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PostPosted: 09 Oct 2012, 18:34 
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Virus total have the same findings
zip: https://www.virustotal.com/file/c353f4496d04baece4d2dede6f38c77c41a3e888c0300d3513d0f35f6076cf30/analysis/1349793992/
unzipped exe: https://www.virustotal.com/file/6916e14cffbb6a40f330b02c95d00684f80f12a297f3f4846a13d3185a239dbd/analysis/1349794028/

but why don't you simply release the code to a github/googlecode/whatever

open source doesn't require suspiciousness and virus checks, instead you even obfuscated the code :/


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PostPosted: 09 Oct 2012, 22:36 
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Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.


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PostPosted: 09 Oct 2012, 23:32 
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Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.


not saying i'm not appreciating your work, nor that i do not understand your reasons, but by forcing your users running a process with amministrative rights which looks into a game which hold credit card informations and which code isn't open and reviewed by anyone except you is not paranoia, is just a worst practice, and should be avoided.

Would i know you better, and trust you, i'd be more inclined to trust your code as well, but since this is not the case i'd follow your latter suggetion.

Would you change idea, could you at least consider releasing the code only to the admin responsible of this forum where your software is published, to be reviewed by his trusted people, so at least he could say it isn't harmful in any way and that he is ok by publishing it here on his own right responsibility.


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PostPosted: 10 Oct 2012, 05:21 
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[quote]Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.


not saying i'm not appreciating your work, nor that i do not understand your reasons, but by forcing your users running a process with administrative rights which looks into a game which hold credit card information and which code isn't open and reviewed by anyone except you is not paranoia, is just a worst practice, and should be avoided.

Would i know you better, and trust you, i'd be more inclined to trust your code as well, but since this is not the case i'd follow your latter suggestion.

Would you change idea, could you at least consider releasing the code only to the admin responsible of this forum where your software is published, to be reviewed by his trusted people, so at least he could say it isn't harmful in any way and that he is ok by publishing it here on his own right responsibility.

GW2 runs with elevated privileges thus my tool must also, I'm not forcing anyone, it's the only option thanks to UAC. The GW2 client does not hold your CC data so I don't understand the concern there.

There was enough interest in the tool for me to build a standalone tool for the widescreen gamers community who I've gotten plenty of help/tools from over the years so it's nice to give something back.

I release the code to my tools when I am unwilling/unable to maintain them anymore, I think that's fair and that's my final word on the matter, so again take it, leave it, or reinvent the wheel and code your own.


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PostPosted: 11 Oct 2012, 23:14 
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Hey M, awesome tool, I like the new version's improvements.

If possible, could we get a couple more features that would make it a little easier to use:

* A tick box next to the FOV for "auto-set at startup" (after scanning)
* The ability for the program to remember whatever FOV we last put into the box between runs.

Anyway, great work, this makes the game so much nicer to play instead of it being Look At The Ground Wars 2.

Edit: I wanted to mention also that I think as long as your Guild Wars 2 install is located in a user-level directory, the camera tool probably won't need admin rights. I have GW2 in UsersmeDocumentsGamesGW2 and it never needed admin rights.


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PostPosted: 12 Oct 2012, 01:22 
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Yeah those things should be easy to implement, great idea, I'll do it after the weekend. I'll auto load on startup, but do you want a save button or should I have it so when the app is closed is saves whatever settings are current.

You may be right about the directory thing, I think UAC has some effect too(for me anyway) It's easier to just ask for admin rights though so I ensure everyone is on the same page & can eliminate that as an issue.


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PostPosted: 12 Oct 2012, 15:25 
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Seems like the latest patch (11th October) broke this tool? It stays at "Scanning" all the time now and the values can't be changed. Playing the game without the tool now is such a drag btw, it feels so cramped. Hope you can work around whatever is blocking it from working.

On the positive side, my account has not been banned. So even though Anet for some unknown reason doesn't like us having a proper FoV, it seems they won't ban you for using tools that do increase your FoV. Or maybe they're just biding their time, who knows. Either way, I really hope this tool gets updated to work with the patch, missing it so much.


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PostPosted: 12 Oct 2012, 19:14 
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Yeah those things should be easy to implement, great idea, I'll do it after the weekend. I'll auto load on startup, but do you want a save button or should I have it so when the app is closed is saves whatever settings are current.

You may be right about the directory thing, I think UAC has some effect too(for me anyway) It's easier to just ask for admin rights though so I ensure everyone is on the same page & can eliminate that as an issue.


