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 Post subject: Flawless Widescreen
PostPosted: 23 Apr 2012, 20:18 
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Flawless Widescreen (Fixer)

Flawless Widescreen was created in an effort to make it easier to craft fixes, patches and hacks to get games functioning correctly in UltraWide/Surround/Eyefinity gaming resolutions.

Features:

Repository based plugins/modules with autonomous updating and version checking.
Fast with low memory utilization, C++ classes exposed to LUA for powerful and fast memory manipulation/injection, registry and file manipulation.
LUA and XML based plugins requiring minimal programming knowledge
SoftTH, AMD Eyefinity and NVIDIA Surround API's intergrated for accurate display environment detection including bezel compensation, manually configurable fall-back for non-standard solutions.
Plugins are inherently open-source encouraging contributions and improvements from the community.

Supported Games:

Alice: Madness Returns - removed.
Borderlands
Battlefield 3
Blacklight: Retribution
Bioshock 2
Binary Domain
Bulletstorm
C&C: Red Alert 3
C&C: Tiberium Wars
Call Of Duty: Black Ops
Call Of Duty: Modern Warfare 3
Counterstrike: Global Offensive
Dark Void
Dead Rising 2
Dead Rising 2: Off The Record
Death Rally
Diablo III
Driver San Francisco
Enemy Engaged 2
FIFA 12
FIFA 13
Ghost Recon
Ghost Recon Advanced Warfighter 2 (GRAW2)
Grand Theft Auto III
Grand Theft Auto: San Andreas
Inversion
L.A. Noire
Kingdoms of Amalur: Reckoning
Mass Effect 1
Mass Effect 2
Mass Effect 3
Max Payne 2
Mirror's Edge
Mini Ninjas
Ninja Blade
Orcs Must Die!
Orcs Must Die 2
RAGE
Tom Clancy's Rainbow Six: Vegas 2
Resident Evil 5
Ridge Racer Unbounded
Singularity
Skydrift
Starcraft II
Sonic Generations
Sonic and Sega All-Stars Racing
Spec Ops: The Line
Star Wars: Knights Of The Old Republic (KOTOR)
Supreme Commander 2
The Elder Scrolls V: Skyrim
The Lord of the Rings: War in the North
The Risen 2
The Witcher 2
Transformers: War for Cybertron
Transformers: Fall of Cybertron
Tribes: Ascend
Unreal Tournament 3: Black Edition
Warhammer 40K: Space Marine

Download and instructions

- You must run it as Administrator, and/or have UAC off.
- Requires the C++ 2010 Runtime (x86)

- Hotkey Enable: Ctl+Alt+Z (default)
- Hotkey Add FOV: Numpad + (default)
- Hotkey Minus FOV: Numpad - (default)

- Closing Tabs: Right click -> Close.

Download

Installation package available from the Flawless Widescreen Website

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Last edited by HaYDeN on 11 Nov 2012, 20:06, edited 2 times in total.

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PostPosted: 23 Apr 2012, 21:30 
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Hey, welcome back ! Looks like someone's been superbusy... The old flawlessws was great, but this is HUGE.

The planets are aligning.
A Fixer arises.
Remember when HaYDeN's Rep was 14 ? THIS IS TODAY.





Just one little thing... my Rage hands are still stretched :p


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 Post subject: scavvenjahh wrote:Hey,
PostPosted: 23 Apr 2012, 21:31 
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Hey, welcome back ! Looks like someone's been superbusy... The old flawlessws was great, but this is HUGE.

The planets are aligning.
A Fixer arises.
Remember when HaYDeN's Rep was 14 ? THIS IS TODAY.

Just one little thing... my Rage hands are still stretched :p


HUD's fixed tho right? Hands are a work in progress, the old values are .... eluding me for some reason, I think they've changed it.

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 Post subject: Appreciate the hard work
PostPosted: 23 Apr 2012, 22:38 
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Appreciate the hard work HaYDeN going to give this a go here in a few, do you think you could you give us an option to turn on or off the always on top for the Update Summary? Also I got the rar ver and keeps updating over and over, any ideas?

EDIT: Here is a SS of what I'm seeing over and over, nothing changes.



EDIT 2: Here is where it's failing, just noticed it. I've checked my AV and I am admin on my machine, no problems there. I did noticed when I downloaded the installer, Chrome said it was malicious, hence my checking the AV programs. UAC is diabled as well.



EDIT 3: I figured it out. I named the folder like this _-•º°”˜¨·· Flawless Widescreen ··¨˜”°º•-_ and it didn't like that, going to -= Flawless Widescreen =- made your app run without issue.

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PostPosted: 23 Apr 2012, 22:50 
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Just want to say great job and thanks for your time.


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 Post subject: Hi Hayden,Replying here
PostPosted: 23 Apr 2012, 23:16 
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Hi Hayden,

Replying here instead of 'Skyrim Multi-Monitor User Interface Fix Discussion' thread.

First off, thanks for the advice you gave me earlier (today)!

After a bit of fiddling with alt+tab, the 'Map Check Byte Value' and 'Task Manager' ( really - don't ask ;) ) I now have a fully functional Skyrim that works quite splendidly across my eyefinity display (3*1).

Secondly, you are the boss! Thank you so much for all the hard work and time you have devoted to helping us widescreeners to realise the potential of Skyrim (and other games).

Now where did I put that paypal password? LOL! Found it - a small donation to show appreciation sent. Could not send much, but it should keep you in coffe and donuts for a little while at least!


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PostPosted: 25 Apr 2012, 01:00 
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Could be something to do with the dual GPU nature of the 7970 - I will investigate this, this is the first report I've had of detection failure on AMD.

When its set to auto detect AMD, can you check the status and look at the information about detection and paste whatever is relevant.

ME3 is a work in progress at this stage.

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 Post subject: HaYDeN wrote:Could be
PostPosted: 25 Apr 2012, 01:15 
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Could be something to do with the dual GPU nature of the 7970 - I will investigate this, this is the first report I've had of detection failure on AMD.

When its set to auto detect AMD, can you check the status and look at the information about detection and paste whatever is relevant.

ME3 is a work in progress at this stage.


Well, for the life of my I can't get the problem to come back now. I've tried about 10 different times with various settings and every time the auto detect works perfectly.

I would just write it off as a fluke - I will edit my post. Thanks.


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 Post subject: Words can't describe my
PostPosted: 25 Apr 2012, 01:18 
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Words can't describe my gratitude, however I believe paypal can :) Donation gladly sent again for continued work on these fixes!

Feedback/Bug report if interested:
Did not detect my weird screen res (6144x1152 - i know weird right?) 7970. Even after manually setting screen size some things like loading screen text and menus showed on the wrong screen (left not center). After trying HUD X value of 4098 (which placed everything on right monitor) and then changing back to 2048 everything worked like a charm! Can't get it to NOT work now, back to auto detect!

Other then that seems to work like a charm!

NOTE: ME3 fix doesn't seem to be working... least not for me. Finished however so doesn't bother me.


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 Post subject: Awesome, thanks HaYDeN !
PostPosted: 25 Apr 2012, 11:55 
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Awesome, thanks HaYDeN ! :party:


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PostPosted: 25 Apr 2012, 12:49 
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Excellent, Cheers for all your effort

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PostPosted: 25 Apr 2012, 14:46 
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Hayden thanks for the tool! Next pay I will be donating to you like I do to the other guys on here that work hard. Hopefully you will be able to fix Rage's hand scaling etc. The HUD centres great.

Cheers

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PostPosted: 25 Apr 2012, 16:20 
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Hi

nice job Hayden.

ive only tested it on skyrim...and its working great.


cheers


Sean


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 Post subject: Version 1.0.2: Display
PostPosted: 25 Apr 2012, 16:36 
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[h3]Version 1.0.2:[/h3]


  • Display detection now floating-point based rather than integer, caused some issues when bezel compensation was enabled.

  • Updated SoftTH parser, attempts auto detection - but mixed screen sizes require additional configuration in SoftTH config file, add "FWS_GridX=xmonitors and FWS_GridY=ymonitors"

  • Added copy function to make it a little easier to report bugs.

  • Misc bug fixes.


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PostPosted: 25 Apr 2012, 18:21 
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Out of interest, has anyone had a update to a module they were using at the time?

In theory even tho the plugin is active, it should close it (cleanly, removing all injections) - reinstall it and re instance, probably notice nothing more than a half a second flash in the game.

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PostPosted: 25 Apr 2012, 20:15 
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This is amazing, thank you very very much and thank you for making it open source and for including some documentation, this is the right way of doing things and its a great step in the right direction, cant wait for the future, THANKS


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PostPosted: 26 Apr 2012, 01:27 
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I admit to trolling the "Skyrim Multi-Monitor User Interface Fix Discussion" thread for months patiently (sometimes anxiously) awaiting a perfect Skyrim Eyefinity fix.... I registered here just to add my thanks to HaYDeN for all of his time and hard work. Flawless Widescreen is fantastic and was certainly worth the wait. I am happy to donate towards it's continuing development! :)


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PostPosted: 26 Apr 2012, 11:29 
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Thanks for taking the time to make this tool. Last night I tried testing it out on mirrors edge (steam version) in eyefinity and it hard locked my computer both times (on the menu screen). Anyone else gotten it to work on mirrors edge? Maybe I am doing something wrong?

2x 5870 2GB in crossfire, 12.3 drivers, 5760x1200


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PostPosted: 26 Apr 2012, 11:40 
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Maybe try disabling it at first (untick enabled)

then start Mirrors Edge and hit whatever Enable hotkey you set (Control Alt Z by default) - my suspicion is that its injecting too quickly on some machines, before its loaded properly....

I've only tested on 4.2ghz quad i7 with RAID0 SSD's which is going to load the executable pretty much instantly.

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PostPosted: 26 Apr 2012, 18:33 
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First of all, thank you Hayden for your most diligent work on this project!! It's people like you that make the world more enjoyable for the rest of us..

So I'm running 3 monitors on an eyefinity setup. I set my desktop to stretch across all 3 monitors, just like I used to do (before this whole patch problem started). Then I run your flawless widescreen and "activate" the skyrim plugin and leave the program active. Then I run skyrim. The problem is that I am getting 3 identical views on my 3 monitors instead of getting one view stretched across the 3 (i.e. the game comes up individually on each monitor at the same time).

Any ideas, or things to try at this point. Any help would be appreciated. I think long ago I had to actually go in and change one of the lines on the skyrim.ini file to get it to run on all three. Do I have to do that again, or something else??

Thanks!!


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PostPosted: 26 Apr 2012, 18:44 
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Sounds like you don't have your displays setup as a eyefinity group -- or your configuration is not set to the eyefinity resolution.

Yes, you may need to modify your skyrim prefs.

open c:Users%username%DocumentsMy GamesSkyrimSkyrim.ini in notepad or the likes. (%username% is a system variable and should work as it is typed)

Find iSize H=xxxx and change it to the height.
Find iSize W=xxxx and change it to the width.

Save and re-launch TESV.

Anytime you change your configuration with the TESV configuration tool it will tend to overwrite this.

Soon I will add this as a "Step 1" for the plugin, with the memory hack as "Step 2" but I'm still finishing the file manipulation classes

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PostPosted: 27 Apr 2012, 00:49 
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hmmm ... I am still unable to get the mirrors edge hack to work ...

I have my eyefinity resolution set at 5760x1200, with the plugin enabled - but it still only shows on the center screen.

The + - options to increase/decrease the fov don't have any impact either. I am using the steam version of the game, any ideas?


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PostPosted: 27 Apr 2012, 01:02 
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Steam or Retail?

This one is for Steam (non-cracked, original EXE)

[edit] theres some issue with the script for that particular one. [/edit]

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 Post subject: I have the steam
PostPosted: 27 Apr 2012, 01:06 
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I have the steam version.

I've tried leaving the hack enabled, then start the game.

I've tried disabling the hack, then start the game and re-enable the hack.

I've tried starting the game, then alt tab and firing up the hack - can't get any of them to work.

When I check the status bar it says that my eyefinity display has been detected, and it just keeps displaying the same line very few seconds "checking for softh" (something like that).

I have two 5870's 2GB, but I disabled one (no crossfire) - it was the only way to get the game to not crash in the opening menus at 5760x1200. It plays fine with crossfire on a single screen at 1920x1200.

With the hack enabled or not, the game seems to be running just fine on a single (middle) screen, even though the resolution is 5760x1200.

Thanks for taking the time to create this tool and answer my questions. I've been waiting to play this game until someone developed an eyefinity fix for the steam version.


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PostPosted: 27 Apr 2012, 01:16 
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Yeah it keeps looping over and over again and never actually enabling, im looking into it, it used to work, must be something changed somewhere

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PostPosted: 27 Apr 2012, 01:29 
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current patch of mass effect 3 not supported?


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PostPosted: 27 Apr 2012, 03:27 
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Holly shit what an update m/ wow I can not believe I just played Transformers, Borderlands and Driver Dan Fan in multi screen! HaYDeN thanks a million man I just donated a $100 I really appreciate your work.

If you ever need more games that you would like to fix here are a few : Mini Ninjas, Dark Void, Star Wars Force unleashed series(hud fixes), Darkness II(cross hair, menus) * if I wanted to buy you these games for the cause feel free to PM your Steam account to me, only if you want, thanks.

Awesome, WSGF rulz.


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PostPosted: 27 Apr 2012, 07:16 
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cheers man, appreciate the contribution.

Steam name is "lolhax" or nickname "HaYDeN" - I'm happy to look at any games, altho one must be aware there is no garentee to what (if any) level they can be fixed, especially really old games.

The only star wars game(s) i've looked at to date is republic commando - FOV was fixable atleast.

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PostPosted: 27 Apr 2012, 12:22 
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Hello,

First, let me thank you for all your time and effort in this awesome software.

Unfortunately i can't make it work in my configuration.
I use SoftTh 1.09 (xp) and was trying to run Tribes ascend Fov hack
my version of tribes is 1.0.941, i've tried in flawless:

-turning version to autodetect,
-force 1.0.941,
-force my resolution in the configuration (3072x768),
-only enable softth detection,
- adding "FWS_GridX=3 FWS_GridY=1" to the [config] part of my softth.cfg,

Sorry to only pose problems and give nothing in return, but i can't be a contributor right now.
Have a good day.


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PostPosted: 27 Apr 2012, 12:41 
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Success or failure - I will contribute later tonight or tomorrow morning. But PLEASE try and fix the mirrors edge steam version plugin so I can play. You have no idea how long I've been waiting for a steam version eyefinity fix to play. :)


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PostPosted: 27 Apr 2012, 13:21 
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Success or failure - I will contribute later tonight or tomorrow morning. But PLEASE try and fix the mirrors edge steam version plugin so I can play. You have no idea how long I've been waiting for a steam version eyefinity fix to play. :)


The menus and text are still screwed in Mirrors Edge - I'm not sure you will be that happy with "the fix" I can't get the damn thing to run windowed mode no matter what I try, I need it in windowed mode so I can see the changes happen, anyway I've fixed that.

SoftTH:

You only need to add those additional lines if your config is non standard, eg. different monitor sizes, if its 3x1920 for example it should detect it perfectly.

The actual lines you need to add for SoftTH on non-standard/weird/funky configurations is (yes it needs the [FWS]) ->

Code:

   [FWS]
   ;GridX must be set to the number of horizontal monitors and GridY must be
   ;set to the number of vertical monitors.
   FWS_GridX=3
   FWS_GridY=1
   


I will let loose a new EXE soon (it will update itself) that will fix mirrors edge and a couple of other bugs.

In the mean time - please supply your SoftTH config file so I can test it for you before I release it.

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PostPosted: 27 Apr 2012, 15:41 
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Cool, thanks for the Steam account I will be sending you some games later on. No worries totally understand if you can fix it awesome if not no biggy.

Just wanted to let you know that Bioshock 2 and Mirrios Edge did not work(both games Steam), once they work oh man that will be rad.


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PostPosted: 27 Apr 2012, 18:10 
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Great tool, thanks a lot, Hayden!

I just wanted to ask if these memory hack things could get me in trouble in terms of VAC seeing this as cheat and getting me banned or something like that.


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 Post subject: Thanks, for the quick
PostPosted: 27 Apr 2012, 18:31 
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Thanks, for the quick feedback and interest, HaYDeN.

My config file follows in attachment.

I've just noticed another update in Tribes, now is version 1.0.942.1

Attached files softTH.rar (1.7 KB)


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PostPosted: 27 Apr 2012, 18:48 
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Great tool, thanks a lot, Hayden!

I just wanted to ask if these memory hack things could get me in trouble in terms of VAC seeing this as cheat and getting me banned or something like that.


Practically no. Technically yes. Depends alot when the VAC checks are done and some of them look for specific things. I dont think resolution is among them:) I havent heard of anyone being banned for using a fix for Surround/Eyefinity.

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PostPosted: 27 Apr 2012, 19:49 
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Small request, can you make that the tabs close on middle mouse button? :)

Otherwise nice tool :)


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PostPosted: 27 Apr 2012, 20:18 
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Just curious, does this work with SoftTH as well, or only Eyefinity/Surround?

Oh, just noticed you answer another SoftTH user's question, so I guess it does work. Thanks so much for your hard work, will look forward to trying this out.


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 Post subject: Skyrim Item Size
PostPosted: 27 Apr 2012, 23:41 
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Hi there Hayden, great work.

Just wondering if you could adjust the Skyrim plugin so that the "Item Size fine adjustment" could go even smaller. At the moment my items are still too big to fit onto the screen.

Thanks!


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PostPosted: 28 Apr 2012, 02:11 
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Small request, can you make that the tabs close on middle mouse button? :)

Otherwise nice tool :)


You know, I never thought of that - Will do.

Close buttons are actually extremely complicated and difficult to do believe or not, owner drawn controls _do not want_

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PostPosted: 28 Apr 2012, 02:13 
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Cool, thanks for the Steam account I will be sending you some games later on. No worries totally understand if you can fix it awesome if not no biggy.

Just wanted to let you know that Bioshock 2 and Mirrios Edge did not work(both games Steam), once they work oh man that will be rad.


Did you use the GFWL fixed DLL in the description? I'll check it out.

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 Post subject: HaYDeN wrote:valcan_s
PostPosted: 28 Apr 2012, 02:20 
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[quote]Cool, thanks for the Steam account I will be sending you some games later on. No worries totally understand if you can fix it awesome if not no biggy.

Just wanted to let you know that Bioshock 2 and Mirrios Edge did not work(both games Steam), once they work oh man that will be rad.


Did you use the GFWL fixed DLL in the description? I'll check it out.

Yes that worked like a charm, I did notice my Steam version of the game is 1.5 and your app says for 1.0.01 SP I don't think I can down grade Steam, not sure if that is the issue.

Basically if you start a new game there is a small in game intro(after the level has loaded and say press space bar to play, so you are already in the game about to play) when you the big daddy see him self in a puddle and you are about to stand up and when you see forward the game locks.

Cool, thanks.


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PostPosted: 28 Apr 2012, 03:28 
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I have tested it again - it works fine for me.

Are you 100% sure you are putting the xlive.dll that is linked to in the description in the "C:Program Files (x86)Steamsteamappscommonbioshock 2SPBuildsBinaries" directory (or equivalent)



http://timeslip.users.sourceforge.net/current/bioshock2-xlive.7z

The version is the EXE version when you right click and go properties

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PostPosted: 28 Apr 2012, 07:02 
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Hayden, this is just tooo awesome! I am going to download your hard work and lets see how much I can really enjoy 3 monitor's :)

Just wanted to leave a note that I appreciated your hard work in making the available for the many games you have listed.

Keep doing what you are doing, great work! Tooth


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Happy to see you back in action. Unfortunately, my SoftTH config doesn't seem to be to the liking of your tool.
Even though I chose "Display Detection Override" it tries to detect the SoftTh configuration and fails by quite a margin. In the attached pic you can see my settings as well as the log. The attached .txt is my SoftTh configuration.


Attached files config.SoftTHConfig.txt (832 B)


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 Post subject: Upload = 403 access
PostPosted: 28 Apr 2012, 12:57 
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Upload = 403 access denied....

Are you using the [FWS] override in the SoftTH config?

I'm updating very very very shortly anyway, a whole bunch of bugs fixed.

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PostPosted: 29 Apr 2012, 00:04 
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Hmm weird, totally love the game I wish I could play it, yeah I have even disabled the Windows live service and have the file in place(D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries) and of course nothing is prompted(no log in) when I play here is a screen of what happen when I crash on a new game, you app looks good like it finds everything(I am in windows mode so you can see everything:



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@HaYDeN: any chance for a L.A. Noire 2614.1.0.0 patch? I can upload the .exe if you wish.

Also The Witcher 2 just got a hotfix out ( for retail at least: http://thewitcher.com/dotnet ) so FlawlessWidescreen is no longer working. the hotfix just replaces and backups the main witcher2.exe.


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Thanks for the WFC fix, I had put off this game because there was no eyefinity fix.

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 Post subject: I can play Skyrim again!
PostPosted: 29 Apr 2012, 05:35 
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I can play Skyrim again! omg... TY TY TY TY TYYYY!!!!!111


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@HaYDeN: any chance for a L.A. Noire 2614.1.0.0 patch? I can upload the .exe if you wish.

Also The Witcher 2 just got a hotfix out ( for retail at least: http://thewitcher.com/dotnet ) so FlawlessWidescreen is no longer working. the hotfix just replaces and backups the main witcher2.exe.


I have already updated the plugin for Witcher 2 yesterday. You can find the plugin to download in this thread. When Dopefish will have the time it will also be updated in WideScreen Fixer.

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Hayden, I know you are busy with many updates ... but any word on a plugin update/fix for mirrors edge? I'm holding off on playing it until its eyefinity fixed. Thanks


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Last nights release should have fixed that? what is it doing (or not doing) specifically?

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OK, just tested.

The FOV adjustment works great (+ - keys), but the game is still only showing basically on the middle monitor (with only a small bit of the game drawn on the side monitors).

Is this game eyefinity fixable? I have seen youtube videos before where someone had it working (from a long time ago, non-steam version).


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Hello,
Just to keep updated,
Tribes Ascend with 1.0.3 Flawlesswidescreen and SoftTh still no go


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PostPosted: 29 Apr 2012, 17:12 
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HaYDeN, you are my god, I will sing your praises 'til the end of time ! :love:
(And make a donation too... :bigsmile:)

Well just for a bit of feedback :
-Borderlands is much better this way than with the .ini editor hack I used ! Although I have some crashes I didn't had before, I'll try to get a complete error report...
-Mass effect 2 and Skyrim seem OK, but I haven't spent much time on them with FlawlessWidescreen.
-Mirror Edge and Mass Effect 1 are not detected by the script. (Mirror Edge is the Steam version and Mass Effect is the Impulse one.)


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PostPosted: 29 Apr 2012, 17:53 
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Mass effect steam only is supported at this stage, yet to grab a retail copy off someone to grab the offsets.

Borderlands I'll double check I think the pointers are a bit squirly (they may twitch = crash) - I'll update it shortly.

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PostPosted: 29 Apr 2012, 17:55 
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Upload = 403 access denied....

great :( That's the config in plain text:
[spoiler][main]
renderResolution=4540x1050
nonlocalFormat=RGB16D
keepComposition=1
smoothing=0
debugD3D=0
zClear=0
vsync=0
tripleBuffer=0
screenshotFormat=png
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0

[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0

[head_primary]
; borderA=0
; borderL=150
sourceRect=1430,0,1680,1050
screenMode=1680x1050

[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,0,1280,1050
destRect=0,0,1280,1024
transportResolution=1280x1024
transportMethod=local
noSync=0
fpsLimit=0

[head_2]
; borderA=0
; borderL=150
devID=2
sourceRect=3260,0,1280,1050
destRect=0,0,1280,1024
transportResolution=1280x1024
transportMethod=local
noSync=0
fpsLimit=0[/spoiler]
.

Are you using the [FWS] override in the SoftTH config?

I'm not using any overrides in the config. If you need some info/code on parsing the SoftTH config (for v. 2.xx, the 1,xx config is totally different, so this might be a catch in your algorithm too) I may have something for you since from what I got as feedback, this one works:
http://www.kegetys.fi/forum/index.php?&topic=2631.0

I'm updating very very very shortly anyway, a whole bunch of bugs fixed.

Loading now, will edit an update.


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What i mean by override is that you should add this ->

Code:

   [FWS]
   ;GridX must be set to the number of horizontal monitors and GridY must be
   ;set to the number of vertical monitors.
   FWS_GridX=3
   FWS_GridY=1
   


Even tho its not "config variables" for SoftTH - it will ignore them, but flawless widescreen will see and read them.

The reason why it needs this addition for non-standard configurations (eg. multi sized screens) is that you can't really properly calculate how many screens there are not witout sitting down and writing a decent checking algorithm, its on my list, but for now, try adding the above to your SoftTH config file and report back.

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 Post subject: A few tests
PostPosted: 29 Apr 2012, 19:09 
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Adding the lines didn't change anything detection wise, which wasn't a suprise really since the problem was resolution detection, not in counting the screens. Since you only need to read "renderResolution=..." I don't really have an idea what went wrong.

Nonetheless, disabling the auto-detection works with v1.0.3, but the fixes I tried don't work that way either. ME 1&2 still got all their glitches and the Witcher 2 centers nicely using the fix(without the fix I get my main monitors resolution off center) but doesn't show anything on the outer screens. :(


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PostPosted: 29 Apr 2012, 19:40 
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Here is what I get parsing your SoftTH file supplied with the latest build -



Correct?

stupid std::sort - it was messing up sorting the display rects, left to right top to bottom.

And with respect to ME 1 and 2 - definitely Steam legit versions? I know for damn sure they work.

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 Post subject: Borderlands Crash
PostPosted: 30 Apr 2012, 01:24 
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Problem Event Name: APPCRASH
Application Name: Borderlands.exe
Application Version: 1.4.2.1
Application Timestamp: 4eddb1bf
Fault Module Name: Borderlands.exe
Fault Module Version: 1.4.2.1
Fault Module Timestamp: 4eddb1bf
Exception Code: c0000005
Exception Offset: 00a045c7
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 6005
Additional Information 2: 60059ae14d330a3b3a4538f03613af55
Additional Information 3: 6c03
Additional Information 4: 6c033c0c591d1b7c28d679ee14992b21

5760x1080 Eyefinity on 2x6950 2GB in CrossfireX Flawless Widescreen v1.0.3

Running around New Haven, game crashed. Happened before, seems to run for about 5 minutes before crashing...


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PostPosted: 30 Apr 2012, 07:55 
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Here is what I get parsing your SoftTH file supplied with the latest build -

*pic*

Correct?

