed crosshair support since this can be done via config editing.

  • Fixed mouse cursor scale.

  • Fixed wrong offset for latest single-player version.

  • Added some older versions and marked the rest as N/A. They'll be implemented later.

  • Added some missing exception checking.

  • Did some more work on FOV support.



I found that you can easily enable/disable the crosshair via editing of the config file.
Steamsteamappscommoncall of duty black opsplayersconfig.cfg

Add something like:
bind P "cg_drawCrosshair 0"

Then when you get in game, just press the button and it will disable it naturally without messing anything else up.


Edit:
I've set up a page just for the test version.
https://www.widescreenfixer.org/test.php

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PostPosted: 30 Dec 2011, 15:14 
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That's odd, I was under the impression that all crosshair related changes in the .cfg failed to remove it, did you try it yourself? All forum posts I could find during my searches turned up negative.



examples: http://www.codboards.com/forums/showthread.php?t=33647

"I also need help.I tried everything.MW2 didn't have this Options,but you can Add instruction to the config,it can disable crosshair.
But now, what ever i add,no effect. I even search "crosshair" ,change all of its argument to reverse . It also didn't work.use the MW2's argument ,the same."

and: http://www.mw2forum.com/forum/viewtopic.php?f=53&t=16160

"Does anyone know of a way to remove the crosshair in Single Player? I've experimented with the cg_drawCrosshair "1" setting in config.cfg and even set the file to read only (in case the game switches it back) but it doesn't work.
Any ideas? Its a real game breaker for me!"



Could you leave the crosshair option in anyway please? I would really appreciate it. No crosshair/no radar sounds perfect, and if people can disable the crosshair in the .cfg, then they don't have to use the option if they don't want to :)

Thanks!


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 Post subject: Yes. I tried it on Black
PostPosted: 30 Dec 2011, 16:00 
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Yes. I tried it on Black Ops. I did not try it on MW2 or MW3.

It works just fine with Black Ops.

I'll see what I can do about making a better solution for the crosshair. I'll add it back in later.

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PostPosted: 01 Jan 2012, 01:07 
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Thanks!

I have to wait for the game to Download on steam anyways so I'll just wait until you add it back in.

As soon as it is, you can expect a donation :)

EDIT: Tested it with your method in the config.cfg (bind P "cg_drawCrosshair 0"), set it to read only, it doesn't work. Nothing I tried actually works (also tried seta cg_drawcrosshair "0" and a zillion other commands/methods, the .cfg does nothing for the crosshair in single player). :(

your wgf fix is the only thing that actually works.

PS: Happy new year.


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PostPosted: 01 Jan 2012, 12:38 
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That's really odd. This is what I added to my config.cfg:

bind O "cg_drawCrosshair 0"
bind P "cg_drawCrosshair 1"

I just press O and P and it will enable/disable it on-the-fly.

I didn't set the file as read-only or do anything else. It worked just fine for Black Ops for me.

I'll still look into it. It may be a few days since I've been putting my code through static code analysis and fixing any warnings that appear. Almost all the warnings that have appeared usually just have to do with missing comments or descriptions. When I get all of it cleared up I'm going to resume work on a bunch of games.

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PostPosted: 01 Jan 2012, 14:07 
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I just tested it again using exactly what you posted, but it still doesn't work for me. I don't get it, but I'm going to rely on your tool since it works flawlessly and
I don't mind waiting a couple of days.

Thanks for the help!


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PostPosted: 04 Jan 2012, 07:09 
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http://widescreengamingforum.com/forum/forums/gaming/detailed-widescreen-reports/17345/star-wars-old-republic-detailed-report?page=2#comment-238546

Added support for Star Wars: The Old Republic

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PostPosted: 05 Jan 2012, 15:34 
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@Dopefish

Hi, I apologize if this has been asked before, but would it be possible that the widescreen fixer would work for the Mass Effect games? Was planning on playing Mass Effect 2 (right before the release of Mass Effect 3) again and would love to do that in Eyefinity.

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PostPosted: 05 Jan 2012, 15:49 
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Hi,

Apologies if this is not allowed, please remove if needed.

Are we allowed to make suggestions for games?

I'd love to have a fix for World of Tanks, I've recently setup 3 monitors for Eyefinity goodness, but with the Minimap on the very right side its hard to make use of it and its very important!

World of Tanks

Cheers
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 Post subject: World of Tanks has been
PostPosted: 05 Jan 2012, 18:07 
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World of Tanks has been requested before. It's on my list.

For Mass Effect, HaYDeN already has a tool in the works for it.

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 Post subject: dopefish wrote:For Mass
PostPosted: 05 Jan 2012, 19:32 
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For Mass Effect, HaYDeN already has a tool in the works for it.


I believe he started to make that tool, but never finished it. Maybe we need to have patience or maybe when ME3 comes out the 'demand' for such a tool will be higher. This might be a dumb question, but would it be a lot of work to add ME2/3 to the widescreen fixer? If so, I am sure the that people would donate to have it work in triple monitor gaming.

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Here's some updates as to what's been going on behind-the-scenes.

Progress on working on some games has slowed down in favor of adding in more features and improvements to the program and libraries itself.

I recently added in a new set of libraries that I wrote that will detect your display information. Right now only NVIDIA Surround is support. I have plans to add in support for AMD Eyefinity soon.
What this new library will do is gather information on whether surround is enabled, how many displays you have, the resolution, whether you use bezel correction or not, and positions for the HUD. While no plugin takes advantage of this yet, I have plans to have every plugin use this eventually.

The goal is to make it as transparent as possible. This way you can just launch the application, choose your game and game version, and it will just work. There will optionally be a way to override the automatic detection and configure it yourself. This can be handy if you run the game at a lower resolution than your desktop.

I've also been porting some of the older plugins into the new test version. I hope to eventually replace the old version entirely with the new one.

There's still a lot to be done but things are turning out pretty great.

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PostPosted: 12 Jan 2012, 10:15 
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Dopefish, the work you are doing is awesome! I am looking forward to that new function. The possibility of overriding the automatic detection seems indeed important though.

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PostPosted: 15 Jan 2012, 11:21 
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I updated the test version (anymore it actually gets updated multiple times per day) with a new plugin for Serious Sam 3: BFE. This plugin is rather simple in that it lets you lower the HUD width limit. While the support for surround is pretty much perfect, it does not seem to account for bezel management. When lowering the screen width it wouldn't go low enough to get the HUD perfectly in the center. This lead to the HUD being slightly cut off.

To use this fix, just start Widescreen Fixer, select the game, and configure it. When you start the game you won't be able to lower the screen width at the main menu. Once you load into a game and start playing, you can go back to the options and lower it there.

16:9 the default screen width is 1.0 and the limit is 0.85.

At 6056x1080, the default screen width is 3.0 and the lower limit is 1.0. Lowering the screen width to 0.95 centers it for me, but depending on how large your bezel gap is, you may need a lower value.

https://www.widescreenfixer.org/test.php

You can view the full revision changes at the bottom. These go into greater detail than what I post here.

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PostPosted: 15 Jan 2012, 22:50 
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New version with a lot of changes behind the scenes.

Also, I added a working Wolfenstein plugin now.

Enjoy,
https://www.widescreenfixer.org/test.php

Edit:
This version is severely broken. :) I'll fix it.

Edit 2:
Fixed.

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 Post subject: Uploaded a new test
PostPosted: 17 Jan 2012, 03:49 
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Uploaded a new test version.

Included a UT3 plugin that works with v2.1. The same problems that existed with the v1.1 version of the game still exist here. I didn't spend much time on it other than porting the plugin over. I'll work on it more later.

https://www.widescreenfixer.org/test.php

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PostPosted: 17 Jan 2012, 04:14 
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This fixer is simply great. I included it in my Co-op Gaming in Eyefinity - Modern Warfare 3 video blog. Thanks for your work on it.

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Hey dopefish...

Just a quick on for you. Have you heard of an app called Tridef? It converts games into 3d rather than their normal 2d image. I've started using it recently on my eyefinity rig and it's pretty cool for something different.
The problem I have is using this and widescreen fixer to get Modern Warfare 3 working correctly.

Basically I have to launch MW3 through Tridef in order for the game to be converted into 3D. But because of that, Widescreenfixer doesn't think that MW3 is running.

Any ideas on how to get around this?

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 Post subject: Forgive me.... Dopefish
PostPosted: 20 Jan 2012, 10:48 
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Forgive me.... Dopefish you're amazing!

I just downloaded the latest version of widescreen fixer and it works fine even with tridef.

One question though, in Unreal the FOV is a lot better but I cannot see my gun. Is this normal?

Thanks again

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PostPosted: 20 Jan 2012, 14:10 
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I'm thinking about finally replacing Widescreen Fixer 2.x with 3.x now.

I'll rename the test version to SVN or Beta.

Not every plugin is converted to the new version yet but it's something I'll work on, probably in order of demand.

There are just too many features, changes, and helpful things within 3.x to keep it as a test version now. However, I'd still like to add in support for Eyefinity auto-detection and an auto-update system before I change them over.

If I do decide to do it, the change probably won't happen for a couple of weeks while I move things around on the site.


One question though, in Unreal the FOV is a lot better but I cannot see my gun. Is this normal?


For UT3 the HUD and weapon FOV still need fixed. I'll work on it soon.

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PostPosted: 21 Jan 2012, 04:01 
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Someone from Russia emailed me and brought up localization.

At first I thought that this was a low-priority task because I figured it would take a lot of research and time to implement. It turns out it's ridiculously easy to add support.

So if anyone is willing to, and would like to see Widescreen Fixer support more languages, download the test version and go through each page, translate the text, and email it to me (or post PM it to me here).

Thanks.

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PostPosted: 21 Jan 2012, 06:36 
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I just uploaded a new test version.

This version includes a plugin for Battlefield: Bad Company 2 that lets you adjust the FOV for single-player.

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PostPosted: 21 Jan 2012, 19:00 
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I'm going to spend the next few days primarily on porting the existing plugins from Widescreen Fixer 2.x and incorporating automatic display detection into every plugin. While AMD Eyefinity support is not working with automatic detection currently, when I do get it implemented it will automatically just work.

After I get the old plugins ported I think I'll do a stable release of it and then continue working on the SVN version.

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PostPosted: 22 Jan 2012, 00:40 
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Ghost Recon plugin has been ported over.

New test version is up.

https://www.widescreenfixer.org/test.php

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PostPosted: 24 Jan 2012, 00:31 
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A plugin for Singularity has been added.

New test version is up.

https://www.widescreenfixer.org/test.php

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PostPosted: 25 Jan 2012, 21:54 
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Hello,

Ealier today I could play MW3 without problems with widescreen fixer at all, it all worked and looked as always. But now later today, widescreen fixer will not fix MW3, and everything are updated, but it wont still work :( :(. Anyone that can tell me whats going on? Because in Black Ops widescreen fixer fix it as always, just not MW3 multiplayer AND MW3 single player. I really dont get this, so please help!


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 Post subject: NVM me
PostPosted: 25 Jan 2012, 22:15 
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Sorry I just released that there have been an update to MW3 today -_- so now its v1.4.382 and not v1.4.368 So I guess thats why the fix dosent work :O


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PostPosted: 25 Jan 2012, 23:26 
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Does not work for me either after today's update. it's funny, I have only had my triple display for a couple of weeks and played lots of MW3 before that but now I won't bother to play now until widescreen fixer is updated.


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 Post subject: new version not working
PostPosted: 26 Jan 2012, 03:13 
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Hello All,

I'm new to the fourm, but have been using widescreenfixfer for about three weeks. As you know an update for MW3 was released today and dopefish posted an update on the test site.

I removed the previous version of widescreenfixer, rebooted and downloaded the new. Problem is it won't load. I get the following message... "Widescreen Fixer has stopped working".

Just to be safe I uninstalled .net framwork and reinstalled with a fresh download of .net framwork 4.0 and also loaded C++ 2010 SP1 x64 as sugguested. After rebooting I get the same message as above.

Here are the details....

"problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: widescreen fixer.exe
Problem Signature 02: 3.0.242.0
Problem Signature 03: 4f208c2c
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4e1823db
Problem Signature 07: 25a3
Problem Signature 08: d
Problem Signature 09: System.NotSupportedException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: f0c5
Additional Information 2: f0c5e4259859b6ea564e9bdc2d661ad1
Additional Information 3: a853
Additional Information 4: a853517196dc527a0fff238706d1bf26

Read our privacy statement online:
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Any idea what the issue is? I've been banging my head on this for three hours and want to play!!!! :(

Thank you,
Robert Barker
Austin TX


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PostPosted: 26 Jan 2012, 03:24 
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Stoneeyelid, I had the same problem the other day. What worked for me, and I have no idea why, was I moved the folder that contained the widescreen folders to a different directory and it worked straight away. Again your mileage may vary...


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 Post subject: I added an unhandled
PostPosted: 26 Jan 2012, 05:27 
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I added an unhandled exception handler check so it may reveal more information than before as to why it crashes.

Since my last post on Widescreen Fixer, more game plugins have been added and some have been updated.

Ported plugins:
BioShock
Call of Duty: Modern Warfare

Updated plugins:
Call of Duty: Modern Warfare 3
Star Wars: The Old Republic

New plugins:
SkyDrift
Sonic Generations

Try them out and let me know how they work. :)
https://www.widescreenfixer.org/test.php

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PostPosted: 26 Jan 2012, 10:20 
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Thankyou for all the effort you have put into this. You have made a lot of my games much more enjoyable with multi monitor

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 Post subject: Works again
PostPosted: 26 Jan 2012, 14:30 
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Hello!

It works fine on MW3 now with ur test WF v3 :) thanks alot :)


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PostPosted: 26 Jan 2012, 19:04 
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thank you for the response. I'll change the directory and report back my findings.

Thanks again,
Robert


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 Post subject: It doesn't work
PostPosted: 27 Jan 2012, 15:50 
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i have the latest widescreen fixer, i went here http://widescreengamingforum.com/fovcalc.php and put in 1680:1050, thats what each acer X23W monitor will run...
after i put in the 1680:1050 it says at the bottom 3 across ans 1 tall, this is what i get...

Total Resolution = 5040 by 1050 Pixels (inc bezel comp.)
Total pixels per frame = 5.29M (inc bezel comp.)
Surround aspect ratio = 24 : 5 or 4.8 (inc bezel comp.)
Individual monitor aspect ratio = 8 : 5 or 1.6 this is without bezel....
with bezel i get...


Total Resolution = 5112 by 1050 Pixels (inc bezel comp.)
Total pixels per frame = 5.37M (inc bezel comp.)
Surround aspect ratio = 852 : 175 or 4.868571 (inc bezel comp.)
Individual monitor aspect ratio = 8 : 5 or 1.6...
there is no 8:5 in the widescreen fixer program.... ?????
so its set at 16:9 and sense the new update of steam it dont work, also i tried the beta widescreen also but it looks all choppy and also it dose'nt fit on all 3 screens right ????
i tried every setting that i could....
so now im back to using 1 monitor to play MW3 MP !!!!

please help if you can !!!!!
:beer:

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 Post subject: 8:5 = 16:1016:10 is
PostPosted: 27 Jan 2012, 18:44 
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8:5 = 16:10

16:10 is supported.

Anyway, it should be simple

In the MW3 plugin, choose "Custom" from the drop-down list.
Enter in 5040x1050 in the boxes for "Standard Resolution."
Enter in 5112x1050 in the boxes for "Corrected Resolution."

Now when you get inside MW3, press the hotkey to enable or disable the fix.

As for the game looking "choppy" set the Image Quality inside MW3 to Native.

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 Post subject: I've uploaded a new test
PostPosted: 27 Jan 2012, 18:45 
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I've uploaded a new test version of Widescreen Fixer.

https://www.widescreenfixer.org/test.php

Included are three more game plugins:
Call of Duty: World at War
SEGA Rally Revo
Stranglehold


There's only four more plugins to port over: Battlefield 2, Battlefield 2142, Call of Duty 2, and Halo

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PostPosted: 28 Jan 2012, 07:18 
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the new updated dose not see the game start and the old one started crashing any ideas?



i am dumb i missed game version :)


PS your Awesome !!


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 Post subject: No Go
PostPosted: 28 Jan 2012, 19:58 
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Hi everyone!

New to this forum., not that new to PC and have some problems with new and as well with old version WSF.
Test version total No-go. Can not open the file not as admin not as anyhow(who) Tried reinstall old version and it
is opening... In game it sees the right game (Yes Steam) but nothing happened for the game FOV. The only thing
is changing that "Yes" for "No" and for "Yes" back all day long when I hit config. Key :-)

Used the old version for like 2-3 weeks and really liked it.

Ratio used 3 monitors through TripleHead Digital 4:3

Thank's for any help. And...
thank's for this project!

Just in case attached my DxDiag...

Attached files DxDiag.txt (40.9 KB)


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 Post subject: stoneeyelid wrote:Hello
PostPosted: 28 Jan 2012, 21:47 
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Hello All,

I'm new to the fourm, but have been using widescreenfixfer for about three weeks. As you know an update for MW3 was released today and dopefish posted an update on the test site.

I removed the previous version of widescreenfixer, rebooted and downloaded the new. Problem is it won't load. I get the following message... "Widescreen Fixer has stopped working".

Just to be safe I uninstalled .net framwork and reinstalled with a fresh download of .net framwork 4.0 and also loaded C++ 2010 SP1 x64 as sugguested. After rebooting I get the same message as above.

Here are the details....

"problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: widescreen fixer.exe
Problem Signature 02: 3.0.242.0
Problem Signature 03: 4f208c2c
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4e1823db
Problem Signature 07: 25a3
Problem Signature 08: d
Problem Signature 09: System.NotSupportedException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: f0c5
Additional Information 2: f0c5e4259859b6ea564e9bdc2d661ad1
Additional Information 3: a853
Additional Information 4: a853517196dc527a0fff238706d1bf26

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:Windowssystem32en-USerofflps.txt"

Any idea what the issue is? I've been banging my head on this for three hours and want to play!!!! :(

Thank you,
Robert Barker
Austin TX


I Have the same problem, I tried what thm655321 did and still not working, omg my head I need a break!!!
plz need help!!!! HELP!!!!!!!!!
thx!



Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: widescreen fixer.exe
Problem Signature 02: 3.0.258.0
Problem Signature 03: 4f230f30
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4e1823db
Problem Signature 07: 25a3
Problem Signature 08: d
Problem Signature 09: System.NotSupportedException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 4105
Additional Information 1: f0c5
Additional Information 2: f0c5e4259859b6ea564e9bdc2d661ad1
Additional Information 3: a853
Additional Information 4: a853517196dc527a0fff238706d1bf26

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

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PostPosted: 29 Jan 2012, 13:41 
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If it's crashing for you try doing this:

Put Widescreen Fixer.exe and the Library.*.dll files in one folder. Do not put any Plugin.*.dll files in that same folder. Start Widescreen Fixer and see if it still crashes. This should help narrow it down.


Edit:
You can also try downloading and using ProcDump, http://technet.microsoft.com/en-us/sysinternals/dd996900

procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"

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 Post subject: dopefish wrote:If it's
PostPosted: 29 Jan 2012, 19:13 
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If it's crashing for you try doing this:

Put Widescreen Fixer.exe and the Library.*.dll files in one folder. Do not put any Plugin.*.dll files in that same folder. Start Widescreen Fixer and see if it still crashes. This should help narrow it down.


Edit:
You can also try downloading and using ProcDump, http://technet.microsoft.com/en-us/sysinternals/dd996900

procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"



Removing the plugin's allows the app to start

Old app isn't updated for MW3


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 Post subject: Can not open
PostPosted: 29 Jan 2012, 22:41 
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Look like none of the above isn't working.

Separating to different folder make it think longer before nothing happens.

ProcDump won't open ether... it's Window just appearing for third of second and disappearing.

Frustrating. Please help


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PostPosted: 29 Jan 2012, 23:35 
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[quote]If it's crashing for you try doing this:

Put Widescreen Fixer.exe and the Library.*.dll files in one folder. Do not put any Plugin.*.dll files in that same folder. Start Widescreen Fixer and see if it still crashes. This should help narrow it down.


Edit:
You can also try downloading and using ProcDump, http://technet.microsoft.com/en-us/sysinternals/dd996900

procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"



Removing the plugin's allows the app to start

Old app isn't updated for MW3

Old app is updated for MW3 now. I updated it under demand. I would prefer people try the test version and help me get rid of bugs since I hope to replace the old version with the test version soon.

If you can, please go through each game plugin one-by-one until you can find the one that causes it to crash.

If not, try putting all plugins back in the same directory with Widescreen Fixer and running the command above, and then sending me the .dmp file.



Look like none of the above isn't working.

Separating to different folder make it think longer before nothing happens.

ProcDump won't open ether... it's Window just appearing for third of second and disappearing.

Frustrating. Please help


You'll need to run it from the Command Prompt.

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 Post subject: I've uploaded a new test
PostPosted: 30 Jan 2012, 02:28 
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I've uploaded a new test version with some better exception checking.

Can you download it and see if it still crashes, and if it does, what error it reports?

Thanks.

https://www.widescreenfixer.org/test.php

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PostPosted: 30 Jan 2012, 23:49 
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I've completed porting the old plugins.

The full list of plugins supported in the test version:

  • Battlefield 2

  • Battlefield 2142

  • Battlefield: Bad Company 2

  • BioShock

  • Call of Duty: Black Ops

  • Call of Duty: Modern Warfare

  • Call of Duty: Modern Warfare 2

  • Call of Duty: Modern Warfare 3

  • Call of Duty: World at War

  • Darkest of Days

  • Ghost Recon

  • Halo

  • L.A. Noire

  • SEGA Rally Revo

  • Serious Sam 3: BFE

  • Singularity

  • SkyDrift

  • Sonic Generations

  • Star Wars: The Old Republic

  • Stranglehold

  • Unreal Tournament 3

  • Warhammer 40,000: Space Marine

  • Wolfenstein



Download it here:
https://www.widescreenfixer.org/test.php


Please test this version as much as you can. I'd like to replace the old version of Widescreen Fixer with this version soon.


Theses are the things left I'd like to implement before I replace it:

  • Implement some kind of update checking for new versions.

  • Implement AMD Eyefinity support for automatic display detection.


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 Post subject: Nope...
PostPosted: 31 Jan 2012, 04:46 
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Command prompt can not see the path specified.

Nothing works for WSF. Version 3.0.277

It started with Steam patch Jan. 25. Now everything working but this.

Any help would be good.

May be something wrong with my PC?...


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PostPosted: 31 Jan 2012, 10:12 
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Can you try to explain what happens in detail when you launch Widescreen Fixer?

You select the game from the drop-down list, then press the gear (configure) button and configure it, and then when in-game you press the hotkey to enable it?

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 Post subject: Won't start
PostPosted: 31 Jan 2012, 17:28 
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After extraction as usual did go to properties/compatibility tab/ set run this program as an administrator...

Restart PC. Double click to open WSF... Nothing happens for like 2-5 sec. I see clock like turning circle (W7)

In Windows Task Manager/Process tab at the end of the list I see it (widescreen fixer 4,832K) trying to start.
It appears for the same 2-5 seconds then disappearing.

super weird...

Thank's for reply


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PostPosted: 31 Jan 2012, 22:08 
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Alright, try this then.

Put procdump.exe in the same folder as Widescreen Fixer.exe.

Open up a command prompt and navigate to the Widescreen Fixer directory.

Run this command,
procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"

Send me the .dmp file.

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 Post subject: Tried
PostPosted: 01 Feb 2012, 06:00 
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Tried to navigate from cmd and got this:

C :UsersName>dir Widescreen Fixer
Volume in Drive C has no label .
Volume Serial Number is 6C22-EB0C

Directory of C :UsersName

Directory of C :UsersName

File Not Found

When I tried to send you Widescreen Fixer dmp (Zip) file I got this

http://search.yahoo.com/search?p=widescreengamingforum.com%2Fcomment%2Freply%2F7971%23comment-form&fr=greentree_ff1&ei=utf-8&ilc=12&type=685749

I'am not going to cry.

Any other of my pc same story with WSF. Old version Widescreen Fixer has stop working message and Windows
looking for solution. The test version is ... You know

Thank you.


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 Post subject: Use "cd" to change
PostPosted: 01 Feb 2012, 08:40 
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Use "cd" to change directories from the command prompt.

If you have Widescreen Fixer located at C:Widescreen Fixer, you would type (with quotes):

cd "C:Widescreen Fixer"

Then you can run the command I said.

If it's on your desktop, for example, you can use (assuming the default directory location is your user directory):

cd Desktop
cd "Widescreen Fixer"

And then run the command.

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PostPosted: 01 Feb 2012, 17:44 
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Can I increase the field of view on the Cod series with the test version? I have a single 16:9 display.


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PostPosted: 01 Feb 2012, 23:51 
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Hi, Just want to say Thanks for making an awesome little app that works great.
<3
Thanks man.


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PostPosted: 10 Feb 2012, 21:48 
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Looks like MW3 Multiplayer updated again to version 1.5.387, so inevitably Widescreen Fixer isn't working. Just throwing this out there in case dopefish wasn't aware (but I'm sure he probably is).

Regards


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PostPosted: 11 Feb 2012, 02:22 
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I was aware. It's updated now.

https://www.widescreenfixer.org/

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PostPosted: 11 Feb 2012, 02:26 
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I was aware. It's updated now.

https://www.widescreenfixer.org/


I figured you were! Thank you Sir!

"All hail the Mighty dopefish!"


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PostPosted: 11 Feb 2012, 02:55 
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That reminded me of this:


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PostPosted: 11 Feb 2012, 12:52 
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first ty sir for the awesome work...

just downloaded the update and when i hit the hotkey to turn it on.. all screens go black per normal but they stay black no picture.. i can hit tab and hear the menu being tabbed though but nothing on my screen...
any ideas?


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PostPosted: 11 Feb 2012, 13:27 
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Which game are we talking about here?

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PostPosted: 11 Feb 2012, 13:45 
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MW3... i tried redownloading it.. it asked me to than install fameworks 4.0 which i alrdy had cause the pre updated version worked fine.. now just stops MW3 from work and crashes mw3 not WSG



edit - crashing being caused by the game version before it was the new 1.5.387
MP currently says 1.4.382 no clue why its jumping

edit - got steamt o update.. now just back to 3 black screens when i activate WSGF.


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 Post subject: starus from WSGFGame
PostPosted: 11 Feb 2012, 13:50 
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starus from WSGF

Game Running: yes
fix enabled: yes
Aspect-ratio: NaN?
base address: 0x40000


turning off Auto detect resolution seems to fix the issue..


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PostPosted: 11 Feb 2012, 18:10 
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where can u turn off auto detect rez?