Perhaps just a tickbox for saving whatever value is there? Or maybe just default it to doing that I guess, I can't imagine it would be a big problem for anyone (lots of apps work that way anyhow). So I think overall just saving whatever the last settings were is the more elegant way to do it.

The only reason I'd want an option to turn off the request for admin is to avoid having to do the extra click to allow it, really. But I can understand wanting to eliminate that as a problem, it's really annoying.

Edit: Just thought of a couple more things in line with that suggestion that would be nice.

If it could save the settings for the rest of the form, including the on/off state of the FP mode and camera distance on/off, as well as the max distance like for the FOV, that would be ideal. It might also be worthwhile to color code the On/Off buttons for FP mode and the camera zoom to indicate what state they're in (green outline on the On button, red on the Off, perhaps?).

If all the fields auto-saved the last values and auto-set when it loads, just like the FOV, that would be great since you could set it once and then just load it after GW2 is open and not have to mess with the values or the toggles.


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PostPosted: 13 Oct 2012, 02:14 
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The latest patch broke the new version, but the old version now works again, heh :)


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PostPosted: 13 Oct 2012, 03:31 
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Okay I'll set it up so if the new fast scan fails it will fallback on the old scan code.


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PostPosted: 13 Oct 2012, 19:12 
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Hey, wanted to say thanks for such an awesome tool. If I could make one suggestion though, it'd be cool if you could rebind or disable the hotkeys.


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 Post subject: 0.4 Update:Scanning code
PostPosted: 14 Oct 2012, 13:36 
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0.4 Update:
Scanning code Take-3, should work with future patches now.


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PostPosted: 15 Oct 2012, 08:05 
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Thanks a lot for the update mate, will check it out later when I can log into the game.

EDIT: Works like a charm.


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 Post subject: Thanks for this awesome
PostPosted: 15 Oct 2012, 21:47 
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Thanks for this awesome Tool!
But i have some concerns about the zoom feature.
I think it should be removed because u can use it as an advantage in PvP, especially WvW.
However, i made a short Vid about the ridiculous Zoom u can do with this Tool.
Default is 600.
I raised it to 4000 and this is the Result.
At the beginning im changing the FoV from 65 to 110, at the end im zooming back to default settings (FoV65, zoom 600).
GW2 MegaZoom
I really hope Anet will implement a FoV-Slider as its SO MUCH more beautiful with a proper FoV.


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PostPosted: 16 Oct 2012, 04:59 
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The latest update on 10/15/12 broke all versions of the CameraTool, including 0.4. I've tried all three of them; 0.2 says it failed to detect the process, 0.3 tries to detect it interminably and never does, and 0.4 starts up fine, says "Tool Ready!", and doesn't make any actual changes to the FOV.


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 Post subject: Upping new version now.
PostPosted: 16 Oct 2012, 06:57 
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Upping new version now.


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 Post subject: FOV in this tool is
PostPosted: 19 Oct 2012, 20:06 
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FOV in this tool is incorrect... defaunt FOV is 75 so if you want set FOV to 90 you must set FOV in this tool to 80 (or 1,5 in 0.2version)


just sayin :)

Attached files


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 Post subject: Depends whether you're
PostPosted: 21 Oct 2012, 06:57 
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Depends whether you're measuring horizontal or diagonal FOV


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PostPosted: 22 Oct 2012, 00:40 
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Actually, while Jon Peters stated that the game's FoV is 75, someone has done the math and discovered that the actual FOV in game is 65


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 Post subject: It broke again with this
PostPosted: 23 Oct 2012, 07:20 
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It broke again with this patch, the scan works but pressing change fov does nothing.


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PostPosted: 24 Oct 2012, 14:51 
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i done math for myself and its actualy 75


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PostPosted: 25 Oct 2012, 02:30 
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i done math for myself and its actualy 75


So did this guy
http://www.reddit.com/r/Guildwars2/comments/118t3a/fov_is_anets_math_bugged/

75 Diagonal yes, horizontal ~65


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PostPosted: 26 Oct 2012, 00:04 
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I need a fix so I can get my FOV fixxxx *shakes*


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PostPosted: 26 Oct 2012, 06:17 
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default FOV in this game "for 16:9 monitors" are 75° horizontal and 47° vertical
if you set FOV in this tool to 80 you get 90° horizontal and 59° vertical

as it should be


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PostPosted: 27 Oct 2012, 11:26 
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interesting :)