The Res is my resolution with bezel correction, the Vres is the total resolution of my monitors without bezel correction. I'm not quite sure if you didn't want it to be the other way around.
EDIT: Since you are talking about "visible resolution" in the plugin documentation, I guess this is what Vres indicates(!=my first guess which was "virtual resolution").
-> Detection is correct
And with respect to ME 1 and 2 - definitely Steam legit versions? I know for damn sure they work.

Back in the days I used to buy retail. That could be the problem.


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PostPosted: 30 Apr 2012, 08:26 
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Practically no. Technically yes. Depends alot when the VAC checks are done and some of them look for specific things. I dont think resolution is among them:) I havent heard of anyone being banned for using a fix for Surround/Eyefinity.



Hence my question. Thanks a lot for the info though. Since the Valve support guys are quite nice and friendly, I think it shouldn't be a problem to explain to them the "hacks" we use to get the games to work properly with our somewhat exotic hardware.


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[quote]@HaYDeN: any chance for a L.A. Noire 2614.1.0.0 patch? I can upload the .exe if you wish.

Also The Witcher 2 just got a hotfix out ( for retail at least: http://thewitcher.com/dotnet ) so FlawlessWidescreen is no longer working. the hotfix just replaces and backups the main witcher2.exe.


I have already updated the plugin for Witcher 2 yesterday. You can find the plugin to download in this thread. When Dopefish will have the time it will also be updated in WideScreen Fixer.Unfortunately that's a different ( ~10Mb ) Steam fix about some save-cloud issues and it's not the same as the .NET4 removal hotfix for the retail/GoG version that I linked. :(


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PostPosted: 01 May 2012, 00:01 
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Any update on mirror's edge in eyefinity mode? The fov adjustment keys work, but the game is still only drawing on the middle monitor.

Has anyone else tested and gotten it to work correctly in 3x1 configuration? (steam version) I want to be sure its not something on my end.


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 Post subject: Hiworks great...thanks a
PostPosted: 01 May 2012, 13:58 
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Hi

works great...thanks a lot HaYDeN.

here is a quick icon i made.



link to icon http://www.mediafire.com/?j52yb2wnrs76un6

regards

Sean


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PostPosted: 01 May 2012, 21:09 
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flawlesswidescreen.org is down(again) :( .


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 Post subject: back up now
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back up now


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 Post subject: Looks like nowadays even
PostPosted: 02 May 2012, 09:21 
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Looks like nowadays even server get their free time on Labour Day. :D


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 Post subject: I was in the middle of a
PostPosted: 02 May 2012, 10:18 
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Re: Outage - I was in the middle of a update, then real life called.

Updating shortly -

* Adding Dark Void module
* New EXE to fix another few bugs, should address the SoftTH detection issues.
* Updated Mirrors Edge (should work now)

Next on list: (in no specific order)

* Investigate periodic crashes in Borderlands
* Add Ridge Racer Unbounded
* Add Mini Ninjas
* Update The Witcher 2
* Update L.A Noire

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 Post subject: I love you
PostPosted: 02 May 2012, 11:35 
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SoftTh detection works which in turn made The Witcher 2 work. :triplewide


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Nice, I donated again to say thanks for all your hard work. The fixer has been updating and working flawlessly for me.

Any idea if Sanctum is on the radar? I know you had a brief look at it before.

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 Post subject: Hey Hayden, if you get a
PostPosted: 02 May 2012, 13:14 
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Hey Hayden, if you get a chance can you have a look at the hand scaling in Rage. Everything else works great. Cheers.

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Thank you so much for the mirror's edge fix! It works great.

I've made a small donation to support your future endeavors :)


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PostPosted: 03 May 2012, 17:59 
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Thank you Hayden!

One thing I was wondering about is the scaling of lockpicking is there a way to adjust it? Never thought about it till now


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PostPosted: 03 May 2012, 23:05 
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This tool is awesome. Mass Effect 3 is working perfectly (hud elements centered!).


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 Post subject: Just a heads up guys.I'm
PostPosted: 04 May 2012, 01:50 
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Just a heads up guys.

I'm leaving New Zealand destined for Boca Raton, Florida later today for 2 weeks (business)

I'll be checking in but there's likely gonna be some delays on updates (assuming something like Skyrim or ME3 or whatever gets updated) - anyone who rekons they'd be able to/wants to update plugins etc (it's LUA, pretty straight forward) feel free to PM me at any point for instructions for re-discovering the patch points for the various games.

Additionally - cheers to all those who donated/contributed, much appreciated.

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I keep getting a C++ error when I use FWS with Borderlands. It is very random with the timing. Sometimes it doesn't crash out (not sure if it has to do with what I am running or what). It does not happen when I run in single monitor. Hope this info helps.

Code:
Problem signature:
     Problem Event Name:   APPCRASH
     Application Name:   Borderlands.exe
     Application Version:   1.4.2.1
     Application Timestamp:   4eddb1bf
     Fault Module Name:   Borderlands.exe
     Fault Module Version:   1.4.2.1
     Fault Module Timestamp:   4eddb1bf
     Exception Code:   c0000005
     Exception Offset:   00a045c7
     OS Version:   6.1.7600.2.0.0.256.1
     Locale ID:   1033
     Additional Information 1:   eff6
     Additional Information 2:   eff6279f1377826c1a1838c2dc591c02
     Additional Information 3:   7817
     Additional Information 4:   7817bf3cf4633cfc3a40fd79dadc0311
   
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Attached files

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PostPosted: 11 May 2012, 00:47 
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Hayden: Have fun if you can in Florida. Place a bit too hot for me, random nosebleeds. Too flat, too. Used to Virginia. Thank you a million for yuor flawless 1.04 . It comes very close to being indeed flawless. Bless you for making it. (imagine me bowing down and saying "I am not worthy")
Does anyone know how to set the Map Set Byte so that I do not have to reset it each time I run the game? No matter what I do with it when the game starts the map is messed up. I alt tab out and hit "detect now" and sometimes it changes to 7, sometimes stays at 6, but either way the mag gets fixed until I exit the game. Then when I go in again I need to repeat. Is this expected behaviour?

Halifax: Your solution was a life saver and was working great until the newest skyrim version and the newest plugin you made. I am having the same problem another user posted about a little while ago. When fast traveling, about 20% of the time the screen will go black and it will cause the pc to bluescreen (screen stays black, no video). I know it was a bluescreen because of the event log in windows. In any case, if I play three screens in windows mode with your fix on, it works 100% fine. It is only whne playing full screen. I started a new game with no mods and just your fix with no difference. Hayden's newest solution works fine, no problems with that one (thank you Lord! I was getting desperate). Here is a clue, whne using your fix and fast traveling, there is no smoke effect on the left and right monitors, just blackness. With Hayden's fix, there is smoke. All this is to give you info in case you can fix it. I appreciate all you do and have donated multiple times. I will continue to support you. You were there for us when Hayden was busy and was developing his masterpiece.

I am using two 590 cards in sli mode with Nvidia surround.


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 Post subject: in some situations a few
PostPosted: 11 May 2012, 02:44 
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in some situations a few people may have to do what your doing - with respect to alt-tab etc and detect map value, wihlst a slight 30 second inconvenience you should only have to perform it once (albiet for some people per launch) but afterward requires no further hotkeys or anything of that nature.

It can be improved some probably.

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PostPosted: 11 May 2012, 03:37 
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I got an error when running Borderlands a few times trying to track down another issue, here is what I have:



if you need anything else, let me know.

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 Post subject: Aware of the borderlands
PostPosted: 11 May 2012, 03:43 
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Aware of the borderlands issue - it's pointers twitching, HUD specifically - I will fix this shortly, its a catch 22 situation - reliability may require me breaking the main menu fix.

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PostPosted: 11 May 2012, 17:52 
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Aware of the borderlands issue - it's pointers twitching, HUD specifically - I will fix this shortly, its a catch 22 situation - reliability may require me breaking the main menu fix.


That really sucks. Perhaps you could make a check box under the individual fixes with a brief description of the problem and the consequences of it being enabled?

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 Post subject: Hi All,Just installed
PostPosted: 12 May 2012, 02:41 
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Hi All,

Just installed Flawless for skyrim. Didn't change anything other than ran updates.

Steam version 1.5.26.05

Maps work great, Everything is good except the inventory list and the Q quick list shows up way on the left and right.

Have I done something noob and forgot to set something?



Thanks Josh


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 Post subject: What hardware are you
PostPosted: 12 May 2012, 03:53 
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What hardware are you running? What is display deyection detecting on the status page?

Did you follow the inatructions aboit the map detect value?

Launch skyrim with fws activated, get ingame then alt tab, click detect map value then restart skyri
, if that fails you can try force map check value.

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PostPosted: 12 May 2012, 05:02 
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Display detection on status page:




Map detect value:
1) launched with fws activated, alt tab, click detect map value and then restarted still the same.
2) Tried force, same value, 6 (0x06)

Hardware:
i5 2500k
Trifire: 6990, 6950 2gb unlocked.

I'm going to try with crossfire disabled.

The only thing iffy I notice is that on this screen it is showing bezel compensation as false when I have used bezel compensation. Not sure if that is the issue.



Thanks Josh


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Something is very funky with your setup (and/or the detection of your setup) notice it is reporting 3 seperate screens at a reoslution 6000x1080 and reporting the grid size as 1x1 ... it's not detecting properly hence you end up getting full width.... as a temporary fix until I can investigate further - go into settings and choose override, and configure it appropriately.

It should report monitors > 1

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Something is very funky with your setup (and/or the detection of your setup) notice it is reporting 3 seperate screens at a reoslution 6000x1080 and reporting the grid size as 1x1 ... it's not detecting properly hence you end up getting full width.... as a temporary fix until I can investigate further - go into settings and choose override, and configure it appropriately.

It should report monitors > 1 - is there 3 GPU's?

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 Post subject: Thanks, I see that
PostPosted: 12 May 2012, 14:56 
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Thanks, I see that now.

EDIT: Rebooting the PC made the settings stick and everything works well now thanks.

Overide the settings, initial load the same, alt tab detect now and alt tab back in and everything is in place. The map looks good. The compass is squashed though as you can see.


I have to do that each fresh time I load the game so something doesn't seem to stick.

That is good enough for me for now.
Enjoy your trip and I don't have much at the moment but I'll donate when I sell some stuff and get some money in the account.

Thanks Josh

Yes 3 GPUs. 6990 is dual on single card and 6950 is single, all crossfired.

Josh


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 Post subject: Can't get Skyrim to work
PostPosted: 13 May 2012, 08:42 
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Hi,

Just installed flawless, and when I run skyrim, it says skyrim detected, version UNSUPPORTED! I'm running 1.5.26.0.5. I tried manually selecting that version, but no luck. Nothing happens at all. Any ideas?

Thanks!


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What version is it, ie CD or steam etc?

Josh


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 Post subject: Bioshock 2
PostPosted: 13 May 2012, 15:37 
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Love flawless, it works great for me except for Bioshock 2. Because of the GFWL issue I start a new game which is no big deal since I never really progressed that far because of it's lack of support, but it crashes right when the 3D engine loads. Looking at Flawless it has game version 1.0.0.1 while I noted that Bioshock 2 is now at 1.5.0.019 on Steam. Is there any chance of an update?

Thanks for everything you've done to make triple screen gaming viable.


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PostPosted: 13 May 2012, 16:17 
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Not aware of any issues with Bioshock2, not last I checked, perhaps it has been updated - I'll have to check it when I get back home end of the week.

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Hmm weird, totally love the game I wish I could play it, yeah I have even disabled the Windows live service and have the file in place(D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries) and of course nothing is prompted(no log in) when I play here is a screen of what happen when I crash on a new game, you app looks good like it finds everything(I am in windows mode so you can see everything:



Got this cased(wanted to share for anyone that could not get it to work), basically if it does not work delete the following folders and do a local cache check in Steam on the game so it re down loads the files in those two folders :

Nuke these folders:

D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries (where ever you have Steam installed or the game)

C:Users[user name]AppDataRoamingBioshock2

Nuke those two folders and the game worked like butter its all good.


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PostPosted: 14 May 2012, 00:57 
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HUD centering and FOV fix worked after revalidating steam cache? odd that steam did not correcy itself before having to do that.

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PostPosted: 14 May 2012, 02:41 
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HUD centering and FOV fix worked after revalidating steam cache? odd that steam did not correcy itself before having to do that.


The issue is the ini/config files that screw up or conflict with your fix if we have played the game before using your fix then there is a good chance things will not work if we have modded those config files or have certain values. Basically by starting out fresh it works perfectly I think the Default.ini and some of the derived appdata files are the issue.

Dude its no big deal I am just freaking happy I can play it in 3 screen with the fixes :) its amazing now.


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Is Flawless Widescreen not working in conjuction with Nvidia Surround for Mass Effect 3? If I try the fix with auto detect for the ME3 verion it crashes as soon as it starts. If I try manaually detecting the ME3 version and/or manually toggling the fix and it doesn't work.


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It is not working 100% on NVIDIA altho I have had one or two users report success - but they report the same thing (on NVIDIA only) about it crashing, but for some reason they had success after the second time trying it, no idea why. possibly try instancing the module then exiting and then reloading it and see if there is any difference.

I'll probably be picking up a NVIDIA based solution before I leave US, bit cheaper here and my 5870 is getting a bit old.... So in the future supporting both may be a little more feasable.

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 Post subject: Hey all,Has anyone been
PostPosted: 18 May 2012, 06:42 
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Hey all,

Has anyone been able to get Tribes:Ascend working with the latest patch?

My FOV is borked and Flawless shows "UNSUPPORTED".

Thanks!

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 Post subject: wazoo wrote:Hey all,Has
PostPosted: 18 May 2012, 07:40 
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Hey all,

Has anyone been able to get Tribes:Ascend working with the latest patch?

My FOV is borked and Flawless shows "UNSUPPORTED".

Thanks!


I'm getting the same thing it seems. Hopefully flawless will be updated soon!


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PostPosted: 19 May 2012, 02:16 
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Flying back home tomorrow - been a very long 2 weeks :P so I'll update then.

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PostPosted: 19 May 2012, 05:46 
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Did you at least get to go to Disneyworld?

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Hayden, just wanted to say I checked out your borderlands fix and it works great! Kinda would have liked a little more FOV, but I'm sure it's that way for a reason...being that it was such a mess. Hopefully B2 is better...which I have heard reports that it should be.

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PostPosted: 22 May 2012, 19:13 
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Updated Tribes Ascend for v1.0.980.1

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 Post subject: I was trying to get the
PostPosted: 22 May 2012, 22:37 
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I was trying to get the .rar-ed version from your site and the http://www.flawlesswidescreen.org/fws/flawlesswidescreen.rar link is dead.

Though you may want to know. But the .msi package link works just fine.

thanks for the work, by the way - I haven't had to use your program for a while and boy, what a change I see


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Not sure how I missed that - have fixed the issue, thanks.

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Oh wow... I got so excited when I saw that this exists... I really hope I can get it working. A couple questions:

1. I updated my plugins but when I start tribes it still says that the 1.0.980 version of tribes is "unknown" -- it also doesnt show up in the game version combo box.

2. I have been unable to get this to work at all as of yet so let me describe my set up in general and maybe you can tell me if this program is even what I need.

I have three monitors hooked up to two GeForce GTX 460's in my comp. When I launch the game the status text at the bottom of the tribes plug in tab says that it has found the process but the display resolution is only 1920x1080, Monitors 1x1, NVIDIA GeForce GTX460 on .DISPLAY3Monitor0 and the game plays normally only on my center screen.

The status tab shows the following:

- Found NVIDIAN Device: GeForce GTX 460 (1)
- Found NVIDIAN Device: GeForce GTX 460 (1)
! - NVIDIA Debug: (Second Call) GetDisplayConfig() - Result: -5, Success=False
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Preferred Display .DISPLAY3Monitor0 connected to NVIDIA GeForce GTX 460

If I go to Settings -> Config -> Display Detection and override specifying 5760x1080 etc the game runs but still only on the center monitor with everything FOV'd for three monitors.

I hope this helps as I am really excited about getting this to work. Thanks for your help in advance.

-Patrick


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PostPosted: 25 May 2012, 18:02 
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Thnk you so much for this awesome product. Donated to your cause!

Keep up the good work.

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PostPosted: 25 May 2012, 21:55 
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Updated Modern Warfare 3 for v1.8.423 MP & SP.

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 Post subject: Hiim trying to get
PostPosted: 26 May 2012, 14:00 
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Hi

im trying to get borderlands to work right...i have flawless running but it doesnt work for me.


i tried adding the f9 and f10 fov keys and that works easy but the weapon doesnt scale out with the fov.


how do i add fov to the weapon?


im using non steam version 1.4.1.0


any help would be great


Cheers,


Sean


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 Post subject: Higot a screenshot maybe
PostPosted: 29 May 2012, 13:39 
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must be wasting my time trying to get help here.


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 Post subject: seanstar wrote:must be
PostPosted: 29 May 2012, 14:35 
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must be wasting my time trying to get help here.

And you think an attitude like that is going to help?

HaYDeN is a normal guy with a job and life outside this project, yet he volunteers hundreds of hours of his time to provide this assistance to the gaming community and--as you can see from this thread--fields requests from individuals the best that he can.

A little more patience and gratitude is in order.

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PostPosted: 29 May 2012, 15:29 
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i really dont need the help anymore, im almost finished the game.

its listed as fixing the game and doesnt work for me.

this is not new, as ive found several of these dont work...maybe its my fault that my games arent same version.


i should have said keep the help...im done the game=p


Sean


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 Post subject: Ugh... ignore ungrateful
PostPosted: 29 May 2012, 19:03 
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Ugh... ignore ungrateful idiots like that... Your work is appreciated and so is the time you spend helping us out.

Thanks again.

PS When you have time I would love to get this working and would be happy to donate if I am able to.


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i already said thanks in this thread.


next.


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Ugh... ignore ungrateful idiots like that... Your work is appreciated and so is the time you spend helping us out.

Thanks again.



^^ EXACTLY what he said.

I'm a bit embarrassed for Sean.....

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 Post subject: lolthis is too
PostPosted: 30 May 2012, 06:21 
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lol

this is too funny...you're girls right?


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SHUT DOWN EVERYTHING - let me get right on it sir.


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 Post subject: HaYDeN wrote:SHUT DOWN
PostPosted: 30 May 2012, 10:02 
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SHUT DOWN EVERYTHING - let me get right on it sir.



Nice :)

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 Post subject: - Updated Diablo III for
PostPosted: 30 May 2012, 12:03 
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- Updated Diablo III for v1.0.2.9749
- Updated Binary Domain for v1.0.0.2
- Updated Tribes for v1.0.981.0
- Updated Mass Effect 3 for v1.3.5427.46

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 Post subject: Updated Borderlands
PostPosted: 30 May 2012, 13:12 
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Updated Borderlands module.

- Changed WeaponFOV fix to codecave instead of unreliable pointers, if crashing STILL persists, disable the HUD fix (Read: untick "HUD Scaling")
this is the last remaining pointer based modification, if this (HUDFix) proves to be the root cause another method will need to be used.

Quite chuffed now seanstar? I doubt it.

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Oh wow... I got so excited when I saw that this exists... I really hope I can get it working. A couple questions:

1. I updated my plugins but when I start tribes it still says that the 1.0.980 version of tribes is "unknown" -- it also doesnt show up in the game version combo box.

2. I have been unable to get this to work at all as of yet so let me describe my set up in general and maybe you can tell me if this program is even what I need.

I have three monitors hooked up to two GeForce GTX 460's in my comp. When I launch the game the status text at the bottom of the tribes plug in tab says that it has found the process but the display resolution is only 1920x1080, Monitors 1x1, NVIDIA GeForce GTX460 on .DISPLAY3Monitor0 and the game plays normally only on my center screen.

The status tab shows the following:

- Found NVIDIAN Device: GeForce GTX 460 (1)
- Found NVIDIAN Device: GeForce GTX 460 (1)
! - NVIDIA Debug: (Second Call) GetDisplayConfig() - Result: -5, Success=False
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Found Generic Device NVIDIA GeForce GTX 460
- Display Detected, Res: (X: 1920, Y: 1080), AR: 1.778, Displays: 1
- Preferred Display .DISPLAY3Monitor0 connected to NVIDIA GeForce GTX 460

If I go to Settings -> Config -> Display Detection and override specifying 5760x1080 etc the game runs but still only on the center monitor with everything FOV'd for three monitors.

I hope this helps as I am really excited about getting this to work. Thanks for your help in advance.

-Patrick


I'll investigate this for you tomorrow.

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 Post subject: Hisorry for my bad
PostPosted: 30 May 2012, 15:59 
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Hi

sorry for my bad attitude...if i was rude i'm sorry.

you clearly want to help.

i have a couple screens that may help you/me fix something wrong with borderlands.

im on win7 64

this is non steam version of borderlands.


it says unsupported.

with steam enabled but the games not steam it crashes



thanks


Sean


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Has there been any official word on if blizzard allows this fix for Diablo 3? Has anyone been ban for using this fix? Does this also fix the shop and inventory windows by centering it to the middle screen? Thanks in advance!

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 Post subject: I've been using FWS for
PostPosted: 31 May 2012, 07:38 
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I've been using FWS for awhile now but recently I've been getting an Appcrash error whenever I try to open the .exe

Code:
Problem signature:
     Problem Event Name:   APPCRASH
     Application Name:   FlawlessWidescreen.exe
     Application Version:   1.0.0.4
     Application Timestamp:   4fa0ffd6
     Fault Module Name:   msvcrt.dll
     Fault Module Version:   7.0.7601.17744
     Fault Module Timestamp:   4eeaf722
     Exception Code:   c0000005
     Exception Offset:   00009c7f
     OS Version:   6.1.7601.2.1.0.256.1
     Locale ID:   1033
     Additional Information 1:   0a9e
     Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
     Additional Information 3:   0a9e
     Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


I've updated the Visual C++ redistributable and have tried a SFC /scannow to try and fix the fault dll (msvcrt.dll), but nothing has been working. Anyone else have this problem?


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 Post subject: The Executable has not
PostPosted: 31 May 2012, 07:41 
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The Executable has not changed in some weeks now, you could try navigating to the Flawless Widescreen folder in Program Files (assuming you installed it) and delete the PluginCache and Plugins folder, maybe there is a bung file or something

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PostPosted: 31 May 2012, 07:52 
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The PluginCache and Plugins folder haven't been created in my Flawless Widescreen directory.



I've tried reinstalling FWS as well and I still haven't found a fix for it.


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 Post subject: c0000005 is a access
PostPosted: 31 May 2012, 08:01 
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c0000005 is a access violation,basically accessing a address that doesn't exist - about as much as I can tell you without a stack trace.

I trust you have c++ Redistributable 2010 installed? Typically it would not cause the error your receiving anyway, additionally running as Administrator?

I don't see anything around that exception offset in the debugger of interest.

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PostPosted: 31 May 2012, 08:03 
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I have both 2008 and 2010 installed, with both 64 bit and 32bit versions and I'm running the .exe as administrator. That's why I'm so confused, it was working about 3-4 days ago then stopped suddenly. When attempting to run the program with Task Manager open it shows FlawlessWidescreen.exe appear for a few seconds then disappear with a the error message about appcrash.


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PostPosted: 31 May 2012, 08:05 
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When the error appears Start TaskMgr.exe, select the process tab, select FlawlessWidescreen.exe while it is still displaying the crash dialog. Right-click it and Create Dump File and find a way to get it to me.

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PostPosted: 31 May 2012, 08:14 
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It says Access is Denied when I try to create a dump file for flawlesswidescreen.exe, it doesn't deny access when I try to create a dump file for other processes.


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PostPosted: 31 May 2012, 08:21 
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It says Access is Denied when I try to create a dump file for flawlesswidescreen.exe, it doesn't deny access when I try to create a dump file for other processes.


Something isn't right with your environment, the only possible thing I could think of is something anti-virus related. Have you tried disabling it? there are a couple of aspects of Flawless Widescreen that some really really aggressive antivirus programs may detect as 'undesirable' (typical with any memory manipulation tool) - other than this I can't really think of anything else that would produce the symptoms.

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PostPosted: 31 May 2012, 08:22 
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Has there been any official word on if blizzard allows this fix for Diablo 3? Has anyone been ban for using this fix? Does this also fix the shop and inventory windows by centering it to the middle screen? Thanks in advance!


It does absolutely nothing other than allow you to launch at fullscreen resolution without it being windowed - Only reason I bothered releasing it was because I found sometimes it would get locked at 30fps and other such silly things with it in windowed mode, I've played for the last week or so without being banned - but by no stretch of the imagination should you take that as confirmation as it being safe, we're talking about Blizzard here, altho by the same token I'm not really _expecting_ to be banned.

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 Post subject: HaYDeN wrote:EvilDaed
PostPosted: 31 May 2012, 08:27 
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[quote]It says Access is Denied when I try to create a dump file for flawlesswidescreen.exe, it doesn't deny access when I try to create a dump file for other processes.


Something isn't right with your environment, the only possible thing I could think of is something anti-virus related. Have you tried disabling it? there are a couple of aspects of Flawless Widescreen that some really really aggressive antivirus programs may detect as 'undesirable' (typical with any memory manipulation tool) - other than this I can't really think of anything else that would produce the symptoms.

I've disabled my AV and it wasn't able to launch. I'll try a few more things to see if I can get the program running. Thanks for your help Hayden, i'll let you know if I get it working.


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 Post subject: HaYDeN wrote:It does
PostPosted: 31 May 2012, 17:34 
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It does absolutely nothing other than allow you to launch at fullscreen resolution without it being windowed - Only reason I bothered releasing it was because I found sometimes it would get locked at 30fps and other such silly things with it in windowed mode, I've played for the last week or so without being banned - but by no stretch of the imagination should you take that as confirmation as it being safe, we're talking about Blizzard here, altho by the same token I'm not really _expecting_ to be banned.


Thanks HaYDeN for the reply. I do not think I have been locked at 30 FPS yet at least going off of Fraps and the ingame fps, but it would help to have that option of going Fullscreen. Thanks!

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PostPosted: 31 May 2012, 18:02 
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Just a quick question, does anyone know why Alice Madness Returns was dropped off the support list for this since the new release?
I bought Alice in the sale recently and was suprised we didn't have a fix on here, either using flawless or widescreen fixer.

That said, I did manage to download the old flawless and it works fine with the origin release... no cracked version needed. So just wondering why it's not supported now.

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PostPosted: 31 May 2012, 18:19 
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I was able to get it fixed Hayden. Thanks for the help.