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PostPosted: 11 Feb 2012, 19:58 
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I just tried to use this on the latest Skyrim release... sadly it isn't compatible with the latest one. :-(

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PostPosted: 11 Feb 2012, 20:07 
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I just tried to use this on the latest Skyrim release... sadly it isn't compatible with the latest one. :-(


I tried my plugin with the latest WSF release and is working. What isn't working for you?

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PostPosted: 12 Feb 2012, 10:41 
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Couple of things. Firstly although the game was starting in eyefinity the menus etc were all stretched. I thought this was because the Widescreen Fixer hadn't been activated so I tried... but no change.
I then went into the game settings and played with the resolutions... since then I can't get it back into eyefinity. My three monitors keep showing me the same on each display rather than span them all

My Skyrim is version 1.4.21.0 and is a steam version?

Any help would be great as I'm dying to play this.

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PostPosted: 12 Feb 2012, 13:42 
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A lot of people do not seem to be aware of the configure button (which is the gear icon next to the game name). Also, auto-detection currently only works for NVIDIA. Disable it for Eyefinity and input your regular resolution and then your bezel-corrected resolution.

I will be changing this up soon and hopefully detailing everything so it's more understandable.

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PostPosted: 12 Feb 2012, 21:18 
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disbaling the auto res like dopefish said is under the gear whe u click on it...

as for auto detech working for Nvidia.. im using Nvidia 460's in sli and doesnt work...


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PostPosted: 13 Feb 2012, 09:10 
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I still get the same result with disabling the auto res.

Game version set to 1.4.1
auto detect resolution - off
display count 3
uncorrected resolution 2048 x 1080
corrected resolution 6144 x 1152

------------------------------------------
Skyrim options are currently set to 16:9 widescreen
2048x1152
antialiasing = 8 samples
anisotropic filtering 16 samples
all settings ultra
-------------------------------------------

Widescreen fixer says that the game is running.
When I hit the * button the hud appears or disappears but this doesn't go into an eyefinity mode. It continues to be replicated on each of the three screens.
By hitting the * button, the widescreen fixer says the fix is enabled though.

-------------------------------------------

As per my previous post I am using a slightly different version of Skyrim to 1.4.1. Mine is 1.4.21.0. Its from Steam as well.

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PostPosted: 13 Feb 2012, 10:25 
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I still get the same result with disabling the auto res.

Game version set to 1.4.1
auto detect resolution - off
display count 3
uncorrected resolution 2048 x 1080
corrected resolution 6144 x 1152


Hmm your resolutions LOOK WEIRD ^_^. Uncorrected resolution is standard resolution without bezel correction So: 1680x3=5040 and 1050 for Height
1680x3 +2x95= 5040+190 = 5230 x 1050 Corrected resolution.

OFC it will not work with those random numbers:)) Please put your actual resolution inside the edit boxes and you will see it will work;))

Best Regards,

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PostPosted: 13 Feb 2012, 11:24 
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disbaling the auto res like dopefish said is under the gear whe u click on it...

as for auto detech working for Nvidia.. im using Nvidia 460's in sli and doesnt work...


In the main window of Widescreen Fixer, there is a hidden button in the lower-right corner. It's above the lines for the groupbox. You'll know when you find it because it will change to a pointer cursor. Click that button and tell me the results, or post a screenshot of that window.

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PostPosted: 13 Feb 2012, 11:56 
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Ok, latest attempt of getting Skyrim to work....

In widescreen fixer settings are as follows;
Uncorrected Resolution - 6144 x 1152
Corrected resoluion 6348 x 1152
Auto detect is off

I now get skyrim on the centre monitor only. But enabling the widescreen fix just causes the hud to flash and then disappear.


So far I haven't got skyrim to span three monitors yet.

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PostPosted: 13 Feb 2012, 12:32 
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For Skyrim, you might want to post in the Skyrim thread. Helifax is the author of that plugin and he probably knows more about it than I do.

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PostPosted: 13 Feb 2012, 13:02 
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For Skyrim, you might want to post in the Skyrim thread.


Yep, skyrim's thread - http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/18156/skyrim-multi-monitor-user-interface-fix-disc .


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 Post subject: I've uploaded a new
PostPosted: 15 Feb 2012, 02:54 
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I've uploaded a new Widescreen Fixer build.

This one bumps the plugin API up to v2.1 and it has some pretty major code changes.

It's meant to make everything work more seamlessly and efficiently. It also makes it far simpler on developers and it requires writing a lot less code.

I'll be working with helifax to get his plugins updated soon.

While the main class that does the bulk of the work for the plugins is simple, the actual form could use a lot of work.

In the coming weeks I will be completely overhauling the configuration form to make it just as simple and efficient as the main class.

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 Post subject: No go continue...
PostPosted: 15 Feb 2012, 11:49 
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After a 1000 time trying get the Dmp file for you I almost gave up.
Got it through Task Manager., couldn't sent you cause file is kinda big even in zip.file. 34.6 MB
Did I dug something wrong? Trying to get some tutorial to get it your way... no luck yet :-{)

For a main time I do once in a while downloading WSF with no success to start the program.
(U updating one everyday almost) but,

something different appeared today, Feb.15 2012. new version with plugin:

Widescreen Fixer.exe - Application Error

The exception unknown software exception (0xe0434352)
occurred in the application at location 0xfd81cacd.

I, Really ...no idea

Thanks. And Good luck to you all.


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PostPosted: 15 Feb 2012, 13:36 
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Error? No
Error Code: 0
Error string:
Multi-monitor enable? Yes
Display count: 3
Column Count: 3
Row count: 1
Bezel Corrected? no
hos res: 5760
vert res:1080
hug left 1920
hud top: 0
wud width:1920
hud height: 1080


can get the skyrim plugin to work at all aswell...


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PostPosted: 15 Feb 2012, 13:45 
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After a 1000 time trying get the Dmp file for you I almost gave up.
Got it through Task Manager., couldn't sent you cause file is kinda big even in zip.file. 34.6 MB
Did I dug something wrong? Trying to get some tutorial to get it your way... no luck yet :-{)

For a main time I do once in a while downloading WSF with no success to start the program.
(U updating one everyday almost) but,

something different appeared today, Feb.15 2012. new version with plugin:

Widescreen Fixer.exe - Application Error

The exception unknown software exception (0xe0434352)
occurred in the application at location 0xfd81cacd.

I, Really ...no idea

Thanks. And Good luck to you all.


34.6MB is fine if its a .dmp file.

Upload it here and let me know;
https://files.gaemsofyesterday.com/

Error? No
Error Code: 0
Error string:
Multi-monitor enable? Yes
Display count: 3
Column Count: 3
Row count: 1
Bezel Corrected? no
hos res: 5760
vert res:1080
hug left 1920
hud top: 0
wud width:1920
hud height: 1080


can get the skyrim plugin to work at all aswell...


Auto-detection is working fine for you then.

The fact that the aspect-ratio says NaN makes me think that there was a wrong game version in there somewhere.

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 Post subject: dopefish wrote:Solofein
PostPosted: 15 Feb 2012, 14:00 
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[quote]Error? No
Error Code: 0
Error string:
Multi-monitor enable? Yes
Display count: 3
Column Count: 3
Row count: 1
Bezel Corrected? no
hos res: 5760
vert res:1080
hug left 1920
hud top: 0
wud width:1920
hud height: 1080


can get the skyrim plugin to work at all aswell...


Auto-detection is working fine for you then.

The fact that the aspect-ratio says NaN makes me think that there was a wrong game version in there somewhere.


lol well i can try it but it didnt work the times i tried it...


edit - ya works ya think the NaN was froma wrong verion cause steam didnt update it right away... thx for ur help sir... keep it p as always!


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 Post subject: I've uploaded revision
PostPosted: 15 Feb 2012, 15:53 
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I've uploaded revision 345.
http://www.widescreenfixer.org/


This one fixes a pretty severe CPU usage bug when exiting a game.

Also, I set up a new old page for previous revisions.

http://www.widescreenfixer.org/old.php

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 Post subject: Thanks for creating this
PostPosted: 15 Feb 2012, 20:42 
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Thanks for creating this tool.

Unfortunately the new version with API 2.1 doesn't work with the current Skyrim plugin. I've spent the last hour looking for an older version of Widescreen Fixer (with API 2.0/), but it's all linking to http://www.widescreenfixer.org/test.php (which redirects to the index page) or http://www.widescreenfixer.org/old.php, which has had all the versions older than 6 days removed - the oldest one is still using 2.1 API.

Any chance of a download link for a version of Widescreen Fixer with 2.0 API?


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 Post subject: r312 still uses API 2.0.
PostPosted: 15 Feb 2012, 21:43 
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r312 still uses API 2.0.

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PostPosted: 15 Feb 2012, 22:41 
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Thank you, that works fine for me!
As it failed with r311 and r344 I assumed anything in between would be the same.


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PostPosted: 15 Feb 2012, 23:51 
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I think I read that there would be an updated version of the Skyrim plugin for the newer versions eventually? Thanks again for making and working on this tool.


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 Post subject: dmp uploaded
PostPosted: 16 Feb 2012, 08:11 
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Dmp zip file have been uploaded to: https://files.gaemsofyesterday.com/

Thank you!


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PostPosted: 17 Feb 2012, 02:44 
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I added AMD Eyefinity support for auto-detection in Widescreen Fixer.

As soon as I finish porting the Kingdoms of Amalur: Reckoning plugin and adding the Mass Effect 1 plugin, I'll release an updated version for everyone to test. :)

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PostPosted: 17 Feb 2012, 03:04 
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Hey Dopefish MW3 is kinda broke the chat and the kill txt box and the mini map are all on the left monitor. I think the last update had them on the center... Is there anyway you can fix this. I will be at PDXLAN this weekend showing off my system and would love to have it work right.

Thanks in advance

Elmy


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PostPosted: 17 Feb 2012, 06:08 
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For MW3 they've always been on the left side I think.

I'll look into it but there's very little guarantee that I'll be able to make anything happen this weekend.

Also, new build of Widescreen Fixer up.

It includes AMD Eyefinity auto-detection, a Mass Effect 1 plugin, and an updated Kingdoms of Amalur: Reckoning plugin.

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PostPosted: 17 Feb 2012, 07:05 
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@Dopefish

Is there a way to start the fixer in minimized window?

I'm creating a .bat to launch the fixer, xpadder and the game


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Yeah, just minimize it to the tray, then right-click on it and exit it. The next time you start it it will appear in the tray.

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PostPosted: 17 Feb 2012, 21:57 
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I Can't get any of the new 3.0 or 3.1 versions to work, I click on the Widescreen Fixer.exe but nothing happens and have had to use v2.3.59 :( because I can't find a newer version on my pc
I'm running windows 7 Pro 64bit with a sli GTX 480 in 5350x1050
and have installed both x86 and x64 versions of Microsoft Visual C++ 2010 SP1 Redistributable Package and already have Microsoft .NET Framework v4.0 on My PC


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PostPosted: 17 Feb 2012, 23:56 
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Could you provide more detail please?

"Nothing happens" doesn't tell me anything useful that I can use to try and diagnose the problem.

Does it crash? Does it tell you why it crashed? Can you look in the Event Viewer for more detailed information?

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 Post subject: I'm using Dopefish's
PostPosted: 18 Feb 2012, 04:45 
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I'm using Dopefish's widescreenfixer tool to play MW3.

However, the HUD is on the left hand monitor and not the centre one like I have seen other people's games. Is there any way to move the mini map using the software?

Thanks in advance!

Edit: Never mind, it appears that I can't read. For ATI graphics cards, I need to uncheck auto detect resolution. Facepalm.


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PostPosted: 18 Feb 2012, 13:49 
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Actually, as long as you're using the latest WIdescreen Fixer (r361 as of writing this), it will work with AMD cards.

One current issue that I'm working on solving is that plugins need to be configured first before being used for the first time. If you just start Widescreen Fixer, pick a game, and try to enable it, then it will use the default settings I set and not the settings you want. All you have to do is open the configuration page and then close it and it will automatically save it with correct values. This applies to auto-detection as well.

Try enabling auto-detection and seeing if the values that it shows are correct.

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PostPosted: 20 Feb 2012, 03:07 
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possible to support warcraft 3?


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PostPosted: 20 Feb 2012, 17:44 
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Hi Dopefish,

I have had limited success with the Widescreen fixer and decided today was the day to get to the bottom of it.

I downloaded the newest one and tried it with Mass Effect 1. I start the game and start the fixer but the HUD is not shown and I seem to be very close behind the characters, I tried to set the number of monitors and resolutions manually as well. Those did not work.

SO I went to the WSF download page and redownloaded the c++ and installed that.

Now when I click on the widescreen fixer.exe it just disappears. I have booted and alll that to no avail. I opened process explorer and the process starts and exits within a second.

Any ideas?


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 Post subject: Update
PostPosted: 20 Feb 2012, 18:01 
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OK. I found it was actually creating a new process for each time I tried to start it. But the gui did not show up, but is minimized. So that is fixed. I am now trying to figure out why my games do not run right in the fixer.

Thanks!


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OK. I found it was actually creating a new process for each time I tried to start it. But the gui did not show up, but is minimized. So that is fixed. I am now trying to figure out why my games do not run right in the fixer.

Thanks!


Are you using the Mass Effect 1 from Steam or Origin? (Retail version is not supported and from what I heard will not work...)

Best Regards,
Helifax

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 Post subject: I updated quite a lot in
PostPosted: 21 Feb 2012, 17:13 
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I updated quite a lot in Widescreen Fixer just now.


  • Widescreen Fixer: Widescreen Fixer now checks if it's already running and prevents itself from starting more than once.

  • Plugin.Kingdoms of Amalur Reckoning: Merged some of helifax's fix with my existing ported plugin. This should now work better for single-display users just wishing to increase their field-of-view.

  • Unmanaged.DetectDisplays: Added support for portrait-mode detection under AMD Eyefinity and NVIDIA Surround setups. If it determines that you're using portrait mode, then the HUD will not be centered and will remain on the far left and right edges of the screen. After testing this myself with three 1920x1080 displays, having the HUD on the side monitors is much more preferred than having them squished into a 1080 wide area.

  • Library.DetectDisplays: Added aspect-ratio to DetectDisplays. As long as everything is being based off of the desktop resolution then the aspect-ratio only needs to be calculated once.

  • Library.Plugin: Added a base constructor to the BasePlugin class. This base constructor will initialize DetectDisplays and set up the property for it. If you wish to use DetectDisplays in plugins, add base() to the constructor of your plugin.

  • Plugin.*: Updated all game plugins that use Library.DetectDisplays to the new API.



http://www.widescreenfixer.org/

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 Post subject: Similar running issue
PostPosted: 22 Feb 2012, 04:39 
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Hey Dopefish. I also am having issues with the gui to start in v3.1. I have had the same problems with all the v3x versions. I saw one of your suggestions about moving the plugins out so I tried that and then, the gui will start but obviously there are no games to select. I tried to put a few of the plugins in one at time but each time the gui would not load. It would show the same type of issues mentioned. It would appear in the Processes for a short time and then the program would close. The last version I have running successfully is 2.3.59. I am trying to use it with the COD programs. Windows Home 64 bit. ATI 5800. 3x22 monitors. I have been running on the other version with 5040x1050.

Thoughts? Thanks


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 Post subject: Try
PostPosted: 22 Feb 2012, 09:31 
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Try this:

http://stackoverflow.com/questions/8268503/loadfromremotesources-error-using-assembly-loadfrom

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 Post subject: From another thread I
PostPosted: 22 Feb 2012, 18:25 
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From another thread I started.

Had to restore my PC. Was using WSF and it worked well. Downloaded the latest version as of today, and nothing happens when I ctrl*, except to crouch. Still short fat soldiers. COD MW3 is there with all the versions for sp but I have no idea which version I have. It reads that the game is running but the fix enabled is NO. 3 dispay count @ 6048x1080, aspect ratio is N/A HUD Lift pos is 1 and right position 0.
0

Everything required to download from MS is done. Help would be appreciated as I had this working with an earlier version.


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PostPosted: 22 Feb 2012, 18:46 
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Hi :-)

Each time when i start the new widerscreen fixer version (3.1 r368) crash the Programm.The old version of widescreen fixer (3.1 r366) runs flawless.
I change nothing on my system.By the way Star Wars the old republic is updated (version 1.1.4).

Sorry for my bad english :(

Markus


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PostPosted: 23 Feb 2012, 00:15 
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Downloaded the latest version as of today, and nothing happens when I ctrl*, except to crouch. Still short fat soldiers. COD MW3 is there with all the versions for sp but I have no idea which version I have. It reads that the game is running but the fix enabled is NO. 3 dispay count @ 6048x1080, aspect ratio is N/A HUD Lift pos is 1 and right position 0.


Are you using a cracked version of the game? Widescreen Fixer does not work with cracked .exe files.


Each time when i start the new widerscreen fixer version (3.1 r368) crash the Programm.The old version of widescreen fixer (3.1 r366) runs flawless.
I change nothing on my system.By the way Star Wars the old republic is updated (version 1.1.4).


Can you look in Event Viewer for the crash? It would be under Windows Logs -> Application. Look for an "Application Error" or ".NET Runtime" error. PM me what you found. I suspect it's because I removed the .config file from Widescreen Fixer in r366. I thought changing Assembly.LoadFile() to Assembly.UnsafeLoadFrom() would fix the issue and bypass needing the .config file.

I also updated the plugin for v1.1.4. I'm going to re-upload the file with the .config file included again.

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PostPosted: 23 Feb 2012, 01:42 
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Looks like a corrupted config file.

Open Explorer and then in the address bar type in "%localappdata%" (without the quotes) and then find and delete the folder called "David_Rudie"

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PostPosted: 23 Feb 2012, 02:00 
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Yeah the widescreen r369 runs now great :-) after i delete the folder.

Thanks for this rapid solution :twothumb

Markus


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 Post subject: Cracked? I don't crack
PostPosted: 23 Feb 2012, 02:36 
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Cracked? I don't crack games. A legitimate store bought copy downloaded and then Steam takes over. A couple of other games are demonstrqqating he same issues and yet to have one work. Fix enabled stays on NO but it senses the game running. I set the resolution to 16.9x3,even 1x16.9 and set the PC and program to 57??x1090

Don't understand why it worked with mid year last years version and not with the current ir December version. Still hoping for help


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PostPosted: 23 Feb 2012, 02:48 
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Downloaded tje latest, 3.1 r369 and now it says fix enabled YES yay!!! but when I hit the * key or cntrl*, the image is not changing? We r getting closer. Any suggestions?


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PostPosted: 23 Feb 2012, 03:22 
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Well, that was short lived. I am now back to FIX ENABLED 'NO' :(

Both for COD MW2 an3single player. Tried all the versions. Checked and unchecked the alt ctrl shift boxes. Left the word multiply in the dialogues box

Running i7-930 12gb ram, ATI5970 not overclocked with the latest AMD video drivers


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PostPosted: 23 Feb 2012, 03:59 
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It scans for the hotkey every 100ms. Try holding the hotkey down a little longer.

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PostPosted: 23 Feb 2012, 04:02 
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Sorry for all the posts. I have the fix enabled "YES" going now but hitting the asterik and is not changing the short fat soldiers yet. I will put the PC to sleep but not turn the WSGfixer or the game OFF. Hopefully someone will have the solution for me tomorrow! :onethumb H) :TrueWS :WWTH2Go :twothumb


BTW, that corrupt file to delete pops into the local data apps folder frequently :D


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 Post subject: Similar running issue
PostPosted: 23 Feb 2012, 05:21 
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Hey Dopefish. I also am having issues with the gui to start in v3.1. I have had the same problems with all the v3x versions. I saw one of your suggestions about moving the plugins out so I tried that and then, the gui will start but obviously there are no games to select. I tried to put a few of the plugins in one at time but each time the gui would not load. It would show the same type of issues mentioned. It would appear in the Processes for a short time and then the program would close. The last version I have running successfully is 2.3.59. I am trying to use it with the COD programs. Windows Home 64 bit. ATI 5800. 3x22 monitors. I have been running on the other version with 5040x1050.

Thoughts? Thanks

UPDATE: Dopefish, not sure if this will help. I did try to download the r369 and still the app starts and stops. The application log shows:
Faulting application name: Widescreen Fixer.exe, version: 3.1.365.0, time stamp: 0x4f457300
Faulting module name: Unmanaged.DetectDisplays64.dll, version: 2.0.0.0, time stamp: 0x4f4572dc

Thanks


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PostPosted: 23 Feb 2012, 06:09 
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Hi Dopefish,

First, I would like to say thank you very much for your product; I love it as it has single handedly allowed me to enjoy multi monitor gaming for years. Before this, I used it for FPS's exclusively, but now am trying to use it for SWTOR. I downloaded your latest version tonight and it crashes every time I launch it between 5-10 seconds. I deleted your directory under localappdata with no success.

Here is my application event log:
System

- Provider

[ Name] Application Error

- EventID 1000

[ Qualifiers] 0

Level 2

Task 100

Keywords 0x80000000000000

- TimeCreated

[ SystemTime] 2012-02-23T04:55:01.000000000Z

EventRecordID 18728

Channel Application

Computer Atlantis

Security


- EventData

Widescreen Fixer.exe
3.1.365.0
4f457300
Unmanaged.DetectDisplays64.dll
2.0.0.0
4f4572dc
80000003
0000000000013318
15d4
01ccf1e74b341772
C:UsersTealcDesktopWidescreen FixerWidescreen Fixer.exe
C:UsersTealcDesktopWidescreen FixerUnmanaged.DetectDisplays64.dll
8a3809a2-5dda-11e1-9548-001fbc094420

Any help would be wonderful.

Thanks again,

Tealc


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PostPosted: 23 Feb 2012, 06:21 
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AW, get into a match and, without enabling the fix, look at Widescreen Fixer. If any of the values say N/A then something isn't right with your game. Double-check your game version and make sure it's set right.

tealc, Interesting crash. That's the first time I've seen any crash related to the unmanaged libraries. Can you email me a copy of your dxdiag?

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 Post subject: One more
PostPosted: 23 Feb 2012, 07:14 
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Hi dopefish!

Just following thread... Will it be helpful? IDK..

Thank's for the help!

Log Name: Application
Source: Application Error
Date: 2/22/2012 8:06:03 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: Fuckthis-PC
Description:
Faulting application name: Widescreen Fixer.exe, version: 3.1.365.0, time stamp: 0x4f457300
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e21213c
Exception code: 0xe0434352
Fault offset: 0x000000000000cacd
Faulting process id: 0x1168
Faulting application start time: 0x01ccf1e075475250
Faulting application path: C:UsersFuck thisDesktopWidescreen FixerWidescreen Fixer.exe
Faulting module path: C:Windowssystem32KERNELBASE.dll
Report Id: b2fc7879-5dd3-11e1-afd1-1c6f65c9badf
Event Xml:



1000
2
100
0x80000000000000

7524
Application
Fuckthis-PC



Widescreen Fixer.exe
3.1.365.0
4f457300
KERNELBASE.dll
6.1.7601.17651
4e21213c
e0434352
000000000000cacd
1168
01ccf1e075475250
C:UsersFuck thisDesktopWidescreen FixerWidescreen Fixer.exe
C:Windowssystem32KERNELBASE.dll
b2fc7879-5dd3-11e1-afd1-1c6f65c9badf



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PostPosted: 23 Feb 2012, 08:43 
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i fail at life i cant even get it open unless the plugins file is gone...im to dumb for this..hopefully i can find an old download or something cause i cant play any of my games

i found the old links thanks dopefish i really appreciate the work you put into this program. it is the savior for those of us who multi-mon in non native games. one day when i get a little more financially secure i will donate to help the cause!

not sure if this helps but:

Widescreen Fixer.exe
3.1.365.0
4f457300
Unmanaged.DetectDisplays64.dll
2.0.0.0
4f4572dc
80000003
0000000000013318
ecc
01ccf1fde48d06a8
C:UsersTownheroDesktopWidescreen FixerWidescreen Fixer.exe
C:UsersTownheroDesktopWidescreen FixerUnmanaged.DetectDisplays64.dll
29a044ef-5df1-11e1-98b5-bcaec523a0de


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 Post subject: ok i fixed it!I used the
PostPosted: 23 Feb 2012, 09:05 
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ok i fixed it!
I used the latest version and just removed the 2 unmanaged detect display files and now i can play woot!


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PostPosted: 23 Feb 2012, 14:35 
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The people that are getting crashes related to Unmanaged.DetectDisplays*.dll, which is the last know revision that worked fine for you?

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 Post subject: woke up this morning and
PostPosted: 23 Feb 2012, 15:39 
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woke up this morning and everything in the fixer was proper. Pressed the * button down for several seconds and nothing. Turned off fixer, turned off game, turned on fixer and not working again. Altho I do not know how to determine the game version, the only setting that I do not get any N/As is 1.5.387 sp altho the left hud value is at 0.

Is there any way that I can get the wsgf version from last fall that did work. I know you keep updating the program but that one worked for me, say, September/October time frame, whichever version that was. I remember downloading and version in December and it did not work for me so I reverted back to the early one. Also, there was another file that I downloaded from you that contained on three files in it, cannot remember what they were, but I had that floating in my system as well.


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 Post subject: This is effin weird.
PostPosted: 23 Feb 2012, 16:11 
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This is effin weird. Continuing my saga, again, for the umteenth time, I closed off all programs, restarted wsgf, deleted the davidR file, launched COD MW3, tapped for a brief second the * key, and it works. I am not cheering yet cause I am sure if I shut everything down and restart, it will not work again.


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PostPosted: 23 Feb 2012, 16:27 
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Restarting the game or your computer will not change how it behaves.

It scans for the hotkey press every 1/10 a second. If you hold the hotkey down it will actually toggle the fix on/off/on/off/on/off/etc. I will try to restore the previous behavior where the hotkey would check if its pressed and held down, not just pressed.

HUD Left will say 0 if the fix is disabled because the left-side of the HUD is all the way to the left, which is 0.

The important this is that the HUD right is the horizontal width of the game resolution before you enable the fix.

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PostPosted: 23 Feb 2012, 17:19 
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Still running game and fixer. Nervous about shutting it down in case it does not start back up properly.

game running YES
fix enabled YES
aspect ratio 5.6
hud left 2064
hud right 3984
base address 0x400000

v. 1.5.387 sp
display count 3
detected resolution 6048 1080

Its workin but for how long? Wont know til I shut her down and restart the fixer and game again, and after spending so much time trying to get it to work, I am in no hurry to close it off. Guess I'll be playing COD MWW3 for the next while untl I finish it again.

I will keep you informed of my journey and how it progresses


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 Post subject: CONTINUING....Played COD
PostPosted: 23 Feb 2012, 20:42 
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CONTINUING....

Played COD MW3 for a couple of hours to let the fix sink in (sounds crazy but just me) Then I decided to load Call of Duty Black Ops, and the fix is still working :twothumb

We will slowly reload everything and see if it continues to work. Not sure what I did to make it work, but hey, I'll take it!