Code:
We’re ready to beta test a change to our FOV (Field of View) that should provide a better experience for those with widescreen monitors. We want your feedback about the change to help us decide whether to deploy it to all players.
   To help test, you’ll need to add a special command line to your GW2 client’s shortcut. Here’s how:
   1) Create a shortcut to your GW2 client (right-click -> “Create Shortcut”)
   2) Right-click the GW2 client shortcut
   3) Click “Properties”
   4) Locate text field labeled “Target.”
   It should contain the file path of your shortcut, and will look something like this:C:GamesGw2Gw2.exe
   5) Type -testVerticalFov at the end of the Target line
   Be sure to include a space between .exe and -test.
   The line should look like this: C:GamesGw2Gw2.exe -testVerticalFov
   Please note that your Target line may or may not have quotation marks. If it does have quotation marks, this tag should go outside of them. So it will look like this:
   “C:GamesGw2Gw2.exe” -testVerticalFov
   6) Once the command line has been added, click Apply -> OK.
   7) That’s it! Jump in and play with this new setting, and post your feedback in the following thread: https://forum-en.guildwars2.com/forum/support/tech/FOV-Field-of-View-Changes-Beta-Test-Feedback-Thread/first#post551648
   If at any time you want to return to the old FOV, simply remove the –testVerticalFov from your target line and it’ll return to normal.


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 Post subject: About time
PostPosted: 27 Oct 2012, 12:15 
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About time


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PostPosted: 28 Oct 2012, 10:48 
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despite other versiones,both gzoom 1.7.3 and gw2 camera tool 0.6 are seen as viruses on my AV


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PostPosted: 28 Oct 2012, 11:36 
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Add it to your exceptions list or try 0.2


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PostPosted: 28 Oct 2012, 16:42 
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Still even with the recent beta option to improve the FoV, the vFoV is cropped if i go from a 1:1 AR resolution to my 16:10, is 16:9 any better?

Standard test
http://imgur.com/a/jL3Mj

New FoV option test
http://imgur.com/a/StY5S


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PostPosted: 01 Nov 2012, 12:25 
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This devilish web was driving me nuts :D

I was sticked on 0.5 cause page didn't update properly untill I created a user and logged in.

Anyway, hello to the community and thanks for the tool.


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PostPosted: 11 Nov 2012, 00:01 
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Is the download not working for anyone else?


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PostPosted: 11 Nov 2012, 11:48 
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Donwload doesn't work for me either


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PostPosted: 16 Nov 2012, 04:42 
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Latest Update deactivated the Tool.
Plzzzzz update the Tool!
I cant play without my 95 FoV anymore:/


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PostPosted: 17 Nov 2012, 13:43 
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Yeah, playing without this tool is so frustrating. :(


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PostPosted: 17 Nov 2012, 15:14 
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mofo wrote:
Yeah, playing without this tool is so frustrating. :(


this tool isnt no longer needed... this game is turned into crazy gear treadmill garbage :nudgenudge:

run 400x dungeon for 1 piece of armor... its worse than STO


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PostPosted: 17 Nov 2012, 16:45 
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Unicode wrote:
mofo wrote:
Yeah, playing without this tool is so frustrating. :(


this tool isnt no longer needed... this game is turned into crazy gear treadmill garbage :nudgenudge:

run 400x dungeon for 1 piece of armor... its worse than STO


Except I still enjoy the WvW, still have fun with my guildies, and enjoy doing the new Fractals dungeon. So yeah, it's needed.


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PostPosted: 19 Nov 2012, 01:15 
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Was moving house people sorry about the delay, 0.7 Uploaded


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PostPosted: 19 Nov 2012, 07:10 
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Thanks a lot for the update.


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PostPosted: 19 Nov 2012, 17:33 
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I think app needs an adjustment. Now when I select 90 FoV, I get a very big FoV angle with fish-eye effect, more wider than usual

Thanks


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PostPosted: 19 Nov 2012, 20:31 
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I'd love to know if there is a parameter somewhere in GW2 that allows for the camera height to be adjusted. Even with the amazing FoV you get with this tool, it still feels a bit odd playing for e.g. an asura. The central point of the camera just seems so low to the ground, even for the human race. Have you ever come across something that could adjust this -M-?


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PostPosted: 20 Nov 2012, 23:34 
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zorranco wrote:
I think app needs an adjustment. Now when I select 90 FoV, I get a very big FoV angle with fish-eye effect, more wider than usual


Agreed. I love the tool, and am constantly boggled by ANet's refusal to add some of these basic features, but something is definitely wonky with this newest version. I had to set the FOV to 50 or so to avoid the massive fisheye effect (which still appeared to be a higher FOV than ANet's claimed 75).