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Just a quick question, does anyone know why Alice Madness Returns was dropped off the support list for this since the new release?
I bought Alice in the sale recently and was suprised we didn't have a fix on here, either using flawless or widescreen fixer.

That said, I did manage to download the old flawless and it works fine with the origin release... no cracked version needed. So just wondering why it's not supported now.


I re-did the fix properly for the new Flawless Widescreen but there is protection in Alice that detects changes to the code and terminates.

The old fix used a more "archaic" and brute method to do it, I could simply put that back in FWS if it seems to work.

I'll re-add it in the next day or two.

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 Post subject: Updated Diablo III for
PostPosted: 01 Jun 2012, 02:26 
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Updated Diablo III for v1.0.2.9858

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PostPosted: 01 Jun 2012, 10:27 
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Yeah, just to confirm, using the standard Origin install of Alice, no cracks at all, and played about 3 hours so far it seems to work without issue. The menu screen is a little odd on the outer monitors but it's perfectly fine.

thanks

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 Post subject: Added support for Alice
PostPosted: 02 Jun 2012, 04:59 
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Added support for Alice Madness Returns due to popular demand.



Improved by adding ability to unlock frame rate from 30fps.

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PostPosted: 02 Jun 2012, 05:17 
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Hayden can you please please please ppppppppppppppppplllllllllllllllllllllllllllllllleeeeeeeeeeeeeeeeeeaaaaaaaaaaaaassssssssssseeeeeeeeeeeeee update RAGE's hand/gun scaling :) I promise to be your BFF forever!

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PostPosted: 04 Jun 2012, 12:59 
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Hayden can you please please please ppppppppppppppppplllllllllllllllllllllllllllllllleeeeeeeeeeeeeeeeeeaaaaaaaaaaaaassssssssssseeeeeeeeeeeeee update RAGE's hand/gun scaling :) I promise to be your BFF forever!


I talked to him about this, he was looking into it, but couldn't figure out why it wasn't working.


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PostPosted: 04 Jun 2012, 13:14 
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[quote]Hayden can you please please please ppppppppppppppppplllllllllllllllllllllllllllllllleeeeeeeeeeeeeeeeeeaaaaaaaaaaaaassssssssssseeeeeeeeeeeeee update RAGE's hand/gun scaling :) I promise to be your BFF forever!


I talked to him about this, he was looking into it, but couldn't figure out why it wasn't working.

Cool thanks for the update! :)

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 Post subject: Mass Effect 3
PostPosted: 04 Jun 2012, 14:49 
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Hayden

As you may know, Mass Effect 3 was recently updated to version 1.03. This new patch managed to break many things in the game (god knows what they were thinking), but by far the most distressing is that FWS doesn't work with it either! I consider FWS to be essential to this game, and refuse to play it without it 8)

Although FWS was updated to work with 1.03, it causes crashes (as you know from your patch notes). I am unsure why, perhaps you could shed light on it.

Thanks again for FWS - It makes having 3 monitors worth it.


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PostPosted: 05 Jun 2012, 09:29 
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thanks for diablo 3! would it be possible to add a FOV option?

thanks again,


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PostPosted: 06 Jun 2012, 21:38 
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- Updated Diablo III module to support v1.0.2.9950

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 Post subject: Thanks for the quick fix
PostPosted: 06 Jun 2012, 21:39 
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Thanks for the quick fix HaYDeN!

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 Post subject: Hey HaYDeN,Any chance on
PostPosted: 10 Jun 2012, 02:50 
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Hey HaYDeN,

Any chance on supporting the D2D version of Borderlands? I know D2D is now GameFly, but the executable is still out there.


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PostPosted: 10 Jun 2012, 07:56 
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- Added Tom Clancy's Rainbow Six: Vegas 2 (By Lolotov @ WSGF)

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 Post subject: Amon Amarth wrote:Hey
PostPosted: 10 Jun 2012, 07:57 
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Hey HaYDeN,

Any chance on supporting the D2D version of Borderlands? I know D2D is now GameFly, but the executable is still out there.


Supply me with the executable, if it run in the steam environment then yes, otherwise it will require someone with some time to spare to follow instructions to get the addresses.

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- Added Mini Ninjas (Steam)

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 Post subject: Little bit of insight
PostPosted: 10 Jun 2012, 19:19 
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So the tool looks great, but i'm having an issue running it. I apologize if this doesn't belong here, but i can't even start the tool, i have uninstalled and reinstalled the C++ redistributable that you link here, as well as installed newer versions, but nothing. I have ran the program as administrator as suggested, and UAC is disabled. I'm not a complete idiot, so the installation instructions are easy enough... but it just won't run. I have rebooted multiple times as well... any thoughts? or do you need any info from me?


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 Post subject: Hello Riccochet,Have you
PostPosted: 10 Jun 2012, 19:49 
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Hello Riccochet,

Have you already tried to reinstall Net. Framework on your computer. Uninstall all the other net. framework form your add/delete list and install net. framework 4.

Hope I helped you!! :bigsmile:

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 Post subject: no good...
PostPosted: 10 Jun 2012, 21:31 
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only had .net 4... did try to uninstall and reinstall tho... no help.


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only had .net 4... did try to uninstall and reinstall tho... no help.


We're talking about Flawless Widescreen here right?

Flawless Widescreen does not use or reference .NET in any way it's entirely written in C++/WIN32 API - What happens exactly when you run it? just nothing?

Installed to the standard Path? C:Program files (x86)Flawless Widescreen (or) c:Program FilesFlawless Widescreen (on 32bit)

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 Post subject: flawless widescreen
PostPosted: 11 Jun 2012, 02:29 
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Yes hayden, flawless widescreen.
Nothing happens... i get a busy cursor and then nothing. I figured that perhaps it was loading it off screen somewhere since i just setup some new monitors and i have had a few issues with that, but there isn't even anything running in the taskbar, and no processes of it in the task manager. There are no errors that get generated as well.


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PostPosted: 11 Jun 2012, 07:17 
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Thanks for re adding support for SC2! Will try it after I redownload it.


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 Post subject: skgtheblij wrote:Hi,Just
PostPosted: 11 Jun 2012, 07:44 
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Hi,

Just installed flawless, and when I run skyrim, it says skyrim detected, version UNSUPPORTED! I'm running 1.5.26.0.5. I tried manually selecting that version, but no luck. Nothing happens at all. Any ideas?

Thanks!


Same for me as well, I get UNSUPORTED.

Skyrim Version 1.5.26.0.5 (Steam)
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Also tried the Widescreen Fixer, and it never detects the game even running to allow you to enable it.

Need some help..


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PostPosted: 11 Jun 2012, 09:34 
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Why it's not auto-detecting it I don't know, that doesn't make sense.

Unless the version does not equal "1.5.26.0" because that's what its checking.

However, with respect to manual, I did find a error, there are 3 version's listed, when in reality there should only be one, next time you launch Flawless Widescreen, right click TESV and click Re-Install and choose Manual version.

Here is my version (which the patch is based on) - yours should match this unless you opted into the BETA or something.



[edit]
Deployed patch, Click "Update Plugins"

- Fixed horizontal mouse sensitivity, horizontal sensitivity is now the same as vertical sensitivity.
- Manual version selection now works.
[/edit]

[edit]
Further research indicates that 1.5.26.0.5 is the BETA version.
[/edit]

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PostPosted: 11 Jun 2012, 14:44 
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Added new game - Ridge Racer Unbounded

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I was thrilled to see a new HaYDeN fix posted, as the old one was so simple to use and I haven't played Skyrim in months.

Just installed Skyrim on my new system and it installs via steam at version 1.6.89.0. I've disabled automatic updates (we'll see how long that lasts >_>) and I see from this thread that FWS does not support this version yet. Did they just launch a new version or what? 1.5.26.0 is not even close to what I have now... and your posts are dated today! O___o I am a bit confused now. And stupid Google can't find a download of 1.5.26.0 to swap in. *sigh*

I know it'll be updated eventually...maybe?

Anyway, thank you, HaYDeN for giving me hope I may actually play this game again someday.


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I see Steam pushed through the new update (today?) for Skyrim. Ok I can understand flawlesswidescreen not supporting version 1.6 until Hayden has a chance to update but I can't even use previous versions (1.5.26) to play anymore. Thanks again Todd :twothumb . Anyone else having the same problem using the previous version?

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 Post subject: Forgot to also mention i
PostPosted: 12 Jun 2012, 01:59 
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Forgot to also mention i installed to the default path. I'm running win 7 64 bit do it was Program Files (x86)Flawless Widescreen


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 Post subject: ok it figures Beth would
PostPosted: 12 Jun 2012, 02:46 
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ok it figures Beth would update the game mere hours before I reinstall to play glorious widescreen skyrim again. Bastards!


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Added new game - Ridge Racer Unbounded


Wow awesome work man thanks a million for Mini Ninjas, Ridge Racer(is epic btw with your fix). Man you have fixed all the games I hooked you up with :) m/ I am going to have to get you some more as well as donate.

I get paid in a few days will hook you up with more games and donations.

Rad HayDen keep up the pimp work, thanks again.


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 Post subject: Danko wrote:I see Steam
PostPosted: 12 Jun 2012, 21:45 
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I see Steam pushed through the new update (today?) for Skyrim. Ok I can understand flawlesswidescreen not supporting version 1.6 until Hayden has a chance to update but I can't even use previous versions (1.5.26) to play anymore. Thanks again Todd :twothumb . Anyone else having the same problem using the previous version?


Yes I have. Any ETA on either HaYDeN's or helifax's fixes being updated?


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[quote]I see Steam pushed through the new update (today?) for Skyrim. Ok I can understand flawlesswidescreen not supporting version 1.6 until Hayden has a chance to update but I can't even use previous versions (1.5.26) to play anymore. Thanks again Todd :twothumb . Anyone else having the same problem using the previous version?


Yes I have. Any ETA on either HaYDeN's or helifax's fixes being updated?

You can find all the information regarding my fix right here ^_^
http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/18156/skyrim-multi-monitor-user-interface-fix-disc?page=283#comment-246835

wk.r
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[quote]I see Steam pushed through the new update (today?) for Skyrim. Ok I can understand flawlesswidescreen not supporting version 1.6 until Hayden has a chance to update but I can't even use previous versions (1.5.26) to play anymore. Thanks again Todd :twothumb . Anyone else having the same problem using the previous version?


Yes I have. Any ETA on either HaYDeN's or helifax's fixes being updated?

About 2 hours maybe - complete redesign, different approach - better result, map check issue sorted once and for all.

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PostPosted: 13 Jun 2012, 11:30 
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Released update for v1.6.89.0 for Skyrim.

Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only, they fixed it otherwise) - it should feel reasonably smooth, black screens centered, Skill menu working 100%, map working 100%

Everything should be for lack of a better word, flawless.

Hit update in Flawless Widescreen you will see a new plugin (TESV: Skyrim (Old Fix)) and the latest update (use this) with the original name (The Elder Scrolls V: Skyrim) - if it doesn't show hit Reload Plugins after the update.

Do report back your findings.

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 Post subject: omg you ROCK!!!
PostPosted: 13 Jun 2012, 21:21 
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omg you ROCK!!!


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 Post subject: Thanks HayDen! Works
PostPosted: 14 Jun 2012, 02:37 
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Thanks HayDen! Works great!

Very minor things I noticed: some far away shadows will disappear and re-appear very quickly while sprinting. Doesn't seem to do that while running normally. Also, some of the perk names in the skill trees are bunched up together (but this is very minor in my opinion).


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PostPosted: 14 Jun 2012, 02:49 
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Hey Hayden, I know you've been busy, but the RAGE fix doesn't work at all any more...no centre hud etc. I'm not sure if there's been an update, but just if you get a chance. cheers.

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Hey Hayden, I know you've been busy, but the RAGE fix doesn't work at all any more...no centre hud etc. I'm not sure if there's been an update, but just if you get a chance. cheers.


Try right click Rage in FWS and click re-install, then try it and report back, cheers.

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[quote]Hey Hayden, I know you've been busy, but the RAGE fix doesn't work at all any more...no centre hud etc. I'm not sure if there's been an update, but just if you get a chance. cheers.


Try right click Rage in FWS and click re-install, then try it and report back, cheers.

Done and done! Cheers mate.

For the life of me, I don't know what they've done - but I can't scale those hands. The command is listed in the console, but can't change it there, or in config, or even launch options. Anyway, thx again. Hope that Max payne 3 key worked for ya :)

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Hello,

Not sure if I'm posting this in the correct place, so my apologies in advance. First off, thanks for your hard work putting something like this together.

I just recently downloaded the client and it when I load up Tribes: Ascend, it shows a message in the client that the version is not supported. The game is now in 1.1004 which isn't listed in the dropdown. There is no visible fix in the game when I run it so I'm assuming the plugin needs updated.

Will there be any updates to the Tribes plugin?


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 Post subject: I'll check into it.
PostPosted: 15 Jun 2012, 00:24 
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I'll check into it.

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PostPosted: 16 Jun 2012, 00:46 
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First off would just like to say thanks Hayden for a great program skyrim is unplayable without your efforts......

However it appears after working succesfully the first couple of times im now getting the appcrash error evil daed was experiencing in fws a few pages back. (p13 onwards)
i have tried un/reinstalling fws, Microsoft Visual C++ 2010 Redistributable Package (x86) and (x64). I also cannot create a dump file as it says "access is denied"
I have tried a PM to evil daed as he says he solved it but unfortunately no response after a couple of weeks and he doesnt mention how in the thread. Just wondered if you
had any thoughts or could help.......thanks

Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.4
Application Timestamp: 4fa0ffd6
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7601.17744
Fault Module Timestamp: 4eeaf722
Exception Code: c0000005
Exception Offset: 000097e9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


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 Post subject: diablo 3
PostPosted: 18 Jun 2012, 06:30 
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nice work on Diablo 3!Thanks!

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 Post subject: FWS Core Application
PostPosted: 18 Jun 2012, 19:49 
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FWS Core Application Update

Version 1.0.5


  • Fixed a issue where NVIDIA API may return a 0x0 grid at single monitor resolutions

  • Fixed r n not being changed into CRLF for plugin update information

  • Added auto retry upto 3 times on object download failure

  • Updated audio DLL to latest version

  • Updated NVIDIA API to the latest version (APR2012)

  • Added /debug switch, which will give a rough idea of what was executing before any events happen.

  • Modified update system, ensuring modules are installed before plugins to ensure detection on reload without restarts



-

FWS Plugin update

All plugins have been modified, but not all have been pushed, if you have issues with a particular plugin you can try Right clicking "FWS Plugins" and clicking re-install, this will ensure you have the absolute latest files regardless of wither the Update/Repository is aware of them.


  • Updated Tribes: Ascend to support v1.0.1004.1

  • Updated Counterstrike: GO to support v1.16.0.1

  • Added support for NVIDIA to Mass Effect 3 and fixed bugs

  • Improved Dark Void by fixing the cinematic

  • Fixed a bug in Ridge Racer: Unbounded which may have stopped it from working

  • Fixed a bug in Mass Effect 1 which may have stopped aspect unboxing from working.

  • Fixed a bug in RAGE which may have stopped it from working

  • Improved Sonic + Sega All Stars by centering the GUI/Menus



-

Here's hoping I didn't break nothing.

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PostPosted: 19 Jun 2012, 05:29 
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I can't say how thankful I am for this fix. Keep up the excellent work.

There seems to be an issue in Skyrim where in game written notes are cut off at the right margin. This was not an issue before the last update. I just noticed earlier. Otherwise, everything looks great!


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I can't say how thankful I am for this fix. Keep up the excellent work.

There seems to be an issue in Skyrim where in game written notes are cut off at the right margin. This was not an issue before the last update. I just noticed earlier. Otherwise, everything looks great!


Yeah I've had a look and can see whats happening, had a look at it and couldn't find the right set of conditions to jump out of my code, ill have another crack in the next few days, bit disappointing cause I thought i was done with that damn game with respect to a fix.

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 Post subject: FWS_Plugins - v1.0.62-
PostPosted: 20 Jun 2012, 09:49 
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FWS_Plugins - v1.0.62

- Fixed another **** up in Dark Void, works now, promise.
- Updated Diablo III to support v1.0.3.10057

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PostPosted: 20 Jun 2012, 21:52 
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Neat program! However with Borderlands (Steam version) i'm experiencing a c++ Error exactly (i've timed it) 14 minutes after starting the game. The error goes like this if it's of any help :

Runtime Error!

Program:
...amsteamappscommonborderlandsBinariesBorderlands.exe

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information


After "OK'ing" that error another one follows :

Pure virtual function being called while application was running (GIsRunning==1)

Got c++ 2005/2008/2010 with all SP's. Tried re-installing the game itself and the c++ packages. Still happens :-/ Anyone else experienced this? If so please advice as it's driving me insane.


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I am trying to download the latest version of Flawless Widescreen to play Driver SF in Eyefinity but flawlesswidescreen.org is down for 2 days now, is there any mirror site I can download from ? thanks


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 Post subject: its up, tested fine from
PostPosted: 21 Jun 2012, 03:57 
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its up, tested fine from multiple source ip's.

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PostPosted: 21 Jun 2012, 04:14 
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its up, tested fine from multiple source ip's.


Thank you very much for the reply

I am from Egypt and it doesn't work for me but I just tried using a VPN and it worked


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After further testing i've come to the conclusion that it's the Flawless Widescreen program that causes the problem (didn't try playing without 3 monitors before today) -- clocked in over 2 hours of playtime on 1920x1080.
Tried disabling the "HUD scaling" option, still crashes after 14 minutes of play. Perhaps there's a error log somewhere that i could provide to further shed some light on this problem?


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PostPosted: 21 Jun 2012, 21:20 
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Plugin Changes:

- Updated Modern Warfare 3 to 1.9.433

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PostPosted: 22 Jun 2012, 01:45 
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Any chance you can take a look at Fifa 12 and fix those horrible menus?? Looks like a similar problem as Skyrim. Gameplay is fine but everything else (menus etc) is zoomed in.

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Hmm 2 days since post, no reply.. This forum dead or just me that's having the issue at hand? Will gladly donate to anyone willing to take a look at it :) Thanks again!


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Yeah, a fix for FIFA 12 would be awesome. The game is unbelievable on 3 screens but its impossible to navigate through menus

Great work on flawless widescreen Hayden, thanks!


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PostPosted: 22 Jun 2012, 18:17 
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Hey HaYDeN,

First off thanks very much for all the hard work you've been putting into this. It's growing nicely. I just started playing Far Cry 2 again today, and eyefinity seems to work great apart from the HUD only seems to center for a hard coded eyefinity resolution (according to the detailed report). If the hud offsets aren't hard coded to this particular resolution, it sounds like it'd be some simple on/off switch you could flick if FWS detected an eyefinity/surround mode. I'd be more than willing to gift you a copy of FC2 on Steam if you'd give it a look.

On a side note, I've been playing alot of older games recently, and wouldn't mind trying a bit of widescreen hacking in some of them, and contributing fixes to FWS if they work well enough. Are there any articles in particular you could point me towards to get started, or should I just read around and play about?

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PostPosted: 22 Jun 2012, 23:53 
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Hmm 2 days since post, no reply.. This forum dead or just me that's having the issue at hand? Will gladly donate to anyone willing to take a look at it :) Thanks again!


...

I will look into it - if you read back you will see there were several sets of pointer which I've slowly migrated to assembly, there is only 1 remaining and that is obv. what is causing the crashing, however migrating that particular one to assembly breaks the already centered menus, These things do take time unfortunately.

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 Post subject: Enable/Disable
PostPosted: 23 Jun 2012, 00:04 
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Hi HaYDeN,

Not sure if this is just me having this probelm, but for the Diablo 3 and Starcraft 2 fixes they do not disable when using the disable/enable check box.

This means i have to exit FWS if i want to play either of these games on 1 Screen.

Thanks.


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PostPosted: 23 Jun 2012, 00:33 
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Hi HaYDeN,

Not sure if this is just me having this probelm, but for the Diablo 3 and Starcraft 2 fixes they do not disable when using the disable/enable check box.

This means i have to exit FWS if i want to play either of these games on 1 Screen.

Thanks.


Fixed - there was a missing function, I must have cloned the Counterstrike one to make the D3 and SC2 fixes which had this issue a while back, will push it out in a few hours, in the meantime tho you can right click these two plugins in the treeview and click re-install.

Thanks for the constructive feedback - this is how things get fixed.

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 Post subject: Awesome thanks. =D
PostPosted: 23 Jun 2012, 10:19 
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Awesome thanks. =D


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 Post subject: great fix, good work!Any
PostPosted: 23 Jun 2012, 12:09 
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great fix, good work!

Any chance of an update for Tribes Ascend 1.0.1016.3? :(


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New Changes - FWS_Plugins, v1.0.65:

  • Updated Tribes: Ascend to support v1.0.1016.3

  • Fixed a bug in Starcraft II module which stopped Enable/Disable from working.

  • Fixed a bug in Diablo III module which stopped Enable/Disable from working.


.
Previous Changes:



  • Updated Modern Warfare 3 to 1.9.433

  • Fixed another **** up in Dark Void, works now, promise.

  • Updated Diablo III to support v1.0.3.10057


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PostPosted: 24 Jun 2012, 18:58 
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- Added new module, Ghost Recon Advanced Warfighter
- Added new module, FIFA 12 Soccer

Almost ready:
- Max Payne 2
- Kingdoms of Amalur

The list:
- The Darkness II

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PostPosted: 25 Jun 2012, 03:20 
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Hayden, you have made the beautiful game beautiful again, thanks for the FIFA 12 fix. I can finally play the game in surround. I donated a little something for your troubles. Keep up the awesome work!

Great website btw. Relatively new to PC gaming and gotta say that this community is awesome.


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 Post subject: Hii was excited to see a
PostPosted: 25 Jun 2012, 14:10 
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Hi

i was excited to see a fifa12 fix, but can't seem to get it to work...my exe version says 1.0.0.0.

its says unsupported when auto detect and with steam version enabled i get no effect to the menus.

any help would be much appreciated.

cheers

Sean


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unfortunately Borderlands still crashes exactly 14 minutes into the game. Same error as previously explained. Let me know if you need further info


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 Post subject: seanstar wrote:Hii was
PostPosted: 25 Jun 2012, 21:11 
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Hi

i was excited to see a fifa12 fix, but can't seem to get it to work...my exe version says 1.0.0.0.

its says unsupported when auto detect and with steam version enabled i get no effect to the menus.

any help would be much appreciated.

cheers

Sean


THere is no Steam version, you need the legit version on origin.

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 Post subject: Hayden! Fifa 12 fix is
PostPosted: 25 Jun 2012, 21:25 
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Hayden! Fifa 12 fix is brilliant. Game looks awesome. Thanks again for taking my suggestion!!

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PostPosted: 25 Jun 2012, 21:54 
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Hi

yes i meant origin...ok thanks Hayden.

cheers

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PostPosted: 25 Jun 2012, 22:16 
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Provide me with your EXE and I will investigate.

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 Post subject: Hi HaydenI sent you a
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Hi Hayden

I sent you a mail...thanks a lot for the help.

cheers

Sean


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Anyone here using AMD tried the Mass Effect 3 fix?

It works great for the most part, except for a bunch of menus. Great example is when trying to read emails in game, or trying to use the elevator on the ship. Menus are so stretched, that certain normally clickable options are out of the screens, so you can't click them (elevator again a good example). I understand many people here use nvidia, but can someone on AMD please give it a try and report back?

As per Hayden's advice, I have commented out the nvidia fixes on the lua, but no luck.


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Just want to report that I experience the exact same error as Syonco with Borderlands. In the beginning the crashes seemed random but now they always happen at the same time after about 15 minutes. Disabling HUD Scaling does not help.
As the game does not let you save, this makes the game unplayble with the mod, unfortunately.


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 Post subject: SkyUI
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Fantastic job on Flawless....Kudos my friend.

....Quick question (and I apologize if it's already been mentioned)--I've been running the Flawless fix and all my mods (with NMM) without a hitch. Yet the SkyUI has been giving me some problems. I've properly installed SkyUI
and it runs perfect on one screen (1920x1080 res). When I switch over to 6010x1080 the UI comes up (no problem), but when I scroll over an item the 'PICTURE' of the item is horribly enlarged. Nothing else, just the picture. Is there a fix
or patch that I'm missing? Any help would be greatly appreciated.

~MaxSharp


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- Added new module, Lord of the Rings: War in the North (FOV Fix, res launcher and HUD centering)
- Added new module, Spec Ops: The Line (FOV Fix and aspect ratio fix)

Spec Ops not tested by anyone else, so feedback please.

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 Post subject: HaYDeN wrote:- Added new
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- Added new module, Lord of the Rings: War in the North (FOV Fix, res launcher and HUD centering)
- Added new module, Spec Ops: The Line (FOV Fix and aspect ratio fix)

Spec Ops not tested by anyone else, so feedback please.


i was playing spec ops earlier using your fix hayden, maybe 2 hours ago, and it was working well :)


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Spec ops runs great with the fix no issues so far thank you!

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 Post subject: Spec Ops works for
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Spec Ops works for me...thanks a lot=p


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 Post subject: HaYDeN both games work
PostPosted: 01 Jul 2012, 01:22 
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HaYDeN both games work flawlessly thanks a million man m/ will keep sending them :) man does it rock in multi screen so freaking cool, you made my weekend.


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Hi,
Thanks for your job!

For Spec Ops, It's work with the Steam Demo? Because for me with the demo it don't work.
Regards


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Hi,
Thanks for your job!

For Spec Ops, It's work with the Steam Demo? Because for me with the demo it don't work.
Regards


Fixes are EXE specific, so unless it uses the EXE from the full-version, then no - it won't work.

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PostPosted: 01 Jul 2012, 06:58 
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Anyone here using AMD tried the Mass Effect 3 fix?

It works great for the most part, except for a bunch of menus. Great example is when trying to read emails in game, or trying to use the elevator on the ship. Menus are so stretched, that certain normally clickable options are out of the screens, so you can't click them (elevator again a good example). I understand many people here use nvidia, but can someone on AMD please give it a try and report back?

As per Hayden's advice, I have commented out the nvidia fixes on the lua, but no luck.

AMD user here, but don't have Mass Effect 3, I'll try to pick it up if I see it cheap on sale or if I see it at all on Steam. (Yes, I know EA games aren't on Steam right now, but they put Crysis 2 back on there, so I have hope for a GotY edition of ME3 on Steam eventually)


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 Post subject: LOTR war in north
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I have a problem with LOTRwin.I start the game then i press ALT+TAB everything seems to be working fine with Flawless Widescreen ..When i go back to game nothing works!!What should i do....