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PostPosted: 23 Feb 2012, 21:09 
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I uploaded r371. I made a small change to the Unmanaged.DetectDisplays libraries. If you were getting crashes before with these libraries, try this build and let me know if it still crashes.

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PostPosted: 24 Feb 2012, 03:06 
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Dopefish, I tried the r371 and still having the Unmanaged.DetectDisplays issue here. The last version that I was able to run, and am still able to run, is 2.3.59. (This is with COD MW3, Black Ops, WAW). All still work with this older version except for MW3. I personally don't think any of the v3x releases have worked (all have crashed right away). With all of the v3x releases, the program starts (no ui) with just the icon in the taskbar. It stays there for a few seconds. If I move the mouse over it the icon goes away. The event log shows:

Faulting application name: Widescreen Fixer.exe, version: 3.1.365.0, time stamp: 0x4f469b49
Faulting module name: Unmanaged.DetectDisplays64.dll, version: 2.0.0.0, time stamp: 0x4f469b26
Exception code: 0x80000003
Fault offset: 0x0000000000013308
Faulting process id: 0x1284
Faulting application start time: 0x01ccf29659ca785a

Hope this will help. Thanks


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PostPosted: 24 Feb 2012, 04:51 
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Hi Dopefish,

I tried the new version and it's still crashing in the same way.

- System

- Provider

[ Name] Application Error

- EventID 1000

[ Qualifiers] 0

Level 2

Task 100

Keywords 0x80000000000000

- TimeCreated

[ SystemTime] 2012-02-24T03:47:23.000000000Z

EventRecordID 18780

Channel Application

Computer Atlantis

Security


- EventData

Widescreen Fixer.exe
3.1.365.0
4f469b49
Unmanaged.DetectDisplays64.dll
2.0.0.0
4f469b26
80000003
0000000000013308
17bc
01ccf2a7036bd3fc
C:UsersTealcDesktopWidescreen FixerWidescreen Fixer.exe
C:UsersTealcDesktopWidescreen FixerUnmanaged.DetectDisplays64.dll
41ef229a-5e9a-11e1-9548-001fbc094420


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 Post subject: Tealc,Can you go to here
PostPosted: 24 Feb 2012, 13:19 
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Tealc,

Can you go to here and try each revision until you find one that doesn't crash?
http://www.widescreenfixer.org/old.php

Start from the newest revision and work your way back.

One thing to test is when Widescreen Fixer opens up, there's a hidden button in the lower-right corner of the main window that will pop up the detected information. Press that button in each revision to verify not only that it doesn't crash, but that it also shows valid information.

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PostPosted: 24 Feb 2012, 13:56 
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I have the same problem as Tealc. In fact I know him and we have similar configs.
r361 and previous versions launch. Newer versions fail to launch at startup.
Win 7 64

r361
1. Clicking Settings Gear crashes app
2. Clicking Hidden hand crashes app.

Problem signature:
Problem Event Name: APPCRASH
Application Name: Widescreen Fixer.exe
Application Version: 3.1.360.0
Application Timestamp: 4f3ef864
Fault Module Name: Unmanaged.DetectDisplays64.dll
Fault Module Version: 2.0.0.0
Fault Module Timestamp: 4f3ef83f
Exception Code: 80000003
Exception Offset: 0000000000013188
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 98a9
Additional Information 2: 98a946b2d31ca1e88f62dfa0e8270a1d
Additional Information 3: e3fb
Additional Information 4: e3fbf3c6a7fac3ad10f5bf18a68ac0c3


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PostPosted: 24 Feb 2012, 20:38 
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Alright. I've uploaded a new build (r374) to the website.

Please try this version out.

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PostPosted: 24 Feb 2012, 21:09 
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r374 test notes:

WSF Loads to gui.
Allows dropdown change of game
Allows "Multiply" to toggle Fix enable / disable "YES/NO"
Clicking on GEAR Crashes to desktop
Clicking on hidden HAND crashes to desktop

additional sidebar note: SWTOR WSF Enabled makes the hud and all bars disappear. But it doesn't crash WSF.


Problem signature:
Problem Event Name: APPCRASH
Application Name: Widescreen Fixer.exe
Application Version: 3.1.360.0
Application Timestamp: 4f3ef864
Fault Module Name: Unmanaged.DetectDisplays64.dll
Fault Module Version: 2.0.0.0
Fault Module Timestamp: 4f3ef83f
Exception Code: 80000003
Exception Offset: 0000000000013188
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 5d14
Additional Information 2: 5d144def7d2cf70320dc0d02cd05a1a7
Additional Information 3: fce4
Additional Information 4: fce4f97c3ca809416686ecafb10252d6

additional sidebar note: SWTOR WSF Enabled makes the hud and all bars disappear.
But it doesn't crash.


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 Post subject: Try this:Download
PostPosted: 24 Feb 2012, 22:18 
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Try this:


  • Download ProcDump, http://technet.microsoft.com/en-us/sysinternals/dd996900

  • In an administrator command prompt, run this: procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"

  • It should start Widescreen Fixer. Make it crash by clicking the button in the lower right.

  • Send me the .dmp file. If you have no place to upload it, you can upload it here: https://files.gaemsofyesterday.com/


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 Post subject: Tried your latest
PostPosted: 24 Feb 2012, 22:22 
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Tried your latest r374
3.1.372.0

Crashes to desktop at launch:

Problem signature:
Problem Event Name: APPCRASH
Application Name: Widescreen Fixer.exe
Application Version: 3.1.372.0
Application Timestamp: 4f47e1d9
Fault Module Name: Unmanaged.DetectDisplays64.dll
Fault Module Version: 2.0.0.0
Fault Module Timestamp: 4f47e1b4
Exception Code: 80000003
Exception Offset: 00000000000132d8
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 810a
Additional Information 2: 810af157c1b699892e7db2e65c0bcd57
Additional Information 3: 997a
Additional Information 4: 997a7187fcc725d438c27f400971ff63


I will try your dump now per your instructions.


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PostPosted: 24 Feb 2012, 22:36 
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So R374 when launched with procdump.exe does not fail when you click the check box.
Command c:>procdump.exe -e -x "c:Widescreen FixerWidescreen Fixer.exe" "Widescreen Fixer.dmp"

GUI Launches
It will not allow me to select games. Dropdown is empty.
Hidden area shows as a box. Selecting box brings up "Detected Display Info"

Error? No
Error Code:0
Error String:
Multi Monitor Enabled? No
Display Count:1
Column Count:0
Bezel Correction? No
Hor Res: 6048
Vert Res:1200
Aspect-ratio:5:04
HUD left: 0
Hud Right:6048
HUD Top:0
HUD Bottom:1200
HUD Width 6048
HUD Height:1200

I can open and close that Detected Display Box at will.
When I attempt to launch WSF without Procdump it crashes at launch.


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PostPosted: 24 Feb 2012, 22:52 
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That's weird it doesn't crash when using that.

Try this:

Remove all game plugins from the plugin directory and start Widescreen Fixer (not using procdump). The list should be empty. Then click the button in the lower-right and see if it crashes.

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PostPosted: 24 Feb 2012, 22:59 
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test r374
Removed the plugins directory
Run without Procdump

Launches to gui
Can see hidden box bottom right
Select the box box and it crashes

Problem signature:
Problem Event Name: APPCRASH
Application Name: Widescreen Fixer.exe
Application Version: 3.1.372.0
Application Timestamp: 4f47e1d9
Fault Module Name: Unmanaged.DetectDisplays64.dll
Fault Module Version: 2.0.0.0
Fault Module Timestamp: 4f47e1b4
Exception Code: 80000003
Exception Offset: 00000000000132d8
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 5d14
Additional Information 2: 5d144def7d2cf70320dc0d02cd05a1a7
Additional Information 3: e80e
Additional Information 4: e80ecfe6a24c94377395e3616b6d97fd


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 Post subject: Dopefish/wuudoggI also
PostPosted: 25 Feb 2012, 01:37 
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Dopefish/wuudogg

I also downloaded the v374.7 and when I removed the Plugins folder, the UI would start and the selections would be empty as mentioned. I could see the icon in the lower left and left click or right click and it would not crash but couldn't do much more. If I put the plugins back in though, when starting, the app would crash after a few seconds.


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PostPosted: 25 Feb 2012, 05:56 
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Dopefish,
I went back through old builds. The last gui that works without crashing when selecting gear or hidden box is r347.
Widescreen Fixer r347 - 212.61KB - 2012 February 15, 17:04:06 EST
It crashes when enabled for games however.

I appreciate you trying to make sense of all of this.


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PostPosted: 25 Feb 2012, 13:42 
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balooga, can you try running procdump and successfully generate a .dmp file?

wuudogg, I'm not sure what to make of what you're saying. The changes between many of these revision is so minor that it shouldn't matter. For example, the only change between r347 and r348 is literally three letters different. In r348 I changed the DR link for Mass Effect 3 by adding "/en" to the end of the previous link. r348 should not crash at all for you.

On top of that, AMD Eyefinity detection wasn't even add until r350. Since you're using AMD it should not have made a difference at all with Unmanaged.DetectDisplays. I'm thinking the crash has something to do with the way your system is configured, or possibly some driver issue. Until you can get it to crash while running procdump, it will be hard to diagnose and track down.

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PostPosted: 25 Feb 2012, 19:36 
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Your /old.php directory jumps from 347 to 355. 347 works. 355 doesn't. I don't see a 348 to test. Happy to if you'd like. Would just need the file.

Widescreen Fixer r371 - 227KB - 2012 February 23, 15:04:13 EST
Widescreen Fixer r369 - 226.73KB - 2012 February 22, 18:15:19 EST
Widescreen Fixer r368 - 226.23KB - 2012 February 22, 05:12:45 EST
Widescreen Fixer r366 - 226.63KB - 2012 February 21, 11:05:19 EST
Widescreen Fixer r361 - 228.57KB - 2012 February 17, 20:02:32 EST
Widescreen Fixer r360 - 228.04KB - 2012 February 17, 17:45:20 EST
Widescreen Fixer r359 - 228.04KB - 2012 February 17, 07:47:02 EST
Widescreen Fixer r358 - 228.23KB - 2012 February 17, 07:39:15 EST
Widescreen Fixer r355 - 227.98KB - 2012 February 16, 23:54:28 EST
Widescreen Fixer r347 - 212.61KB - 2012 February 15, 17:04:06 EST
Widescreen Fixer r345 - 207.41KB - 2012 February 15, 09:37:23 EST
Widescreen Fixer r344 - 207.07KB - 2012 February 14, 23:25:31 EST
Widescreen Fixer r343 - 207.1KB - 2012 February 14, 21:03:27 EST
Widescreen Fixer r342 - 207.09KB - 2012 February 14, 20:38:45 EST
Widescreen Fixer r312 - 193.63KB - 2012 February 10, 20:13:48 EST
Widescreen Fixer r311 - 193.59KB - 2012 February 09, 10:10:44 EST


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PostPosted: 25 Feb 2012, 20:21 
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Which video card do you have and are you running the latest driver software?

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 Post subject: ATI RADEON HD 5870 2GB
PostPosted: 26 Feb 2012, 01:49 
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ATI RADEON HD 5870 2GB Eyefinity -6

Software is up to date
AMD Catalyst 12.1 (Feb 5th, 2012)


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PostPosted: 26 Feb 2012, 02:49 
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Windows crash dumps uploaded. Check PM for location.

Thx


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 Post subject: Testing an ATI Beta
PostPosted: 26 Feb 2012, 09:34 
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Testing an ATI Beta Driver
Version 12.2 beta
http://support.amd.com/us/kbarticles/Pages/Catalyst122Previewdriver.aspx
AMD ATI 12.2 Beta Driver working with WSF R374

It's appears to be working.
Asking Tealc to verify right now as well.


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PostPosted: 26 Feb 2012, 10:03 
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Just verified with the latest widescreen fixer and AMD Catalyst™ 12.2. It's not crashing.

There must have been something not working with ATI...


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PostPosted: 27 Feb 2012, 15:44 
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That would be terrible if I've spent the last week trying to diagnose a crash related to a driver issue. :/

Glad it's working now.

It's detecting all the settings correctly?

Also, when you started getting the crashes with Widescreen Fixer, did you update your driver before that?

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PostPosted: 28 Feb 2012, 01:17 
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Hey Dopefish!

Still nothing happened for me.

Trying to open WSF, it give me folder with plugins at first right beside (empty one) and when I repeat to open
got message that another instance of WSF is already running... But not on my desktop.

Can't delete/shred it cause it's in use!

Please help, Thank you.


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PostPosted: 28 Feb 2012, 08:18 
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Check your system tray. If it says there's another instance running, then there's another instance running.

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 Post subject: !That's why...
PostPosted: 28 Feb 2012, 09:25 
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With all due respect sir, there is no WSF showing up nowhere but task manager.
And... for 1.5 min. only. As I see, the difference between now and week ago is about 90 sec.
which I'm able to observe it at least somewhere.
A week ago WSF was appearing for one or max two seconds only., then it just disappearing.

As of my previous statement I've got 3 PC at my household and each one of them
got the same story.

Will it be nice if someone would pointed out on any sourceklue of, as I see, not just my problem.

Dopefish, is there any available result of your review of my DMP file that I've sent you earlier?


Program simply won't start.

Thank's!


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PostPosted: 28 Feb 2012, 10:20 
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The .dmp file you sent me previously was an invalid file.

Try doing what I said before with procdump.


  • Download ProcDump, http://technet.microsoft.com/en-us/sysinternals/dd996900

  • In an administrator command prompt, run this: procdump.exe -e -x "Widescreen Fixer.exe" "Widescreen Fixer.dmp"

  • Send me the .dmp file. If you have no place to upload it, you can upload it here: https://files.gaemsofyesterday.com/


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PostPosted: 28 Feb 2012, 10:31 
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With all due respect sir, there is no WSF showing up nowhere but task manager.
And... for 1.5 min. only. As I see, the difference between now and week ago is about 90 sec.
which I'm able to observe it at least somewhere.
A week ago WSF was appearing for one or max two seconds only., then it just disappearing.

As of my previous statement I've got 3 PC at my household and each one of them
got the same story.

Will it be nice if someone would pointed out on any sourceklue of, as I see, not just my problem.

Dopefish, is there any available result of your review of my DMP file that I've sent you earlier?


Program simply won't start.

Thank's!



Are you using Eyefinity for nVidia Surround? Just curios. I am monitoring also this thread..and never had any problems on nVidia Surround...
Have you tried to use the latest drivers from the previous post? It is said to fix the problem:)

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 Post subject: Thank's for reply
PostPosted: 28 Feb 2012, 17:08 
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Thank's for reply helifax.

As of my knowledge we have the youngest 295.73 drivers.
All windows drivers is up to date too.

DxDiag as of my post #1039. Simple setup.

First two weeks of January it worked then ... I almost braked my eyes at this 3840X1024.
This is huge difference and pleasure to play with WSF. And I glad I did for some small amount of time.
At list now I know how things suppose to LOOK like. Ratio used 3 monitors through TripleHead Digital 4:3

Will try to get DMP for dopefish., Is there any available tutorials on "how to get" matter.
m afraid my IQ is far back at this point. Sorry

and Thank you!


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 Post subject: Morgan wrote:Thank's for
PostPosted: 28 Feb 2012, 19:00 
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Thank's for reply helifax.

As of my knowledge we have the youngest 295.73 drivers.
All windows drivers is up to date too.

DxDiag as of my post #1039. Simple setup.

First two weeks of January it worked then ... I almost braked my eyes at this 3840X1024.
This is huge difference and pleasure to play with WSF. And I glad I did for some small amount of time.
At list now I know how things suppose to LOOK like. Ratio used 3 monitors through TripleHead Digital 4:3

Will try to get DMP for dopefish., Is there any available tutorials on "how to get" matter.
m afraid my IQ is far back at this point. Sorry

and Thank you!


Hi,

Are you using TripleHead ? If so... I cant really help you here...have 0 experience with TripleHear2Go:( I have an nVidia Surround system. I think dopefish is the best person for the job;))

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PostPosted: 04 Mar 2012, 19:59 
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Hi,

I'm using a beta version of catalyst driver and WF v3.1 r386 and it doesn't seem to catch my triplescreen res. I guess that's why I can't activate the fix in ME3, it never say "fix enabled: yes" in WF panel (I use the activate key at main menu of ME3 demo, and then navigate to next menu to check if fix was enabled. It doesn't work. And in app CP there is always "no" at the "fix enabled" line).

Catalyst version:


edit: this beta can be dl here: http://downloads.guru3d.com/AMD-Catalyst-8.96-14-February-download-2865.html#download

WF display info detection:


ME3 manual profil:


ME3 automatic profil:


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PostPosted: 05 Mar 2012, 13:47 
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Do you have Eyefinity set up?

Even if you don't have Eyefinity set up and working it should still detect the total screen resolution correctly based on what Windows reports.

Can you take a screenshot of your display settings as well?

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PostPosted: 05 Mar 2012, 16:36 
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Don't bother my previous post dopefish, I've just installed a new leaked version (lastest, 28 February) and detection is working again.
Gonna check if this version helps with off centered hud in mass effect 3 demo (when using WF).


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PostPosted: 05 Mar 2012, 16:48 
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I think the off-center part has to do with my code somehow. I experienced this offset issue myself when using Eyefinity, but it was only a couple of pixels and decided it was okay. I'm not sure if it has a more drastic effect in other games.

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 Post subject: Ok here is what I've
PostPosted: 05 Mar 2012, 17:37 
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Ok here is what I've found:

I set my triplescreen with bezel comp. in catalyst (compensation is ok on windows desktop)

If I set my triplescreen res in the game options (3840*960) then:
- I have to use WF or the menus are zoomed in
- HUD is off centered to the right a lot (see ss below, can't aim anymore)
- bezel comp doesn't work at all (maybe that's why HUD is off centered. And as I have to set bezel comp to max in catalyst that's why off centering is that important for my setup)



If I set my bezel compensated res in game options (4220*1024) then:
- no need to use WF anymore as ingame menus are not zoomed in
- HUD is not off centered
- bezel comp. works halfly (I have CRTs, so big bezels to compensate. However it is fully compensated under desktop but not ingame. Ingame it's like it was compensating half my bezel size).

ps: yes, that's with eyefinity tech.


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 Post subject: I was more interested in
PostPosted: 05 Mar 2012, 17:49 
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I was more interested in seeing screenshots of your Catalyst/Eyefinity settings, as well as your desktop resolution (right-click on desktop -> Screen Resolution).

It's incredibly odd that it would detect only one display with an incorrect resolution.

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PostPosted: 05 Mar 2012, 18:52 
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As said above it was only doing that with previous beta catalyst. With lastest leaked version from 28/02 detection is ok again:



edit: don't bother neither with off centered hud, it was because I was setting ingame res to 4220*1024 (for which I had not set a bezel comp in drivers) instead of 4220*960 (the one I had set bezel comp for). With 4220*960 in game options hud is centered correctly (I knew 4220*1024 was not a normal res for a 3840*960 compensation^^).


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PostPosted: 07 Mar 2012, 09:13 
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DOpefish, have you considered adding the ability to select a plugin by right-clicking the Systray icon?


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I had never considered that before.

I'll look into it, though. The biggest issue would be plugin configuration. I suppose I could make it only show games that have already been configured in the list.

However, I do feel that I need to change something with the current setup. Too many people are just downloading Widescreen Fixer, picking a game from the list, and expecting it to just work. They don't know about configuring the plugin. Something needs to be changed to make it easier and more noticeable.

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PostPosted: 08 Mar 2012, 04:39 
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Maybe a large-ish, yellow message Saying "Configure Plugin" in the Status area or something? Something hard to miss.


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 Post subject: I subscribe
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I subscribe

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PostPosted: 12 Mar 2012, 23:53 
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FYI Dopefish, the current SVN (v3.1 r398) does not launch at all on my PC (Win 7 Pro X64). I reran the .Net 4.0 and Visual C installers to be sure there were up to date.
The previous version I have (v3.0.291) launches fine.

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 Post subject: Sadly the latest version
PostPosted: 14 Mar 2012, 20:35 
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Sadly the latest version ( 3.1 r400) is exactly the same. Double click to run, nothing seems to happen, a icon appears on taskbar, but when you mouse over it, it disappears as the executable has already crashed in the background.

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PostPosted: 15 Mar 2012, 23:21 
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And...I'm having the same problem also, sadly for me, I have no older version that works. I do get the Window screen notiying me that Widescreen Fixer has stopped woking and offering to check online for a solution. Anywhere to download oder versions?


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 Post subject: OK - update - found old
PostPosted: 15 Mar 2012, 23:45 
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OK - update - found old versions (Google is your friend), downloaded and ran version 3.0.307 which runs great. I too had ran the Visual C x64 and x86 installers and repaired the .Net 4.0 installation (Vista x64). But hey I'm good here now. Thanks for all your work.


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Quick question, how come you guys dont open source the fixer? Just want an honest answer, I think the community would benefit a lot from contributions from other coders, maybe using something like github where you guys approve certain changes to be promoted to the main trunk.

Is it already open source, if it is, how do I go about downloading the latest revision?

I have some ideas on initial configuration, maybe showing a wizard asking the user to select hotkey on first run of the program/ etc.

Thank you in advance for an honest answer.


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PostPosted: 18 Mar 2012, 13:28 
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For those getting crashes on launch, can you please go to your Event Viewer and find the application crash for both Widescreen Fixer and .NET Runtime. Paste me the error under the .NET Runtime entry.


how come you guys dont open source the fixer?


There hasn't ever really been a need to. Finding and making hacks for games can be done by anyone with Cheat Engine (or any other) memory editor and debugger. Widescreen Fixer simply provides a package that allows configuration. There are constant ongoing changes to the API and it's always evolving. By having it closed source it causes people interested to get in contact with me. Once someone gets in contact with me I can help them get a plugin going and get it committed to SVN where it can be more easily maintained by me.

If you would like to get SVN access and/or help develop plugins then get something going in Cheat Engine for a game and get in contact with me.

I have some ideas on initial configuration, maybe showing a wizard asking the user to select hotkey on first run of the program/ etc.


I reject the wizard approach. I want to make configuration as transparent as possible. My goal is to eventually just have everything work with no configuration necessary. A user will simply launch Widescreen Fixer, start any supported game, and Widescreen Fixer will take care of the rest. From here, if a user is not happy with the auto-detection then they can optionally configure it.

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PostPosted: 18 Mar 2012, 16:44 
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My issue with crash on launch is fixed. After my last post I started having major gpu issues beginning with worsening autocad hangs, then artifacts in videos, then bsod's - thought my hd5870 was going down the toilet and started researching the warranty. Then I opened the computer case took the HD5870 out, blew out all the dust, reseated the HD5870, reseated the cpu cooler fan so it didn't ride on the ram stick below it, uninstalled catalyst 12.2, ran Driver Sweeper, installed Catalyst 12.1/12.1 cap3 and everything worked fine and has for the past couple of days. Saw Dopefish's request for Event Viewer error codes, downloaded and installed WideScreenFixer 3.1r400 and WAA LAA it runs and works great. What was the problem? I have no idea, but I suspect it was either a bad Catalyst 12.2 install or Catalyst 12.2 itself was the problem. Anyway, I'm a really happy camper now and not going back to Catalyst 12.2 no way. Thanks for your work Dopefish - hope mattsimis gets his issues fixed.


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 Post subject: Thank you for the honest
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Thank you for the honest answer, It makes sense, one of the main reasons for me asking for access is to debug to see how some of the existing fixes work to be able to contribute hopefully in the future, but if everything is done using Cheat engine, and WidescreenFixer is more like a management tool then it makes sense, I guess i should start there instead then, Thanks!


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Thank you for the honest answer, It makes sense, one of the main reasons for me asking for access is to debug to see how some of the existing fixes work to be able to contribute hopefully in the future, but if everything is done using Cheat engine, and WidescreenFixer is more like a management tool then it makes sense, I guess i should start there instead then, Thanks!


Hi,

Yes understanding a memory editor tool (like CT or any other tool for that matter) is the beginning. Moreover you should grab some "lesson" in how memory works in general in a device (PC, phone etc) and at least the basics of assembly language. In CT what you do is actually manipulating the memory and the values stored in your memory in a very precise way. There is no "room" for error:)
As for WSF, is not a management tool. Its just a tool that does the same thing as CT does. In C++ /C# (or any other language) you have the ability to do whatever you want (including memory management).

Hope this casts some light on the problem.

Best Regards,
Helifax

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 Post subject: helifax wrote:CY:G
PostPosted: 19 Mar 2012, 21:30 
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[quote]Thank you for the honest answer, It makes sense, one of the main reasons for me asking for access is to debug to see how some of the existing fixes work to be able to contribute hopefully in the future, but if everything is done using Cheat engine, and WidescreenFixer is more like a management tool then it makes sense, I guess i should start there instead then, Thanks!


Hi,

Yes understanding a memory editor tool (like CT or any other tool for that matter) is the beginning. Moreover you should grab some "lesson" in how memory works in general in a device (PC, phone etc) and at least the basics of assembly language. In CT what you do is actually manipulating the memory and the values stored in your memory in a very precise way. There is no "room" for error:)
As for WSF, is not a management tool. Its just a tool that does the same thing as CT does. In C++ /C# (or any other language) you have the ability to do whatever you want (including memory management).

Hope this casts some light on the problem.

Best Regards,
Helifax

Thanks, part of my inspiration for this is something i found with the ME3 Fix you did, being a laptop user, I cant always be online for Origin's DRM check against my save files with DLC, which means that I have to fall back on the RELOADED exe with my retail copy to play on the go, unfortunately, im sure your fix attempts to change a value that falls in a different address than Reloaded's EXE because god nows what Reloaded changed in their exe and when enabling your fix ME3 just crashes (what you mention with no room for error) All im trying to fix is the FOV, the Coalesced.bin fix doesnt really work me as I have to keep changing FOVs when cinematics come, I have became spoiled of your implementation in the retail release when I play on my desktop :).

Anyway thank you for the info and keep up the good work.


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PostPosted: 19 Mar 2012, 23:01 
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[quote][quote]Thank you for the honest answer, It makes sense, one of the main reasons for me asking for access is to debug to see how some of the existing fixes work to be able to contribute hopefully in the future, but if everything is done using Cheat engine, and WidescreenFixer is more like a management tool then it makes sense, I guess i should start there instead then, Thanks!


Hi,

Yes understanding a memory editor tool (like CT or any other tool for that matter) is the beginning. Moreover you should grab some "lesson" in how memory works in general in a device (PC, phone etc) and at least the basics of assembly language. In CT what you do is actually manipulating the memory and the values stored in your memory in a very precise way. There is no "room" for error:)
As for WSF, is not a management tool. Its just a tool that does the same thing as CT does. In C++ /C# (or any other language) you have the ability to do whatever you want (including memory management).

Hope this casts some light on the problem.