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PostPosted: 21 Nov 2012, 10:37 
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If you hit "Insert" only once, you get a FoV of about 110 or more. Then you can correct it to 90 hitting Del key 4 or 5 times but, at that point, dunno if it's placebo or what, still can see some fish-eye.


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PostPosted: 04 Dec 2012, 01:33 
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Another Patch came tonight and ripped away from me my precious FoV-Tool:(
Would be happy to see version 0.8 soon:)
Thank you for making such a nice tool.


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PostPosted: 04 Dec 2012, 02:40 
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Updated,

I'll start tidying up the source code so I can include it with the next build


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PostPosted: 15 Dec 2012, 16:29 
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Gwa, friend M, your tool was broken by Wintersday!
The Grinch, it is real!


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PostPosted: 15 Dec 2012, 17:12 
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Hey M,
The new Winters day Update deactivated the Tool again:(
Version 0.2 worked a short time, but now even this version wont work anymore.
Hope u update it soon.
Great work u did there, i hope u still play gw2?^^


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PostPosted: 23 Dec 2012, 00:28 
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another update ruined the tool:(


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PostPosted: 26 Dec 2012, 12:39 
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Whe are in deep need for the tool xD

Let's hope M & M is still playing GW2 :D


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PostPosted: 04 Mar 2013, 06:18 
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I wish M was still alive so he could update this tool :/

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PostPosted: 14 Mar 2013, 13:12 
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Hey sorry for the hiatus. Tool's ready and should survive patches this time. Check first post for 0.9


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PostPosted: 14 Mar 2013, 16:21 
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Thanks friend!

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PostPosted: 14 Mar 2013, 22:51 
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Np mate, Updated to 1.0, added option to enable/disable camera clipping.


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PostPosted: 15 Mar 2013, 09:15 
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Ok, just gave it a test run and everything is working well againg - one thing I would ask though, is it at all possible to look into the camera padding - I still get bad padding issues and Hayden's fix no longer works - as he hasn't updated for a while

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PostPosted: 15 Mar 2013, 21:54 
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Maybe could you explain padding to me and link to the old fix? I may be able to see what was done and apply it to the latest build


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PostPosted: 16 Mar 2013, 14:21 
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Padding is where the camera hits something in the environment and zooms in really close to the character. So what can happen is while moving the camera around your character and there are a few things in the environment like trees/buildings etc the camera would hit these items and zoom in and then zoom out quickly. Hayden the creator of Flawless Widescreen (https://www.flawlesswidescreen.org/inde ... Widescreen) created an initial fix. I'm not sure how to access his code, but maybe you can get in touch with him.

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PostPosted: 19 Mar 2013, 12:19 
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I can read the lua file for gw2 in flawless widescreen but I'm not used to the syntax so I'll need a bit to process it, from what I can tell one of the Pattern Scans is broken so I could at the very least try to repair that, I'll try see what he's done and implement it into the tool though.

On an unrelated note, does anyone know what the new default FOV is?, I need to update the default in the tool

Edit: Updated to 1.1 with Padding fix, different method to Flawless widescreen but the result should work all the same.

*M*


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PostPosted: 20 Mar 2013, 13:51 
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Thanks again for updating your tool, I'll throw some money your way once I get paid this week. As for the padding addition, I can't say it really works. I've tried it against numerous objects and the camera is still erratic. The camera clipping actually works better then the padding, but obviously not the ideal solution.

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PostPosted: 21 Mar 2013, 05:01 
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Hmm okay, I'll attach the fixed script for Flawless widescreen, I can't tell the difference, maybe there are more padding changes in the client since, I've also updated the tool to allow negative values for the padding mod which may achieve the desired effect.

Script goes in flawless directory \PluginCache\FWS_Plugins\Modules\GuildWars2\Dependencies\Scripts


Attachments:
GuildWars2_UI.zip [3.83 KiB]
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PostPosted: 24 Mar 2013, 21:25 
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M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!


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PostPosted: 25 Mar 2013, 03:15 
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Zelvi wrote:
M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!


Hey with the new padding option if you set it to -10 it will have the same effect, I'll probably remove the clipping option or just have it set padding to -10.


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PostPosted: 25 Mar 2013, 05:48 
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-M- wrote:
Zelvi wrote:
M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!