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Anyone here using AMD tried the Mass Effect 3 fix?

It works great for the most part, except for a bunch of menus. Great example is when trying to read emails in game, or trying to use the elevator on the ship. Menus are so stretched, that certain normally clickable options are out of the screens, so you can't click them (elevator again a good example). I understand many people here use nvidia, but can someone on AMD please give it a try and report back?

As per Hayden's advice, I have commented out the nvidia fixes on the lua, but no luck.


Yes, i have exactly the same problem (using 2 6950 in cfx). Plus the bottom half of conversation wheel is cut off. Otherwise, fix is working fine. HUD is centered and FOV adjustments work perfectly.
Anyway, which part of the script should be commented out? Maybe i'll try...


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 Post subject: Perkowsky wrote:chieftex
PostPosted: 02 Jul 2012, 21:02 
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[quote]Anyone here using AMD tried the Mass Effect 3 fix?

It works great for the most part, except for a bunch of menus. Great example is when trying to read emails in game, or trying to use the elevator on the ship. Menus are so stretched, that certain normally clickable options are out of the screens, so you can't click them (elevator again a good example). I understand many people here use nvidia, but can someone on AMD please give it a try and report back?

As per Hayden's advice, I have commented out the nvidia fixes on the lua, but no luck.


Yes, i have exactly the same problem (using 2 6950 in cfx). Plus the bottom half of conversation wheel is cut off. Otherwise, fix is working fine. HUD is centered and FOV adjustments work perfectly.
Anyway, which part of the script should be commented out? Maybe i'll try...

Have you tried widescreen fixer to see if it works on AMD hardware?:) I am curios about it:)

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 Post subject: Is there an alternate
PostPosted: 02 Jul 2012, 22:58 
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Is there an alternate download location? The site is down. Server seems to be bouncing up and down since I've managed to get ~95KB of the RAR with having wget retry automatically.

Edit: Literally the second I posted this the site came up after being down for 30+ minutes...


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PostPosted: 02 Jul 2012, 23:33 
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Yeah - does that on occasion, perfect reason NOT to buy a VPS from AmeriNOC, I'll probably do something about it some stage.

Doesn't happen that often, but enough to be annoying, they're network is a bit crap even tho their site is plastered with 99.9% reliability.

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PostPosted: 02 Jul 2012, 23:47 
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Yes, i have exactly the same problem (using 2 6950 in cfx). Plus the bottom half of conversation wheel is cut off. Otherwise, fix is working fine. HUD is centered and FOV adjustments work perfectly.
Anyway, which part of the script should be commented out? Maybe i'll try...


YES! I am not going insane! It was some parts of the lua that mention "enable nvidia".

Helifax - unfortunately the WSF fix for amd didn't help, maybe perkowsky here can try it.


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 Post subject: chieftex wrote:Perkowsky
PostPosted: 03 Jul 2012, 00:00 
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[quote]
Yes, i have exactly the same problem (using 2 6950 in cfx). Plus the bottom half of conversation wheel is cut off. Otherwise, fix is working fine. HUD is centered and FOV adjustments work perfectly.
Anyway, which part of the script should be commented out? Maybe i'll try...


YES! I am not going insane! It was some parts of the lua that mention "enable nvidia".

Helifax - unfortunately the WSF fix for amd didn't help, maybe perkowsky here can try it.

Thank you for the feedback:) I am running on Nvidia hardware and couldn't test it on an AMD platform. Was curios if it actually works on AMD:) but apparently it doesn't:(

Best Regards

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PostPosted: 03 Jul 2012, 01:30 
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Updated my drivers for my HD6950 today to catalyst 12.6. Now FWS won't open. It was working fine before the driver update. Uninstalled it and reinstalled. Still won't start :(


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 Post subject: helifax wrote:Perkowsky
PostPosted: 03 Jul 2012, 07:58 
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Have you tried widescreen fixer to see if it works on AMD hardware?:) I am curios about it:)


Yep, widescreen fixer was first thing i tried. Doesn't work, except for the FOV and "J" button ( it just stretches the picture, no real funcion on amd hardware). It worked nice with the Demo when iz was originaly released, though.


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PostPosted: 03 Jul 2012, 08:40 
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Show me some numbers re:AMD Hardware, how many people care - it's not a small task to switch back to AMD and/or try run the cards in tandom cause I've tried in the past and windows just turned itself inside out.

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PostPosted: 03 Jul 2012, 15:31 
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I have a 4:3 aspect ratio monitor,fixed at 1280 X 1024,even after enabling Flawless Widescreen, Its out of range ,saying 105.2kHz/75Hz
Help?


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PostPosted: 03 Jul 2012, 21:17 
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Updated my drivers for my HD6950 today to catalyst 12.6. Now FWS won't open. It was working fine before the driver update. Uninstalled it and reinstalled. Still won't start :(



The whole app just won't start? Crashes?

Yep, widescreen fixer was first thing i tried. Doesn't work, except for the FOV and "J" button ( it just stretches the picture, no real funcion on amd hardware). It worked nice with the Demo when iz was originaly released, though.


Yep I had the same on AMD.

Show me some numbers re:AMD Hardware, how many people care


Anyone else here play/care about a mass effect 3 amd solution? So far it's just Perkowsky and myself, and I can quite understand it's a pain to go through hoops to fix something just for 2 people. Do we have more people? Now's the time to post if so!

it's not a small task to switch back to AMD and/or try run the cards in tandom cause I've tried in the past and windows just turned itself inside out.


If I had your level of programming skill/understanding (and believe me, I don't), I'd run two graphics cards (one amd, one nvidia) and then turn one or the other off in the bios. I would then dual boot my system (both windows 7) but one with nvidia drivers loaded, and one with amd drivers. That way, swapping would be a matter of rebooting. I'm not sure if such an idea would work out for you though.

I have a 4:3 aspect ratio monitor,fixed at 1280 X 1024,even after enabling Flawless Widescreen, Its out of range ,saying 105.2kHz/75Hz
Help?


Can we at least know what game you're talking about?


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PostPosted: 04 Jul 2012, 11:59 
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Right,sorry, Spec Ops The Line


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Hi Hayden


I wanted to ask if maybe you have a fix for, or could look at an older game?...Unreal 3.


I've been playing this game for years, but in triplehead the weapon fov looks at about 40 or 50.

Any help would be great.

Regards,

Sean


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PostPosted: 04 Jul 2012, 13:15 
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I have a 4:3 aspect ratio monitor,fixed at 1280 X 1024,even after enabling Flawless Widescreen, Its out of range ,saying 105.2kHz/75Hz Help?

Right,sorry, Spec Ops The Line


Deztrek - that is because the game is attempting to set the refresh rate at 75hz which is clearly not supported by the monitor you have connected, this is not something Flawless Widescreen will help you with.

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PostPosted: 04 Jul 2012, 13:27 
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Hi Hayden


I wanted to ask if maybe you have a fix for, or could look at an older game?...Unreal 3.


I've been playing this game for years, but in triplehead the weapon fov looks at about 40 or 50.

Any help would be great.

Regards,

Sean


Sorry - I don't have it.

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PostPosted: 04 Jul 2012, 13:37 
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Hi Hayden


I wanted to ask if maybe you have a fix for, or could look at an older game?...Unreal 3.


I've been playing this game for years, but in triplehead the weapon fov looks at about 40 or 50.

Any help would be great.

Regards,

Sean


Yes i am looking for a fix for unreal tournament 3 too its a nice game but the FOV is way to zoomed in.

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 Post subject: Thanks for Flawless
PostPosted: 04 Jul 2012, 15:14 
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Thanks for Flawless Widescreen...


I'm using it with Tribes Ascend, and it does make a difference regarding the FOV.. not sure what it does -exactly- but it does change it (now that i realise there's a built-in FOV option you can change)



I hate to 'ask for more' because it makes my thanks feel less genuine but -- If, in the future, when you get a chance, could fix the HUD (if its remotely possible for you to do it, and in your interest ofc) that would be wicked.

But i imagine it might actually be a dev issue since.. Well, how can you make the game work in th2go but not the hud /facepalm


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PostPosted: 05 Jul 2012, 12:19 
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I got Binary Domain yesterday from Amazon sale and using Flawless Widescreen did not fix it at all. It still runs on the middle screen only. My version is 1.0.0.1 Steam and there is no 1.0.0.2 version as shown in FW !


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PostPosted: 05 Jul 2012, 13:00 
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Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3

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 Post subject: HaYDeN wrote:Seems they
PostPosted: 05 Jul 2012, 13:28 
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Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3


Problem is, when I select 1.0.0.1 from FW the fix does not work and when I select 1.0.0.2 the game crashes at startup


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PostPosted: 05 Jul 2012, 15:26 
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Does somebody else want to have a crack at explaining the reason why it doesn't work?

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 Post subject: r9800pro wrote:HaYDeN
PostPosted: 05 Jul 2012, 19:47 
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[quote]Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3


Problem is, when I select 1.0.0.1 from FW the fix does not work and when I select 1.0.0.2 the game crashes at startup

Did you update the game on steam?


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 Post subject: chieftex wrote:r9800pro
PostPosted: 05 Jul 2012, 20:25 
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[quote][quote]Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3


Problem is, when I select 1.0.0.1 from FW the fix does not work and when I select 1.0.0.2 the game crashes at startup

Did you update the game on steam?

I downloaded the game yesterday so it is definitely updated


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PostPosted: 06 Jul 2012, 17:01 
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Fyi : Sonic Generations has been updated and has a new exe(Steam) version and no longer works.


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PostPosted: 07 Jul 2012, 06:07 
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Change log for the updates coming this weekend: (not released yet)

Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2

Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II

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PostPosted: 07 Jul 2012, 07:23 
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Change log for the updates coming this weekend: (not released yet)

Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2

Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II


Thats great news thank you!! :bigsmile:

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PostPosted: 07 Jul 2012, 12:26 
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Change log for the updates coming this weekend: (not released yet)

Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2

Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II


Awesome!
Thank you very much for the great work

I hope Binary Domain fix would work after the update


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 Post subject: HiGood news=PI just
PostPosted: 08 Jul 2012, 20:38 
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Hi

Good news=P

I just started playing Bulletsorm again last week.

Cheers,

Sean


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PostPosted: 08 Jul 2012, 22:23 
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Yea i think when this fix comes iam going to play max payne 2 and C&C3 again too. 8)

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PostPosted: 08 Jul 2012, 23:35 
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Me too! I never played past mission 2 or 3 of C&C 3 - the cutscenes on 3 monitors were hilarious!


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 Post subject: By cutscenes are you
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By cutscenes are you referring to the non-realtime pre-recorded "movies" ? these are not fixed I don't think, but the actual ingame rendered cutscenes are fixed, I can look at the movies probably.

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PostPosted: 09 Jul 2012, 18:16 
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FWS Plugin - v1.0.76


  • Added new module, Blacklight: Retribution

  • Added new module, Bulletstorm

  • Added new module, C&C: Red Alert 3

  • Added new module, C&C: Tiberium Wars

  • Added new module, Dead Rising 2

  • Added new module, Dead Rising 2: OTR

  • Added new module, Max Payne 2

  • Added new module, Ninja Blade

  • Added new module, Supreme Commander 2

  • Added new module, Warhammer 40K: Space Marine

  • Updated module, Battlefield 3 for version v944019.

  • Updated module, Tribes Ascend for version v1.0.1016.*

  • Updated module, Binary Domain for version v1.0.0.3


Core Application - v1.0.6


  • Added Memory pattern scanner and various other "general tools"

  • Fixed a issue where FWS may not be aware it has already updated itself


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 Post subject: HiJust tried Tribes
PostPosted: 09 Jul 2012, 19:46 
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Hi

Just tried Tribes Ascend...it's working great, thanks.


Nice update.


Cheers :D

Sean


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PostPosted: 10 Jul 2012, 01:12 
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By cutscenes are you referring to the non-realtime pre-recorded "movies" ? these are not fixed I don't think, but the actual ingame rendered cutscenes are fixed, I can look at the movies probably.


Yes, I meant the pre-recorded "movies".

And by the way, you are a machine...


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PostPosted: 10 Jul 2012, 04:15 
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Seriously, holly freaking shit!!! m/ This is an EPIC update HaYDeN thanks a million for your work.

Am at work will have to hit it up when I get home.

Update : Man those fixes rock, Ninja Blade is amazing in multi and finally I can play the Dead Rising games the right way :)

Awesome stuff.


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PostPosted: 10 Jul 2012, 19:08 
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Hi,

is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?

i hope :~


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PostPosted: 11 Jul 2012, 17:42 
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Fixed a issue where FWS may not be aware it has already updated itself


Oddly enough the latest update seems to have reintroduced this behaviour for me where it had stopped before. Is it worth uninstalling FWS and grabbing the latest installer from the website to see if it's an update glitch?

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PostPosted: 11 Jul 2012, 21:47 
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Having the same problem with Borderlands as a couple of other users reported on the previous pages. Game crashes with a C++ Runtime error approx. 14-15 minutes into the game, happens 100% every time and at the same time. Doesn't matter if app is running in admin mode or not. I am using the Steam verison. I am without internet for a few days at my new house and want to run thru Borderlands in the mean time but the stock 70 fov is HORRIBLE and makes the game unplayable, your app works flawlessly on making the game run @ 90 fov without using the binds but the crashing and combined with not being able to save makes the game unplayable as when it crashes you start back far away from your objective and any level, money, or exp you earned from the last save is lost. PLEASE fix this!

Thanks!


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PostPosted: 12 Jul 2012, 00:02 
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@HaYDeN

What are the chances of getting a usable HUD in Tribes: Ascend in 3x1 @ 5760x1080? The game plays perfectly on my dual 6990 setup thanks to your plugin, except for the HUD... :(


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PostPosted: 12 Jul 2012, 00:15 
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I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.

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I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


This seems logical - does that therefore mean that to prevent this one would have to find a way to stop Borderlands checking for changes? And if so, wouldn't that require changing the EXE (making a catch 22)?


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[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


This seems logical - does that therefore mean that to prevent this one would have to find a way to stop Borderlands checking for changes? And if so, wouldn't that require changing the EXE (making a catch 22)?

Seems like if changes are able to be made in the first place it would be safe to assume that the change to disable to modification check could also be done at the same time, if it could be located.


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PostPosted: 12 Jul 2012, 15:43 
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Hi,

is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?

i hope :~



or it´s possible to downgrade to Version 3.0 of GOG without a new installation?


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 Post subject: wilsonmp wrote:wilsonmp
PostPosted: 12 Jul 2012, 15:53 
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[quote]Hi,

is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?

i hope :~


or it´s possible to downgrade to Version 3.0 of GOG without a new installation?

I'll look into it.

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 Post subject: - Added new module, The
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- Added new module, The Darkness II (Aspect + FOV only, Menu's still bung)
- Updated module, Diablo III for v1.0.3.10485
- Updated module, Blacklight: Retribution for v0.9.7.3

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 Post subject: great Many thanks in
PostPosted: 12 Jul 2012, 16:38 
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great :)

Many thanks in advance...


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PostPosted: 13 Jul 2012, 07:46 
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I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.


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PostPosted: 14 Jul 2012, 16:25 
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- Added new module, Grand Theft Auto III
- Added new module, Unreal Tournament 3: Black Edition

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PostPosted: 14 Jul 2012, 18:15 
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OMG OMG!! Finally a fix for UT3 and its working really well!! Really thank you!! :bigsmile: :twothumb

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 Post subject: So I spent some time
PostPosted: 14 Jul 2012, 18:50 
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So I spent some time tinkering with Tribes Ascend trying to fix the HUD, but, no luck on my end. :(

$50 bounty!


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PostPosted: 14 Jul 2012, 22:35 
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Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


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 Post subject: leeman89r wrote:HaYDeN
PostPosted: 14 Jul 2012, 23:44 
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[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I too would be interested in getting this fixed so i can play this finaly (Single screens make me feel claustrophobic and the poor fov motion sick)
and might i add that HaYDeN you are the man its good to see that your FW is working well its thanks to you that we are able to enjoy our games the way they was meant to be played on the hardware that we payed good $ for

(Shame on those developers for not supporting todays current hardware)

Any files you need i will be happy to upload for you I am running the current steam version (almost all my games are steam versions) 1.4.2.1
It does seem as thou the game is doing this cheacking you guys speak of as i have launched this on 2 machines at same time and both crashed at same time approx 14mins after launch and neither of them have this problem on a single screen = modifying the game in memory is causing the crash / termination of the game

any way i can help you to help us all i will do it just ask

specs
AMD1090T
2x Nvidia GTX560Ti Hawk
Asus M4N98TD-EVO
8GB DDR3
3x WD Black 500GB Raid0
3x Sony Trinitron 24" 5:4 CRT (Big heavy suckers)

Now after a few of the guys have seen me playing with boarderlands they 2 are interested in revisiting this title hopefully bringing you some more customers :D

Again HaYDeN many thanks I bow down to you.


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 Post subject: What an amazing project!
PostPosted: 15 Jul 2012, 00:08 
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What an amazing project! Can't believe so much has changed since I donated, when it was just a Skyrim fix.

I tried it with Tribes (steam sale), looks great in-game but had to turn it off due to the bad UI.

Hope a fix is in the future.


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 Post subject: DonkyBoY wrote:leeman89r
PostPosted: 15 Jul 2012, 00:45 
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[quote][quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I too would be interested in getting this fixed so i can play this finaly (Single screens make me feel claustrophobic and the poor fov motion sick)
and might i add that HaYDeN you are the man its good to see that your FW is working well its thanks to you that we are able to enjoy our games the way they was meant to be played on the hardware that we payed good $ for

(Shame on those developers for not supporting todays current hardware)

Any files you need i will be happy to upload for you I am running the current steam version (almost all my games are steam versions) 1.4.2.1
It does seem as thou the game is doing this cheacking you guys speak of as i have launched this on 2 machines at same time and both crashed at same time approx 14mins after launch and neither of them have this problem on a single screen = modifying the game in memory is causing the crash / termination of the game

any way i can help you to help us all i will do it just ask

specs
AMD1090T
2x Nvidia GTX560Ti Hawk
Asus M4N98TD-EVO
8GB DDR3
3x WD Black 500GB Raid0
3x Sony Trinitron 24" 5:4 CRT (Big heavy suckers)

Now after a few of the guys have seen me playing with boarderlands they 2 are interested in revisiting this title hopefully bringing you some more customers :D

Again HaYDeN many thanks I bow down to you.

Me too


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 Post subject: DonkyBoY wrote:leeman89r
PostPosted: 15 Jul 2012, 02:25 
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[quote][quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I too would be interested in getting this fixed so i can play this finaly (Single screens make me feel claustrophobic and the poor fov motion sick)
and might i add that HaYDeN you are the man its good to see that your FW is working well its thanks to you that we are able to enjoy our games the way they was meant to be played on the hardware that we payed good $ for

(Shame on those developers for not supporting todays current hardware)

Any files you need i will be happy to upload for you I am running the current steam version (almost all my games are steam versions) 1.4.2.1
It does seem as thou the game is doing this cheacking you guys speak of as i have launched this on 2 machines at same time and both crashed at same time approx 14mins after launch and neither of them have this problem on a single screen = modifying the game in memory is causing the crash / termination of the game

any way i can help you to help us all i will do it just ask

specs
AMD1090T
2x Nvidia GTX560Ti Hawk
Asus M4N98TD-EVO
8GB DDR3
3x WD Black 500GB Raid0
3x Sony Trinitron 24" 5:4 CRT (Big heavy suckers)

Now after a few of the guys have seen me playing with boarderlands they 2 are interested in revisiting this title hopefully bringing you some more customers :D

Again HaYDeN many thanks I bow down to you.


same here, game crashes after 14 minutes

Intel Core i5 750
ATI Radeon HD 6870
3x 22" 1920x1080 (3x1 @ 5760x1080)
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PostPosted: 15 Jul 2012, 03:14 
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I'll bump the Tribes Ascend usable HUD @ 5760x1080 bounty to $75 or 10 BTC (Bitcoins)...................


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PostPosted: 15 Jul 2012, 09:56 
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Since Alice was labeled "removed" I won't complain, but that's what the fix does for the recent Steam Version(and a SoftTH Setup):


Attached files


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PostPosted: 15 Jul 2012, 11:39 
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Have you used the proper FWS commands in the SoftTH configuration file? only reason I could see it screwing up the aspect ratio like that.

Either use the FWS variables in the SoftTH config file, or disable SoftTH detection and just manually enter the details in Settings.

Alice was removed because it has anti-hack protection which causes it to crash the moment even the most basic thing is modified.

We've had this discussion before haven't we?


Code:

   This goes in your SoftTH configuration file. ->
   
   [FWS]
   ;GridX must be set to the number of horizontal monitors and GridY must be
   ;set to the number of vertical monitors.
   FWS_GridX=3
   FWS_GridY=1
   

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 Post subject: DonkyBoY wrote:leeman89r
PostPosted: 15 Jul 2012, 15:39 
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[quote][quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I too would be interested in getting this fixed so i can play this finaly (Single screens make me feel claustrophobic and the poor fov motion sick)
and might i add that HaYDeN you are the man its good to see that your FW is working well its thanks to you that we are able to enjoy our games the way they was meant to be played on the hardware that we payed good $ for

(Shame on those developers for not supporting todays current hardware)

Any files you need i will be happy to upload for you I am running the current steam version (almost all my games are steam versions) 1.4.2.1
It does seem as thou the game is doing this cheacking you guys speak of as i have launched this on 2 machines at same time and both crashed at same time approx 14mins after launch and neither of them have this problem on a single screen = modifying the game in memory is causing the crash / termination of the game

any way i can help you to help us all i will do it just ask

specs
AMD1090T
2x Nvidia GTX560Ti Hawk
Asus M4N98TD-EVO
8GB DDR3
3x WD Black 500GB Raid0
3x Sony Trinitron 24" 5:4 CRT (Big heavy suckers)

Now after a few of the guys have seen me playing with boarderlands they 2 are interested in revisiting this title hopefully bringing you some more customers :D

Again HaYDeN many thanks I bow down to you.
Getting crashes aswell, some message about the applicating requesting a terminate in an irregular manner.

Specs:

HD7950
AMD 1055T
3x 1920x1080 22"
16GB DDR3

Works like a charm just up to the point of the crash though, turns a good game into a fantastic game.

Crash is by tartarus station, in case that is any help.


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PostPosted: 15 Jul 2012, 20:03 
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We've had this discussion before haven't we?

We did and this is the exact same configuration which works with The Witcher 2.
Thought I didn't test it for the last updates of flawlessWS. Will do this when I find time and edit this post.

EDIT: TW2( 3.0 ) still works, Alice is still giving me the superfat black bars. Both using the same config and version of SoftTH.


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 Post subject: leeman89r wrote:HaYDeN
PostPosted: 15 Jul 2012, 21:48 
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[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.
[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I don't mind if this really cant be fixed Ii can survive not playing a game without my three screens) but whats the point of having a module for borderlands if this cannot be stopped from periodically checking the EXE. So if anyone would be nice of enough to show instructions on how to disable this problem (if at all possible) I and many others will gladly appreciate it.

Ty for reading =)


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 Post subject: leeman89r wrote:HaYDeN
PostPosted: 15 Jul 2012, 22:20 
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[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.


I don't mind if this really cant be fixed Ii can survive not playing a game without my three screens) but whats the point of having a module for borderlands if this cannot be stopped from periodically checking the EXE. So if anyone would be nice of enough to show instructions on how to disable this problem (if at all possible) I and many others will gladly appreciate it.

Ty for reading =)


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PostPosted: 16 Jul 2012, 15:30 
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- Added new module, Orcs Must Die! (FOV Fix)

- Added new module, Grand Theft Auto: San Andreas
(Enable all resolutions (maybe?) - FOV and Aspect fix... skybox screwed on Triplewide)

GTA:SA is quite experimental, let me know if it works for you. (bar skybox)

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 Post subject: Hi,I am sorry if this is
PostPosted: 16 Jul 2012, 15:38 
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Hi,

I am sorry if this is not the thread to post a request for a plugin.
Would it be possible to make a plugin for Dawn of War/Winter Assault version 1.51? Widescreen resolutions do not work even though they can be selected on the graphic options, only 4:3 resolutions work, all others result in black sidebars syndrome.

I would be very grateful if this could be done.

Regards,
jemail


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PostPosted: 16 Jul 2012, 18:44 
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Hayden is there a possibility to look at a fifa 12 replay fix? The menus work great but replays are zoomed in. Not a gamebreaking issue but it would be nice to see a score in all it's glory :)


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PostPosted: 18 Jul 2012, 11:00 
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I have the same problem with Borderlands as described here before. I get a crash after about 15 min and that is a real shame because without your fix this game makes me sick.

Is there anything you can do to fix that? With Borderlands 2 coming out this fall, more and more ppl going to play Borderlands and more and more ppl will try to play it with a decent FOV. And it looks like your tool is the best one out there, except for the crashes...


I hope you can fix this! :)


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PostPosted: 18 Jul 2012, 11:09 
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From what I've been told the crash is caused by the game checking itself for hacks every 15 minutes, since Flawless Widescreen is a memory hack, the game kills itself on the check. There is a fix in DR for Borderlands that doesn't crash the game, but its not as complete as this one I'm afraid.

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PostPosted: 18 Jul 2012, 11:49 
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its calling msvcrt::abort() -- http://msdn.microsoft.com/en-us/library/k089yyh0.aspx

It actually keeps running while its displaying the message (for me anyway) which suggests a new thread was probably dispatched just to do whatever it does (check for hacks?) - Borderlands is also quite multithreaded so potentially I could try some mutex locking (not fun in assembly) incase of some crazy null pointer issue because another thread is molesting that dataset, but the crash should result in a different error and the same code executes fine without the hack so go figure.

It's definitely calling some function, finding either a variable or a state which it doesn't want to see and calling that function, if it was stack corruption, it'd just crash.

I've tried hooking the abort call and everything, but for some reason it wont intercept.

Strangly enough I see trainers etc online that use codecaves, but I also see alot of complaints about them causing it to crash :)

I don't know, I've spent way too much time on Borderlands already and I'm not sure investing more time in a dead cause is a good idea, a different tact could potentially see a different outcome, it also obv takes alot of time to prepare before each test and then you have to wait 15 minutes to see that you failed, i think from memory also, if i just stand in the same place, it'll run for hours.... (maybe you guys could play it that way? jokes)

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 Post subject: HaYDeN wrote:its calling
PostPosted: 18 Jul 2012, 12:11 
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its calling msvcrt::abort() -- http://msdn.microsoft.com/en-us/library/k089yyh0.aspx

It actually keeps running while its displaying the message (for me anyway) which suggests a new thread was probably dispatched just to do whatever it does (check for hacks?) - Borderlands is also quite multithreaded so potentially I could try some mutex locking (not fun in assembly) incase of some crazy null pointer issue because another thread is molesting that dataset, but the crash should result in a different error and the same code executes fine without the hack so go figure.