Best Regards,
Helifax

Thanks, part of my inspiration for this is something i found with the ME3 Fix you did, being a laptop user, I cant always be online for Origin's DRM check against my save files with DLC, which means that I have to fall back on the RELOADED exe with my retail copy to play on the go, unfortunately, im sure your fix attempts to change a value that falls in a different address than Reloaded's EXE because god nows what Reloaded changed in their exe and when enabling your fix ME3 just crashes (what you mention with no room for error) All im trying to fix is the FOV, the Coalesced.bin fix doesnt really work me as I have to keep changing FOVs when cinematics come, I have became spoiled of your implementation in the retail release when I play on my desktop :).

Anyway thank you for the info and keep up the good work.

Hi,
I completely 1000000% agree with you and understand!!! But this is an open forum. If I fix it for a c_acked version most users will probably get the fix + hacked exe version and play the game. And they will have more functionality than the ones that actually payed for the game for free...which is not OK in my book:( As my plugin offers a fix for the demo version they can try the plugin and if they like it + the game they can buy an official copy of the game). Let' not forget that if Bioware wasn't arround Mass Effect would not exist, and I like to repay their efforts (even if they are pushed from the back by their publisher and maybe are in a darker period). Updating to any other exe would take about 2-5 minutes...the problem is not the time but the Idea...

Hope you understand! I know it sux to play the game on the laptop with no Internet and thus forced to use a diff executable but I don't want to change my policy :)

Best Regards,
Helifax

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 Post subject: helifax wrote:CY:G
PostPosted: 20 Mar 2012, 00:21 
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[quote][quote][quote]Thank you for the honest answer, It makes sense, one of the main reasons for me asking for access is to debug to see how some of the existing fixes work to be able to contribute hopefully in the future, but if everything is done using Cheat engine, and WidescreenFixer is more like a management tool then it makes sense, I guess i should start there instead then, Thanks!


Hi,

Yes understanding a memory editor tool (like CT or any other tool for that matter) is the beginning. Moreover you should grab some "lesson" in how memory works in general in a device (PC, phone etc) and at least the basics of assembly language. In CT what you do is actually manipulating the memory and the values stored in your memory in a very precise way. There is no "room" for error:)
As for WSF, is not a management tool. Its just a tool that does the same thing as CT does. In C++ /C# (or any other language) you have the ability to do whatever you want (including memory management).

Hope this casts some light on the problem.

Best Regards,
Helifax

Thanks, part of my inspiration for this is something i found with the ME3 Fix you did, being a laptop user, I cant always be online for Origin's DRM check against my save files with DLC, which means that I have to fall back on the RELOADED exe with my retail copy to play on the go, unfortunately, im sure your fix attempts to change a value that falls in a different address than Reloaded's EXE because god nows what Reloaded changed in their exe and when enabling your fix ME3 just crashes (what you mention with no room for error) All im trying to fix is the FOV, the Coalesced.bin fix doesnt really work me as I have to keep changing FOVs when cinematics come, I have became spoiled of your implementation in the retail release when I play on my desktop :).

Anyway thank you for the info and keep up the good work.

Hi,
I completely 1000000% agree with you and understand!!! But this is an open forum. If I fix it for a c_acked version most users will probably get the fix + hacked exe version and play the game. And they will have more functionality than the ones that actually payed for the game for free...which is not OK in my book:( As my plugin offers a fix for the demo version they can try the plugin and if they like it + the game they can buy an official copy of the game). Let' not forget that if Bioware wasn't arround Mass Effect would not exist, and I like to repay their efforts (even if they are pushed from the back by their publisher and maybe are in a darker period). Updating to any other exe would take about 2-5 minutes...the problem is not the time but the Idea...

Hope you understand! I know it sux to play the game on the laptop with no Internet and thus forced to use a diff executable but I don't want to change my policy :)

Best Regards,
Helifax

Completely understandable, thanks for giving a reason instead of just saying no, I appreciate your efforts for legit users, regards :)


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 Post subject: dopefish wrote:For those
PostPosted: 21 Mar 2012, 01:36 
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For those getting crashes on launch, can you please go to your Event Viewer and find the application crash for both Widescreen Fixer and .NET Runtime. Paste me the error under the .NET Runtime entry.

Getting same crash on latest v 3.1 r404.

Here is the Error from .NET:

Application: Widescreen Fixer.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at Library.DetectDisplays.DetectDisplays+DD64.Initialize(IntPtr)
at Library.DetectDisplays.DetectDisplays.Initialize()
at Widescreen_Fixer.WidescreenFixer..ctor()
at Widescreen_Fixer.Program.Main()


And the App error itself:
Faulting application name: Widescreen Fixer.exe, version: 3.1.404.0, time stamp: 0x4f688d97
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeb033f
Exception code: 0xc0000005
Fault offset: 0x00000000000158e3
Faulting process id: 0x2f0
Faulting application start time: 0x01cd06f9b706ea24
Faulting application path: C:ToolsWidescreen FixertempWidescreen Fixer.exe
Faulting module path: C:Windowssystem32msvcrt.dll
Report Id: f648827b-72ec-11e1-9c4d-e0cb4e87e01a

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PostPosted: 23 Mar 2012, 08:41 
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Hi Dopefish,

I noticed you have a todo list on the front of this thread. Is there anyway I could request two things to be added to this?

Unreal Tournament 3 - Works ok at the moment but the FOV needs tweaking
also
Split Second Velocity - seems to have native resolution support for eyefinity but is like modern warfare though. the menus and FOV in game are wrong. Happy to buy a copy for you if you dont have this.

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PostPosted: 24 Mar 2012, 16:48 
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Hi dopefish!

What appears to be Dmp File uploaded to https://files.gaemsofyesterday.com/

Apologies if it isn't... Couldn't find the way to get it with procDump.

Thank's!


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PostPosted: 27 Mar 2012, 11:47 
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A little bit of publicity for you here in the UK.

HotUKDeals

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PostPosted: 28 Mar 2012, 13:15 
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Sorry for the lack of posts recently. The forums have been messed up for me for over a week now where it never changes the forum icon letting me know there's new posts. So for a few days I just thought no one was posting when they really were.

Besides that, my father passed away on Monday so I was preoccupied with that over the weekend and start of this week.

I'll look into these crashes.

The SystemAccessViolation one is due to AMD. For some reason, using the ATI GPU Services (AGS) library, users will get crashes with certain driver versions and other weird issues. I've been trying to manage the exceptions thrown by this but new ones appear.

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PostPosted: 28 Mar 2012, 18:46 
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I switched from the AGS SDK to the ADL SDK and changed the way some of the AMD Eyefinity detection was done. I've upload r311 so I'd appreciate it if anyone using AMD Eyefinity can download and test it.

If you can, two things are important:

1) It doesn't crash.
2) Clicking the little button in the lower-right will provide accurate information about your setup.

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PostPosted: 28 Mar 2012, 19:23 
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Don't you mean you uploaded r411?

I have 3x1L eyefinity on HD5870 E6

1) r411 doesn't crash
2) setup information from little button in the lower-right:
Error? NO
Error Code: 0
Error Sting:
Multi-Monitor Enables? NO
Display Count: 1
Column Count: 1
Row Count: 1
Bezel Corrected? N0
Horizontal Resolution: 4800
Vertical Resolution: 1200
Aspect-Ratio: 4
Screen Orientation: Portrait
HUD Left: 0
HUD Right: 4800
HUD Top: 0
HUD Bottom: 1200
HUD Width: 4800
HUD Height: 1200

Everything looks good except Screen Orientation is Landscape not Portrait
Menus in COD 4 are a little messed up and I'm going back to 408 in which cod4 menus were better clickable


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That information is wrong. It's not detecting and loading the driver's DLL.

Yes, I meant r411.

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 Post subject: Firstly, my sincere
PostPosted: 29 Mar 2012, 00:25 
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Firstly, my sincere condolences on your recent loss, very sad to read and I suspect with the Forum oddities many missed that note :(


On the Fixer, it does indeed now launch, however (In Mass Effect 3, the only reason Im awaiting the fixer) it doesnt seem to do anything at all:
- Pressing * starts the fix (and Im pressing during Intro Cinematic as instructed) but all menus remain zoomed and FOV stays static).
- Pressing J in the Character Level/Attribute screen doesnt do anything, its too zoomed in to actually spend the skill points and the "J" work around doesnt seem to do anything at all (in or out of the menus).

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Firstly, my sincere condolences on your recent loss, very sad to read and I suspect with the Forum oddities many missed that note :(


On the Fixer, it does indeed now launch, however (In Mass Effect 3, the only reason Im awaiting the fixer) it doesnt seem to do anything at all:
- Pressing * starts the fix (and Im pressing during Intro Cinematic as instructed) but all menus remain zoomed and FOV stays static).
- Pressing J in the Character Level/Attribute screen doesnt do anything, its too zoomed in to actually spend the skill points and the "J" work around doesnt seem to do anything at all (in or out of the menus).


The fix will work only for nVidia Hardware and for genuine versions of the game... For Eyefinity it will not work, nor do you need a fix. Just use a bezel corrected resolution and the game will run very good in Eyefinity.

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PostPosted: 29 Mar 2012, 21:58 
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First of all, I am very sorry to hear about your loss, my condolences.

Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?

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First of all, I am very sorry to hear about your loss, my condolences.

Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?


Hi,

I can help you with that;))
https://www.widescreenfixer.org/old.php

Best Regard,
Helifax

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PostPosted: 29 Mar 2012, 23:29 
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The fix will work only for nVidia Hardware and for genuine versions of the game... For Eyefinity it will not work, nor do you need a fix. Just use a bezel corrected resolution and the game will run very good in Eyefinity.

Really though? Unlike the screenshots here of the fixed version:

- UI elements are on the left and right screen, not centered. This I could live with, however:
- Character Skill spend screen is zoomed in about 500% (and all menus). I take it this isnt normal.. perhaps I applied one of the other fixes when installed it or something, will need to dig around (as I didnt play it till few days ago). Its fine in single screen though.

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 Post subject: helifax wrote:Wijkert
PostPosted: 30 Mar 2012, 13:15 
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[quote]First of all, I am very sorry to hear about your loss, my condolences.

Using r411 the icons in MW3 aren’t centered anymore, so I went back to a previous version. Is there an archive available so we can download older versions?


Hi,

I can help you with that;))
https://www.widescreenfixer.org/old.php

Best Regard,
Helifax

Thank you sir.

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 Post subject: Further testing in ME3
PostPosted: 30 Mar 2012, 19:11 
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Further testing in ME3 (Origin legit version), it just doesnt work in Eyefinity for me. Can we get the Fixer working for Eyefinity too?
I think maybe the fact I have to delete the atiags.dll file to get it to launch might be a factor.. Im unsure what it does but its clearly some ATI dll that comes with the game. Ill post in the ME3 DR thread.


EDIT: Ok, that is the problem! ATIAGS lets the game know if the system is running Eyefinity!
http://pastebin.com/7xG9KQKU

Now to find out why its not working.

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r414 is up.

Since the last uploaded version (r411):

  • Added support for Skyrim v1.5.26.0.5.

  • Added the name of the video card in use to the DisplayInfo struct.

  • Fixed screen orientation not being correct when Eyefinity or Surround could not be detected.

  • Switched error string checking being just empty to checking if null or empty.




AGS is the library I was using prior to r410 in Widescreen Fixer to detect Eyefinity. The problem is that it was extremely picky when it came to driver versions. It would work on certain driver version and not on others. I switched from the AGS library to the ADL SDK, which is more up-to-date (by two years) and more supported. However, I'm currently having issues with getting the library to work with my setup. I'm basically using the sample code that came with the ADL SDK, creating a static lib from it, and then linking it into my Unmanaged.DetectDisplays libraries. It links just fine and finds the functions needed, but it just doesn't seem to be working right for people. What I'd like to do is get a hold of someone with an Eyefinity setup on GTalk or Steam and work with them actively on trying to figure this out. It would require sending files back and forth, screenshots, and so on. I'd like to try and figure it out in one sitting so the person would need to be available for an hour or two.

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 Post subject: I meant to post this
PostPosted: 01 Apr 2012, 13:23 
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I meant to post this yesterday but ran out of time.

r416 was uploaded.


  • Updated project files with proper debug settings. (r416)

  • Fixed a StyleCop issue. (r416)

  • Fixed Eyefinity detection. Thanks, HaYDeN, for giving insight and pointing out the problem. The issue was related to the display device being read as Unicode rather than ASCII. (r416)

  • Video card name is now displayed correctly if AMD or NVIDIA couldn't be detected. (r415)

  • Fixed a type in Unmanaged.DetectDisplays. (r415)

  • Restored extra library check in Unmanaged.AMD. (r415)



Everyone that uses AMD Eyefinity should have proper auto-detection now-I think.

Give it a try and let me know.



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PostPosted: 01 Apr 2012, 19:53 
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Thanks dopefish.

Although i'm not playing SWTOR....

At now, i'm testing Ridge Racer Unbounded and there is a problem with FOV on my Eyefinty rig. I didn't found anything in files or registry.

Maybe you could add it in your todo list.

Thanks in advance and keep up the good work...

Cheers


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PostPosted: 03 Apr 2012, 02:49 
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I was running Eyefinity on version 12.3 after doing a clean uninstall and reinstall of 12.1, I am up and running again.

I switched from the AGS SDK to the ADL SDK and changed the way some of the AMD Eyefinity detection was done. I've upload r311 so I'd appreciate it if anyone using AMD Eyefinity can download and test it.

If you can, two things are important:

1) It doesn't crash.
2) Clicking the little button in the lower-right will provide accurate information about your setup.


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PostPosted: 14 Apr 2012, 17:46 
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sorry... that post was too negative... I am getting the unmanaged displays error but trying older versions of wsf now.

trying older versions of wsf.... I can get wsf to work but skyrim crashes to desktop right when I launch a game from the opening menu..


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This is what I am seeing in the eventlog when trying to launch WSF

Application: Widescreen Fixer.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at Library.DetectDisplays.DetectDisplays+DD64.Initialize(IntPtr)
at Library.DetectDisplays.DetectDisplays.Initialize()
at Widescreen_Fixer.WidescreenFixer..ctor()
at Widescreen_Fixer.Program.Main()

and this

Faulting application name: Widescreen Fixer.exe, version: 3.1.423.0, time stamp: 0x4f882dae
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeb033f
Exception code: 0xc0000005
Fault offset: 0x0000000000001049
Faulting process id: 0xc8c
Faulting application start time: 0x01cd1a682b54200f
Faulting application path: C:Widescreen FixerWidescreen Fixer.exe
Faulting module path: C:Windowssystem32msvcrt.dll
Report Id: 691b6eec-865b-11e1-953e-687f748650ef

and finally this

Fault bucket 62275329, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Widescreen Fixer.exe
P2: 3.1.423.0
P3: 4f882dae
P4: msvcrt.dll
P5: 7.0.7601.17744
P6: 4eeb033f
P7: c0000005
P8: 0000000000001049
P9:
P10:


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PostPosted: 18 Apr 2012, 04:14 
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MW3 just updated tonight and widescreen fixer no longer works its magic.

Thanks in advance for any update :).


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PostPosted: 18 Apr 2012, 05:01 
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There was an update to Modern Warfare 3 today. Can you please fix.

Thanks

Anthony


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PostPosted: 18 Apr 2012, 14:38 
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I went to get my game on this morning to get the blood flowing before a doing some work and OMG MW3 was updated and the widescreen fixer doesn't work again - sad face.

Thanks for the widescreen fixer to begin with - it has really made gaming more enjoyable. Thanks for the fix as I know you are working towards the newest patch, I will be happy to download it once it is posted.

MW3 is now at v1.5.388
Widescreen Fixer is curently at v1.5.387

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PostPosted: 18 Apr 2012, 18:38 
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I uploaded a new version with support for the latest MW3 version, and I also added support for BF3 SP.

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PostPosted: 21 Apr 2012, 02:09 
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hello , thank you for this Great Utility , Unreal tournament 3 with last version widescreen fixer , zoom with sniper rifle dosen't work , any advice ? Thank You.


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 Post subject: No-go for me... Still
PostPosted: 21 Apr 2012, 16:19 
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Hi Everyone!.

As of IObit SysExplorer

Application Error: Faulting application name: Widescreen Fixer.exe, version: 3.1.425.0, time stamp: 0x4f8ef568 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e21213c Exception code: 0xe0434352 Fault offset: 0x000000000000cacd Faulting process id: 0x1094 Faulting application start time: 0x01cd1f60621ec893 Faulting application path: C:UsersFuck thisDocumentsWidescreen FixerWidescreen Fixer.exe Faulting module path: C:Windowssystem32KERNELBASE.dll Report Id: a30c426e-8b53-11e1-8283-1c6f65c9badf

And then: Source : .NET Runtime
1203 - Description : Application: Widescreen Fixer.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException Stack: at Widescreen_Fixer.WidescreenFixer..ctor() at Widescreen_Fixer.Program.Main()

Will it help to find a source of my PC problem IDK.

But thank's anyway


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PostPosted: 24 Apr 2012, 14:50 
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Hi dopefish,
first i have to thank you for your pretty cool work. I use your fixer for many games and i spent a few euros, too. However: I´m hunger for your World of Tanks fix. I know that its on your todo list, but i check new version of your tool every day hoping you have done it... Any Idea when fixing W.o.T is on your plan?

Thanks very much and

best regards,
baddleorc


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PostPosted: 24 Apr 2012, 19:00 
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What exactly needs fixed with World of Tanks?

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 Post subject: Hey,at tank menu all
PostPosted: 25 Apr 2012, 11:00 
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Hey,

at tank menu all overviews and descriptions of tanks, inventory, ammo, etc are at outer left and right side. Thats not so fatal, but in battle the minimap (very very impotant in game because discovered enemies spotted there) is also outer right side of monitor. Chat and damage - overview are outer left hand side. Nearly impossible to see whats happened with your tank in battle if you ar in a dogfight. Its not enough time to turning head left and right to see all important informations in battle. I would be very thankful if you have an ideea for that issue...

Thank you,

baddleorc


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PostPosted: 25 Apr 2012, 15:40 
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Topgun Hardlock


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 Post subject: Hiworks
PostPosted: 25 Apr 2012, 15:41 
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ridge racer unbound


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PostPosted: 28 Apr 2012, 04:59 
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Dope, loved using the fixer for SWTOR. Running simple 21.5" x 3 w/Eyefinity, but having a problem now with the Guild Wars 2 UI. It's basically set like SWTOR was pre 1.2 with a UI set in stone and no customizability. There is a weekend open beta event from 4/27-29. if you purchase the digital game it gives access kind of thing. Anyway, I have no idea if you were even plan on looking into this game, but finding a way to either A) make the UI movable and lock in place between sessions or B) do what you did with SWTOR in widescreen fixer I and am sure many others would be very grateful. Also, don't know if this is something you mess with ever, but he furthest you can pan back out with the camera is still very close to the toon giving you almost no bird's eye view ability. Just seeing if this is anything you can/would work on. Mucho appreciato Dope!


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PostPosted: 28 Apr 2012, 12:59 
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I'll take a look again at World of Tanks this week.

I won't have time to check out Guild Wars 2 this weekend.

r432 is available for download with support for Dead Space and Battlefield 3 R7.

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 Post subject: And how about Unreal
PostPosted: 28 Apr 2012, 13:11 
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And how about Unreal Tournament 3 Sir?


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PostPosted: 28 Apr 2012, 18:45 
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I won't have time to check out Guild Wars 2 this weekend.


Do you think you would have a look at the game when it goes live?


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 Post subject: Hey guys, just a quick
PostPosted: 06 May 2012, 09:33 
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Hey guys, just a quick question. I've played over 60 hours on skyrim using widescreen fixer and never had a problem. The program is great. Today though, when I load the game there is no main menu... I hit the enter key a couple of times to take me into the game and it loads.... but no HUD. Any ideas?

I've tested it with flawless widescreen but this seems to work. I prefer widescreen fixer though so any help would be great.

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PostPosted: 06 May 2012, 12:52 
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Hey there,

Have you tried to enable/disable and re-enable the plugin? Also you can try to decrease the timer for the automatic enabling feature of the plugin.Usually this can happen when it tried to write in the game's memory too soon.

Let me know if that works.

Best Regards,
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PostPosted: 06 May 2012, 16:01 
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It may have to do with me making a mistake updating the plugin to a newer API. I will take a look at the changes between the two and see if I made a mistake anywhere.

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PostPosted: 06 May 2012, 16:34 
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Cheers guys, sadly helifax's solution of playing with the timer didn't make any difference. Fingers crossed for you dopefish.

I'm suprised I'm the only one that's written about this though, there's usually 100 people writing about Skryim and the various fixes.

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PostPosted: 07 May 2012, 01:47 
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Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.


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Firstly thanks for the tool. It has been a headache-saver while playing Kingdoms of Amalur.

Since updating to r446 (through to r448), when the fix is enabled in KoA, the 3D portion of the screen stops rendering. The 2D HUD still renders, the menu screens are fine, the game itself is still playing; you can hear yourself jumping around, running, swinging weapons. I have had the screen successfully render a couple of times after lots of attempts to force a redraw, e.g. lots of switching back and forth into menus, alt-tabbing, locking the desktop.

Rolling back to r439 works as intended.


Hello thank you for pointing that out. It seems that a small problem made its way into the plugin when converting to the new API. I will ask dopefish to look into it.

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PostPosted: 08 May 2012, 12:45 
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Cheers, r449 is working well for KoA:R.

I have come across another issue for KoA:R, though but it isn't specific to this version of the plugin. With the plugin running, the game crashes inside Sandstone Villa once it has been fully upgraded. This did not happen before it was fully upgraded. It does not crash if the plugin is disabled.

There are two locations it will crash; just as you enter the villa and the archway at the top of the stairs above the master bedroom.
http://cloud.steampowered.com/ugc/559815385564873840/0F9914658415D27C786D0A7E74043D6066598781/
http://cloud.steampowered.com/ugc/559815385564881626/104E10997533849721B1BF97B6B7C1722C3FC8A3/

It will only crash if you are moving in the direction as indicated by the screenshots.

I have found this mentioned before: http://forums.reckoning.amalur.com/showthread.php?6183-Game-crashing-when-i-enter-fully-upgraded-sandstone-villa


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PostPosted: 08 May 2012, 19:07 
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Since the update today the plugin for MW3 doesn't work any longer. Hope you can help us out Dopefish.

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PostPosted: 08 May 2012, 19:16 
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Hey Dope, You can mark TDU2 off your todo list. They added multi-monitor support with the latest update. (c:

http://www.wsgf.org/forum/forums/gaming/detailed-widescreen-reports/14852/test-drive-unlimited-2#comment-245113

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 Post subject: Wijkert wrote:Since the
PostPosted: 08 May 2012, 22:20 
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Since the update today the plugin for MW3 doesn't work any longer. Hope you can help us out Dopefish.


Hey there:) What is the problem with ME3? on Nvidia Hardware I take it? how does it behave?

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 Post subject: Same here with MW3,
PostPosted: 08 May 2012, 23:06 
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Same here with MW3, Widescreen Fixer does not work after the latest update.

Thanks.


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 Post subject: An you are talking about
PostPosted: 09 May 2012, 00:20 
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Ah you are talking about Modern Warfare 3 and not Mass Effect 3:)

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 Post subject: CoD MW3
PostPosted: 11 May 2012, 01:27 
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I'm hoping somebody can help me... I am using three 24" monitors on CoD MW3. Since the DLC came out and the MultiGame Widesceen Fixer was updated, I can no longer see enough of my screens to - get out of a game; see the hud; rejoin a game after map change; etc...

The resolution is properly corrected when I first get in the game, but the HUD and all other stuff wind up being way off the screen...

I unchecked "Automatically Detect Resolution"... and made the "Uncorrected Resolution" 5760 X 1080 and the "Bezel-Corrected Resolution" to 5020 X 1080
and that helped some... but was wondering if somebody knew the values I should use for this 3 x 24" setup @ 5760 X 1080?

Any ideas at all will be appreciated!


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 Post subject: Fixed
PostPosted: 11 May 2012, 18:26 
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Thanks anyway... I figured it out myself


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PostPosted: 19 May 2012, 13:55 
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When I try to use this on Dead Space it crashes.
I have all the required .NET & C++ files installed, newest drivers.
What is causing this?


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PostPosted: 19 May 2012, 19:59 
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There any chance of BF 1942 being put on the To-do list?


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PostPosted: 23 May 2012, 00:55 
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Nice to see so many updates lately, Dopfish. Greatly appreciated.

Anyway, I'm givng The Old Republic a try for a week and I notice that the latest WSF has it in an 'Obsolete' folder. Is it that the current version of the game does nto work with it, or is there a different solution somewhere? I thought I saw one a few weeks ago but I cannot find it, now, and having HUD elements at teh far edges is pretty lame.

EDIT: Oh, the interface is super-customizable now. Neato.


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 Post subject: MW3 Update Needed
PostPosted: 25 May 2012, 19:08 
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We need a new update for MW3


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PostPosted: 25 May 2012, 21:24 
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We need a new update for MW3


BUMP! ALL Hell's BREAKIN" LOOSE! lol


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PostPosted: 25 May 2012, 22:36 
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Yup, MW3 no longer working for me with today's update.


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PostPosted: 27 May 2012, 21:56 
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Hello,
I've been using widescreen fixer WITHOUT FAIL for quite awhile now. Today I decided that I would update my video drivers (previously running Catalyst 12.1). I used Catalyst Control Center for the update to version 12.4, and it seemed the update was successful, but when I checked in Catalyst Control Center it still said I was running 12.1. So I ran the installer (for 12.4) again, and got the same result. I tried out a game and something seemed definitely wrong, things were choppy and slow. So I ended up using the catalyst 12.4 installer to UNinstall my the drivers and Catalyst Control Center so I could start over fresh and install Catalyst Control Center 12.3 instead (since I had the issue with 12.4). That all went well and it now says that I'm running version 12.3.

Now, when I try to start Widescreen Fixer it immediately crashes and says "Widescreen Fixer has stopped working". I've got no idea what may have happened, the only thing that seems could've changed things is updating my video drivers/uninstalling then re-installing Catalyst Control Center. By the way, I did click the "Check online for a solution and close the program" option, and it generated three files in a temp folder (WER41E1.tmp.mdmp, WER2960.tmp.WERInternalMetadata.xml, WER4106.tmp.appcompat.txt) which I've saved.

I've also tried re-install/repairing my .net FRAMEWORK 4, and have done multiple restarts along this whole journey. **UPDATE** I've also reinstalled/repaired Microsoft Visual C++ 2010 SP1 Redistributable Package (x86 and/or x64)

PLEASE HELP can't live without WIDESCREEN FIXER!!!!!!!


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 Post subject: You can try going to
PostPosted: 28 May 2012, 00:35 
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Now, when I try to start Widescreen Fixer it immediately crashes and says "Widescreen Fixer has stopped working".


You can try going to "C:UsersAppDataLocalDavid_Rudie" and delete the widescreen fixer folder within, then try loading it again.