Hey with the new padding option if you set it to -10 it will have the same effect, I'll probably remove the clipping option or just have it set padding to -10.


I'll test it out now and report back.

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PostPosted: 25 Mar 2013, 05:53 
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M, I honestly can't see the difference - to me it doesn't appear to have any impact or doesn't work at all.

EDIT: Sorry I was wrong, yeah that works - like you said, similar to the clipping. But its better then zooming in an out like crazy.

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PostPosted: 27 Mar 2013, 04:57 
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Flawless Widescreen isn't working at all right now


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PostPosted: 27 Mar 2013, 22:07 
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On an unrelated note, does anyone know what the new default FOV is?, I need to update the default in the tool

Afaik the official FOV after the FOV patch is 75.

Btw, is there a way to rebind the keys? i use Insert, Delete and END often in the game, it would be nice to have the possibility to change the keybind.


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PostPosted: 14 Apr 2013, 12:42 
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Hey M. Fantastic tool and thanks so much for your amazing work!

Is there a parameter in GW2's code that would allow you to adjust the in-game camera's height by any chance? I general find the axle or center point of the camera to be quite low, making it kinda difficult to comfortably see ahead or above one's character. In GW2, it looks like the axel lines up with your character's waist, instead of their head (or above). Any way to change this?

It would be great if one could adjust the vertical offset (similar to the way GW2's in-game options already allows you to adjust the horizontal offset/camera placement).


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PostPosted: 18 Apr 2013, 09:04 
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Phaserblade wrote:
Hey M. Fantastic tool and thanks so much for your amazing work!

Is there a parameter in GW2's code that would allow you to adjust the in-game camera's height by any chance? I general find the axle or center point of the camera to be quite low, making it kinda difficult to comfortably see ahead or above one's character. In GW2, it looks like the axel lines up with your character's waist, instead of their head (or above). Any way to change this?

It would be great if one could adjust the vertical offset (similar to the way GW2's in-game options already allows you to adjust the horizontal offset/camera placement).


Yeah that would be awesome if there was an option, I've only seen a few games that have allowed it, and it makes a huge difference.

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PostPosted: 22 Aug 2013, 08:30 
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Thanks for updating and guiding important functional tools of cameras. Some tools and their features were new for me and now I have knowledge to check in detail.


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PostPosted: 04 Feb 2014, 18:54 
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Latest Patch Today broke it. Not sure if your still working on this project or not. I have tried reloading the game and firing up the tool and all 3 times failing.


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PostPosted: 04 Feb 2014, 19:43 
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Hello M!
There was just a new Update and the Cam Tool isnt working anymore:(
I hope u can update it soon, i cant play without ur Tool and i cant wait for the next tool update.


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PostPosted: 05 Feb 2014, 03:50 
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If this game was anything like Wildstar, which allows addons (and is encourage by Carbine) AND easy to implement, then it wouldn't be a prob :)

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PostPosted: 06 Feb 2014, 15:44 
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Yeah, it doesn't work anymore. Is this the end of this great add on? =(


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PostPosted: 19 Mar 2014, 07:42 
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Man, I'm back into this game and I really need this fix

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PostPosted: 23 May 2014, 23:13 
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Please Please fix I am in desperate need for this tool it has become unplayable now without it. D:


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PostPosted: 24 May 2014, 22:27 
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Blackwolf wrote:
Please Please fix I am in desperate need for this tool it has become unplayable now without it. D:


Not sure it will man - I'd love it too, but I don't think M is around.

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PostPosted: 03 Jun 2014, 23:54 
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Look on the bright side!
Anet fixed the FoV finally to an acceptable rate.
Its around 75 vertical Fov now.
I think it fits now real widescreen view.
The Camtool is no more necessary.
Only thing i will miss is the incredible Zoom:
https://www.youtube.com/watch?v=ycudMhPqNcM


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PostPosted: 04 Jun 2014, 01:44 
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madbane wrote:
Look on the bright side!
Anet fixed the FoV finally to an acceptable rate.
Its around 75 vertical Fov now.
I think it fits now real widescreen view.
The Camtool is no more necessary.
Only thing i will miss is the incredible Zoom:
https://www.youtube.com/watch?v=ycudMhPqNcM


The thing I miss is the zoom, but more so the camera padding fix.

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PostPosted: 27 Feb 2015, 16:27 
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Next Feature Update builds in a Cameratool.
Cam Padding, FOV Slider and Character position, as well as head focussed or foot focussed camera!

http://www.eurogamer.net/articles/2015- ... ocialoomph


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