It's definitely calling some function, finding either a variable or a state which it doesn't want to see and calling that function, if it was stack corruption, it'd just crash.

I've tried hooking the abort call and everything, but for some reason it wont intercept.

Strangly enough I see trainers etc online that use codecaves, but I also see alot of complaints about them causing it to crash :)

I don't know, I've spent way too much time on Borderlands already and I'm not sure investing more time in a dead cause is a good idea, a different tact could potentially see a different outcome, it also obv takes alot of time to prepare before each test and then you have to wait 15 minutes to see that you failed, i think from memory also, if i just stand in the same place, it'll run for hours.... (maybe you guys could play it that way? jokes)



Here is a funny idea :D Why not disable the fix , restoring the original code after lets say 14:30 minutes and auto enable the fix 30 seconds later.

This way I think you can see if an actual integrity checking is done:D Useful for debugging :) and I think is better than just crash the whole app:D

Again , funny and crazy idea:))

Best Regards,
Helifax

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PostPosted: 18 Jul 2012, 19:30 
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I'll look into it.


I don´t want to annoy, but if you need the 3.2 gog-exe or some other files from the game Witcher 2, tell me.
Thanks in advance... :)


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 Post subject: I know i have asked this
PostPosted: 18 Jul 2012, 21:39 
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I know i have asked this before but there is still no fix for ghost recon future soldier in surround even after update 1.3 and i think that 1.4 won't give a fix either.

If somebody (hayden, helifax, dopefish) could make a fix for this because it takes really long i have this game now for 3/4 weeks and i am still not able to play this in surround. I think that other people would be happy if there would come a fix.

So if annybody has some time free to look into this i (and others) would be greatfull.

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PostPosted: 19 Jul 2012, 09:36 
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Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)


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PostPosted: 19 Jul 2012, 10:21 
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Just wanted to say;

I love you Hayden <3 And so should more of us to be fair!

That is all.


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PostPosted: 19 Jul 2012, 10:23 
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Hello,
can you update it to StarCraft 2 1.4.4? Thank you.



Like a dumba$$ I started up starcraft online ( could care less bout multiplayer ) and to my horror I realized my mistake as Starcraft began updating. :-(

Will there be anymore updates?

Also..
As far as I know as long as Starcraft isn't online and begins updating I can play offline as long as I have at least sigfned in once on my system?
However I tried to force out of the update and replay offline... only The game did not keep my sign in info and refused to log in claiming trial mode.
I wonder if Starcraft II will do this after a length of time? ( anyone know if I never mistakenly log -in again if I am OK with offline play till the end of time?

If nothing can be done and no future updates r possible:
Thanks for version 1.4.3 in surround! It was an Epic experience! ( time to un-install the game otherwise. I can never go back once I have tasted as much from the promised land :love: )

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PostPosted: 19 Jul 2012, 11:12 
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[quote]Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


Hit the update plugins button.

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 Post subject: 2 requests
PostPosted: 20 Jul 2012, 01:33 
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HaYDeN,
First off, you're amazing, and I owe you more than a few beer. When a game is supported in FW, it's amazing (unless it's Borderlands, in which case, it's only amazing for ~14 minutes).

I do have 2 requests:
You currently support ~53 games at last count. That's awesome. However I don't have all ~53 games... I only have 7(?). I'm sure the size of code for the other games is negligible, but the screen real estate is a bit much. You already have folders, can you enable a way to utilize them so we can only display the games we have? Currently, it seems to be an all or none affair.

The second request: You've outlined a great method of allowing others to build and host repos with their own fixes. I have no idea if anyone other than you has made use of it and built their own fixes. Do you know of any? If so, could you throw them up into the first post or on the FW website to help the users?

Many thanks!


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 Post subject: Blades of Time
PostPosted: 20 Jul 2012, 15:47 
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Hi Hayden,

I just got Blades of Time on the steam sale.

It launches in surround resolutions however you cannot see the menus.

Once in game you can play fine.

Just wondering if you could take a look at it and try and fix the menus? I would be more then happy to gift it to you on steam.

Cheers.


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PostPosted: 21 Jul 2012, 15:12 
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Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)



Hey wait a sec, I thought this was impossible! ;) I had stopped regularly checking the forum and such after our earlier conversation. Then I load up Tribes (with FWS running in the background with auto updates) and to my amazement, presto, a usable HUD! Seems to fix every HUD related issue. I personally don't mind the HUD being stretched. The player list, scores/time/generator status/etc are not in fact stretched. Positioning of various rewards/badges is off when they appear, but, I don't care. The only things that seem to be actually stretched are the life/energy/speed/credit meters. Its very playable now. After a few minutes I was already used to peering to the side to check my stats and was back to kicking ass. :)

Congratulations, and thank you very much. I will be shooting over your earned and well deserved bounty, as promised, very soon!

Thanks again!

-wk


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PostPosted: 22 Jul 2012, 03:33 
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I see that for Driver San Francisco it is listed as a skidrow exe, does this work with Steam exe or do I have to get this particular crack for it to work? I am still downloading it so I haven't tested it yet.

EDIT: Well it works fine with the Steam version, no crashing except when I changed the res to 5760x1080 but it came up with that res so I think it was a problem with the game it's self.

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PostPosted: 22 Jul 2012, 03:56 
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I see that for Driver San Francisco it is listed as a skidrow exe, does this work with Steam exe or do I have to get this particular crack for it to work? I am still downloading it so I haven't tested it yet.

EDIT: Well it works fine with the Steam version, no crashing except when I changed the res to 5760x1080 but it came up with that res so I think it was a problem with the game it's self.


I now have the full Stream version and I tested it with the Skidrow version selected in FWS and it works fine, so it's compatible with both the Skidrow version and the Steam version.

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 Post subject: The new Bunch of Heroes
PostPosted: 22 Jul 2012, 03:57 
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The new Bunch of Heroes centered HUD fix for Surround users works a treat, thank you.

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PostPosted: 22 Jul 2012, 13:12 
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HaYDeN,
First off, you're amazing, and I owe you more than a few beer. When a game is supported in FW, it's amazing (unless it's Borderlands, in which case, it's only amazing for ~14 minutes).

I do have 2 requests:
You currently support ~53 games at last count. That's awesome. However I don't have all ~53 games... I only have 7(?). I'm sure the size of code for the other games is negligible, but the screen real estate is a bit much. You already have folders, can you enable a way to utilize them so we can only display the games we have? Currently, it seems to be an all or none affair.

The second request: You've outlined a great method of allowing others to build and host repos with their own fixes. I have no idea if anyone other than you has made use of it and built their own fixes. Do you know of any? If so, could you throw them up into the first post or on the FW website to help the users?

Many thanks!


You can do what your asking by disabling "Auto Install new Plugins" and "Auto Install Plugins" - I may add another folder called Favorites and allow one to add a game to the "Favorites"

See below....



In regards to question 2:

Nobody from the community has really stepped forward yet and actually created a plugin.

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 Post subject: starcraft win
PostPosted: 23 Jul 2012, 08:17 
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[quote][quote]Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


Hit the update plugins button.


thank u fer ruling...
logging off before playing ( hard to disconnect internet psychollogically during steam summer madness tho! :p )

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 Post subject: Skyrim SoftTH 1.09I am
PostPosted: 24 Jul 2012, 01:36 
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Skyrim SoftTH 1.09

I am sure this is mentioned somewhere but I can not find it

Trying to get FWS to work with skyrim. I have attached as much information i can.

Any help is greatly appreciated, been fiddling for a couple days now to no avail. I must have something wrong... =/

Thank you in advance

System:
Windows XP SP3
Intel Q6600
Invidia 9800gx2 and 7950 GT
(3) Viewsonic VP191b's (DVI-D) @ 1280x1024 a piece for 3840x1024 rendered resolution




Attached files SoftTH.txt (3.3 KB)


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PostPosted: 25 Jul 2012, 11:27 
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Damn it you just made me 100% GTA 3!...again!!! Are you happy now?!? What's next...Vice City!?!?.......please? Seriously good work.

Nobody from the community has really stepped forward yet and actually created a plugin.

I dunno if you missed my post a while back, but I'm quite happy to step forward since I've got bags of free time at the moment (and technical competence). I just need a quick shove in the direction of some relevant reading material to get me started...or maybe you could just do a quick outline of how you start a hack.

Edit: Taking a little initiative I read up on codecaves (it makes sense although I've done taff all in assembler). I can vaguely see how you implement these with your HackTool. What I'm not really sure on is the process for starting the hack. Maybe this'd be obvious if I had the appropriate technical knowledge...I don't know. My first thought would be searching the process memory for numbers matching my resolution, but that's probably not even a moderately good idea...see my dilemma? I'm prepared to do the legwork, just need a little directing.

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PostPosted: 25 Jul 2012, 19:30 
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Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)



Awesome fix! Unfortunately today's patch (7/25) broke the HUD fix and we're back to square one. Any ideas?


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PostPosted: 25 Jul 2012, 21:22 
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Never mind Sottilde beat me to it.


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PostPosted: 29 Jul 2012, 00:14 
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Wasn't sure where to post this problem ---> The 'Flawless Widescreen Fixer' has been running perfectly for Skyrim, yet I've been pounding my head against the wall everytime the SKSE (Script Extender) is loaded. When SKSE is activated, all of the 'Pictures' of the items in my Inventory are huge?? I've turned down the 'Item Size Fine Adjustment' dial all the way...but all the pictures are still huge. Am I missing something or is SKSE not compatible with Flawless?

~Thank you

~MaxSharp


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PostPosted: 29 Jul 2012, 03:19 
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Hey Hayden, just wanted to report - for some reason in Borderlands I continue to get a C++ error while using your tool. Not sure while this is happening. It was occurring while playing online in a private game if that is any help. Cheers

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 Post subject: SKSE
PostPosted: 29 Jul 2012, 03:31 
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So, here's a pic of the problem...When I run Flawless (6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory?


Also, here is the SkyUI Config.cfg file that I've been tampering with to try and de-size the pics that appear in the inventory. Suggestions on what exactly to change?

[spoiler]

; =====================================================================================================================
[Input]
; =====================================================================================================================
hotkey.search = 32 ; SPACE
hotkey.tabToggle = 18 ; ALT


; =====================================================================================================================
[SearchBox]
; =====================================================================================================================
autoupdate.enable = true
autoupdate.delay = 0


; =====================================================================================================================
[ItemInfo]
; =====================================================================================================================
itemcard.align = right
itemcard.xOffset = -60
itemcard.yOffset = 0

itemicon.xOffset = 50
itemicon.yOffset = -12
itemicon.scale = 0.8


; =====================================================================================================================
[ItemList]
; =====================================================================================================================

entry.width = 530

entry.icon.showStolen = true

entry.color.enabled.text = 0xffffff
entry.color.enabled.stolen = 0xffffff
entry.color.enabled.negative = 0xff0000
entry.color.disabled.text = 0x4c4c4c
entry.color.disabled.stolen = 0x4c4c4c
entry.color.disabled.negative = 0x800000

; Format defaults ------------------------------------------------------------------------------------------
entry.format.font = '$EverywhereMediumFont'
entry.format.align = left
entry.format.bold = false
entry.format.italic = false
entry.format.underline = false
entry.format.size = 14
entry.format.letterSpacing = 0.8
entry.format.kerning = false
entry.format.leftMargin = 0
entry.format.rightMargin = 0
entry.format.indent = 0
entry.format.leading = 0

label.format.font = '$EverywhereMediumFont'
label.format.align = left
label.format.bold = false
label.format.italic = false
label.format.underline = false
label.format.size = 12
label.format.letterSpacing = 0.8
label.format.kerning = false
label.format.leftMargin = 0
label.format.rightMargin = 0
label.format.indent = 0
label.format.leading = 0


; ICONS ------------------------------------------------------------------------------------------
equipColumn.type = EQUIP_ICON
equipColumn.passive = true
equipColumn.indent = -28
equipColumn.label.text = ' '
equipColumn.icon.size = 18
equipColumn.border = <0, 10, 3, 3> ; left right top bottom

iconColumn.type = ITEM_ICON
iconColumn.passive = true
iconColumn.icon.size = 18
iconColumn.label.text = ' '
iconColumn.border = <0, 3, 3, 3> ; left right top bottom


; DEFAULT NAME COLUMN -------------------------------------------------------
nameColumn.type = NAME
nameColumn.states = 2
nameColumn.weight = 0.9
nameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

nameColumn.state1.label.text = '$NAME'
nameColumn.state1.entry.text = @text
nameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

nameColumn.state2.label.text = '$STOLEN'
nameColumn.state2.entry.text = @text
nameColumn.state2.sortAttributes =
nameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ALL/FAV NAME COLUMN -------------------------------------------------------
allNameColumn.type = NAME
allNameColumn.states = 4
allNameColumn.weight = 0.9
allNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allNameColumn.state1.label.text = '$NAME'
allNameColumn.state1.entry.text = @text
allNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allNameColumn.state2.label.text = '$EQUIPPED'
allNameColumn.state2.entry.text = @text
allNameColumn.state2.sortAttributes =
allNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state3.label.text = '$STOLEN'
allNameColumn.state3.entry.text = @text
allNameColumn.state3.sortAttributes =
allNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state4.label.text = '$ENCHANTED'
allNameColumn.state4.entry.text = @text
allNameColumn.state4.sortAttributes =
allNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awNameColumn.type = NAME
awNameColumn.states = 4
awNameColumn.weight = 0.7
awNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awNameColumn.state1.label.text = '$NAME'
awNameColumn.state1.entry.text = @text
awNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awNameColumn.state2.label.text = '$EQUIPPED'
awNameColumn.state2.entry.text = @text
awNameColumn.state2.sortAttributes =
awNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state3.label.text = '$STOLEN'
awNameColumn.state3.entry.text = @text
awNameColumn.state3.sortAttributes =
awNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state4.label.text = '$ENCHANTED'
awNameColumn.state4.entry.text = @text
awNameColumn.state4.sortAttributes =
awNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awContNameColumn.type = NAME
awContNameColumn.states = 3
awContNameColumn.weight = 0.7
awContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awContNameColumn.state1.label.text = '$NAME'
awContNameColumn.state1.entry.text = @text
awContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awContNameColumn.state2.label.text = '$STOLEN'
awContNameColumn.state2.entry.text = @text
awContNameColumn.state2.sortAttributes =
awContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awContNameColumn.state3.label.text = '$ENCHANTED'
awContNameColumn.state3.entry.text = @text
awContNameColumn.state3.sortAttributes =
awContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ALL NAME COLUMN -------------------------------------------------------
allContNameColumn.type = NAME
allContNameColumn.states = 3
allContNameColumn.weight = 0.9
allContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allContNameColumn.state1.label.text = '$NAME'
allContNameColumn.state1.entry.text = @text
allContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allContNameColumn.state2.label.text = '$STOLEN'
allContNameColumn.state2.entry.text = @text
allContNameColumn.state2.sortAttributes =
allContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allContNameColumn.state3.label.text = '$ENCHANTED'
allContNameColumn.state3.entry.text = @text
allContNameColumn.state3.sortAttributes =
allContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

[/spoiler]

Attached files


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PostPosted: 29 Jul 2012, 16:47 
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Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.

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 Post subject: Nox Deleo wrote:Just a
PostPosted: 30 Jul 2012, 12:04 
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Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.


The hack is designed to show the extra resolutions upon launching the game when you get the resolution chooser....

Launch delay could have something to do with the issues, I'd need to hear some more feedback to see how bigger issue it is.

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PostPosted: 30 Jul 2012, 12:05 
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New Changes: (30/07/2012)

- Updated Tribes Ascend for v1.0.1055.*
- Added new module, Orcs Must Die 2
- Added new module, Inversion

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 Post subject: Yes, thanks hayden for
PostPosted: 30 Jul 2012, 13:02 
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Yes, thanks hayden for inversion!!

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 Post subject: HaYDeN wrote:Nox Deleo
PostPosted: 30 Jul 2012, 13:08 
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[quote]Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.


The hack is designed to show the extra resolutions upon launching the game when you get the resolution chooser....

Launch delay could have something to do with the issues, I'd need to hear some more feedback to see how bigger issue it is.

I may have the wrong end of the stick here...but are you saying I'm meant to get an intermediate launcher between clicking play on Steam, and the game...or are you referring to the in game options menu? If it's the former, I'm not actually getting any sort of launcher with Steam or the other exe.

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 Post subject: Skyrim updated today
PostPosted: 30 Jul 2012, 19:41 
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Skyrim updated today


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 Post subject: hayden, inversion is not
PostPosted: 30 Jul 2012, 20:25 
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hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking

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 Post subject: Sh4dowking wrote:hayden,
PostPosted: 30 Jul 2012, 20:53 
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hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking


Screenshot?

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 Post subject: HaYDeN wrote:Sh4dowking
PostPosted: 30 Jul 2012, 21:37 
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[quote]hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking


Screenshot?

Click on image for better vieuw


As you can see iam aiming on the enemy but the cursor doesnt turn red and you can see that the blood is more to the right side.



And the menu is more to the right also.

So this is really annoying when playing and i hope you can fix this.

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 Post subject: onthemour wrote:Skyrim
PostPosted: 30 Jul 2012, 22:45 
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Skyrim updated today


Unfortunately, with the new update it doesnt work anymore on my system. The fix recognizes the game is running, but it seems not to have any influence anymore. The screens looking like the fix isnt running at all. hopefully, the problem is between my ears. Any suggestions...? :(


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PostPosted: 31 Jul 2012, 00:30 
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Yes, patch broke it.

@ Work at the moment, but I will take care of it when I get home most likely.

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PostPosted: 31 Jul 2012, 01:12 
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New Changes: (30/07/2012)

- Updated Tribes Ascend for v1.0.1055.*
- Added new module, Orcs Must Die 2
- Added new module, Inversion


Massive thanks Hayden, Inversion works perfectly, also its a pretty rad game.


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PostPosted: 31 Jul 2012, 09:33 
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New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.

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PostPosted: 31 Jul 2012, 10:53 
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New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

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 Post subject: Sh4dowking wrote:HaYDeN
PostPosted: 31 Jul 2012, 11:25 
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[quote]New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

Find line 404 in (assuming default install) in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsInversionDependenciesScriptsInversion_UI.lua" - Open it in something like Notepad++ otherwise it will look like a big pile of text with no carrage returns.

Change "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt(DisplayInfo:GetiOffsetX(0))" to "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )"

And tell me if that fixes or alleviates the problem.... otherwise you can change to a static value, eg. "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )"

It would be nice to know what the value is that "looks right"

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 Post subject: HaYDeN wrote:Sh4dowking
PostPosted: 31 Jul 2012, 12:28 
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[quote][quote]New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

Find line 404 in (assuming default install) in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsInversionDependenciesScriptsInversion_UI.lua" - Open it in something like Notepad++ otherwise it will look like a big pile of text with no carrage returns.

Change "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt(DisplayInfo:GetiOffsetX(0))" to "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )"

And tell me if that fixes or alleviates the problem.... otherwise you can change to a static value, eg. "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )"

It would be nice to know what the value is that "looks right"

Wow thank you hayden. I have followed your steps and i got it working. The first value "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )" did it. the HUD is centered now.

The second value "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )" brings it more to the right ( more then it was). So iam happy that its solved now and iam thankfull for your time! :D

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 Post subject: Borderlands issue:As
PostPosted: 31 Jul 2012, 17:17 
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Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


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PostPosted: 31 Jul 2012, 17:59 
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Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


Have you already tried to re-install Microsoft Visual C++??

Just go to add/remove list and uninstall all the Microsoft Visual C++ you have and download the newest one. (microsoft visual c++ 2010)

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 Post subject: Flawless/SKSE/SkyUI
PostPosted: 01 Aug 2012, 00:22 
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Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.



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PostPosted: 01 Aug 2012, 01:38 
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Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.


Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...

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 Post subject: Hi,I'm having a problem
PostPosted: 01 Aug 2012, 04:33 
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Hi,

I'm having a problem starting Flawless Widescreen since I updated to version 12.6 of Catalyst.

The only other reference to the problem I've found is here - http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/18156/skyrim-multi-monitor-user-interface-fix-disc?page=286#comment-247560

I get the following report:
Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.6
Application Timestamp: 4ffb06bc
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7601.17744
Fault Module Timestamp: 4eeaf722
Exception Code: c0000005
Exception Offset: 000097e9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3081
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

msvcrt.dll is part of the C++ package so I tried uninstalling and re-installing it. I've completely uninstalled all AMD drivers, including registry, and re-installed all to no avail.

Any ideas on what the issue might be?

Edit:
I just uninstalled Flawless Widescreen and all AMD drivers again. I rebooted and installed Flawless Widescreen without installing any Catalyst. Flawless Widescreen runs under this scenario. I'll try installing an older version of Catalyst (11.12) and see how I go.

Edit:
Installed 11.12 of Catalyst (anything 12.x causes me many BSOD rage moments) and tried running Skyrim. Flawless Widescreen detected the running process but doesn't apply the fix correctly. I still get 3 individual screens, but the mouse is really slow. So it's like the mouse sensitivity was applied, but not the widescreen adjustment.

I think I've gone as far as I can. Any ideas what I can do next?


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PostPosted: 01 Aug 2012, 09:15 
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Not sure what's causing your problem, but just thought I'd say I've not had this with a 5870 while running 12.6 beta (and now 12.7 beta), but I don't think I ever ran the actual 12.6 release. I can't imagine you'd get a different result on a beta of the same version (unless something relevant changed of course), but if you don't mind some more potential headaches the new beta might be worth a try. Runs very well for me.

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 Post subject: Ernfinkle wrote:Hi,I'm
PostPosted: 01 Aug 2012, 09:45 
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Hi,

I'm having a problem starting Flawless Widescreen since I updated to version 12.6 of Catalyst.

The only other reference to the problem I've found is here - http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/18156/skyrim-multi-monitor-user-interface-fix-disc?page=286#comment-247560

I get the following report:
Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.6
Application Timestamp: 4ffb06bc
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7601.17744
Fault Module Timestamp: 4eeaf722
Exception Code: c0000005
Exception Offset: 000097e9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3081
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

msvcrt.dll is part of the C++ package so I tried uninstalling and re-installing it. I've completely uninstalled all AMD drivers, including registry, and re-installed all to no avail.

Any ideas on what the issue might be?

Edit:
I just uninstalled Flawless Widescreen and all AMD drivers again. I rebooted and installed Flawless Widescreen without installing any Catalyst. Flawless Widescreen runs under this scenario. I'll try installing an older version of Catalyst (11.12) and see how I go.

Edit:
Installed 11.12 of Catalyst (anything 12.x causes me many BSOD rage moments) and tried running Skyrim. Flawless Widescreen detected the running process but doesn't apply the fix correctly. I still get 3 individual screens, but the mouse is really slow. So it's like the mouse sensitivity was applied, but not the widescreen adjustment.

I think I've gone as far as I can. Any ideas what I can do next?


Ernfinkle, Thanks for taking the time to investigate what you have.

Please can you try http://www.flawlesswidescreen.org/FlawlessWidescreen.exe - replace your existing EXE in c:program files (x86)flawless widescreen.

it will pop up a message box at various steps through the c_DisplayDetection::DetectAMDHardware() function in Flawless Widescreen, if you can tell me the last messagebox and the message before it crashes/stops/dies etc then I can likely figure out which function call is causing the problem.... the new EXE may even just work because it does have some bug fixes not in the current public build.

I do still have my HD5870 lying around I can put back in the machine but it's a monstrous effort shifting all the cables around etc because they have different outputs (HDMI/DVI/DP etc)

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PostPosted: 01 Aug 2012, 13:18 
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Just downloaded a new free to play FPS bulletrun and i really like the game but the game has the same issue as blacklight: retribution. The fov is way to zoomed in on a multi-mon resolution. Hayden can you please fix this when you have time?

If you havent played this game yet its really funny and a great online Free to play shooter.

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PostPosted: 01 Aug 2012, 17:38 
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[quote]Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


Have you already tried to re-install Microsoft Visual C++??

Just go to add/remove list and uninstall all the Microsoft Visual C++ you have and download the newest one. (microsoft visual c++ 2010)

Of course i reinstalled 2005 and 2008, the ones Borderlands need. I didn't reinstalled 2010 yet. In the expanded errormessage it also does only mention the 2008 Version.

Did it fix it for you? I'd really like to know.
Because there are more ppl in this thread who have the same exact problem with Borderlands crashing after exactly the same time.


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PostPosted: 01 Aug 2012, 21:29 
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[quote][quote]Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


Have you already tried to re-install Microsoft Visual C++??

Just go to add/remove list and uninstall all the Microsoft Visual C++ you have and download the newest one. (microsoft visual c++ 2010)

Of course i reinstalled 2005 and 2008, the ones Borderlands need. I didn't reinstalled 2010 yet. In the expanded errormessage it also does only mention the 2008 Version.

Did it fix it for you? I'd really like to know.
Because there are more ppl in this thread who have the same exact problem with Borderlands crashing after exactly the same time.

I dont like the game very much so never played it but i tought u didn't re-install C++ already. Have you played longer without the widescreen fixer? Because if the game don't crash without the widescreens fixer then it should be an issue with the fixer.

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 Post subject: HaYDeN wrote:Ernfinkle,
PostPosted: 02 Aug 2012, 13:11 
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Ernfinkle, Thanks for taking the time to investigate what you have.

Please can you try http://www.flawlesswidescreen.org/FlawlessWidescreen.exe - replace your existing EXE in c:program files (x86)flawless widescreen.

it will pop up a message box at various steps through the c_DisplayDetection::DetectAMDHardware() function in Flawless Widescreen, if you can tell me the last messagebox and the message before it crashes/stops/dies etc then I can likely figure out which function call is causing the problem.... the new EXE may even just work because it does have some bug fixes not in the current public build.

I do still have my HD5870 lying around I can put back in the machine but it's a monstrous effort shifting all the cables around etc because they have different outputs (HDMI/DVI/DP etc)


Thanks for the help Hayden.

The very last message is 'FreeLibrary(hDLL);'

When I started the game I got the Skyrim logo in the centre of each screen, but smaller this time, and no menu text. When I Alt-tabbed back to the desktop the debug messages appeared again and each time the last one was the same as above.