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PostPosted: 28 May 2012, 01:02 
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[quote]Now, when I try to start Widescreen Fixer it immediately crashes and says "Widescreen Fixer has stopped working".


You can try going to "C:UsersAppDataLocalDavid_Rudie" and delete the widescreen fixer folder within, then try loading it again.

Thanks for the reply, I was actually just popping back in here to say that ended up using WIN 7 system restore to bring me back to the point before I updated the VID drivers.
Though I kind of wish I would've been able to try this out earlier.

In any event eventually I'll have to update my drivers again, and if this happens I'll definitely try this.

thanks again.


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PostPosted: 29 May 2012, 18:07 
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PLEASE PLEASE PLEASE PLEASE PLEASE!!!!!

Can someone make a fix for Widescreen fixer? I just got Alice Madness Returns and although the res is set to the correct values, it one shows on the middle screen. I know there was a Flawless widescreen fix, but the current version of flawless doesn't support it either.

Personally I prefer Widescreen fixer, so if anyone can make a fix for this I would be very very grateful.

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PostPosted: 29 May 2012, 20:25 
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PLEASE PLEASE PLEASE PLEASE PLEASE!!!!!

Can someone make a fix for Widescreen fixer? I just got Alice Madness Returns and although the res is set to the correct values, it one shows on the middle screen. I know there was a Flawless widescreen fix, but the current version of flawless doesn't support it either.

Personally I prefer Widescreen fixer, so if anyone can make a fix for this I would be very very grateful.


Hey there;)) forgot about that game honestly;)) I promise when I have a little time I will look into the game (but cannot promise when exactly) :)

Best Regards,
Helifax

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 Post subject: me3 1.03 WF
PostPosted: 29 May 2012, 20:53 
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lol, just bought me3 yesterday and finally got it tweaked correctly...bam update today! So now widescreen fixer crashes ME 3. anyway we can fix it?


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lol, just bought me3 yesterday and finally got it tweaked correctly...bam update today! So now widescreen fixer crashes ME 3. anyway we can fix it?


Hello there:)

This post might be interesting;))
http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/20715/mass-effect-3-final-no-multilike-demo?page=18#comment-246339

Best Regards,
Helifax

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 Post subject: Thanks Helifax. Really
PostPosted: 30 May 2012, 09:11 
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Thanks Helifax. Really appreciate it.

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PostPosted: 31 May 2012, 17:24 
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This program is great help! Just started playing Kingdoms of Amalur and the default game fov made me nauseous. :P

There's just one problem - when you try to enter Nerotelos in Teeth of Naros dlc, the game crashes if the fixer is active. v3.2 r460

Cheers!


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Just a thought, but is there any way that widescreen fixer can detect what game you are running and apply the appropriate fix. At the moment, you need to ensure you pick the right game from the drop list. Although this is fine, there are times that I switch between modern warfare or skyrim for example and forget to change the drop list option. I then need to close the game, change the drop list and re-load the game.

I know I'm being lazy, but if it can be automated at some point that would be great.

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 Post subject: sparx1981 wrote:Just a
PostPosted: 31 May 2012, 18:03 
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Just a thought, but is there any way that widescreen fixer can detect what game you are running and apply the appropriate fix. At the moment, you need to ensure you pick the right game from the drop list. Although this is fine, there are times that I switch between modern warfare or skyrim for example and forget to change the drop list option. I then need to close the game, change the drop list and re-load the game.

I know I'm being lazy, but if it can be automated at some point that would be great.


Good point i have that too sometimes if this could be possible that would be great!:D

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PostPosted: 01 Jun 2012, 14:11 
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When I try to use this on Dead Space it crashes.
I have all the required .NET & C++ files installed, newest drivers.
What is causing this?

Can someone please help me with this?
I can't play Dead Space without it.
Thank You


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PostPosted: 07 Jun 2012, 23:37 
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Just got all three monitors working, now when I try to open the fixer I get ----

CLR error:80004005.
The Program will now terminate.

I think I have followed all the instructions to the letter. Dont know where to go from here. Any help would be appreciated. Trying to play MW3 and Diablo 3
2-XFX HD 5770 Crossfired
AMD 1090 T Black
8 gb gskill RAM

mike


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PostPosted: 07 Jun 2012, 23:45 
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Just got all three monitors working, now when I try to open the fixer I get ----

CLR error:80004005.
The Program will now terminate.

I think I have followed all the instructions to the letter. Dont know where to go from here. Any help would be appreciated. Trying to play MW3 and Diablo 3
2-XFX HD 5770 Crossfired
AMD 1090 T Black
8 gb gskill RAM

mike


Hello Mike,

I think it might help to reinstall Net. Framework. You can find it in your Add/Remove programs.
If you have uninstalled Net. Framework from your computer u have to restart your computer and then install Net. Framework 4. (If you have more versions of Net. Framework on your computer uninstall them all and then install net. Framework 4.)

Hope it helps. :bigsmile:

Sh4dowking

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PostPosted: 14 Jun 2012, 01:10 
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The latest build is built as 32-bit only. I'd like everyone who was having issues before to give this one a try and let me know if it works.

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PostPosted: 22 Jun 2012, 00:17 
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Can us lowly useless being please get an update? MW3 is no longer working after latest game update!

Thanks in advance, you guys rock!!


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PostPosted: 22 Jun 2012, 01:47 
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Any chance you can take a look at Fifa 12 and fix those horrible menus?? Looks like a similar problem as Skyrim. Gameplay is fine but everything else (menus etc) is zoomed in.

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 Post subject: Plugin Widescreen
PostPosted: 22 Jun 2012, 09:35 
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Thank you for the work you do, thanks to you we can enjoy our hobby with much more passion ....

Greetings to the Community and in particular those that enable the PLUGIN is always available almost immediately .... ;)

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 Post subject: RAGE_Saint wrote:Hello,
PostPosted: 24 Jun 2012, 03:24 
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Hello,
I've been using widescreen fixer WITHOUT FAIL for quite awhile now. Today I decided that I would update my video drivers (previously running Catalyst 12.1). I used Catalyst Control Center for the update to version 12.4, and it seemed the update was successful, but when I checked in Catalyst Control Center it still said I was running 12.1. So I ran the installer (for 12.4) again, and got the same result. I tried out a game and something seemed definitely wrong, things were choppy and slow. So I ended up using the catalyst 12.4 installer to UNinstall my the drivers and Catalyst Control Center so I could start over fresh and install Catalyst Control Center 12.3 instead (since I had the issue with 12.4). That all went well and it now says that I'm running version 12.3.

Now, when I try to start Widescreen Fixer it immediately crashes and says "Widescreen Fixer has stopped working". I've got no idea what may have happened, the only thing that seems could've changed things is updating my video drivers/uninstalling then re-installing Catalyst Control Center. By the way, I did click the "Check online for a solution and close the.....



I just did the exact same thing with the same results. I may go back to 12.1

[quote]Now, when I try to start Widescreen Fixer it immediately crashes and says "Widescreen Fixer has stopped working".


You can try going to "C:UsersAppDataLocalDavid_Rudie" and delete the widescreen fixer folder within, then try loading it again.


This didn't work for me.


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PostPosted: 24 Jun 2012, 03:33 
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I went to device manager and reinstalled 12.1
Now I am able to start it.


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 Post subject: MW3 is not working :/Not
PostPosted: 01 Jul 2012, 07:29 
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MW3 is not working :/

Not sure if its because of update or anything as I have only tried it for the first time today...


*Edit.

Im using TechnoGods Offline/LAN gameplay MOD 2.7.0.1

*Edit 2.

Doesnt work single player either


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PostPosted: 01 Jul 2012, 22:44 
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Widescreen Fixer won't work on third-party .exe mods or hacks.

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 Post subject: ATI 12.6
PostPosted: 01 Jul 2012, 23:37 
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Not working for me in version 12.6
Just closes right after it opens.


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PostPosted: 02 Jul 2012, 09:12 
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@dopefish, I see you have League of Legends on your to do list. In the past it was possible to center the hud with RAF manager, but this is no longer the case. Since this is a highly competitive game, having the map to far to the edge of the screen is actually hurting my game (at least now I have an excuse why I play bad... ;)) I hope you can take a look at it in the near future. Thanks in advance.

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When I try to use this on Dead Space it crashes.
I have all the required .NET & C++ files installed, newest drivers.
What is causing this?


I had the same problem. I put the game cd key into origin, download a new copy of the game from there and it worked fine from then on...

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PostPosted: 02 Jul 2012, 16:55 
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hey guys, I noticed recently that the feature that automatically activated the fix when the game was run seems to have gone? Did this go for a reason and is it coming back?

(maybe I'm just too lazy to push the activation button)

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PostPosted: 03 Jul 2012, 04:05 
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Widescreen Fixer won't work on third-party .exe mods or hacks.


Bummer, finally find a game that we can lan offline and cant play in surround...
LAN is officially DEAD...


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 Post subject: hi all ....thx for the
PostPosted: 05 Jul 2012, 23:05 
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hi all ....
thx for the fixer guys,it is a good worck....

i want a fix for silent hill homecoming. it is possible? the game is old. very thx .....

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 Post subject: mapoetti wrote:hi all
PostPosted: 05 Jul 2012, 23:31 
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hi all ....
thx for the fixer guys,it is a good worck....

i want a fix for silent hill homecoming. it is possible? the game is old. very thx .....

I looked at it myself, it displays a black screen in Eyefinity/Surround, not sure what the issue is. In other words, it's not a quick fix.


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[quote]hi all ....
thx for the fixer guys,it is a good worck....

i want a fix for silent hill homecoming. it is possible? the game is old. very thx .....

I looked at it myself, it displays a black screen in Eyefinity/Surround, not sure what the issue is. In other words, it's not a quick fix.


sure.... black screen in sorround...

ok,i understend,very gentleman. thx...

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[quote][quote]hi all ....
thx for the fixer guys,it is a good worck....

i want a fix for silent hill homecoming. it is possible? the game is old. very thx .....

I looked at it myself, it displays a black screen in Eyefinity/Surround, not sure what the issue is. In other words, it's not a quick fix.


sure.... black screen in sorround...

ok,i understend,very gentleman. thx...

I gave a look at Silent Hill HC. From what I see every time I try to set a resolution higher than 1 monitor the screen is completely black. I tried some tricks but didn't help. So I have no idea what to do with the game. I also read some strange things regarding this game and dual monitors setups also.

Best Regards,
Helifax

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 Post subject: helifax wrote:mapoetti
PostPosted: 08 Jul 2012, 16:34 
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[quote][quote][quote]hi all ....
thx for the fixer guys,it is a good worck....

i want a fix for silent hill homecoming. it is possible? the game is old. very thx .....

I looked at it myself, it displays a black screen in Eyefinity/Surround, not sure what the issue is. In other words, it's not a quick fix.


sure.... black screen in sorround...

ok,i understend,very gentleman. thx...

I gave a look at Silent Hill HC. From what I see every time I try to set a resolution higher than 1 monitor the screen is completely black. I tried some tricks but didn't help. So I have no idea what to do with the game. I also read some strange things regarding this game and dual monitors setups also.

Best Regards,
Helifax

oh,very thanks man.... np,the game is old.. :onethumb

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PostPosted: 15 Jul 2012, 15:03 
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I posted a $75 bounty (or 10 BTC if prefered) on the fix of Tribes Ascend @ 5760x1080 with a usable HUD in the Flawless Widescreen thread. Figured I should ask here also. :)

I'm really dying to play this game with my 3 monitor setup in a usable way (ie, being able to see my stats and such).

Thanks :)


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PostPosted: 23 Jul 2012, 00:08 
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The latest build is built as 32-bit only. I'd like everyone who was having issues before to give this one a try and let me know if it works.


I tried r482 to see if Amalur still crashes and it does (I have Win7x64):
Code:

   Faulting Application Path:   F:GamesKingdoms of Amalur ReckoningReckoning.exe
   
   Problem signature
   Problem Event Name:   APPCRASH
   Application Name:   Reckoning.exe
   Application Version:   1.0.0.2
   Application Timestamp:   4f32c2cf
   Fault Module Name:   Reckoning.exe
   Fault Module Version:   1.0.0.2
   Fault Module Timestamp:   4f32c2cf
   Exception Code:   c0000005
   Exception Offset:   00556337
   OS Version:   6.1.7601.2.1.0.256.1
   Locale ID:   1033
   Additional Information 1:   0a9e
   Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
   Additional Information 3:   0a9e
   Additional Information 4:   0a9e372d3b4ad19135b953a78882e789
   


Happens when entering the sewers in the Teeth of Naros DLC (by travel or loading a save game) when the fix is or has been activated.
With the fixer running but not enabled you can load the level and afterwards enable the fix. You can even exit the sewers but not reenter afterwards.

EDIT:
Strange thing. It only seems to crash when entering the sewers using my last Quicksave. I can load 2 new savegames (one in the sewers, one before entering) just fine...
Here's what I did:

  • game crashed when entering the sewers

  • restarted savegame in front of sewer entrance without enabling fix

  • entered sewers, enabled fix, ran around a little, killed a few rats

  • saved


Then I can load saves while the fix is active...


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 Post subject: i have start the street
PostPosted: 31 Jul 2012, 14:22 
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i have start the street fighter x taken,but fov is no good....:(


the first message of game is: this game is coolaboration with nvidia.......


lol

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PostPosted: 02 Aug 2012, 01:12 
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Hello Dopefish.

Often with this latest release (r482) When i enable WSF with either Black Ops or World at War, the menus align properly, but the text is huge and unusable. Every time i have to exit and restart the game, and about half the time I have to restart more than once to get WSF to display properly. It's consistently occurring, but i can always get it working properly with game restarts. I've noticed no other pattern to it, and i didn't have this problem with the last program versions.

thanks


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PostPosted: 18 Aug 2012, 01:41 
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MW3 just was updated and the fixer no longer works.

Thanks in advance.


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PostPosted: 18 Aug 2012, 02:27 
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Steam updated now I'm back to using 1 monitor as 3 monitors are too stretched to be really playable.


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PostPosted: 18 Aug 2012, 07:20 
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  • Added CS:GO plugin. Thanks to HaYDeN for the memory pointers.

  • Added GRAW2 plugin. Thanks to HaYDeN for providing the memory pointers.

  • Added a plugin for Transformers: War For Cybertron. Currently it only supports automatic display detection and it uses your desktop aspect-ratio. Thanks to HaYDeN for providing the offset needed for this.




I won't mention Skydrift, Mass Effect, Singularity and Sonic Generations....

Thanks for acknowledging the share number of hours invested in some of these titles to fix them (eg. GRAW2) in a entirely obscured SVN log - wouldn't be so bad if you actually asked... or gave credit where credit was due instead of just ripping it off and passing it off as your own work.

Good day, sir.

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PostPosted: 18 Aug 2012, 10:09 
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  • Added CS:GO plugin. Thanks to HaYDeN for the memory pointers.

  • Added GRAW2 plugin. Thanks to HaYDeN for providing the memory pointers.

  • Added a plugin for Transformers: War For Cybertron. Currently it only supports automatic display detection and it uses your desktop aspect-ratio. Thanks to HaYDeN for providing the offset needed for this.




I won't mention Skydrift, Mass Effect, Singularity and Sonic Generations....

Thanks for acknowledging the share number of hours invested in some of these titles to fix them (eg. GRAW2) in a entirely obscured SVN log - wouldn't be so bad if you actually asked... or gave credit where credit was due instead of just ripping it off and passing it off as your own work.

Good day, sir.


I gave credit where it was due. I don't understand the problem.

Other than the memory offsets for the three plugins listed above, all of the code within those plugins was written by myself. The Transformers: War for Cybertron plugin does not even share any assembly code at all. It uses my own ASM method that I spent my own hours investing in and writing.

As for the plugins listed afterwards:
Skydrift - I bought the game and fixed this on my own. If you check the dates you'll see that I added this plugin before you even released yours as open source.
Mass Effect - I didn't even write this plugin. This plugin was written by helifax, again, before yours was even released as open source.
Singularity - I added support for this before yours was even open source, again. It has nothing in common with yours, and it doesn't even do as much as yours.
Sonic Generations - Again, another game I bought and added support for before you released yours as open source. Mine even fixes some things yours doesn't.

The one plugin I did port from yours, L.A. Noire, I gave full credit to, added a link to Flawless Widescreen, and made the donation link point to you.

So, again, I don't understand the problem or why you're accusing me of anything. I've given you access to the plugin source code so you're more than welcome to double-check and see that nothing was copied.

For the three games that I used the memory offsets from, I am fine with adding a comment within the plugin itself that the offsets were provided by you if that's what you would like.

In the future, I would appreciate it if you would actually look over the source code for my plugins before you accuse me of copying anything. Nothing was ripped off.

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PostPosted: 18 Aug 2012, 16:17 
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In the future, I would appreciate it if you would actually look over the source code for my plugins before you accuse me of copying anything. Nothing was ripped off.


Don't mind if I do....

Transformers: War for Cybertron

Flawless Widescreen:
Code:

         local ARCodeCave = HackTool:AddCodeCave(&quot;FOVFix&quot;,12)
         ARCodeCave:SetAddress(0xEBDCFD)
         ARCodeCave:AddSubOffset(&quot;FOVFunctionCall&quot;,0x01)
         local Data = {0xE8,0,0,0,0,0xD9,0x98,0x08,0x03,0,0,0xC3}
   


Widescreen Fixer:
Code:

                   this.offsetPoke = 0xEBDCFD;
                    this.pokeEnable = new byte[12] {0xE8, 0, 0, 0, 0, 0xD9, 0x98, 0x08, 0x03, 0, 0, 0xC3};
   


Other than calling your own FOV calculation function (which is the same for every game) it looks pretty identical to me, a far cry from "The Transformers: War for Cybertron plugin does not even share any assembly code at all"

Sonic Generations

My original post (Posted: 9 November, 2011): https://www.wsgf.org/forum/forums/gaming/youtube-links/18106/sonic-generations-pc-triple-monitors-test-and-169-gameplay#comment-233809

Your post, where apparently you fix it without any prior help or information at all (Posted: 26 January, 2012) -> https://www.wsgf.org/forum/forums/gaming/youtube-links/18106/sonic-generations-pc-triple-monitors-test-and-169-gameplay?page=3#comment-239634

Now the interesting thing here is, that your fix includes the "Fairlight Crack" version - which was the one I fixed, wonder how that came about.... It's fairly non-typical for you to add cracked version to WSF, once you have a pattern for the cracked version, applying it to steam version for example is as you know a couple of minutes work.

My example:

Code:

   
   alloc(aspectfix,32) //allocate 32 bytes, 28+4
   label(continueexec) //label resume execution
   
   aspectfix: //new memory allocated address
   mov [aspectfix-4], (float)5.33333333 //set aspect ratio
   fdiv dword ptr [aspectfix-4]  //divide
   fstp dword ptr [esp+14] //store
   jmp continueexec //resume
   
   //&quot;codecave&quot;
   &quot;SonicGenerations.exe&quot;+2F2358:
   jmp aspectfix
   nop
   nop
   continueexec:
   


Widescreen Fixer:

Code:

        this.offsetPoke = 0x2F2358;
   
   fld dword ptr [00000000]
   fdivp st(1),st(0)
   fstp dword ptr [esp+14]
   jmp 00000000
   
   


Sure 4-5 bytes difference is enough to call it entirely your own work... without any acknowledgment of the person who spent 4-5 hours finding the solution.

Skydrift

Skydrift is an interesting one, because the fix was found by complete total and utter accident, not something I would consider to be reproducible, it's a float of 1.0 by default - have you ever tried to search a games memory space for the value 1.0? you'll get millions of results.... again another game with 4-5 hours in it, a favor for forum member Skid IIRC.

Now the patch I made, available 1 December, 2011
https://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/18470/skydrift-need-fov-fix#comment-236481

Uses the offsets:

0x54547C -> 0x40 -> + 0xC8

Widescreen fixer:
Code:

           this.offsetStep0 = 0x54547C;
           this.offsetStep1 = 0x40;
           this.offsetStep2 = 0xC8;
   


And it wrapped nicely in WSF:
https://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/18470/skydrift-need-fov-fix#comment-239681

Ghost Recon Advanced Warfighter 2

This is the catalyst that pissed me off - I spent probably 15+ hours on this game as a favor and special request from forum member Thales100, failure was not a option, hence the time invested.

Flawless Widescreen:
Code:

      local tPointerChain = HackTool:AddPointerChain(&quot;pHORAspectRatio&quot;)
      tPointerChain:SetAddress(0x7C4024)
      tPointerChain:PushOffset(0x7F4)
   
      local tPointerChain = HackTool:AddPointerChain(&quot;pVertAspectRatio&quot;)
      tPointerChain:SetAddress(0x80B264)
      tPointerChain:PushOffset(0x160)
   
      local tPointerChain = HackTool:AddPointerChain(&quot;pFOV&quot;)
      tPointerChain:SetAddress(0x80B264)
      tPointerChain:PushOffset(0x280)
   
           pFOV:WriteFloat((DisplayInfo:GetAspectRatio()*0.751)+fAdditionalFOV)
   


Widescreen Fixer:
Code:

           this.offsetHorizontalAspectRatio0 = 0x7C4024;
           this.offsetHorizontalAspectRatio1 = 0x7F4;
           this.offsetVerticalAspectRatio0 = 0x80B264;
           this.offsetVerticalAspectRatio1 = 0x160;
           this.offsetFieldOfView0 = 0x80B264;
           this.offsetFieldOfView1 = 0x280;
   
           float fov = DetectDisplays.get_AspectRatio() * this.fieldOfViewMultiplier;
   


You say you only grabbed the pointers or offsets or whatever, typically they are the entire fix.... they are what took xx hours of my time to find - how long did it take you after having the pointers/offsets to copy and paste? an hour? You didn't have to reverse anything,

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PostPosted: 18 Aug 2012, 22:16 
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Interesting...lot of flames here...What are we actually fighting for here?:)) Copy rights or ??? I mean if a code is branded as open source you can use it without any legal problems giving the credit to the guy that made that piece of code... Am I missing something here ?
I mean is bad enough that we are a couple of guys here that actually provide fixes for the games...fighting between us is even worst...
I said it before...it would be best if we would actually team up and create an unified software rather than 2-3 tools.... but that is just me:)

Regards,
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PostPosted: 18 Aug 2012, 23:44 
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Transformers: War for Cybertron

Flawless Widescreen:
Code:

         local ARCodeCave = HackTool:AddCodeCave(&quot;FOVFix&quot;,12)
         ARCodeCave:SetAddress(0xEBDCFD)
         ARCodeCave:AddSubOffset(&quot;FOVFunctionCall&quot;,0x01)
         local Data = {0xE8,0,0,0,0,0xD9,0x98,0x08,0x03,0,0,0xC3}
   


Widescreen Fixer:
Code:

                   this.offsetPoke = 0xEBDCFD;
                    this.pokeEnable = new byte[12] {0xE8, 0, 0, 0, 0, 0xD9, 0x98, 0x08, 0x03, 0, 0, 0xC3};
   



The only ASM here is the call function, which is E8 and the address. The rest of the ASM is the game's own code. There's only so many ways you can call or jump to a function. If you base it on this alone, then all of our fixes will look nearly identical.

The only similar thing here is that this function is followed by some INT 3s that we can overwrite, so it's easier to just do a call and move the original back versus including it in a jump to a code-cave. And I'd hardly call that code-copying since the only thing here is the call. Claiming ownership to a call instruction is ridiculous.

The entire field-of-view code is different, which is where the work gets done to correct it.

No, I did not reverse this one myself, and when I committed the code I put in the SVN log thanking you for the memory offsets. I never once claimed that I found the memory offsets on my own, but I do claim the code that I write.


Sonic Generations

Now the interesting thing here is, that your fix includes the "Fairlight Crack" version - which was the one I fixed, wonder how that came about.... It's fairly non-typical for you to add cracked version to WSF, once you have a pattern for the cracked version, applying it to steam version for example is as you know a couple of minutes work.


It's not typical. However, I always have said that it's not something I go out of my way to not make happen, it's just that I usually either already own the game and have no need to crack it, or that I don't feel like cracking a game I already own to fix it. The reason I worked on the Fairlight version for this game is because my cousin downloaded the game for his kid to play so I had a version to work with there. Later, I was gifted the game and worked further on the Steam version.


My example:

Code:

   
   alloc(aspectfix,32) //allocate 32 bytes, 28+4
   label(continueexec) //label resume execution
   
   aspectfix: //new memory allocated address
   mov [aspectfix-4], (float)5.33333333 //set aspect ratio
   fdiv dword ptr [aspectfix-4]  //divide
   fstp dword ptr [esp+14] //store
   jmp continueexec //resume
   
   //&quot;codecave&quot;
   &quot;SonicGenerations.exe&quot;+2F2358:
   jmp aspectfix
   nop
   nop
   continueexec:
   


Widescreen Fixer:

Code:

        this.offsetPoke = 0x2F2358;
   
   fld dword ptr [00000000]
   fdivp st(1),st(0)
   fstp dword ptr [esp+14]
   jmp 00000000
   
   


Sure 4-5 bytes difference is enough to call it entirely your own work... without any acknowledgment of the person who spent 4-5 hours finding the solution.


You still are basing this on the assumption that I didn't work on this at all myself. I've got 3 hours logged on fixing this game alone (according to Steam) and that's just for the Steam version.


Skydrift

Skydrift is an interesting one, because the fix was found by complete total and utter accident, not something I would consider to be reproducible, it's a float of 1.0 by default - have you ever tried to search a games memory space for the value 1.0? you'll get millions of results.... again another game with 4-5 hours in it, a favor for forum member Skid IIRC.

Uses the offsets:

0x54547C -> 0x40 -> + 0xC8

Widescreen fixer:
Code:

           this.offsetStep0 = 0x54547C;
           this.offsetStep1 = 0x40;
           this.offsetStep2 = 0xC8;
   



I didn't find it by searching for 1.0. I found it by finding things not related to it in memory (other camera controls), which lead me to a function that I dug through and found.

Of course the offsets will be the same, that's the address needed. That's what points to it and it will be the same for anyone else who tries to figure it out.


Ghost Recon Advanced Warfighter 2

This is the catalyst that pissed me off - I spent probably 15+ hours on this game as a favor and special request from forum member Thales100, failure was not a option, hence the time invested.

Flawless Widescreen:
Code:

      local tPointerChain = HackTool:AddPointerChain(&quot;pHORAspectRatio&quot;)
      tPointerChain:SetAddress(0x7C4024)
      tPointerChain:PushOffset(0x7F4)
   
      local tPointerChain = HackTool:AddPointerChain(&quot;pVertAspectRatio&quot;)
      tPointerChain:SetAddress(0x80B264)
      tPointerChain:PushOffset(0x160)
   
      local tPointerChain = HackTool:AddPointerChain(&quot;pFOV&quot;)
      tPointerChain:SetAddress(0x80B264)
      tPointerChain:PushOffset(0x280)
   
           pFOV:WriteFloat((DisplayInfo:GetAspectRatio()*0.751)+fAdditionalFOV)
   


Widescreen Fixer:
Code:

           this.offsetHorizontalAspectRatio0 = 0x7C4024;
           this.offsetHorizontalAspectRatio1 = 0x7F4;
           this.offsetVerticalAspectRatio0 = 0x80B264;
           this.offsetVerticalAspectRatio1 = 0x160;
           this.offsetFieldOfView0 = 0x80B264;
           this.offsetFieldOfView1 = 0x280;
   
           float fov = DetectDisplays.get_AspectRatio() * this.fieldOfViewMultiplier;
   



Again, as I said when I commited the code, I thanked you for providing the offsets. I did not take credit for finding these offsets.

I discussed with you already that it was not my intention to not give you credit or cut you out, which is why I thanked you in the first place. It was an oversight in not including your name within the plugin settings since I usually just copy and paste those from plugin to plugin. I also told you that I will be committed updates to give you credit within the plugins that I used your offsets for.


You say you only grabbed the pointers or offsets or whatever, typically they are the entire fix.... they are what took xx hours of my time to find - how long did it take you after having the pointers/offsets to copy and paste? an hour? You didn't have to reverse anything,


I never said otherwise. I've fixed enough games to know the process. And like you said, the offsets are typically the fix itself, so by giving you credit for that it's letting others know that you did the bulk of the work for coming up with the offset.

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PostPosted: 19 Aug 2012, 01:57 
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First of all let me just say that you guys are both doing a great service to the community (dopefish, hayden).

I think that maybe things are a little overblown, if the appropriate parties can just credit the other, things would be a lot smoother. I hate to say it, but at the end of the day most of the silent community won't really remember who did the app except for maybe the name, so all that's really happening here is you guys are fighting with each other and everyone else is going to be caught in the crossfire if things escalate. The few of us who do keep track of who is releasing the fixes are extremely grateful (e.g by donating games to you) and wish the arguing would stop.

Is there any reason though why you would be releasing fixes for games the other person already fixed? It seems like a waste of effort, people will probably pick up whoever's app has the fix already. I don't really see any upside to duplicating work as it just leads to finger pointing and blame games.


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Is there any reason though why you would be releasing fixes for games the other person already fixed? It seems like a waste of effort, people will probably pick up whoever's app has the fix already. I don't really see any upside to duplicating work as it just leads to finger pointing and blame games.


Like Helifax said, you could potentially only need to run one app for your games (personal preference I guess). Not a big issue really. I think it's more a knee-jerk response for me after buying so many games on Steam, and being forced to click play 3 ****ing times through different DRM, that I don't want multiple apps running on my system that do the same thing. Personally, I'd like to see this go even more open-sourcey, e.g. a developer forum here where you can post offsets/tips and tricks to be included anywhere (with credit given of course). I realise they're *alot* of work (the week I spent learning how to do all this was *hard*). Maybe posting offsets etc in a thread/forum would help keep track of who put the work in where. I don't know.

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PostPosted: 19 Aug 2012, 17:55 
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Nobody's making anyone run 3 apps. A person can install all 3 (or however many of them there are) then launch only the one with the fix for the game he wants. It's pretty simple. If you are telling me people honestly would rather use only 1 app and wait indefinitely for that author to add in game support for their favorite game I don't believe them.

Regarding the offsets, they are already "open source" for Hayden's application and that's the crux of the whole argument here.. C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModules


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 Post subject: helifax
PostPosted: 19 Aug 2012, 19:29 
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Interesting...lot of flames here...What are we actually fighting for here?:)) Copy rights or ??? I mean if a code is branded as open source you can use it without any legal problems giving the credit to the guy that made that piece of code... Am I missing something here ?
I mean is bad enough that we are a couple of guys here that actually provide fixes for the games...fighting between us is even worst...
I said it before...it would be best if we would actually team up and create an unified software rather than 2-3 tools.... but that is just me:)

Regards,
helifax


I'm going to have to agree with Helifax here. From a community standpoint, it would be a lot easier to work with a single tool (WSGF tool? ;D )than have to check the DRs and make sure you have the right fix every time.

Not going to be pushy about it, but most of us would love you guys for merging together. And all of you can put your names on it. :P

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We have tried to get just one going before, the problem is that such a thing would require the support of the current developers, and that requires that they can settle the tensions between them. We not about to start work on a official WSGF fixer and demand that all the current developers code for it, because that'll just alienate them and probably piss them off.

No, if a single tool is going to created it'll have to be done with the existing developers onboard, or something they come up with together, or an existing on that all decide is the way to go, at that point if they want the official WSGF seal of approve they can have a word with skip, but I doubt Skip will entertain the possible without all the existing developers onboard.

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PostPosted: 20 Aug 2012, 23:38 
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More than anyone, I'd really like to see us come to one community-driven solution. At this point we've got:
- The UniWS (original)
- The UniWS (Stone's update)
- Racer_S Hacks
- Squ1zzy Patches
- General Admission's Fixes
- WS Fixer
- Flawless Widescreen

The solutions system is quite fragmented. It would be great if everyone could move beyond the "solution" and to "fixes". Let's get one vehicle for implementing the fixes, and see who can race to be first on each game fix. Hell, the system could even support competing solutions for things like Skyrim. Or, better yet, we could use some sort of SVN to allow everyone to contribute. You'd have the original author, and then see the improvements added by others.

I'm also at the point where I'm going to have to stop hosting the fixes (such as those from Racer_S) here on the WSGF. The Assassin's Creed fix got falsely flagged as a virus, and it got the whole of WSGF tagged as a malware site. Not good. We got that one fixed, but more will crop up. We're setting up an alternate domain to host the files. But, I'd rather have everything integrated into one official WSGF tool.

At some point I hope that we can get past this in-fighting. We're a small enough community as it is. We don't need to be subdividing ourselves.

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More than anyone, I'd really like to see us come to one community-driven solution. At this point we've got:
- The UniWS (original)
- The UniWS (Stone's update)
- Racer_S Hacks
- Squ1zzy Patches
- General Admission's Fixes
- WS Fixer
- Flawless Widescreen

The solutions system is quite fragmented. It would be great if everyone could move beyond the "solution" and to "fixes". Let's get one vehicle for implementing the fixes, and see who can race to be first on each game fix. Hell, the system could even support competing solutions for things like Skyrim. Or, better yet, we could use some sort of SVN to allow everyone to contribute. You'd have the original author, and then see the improvements added by others.

I'm also at the point where I'm going to have to stop hosting the fixes (such as those from Racer_S) here on the WSGF. The Assassin's Creed fix got falsely flagged as a virus, and it got the whole of WSGF tagged as a malware site. Not good. We got that one fixed, but more will crop up. We're setting up an alternate domain to host the files. But, I'd rather have everything integrated into one official WSGF tool.

At some point I hope that we can get past this in-fighting. We're a small enough community as it is. We don't need to be subdividing ourselves.

http://youtu.be/-eWopfEJq48


Ugh, Skip. It's posts like these that make me angry that the rep system is removed. So I'll just have to resort to using a....

+1


Edit: Also, I really appreciate the plugin system of Widescreen Fixer. Helifax was able to get a 5x1P update in Skyrim ready for me only 2HOURS after I requested it. That kind of speed wouldn't have been possible without some kind of plugin system. Something that allows anyone and everyone to readily make a game fix would be nice. You know, for the rapidity. ;)

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Would it be possible to add support for Battlefield 1942 and/or Tribes Ascend?

Thanks for all your hard work.


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Would it be possible to add support for Battlefield 1942 and/or Tribes Ascend?

Thanks for all your hard work.


I gave up on Tribes after my post in the official Hi-Rez forums asking about Eyefinity support was deleted. Waiting for Planetside 2 now.


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You guys can find a Tribes: Ascend plugin as part of Flawless Widescreen

It has been available for some months now, enables the HUD to function, fixes the weapon FOV and the in-game and menu FOV's.

Cheers.

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PostPosted: 11 Sep 2012, 01:40 
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You guys can find a Tribes: Ascend plugin as part of Flawless Widescreen

It has been available for some months now, enables the HUD to function, fixes the weapon FOV and the in-game and menu FOV's.

Cheers.


Ok, I'll try it again but I couldn't get it to work last week. I also couldn't get the Skyrim fix to work this week and had to change to the Widescreen Fixer instead. I wonder if there's something wrong with my FW install ...


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[quote]You guys can find a Tribes: Ascend plugin as part of Flawless Widescreen

It has been available for some months now, enables the HUD to function, fixes the weapon FOV and the in-game and menu FOV's.

Cheers.


Ok, I'll try it again but I couldn't get it to work last week. I also couldn't get the Skyrim fix to work this week and had to change to the Widescreen Fixer instead. I wonder if there's something wrong with my FW install ...

The only display detection issues I am aware of is when people are using crossfire - it will detect it as a single large display instead of 3 separate displays, or it may not detect it at all, you can rectify that by going into the configuration and overriding the display detection - I'm yet to find a crossfire user who can either do a remote desktop/teamviewer session or run a whole bunch of tests, but it will get fixed at some point.

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 Post subject: Are there any plans for
PostPosted: 24 Sep 2012, 15:40 
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Are there any plans for fixing the issues with this amazing game, Torchlight 2? I have notice not too many people here have talking about it recently. The game's hud is not centered within multiple monitors. Inventory of the character and the pet, map, and stats are on the far sides. I believe the current version through steam is 1.9.x.x. Thank you for your time. To everyone if you haven't played it yet, go ahead and pick up a copy for $20. It's what should have come after Diablo 3 in the same style and less of a care bear like what Bliz made IMO.

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 Post subject: No one has mentioned it
PostPosted: 24 Sep 2012, 16:54 
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No one has mentioned it because most people don't considers it an issue, menus like that are best placed on the side, out of the way, this is an advantage because ordinarily you couldn't have them open while your playing because they would block your main view. If that was still the case then you would have to stop playing to use them, in which case, what's looking to one side if you no longer need to pay attention to the play field.

The most important part is that the health and mana indicators can be centred, and the minimap can be detached and ether put in the centre, or the left or right sides.

The WSGF rule of thumb is this, if the menu or UI element is something you need to keep track of on a moment to moment bases, it should be on centre screen, if its additional information, stats, inventory, anything that is none essential, then it doesn't have to be centred, it just has to be correctly scaled and fully usable. Being able to move them types of menus is nice, but that's is something you only really see and MMOs, and I always put them out of the way on the side monitors anyway, so they can be left opened and are a glance away.

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just noticed there's plugin for Tomb Raider: Underworld.

tried it (game runs, and fix enabled...), but the game still doesn't render beyond 4067x720 (anything higher shows d3d error message); it still needs regedit to show correct aspect ratio~

what exactly does this plug-in do?


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 Post subject: teardropmina wrote:just
PostPosted: 28 Sep 2012, 11:49 
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just noticed there's plugin for Tomb Raider: Underworld.

tried it (game runs, and fix enabled...), but the game still doesn't render beyond 4067x720 (anything higher shows d3d error message); it still needs regedit to show correct aspect ratio~

what exactly does this plug-in do?


The plugin fixes the aspect ratio without the need to regedit. The 4000 resolution is the limit of the engine since it is using a 16bit int to store the value of the Resolution width. So if you select a resolution lower than 4000 and enable the fix the Aspect Ratio should be fixed.


Best Regards,
helifax

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[quote]just noticed there's plugin for Tomb Raider: Underworld.

tried it (game runs, and fix enabled...), but the game still doesn't render beyond 4067x720 (anything higher shows d3d error message); it still needs regedit to show correct aspect ratio~

what exactly does this plug-in do?


The plugin fixes the aspect ratio without the need to regedit. The 4000 resolution is the limit of the engine since it is using a 16bit int to store the value of the Resolution width. So if you select a resolution lower than 4000 and enable the fix the Aspect Ratio should be fixed.


Best Regards,
helifax

thanks for the clarification:)


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PostPosted: 28 Sep 2012, 14:02 
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A 16-bit int would be -32768 to 32767, not 4000. :)

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PostPosted: 28 Sep 2012, 17:42 
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I was referring to the game engine.. It seems the engine threats it as a unsigned 8 bit value even. which would be a max of 65025, but for some reason anything above 4096 gives the D3 renderer error. So I suspect they hardcoded or something to a max resolution of 4096...

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 Post subject: I imagine it's just them
PostPosted: 28 Sep 2012, 20:48 
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I imagine it's just them limiting it to 4096 specifically, not any size of an int.

It's possible to remove this check. It just takes the time and effort to track it down and remove it.

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PostPosted: 03 Oct 2012, 12:52 
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CoD games no longer work in nvidia surround for me with or without the fixer. Joining a punkbuster server immediately causes a pbcl.dll error crash after nvidia driver 290.53. Starting with the 295 series these games no longer work in surround with punkbuster, at least on my rig. Changing the rez to 1920x1080 single monitor and there are no problems so the punkbuster crash problem is specific to surround resolutions. I have contacted punkbuster but so far they have been little help. Anyone else seeing this?


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 Post subject: Hi guys, please fix the
PostPosted: 17 Oct 2012, 11:48 
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Hi guys, please fix the Diablo 3 new patch 1.5 very very very thx guys...... yoooo

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 Post subject: ATI
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I can't get it it to stay running with any version after 12.1

I went to device manager and reinstalled 12.1
Now I am able to start it.


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 Post subject: Band by Punk Buster.....
PostPosted: 23 Oct 2012, 04:43 
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I was band by Punk Buster, PBBans ...
Widescreen Fixer is why. I made no other changes to my system.
I was playing BF3 stopped playing to add Widescreen Fixer and after adding it I re entered the game and I was banned. "Multihack" #79544.
Now I don't know what to do.
I don't think theres anything I can do.

Appeals spent.

All I wanted to do was make the game look better.....


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PostPosted: 23 Oct 2012, 11:17 
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I was band by Punk Buster, PBBans ...
Widescreen Fixer is why. I made no other changes to my system.
I was playing BF3 stopped playing to add Widescreen Fixer and after adding it I re entered the game and I was banned. "Multihack" #79544.
Now I don't know what to do.
I don't think theres anything I can do.

Appeals spent.

All I wanted to do was make the game look better.....


wooow... this is very weird...but I don't dissagree... still very weird...

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PostPosted: 23 Oct 2012, 11:26 
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Hey Helifax, have you had a look at Xcom-enemy Unknown (2012)??

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PostPosted: 23 Oct 2012, 17:25 
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I was band by Punk Buster, PBBans ...
Widescreen Fixer is why. I made no other changes to my system.
I was playing BF3 stopped playing to add Widescreen Fixer and after adding it I re entered the game and I was banned. "Multihack" #79544.
Now I don't know what to do.
I don't think theres anything I can do.

Appeals spent.

All I wanted to do was make the game look better.....



Considering BF3 supports multi monitor by default, why on earth would you run WS fixer?...

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PostPosted: 23 Oct 2012, 20:24 
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[quote]I was band by Punk Buster, PBBans ...
Widescreen Fixer is why. I made no other changes to my system.
I was playing BF3 stopped playing to add Widescreen Fixer and after adding it I re entered the game and I was banned. "Multihack" #79544.
Now I don't know what to do.
I don't think theres anything I can do.

Appeals spent.

All I wanted to do was make the game look better.....



Considering BF3 supports multi monitor by default, why on earth would you run WS fixer?...


This is why:P No wonder they punked him:( But the disclaimer is there:) all he had was to read:P


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PostPosted: 24 Oct 2012, 01:50 
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The BF3 fix is only meant for single-player. While you can set your own FOV for multi-player, there is no option for single-player. This is why it exists. If you configure the plugin on the right side it says, in all capital letters, "DO NOT USE ONLINE!"

While I'm sorry that you got banned, I'm not sure what can be done about it. You'll just have to talk with EvenBalance and see if you can work something out.

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 Post subject: A brand new me...
PostPosted: 30 Oct 2012, 05:06 
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New internal IP, New external IP, New router, New network card for a new Mac address, New email address, new name for registration, New Game purchase..
All this has to be done so I can rejoin and NOT be banned in my clan.
I cant think of anything else to do to get around Even balance, Punk Buster,PBBans, and ACI.
Is there anything else i'm forgetting?

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any chance this works on the latest update for Skyrim? 1.8 ?


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PostPosted: 10 Dec 2012, 20:54 
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Hi Dopefish, the widescreen fixer support for tomb raider anniversary does not work because the FOV snaps right back into way zoomed in as soon as the fix is enabled. The fix for underworld causes an instant crash as soon as it is enabled too. Any ideas? Thanks.


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PostPosted: 19 Dec 2012, 15:09 
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helifax wrote:
I was referring to the game engine.. It seems the engine threats it as a unsigned 8 bit value even. which would be a max of 65025, but for some reason anything above 4096 gives the D3 renderer error. So I suspect they hardcoded or something to a max resolution of 4096...

They tried to be smart....

They bitshift and mask a 32bit unsigned integer, the resolution is stored in the following format:

RRRRRRRR YYYYYYYYYYYY XXXXXXXXXXXX
(8 bits) (12 bits) (12 bits)

Refresh Rate - Height - Width

eg for 5760 x 1080 @ 60hz - you're going to end up with 0x3C439680 which because of the overflow (12bit) becomes 1664x1081 @ 60hz, note the 9 in the 5th position, this should be 438 but because 5760 == 0x1680, the 8 becomes a 9 - when the engine comes to validate the settings they no longer match the requested resolution. 5760 != 1664 nor does 1920 == 1081

12 bit's gives a maximum representation of 0 - 4096

an unsigned 8 bit value will only ever represent 0 - 255, this is governed by basic binary principals, eg. 128 64 32 16 8 4 2 1 (add) = 255, all on = 255, all off = 0, 128+64+32=224

The resolution validation can be bypassed at 0x005213A1

tru.exe+121398 - C1 EA 18 - shr edx,18
tru.exe+12139B - 3B F1 - cmp esi,ecx
tru.exe+12139D - 89 6C 24 14 - mov [esp+14],ebp
tru.exe+1213A1 - 74 38 - je tru.exe+1213DB <<------ change this line to jmp 005213E4 (0xEB, 0x41)
tru.exe+1213A3 - 8D 5E 0C - lea ebx,[esi+0C]
tru.exe+1213A6 - 0FB7 06 - movzx eax,word ptr [esi]
tru.exe+1213A9 - 3B C5 - cmp eax,ebp

You're basically looking to have the al register = 1

That still won't solve the problem however because the rest of the engine is likely performing a similar operation on that messed up 32bit unsigned int, which is likely also fixable, but have not gotten that far yet as I type this.

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PostPosted: 06 Mar 2013, 16:51 
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So anyway...
I used WSF (v6.09) to play through The Walking Dead in Surround, no problem. :thumbup:
Then I tried to "fix" 16:10 fer teh lulz, and WSF just stopped responding. :oops: Switched back to 3x 16:9 in game... still nothing.
So I deleted the David_Rudie folder and downloaded the latest version of WSF (6.13), to no avail.
Now no matter what I do, WSF won't work (program hangs endlessly, TWD is not detected).

How do I "uninstall" WideScreenFixer completely so that I can start afresh ?


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PostPosted: 06 Mar 2013, 20:12 
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scavvenjahh wrote:
So anyway...
I used WSF (v6.09) to play through The Walking Dead in Surround, no problem. :thumbup:
Then I tried to "fix" 16:10 fer teh lulz, and WSF just stopped responding. :oops: Switched back to 3x 16:9 in game... still nothing.
So I deleted the David_Rudie folder and downloaded the latest version of WSF (6.13), to no avail.
Now no matter what I do, WSF won't work (program hangs endlessly, TWD is not detected).

How do I "uninstall" WideScreenFixer completely so that I can start afresh ?


Glad that it worked:) and sorry that it doesn't anymore... To uninstall it...go to %AppData% (go one folder back) and select Local folder. In there search for "David_Rudie" folder and delete that... The next time you start WSF it should be fresh.

I know some users reporting this...but I cannot reproduce it...It seems that sometimes the game finds the exe name of the app but not the window class...and its just in a loop.... No idea why it behaves like this...Maybe Dopefish can explain better:)

Best Regards,
Helifax

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I hope he can. Season 2 is coming. :mrgreen:
Great fix anyway, it is sorely missed. I wasn't sure what to expect but as it turns out, Hor+ MM totally suits the game.


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PostPosted: 10 Mar 2013, 23:26 
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scavvenjahh wrote:
I hope he can. Season 2 is coming. :mrgreen:
Great fix anyway, it is sorely missed. I wasn't sure what to expect but as it turns out, Hor+ MM totally suits the game.


I know about season 2 ;)) Once is here I will update the fix for that one also:) I am looking forward to play S02 also;))

Did you uninstall/reinstall WSF? Did the fix worked afterwards?

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Tomb Raider 2013 got me to re-play earlier games.
none of Underworld, Anniversary, and Legend works with Widescreen Fixer?
WF indicates that game is running and fix is applied, but in-game, nothing changes?

Underworld I can use the old regedit trick, but cannot do it with Anniversary and Legend~


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teardropmina wrote:
Tomb Raider 2013 got me to re-play earlier games.
none of Underworld, Anniversary, and Legend works with Widescreen Fixer?
WF indicates that game is running and fix is applied, but in-game, nothing changes?

Underworld I can use the old regedit trick, but cannot do it with Anniversary and Legend~


Hey,

Yes I see a problem there with that plugin, but the other 2 work just fine..

One important THING though.... The MAXIMUM Supported resolution by the engine is 3800x800, going higher than this...it will make the game crash at launch....:)
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)

PS: Only the fov and AR is correcter, the HUD will still stretch over 3 monitors.

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helifax wrote:
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)



that might be the problem~ I bought the games when they just came out, and I think there's no steam version back in the days~

I do select the correct resolution, the game launches fine, wf indicates that game is running and fix is applied...but nothing happens in-game~


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PostPosted: 19 Mar 2013, 12:54 
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teardropmina wrote:
helifax wrote:
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)



that might be the problem~ I bought the games when they just came out, and I think there's no steam version back in the days~

I do select the correct resolution, the game launches fine, wf indicates that game is running and fix is applied...but nothing happens in-game~


Unfortunately I don't have access to any other binaries except the steam released versions..so there is no way I can update them to work with your versions...

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PostPosted: 19 Mar 2013, 21:52 
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helifax, please check your pm:)


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PostPosted: 21 Mar 2013, 23:22 
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Any chance there is a fix in the works for Skyrim 1.9. I just can't bring myself to play on one screen after doing 7680x1600 for so long.

PS: I'm still annoyed that Steam forced the update out even for people that had updates turned off.

Update: Just saw in a different Skyrim thread that Helifax is already working on it today. Thanks for your efforts! :)


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PostPosted: 30 Apr 2013, 02:17 
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helifax wrote:
teardropmina wrote:
helifax wrote:
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)



that might be the problem~ I bought the games when they just came out, and I think there's no steam version back in the days~

I do select the correct resolution, the game launches fine, wf indicates that game is running and fix is applied...but nothing happens in-game~


Unfortunately I don't have access to any other binaries except the steam released versions..so there is no way I can update them to work with your versions...


Hi, so just to be clear on this, if I buy the Steam versions (from steampowered.com?) of Tomb Raider (2013, Underworld, Anniversary, Legend) I can play them on 3 monitors with Widescreen Fixer? (they have a package deal now.) I did install .NET 4. Can I play them in XP or do I need to use Win7? Anniversary still works with SoftTH thanks to an FOV hack but Underworld stopped working; in XP I can't get 3 screens anymore, and in Win7, all I see is the fire and smoke in the beginning and can't figure out how to fix that issue.

thanks.

P.S. I saw another post here where someone else is working on a new widescreen software too.


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teardropmina wrote:
helifax wrote:
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)



that might be the problem~ I bought the games when they just came out, and I think there's no steam version back in the days~

I do select the correct resolution, the game launches fine, wf indicates that game is running and fix is applied...but nothing happens in-game~


Hey, I have both Underworld and Anniversary (non-Steam) running in softTH. Try it out or gimme a holler if you need help setting it up. You need the FOV hack for Anniversary.
I have several posts in their forum.


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One thing I'm not clear on (since I haven't read every post here) is what settings you use if the 3 monitors are not the same size?

Thanks


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omega13lives wrote:
One thing I'm not clear on (since I haven't read every post here) is what settings you use if the 3 monitors are not the same size?

Thanks


I will respond for Dopefish. Unfortunately at the moment this option is not available and you cannot change anything in order to specify each monitor individual resolution. It assumes that all monitors use the exact same resolution.

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PostPosted: 01 May 2013, 01:43 
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helifax wrote:
omega13lives wrote:
One thing I'm not clear on (since I haven't read every post here) is what settings you use if the 3 monitors are not the same size?

Thanks


I will respond for Dopefish. Unfortunately at the moment this option is not available and you cannot change anything in order to specify each monitor individual resolution. It assumes that all monitors use the exact same resolution.


Ok, does it calculate and display 3 separate windows side-by-side or is it one big space? That is, 3x 1024x768 would be 3072x768 but with my setup it is 3468x768 (including bezel space). So can I set it to one big 3468x768 or what would happen if I chose 1156x768 (3468 / 3)? And in either case does this software allow compensation for bezel? Thanks.


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omega13lives wrote:
teardropmina wrote:
helifax wrote:
The fixes are made for the Steam version of the games ( I haven't tested them on other versions, but I imagine they might not work).


I will fix the TR Underworld plugin. Let me know about the others once you select the correct resolution:)



that might be the problem~ I bought the games when they just came out, and I think there's no steam version back in the days~

I do select the correct resolution, the game launches fine, wf indicates that game is running and fix is applied...but nothing happens in-game~


Hey, I have both Underworld and Anniversary (non-Steam) running in softTH. Try it out or gimme a holler if you need help setting it up. You need the FOV hack for Anniversary.
I have several posts in their forum.


thanks for the heads up, I've never tried softTH. however, as I checked, it will only work with WDDM drivers?? using WDDM driver for my 3D surround setup...that's not something I'll do for just two TR games~~"
also, how do you do FoV hack for TRA?


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PostPosted: 01 May 2013, 01:59 
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Actually, as long as you are using NVIDIA Surround or AMD Eyefinity, it should get HUD placement directly from the driver.

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teardropmina wrote:
thanks for the heads up, I've never tried softTH. however, as I checked, it will only work with WDDM drivers?? using WDDM driver for my 3D surround setup...that's not something I'll do for just two TR games~~"
also, how do you do FoV hack for TRA?