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PostPosted: 02 Aug 2012, 13:44 
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It stopping on FreeLibrary and the rest of the calls succeeding doesn't make any sense. I suspect it's heap/stack corruption, that's the lovely thing about c++ .. fuck the stack and it will just potentially keep executing for sometime before it crashes, masking the real culprit. (probably memory allocation/deallocation)

I'll probably have to put a AMD card back in a debug it, AMD have clearly changed something.

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 Post subject: Hayden, if you're still
PostPosted: 02 Aug 2012, 15:10 
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Hayden, if you're still looking to beef up the fix list, a fix for the original Far Cry never came to light. I tried the single-screen hor+ fix, but it only works until you aim through sight, then it gets messed up for good :(

One of my favourite games, and if I was ever able to play it on proper multi-monitor, I just may defecate masonry.


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 Post subject: Teaser for my first hack
PostPosted: 02 Aug 2012, 18:46 
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Teaser for my first hack (nearing completion - just a few things to figure out before I send it for review...namely the locations of all the hard coded FoV's (why R* why!?)...and hoping I don't miss any).

Attached files

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PostPosted: 02 Aug 2012, 20:21 
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Looking nice:)

Once the HUD is fixed to proper AR it will be awesome;))

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
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PostPosted: 03 Aug 2012, 04:57 
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Hey Hayden/Helifax/Really smart widescreen 'engineers' - How hard is it to adjust settings in a MMO? I'm playing The secret world and I want to adjust FOV etc. They are currently working to fix the few issues in relation to surround support, so I wouldn't even try to fix that, but something like the FOV would be simply enough?? right??

Spoonie

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PostPosted: 03 Aug 2012, 09:02 
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Well, after a HUA of a effort switching back to ATI 5870 + Catalyst 12.6 ..... it works "fine", no detection issues, nothing unexpected.

So you guy's having issues with 12.6 Catalyst... it must be something specific to your setups, things that come to mind could be, the card series, eg. 6 vs 5 or Crossfire, I think I have seen a total of 3 people post about it.

If someone with the issue wants it solved they'll have to invest some time and allow me to supply some on-the-fly debug builds, GTalk: [email protected] or Steam: either "Hayden" or "lolhax" can't remember

It only reminded me how horrible AMD is to work with, 12.6 seemed to return with the Displayport adapter problems too, third monitor was dodgy as fuck, never seen my Displayport driven monitor flicker even ONCE on the NVIDIA card.

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PostPosted: 03 Aug 2012, 09:03 
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It stopping on FreeLibrary and the rest of the calls succeeding doesn't make any sense. I suspect it's heap/stack corruption, that's the lovely thing about c++ .. fuck the stack and it will just potentially keep executing for sometime before it crashes, masking the real culprit. (probably memory allocation/deallocation)

I'll probably have to put a AMD card back in a debug it, AMD have clearly changed something.


Sorry to be a pain in the arse. Not sure why/if I'm the only one with the problem.

Yes my favourite c message is 'double free or corruption', that always means a painful bug to find.


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PostPosted: 03 Aug 2012, 10:07 
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Well, after a HUA of a effort switching back to ATI 5870 + Catalyst 12.6 ..... it works "fine", no detection issues, nothing unexpected.


I figured out my problem. When I un-installed all my drivers and ran the game it reset my settings to single screen size. Funnily enough setting them to the correct width fixes the issue.

Thanks for your time Hayden. Sorry I overlooked that one.


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 Post subject: Hi Hayden,Threw a plugin
PostPosted: 04 Aug 2012, 23:30 
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Hi Hayden,
Threw a plugin submission your way yesterday, but I got a weird mail daemon autoresponse back tonight.
The error that the other server returned was: 450 450 4.1.1 : Recipient address rejected: unverified address: Address verification in progress (state 13).

Apparently it's going to try sending my email for another two days. In the meantime should I send it to your gmail or something?

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PostPosted: 06 Aug 2012, 15:51 
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FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I don't override the display correction.

Overriding seems to work, but it has a side issue where my cross hair and HUD are not centered, trying to play with that now to see if I can resolve.

This tool has come a long way though, thank you very much for your hard work, was thinking of doing a full write up on it for a future issue of Maximum PC if I can get it working right.http://www.maximumpc.com/user/justinkerr_0

Hardware

- Gigabyte Z68 GA-Z68X-UD3H-B3
- Intel Core i7 2600k Processor Overclocked To 4.5Ghz
- Cooler Master Hyper 212 CPU Fan
- 8 GB Patriot Tripple Channel DDR3
- Two Sapphire Radeon HD 5870's in Crossfire
- Creative Labs Sound Blaster X-Fi XtremeGamer PCI Sound Card
- OCZ Agility 3 120 & 64GB SSD
- Three Dell Ultrasharp 24" LCD's in Eyefinity (5760 x 1200)
- Windows 7 Professional 64-Bit



UPDATE: Turning off Bezel correction and changing the manually detected resolution fixed the issue of my HUD being off center.


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PostPosted: 07 Aug 2012, 00:04 
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Can some of the guys having display issues run this build...

http://flawlesswidescreen.org/FlawlessWidescreen.rar (Extract the EXE to replace your existing one, do not let it auto update as it will replace it with the old version again)

Tell me if the DisplayDetection is any more accurate for those experiencing the problems (mainly CrossFire users by the looks of it) - A screenshot of the status Tab is probably best as it shows all the displays detected etc.

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 Post subject: Tried as Requested
PostPosted: 07 Aug 2012, 18:08 
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No Change




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Hey Hayden, wanted to say thanks for this great utility. I use it for quite a few games.

I also wanted to voice that I'm getting crashes in Borderlands as well after playing for some time. Usually seems to happen on FOV changes (Sprinting, zooming, etc...)

The error is pretty nondescript. Just

"(Status bar)Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
%location%

This application has requested the Runtime to terminate it in an unusual way.
"

I've tried uninstalling visual C++ 2008 and 2010 and reinstalling. I've also tried older and newer drivers.

I'm on a i7 with a Radeon 6870, Windows 7 x64.

Your Skyrim fix works with no problems ;).


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PostPosted: 09 Aug 2012, 15:23 
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Sorry to be a pain, but I've been playing about with San Andreas, and discovered the launcher you were on about. It seems it's only shown if you've got more than one display adapter present, which I don't when running eyefinity (only when I have extended desktops). I've been looking, but I can't seem to find the bit of code that determines whether to show that launcher or not. Assuming you got the launcher yourself in a surround mode...maybe some difference with NV Surround and Eyefinity? Would really appreciate any ideas.

Edit: In the Steam version, gta-sa.exe+91D420 seems to hold a byte value of the number of display adapters detected. Found this at/around gta-sa.exe+380041, but I'm still hunting for the instruction that calls the launcher if this is >1.

Edit 2: Found it! You can use this code to force the launcher to show:

Code:
local LauncherFix = HackTool:AddCodeCave(&quot;LauncherFix&quot;,2)
   LauncherFix:SetAddress(0x3800B5)
   local Data = {0x90,0x90}
   for k,v in pairs(Data) do
      LauncherFix:SetByte(k-1,v)
      end      
   local Result = LauncherFix:GetAddress()+LauncherFix:GetBaseAddress()
   OldProtect = HackTool:MemProtect(Result,FWSBinds.SIZE_FLOAT,FWSBinds.PROTECT_EXECUTE_READWRITE);
   LauncherFix:WriteData(0,LauncherFix:GetLength())


I can tie it to a new checkbox and send you the updated script if you'd like?

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 Post subject: Hello,I recently started
PostPosted: 11 Aug 2012, 00:15 
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Hello,

I recently started playing Warlock: Master of the Arcane, but with three monitors the menus and game is zoomed in very close, making it unplayable. I was wondering if someone could find a solution for this?

Thanks.


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PostPosted: 11 Aug 2012, 20:37 
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I too have been encountering the same Borderlands crash. Frustrating!


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 Post subject: Manual Override Settings
PostPosted: 13 Aug 2012, 04:49 
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FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I don't override the display correction.

Overriding seems to work, but it has a side issue where my cross hair and HUD are not centered, trying to play with that now to see if I can resolve.

This tool has come a long way though, thank you very much for your hard work, was thinking of doing a full write up on it for a future issue of Maximum PC if I can get it working right.http://www.maximumpc.com/user/justinkerr_0

Hardware

- Gigabyte Z68 GA-Z68X-UD3H-B3
- Intel Core i7 2600k Processor Overclocked To 4.5Ghz
- Cooler Master Hyper 212 CPU Fan
- 8 GB Patriot Tripple Channel DDR3
- Two Sapphire Radeon HD 5870's in Crossfire
- Creative Labs Sound Blaster X-Fi XtremeGamer PCI Sound Card
- OCZ Agility 3 120 & 64GB SSD
- Three Dell Ultrasharp 24" LCD's in Eyefinity (5760 x 1200)
- Windows 7 Professional 64-Bit



UPDATE: Turning off Bezel correction and changing the manually detected resolution fixed the issue of my HUD being off center.



Hi there,

I have seen a few people talking about issues when using the manual override display dedection, whereby the fov fix works, but the hud is not correctly centered.

This issue is caused by people not entering settings correctly when using bezel correction and manual override

In the override detection settings section there are "HUD X:" and "HUD Y:" values. The HUD X value is the one of importance.

Now, for example if you are using 3x1920x1080 (5760x1080) with NO bezel correction, then the correct values are "HUD X:1920" and "HUD Y:0"
This is becuase you want to move the HUD 1920 pixels to the right, hence no problem without bezel correction.

Now, theorise you have bezel correction with 3x1920x1080 monitors and your resolution is 6000x1080.
When this situation happens most people seem to be leaving "HUD X:1920". This is incorrect causes the hud to be slightly to the left.

To calcuate what the HUD X value should be for your bezel corrected resoultion you need to do the following:

[ X value (with bezel) - X value (no Bezel) ] /2 = Y

Y+X value (of one screen)= HUD X

So, using the example of 6000x1080 with 3x1920x1080 screens, it would be as follows:

(6000-5760)/2 = 120

120+1920= 2040

So changing the HUD X value from 1920 to 2040 for the bezel corrected resolution of 6000x1080 will move the HUD 2040 pixels to the right, correctly centering the HUD, and fixing any issues.


TL;DR When using bezel correction on Manual override settings, Hud X value needs to be adjusted


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PostPosted: 13 Aug 2012, 20:14 
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Hayden do you have a fix for the huge weapon on Blacklight Retribution. The fix works great for everything but the Weapon FOV. The image that you show in the Blacklight Retribution thread isn't what i get while using your fix. The FOV is fixed but the weapon FOV is crazy bad.


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PostPosted: 13 Aug 2012, 21:42 
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Hi all.

I'm having a problem with the program. It won't open! When i double click it - nothing happens, it will end up in my processes tab but the GUI is nowhere. It's not even listed on the desktop bar.

Any ideas? I have tried re-installing it many times now, aswell as re-installing visual C++

EDIT : I'm running Win7 64bit

EDIT : The program lists under the processes tab, but only for a few seconds before it closes itself down. No error messages are given.


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PostPosted: 20 Aug 2012, 02:36 
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Hey Hayden,
Fellow WideScreeners,
Is Mass Effect 3 currently working with Flawless Widescreen? I can't seem to get it going. Game crashes almost immediately.

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 Post subject: AMD or NVIDIA?
PostPosted: 20 Aug 2012, 03:16 
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AMD or NVIDIA?

I know it has some issues on AMD - but on NVIDIA hardware, last I checked, the result was pretty much perfect.

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PostPosted: 20 Aug 2012, 16:14 
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Nvidia. Bezel compensated. 5820x1080.

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Suggestions? Anyone with a Nvidia setup running Mass Effect 3 with FlawlessWidescreen?

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I suspect a incorrect version snuck it's way into one of the updates - it used to work, but it's not working for me now either.... I did investigate last night breifly but ran out of time.

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PostPosted: 22 Aug 2012, 01:37 
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I suspect a incorrect version snuck it's way into one of the updates - it used to work, but it's not working for me now either.... I did investigate last night breifly but ran out of time.


AH. Cool. Hate to think it was jus' me.....thx H

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hi there can we get an update for the new patch for tribes ascend


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hi there can we get an update for the new patch for tribes ascend


Working on it.

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Firstly thank you HaYDeN for creating such a maginificent tool for us Multi-monitor gamers.

I only found it a few weeks ago I use it for Borderlands and have been trying to figure out why my Borderlands was crashing every 15mins, Tried updating physx, MS Visual C++, reinstalling physx and drivers, removing overclocks only to find out it was Flawless Widescreen causing the problem. Very frustrating.

Can we at least update the description information to write that it crashes the game every 15 mins or so, so that other people don't have to go through what I've been trying to figure out all day. It would save alot of people's times.

P.S. Hope it can be updated in the future so that the crash doesn't occur.

edit: sorry that it seems like I'm angry, just frustrated.


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hey heyden great Tool you have here man i just started using it for diablo 3 it was working fine but i think the update broke it..
just wanted to drop you a line because it seemed to be working before the update ..granted i just started using it anyway you can check on this..?


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 Post subject: Right click Diablo 3 in
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Right click Diablo 3 in Flawless Widescreen and click "Reinstall" - I've updated it but have not pushed the update yet.

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[quote]I suspect a incorrect version snuck it's way into one of the updates - it used to work, but it's not working for me now either.... I did investigate last night breifly but ran out of time.


AH. Cool. Hate to think it was jus' me.....thx H

HaYDeN will you be able to take a look at this at some point?

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One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed, is to have scaling of the sniper zoom and other weapons that have a scope fixed. They graphic that is overlayed is chopped off top and bottom, and the center dot becomes way too large and makes the scope zooms useless. Is it possible to scale down the zoomed scope so it shows only on the center screen?


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 Post subject: Hi HaYDeNThanks for this
PostPosted: 25 Aug 2012, 18:26 
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Hi HaYDeN
Thanks for this program its awesome :P
Is there any chance you will be able to work your magic on KOTOR II as well?
Its just been released on steam and the current widescreen patches don't entirely work with the steam version
Squizzy Kotor2 Resolution Patcher works but replaces the exe with an older version of the game (bringing back some old bugs too :( )


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 Post subject: Windows 8
PostPosted: 26 Aug 2012, 03:08 
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Hi HaYDeN,

I noticed this app doesn't seem to work (at all), under Windows 8.
It just sits there and pretty much does nothing.

Do you plan on looking into Windows 8 support? Or do you only plan to support Windows 7 going forward.

Thanks for all your hard work.


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 Post subject: acidcaribou wrote:Hi
PostPosted: 26 Aug 2012, 03:39 
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Hi HaYDeN,

I noticed this app doesn't seem to work (at all), under Windows 8.
It just sits there and pretty much does nothing.

Do you plan on looking into Windows 8 support? Or do you only plan to support Windows 7 going forward.

Thanks for all your hard work.


I'm running Windows 8 right this instant..... works fine, do the window not show at all?

Would probably bet money on the fact that's its something to do with the AMD drivers.

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PostPosted: 26 Aug 2012, 10:04 
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using this with max payne 2 no effect!


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You clearly don't think much of AMD's drivers do you :)
You have me almost convinced its time to upgrade these 5870's to the Green Team.

The status window does appear, and the app launches, just doesn't seem to do anything.
I will experiment further and with other driver revisions and let you know.


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PostPosted: 27 Aug 2012, 12:38 
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If anyone would like to test Guild Wars 2 plugin that corrects Menu's for AMD eyefinity and fixes the camera bouncing problem on both NVIDIA and AMD, pm me.

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If anyone would like to test Guild Wars 2 plugin that corrects Menu's for AMD eyefinity and fixes the camera bouncing problem on both NVIDIA and AMD, pm me.


I will be glad to try it out when I get home at 6pm EST. You can PST me or email/IM me.

EDIT: Sent a PM to you.


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using this with max payne 2 no effect!


That's odd I just tested it for Hayden just yesterday and it worked just fine. In the --Status Window-- what is coming up there?

EDIT: Also are you using the retail version, the steam version or another digital version of Max Payne 2?

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If anyone would like to test Guild Wars 2 plugin that corrects Menu's for AMD eyefinity and fixes the camera bouncing problem on both NVIDIA and AMD, pm me.


Nice, I hate the freaking camera its horrible, after work I will try this, very cool, thanks Hayden.


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i would be super happy if you are able to make a FOV fix for sleeping dogs 1.04? i understand it is HOR+ but i feel like the camera is too narrow especially when driving.

i'm trying to find the value myself but having no luck with various datatypes and trying the old "find range between 30 to 90 (assuming it is a whole FOV number) and then increase/decraese value to narrow the search down.


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PostPosted: 27 Aug 2012, 22:58 
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I've released the Guild Wars 2 fix - I think milage may vary to some degree, especially if you've ever experience any problems with display detect, eg. Crossfire - give it a try and report back... a few people have tested it and it has worked for them, but a few have also reported it has not.

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 Post subject: Works for me as far as
PostPosted: 28 Aug 2012, 13:25 
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Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.


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Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.


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PostPosted: 29 Aug 2012, 01:42 
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I think the issue is this ->

Code:
DisplayOffset:GetSubOffset(&quot;HUDLeft&quot;):WriteFloat( DisplayInfo:GetiOffsetX(1) )
   DisplayOffset:GetSubOffset(&quot;HUDTop&quot;):WriteFloat( 0 )
   DisplayOffset:GetSubOffset(&quot;HUDWidth&quot;):WriteFloat( DisplayInfo:GetiOffsetX(1) + DisplayInfo:GetiOffsetWidth(0,0) )
   DisplayOffset:GetSubOffset(&quot;HUDHeight&quot;):WriteFloat( DisplayInfo:GetHeight() )


Needs to be changed to this ->

Code:
DisplayOffset:GetSubOffset(&quot;HUDLeft&quot;):WriteFloat( DisplayInfo:GetiOffsetX(1) )
   DisplayOffset:GetSubOffset(&quot;HUDTop&quot;):WriteFloat( 0 )
   DisplayOffset:GetSubOffset(&quot;HUDWidth&quot;):WriteFloat( DisplayInfo:GetiOffsetX2(0) )
   DisplayOffset:GetSubOffset(&quot;HUDHeight&quot;):WriteFloat( DisplayInfo:GetHeight() )


in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesGuildWars2DependenciesScriptsGuildWars2_UI.lua" (Line 438, use Wordpad or Notepad++)

Probably messes up on Bezel compensated resolutions - I used the wrong positioning function.

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One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?


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 Post subject: Having an odd issue here
PostPosted: 29 Aug 2012, 17:19 
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Having an odd issue here where after the updater runs its course and attempts to install the updates I get a consistent crash everytime:


Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.7
Application Timestamp: 5031f3da
Fault Module Name: StackHash_1073
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000374
Exception Offset: 000ce6c3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 1073
Additional Information 2: 107330f34cffcd0b48a4bfd7cf23dadd
Additional Information 3: 76d2
Additional Information 4: 76d290b239dbe1669e938e2db8bd2c53



If I cancel the update as its going, it is stable so I'm wondering if something went awry in one of the updates?


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PostPosted: 29 Aug 2012, 18:46 
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GW2 fix works for me also. Thanks Hayden
Nvidia gtx 670 5760x1080


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 Post subject: for me the GW2 fix does
PostPosted: 29 Aug 2012, 19:39 
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for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.

maybe i am doing something wrong here?


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Fixed the issue, turned out something was corrupted with my 1.07 version, just removed it and reinstalled to 1.08. Works flawlessly (no pun intended).


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[quote]Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.

Same problem here, replacing the code in lua file did not help as suggested previously. Im running 7680x1600 with 3 30" monitors on a 7970 with 12.8 drivers. The top of the UI is also cut-off so I cannot see menu buttons etc.

Flawless settings: z-axis camera off, hud centering on, ignore hardware type on, enable display override on, width 7680, height 1600, hud width 2560, hud height 1600, hud x 2560, hud y 0.


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[quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.


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[quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.

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 Post subject: HaYDeN wrote:DC-TeaAge
PostPosted: 30 Aug 2012, 11:44 
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[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.


Never had a crash while using your fix (nvidia here) so I'm not sure what the issue is. I think it worked well, from what I could tell. Love for you to have a look at The secret world MMO - you'd have fun with that one :P and its free (3 day trial) :) Love all the work btw, saving up coin to donate.

Spoonie

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PostPosted: 30 Aug 2012, 18:28 
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[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.

Don't pull the plugin though. While it might not be without any flaw, it is something people can "workaround". Having more than one solutions for fixing the fov is always welcome.


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PostPosted: 01 Sep 2012, 01:20 
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help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!


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help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!


Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.

"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."

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PostPosted: 01 Sep 2012, 09:05 
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thx for the fixes the hud and camera is working perfect now only problem i still can't seem to fix is cut scenes playing asura all the cutscenes with humans cut the head off and norn are almost from the chest up. Any idea how to fix this?


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PostPosted: 01 Sep 2012, 19:51 
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GUYS!pls how i make this work for gw2? i want increase fow but seems doing nothing to me.
I tried both starting game and then starting the tool, and starting before tool then game,but no luck.
Tried also to activate the program after a while i started gw2 and starting gw2 while the program was already active but none of this worked.
HERE ARE MY SETTINGS:
http://img337.imageshack.us/img337/3415/49695407.jpg
http://img440.imageshack.us/img440/7320/18588451.jpg
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 Post subject: Dear KilyanHaYDeN
PostPosted: 02 Sep 2012, 10:29 
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Dear Kilyan



Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.

"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."


You cannot change the FOV in guild wars 2 with this tool (yet), as it is NOT a FOV fix.


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PostPosted: 02 Sep 2012, 10:33 
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Yo, HaYDeN! I hate to bother you about this, but does the GW2 HUD fix attempt to center the chat box? If it's supposed to, then it seems to not be working on my end, even with Ignore Hardware Type checked.


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PostPosted: 02 Sep 2012, 12:58 
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the camera bounce is also in single monitor,is not a multimonitor issue only, but can u make a fov change setting hayden? looks terrible the gw2 default!


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PostPosted: 04 Sep 2012, 09:47 
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Hey, HaYDeN. I never used Flawless Widescreen before, so I gotta ask - how exactly does it work? Namely, what should I do to get it on KotOR? Do I use it instead or with UniWS? How do I use it? I haven't found any thorough instructions.


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Hey, HaYDeN. I never used Flawless Widescreen before, so I gotta ask - how exactly does it work? Namely, what should I do to get it on KotOR? Do I use it instead or with UniWS? How do I use it? I haven't found any thorough instructions.


It's for the Steam version of the game, so if you have a cracked EXE to use with UniWS you will need to revalidate your cache, if you don't have the steam version then it likely wont work, atleast not unless I add those versions.

Short story is that you start FWS, Select KOTOR plugin... if this is the first time you have ever ran FWS with KOTOR, you need to launch KOTOR, load or start a game, then quit.... this generates all the required files.

The second time you launch KOTOR FWS is active and should be working, HUD should be corrected and image backgrounds should all be correct... if they are not, again start a game, then hit ESC and change your resolution...

It's slightly finicky at first but it works well once it's all setup with no further interaction, Lolotov tell's me he has completed the game on triplewide using it.

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PostPosted: 04 Sep 2012, 13:01 
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I've attached an image of GW2 using flawless widescreen during a cut scene. Also during game play. I find game play to be great, although I don't notice the lines between monitors while playing (didn't even know they were there until looking at the screenshots). Cutscenes are not perfect, but I prefer them to just seeing the chest of the characters.

and, Thank you very much for all of the work that goes into this software, it's a great tool!

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 Post subject: HaYDeN wrote:wilsonmp
PostPosted: 04 Sep 2012, 18:19 
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[quote][quote]Hi,

is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?

i hope :~


or it´s possible to downgrade to Version 3.0 of GOG without a new installation?

I'll look into it.
[quote][quote]Hi,

is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?

i hope :~


or it´s possible to downgrade to Version 3.0 of GOG without a new installation?

I'll look into it.


Perhaps a small possibility?


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 Post subject: chieftex wrote:Dear
PostPosted: 04 Sep 2012, 18:43 
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Dear Kilyan

[quote]

Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.

"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."


You cannot change the FOV in guild wars 2 with this tool (yet), as it is NOT a FOV fix.

can u please work on doing a flawless widescreen fixer with fov settings for gw2? the problem really is the camera is too low so when u go in indoors, u get a claustrofobic sensation, and also if the walls of a room are too near u,can't see a damn thing!
im often getting hit without be able to see what is hitting me,its quite annoying!
so this game needs really a fov adjustable setting or adjustable height camera.


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PostPosted: 06 Sep 2012, 15:51 
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Would be nice if you update GW2 plugin. I want to test if it works now.


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Hey, I'm looking to buy a new system and am wanting to set up a PLP setup with 19"-27"-19" and apparently that wont work for most games. Will this allow me to run the games I want (most Diablo 3, WoW, Rage, GW2, Witcher, couple others) at 4360x1440 resolution across all three screens?

Thanks a bunch! This seems like my last hope for this set up!


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Would be nice if you update GW2 plugin. I want to test if it works now.


I've updated the plugin to rectify the issue I alluded to in an earlier post whereby Bezel corrected resolutions may cause issues.

The plugin itself doesn't need to constantly be updated because it's signature scan based, this means that it searches the executable from top to bottom for the code to modify and dynamicly injects into the right places - all future plugins (where possible) will be like this going forward, means they will no longer require constant updates and will work with other versions, eg. cracked etc.

The older plugins will be switched to signature scanning as required.

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PostPosted: 06 Sep 2012, 21:07 
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Hey, I'm looking to buy a new system and am wanting to set up a PLP setup with 19"-27"-19" and apparently that wont work for most games. Will this allow me to run the games I want (most Diablo 3, WoW, Rage, GW2, Witcher, couple others) at 4360x1440 resolution across all three screens?

Thanks a bunch! This seems like my last hope for this set up!


I'm currently re-writing the DisplayDetection engine at the moment, will likely be included in the next release, this should hopefully rectify issues with AMD Crossfire based Eyefinity setups, as well as properly support Landscape and Portrait, support 5x1 and odd display setups such as what you've presented.

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PostPosted: 07 Sep 2012, 10:51 
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GW2 looks still like it looks on my last screenshot.. won't work - thanks anyway.


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 Post subject: borderlands
PostPosted: 08 Sep 2012, 00:24 
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anyone know how to fix the game crashing with flawless widescreen, i really like borderlands and i would like to play it but the fov makes me motion sick. any changse u might update the flawless widescreen so it will be fixed


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PostPosted: 08 Sep 2012, 02:55 
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Mass Effect 3 is working now. Thanks HaYDeN!