I don't use any WDDM drivers, I just use the latest driver for my video cards. Works on both Win7 and XP. For the FOV hack I may just have to send it to you because I can't find a download link that is still active. PM me and I'll give you my email. Also, check out the "Air Walk" on my videos on You Tube by me (same user name) and others. Once I learned it, I tried to find everywhere I could use it. You can skip entire sections of levels which really helps for the time trials. (Now I'm going back and playing it without the Air Walk)


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omega13lives wrote:
teardropmina wrote:
thanks for the heads up, I've never tried softTH. however, as I checked, it will only work with WDDM drivers?? using WDDM driver for my 3D surround setup...that's not something I'll do for just two TR games~~"
also, how do you do FoV hack for TRA?


I don't use any WDDM drivers, I just use the latest driver for my video cards. Works on both Win7 and XP. For the FOV hack I may just have to send it to you because I can't find a download link that is still active. PM me and I'll give you my email. Also, check out the "Air Walk" on my videos on You Tube by me (same user name) and others. Once I learned it, I tried to find everywhere I could use it. You can skip entire sections of levels which really helps for the time trials. (Now I'm going back and playing it without the Air Walk)


just one quick question, do I have to disable Nvidia Surround (making three monitors as independent of each other) for SoftTH to work? I've tried the 208aplha, but no configuration file was created after I ran the game.


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teardropmina wrote:

just one quick question, do I have to disable Nvidia Surround (making three monitors as independent of each other) for SoftTH to work? I've tried the 208aplha, but no configuration file was created after I ran the game.


I'm not 100% certain, and it's probably like the answer I got to most of my questions: try it and find out. Did you put the .dll files in the same folder with the .exe? Do you have DirectX9 installed? Did you run the SoftTh Config Tool.exe? I will check it tonight. I don't recall ever installing DX9 on my Win7 but I do see a d3d9.dll in my Windows/System32 folder. SoftTH has been released for open source but not sure if someone is going to update it for DX10 or 11. I did see another topic here about someone else writing another multi-monitor software too.


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PostPosted: 04 May 2013, 03:05 
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teardropmina wrote:
just one quick question, do I have to disable Nvidia Surround (making three monitors as independent of each other) for SoftTH to work? I've tried the 208aplha, but no configuration file was created after I ran the game.


Part 2: I can get TRA working fine in 7, but TRU only shows me smoke and fire at the beginning and I can't remember what I did to fix it last time. I have ATI cards and do not use Eyefinity. If you can see the game on all 3 screens with Surround all you need to do is edit the registry for Aspect Ratio. If not, you may need to disable it temporarily to use SoftTH.

Since Steam is selling all 10 TR for a good price I may buy it but I'm not sure if I can use this Widescreen Fixer since I have 1 widescreen monitor and two 4:3, all same height.

Let me know if you get it working or how far you get.


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I was trying to use this with FarCry 2, but got this error...

Image

Retry does nothing except close and reopen the error window. Ignore crashes the game, and abort closes widescreen fixer.

This error happens as soon as i try to enable the fix ingame.

Any ideas as to what might be the issue?


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Getting same problem as 13thmurder, running farcry 2 v 1.03. Tried reinstalling .net framework 4, c++ ect. Seems this problem started with plugin version 2.4 r631. Tried using older farcry 2 plugin versions and widescreen fixer but they just crash the game when activated. Any help would be appreciated, thanks.


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PostPosted: 14 Jun 2013, 13:34 
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I have some issue with Remember Me game... Please, look at screens.

Default HUD size with YFOV
Image

Edited HUD (by WSF) with YFOV
Image


Default HUD size with YFOV
Image

Edited HUD (by WSF) with YFOV
Image


Default HUD size with YFOV
Image

Edited HUD (by WSF) with YFOV
Image

Both versions have bad positions. Maybe problem is in different versions (WSF support 1.0.1 ver of Remember Me and I have 1.0.2 version)?

Thanks for any suggestions.


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PostPosted: 27 Aug 2013, 15:40 
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So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image

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Hi Folks!

First off...big thanks out to dopefish, Helifax and others for all the efforts and great work!

Next...apologies if this has already been covered. Having some mouse trouble with r662 and Skyrim. Widescreen fixer starts a few seconds after the game launches and looks fine but the mouse cursor only appears and is usable on the middle monitor. No mouse issues when not running fixer. Using 3x 4gb 680's and 3 vg278h monitors.

Any ideas?
tia!


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PostPosted: 09 Sep 2013, 14:10 
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scbesterman wrote:
Hi Folks!

First off...big thanks out to dopefish, Helifax and others for all the efforts and great work!

Next...apologies if this has already been covered. Having some mouse trouble with r662 and Skyrim. Widescreen fixer starts a few seconds after the game launches and looks fine but the mouse cursor only appears and is usable on the middle monitor. No mouse issues when not running fixer. Using 3x 4gb 680's and 3 vg278h monitors.

Any ideas?
tia!



Hey;)) I know the Skyrim plugin is kinda old and was among the first I created (and at the time I didn't had all this experience I now have). It suffers from mouse acceleration on width also and other minor little annoyances. If you encounter this problem you could try to put the Start delay time in the plugin to a higher value (from 7 seconds to 10 or so) and see if that fixes it for you as it should.

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PostPosted: 09 Sep 2013, 21:01 
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helifax wrote:
scbesterman wrote:
Hi Folks!

First off...big thanks out to dopefish, Helifax and others for all the efforts and great work!

Next...apologies if this has already been covered. Having some mouse trouble with r662 and Skyrim. Widescreen fixer starts a few seconds after the game launches and looks fine but the mouse cursor only appears and is usable on the middle monitor. No mouse issues when not running fixer. Using 3x 4gb 680's and 3 vg278h monitors.

Any ideas?
tia!



Hey;)) I know the Skyrim plugin is kinda old and was among the first I created (and at the time I didn't had all this experience I now have). It suffers from mouse acceleration on width also and other minor little annoyances. If you encounter this problem you could try to put the Start delay time in the plugin to a higher value (from 7 seconds to 10 or so) and see if that fixes it for you as it should.


Hi helifax!!

Yeah...I realize that it's a bit older release. Tried at 10, 12 and 20 seconds...now have center and left monitors working, a step in the right direction (well actually a step left but you know what i mean). Now, though...the menu disappears and the thing in the center doesn't resize. :/

Any other ideas I should try?

Thanks again...do definitely appreciate your work. Just hoping to get this game working...any suggestions would be great.
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PostPosted: 10 Sep 2013, 00:15 
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scbesterman wrote:
helifax wrote:
scbesterman wrote:
Hi Folks!

First off...big thanks out to dopefish, Helifax and others for all the efforts and great work!

Next...apologies if this has already been covered. Having some mouse trouble with r662 and Skyrim. Widescreen fixer starts a few seconds after the game launches and looks fine but the mouse cursor only appears and is usable on the middle monitor. No mouse issues when not running fixer. Using 3x 4gb 680's and 3 vg278h monitors.

Any ideas?
tia!



Hey;)) I know the Skyrim plugin is kinda old and was among the first I created (and at the time I didn't had all this experience I now have). It suffers from mouse acceleration on width also and other minor little annoyances. If you encounter this problem you could try to put the Start delay time in the plugin to a higher value (from 7 seconds to 10 or so) and see if that fixes it for you as it should.


Hi helifax!!

Yeah...I realize that it's a bit older release. Tried at 10, 12 and 20 seconds...now have center and left monitors working, a step in the right direction (well actually a step left but you know what i mean). Now, though...the menu disappears and the thing in the center doesn't resize. :/

Any other ideas I should try?

Thanks again...do definitely appreciate your work. Just hoping to get this game working...any suggestions would be great.
Image



Hmm have you tried using a lower than 7 seconds value? Are you using Eyefinity or Surround? I tried to replicate this but I cannot:(
Hmm

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PostPosted: 10 Sep 2013, 01:26 
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Uhoh...not good that you can't replicate it :(

Only when I used the default (4 iirc). Nvidia 3d vision surround setup.


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PostPosted: 13 Sep 2013, 12:24 
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scbesterman wrote:
Uhoh...not good that you can't replicate it :(

Only when I used the default (4 iirc). Nvidia 3d vision surround setup.


I managed to see what the problem was. Yes indeed I see the mouse locked on the center and the right screen for all the menus, EXCEPT for the MAP where I was able to use it properly. Another small issue is in the skill tree, but honestly I never used the mouse there to select anything:)) just the keyboard.

Does this problem prevent you to play? I tried it and I saw that everything was working and the game was fully playable.. I am also on 3D Surround.

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PostPosted: 19 Sep 2013, 01:47 
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Sorry for the delay. Yep...works fine it seems! Just had to go past the first screen to find out :/

Thanks helifax!


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PostPosted: 20 Sep 2013, 15:22 
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scbesterman wrote:
Sorry for the delay. Yep...works fine it seems! Just had to go past the first screen to find out :/

Thanks helifax!


Hehe;)) No problem;))

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PostPosted: 21 Sep 2013, 12:25 
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Hi!

The latest patch for Dark Souls pretty much broke Widescreen Fixer program compatibility. I've been using the prog to play in 5:4 (instead of 16:9), but since the game has been patched, the game just crashes on startup, and even if it runs and the Fixer says the fix is applied, no change is seen (game runs in 16:9).

I tried using the new DSfix (made for the patch), then went back to the old one, tried various settings, but it didn't help. The only thing that fixed the problem is reverting to the old game exe files, but that's not really a solution.

Not sure what could be done, just thought I'd mention it. Cheers.


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PostPosted: 21 Sep 2013, 16:33 
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Dark Souls is also broken in triple screen :( soo sad.

My most played game in triple head, really hope you guys can fix it.


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PostPosted: 29 Sep 2013, 01:54 
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Hi new to the forums and really digging this widescreen fixer tool!

I've got it half working (literally)... I have a 2 monitor setup and want to play skyrim across the 2. I fire up the fixer then launch skyrim. It starts up gets the game launch screen, but only shows on my left monitor. I start the game and I get half the screen too? Not sure what I'm doing wrong, my setup is below.

MB: Sabertooth Z77
CPU: i5-3570K 3.4GHz
AMD: Radeon 6870
Display: Side by side Asus 1440x900

I've tried manually configuring 2 monitors and letting the fixer auto detect, both ways produce the same result. Is there some setup for windows or skyrim that is required too?

:cheers: :cheers:


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PostPosted: 29 Sep 2013, 12:52 
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With Skyrim, you have to set your desired resolution via an ini file edit to get it across both screens. Then, you have to run Widescreen Fixer to correct bugs in the UI when running on multiple screens.

I believe the ini file that needs to be edited is SkyrimPrefs.ini and you should change iSize H and iSize W to match your multiscreen resolution's height and width.

Alternatively, try using the Skyrim Launcher Options to reset your options to Default while you have your multiscreen resolution running. This should cause the Resolution field in the Options to go blank at Eyefinity and NVSurround resolutions. Leave the Resolution field blank and Skyrim should launch with your desktop resolution without having to edit the ini file. If the Resolution field does not go blank, but instead shows a single screen's resolution, it means that you're not running in an NVSurround or Eyefinity display group and would need to set one up and try again.


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PostPosted: 29 Sep 2013, 22:25 
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Bifurk8 wrote:
With Skyrim, you have to set your desired resolution via an ini file edit to get it across both screens. Then, you have to run Widescreen Fixer to correct bugs in the UI when running on multiple screens.

I believe the ini file that needs to be edited is SkyrimPrefs.ini and you should change iSize H and iSize W to match your multiscreen resolution's height and width.

Alternatively, try using the Skyrim Launcher Options to reset your options to Default while you have your multiscreen resolution running. This should cause the Resolution field in the Options to go blank at Eyefinity and NVSurround resolutions. Leave the Resolution field blank and Skyrim should launch with your desktop resolution without having to edit the ini file. If the Resolution field does not go blank, but instead shows a single screen's resolution, it means that you're not running in an NVSurround or Eyefinity display group and would need to set one up and try again.


Got it, thanks bro!


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Since BioShock 2 has been updated to remove GFWL and insert Steamworks in its place, any chance that Helifax can put together an updated plugin for WSF that detects the Steamworks version? I've been wanting to play in a 21:9 AR, but the weapons/plasmid hand are too zoomed-in, and the objective arrow up top has been pushed offscreen due to the usual Unreal Engine BS.


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PostPosted: 08 Oct 2013, 13:38 
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Shockwave_S08 wrote:
Since BioShock 2 has been updated to remove GFWL and insert Steamworks in its place, any chance that Helifax can put together an updated plugin for WSF that detects the Steamworks version? I've been wanting to play in a 21:9 AR, but the weapons/plasmid hand are too zoomed-in, and the objective arrow up top has been pushed offscreen due to the usual Unreal Engine BS.


I didn't know they removed GFWL ;)) I will take a look at it;))

Edit: I've update the plugin. Grab the latest version from 3D Surround Gallery-> MY WSF Mods
and let me know if is working like before;))

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I can confirm that certain fixes created by Helifax do not work well with NVIDIA beta drivers (if at all), because when I downgraded to the latest WHQL version, all of a sudden, the BioShock 2 plugin is firing its righteous justice on all cylinders. It was a bit of a blunder on my part, and I sincerely apologize for not realizing it sooner. :doh:


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hi i my screen does this when i use widescreen fixer for KOAR i can't fix it i use the origin release Image


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Hello,

It's been some time since I've posted. I've been really busy with work since I took a promotion quite some time ago.

Not much progress has happened with Widescreen Fixer in all of that time. helifax continues to work on and support his own plugins. Hopefully we'll get them integrated directly soon enough. I do not own BF4 or CoD: Ghosts and at the moment I don't have the spare funds to spend on either game. If some very awesome and supportive people that want to see the game fixed wants to gift me a copy, I will gladly have my way with it. Until then everyone will have to wait for HaYDeN to fix it or until I can buy the games myself.

Thanks, and sorry for the lack of updates.

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PostPosted: 06 Nov 2013, 16:55 
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dopefish wrote:
Hello,

It's been some time since I've posted. I've been really busy with work since I took a promotion quite some time ago.

Not much progress has happened with Widescreen Fixer in all of that time. helifax continues to work on and support his own plugins. Hopefully we'll get them integrated directly soon enough. I do not own BF4 or CoD: Ghosts and at the moment I don't have the spare funds to spend on either game. If some very awesome and supportive people that want to see the game fixed wants to gift me a copy, I will gladly have my way with it. Until then everyone will have to wait for HaYDeN to fix it or until I can buy the games myself.

Thanks, and sorry for the lack of updates.


Hey Man, check your Steam account I just hooked you up, good luck, look forward to the fix it will look amazing in multi.

Here is the rez fix to get you started the fov command does not work in the config file btw --> http://www.wsgf.org/forums/viewtopic.php?f=68&t=26802

Thanks \m/


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Howdy Vulcan,

Did you provide COD Ghosts or BF4? I'm more than happy to make another donation as I'm getting motion sick playing Ghosts on one monitor!

Thank you!


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stoneeyelid wrote:
Howdy Vulcan,

Did you provide COD Ghosts or BF4? I'm more than happy to make another donation as I'm getting motion sick playing Ghosts on one monitor!

Thank you!


CoD: Ghosts, yeah I know what you mean it will be awesome in multi screen and a option for a diff/better FOV.


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Thanks! I'm at work for another 4 hours and then I'll get started in it right away.

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I can't freaking wait! Thanks you so much! Will it be posted at the .org site?


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dopefish wrote:
Thanks! I'm at work for another 4 hours and then I'll get started in it right away.


Cool man, my body is READY \m/

Also when your in there(after the reg fixes are done) as a bonus can you check to see if there is a value for when you zoom in your scope to NOT enable a distortion or blur shader. It be cool if it was just hanging there for you to expose that option, for that effect causes the performance to drop and it be real good to turn off plus as you will see with the other guns when you zoom that don't trigger that effect it is way way better.

Anyways good luck and may the multi screen be with you.


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dopefish wrote:
Thanks! I'm at work for another 4 hours and then I'll get started in it right away.


Thanks Dope!

Honestly those were two words I never thought I'd ever use together.

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This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.

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PostPosted: 07 Nov 2013, 01:56 
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dopefish wrote:
Thanks! I'm at work for another 4 hours and then I'll get started in it right away.


Thank you, dear awesome man!
:twothumb:

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dopefish wrote:
This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.


It's such a big game, yet, the graphical quality does not show that. This game looks a touch better than MW3 at the most, and yet, it's a much larger file size. I do not get it. :wtf:

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good luck i can't wait


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dopefish wrote:
This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.

i'm sure you can do it you are the man :)


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UrbanSmooth wrote:
dopefish wrote:
This game is massive. I'll probably have more time spent in downloading it than actually hacking away at it.


It's such a big game, yet, the graphical quality does not show that. This game looks a touch better than MW3 at the most, and yet, it's a much larger file size. I do not get it. :wtf:


Ah no, the whole game is tessellated, has tone of shaders, has massive amount of complicated geometry and placeables and extra detail it kills any COD ever made easily if you play on MAX it looks amazing I am not sure what you are playing on?

Once they add the Physx patch and CUDA fur etc it will be a top visually impressive game of 2013, right up there with Metro Last Light, Crysis 3, new Bioshock, BF4 and others.

Anyways that is your opinion I don't see it that way at all.


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Uploaded r669 for now. All it does at the moment is fix the aspect-ratio. The HUD is still a work in progress. I've managed to center some things and not others. I just need to dig deeper.

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PostPosted: 07 Nov 2013, 09:16 
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dopefish wrote:
Uploaded r669 for now. All it does at the moment is fix the aspect-ratio. The HUD is still a work in progress. I've managed to center some things and not others. I just need to dig deeper.


Works perfectly Dopefish, looks awesome, thanks big time I can not believe how fast you fixed it, it's INSANE \m/

Thanks dude, once the other stuff is fixed it will be perfect.

Better go sleep, I have work tomorrow :(


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gm, i have updated to r669 the program detects game running YES fix enabled NO, am I doing something wrong? Please Help thank you

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evil137s wrote:
gm, i have updated to r669 the program detects game running YES fix enabled NO, am I doing something wrong? Please Help thank you


Press the magic button (default num * (star)). You can configure what button to use to enable a fix from WSF Settings tab.

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PostPosted: 07 Nov 2013, 15:00 
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I didn't set this game to enable automatically. You'll just have to hit the hotkey to enable it once in game. The default hotkey is *.

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PostPosted: 07 Nov 2013, 15:58 
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Good work dopeF, hopefully its possible to fix the crosshairs as well. Anyone else notice the mouse lag in surround?

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Hey, did you guys have to change the resolution in the config file to make this work? Thanks for the help. Thanks for all the hard work too!! :triplewide:


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PostPosted: 07 Nov 2013, 17:21 
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Graet work dopefish:)
ty that did the trick ... didnt read carefully ... any recommended settings im having bullet lag
abit
my setup:
windows 8.1 pro 64bit
intel I5 3570k @4.40mhz 8gb mem
gtx770 4gb
{3} asus 24" wn247p
ingame settings:
fovely target FOV 100
5760x1080 fullscreen
aspect auto
screen refresh 60
sync yes
image quality extra
depth of field yes
screen space ambient occlusion HBAO+
terrain detail on
ansiotropic high
motion blur no
distortion no
anti-aliasing 4x txaa
shawdows yes
texture quality man.
tex res/normal map res/specular map res/ extra
water map high
thanks in advance

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I haven't really messed around with quality settings yet to get performance out of it. It seems very demanding. You'll just have to configure the settings to your liking for performance and looks.

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PostPosted: 08 Nov 2013, 00:39 
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Thanks

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Thanks a lot for the update for ghosts! In my case fov looks good (the other stuff are still stretched but that's ok for now.. hopefully you'll manage to put the hud in the center monitor soon??? please please please)

I'm having a problem though.. I changed the max wide resolution in the config file and now I can find my resolution in the ingame settings, so far so good.. but when I launch the game it looks like it's set to a lesser resolution (looks bad).. I tried changing some settings but no luck.. I'm using a hd6950 (flashed shaders and clocked to 6970) and my resolution is 4508x900.. I have the latest driver but not the latest beta.. just waiting for a beta launched after the game.. maybe that's the problem.. anyway.. thanks a lot again


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Thanks Dopefish for the fix! Also, thx valcan_s for donating the game. Tonight we have something new to play and that's always a good thing!!!!

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Hello,

very nice ! But how do you change the definition to 5760x1080 inside the menu of the game ? I can max up do 1920x1080 only. The only way I can play it this way is by using the borderless windowed mode wich gives pretty bad results on fps...

Nice and fast work though, congratulations !


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A bit off topic, but I'm need of help if any is available.
I am (& have been since MW2) a user of widescreen fixer. Thank you so much Dopefish for this fine Multi Monitor solution!

With that said; I'm wondering if anyone can help me.

I'm unable to get Call Of Duty: Ghosts to be playable (even on one screen). I've tried all sorts of settings options within the game, & (just for trial & error sake) within catalyst as well to no avail!

I'm running (and have been since it's release) a Radeon 6990 (dual GPU card; which I've heard might be problematic for this title, but not sure), 12 gigabytes of RAM, an AMD 6 core processor, & have had NO issues playing all of the previous C.O.D. titles looking beautiful, & at a resolution of 5760x1200 with zero "video lag" issues.

I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.

Any help would be greatly appreciated.

F.Y.I.
I did update my multiplayer config file so I was able to set my proper three screen res. (5760x1200) within the game so I was able to utilize Widescreen Fixer, & it was successful; except for the "overlay items" like the hitmarker graphic, & the "waypoint indicators" which are still stretched out (I'm sure you're aware of this; just figured I'd mention it).

Thank you again Dopefish, & thank you (in advance) to anyone who may have some insight to helping me with my problem.


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RAGE_Saint wrote:
I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.


That's exactly the problem I have too.. I have a 6950.. the setting in MW3 was "image quality" and it had to be set to "native".. but you dont have that option in the settings.. maybe with the first patch..


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Making a little bit more progress.

Image

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Thanks rage_saint, your post answered my question. Appreciate your post.


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I uploaded r671. It has some HUD improvements but there's still more to be done. In single-player the HUD is centered but there are still various things that are stretched out, and maybe some other things I haven't ran across yet. In multi-player the HUD is shrunk to the very left screen, and some elements are still stretched out.

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dopefish wrote:
I uploaded r671. It has some HUD improvements but there's still more to be done. In single-player the HUD is centered but there are still various things that are stretched out, and maybe some other things I haven't ran across yet. In multi-player the HUD is shrunk to the very left screen, and some elements are still stretched out.


Thanks for all the hard work Dopefish. Really appreciate it.

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My posts are not being displayed (is it because I'm new)...

I just tried r671 and I noticed some elements missing:

-the "x" in the middle of the screen when you're hitting the enemy
-the points you get when you kill him
-progress bar when you're taking a flag in domination


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Read the posts above, its a work in progress. Dopefish is working on this during his free time. He doesn't get paid to do this.


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c_g_f wrote:
My posts are not being displayed (is it because I'm new)...

Correct, new users posts need to be approved by a moderator, after 3 successful posts you will be allowed to post without approval.

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r671 comming along nicely :rockout: great work. has anyone figured out when the match making settings are in ghost? i read the default ping is 800 wow and im finding all kinds of laggy games

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BuDDyToKeS wrote:
Read the posts above, its a work in progress. Dopefish is working on this during his free time. He doesn't get paid to do this.


I know.. and I thanked his work.. my posts are intended as feedback


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evil137s wrote:
r671 comming along nicely :rockout: great work. has anyone figured out when the match making settings are in ghost? i read the default ping is 800 wow and im finding all kinds of laggy games

You can change that value in the config file, look for this line seta cl_maxPing “800″ and change it to your preference.


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Mouse Pointer Travel issue with r671

Dope and Forum,

Fantastic job, Dope. No more motion sickness. :)

I'm having an issue where the mouse pointer will only work on the left monitor and about halfway into the center when the Widescreen Fixer tool is launched on version 671. Its a hard stop like the game thinks that's where the monitor ends. This occurs in them menus and game.

If I close everything down, open steam again, launch the game and change the resolution manually to 4800x1200 without launching widescreen fixer the pointer works on all three monitors.

I deleted r671 and loaded r669 again and everything works as it should which tells me there is some type of incompatibility with 671.

This occurring for anyone else? Any ideas on the fix?

Not sure it matters buy I'm using a Microsoft x8 Sidewinder mouse.

Let me know if you need any more info.

Thanks!


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Hi and thanks Dopefish for all your hard work. It is truly appreciated.

I get the FOV fix but is the game still only on one screen in surround? I don't see an option to go to my native 5940 x 1080. Is that something we need to do in the config file somewhere?

Thanks

Mark


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The mouse not working is kind of normal for CoD actually. You can still use the keyboard to navigate all of the menus just fine.

I'm still working on centering everything. I made some decent progress earlier today on the SP side. I'll see what I can do in a little bit.

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they just updated ghost will r671 still work?

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FYI r671 is no longer working after the game patched :(

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PostPosted: 09 Nov 2013, 05:02 
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Yep, whatever was in that 16MB patch caused it to quit working. The fix still shows as active in fixer, but no dice. I had the game set to "do not update" for this very reason, but that didn't help. It will not let you play the game unless you accept the patch...

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I uploaded r673 that works with v3.2 and has more HUD centering for both SP and MP, but it's still not all there yet, especially MP.

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dopefish wrote:
I uploaded r673 that works with v3.2 and has more HUD centering for both SP and MP, but it's still not all there yet, especially MP.



Back in business! Thanks!

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I uploaded r674.

It's getting there. SP is almost completely centered now. Other than the main menu and some objective/mission text it seems like it's all there. I had the rest of the stuff sorted out but crashed the game and didn't feel like looking into it any more tonight. As for MP, the HUD is not centered yet but everything is scaled correctly (minus the markers). I had it all centered at one point, as well, but switched back to work on SP to try some things out.

I'll work on this more tomorrow. It's almost done.

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thanks for your hard work Dopefish! I update to r674 and also updated my driver to the latest beta from amd.

The elements I talked about are back! but I'm still having the problem of low resolution. I have 3 1440x900 screens, I changed the config file so max height is 1000 and max widht is 5000. the game offers me the following resolutions: 4508x900 (benzel compensated), 4320x900 (original), 4004x800, 3840x800...

If I run the game windowed at 4004x800 it looks good! there must be something about the fullscreen or the max resolution. Maybe it's just my card (hd6950). If somebody is having the same problem please share.

Thanks again


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c_g_f wrote:
thanks for your hard work Dopefish! I update to r674 and also updated my driver to the latest beta from amd.

The elements I talked about are back! but I'm still having the problem of low resolution. I have 3 1440x900 screens, I changed the config file so max height is 1000 and max widht is 5000. the game offers me the following resolutions: 4508x900 (benzel compensated), 4320x900 (original), 4004x800, 3840x800...

If I run the game windowed at 4004x800 it looks good! there must be something about the fullscreen or the max resolution. Maybe it's just my card (hd6950). If somebody is having the same problem please share.