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 Post subject: Any news if gw2 works on
PostPosted: 09 Sep 2012, 20:36 
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Any news if gw2 works on portrait mode 3x1 using Flawless Widescreen? 3240/3470x1920.


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PostPosted: 10 Sep 2012, 07:58 
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I was a little surprised to see no fix for Call of Duty: World at War.

So this is a request, i guess. Seeing how it uses the same engine as Black Ops, I assume it shouldn't be too hard to make.

thanks

PS - while I'm at it, no one has ever come up with a proper multi-monitor fix for the original Far Cry. One of my favourite games, but I haven't not experienced it in glorious multi-monitor. There is a fix for single screen, but as soon as one zooms a weapon, the fix is broken :(


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@HaYDeN

What should i do to get a answer? (Patience of 2 Months)


I know you do it in your free time... At least a "NO" would be fine...

It´s only a question and i´m not able to fix it.


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@HaYDeN

What should i do to get a answer? (Patience of 2 Months)


I know you do it in your free time... At least a "NO" would be fine...

It´s only a question and i´m not able to fix it.


The Witcher 2? I'll check tonoght, truth be told I avoided updating it cause I have to rip out my NVIDIA card and put in the AMD card to update it and test it properly, hence I avoided doing it.... Current setup doesnt make this trivial.

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PostPosted: 13 Sep 2012, 19:59 
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New Changes: (14/09/2012)

- Removed Skyrim: TESV (The old fix)
- Updated Tribes: Ascend for v1.0.1103.*
- Updated Call of Duty: Moden Warfare 3 for v1.9.446

Previous Changes:

- Added PlanetSide2 module
- Updated Starcraft II to v1.5.2.22875
- Updated BattleFeild3 to v981420
- Updated Transformers: Fall of Cybertron to V1.1

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- Updated Call of Duty: Moden Warfare 3 for v1.9.446


You seem to be on top of thinks. Thanks a bunch! :onethumb

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PostPosted: 15 Sep 2012, 04:09 
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Hayden is it at all possible to change the FOV of Guild wars 2? Cheers.

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PostPosted: 15 Sep 2012, 08:11 
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hello Hayden,

CS:GO recv'd an update today
please update the plugin so that it's working again.

Also, everytime I restart the program the safeX value jumps back to 0.333..any way to make it stick?


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 Post subject: twitchyzeroo wrote:hello
PostPosted: 15 Sep 2012, 09:01 
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hello Hayden,

CS:GO recv'd an update today
please update the plugin so that it's working again.

Also, everytime I restart the program the safeX value jumps back to 0.333..any way to make it stick?


Updated, Thanks for reporting, I've deployed the update - I'll switch this one to signature scanning tonight probably, so will be another update but will mean it should continue to work even when CS;GO get's updated.

Re; Saving settings, I just tested this thoroughly now and it works perfectly, wither Auto is enabled or not, the settings get saved - give the new one and try and see if it works, if not... somewhat strange.

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PostPosted: 17 Sep 2012, 22:53 
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Spec Ops: the line
2 Nvidia GeForce SLI Gts 250
Display detected, res (X 1680 Y 1050) AR 1.600 Displays 1
Flawless Widescreen started version v1.0.8

Fix It.

Please help me, I can not play because the monitor is out of range
refresh Rate 59hz resolution 1680x1050


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 Post subject: Alessio87 wrote:Fix It.I
PostPosted: 18 Sep 2012, 13:00 
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Fix It.


I hope that you are asking for help, not demanding it. That would not be right imo.

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 Post subject: Alessio87 wrote:Fix It.
PostPosted: 18 Sep 2012, 13:15 
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Fix It.





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 Post subject: Wijkert wrote:Alessio87
PostPosted: 18 Sep 2012, 13:41 
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[quote]Fix It.


I hope that you are asking for help, not demanding it. That would not be right imo.

I'm asking for help, I can not play Spec Ops


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PostPosted: 18 Sep 2012, 14:02 
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Spec Ops: the line
2 Nvidia GeForce SLI Gts 250
Display detected, res (X 1680 Y 1050) AR 1.600 Displays 1
Flawless Widescreen started version v1.0.8

Fix It.

Please help me, I can not play because the monitor is out of range
refresh Rate 59hz resolution 1680x1050


Hmm..the problem is your platform..not Flawless widescreen. A refresh rate of 59hz usually means a bad driver installation or even a BAD hardware link on the DVI port. Check your connection properly and reinstall the video drivers. I had a problem like this with a dell monitor...was stuck on 59HZ only later to see the cable was not properly fit in the DVI port:))

regards,
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So you're saying that the problem could be the cable connecting the monitor?


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PostPosted: 19 Sep 2012, 14:39 
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Can I please have some people test the new build (v1.0.9) - you can download the EXE here -> http://www.flawlesswidescreen.org/fws/test/FlawlessWidescreen.rar

Replace your existing EXE in "C:program files (x86)Flawless Widescreen" with this one and make sure you click Cancel when it tells you there are core updates available so it doesn't overwrite it again with the old version (1.0.8)

Primarily I would like to confirm I have not broken AMD detection, and hopefully (but unlikely) improved it where perhaps it didn't work for people before (Most importantly, crossfire - it should say monitors 3 if you have 3, not 1), I still have not yet added 5x1 support.

Alessio87: And no, it won't fix you're problem, your problem is relating to the game/drivers/your configuration causing the output refresh rate to go out of scope of what is supported by your monitor.

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Is there a reason why you aren't supporting the nonsteam version of Borderlands? The only version you have on there is the steam version (1.4.2.1). People who have the retail version (1.4.1) are just left sitting here with no support. Autodetect won't work for me, and when I try selecting the only other version from the dropdown box (1.4.2.1), the game crashes as soon as I press Enter at the main menu. I've tried every combination of options, including unchecking the HUD Scaling, but nothing will work. I understand that even the steam version doesn't work well, but at least they are able to play for 14 minutes. I would gladly take having to restart borderlands every 14 minutes over never being able to play at all.


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 Post subject: Test version seems to be
PostPosted: 24 Sep 2012, 11:27 
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Test version seems to be working fine for me. Using AMD 7970 and v12.8 drivers.


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PostPosted: 24 Sep 2012, 15:30 
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Hello all, will there be support for Torchlight 2? The game's hud is not centered with multiple monitors. Inventory of the character and the pet, map, and stats are on the far sides. I believe the current version through steam is 1.9.x.x. Thank you for your time. To everyone if you haven't played it yet, go ahead and pick up a copy. It's what Diablo3 should have been, but even better!

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 Post subject: HaYDeN wrote:wilsonmp
PostPosted: 26 Sep 2012, 21:38 
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[quote]@HaYDeN

What should i do to get a answer? (Patience of 2 Months)


I know you do it in your free time... At least a "NO" would be fine...

It´s only a question and i´m not able to fix it.


The Witcher 2? I'll check tonoght, truth be told I avoided updating it cause I have to rip out my NVIDIA card and put in the AMD card to update it and test it properly, hence I avoided doing it.... Current setup doesnt make this trivial.
[quote]@HaYDeN

What should i do to get a answer? (Patience of 2 Months)


I know you do it in your free time... At least a "NO" would be fine...

It´s only a question and i´m not able to fix it.


The Witcher 2? I'll check tonoght, truth be told I avoided updating it cause I have to rip out my NVIDIA card and put in the AMD card to update it and test it properly, hence I avoided doing it.... Current setup doesnt make this trivial.


Please let me hear a "NO". So i can stop wasting my time to look for an update every day ... :(
But let me say, you make a really good job, but not in my case. Thanks...


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 Post subject: Having some trouble with
PostPosted: 27 Sep 2012, 02:10 
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Having some trouble with skyrim. I can't seem to get the notes/letters in game to be readable, as half the text is clipped by the left side of the parchament.


This only happens with the single-wide letters, notes, etc. double-wide books are fine.

Item size fine adjustment just affects the size of the page in question, it doesn't actually alter how the text is displayed in relation to its borders.

Otherwise, it's nice to be able to play Skyrim as the WS Gods intended. :D


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PostPosted: 27 Sep 2012, 16:39 
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Hayden,

FYI, I am getting some strange results with the HUD centering.

My setup:
20x30x20 PLP (using SoftTh)
20" left = 1200x1600
30" center = 2560x1600
20" Right = 1200x1600
200 pixel bezel compensation on both sides

Total resolution = 5360x1600

When I don't use the centered HUD option, the rank progress bar spans the full bottom length, and is actually fine for me. However the cut scenes are bad with only seeing the mid section of the characters, and the character select menu is the same, only see the mid section:


When i enable the centered HUD fix, this is what I get:

1) Character select screen: Seems like the main window is stretched, and the ribbon on the right is slightly off the top. no biggie really


In game the HUD is offset to the right


The cut scenes seem to not be able to handle the bezel compensation correctly



My request (if at all possible) would be if you could separate the cut scene fix from the centered HUD? This way I could use the full 3 screen spanning hud which centers itself, and also get the cut scenes to be visible.

im not sure on the cut scenes and character select if there is some tweek I should do given my PLP and SoftTh that would get rid of the stretching or bezel compensation. But something tels me that it has to do with the different resolution on the sides vs the center screen.


As always bro, you work is appreciated, and any help you can give would be great!


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 Post subject: 1.0.9 Test
PostPosted: 27 Sep 2012, 19:53 
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Hi Hayden,

Previous version (1.0.8 ) was not closing properly on my system but 1.0.9 seems absolutely fine for me... Only problem I have is Max Payne 2 is not detected by FW - I should have pointed this out ages ago - apologies for not letting you know sooner.

BTW - Massive respect for your time and effort!


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PostPosted: 30 Sep 2012, 18:04 
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Warcraft III support would be really nice.


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PostPosted: 01 Oct 2012, 05:30 
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Thanks for the update Hayden. cheers for the work.

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PostPosted: 01 Oct 2012, 15:17 
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Hayden... any possibility of a fix for FIFA 13?


Menus and HUD are stretched as in FIFA 12.


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PostPosted: 01 Oct 2012, 17:52 
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Hayden,

Quick update from my post about the center HUD fix.

I played around with it a bit, and found that if I set the HUD size to "normal" in the ingame settings, it centered as it should. FYI


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 Post subject: Hello Hayden, I'm just
PostPosted: 02 Oct 2012, 05:09 
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Hello Hayden,

I'm just curious whether you'r looking at fixing the multi monitor support for the recent steam release of Jet Set Radio, right now its zoomed in when trying to attempt the higher resolutions and it's as member Skipclark puts it ''playable, but very unsightly.'' Also, are you working on a fix for kotor 2 by any chance?
I look forward to hearing back from you.

Many thanks


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PostPosted: 03 Oct 2012, 03:34 
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Hayden... any possibility of a fix for FIFA 13?


Menus and HUD are stretched as in FIFA 12.


I too greatly would greatly appreciate and wait in anticipation of a fix for FIFA 13...please...I'm holding of on starting a season until you have the fix :)

Thank you!


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Definately agree, FIFA 13 would be awesome with a fix. Thanks.


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 Post subject: haydenCS:GO was updated
PostPosted: 05 Oct 2012, 00:51 
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hayden

CS:GO was updated yesterday..please update its plugin when you get a chance.

Much thanks!


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PostPosted: 05 Oct 2012, 01:09 
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Quick report -

Mass Effect 3 was updated today (new patch), which means FW can't see it (as expected). :((


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PostPosted: 07 Oct 2012, 08:49 
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Noooo....

I had been holding off for months playing this game... just took it off the shelf to play it today... and it happened to be just two days after they released a patch and FW no longer works... not fair! But thanks for mentioning it Chieftex or I would have been spending the next 6 hours trying to get it to work and not realising why...


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PostPosted: 08 Oct 2012, 01:11 
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Noooo....

I had been holding off for months playing this game... just took it off the shelf to play it today... and it happened to be just two days after they released a patch and FW no longer works... not fair! But thanks for mentioning it Chieftex or I would have been spending the next 6 hours trying to get it to work and not realising why...



Don't worry, I'm sure he'll take a look once he has time :)


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PostPosted: 08 Oct 2012, 01:40 
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I have updated my plugin for WideScreen Fixer:) I would do the same with FWS but I am unfamiliar with the code...:( Just wanted to mention it;))

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PostPosted: 08 Oct 2012, 03:01 
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Since the recent patch, FW has ceased to work properly for CS:GO. The hud scaling is still correct, but the left and right UI elements are no longer inside the center monitor's width. They are now located about in the middle of the left and right monitors.



It is driving me crazy. Even using the manual override for display detection and setting the hud values there do nothing to change it.

Please help! It worked flawlessly before, and I appreciate all your effort.


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PostPosted: 08 Oct 2012, 03:29 
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I have updated my plugin for WideScreen Fixer:) I would do the same with FWS but I am unfamiliar with the code...:( Just wanted to mention it;))



It would be great if you were also doing FWS plugins! We all hope you will one day become familiar with the code :)


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 Post subject: Updating Mass Effect 3
PostPosted: 08 Oct 2012, 09:16 
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Updating Mass Effect 3 now....

CS:Go I'm not sure if it's safe to fix any longer (the existing one is, but they've changed stuff which requires more brute intervention)... but I'm investigating.... (I won't release any further patches if I don't think it's safe)

I have less time at the moment due to work projects... so bare with me.

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PostPosted: 08 Oct 2012, 21:31 
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Hey Hayden,

I put in a Steam ticket and inquired about VAC bans in terms of fixing HUDS for eyefinity/surround users...here's their response:

Thank you for contacting Steam Support.

We do not provide analysis of third party software for VAC compliance. Any third party software, skins or other modifications you use in conjunction with Steam should be done at your own discretion.

Only cheats (modifications designed to give one player an advantage over other players) will trigger a VAC ban.

If you have questions about a specific third party application, please contact the developer of the application for assistance.

For more information on the VAC System, please see this article:

Title: Valve Anti-Cheat System (VAC)
URL: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869

If you have any further questions, please let us know.


From the sounds of it, your hard work seems safe from VAC bans. Looking forward to your CS:GO fix...TIA


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PostPosted: 10 Oct 2012, 00:39 
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The thing with VAC bans is that they are irreversible. If something does happen to trigger a VAC ban then you're pretty much out of luck. It's a risk none of us are willing to take.

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Hey HaYDeN, just wondering if there is currently a compatibility issue with the latest Tribes Update ( v1.0.1121.0 ) and the latest Tribes: Ascend Memory Hack ( FWS_Plugins.fws v1.0.111 - Rev: d ). Here's the log from the status window in Flawless Widescreen ( v1.09 ):


Tribes Ascend Process Found, Path -> ###:Program Files (x86)Hi-Rez StudiosHiRezGamestribesbinariesWin32TribesAscend.exe

Base Address -> 0x400000, Process ID -> 5520, Detected Version -> UNSUPPORTED!
Display Resolution: 5884x1080, Monitors: 3x1, Bezel Compensation: true, Aspect Ratio: 5.45
(GeForce GTX 570 on .NVMosaic)


Thanks for making this software man, you really have made life a lot easier. If you need any more information just shoot me a PM.

Pocket

edit: Added current file and version of memory hack.


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PostPosted: 10 Oct 2012, 21:33 
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awesome fix for Dishonored !

You are a life saver thanks. Works perfect now outside of cut scenes :)


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PostPosted: 11 Oct 2012, 22:39 
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Genius fix for mass effect 3 hayden!

Minor bugs to point out for reference:

The "escape" button screen (mainly in multiplayer) is massively zoomed - this was fixed before so maybe the location moved.
When you die in game, the fov massively increases - super fish eye mode! Not game breaking, and kind of cool in a way!

Thanks again for this fix, it makes the game itself infinitely better.


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PostPosted: 16 Oct 2012, 05:19 
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I just updated to v1.09 and the app is hanging on repo update... it just stalls out and says not responding.. killed it and restarted several times. same thing. everytime I launch it it just goes into a frozen state with "repo update" under "type"... any ideas? win7 64


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PostPosted: 16 Oct 2012, 17:03 
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Hi Hayden,

I am wondering if you will be able to support "the war z"? http://thewarz.com

I am participating in the Alpha and have softTh working, but the scaling is bad, the FOV is too low, and it could use a little Flawless widescreen love.


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Nothing to do for Assassin's Creed 2 and the others chapters?
I have a 5:4 monitor and I would like in full screen with Flawless Widescreen.
It would be ok spanned and stretched like Dark Souls. ;)


P.S: Thank you for the awesome FW.


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PostPosted: 18 Oct 2012, 21:40 
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Doesn't it work by itself? I seem to remember playing through them without issue.


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PostPosted: 19 Oct 2012, 02:06 
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The thing with VAC bans is that they are irreversible. If something does happen to trigger a VAC ban then you're pretty much out of luck. It's a risk none of us are willing to take.

I noticed WS Fixer is also compatible with GO. Is your's updated to have the HUDs working in the centre screen?


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PostPosted: 19 Oct 2012, 16:37 
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I have 2 big black bars on AC2 in 1280x1024!


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PostPosted: 23 Oct 2012, 17:22 
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I have 2 big black bars on AC2 in 1280x1024!


Thought that worked by default, at least for widescreen.

It could be because you are using a 5:4 monitor though. Works fine for 5760x1200.

It may not support standard 5:4 resolutions.... no idea, never tried it.

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Hey man, great tool here, just makes me sad that there's no support for TES IV: Oblivion. There is for Skyrim so I was hoping it might be possible for you to do a quick one for Oblivion, enough people definitely still play it as well. I read a lot of posts and just didn't see it mentioned anywhere (I was skimming over tho tbh so coulda missed it). I'm sure this has been asked before, surely, so I apologize for that. Sorry if this is an annoyance, just really really want this! Thanks, regardless of what your response may be, for this amazing software though, everyone owes you tons!


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 Post subject: Any idea if you will be
PostPosted: 29 Oct 2012, 19:13 
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Any idea if you will be supporting WarZ?


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 Post subject: New Patch for Tribes:
PostPosted: 31 Oct 2012, 04:54 
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New Patch for Tribes: Ascend

v1.0.1141.4

Any chance or should I uninstall this thing?


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PostPosted: 31 Oct 2012, 09:04 
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New Patch for Tribes: Ascend

v1.0.1141.4

Any chance or should I uninstall this thing?



+1

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 Post subject: Cinnabuns wrote:Padellus
PostPosted: 31 Oct 2012, 12:09 
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[quote]I have 2 big black bars on AC2 in 1280x1024!


Thought that worked by default, at least for widescreen.

It could be because you are using a 5:4 monitor though. Works fine for 5760x1200.

It may not support standard 5:4 resolutions.... no idea, never tried it.


Assassin's-Creed 2 is not supported by Flawless Widescreen, it does not seem to be in the list of plugins.


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PostPosted: 31 Oct 2012, 23:04 
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[quote]New Patch for Tribes: Ascend

v1.0.1141.4

Any chance or should I uninstall this thing?



+1
Anything? Or a fix i can do my self?

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I hate demanding anything to devs but, I can't hold on so much longer :D

I wish there was a FoV fix for The Witcher 2.

Reasons for my petition are:

-Game is at 3.2 version, and it seems it will be no longer updated, so a fix to this will be a permanent fix, enjoyable forever :)

-Hayden already did it, so I think it will be only a matter of adapting to new offset memory values (a minor work, I supose).

I know, I know: there is an old flawlesswidescreen version that had a FoV fix for 1.2 exe of the game buuuuuuuut it's not very playable as long as game CTDs every time you load a savegame (tried muyself)

A FoV fix for The Witcher 2 would be amazing making me consider a generous donation :party:

Thanks


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 Post subject: Those bastards at Steam
PostPosted: 01 Nov 2012, 23:47 
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Those bastards jerks at Steam Forced through another skyrim update.

FW not working with the latest version of Skyrim.

Edit- The File Ver. is now 1.8.151.0

17.1MB


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PostPosted: 02 Nov 2012, 06:04 
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Blah. Planetside 2 doesn't work either. :(

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 Post subject: I'll look into the posts
PostPosted: 02 Nov 2012, 08:33 
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I'll look into the posts above re:updates for Tribes:Ascend and Skyrim... and also add FIFA 13

Is there anything else that needs updating? (best to email me if there's a update and you want something fixed again, heaps have emailed for TESV, but I don't recall seeing any for Tribes)

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PostPosted: 02 Nov 2012, 08:49 
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The fix for GTA: San Andreas has been driving me absolutely up the wall. It worked right off the bat and then it doesn't work anymore. When I start the game with the hack enabled it the screens go black like they always do right before a game starts showing anything and then the game crashes to the desktop. It crashes so quickly that there isn't even an error message, the game just stops running.

There are some resolutions that I can select from the list that the hack shows before launching the game that actually work and the game launches:
640x480x16
800x600x16
640x480x32
800x600x32
640x480x32 (listed twice)
800x600x32 (listed twice)

Selectable resolutions that don't work:
1024x768x16
1280x1024x16
2400x600x32
2520x600x32
1024x768x32
3072x768x32
3224x768x32
1280x1024x32
3840x1024x32
4032x1024x32 (my natve desktop res + bezel comp)
2400x600x32 (listed twice)
2520x600x32 (listed twice)
1024x768x32 (listed twice)
3072x768x32 (listed twice)
3224x768x32 (listed twice)
1280x1024x32 (listed twice)
3840x1024x32 (listed twice)
4032x1024x32 (listed twice)

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 Post subject: Pushed FWS_Plugins.fws
PostPosted: 02 Nov 2012, 12:39 
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Pushed FWS_Plugins.fws (1.0.114)

- Updated The Elder Scrolls V: Skyrim for v1.8.151.0
- Updated Tribes Ascend for v1.0.1141.*
- Added new module: FIFA 13

Hit "Update Plugins" or restart Flawless Widescreen.

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PostPosted: 02 Nov 2012, 17:00 
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Awesome stuff Hayden. Thanks!


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PostPosted: 06 Nov 2012, 23:38 
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HaYDeN wrote:
I'll look into the posts above re:updates for Tribes:Ascend and Skyrim... and also add FIFA 13

Is there anything else that needs updating? (best to email me if there's a update and you want something fixed again, heaps have emailed for TESV, but I don't recall seeing any for Tribes)


Sent you an email on WarZ.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2012, 20:36 
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Great news!!!!! Thank you Hayden.

Also the fourms are much much quicker.

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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2012, 10:45 
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Update heads up: Mass Effect 3 has been patched again. The current FWS patch is missing one of the menu fixes that would break the game in certain situations - I can give more detail if needed. I will email you the same, as you mentioned in your previous post.

Cheers!


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2012, 12:46 
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Updated Fifa 13 - apparently it got patched straight after I released the current fix.

Added new module - Death Rally (hella fun game)

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PostPosted: 11 Nov 2012, 14:00 
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MobsterOO7 wrote:
The fix for GTA: San Andreas has been driving me absolutely up the wall. It worked right off the bat and then it doesn't work anymore. When I start the game with the hack enabled it the screens go black like they always do right before a game starts showing anything and then the game crashes to the desktop. It crashes so quickly that there isn't even an error message, the game just stops running.

There are some resolutions that I can select from the list that the hack shows before launching the game that actually work and the game launches:
640x480x16
800x600x16
640x480x32
800x600x32
640x480x32 (listed twice)
800x600x32 (listed twice)

Selectable resolutions that don't work:
1024x768x16
1280x1024x16
2400x600x32
2520x600x32
1024x768x32
3072x768x32
3224x768x32
1280x1024x32
3840x1024x32
4032x1024x32 (my natve desktop res + bezel comp)
2400x600x32 (listed twice)
2520x600x32 (listed twice)
1024x768x32 (listed twice)
3072x768x32 (listed twice)
3224x768x32 (listed twice)
1280x1024x32 (listed twice)
3840x1024x32 (listed twice)
4032x1024x32 (listed twice)


With forcing the launcher to show, the game can crash intermittently on startup, so you may have to launch a few times before it finally goes through. If you've got more monitors extended in addition to your eyefinity group, you can disable the launcher force code to stop this annoyance (the launcher only shows by default if more than one display is detected, so straight eyefinity counts a 1 and thus the launcher doesn't show). There's also more fun waiting for you once you actually get it started. The bits I remember:

- Can't climb (and possibly can't jump over walls) unless you do it once per startup with the fix disabled, then enable the fix.
- There's a mission where you and Smoke are up against some Russians in an indoor scene. The cutscene breaks with the fix enabled (someone doesn't reach a scripted spot, so it just carries on indefinately), so you need to disable the fix prior to this cutscene, and re-enable it afterwards.
- Explosion radius is somehow keyed to aspect ratio, since in ultrawide resolutions, explosions are super wide along one plane. So watch out of those vehicle explosions - real pain when the riots start happening.
- There's something off with the Chiliad challenge with the fix enabled. I can't remember specifically what it is, but if you get there and stuff is acting up, try turning it off.
- Oh, and as mentioned in the fix description, the skybox is a bit screwed.

There may be more issues I don't remember, but if you can stomach all of the above, the game IS 100%able in eyefinity. Enjoy!

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PostPosted: 12 Nov 2012, 01:59 
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Thank you for that detailed response.
Nox Deleo wrote:
With forcing the launcher to show, the game can crash intermittently on startup, so you may have to launch a few times before it finally goes through. If you've got more monitors extended in addition to your eyefinity group, you can disable the launcher force code to stop this annoyance (the launcher only shows by default if more than one display is detected, so straight eyefinity counts a 1 and thus the launcher doesn't show).
I see nowhere to change what you are talking about in the hack's menu, can you elaborate please? Image
I do have a projector that I use, but it is never enabled in the display settings when I'm trying to play the game. Although maybe somehow it can tell if it was enabled since the last system restart, I do switch between them.
Nox Deleo wrote:
- Can't climb (and possibly can't jump over walls) unless you do it once per startup with the fix disabled, then enable the fix.
https://www.youtube.com/watch?v=NE55pxGvKqU
Already figured out there was no climbing or jumping over walls when I tried to get the Tec-9 off the roof of Sweet's House. Is there any hope of getting that fixed? Or will I just have to go without jumping and climbing? And what is this about starting the game without the fix enabled and turning it on after doing jumping? When I did that it started the game at 1280x1024 cloned on 3 screens and I was able to climb but after enabling the fix with alt+tab nothing happened. Starting the game with the fix enabled and then disabling it just disables the correct aspect ratio and CJ still can't climb.
Nox Deleo wrote:
- There's a mission where you and Smoke are up against some Russians in an indoor scene. The cutscene breaks with the fix enabled (someone doesn't reach a scripted spot, so it just carries on indefinately), so you need to disable the fix prior to this cutscene, and re-enable it afterwards.
- There's something off with the Chiliad challenge with the fix enabled. I can't remember specifically what it is, but if you get there and stuff is acting up, try turning it off.
- Oh, and as mentioned in the fix description, the skybox is a bit screwed.
All acceptable.
Nox Deleo wrote:
- Explosion radius is somehow keyed to aspect ratio, since in ultrawide resolutions, explosions are super wide along one plane. So watch out of those vehicle explosions - real pain when the riots start happening.
Just tried this, it didn't seem abnormal at all.