Thanks again


I'm no expert, but it may be a function of the max res & ratio in the config file & what's selected in the game. I play everything at 5892x1080. Not on purpose; that's just the bezel-corrected resolution that suits the way my panels are aligned on the stand. I noticed you set the max res at 5000/1000 in config file. Try setting the max res in the file to the exact bezel-corrected resolution you use & see if that works?

seta r_displayMaxHeight "1080"
seta r_displayMaxWidth "5892"

I also set the following: seta r_mode "5892x1080" manually. I put 5892x1080 in both places. If it changes it back, try write protecting the cfg file as a last resort. Be sure to set the aspect ratio manually too. This affects image quality too in this game.

And last, one thing I noticed is if I have the "Image Quality" setting on anything less than "Extra" it looks like shit...I mean a HUGE difference! I had every other setting maxed out and 4xMSAA on and it still looked like shit until I noticed it wasn't on Extra. I don't know exactly what "Image Quality" does, but it's drastic. Turn other stuff down if fps suffers.

Like I said, I'm no expert, but the above is what worked for me.

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Funkengreuven wrote:
And last, one thing I noticed is if I have the "Image Quality" setting on anything less than "Extra"

Thanks a lot! THIS IS THE KEY SETTING.. I was being conservative and didn't want to put it on extra. Now is working perfectly. Thanks Funkengreuven and again thanks Dopefish for your great work.


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Hello, I'm sure they will go slowly fixing these glitches graphics, cod always looking first pocket, then are we always players aside, finally, I do not give him more opportunities, rather invest in other games. ..

To see if you have better quality these parameters, I personally noticed é quality now sees almost like Black Ops 2 or better ...


seta r_lodbiasrigid "-1000"//Level of detail of static objects (-1000=better to 0=lowest)
seta r_lodbiasskinned "-1000"//Level of detail of skinned objects (-1000=better to 0=lowest)
seta r_lodscalerigid "1"//Level of detail of static objects (1=best to 4=worst)
seta r_lodscaleskinned "1"//Level of detail of skinned objects (1=best to 4=worst)

by the way, my setup:

SAMSUNG LED 40 "SAMSUNG 2 LED MONITORS 22" vertical

That if very difficult to setup, if you ever have with widescreen fixer can .... for now softth

(sorry for my English, I'm from Spain)


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i tried to use the Widescreen Fixer for COD Ghosts, but it doesn't seem to correct the aspect ratio

the Widescreen Fixer is running, i have chosen the COD Ghosts Profile, my resolution is detected correctly. when i start the game, the wsfixer tells me that the "game is running", and the "fix is enabled". unfortunately i do not see a change in aspect ratio in the game. the hotkey changes the "fix enabled" yes/no string in the wsfixer, but does nothing inside the game.
when the fix is enabled, the wsfixer says the aspect ratio is now 2.37, which would be right, but it's not working in the game :(

edit: nevermind. letting the game patch, fixed it. it's now working with the widescreen fixer.
btw. thanks for this great tool! :)


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What's up everyone? I want to start by Thanking dopefish and Hayden for all their hard work, Very much appreciated.! I have encountered a problem while playing mostly on multiplayer and wanted to get some input as to why. When I play multiplayer on 6080 x 1080 my image quality is horrible. It's blurry and almost unplayable. I encountered this exact issue while playing on one monitor before Activision released the fix update. Now, playing on one monitor works fine but when i try to play with Nvidia Surround, It encounters that problem all over again. It seems like a texture issue but I'm not sure. Single player works fine 90% of the time. If I make an Image change during a single player game, It will occasionally encounter this problem. (By image change I mean turning Depth Of field off, Terrain Detail, Anti-aliasing, etc..). It doesn't affect Single Player mode too much. When it does, restarting the game a couple of times usually fixes it. Multiplayer on the other hand doesn't correct itself after a restart. The WideScreen Fix works. Its this "Texture" problem that messes everything up. (again, I'm not sure if it is a texture problem or something else like resolution causing it etc..) I have all settings to max except Motion Blur, Distortion, Depth of Field. Using FXAA. I have tried using different settings but can't seem to find what I'm doing wrong. I edited the config file: seta r_displayMaxHeight "6080"
seta r_displayMaxWidth "2560"
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Any feedback is appreciated!! Thanks Everyone!!


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Here are some Screenshots: Almost can't see the problem in the pictures until you zoom in. It looks worst in gameplay. It's as if the pixel rate dropped or something.


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BuddyTokes have you tried putting image quality on "Extra"? that fixed the problem for a couple of us.. it's the 4th setting from the top in the advanced settings.. put that one to extra and then you can change the texture quality settings to manual and lower the textures resolution. Hope that helps


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You need to set your image quality to Extra in options.

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I'm going to try it right now, Thanks for the fast response guys!! :thumbup: :thumbup:


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You guys are the best...thank you!!! you made my Sunday!!


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I think my fix is almost done (for SP).

I started playing with trying to center/correct the aspect-ratio of the movies that play and I found a value there that fixed the scaling on my objective text and other little popups that appear (like pressing C to crouch).

I also managed to (kind of) fix the movies.

Image

It will shrink the movie and display it correctly on the left monitor, and continue playing a stretched version behind it on the other two monitors. I've only been testing everything in 3x16:9 aspect-ratios, though, so I'm not sure how it would look at 3x16:10.

I'll work on multiplayer after I mess with SP some more. I may go ahead and get these changes pushed to SVN soon.

As for the HUD, I managed to fix that after talking with HaYDeN. In the earlier CoD games the HUD was always being read from, so you could just start a game, sit there, and start playing with the values you find and watch the changes happen on the fly. With Black Ops II and Ghosts, the HUD position is read before you load into a game, so you have to make your changes first, start a game, see if anything has changed, quick back to the menu, repeat. I'm not as good as finding this stuff as HaYDeN is so it's taken some time.

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I switched from 4800x900 windowed to 6056x1080 and it appeared that the movie filled out the center screen correctly, too (along with the left side, and the right side is blank).

Image

At this point I consider the SP plugin done for the most part.

The mouse is stuck on the left screen still but you can use your keyboard to navigate.

I'm going to work on MP now. The only thing left to do for MP is center the HUD, which I know how to do now by changing the values before it loads.

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PostPosted: 11 Nov 2013, 01:14 
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Alright. I managed to get everything working in SP and MP except a couple of things.

I worked on SP mostly, then copied that stuff over to MP and fixed more stuff there, then copied that stuff back to SP, and then back to MP, and then back to SP, until I have what I have.

Movies are still like the above screenshot but at least they are no longer stretched.

Everything else is centered as far as I can tell. There may be some things here or there that are not centered.

Mouse is still stuck on left screen, you'll just have to use the arrow keys, they work fine.

I uploaded r675. :)

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thanks a lot Dopefish.. just tried the latest version and looks good! using the arrow keys is really no biggie


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dopefish wrote:
Alright. I managed to get everything working in SP and MP except a couple of things.

I worked on SP mostly, then copied that stuff over to MP and fixed more stuff there, then copied that stuff back to SP, and then back to MP, and then back to SP, until I have what I have.

Movies are still like the above screenshot but at least they are no longer stretched.

Everything else is centered as far as I can tell. There may be some things here or there that are not centered.

Mouse is still stuck on left screen, you'll just have to use the arrow keys, they work fine.

I uploaded r675. :)


Good work mate - but you came in 2nd...so no donation for you!!! :P jokes. Good to have some of the other fixing crew around - that Helifax guy, does nothing but play Skyrim and fixes games, when HE wants - makes me sick :P

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I'm okay with being second. I wasn't trying to race anyone. I just wanted to get a fix out as soon as possible to help keep my inbox from blowing up. :)

I'd probably have finished it sooner but I've been fighting a cold for a week now and spent a lot of time sleeping. I'm just glad to have it done for the most part. Now I can get back to sleeping off this sickness.

Enjoy.

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dopefish wrote:
I'm okay with being second. I wasn't trying to race anyone. I just wanted to get a fix out as soon as possible to help keep my inbox from blowing up. :)

I'd probably have finished it sooner but I've been fighting a cold for a week now and spent a lot of time sleeping. I'm just glad to have it done for the most part. Now I can get back to sleeping off this sickness.

Enjoy.


Yeah man, I'm just jesting. BUT wait a minute, who gave you permission to stop fixing games? :P Alright, go get better mate. Thanks again, I'm gonna throw money at both of you anyways :)

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PostPosted: 11 Nov 2013, 09:32 
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Lo.
Just want to ask if anyone can get the widescreen fixer to work with win8 ? I put it on my gamerig to see if it will sort out the bf3 stuttering (nope) but it dosent show any games from the dropdown list. I was using it for bioshock 2.

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CoolMan=GCHQ= wrote:
Lo.
Just want to ask if anyone can get the widescreen fixer to work with win8 ? I put it on my gamerig to see if it will sort out the bf3 stuttering (nope) but it dosent show any games from the dropdown list. I was using it for bioshock 2.


Basically you will need to copy All the plugins that I have created and dump them in the plugins folder, util I have the time to push them on the SVN and be part of the next release/build.

That is the reason you don't find BioShock 2 (the plugin is not yet part of the official WSF..yet)

You can find them on my Website: http://3dsurroundgaming.com/WSF.html

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dopefish wrote:
Alright. I managed to get everything working in SP and MP except a couple of things.

I worked on SP mostly, then copied that stuff over to MP and fixed more stuff there, then copied that stuff back to SP, and then back to MP, and then back to SP, until I have what I have.

Movies are still like the above screenshot but at least they are no longer stretched.

Everything else is centered as far as I can tell. There may be some things here or there that are not centered.

Mouse is still stuck on left screen, you'll just have to use the arrow keys, they work fine.

I uploaded r675. :)


Works great Dopefish, thanks man.


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PostPosted: 13 Nov 2013, 08:41 
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helifax wrote:
CoolMan=GCHQ= wrote:
Lo.
Just want to ask if anyone can get the widescreen fixer to work with win8 ? I put it on my gamerig to see if it will sort out the bf3 stuttering (nope) but it dosent show any games from the dropdown list. I was using it for bioshock 2.


Basically you will need to copy All the plugins that I have created and dump them in the plugins folder, util I have the time to push them on the SVN and be part of the next release/build.

That is the reason you don't find BioShock 2 (the plugin is not yet part of the official WSF..yet)

You can find them on my Website: http://3dsurroundgaming.com/WSF.html


Lo, I did copy the bioshock 2 plugin and put it into the plugins folder. same as i did on win 7 to get it to work. but the drop down games list is completely empty on win 8. no games show up at all.
Not a major issue as i'll probably go back to win 7 as i just wanted to see if win 8 fixes the bf4 stuttering which it dosent.

Still love the mod though

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CoolMan=GCHQ= wrote:
helifax wrote:
CoolMan=GCHQ= wrote:
Lo.
Just want to ask if anyone can get the widescreen fixer to work with win8 ? I put it on my gamerig to see if it will sort out the bf3 stuttering (nope) but it dosent show any games from the dropdown list. I was using it for bioshock 2.


Basically you will need to copy All the plugins that I have created and dump them in the plugins folder, util I have the time to push them on the SVN and be part of the next release/build.

That is the reason you don't find BioShock 2 (the plugin is not yet part of the official WSF..yet)

You can find them on my Website: http://3dsurroundgaming.com/WSF.html


Lo, I did copy the bioshock 2 plugin and put it into the plugins folder. same as i did on win 7 to get it to work. but the drop down games list is completely empty on win 8. no games show up at all.
Not a major issue as i'll probably go back to win 7 as i just wanted to see if win 8 fixes the bf4 stuttering which it dosent.

Still love the mod though


Windows 8 hmm...Guess I'll have to update at some point:))) (My OS that is)
Frankly I have no idea atm why it wouldn't work....

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lo.
I tried a few things and got the drop down list to show, but the fix wouldnt work with bioshock 2. And anyway, bf4 was worse so went back to good old reliable win 7 and all is good again.

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PostPosted: 19 Nov 2013, 06:09 
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cod ghosts does not work with widescreenfixer this morning, i check the MP of cod,found the version no. is 3.3.3. it seems that COD has updated automatically, but in widescreenfixer , the MP and SP of cod is still 3.2.

so waiting for the newer version of widescreenfixe with the lastest MP and SP coming out the soonest possible.


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I released r678.

Added support for CoD: Ghosts v3.3.

I managed to fix the mouse. HaYDeN explained to me how to find it. It was actually pretty simple and in a way I never thought of to look. All that was required was to break and trace the GetCursorPos function and then look through the trace results to find it. Thank you, HaYDeN.

One outstanding issue left is that the minimap and marker arrows in MP aren't right. I know the address that fixes it, but setting that messes other things up. I'm working on a way to satisfy both.

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dopefish wrote:
I managed to fix the mouse. HaYDeN explained to me how to find it. It was actually pretty simple and in a way I never thought of to look. All that was required was to break and trace the GetCursorPos function and then look through the trace results to find it. Thank you, HaYDeN.


It's been said before, but I will say it again, it'll be really helpful for the site if one of our Devs could write a guild or make a guild video on to how to go about looking for these things ;) Not directed specifically at you dopefish just a general plea to all you guys and the awesome work you do :thumbup: Would be great if we would get more people helping you guys make these fixes :)

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I've just bought CS:GO and saw that the fix for it is not working at all for me. Am I doing something wrong or is it outdated? I'd really appreciate a fix. please!


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PostPosted: 01 Dec 2013, 20:24 
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Xickle wrote:
I've just bought CS:GO and saw that the fix for it is not working at all for me. Am I doing something wrong or is it outdated? I'd really appreciate a fix. please!


Yeah, if they could incorperate a new fix for CS:GO or even Garry's Mod, that would be fantastic!


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The BF2 fix doesn't work for me, it fixes the game being zoomed in but non-static objects like vehicles,players and weapons become invisible.


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CS:GO isn't really possible to be fixed anymore without triggering VAC.

BF2 fixes are really only good for widescreen and not surround. Objects start disappearing when the FOV gets too high. There are other ways to do it that render it just fine but they trigger PB.

It's unfortunate but a lot of fixes for multiplayer games are at the mercy of the anti-cheat systems they use.

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Is there something wrong with the file? I am getting errors unzipping it.


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PostPosted: 09 Dec 2013, 14:03 
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Hi

Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful. This is in both Single Play and Multiplayer See screenshots below:

http://cloud-4.steampowered.com/ugc/510328173837072519/4978C0208F1B383A7F90B8EAD6EC02583652C260/2048x368.resizedimage

http://cloud-3.steampowered.com/ugc/510328173837064007/213D6EF53BEAD10076357CCB0125A4541CCC8231/2048x368.resizedimage

The above are with everything set to the highest possible, but like I say I have tested different settings and nothing seems to resolve.
Just to clarify I have the Image Quality set to Extra.

EDIT: Just to add when I test with a Single monitor the graphics are fine.

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I haven't really compared single screen to multiple screen texture quality. Perhaps it's a video memory limit? Running three monitors requires quite a bit more video RAM. It might not stream in the highest resolution textures if it runs out. It might also just be a limitation of the engine. Compare your screenshots/game to that of others' screenshots and see if they experience the same issue.

Also, could you post screenshots of single screen resolution gameplay to show what exactly you're talking about. Thanks.

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PostPosted: 10 Dec 2013, 19:26 
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JBewsher wrote:
Hi

Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful...


I have the same problem and i posted about it (although in less detail) here.

Textures not loading in correctly (excuse the butchering of the image quality i have no idea where and how to upload 34mb screenshots) : http://i.imgur.com/pWE1QWJ.jpg

How it should look : http://i.imgur.com/7WhcgSc.jpg

The most noticeable are the hand,weapon and tree textures.


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DiscoEST wrote:

I have the same problem and i posted about it (although in less detail) here.

Textures not loading in correctly (excuse the butchering of the image quality i have no idea where and how to upload 34mb screenshots) : http://i.imgur.com/pWE1QWJ.jpg

How it should look : http://i.imgur.com/7WhcgSc.jpg

The most noticeable are the hand,weapon and tree textures.


Ahh I didn't see that there. I have done a few more tests as I found that having everything on Max settings wasn't good as I checked in MSI Afterburner and the memory usage was at full capacity (2GB on the 6970). So I dropped the settings down to something more reasonable for the card. Everything down low/off except: all of the texture settings (Everything on highest) | Image Quality (Extra) | Shadows (Enabled).

From this the textures are still awful on triple setup but fine on single screen setup and I check the memory usage for the card and was hovering between 1700 and 1850.

Here are some screen shots for example:

Truck at 1920x1080
Truck at 6000x1080

Control Room Entrance at 1920x1080
Control Room Entrance at 6000x1080

Epic Rig at 1920x1080
Epic Rig at 6000x1080

To add to Disco's point of where it is most noticeable check on the the wheels/tires and metal of the wagon, the walls on the control room entrance, all of the controls on the "Epic Rig". Things are not this bad even on the First COD :)

This has only changed I think since the updates have been rolled out however I am not positive on this as I barely played the game when it came out (too buggy).

I hope someone can help as I am about ready for giving up on this game. Not been keen on Ghosts so far and I really didn't like MW3, Infinity Ward could learn a few things from Treyarch. WaW BLOPS 1 and 2 all the way :D


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gm and happy holidays.. in widescreen fixer (newest version) my mouse is stuck on my monitor that is left of center, any suggestions on how to correct this?

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Hey, so i tried widescreen fixer with Farcry 2 v1.03 again after 9 months hoping the problem would get fixed in an update, but i am still getting the same error. Using Widescreen Fixer 3.4 r694. Other games seem to work fine, any help would be appreciated, thanks.
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That's an assembly issue. I'll reinstall Far Cry 2 and see if I can replicate it.

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PostPosted: 23 Mar 2014, 16:26 
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dopefish wrote:
That's an assembly issue. I'll reinstall Far Cry 2 and see if I can replicate it.

Any luck? I'm having the same issue.


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Thanks for the farcry 2 plugin update, the error I was getting seems to be fixed but the game now crashes when the widescreen fix is activated (no error message). Can anyone or SirCannonFodder confirm if it also crashes for them or if it is a problem on my end. Thanks. Using Widescreen Fixer 3.4 r707 (farcry 2 plugin r706) running Farcry 2 v1.03.


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can anyone confirm if widescreenfixer works with dead space 1? the first game? and yes, I do have the latest version of wsf. I have tried it with both dead space 1 and 2. worked flawlessly with 2 but dead space 1 is giving me the finger. I tried to play it as is, but the fov gives me a giant headache within 10 mins :( bought both games caused I enjoyed dead space 3 and it had a simple settings edit for fov :(


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Hi!
i already use this awesome software for dow2 space marines and skyrim :rockout:
is there any hope for a fix likewise on il2 battle of stalingrad?
the devs decided to drop the compatiblity during the alpha (it has worked correctly for six mounth) untill they decided to remove the gaphical option and the ability to turn off the post process that use to cause problem, a problem that occur above 3840*1024 resolutions.

having to turn of your sidescreens in a flight sim in 2014 is somewhat painfull :WWTH2Go: ^^

Cheers!


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Wow, love the software. Use it for many games. However, it seems like there was a recent update to COD:AW, will that be fixed soon?


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New to the forum and really pleaed to find it- blew the dust off a triplehead2go I've had sitting around for three years or so and setting it up again thanks to WSGF and Widescreen Fixer. All works fine and can get Win 7 to display across three monitors and Powerdesk GXM sets bezels up fine BUT I can only get CoD:BO to run on right hand display- if I apply widesecreen fix with hotkey, I can see change in ratio on that one screen (and WSF confirms fix applied) but can't get CoD :BO to display across all three screens- any ideas? Thanks in advance.


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Whenever I try to play World at War with WSF the application crashes, but on any other game it's fine. Any solution for this? Event Viewer doesn't give me much to go on or what the fault is.


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The Witcher 2 doesn't seem to work in 21:9 no matter what I try. I have the 3.4.0 version from GOG.


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boozzer wrote:
can anyone confirm if widescreenfixer works with dead space 1?



Yes, I am currently using it with Dead Space 1 and can confirm that it works.


This program is really great, the only suggestion I'd make is to add command-line option to specify which game plugin to use at startup.
Then anyone can have a macro detect when the game is launched and run "Widescreen Fixer.exe" --plugin "Dead Space" (or something like that)


That or be able to easily select the game with only keyboard, right now you can't press D to jump to the games that start with D like a normal windows app form, you can only use the arrows to manually go through each game.


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Giant_Panda wrote:
The Witcher 2 doesn't seem to work in 21:9 no matter what I try. I have the 3.4.0 version from GOG.


Hi,
Try connecting a 2nd monitor before applying the fix.

This worked for me. You can disconnect the monitor after and leave the settings as is.

I set Widescreen Fixer for CINEMASCOPE.

Note that loading screens and videos are still in 16:9.

Also, if you have a blank screen and just the sounds - the game is on - press '*' or disable the fix to see the screens. Go to the main game area/enter the game and re-enable the fix. It should work.


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Dopefish thank you again for the last fix on COD:AW, but it seems like there has been another update. Hopefully a fix will come when you are ready.


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ah all my problems are solved with this :D

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Just an FYI but many if not most of the games do not work with this tool on windows 10. MW2/3 MP do not work. Neither tomb raiders work. Something with win10 is preventing your tool from working. Any ideas?


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PostPosted: 19 Aug 2015, 06:25 
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escrotumus sounds like hook is blocked. When game loads, what text does WSF show in its status box?

Did you try running WSF
- as admin?
- in compatability mode?

Failing that, could try above on both WSF & game.


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It says the fix is active and enabled in the status area but the screen FOV never changes in the game?? The single player works but not the multiplayer. Curiously enough the flawless widescreen fixer works in MP for MW2 but not MW3. I'll try the admin and comp modes but I don't think it will work. In fact I think I already tried running MW3 in Win7 comp mode and it didn't work. I'll try again though.


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Pretty sure the devs of MW have gone out of their way to break fov changes. It's unlikely anyone will write a fix for it again as they've started banning for fov changes.


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No dice on comp mode and admin, didn't work. I hadn't heard anything about FOV bans. That would suck if true...


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PostPosted: 31 Aug 2015, 08:10 
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Joined: 27 Oct 2014, 04:15
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Any chance you'll add Black Ops 3 in there soon?


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PostPosted: 18 Sep 2015, 15:22 
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Doesn't work in win7 anymore with newer drivers either. I'm guessing nvidia did something with their drivers which prevents the dopefish fixer from working in any games now and dopefish is MIA to verify. I'd say that the widescreen fixer days are over. Bummer.


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PostPosted: 19 Sep 2015, 17:18 
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I can clearly say that both WSF and FWS are working like before on both Windows 10 and Windows 7 using the latest nvidia drivers. Nothing change.

I can't really see how a GPU driver might block them:) Whatever is happening on your PC something else is causing it...

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PostPosted: 22 Sep 2015, 22:14 
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It's not working trust me. It does not work in win7 or win10 on this box on cod mw3 or cod mw2. The only thing that changed was the video drivers. The other guy's fixer works for 2 but not 3. Cod2 MP does work still. Some games do but some don't.


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PostPosted: 26 Sep 2015, 05:12 
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I hate to ask, but can we please get a fix for CODAW on single player? SP was fixed in previous versions of WSFixer, but it got dropped a couple releases back and now only MP has a fix. Sometimes you just wanna play the game and not MP....

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PostPosted: 13 Mar 2016, 18:33 
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Can you please add Guardians Of Orion support with FoV ? The Devoloper doesnt seem hes going to add FoV because of "balance" when everyone can open it fml. So please just do it.


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PostPosted: 14 Mar 2016, 23:46 
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GameksTastik wrote:
Can you please add Guardians Of Orion support with FoV ? The Devoloper doesnt seem hes going to add FoV because of "balance" when everyone can open it fml. So please just do it.

In the meantime see the detailed report for details on changing FOV behaviour to Hor+.


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PostPosted: 23 Apr 2016, 01:30 
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This program absolutely screws up Skyrim by stretching the picture.


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PostPosted: 18 May 2016, 21:40 
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Advanced warfare just crashes when i use this tool. The program stops responding ie the game when its enabled. I have tried it many times and when it does run 1/10 times you cant even see the menu to change resolutions or even any options.
Just tested wth black ops 2 and it worked fine on that game. Thanksfor any replies *_.


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PostPosted: 19 May 2016, 13:51 
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I haven't really updated widescreen fixer or any game plugin for quite awhile. Most are outdated now I believe. I've had very little free time over the last year and it's taken a hit.

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PostPosted: 19 May 2016, 16:52 
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Ok mate thanks for the reply, you know of any settings i can change to get the game to run on all 3 screens. Ill have to live with fishy eyes :O


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PostPosted: 20 May 2016, 22:31 
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The website appears to be down for me. Anyone else having the same problem?


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PostPosted: 20 May 2016, 22:38 
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It is down. Weird. I'm not at home right now. I'll get it up and running ASAP. Sorry about that.

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PostPosted: 24 May 2016, 17:01 
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Website still down :/


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PostPosted: 26 May 2016, 17:37 
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Is there a possibility that widescreenfixer will provide a fix for Black Ops 3 in the near future? The Game offers multimonitor support out of the box but the hud is still stretched. It would be awesome if this minor issue were fixed.


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PostPosted: 11 Jul 2016, 18:35 
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Hi!
I have a problem with WSF on Resident Evil 6.
I don't know why, but the HUD is not positioned correctly.
Is there something i can do about it?

WSF plugin:
Image

Btw, my native resolution is 2560x1080, ultra wide monitor.

[EDIT] Also, i have tried FWS plugin, but had the same issue.

FWS plugin:
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PostPosted: 31 Oct 2016, 18:19 
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Can anyone upload Widescreen Fixer somewhere since website is down for good?


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PostPosted: 01 Nov 2016, 18:50 
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It's not down for good. It's just migrating. I'll try to get the file up later.

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PostPosted: 16 Jan 2017, 21:31 
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https://github.com/dlrudie/WidescreenFixer/releases


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PostPosted: 30 Jan 2017, 20:37 
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:savews: Resident evil 7 need a fix for a triple screen.


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PostPosted: 13 Sep 2017, 04:09 
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Hi guys,

I've got mini PC with 3 video outputs and an integrated Intel HD 530 GPU and the only way I've been able to play some games in 3 monitors is with this software. Unfortunately, most of the games I like are not supported.

I was wondering, is there a way (and a guide, forum, etc) for me to create my own plugins dll to import into this programme? Would that required any/much development work, or is it more configuring tools and then configuring values until finding what looks good in the specific game I am trying?

And if it requires development effort, which language/tools would be required? As I've got a couple of developer friends and maybe they could help me with a few more titles?

Many thanks!


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PostPosted: 11 Mar 2018, 15:23 
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Joined: 09 Mar 2018, 09:42
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Thank you for this great software!!
The only one matter I melt is when I run Call of Duty: Modern Warfare 3 after I'm running Wdescreen Fixer and finish the settings, the Widescreen Fixer becomes Not responding!!! When I click the Widescreen Fixer it appears :
Widescreen Fixer is not responding.
if you close the program, you might lose information.


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