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PostPosted: 12 Nov 2012, 12:16 
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MobsterOO7 wrote:
I see nowhere to change what you are talking about in the hack's menu, can you elaborate please?
Sorry, I should have mentioned this is in the script FWS uses rather than a GUI switch, although it could do with being one really. Should be somewhere like C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\GTASA\Dependencies\Scripts.

Off the top of my head, to disable this, you would just need to comment out/remove the lines (these lines included) from:
local LauncherFix = HackTool:AddCodeCave("LauncherFix",2)
to:
LauncherFix:WriteData(0,LauncherFix:GetLength())

Like I said that's off the top of my head, so let me know if that doesn't do the job. Maybe Hayden could throw in a quick GUI switch when he's got a minute.

MobsterOO7 wrote:
I do have a projector that I use, but it is never enabled in the display settings when I'm trying to play the game. Although maybe somehow it can tell if it was enabled since the last system restart, I do switch between them.
Coolio, well if you don't get a launcher menu, you know what you need to turn on :).

MobsterOO7 wrote:
Already figured out there was no climbing or jumping over walls when I tried to get the Tec-9 off the roof of Sweet's House. Is there any hope of getting that fixed? Or will I just have to go without jumping and climbing? And what is this about starting the game without the fix enabled and turning it on after doing jumping? When I did that it started the game at 1280x1024 cloned on 3 screens and I was able to climb but after enabling the fix with alt+tab nothing happened. Starting the game with the fix enabled and then disabling it just disables the correct aspect ratio and CJ still can't climb.
I don't know about alt-tabbing, but I did it with the FWS hotkey (ctrl+alt+z I think). If you hit that when you spawn in momma J's house, then go outside and hop the little wooden fence outside the house, turn it back on and you should jump/climb just fine until you restart the game. Obviously you can use any half wall you can find when you load the game.

MobsterOO7 wrote:
Just tried this, it didn't seem abnormal at all.
Hmm...don't know why it was doing that on mine, but kudos...looks like you've avoided a really annoying issue.

Oh and I just remembered another issue, although if you don't get the explosion thing, maybe you'll avoid this one too: If you jump below a low overpass or something where it looks like you've got several meters clearance, and CJ moves like he's jumped where there's no room (he gets sorta knocked back), that's caused by the fix.

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2012, 05:55 
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Hayden, are you still working on Xcom (SKid mentioned it in one of his videos)?

cheers

Spoonie

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PostPosted: 13 Nov 2012, 19:43 
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HaYDeN wrote:
Pushed FWS_Plugins.fws (1.0.114)

- Updated The Elder Scrolls V: Skyrim for v1.8.151.0
- Updated Tribes Ascend for v1.0.1141.*
- Added new module: FIFA 13

Hit "Update Plugins" or restart Flawless Widescreen.


Thanks for the Tribes fix. Hopefully they don't update the game for a while :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2012, 23:52 
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Hayden, would you be able to spend any time with Natural Selection 2 ?

Would be great if the HUD was centered. As of right now the game enforces consistency, so you can't edit the lua to make changed to the HUD.


Last edited by Skid on 15 Nov 2012, 23:59, edited 1 time in total.
Corrected can to can't, after all I should know, I started a HUD area fix before I knew it wouldn't work.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2012, 05:59 
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CS:GO just pushed out 1.21.3
When you get a chance Hayden to update its plugin

Please & Much thanks again :cheers:


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2012, 11:54 
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twitchyzeroo wrote:
CS:GO just pushed out 1.21.3
When you get a chance Hayden to update its plugin

Please & Much thanks again :cheers:


Same addresses as the previous version, I've updated it but haven't pushed, the existing version should be working just fine (we know that the SafeZone setting is no longer working, this was broken by Valve themselves)

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PostPosted: 16 Nov 2012, 13:44 
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I've released the Call of Duty: Black Ops II fix.

This fix uses signature scanning and should support and automatically detect and fix all versions of the game, however I am unable to test anything other than Single Player (which works properly bar, a couple of minor hud issues in some instances)

The 4096 limitation comes disabled by default, but it's safety online is entirely unknown, in theory if your playing Single Player you can go into offline mode and it should be safe, or if your uber concerned, use a fixed EXE so that Steam is not involved - the fix changes a single integer, but it's in the executable part of the memory image, typically something that is avoided (but nobody has ever tested) when dealing with a VAC or heavily cheat-protected game.

With the 4096 fix disabled it should be as safe to use as every other CoD fix has been, (eg. safe)

As with all the fixes and use of Flawless Widescreen, please note I will not be held responsible for any short-comings.

Please do report back with any findings, positive or negative.

- One test user has reported that the behavior is incorrect on 3D vision based setups.
- Short demo showing unlocked width from SkaOnPC: http://www.youtube.com/watch?v=V03YcvB47z0

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PostPosted: 16 Nov 2012, 13:47 
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Lastly - heading off to Singapore for 5 days for work related stuff, probably will be no further updates over the next week

May release a fix for Hitman: Absolution when it releases as the engine is the same as Sniper Challenge and I've already fixed that, time permitting.

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PostPosted: 16 Nov 2012, 13:56 
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With the fix released, can someone please provide a set of comparison screenshots?


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PostPosted: 16 Nov 2012, 15:22 
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Same as Dopefish's fix for Black Ops 2 Multiplayer.

the right screen only shows about 20% of the game the rest of the screen is black.


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PostPosted: 16 Nov 2012, 15:33 
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Maybe we should take up a collection and gift the game to Hayden so he could properly fix it. We should not expect him to do all of this for free. I hope that this gets worked out soon.

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PostPosted: 16 Nov 2012, 15:36 
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Its working for me online MP with the "unlock maximum width" option on. So i am able to see all 3 of my screens. Great Job Hayden!!! Perfect timing for my day off :thumbup:

here are screenshots -> http://www.wsgf.org/forums/viewtopic.php?f=68&t=24999&start=40


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PostPosted: 16 Nov 2012, 15:39 
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I forgot to mention that I have NOT GOTTEN BANNED for using Haydens fix online in Multi-Player. Ive been playing for over an hour. Still no Ban :rockout:


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PostPosted: 16 Nov 2012, 19:39 
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Hey there.

First thanks for the hard work on the fix.
I wanted to ask something about the Black ops 2 plugin: Is there anyway to add an option to toggle the crosshairs (it's for single player) as it just makes the game much more enjoyable for me.

We used to be able to toggle it in the options/cfg files, but since MW3 it's all been locked tight.

If you could add it again I would be really grateful.
Thanks for reading!


Last edited by David leatherhoff on 17 Nov 2012, 12:18, edited 2 times in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2012, 19:41 
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HaYDeN wrote:
twitchyzeroo wrote:
CS:GO just pushed out 1.21.3
When you get a chance Hayden to update its plugin

Please & Much thanks again :cheers:


Same addresses as the previous version, I've updated it but haven't pushed, the existing version should be working just fine (we know that the SafeZone setting is no longer working, this was broken by Valve themselves)


Like the last update the HUD are not centred (2/3rd into the side screens) although the sizing of the HUD is correct.

Have a great trip and hope you can push that new plugin out when you get back :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Nov 2012, 12:24 
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Hi, it is possible that AC3 is in anamorphic widescreen, you can do something for display in 5:4 aspect ratio in full screen? (zoom or stretch)


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PostPosted: 26 Nov 2012, 18:20 
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Any word on Black Ops 2 fix? HUD is still not centered for MP :?


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Nov 2012, 20:26 
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Any chance of an update of LA Noire fix for build 2617?


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Nov 2012, 03:49 
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Thanks guys, flawless works great. Here I am messing with some bots.
Image

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PostPosted: 27 Nov 2012, 06:17 
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Planetside 2 People right now are getting banned, if you look at some of the ticket # looks like it could be around 150 right now probably more. My friend was one of them, luck other 2 of us were not on yet today and using it.
several like my friend spent alot of money sofar, and seems like Dervs are hiding and leaving things be. as there are several on forums and not commenting.

So watch your selves. in PS2

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PostPosted: 27 Nov 2012, 11:31 
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They will unban your account if you get banned for uses the fix, but they've said they can't allow the fix because of the way it has to work, ie modifying the program. They have said they will look at getting the issues fixed thought: http://forums.station.sony.com/ps2/inde ... ost-676017

HaYDeN has disabled the fix in Flawless so hopefully people won't get caught out.

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PostPosted: 02 Dec 2012, 08:03 
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Hope you have a good trip.

Just FYI- Borderlands 2 has some minor issues in triple wide. UI is almost perfect, but the games chat and a couple character select menus are HOR+

Game is fine for single player, but multiplayer is another story.


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PostPosted: 03 Dec 2012, 13:31 
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can anything be done for cs-go centered hud since the last update ?
have not seen any info for a while now.


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PostPosted: 05 Dec 2012, 04:17 
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hello, is it possible to do a fix for the in-game menu of Ghostbusters: the video game?

the game finally loads normally with nvidia surround and looks incredible with 3D surround (using helix 3d vision fix); but the in-game menu is all messed up, making the game unplayable~


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Dec 2012, 02:45 
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Alas Tribes had an updater today. Your hobby is never ending!

MBK


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Dec 2012, 19:32 
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I can't belive SOE hasnt done there own fix yet, after banning for using this. They suck. :evil:

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PostPosted: 13 Dec 2012, 20:31 
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HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Dec 2012, 20:13 
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Today there was a patch released for black ops 2 and the flawless widescreen fixes stopped working. Is anyone else experiencing this?


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Dec 2012, 23:02 
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snoodles wrote:
Today there was a patch released for black ops 2 and the flawless widescreen fixes stopped working. Is anyone else experiencing this?


unfortunately i'm experiencing this too, stupid game developers..

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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Dec 2012, 04:23 
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Hayden please help us. Black Ops 2 is broken :-(


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PostPosted: 15 Dec 2012, 05:02 
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I was using the skidrow version to generate the fixes, hence I couldn't fix multiplayer as it doesn't work....

The new update is not available in the Skidrow version, so I've picked up the game on steam - but will have to wait till it downloads.

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PostPosted: 15 Dec 2012, 06:00 
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Hayden, any news on the Farcry 3? Xcom? Also I was wondering if anyone has asked you to look at the secret world?

cheers mate.

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PostPosted: 15 Dec 2012, 07:14 
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Toothless Spoon wrote:
Hayden, any news on the Farcry 3? Xcom? Also I was wondering if anyone has asked you to look at the secret world?

cheers mate.


I've been real busy with work, finally got some time now, so I've updated a couple of plugins, going to fix Black Ops II plugin, then I'll look at Farcry 3.... Xcom was semi-fixed but it's parked for now.

I don't recall being asked to look at Secret World... whats wrong with it?

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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Dec 2012, 10:58 
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Image

HUD centered.

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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Dec 2012, 11:13 
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HaYDeN wrote:
Toothless Spoon wrote:
Hayden, any news on the Farcry 3? Xcom? Also I was wondering if anyone has asked you to look at the secret world?

cheers mate.


I've been real busy with work, finally got some time now, so I've updated a couple of plugins, going to fix Black Ops II plugin, then I'll look at Farcry 3.... Xcom was semi-fixed but it's parked for now.

I don't recall being asked to look at Secret World... whats wrong with it?


I realise you're a busy man - looking forward to BLOPS2 fix, but more importantly FC3. I heard that xcom was giving you grief, and if you get to it, that would be great too, but as stated you are a busy man.

As for The secret world - I probably went to ask for it, but considering it was subscription based, I thought better of it. Now it's dropped the sub and doesn't cost that much (I'd be happy to gift it to you through steam) if you can have a look at it that would be great! The problem is the zoom function is broken. The game displays correctly across 3 monitors, but after you zoom in as far as possible, when you go to zoom out the camera only comes out half the distance, the FOV is really restrictive etc. It actually requires a game restart.

FOV / zoomed in issue - Image

Proper zoom - Image

If you wanted to have a crack that would be great, and I'll hook you up with the steam version. Let me know.

Cheers again for all your help.

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PostPosted: 15 Dec 2012, 11:54 
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me too ,when can i get the updated plugin from flawless widescreen to go on cod


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PostPosted: 15 Dec 2012, 12:25 
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Added my steam profile to my signature... I can look maybe tomorrow, after Farcry 3

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PostPosted: 15 Dec 2012, 16:10 
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Flawless Widescreen has been updated to support the latest version of Black Ops II.

The latest fix also corrects the HUD in Zombie / Single Player / MP. [milage may vary, do report your findings]

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PostPosted: 15 Dec 2012, 16:31 
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((((((((((((((((((((( HUG ))))))))))))))))))))

MAN HUG!!!!

<3

I will donate ASAP.


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PostPosted: 15 Dec 2012, 23:46 
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HaYDeN wrote:
Flawless Widescreen has been updated to support the latest version of Black Ops II.

The latest fix also corrects the HUD in Zombie / Single Player / MP. [milage may vary, do report your findings]


:triplewide:
:rockout: :twothumb:

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Dec 2012, 03:38 
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Thanks Haden for the latest fix to BO2. MUCH appreciated!


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PostPosted: 16 Dec 2012, 14:08 
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Latest fix for BO2 works great :twothumb: Donation incoming. Anyone that is using this fix should donate as well.

The only thing I noticed is that in the campaign the cinematics are vert+.

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PostPosted: 16 Dec 2012, 19:38 
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hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.


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PostPosted: 16 Dec 2012, 23:12 
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Sabat9.0 wrote:
hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.


The Flawless Widescreen application/exe itself has not changed for quite some time now (~ 3 months)... only plugin updates have been pushed, I can't think of a situation where that would cause it to crash.

I'd suggesting uninstalling it, then deleting the remnant folder in the install location (uninstalling does not remove installed modules or the configuration file), then re-installing it, you should not need to run it in any sort of compatibility mode.

The public repository link is http://www.flawlesswidescreen.org/fws/p ... s_repo.xml - ensure that you can access it otherwise you will get errors.

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Dec 2012, 12:09 
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Nothing to do for the black bars in AC3? (5:4)

Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Dec 2012, 20:53 
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twitchyzeroo wrote:
HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)


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PostPosted: 18 Dec 2012, 04:43 
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I know you've looked at this because I keep seeing the plugin version increasing. It is up to ver 1.0.130 rev f now, however every time I try to play Tribes Ascend it still gives me a unsupported. Is it a work in progress or am I doing something wrong?

MBK


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PostPosted: 19 Dec 2012, 03:46 
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HaYDeN wrote:
Sabat9.0 wrote:
hey there, having an update problem today with FWS itself. Anyone else?

hanging on the Repo update....only saw one other post having the same problem a few pages back.

still happens with fresh re-install. Halp!


EDIT: those who help themselves.....

right clicked and ran "Troubleshoot Compatibility" windows did its thing and we seem to be operational now.

EDIT 2: whoa, spoke too soon. Repo update completes, messages indicate everything is updated/loaded, then crash as soon as I try to click on any of the game tabs. Clicked update and reload, messages indicate everything is ok, then crash as soon as I click on any other button/tab. I'll keep messing around with it here and report back.

EDIT 3: Seems to be running ok in Windows XP SP2 compatibility mode. Weird. This issue just popped in out of nowhere. Hope this post is helpful to anyone else having the same problem.


The Flawless Widescreen application/exe itself has not changed for quite some time now (~ 3 months)... only plugin updates have been pushed, I can't think of a situation where that would cause it to crash.

I'd suggesting uninstalling it, then deleting the remnant folder in the install location (uninstalling does not remove installed modules or the configuration file), then re-installing it, you should not need to run it in any sort of compatibility mode.

The public repository link is http://www.flawlesswidescreen.org/fws/p ... s_repo.xml - ensure that you can access it otherwise you will get errors.


I have had the same problem where the FWS hangs at updating for the past week. I tried reloading plug-ins and re-updating the plug-ins but i could get to select a game. When I tried to exit out then the error would occur. I uninstalled the app and the remnent folder along with running ccleaner after words and rebooted my machine. After a clean install of FWS I had the same results...until I started clicking on each of the plug-ins individually almost like I had to kick start it. Ever since then its been working fine.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Dec 2012, 15:39 
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twitchyzeroo wrote:
twitchyzeroo wrote:
HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)


I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.

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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Dec 2012, 23:47 
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Hayden,

have you had the chance yet to look into The WarZ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Dec 2012, 03:44 
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Thebutcher wrote:
Hayden,

have you had the chance yet to look into The WarZ?


I was about to pick it up today, then I hear about the controversy and see it's now pulled from Steam... consequently I have no desire to pay for something that apparently does not even begin to live up to what is advertised.

Anyone who does wish for a fix however, your more than welcome to donate the game and I'm sure I'll have a laugh investigating a fix.

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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Dec 2012, 21:29 
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HaYDeN wrote:
twitchyzeroo wrote:
twitchyzeroo wrote:
HUDs now are back to their fully extended positions in CS:GO...making it impossible to play competitively when compared to its 2/3rd position in the last few updates

CS:GO 1.21.5.1 just pushed out...fairly significant changes. I see a few people under Multi-monitor Gaming/Detailed Repot subsection also asking for the HUDs to be fixed.

Please and thank you. :cheers:

Hayden, any chance you could look into this?

The scaling is fine...just that it's still spanned. Any way to get around adjusting the safezone X values?

minibrute, Stilton, emperor0013 and a few others are patiently waiting for a fix on this fan-favourite pc shooter :wave:

I've submitted a formal ticket as a bug towards valve...but I dont know if they'll ever get to it (right now theres only 8 votes for it...and it's difficult to know if they even have multi-monitors in their labs to test their fixes hence I think there's a slim chance they'll ever get on a fix.)


I've covered multiple times, pages back - ever since Valve changed the way the value is used the fix can no longer be applied without intrusive code injection, which is not something one does lightly on a Valve VAC protected game.

yeah I know you've said it's not a simple fix like before...but before you went on vacation I thought you had mentioned you'll attempt to update it.

Sorry for the misunderstanding. Thanks for all your hardwork...I guess I can live with 1920x1080 :)


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 Post subject: Mass Effect 3 problem
PostPosted: 23 Dec 2012, 03:18 
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Hi,

I'm playing Mass Effect 3 and there is a big problem with both flawless as widescreen fixer:

The crosshair isn't right. When I aim, the bullet impacts at a different place then expected. So I need to aim next to a target to hit it.
If I don't run flawless or widescreen fixer, the aiming is working correctly.

Am I doing something wrong here?

edit: Masseffect 2 doesn't have this problem with flawless, but is does have the same problem with widescreen fixer.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Dec 2012, 05:27 
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Hello friends, this is my first pont in WSGF Forums.

I'm starting to play in games in Cinematic aspect (1920x800, 1920x720), and some of them does scale resolution and hud perfectly (Battlefield 3), other scale resolution and maintain hud (Borderlands 2), and other does not scale, just stretch (GTA IV, Black Ops II...).

I read out about Flawless Widescreen and downloaded it to do some tests. I've installed BO2 plugin but the game still stretching resolution instead of scaling. Maybe i'm doing something wrong?

Many Thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Dec 2012, 07:31 
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Broken Plugin report:

Spec Ops: The Line (current steam version as of 12/29/2012) no longer works with aspect ratios above standard. Have tried triple-wide with 5760x1080 and 4800x900 without success. Plugin notices the executable loading, but reports the lowest available resolution (640x) incorrectly. Administrator rights given to FW prior to launching, plugin verified re-installed and activated.


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Dec 2012, 10:00 
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Hi there, sorry my first post is like this but I must report that I am not able to get spec ops the line to work, Flawless Widescreen detects that the game is running but in game it is not doing anything, like it was never running at all.

My resolution is 5760x1200. Nvidia
Thank you for any help you all can provide.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jan 2013, 02:40 
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In regards to Skyrim, when I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? Thank you!

~MaxSharp


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jan 2013, 03:00 
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When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still cant get this to work....


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jan 2013, 03:02 
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When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work....

~MaxSharp


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PostPosted: 02 Jan 2013, 03:06 
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helifax wrote:
Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.


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PostPosted: 02 Jan 2013, 13:21 
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MaxSharp wrote:
helifax wrote:
Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.


I've never tried it with any of the mods so cannot comment, however I'd imagine if the issue affect's WSF it will affect Flawless Widescreen as I assume Helifax is using the same values I posted in the original thread long ways back which are the one's I still use to this date, you could try editing the plugin to remove the part of the fix that rescales the 3D objects, do reply if you require assistance with this, if it turns out it's addressable I can add it to the fix and push it - probably just be adding a checkbox to turn that particular fix on and off.

Use something like Notepad++ to edit the file as it uses Linux line endings, eg. it will look all on one line in regular notepad.

C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\TESVSkyrim\Dependencies\Scripts\TESVSkyrim_UI.lua

Line 1427:
Code:
         local NewScale = (DisplayGridDetails.GridXCoord) + fAdditionalItemScale

         local AddrInventoryItems = HackTool:GetAddress("InventoryItems")
         AddrInventoryItems:GetSubOffset("PosX"):WriteFloat(round(-22/NewScale,5))   
         AddrInventoryItems:GetSubOffset("PosY"):WriteFloat(round(12.0/NewScale,5))   
         AddrInventoryItems:GetSubOffset("Scale"):WriteFloat(round(1.5/NewScale,5))   
         AddrInventoryItems:GetSubOffset("ZoomedScale"):WriteFloat(round(2.25/NewScale,5))   

         local AddrMagicItems = HackTool:GetAddress("MagicItems")
         AddrMagicItems:GetSubOffset("PosX"):WriteFloat(round(22/NewScale,5))   
         AddrMagicItems:GetSubOffset("PosY"):WriteFloat(round(6.0/NewScale,5))      
         AddrMagicItems:GetSubOffset("Scale"):WriteFloat(round(1.75/NewScale,5))   


If you remove that entire codeblock, the item 3D scales will not be changed, failing that you could try adjusting the NewScale value, eg on 3 displays it would be NewScale = 3 + 0 (assuming additionalitemscale slider = 0)

To make it have no affect, NewScale = 1.

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PostPosted: 04 Jan 2013, 18:21 
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HaYDeN wrote:
MaxSharp wrote:
helifax wrote:
Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.

Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...



When I run Flawless (Triple monitor 6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory? I still can't get this to work...Flawless works fine, followed the SKSE instructions to a tee...installed SkyUI through Mod Manager Successfully. Just don't get it.


I've never tried it with any of the mods so cannot comment, however I'd imagine if the issue affect's WSF it will affect Flawless Widescreen as I assume Helifax is using the same values I posted in the original thread long ways back which are the one's I still use to this date, you could try editing the plugin to remove the part of the fix that rescales the 3D objects, do reply if you require assistance with this, if it turns out it's addressable I can add it to the fix and push it - probably just be adding a checkbox to turn that particular fix on and off.

Use something like Notepad++ to edit the file as it uses Linux line endings, eg. it will look all on one line in regular notepad.

C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\TESVSkyrim\Dependencies\Scripts\TESVSkyrim_UI.lua

Line 1427:
Code:
         local NewScale = (DisplayGridDetails.GridXCoord) + fAdditionalItemScale

         local AddrInventoryItems = HackTool:GetAddress("InventoryItems")
         AddrInventoryItems:GetSubOffset("PosX"):WriteFloat(round(-22/NewScale,5))   
         AddrInventoryItems:GetSubOffset("PosY"):WriteFloat(round(12.0/NewScale,5))   
         AddrInventoryItems:GetSubOffset("Scale"):WriteFloat(round(1.5/NewScale,5))   
         AddrInventoryItems:GetSubOffset("ZoomedScale"):WriteFloat(round(2.25/NewScale,5))   

         local AddrMagicItems = HackTool:GetAddress("MagicItems")
         AddrMagicItems:GetSubOffset("PosX"):WriteFloat(round(22/NewScale,5))   
         AddrMagicItems:GetSubOffset("PosY"):WriteFloat(round(6.0/NewScale,5))      
         AddrMagicItems:GetSubOffset("Scale"):WriteFloat(round(1.75/NewScale,5))   


If you remove that entire codeblock, the item 3D scales will not be changed, failing that you could try adjusting the NewScale value, eg on 3 displays it would be NewScale = 3 + 0 (assuming additionalitemscale slider = 0)

To make it have no affect, NewScale = 1.


That is correct:) I am using the same Float values in Skyrim to correct the size, location of the inventory items preview. They do modify from one version to another (their address) but so far it was the only way of "fixing" the items that I found. I haven't tried SkyUI to see if the fix works or not;)) So no idea there.
Like Hayden said try to update the FWS plugin to your needs and see if that works out. His source is open while in WSF you would need to recompile it again. If you want to do that let me know;)) I can provide you with the Source Code for Skyrim Plugin:)

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PostPosted: 05 Jan 2013, 13:19 
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HaYDeN wrote:
FWS Plugin - v1.0.76

Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2



Hi,

Would it be possible expand the Red Alert 3 module to include the zoom fix described on http://www.wsgf.org/dr/command-conquer-red-alert-3 ?

cheers!


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PostPosted: 06 Jan 2013, 14:09 
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AlexM wrote:
HaYDeN wrote:
FWS Plugin - v1.0.76

Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2



Hi,

Would it be possible expand the Red Alert 3 module to include the zoom fix described on http://www.wsgf.org/dr/command-conquer-red-alert-3 ?

cheers!


I'll investigate but I do not believe the zoom is broken, just the FOV - so increasing the zooming could be considered cheating...

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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jan 2013, 14:10 
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New Changes: (07/01/2013)

- Centered multiplayer/zombies multiplayer chat text for Black Ops II

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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jan 2013, 12:51 
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I click twice in a plugin installed on the list, but nothing happens, the game plugin doesn't show up.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jan 2013, 17:05 
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Any fix for Hitman Absolution? the FOV is annoying at indoors


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jan 2013, 06:45 
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Last edited by Brewski789 on 26 Feb 2019, 05:32, edited 4 times in total.

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PostPosted: 13 Jan 2013, 06:50 
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Last edited by Brewski789 on 26 Feb 2019, 05:33, edited 2 times in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Mar 2013, 01:12 
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Test (post forum crash)

We lost a lot from this thread, maybe we need to consolidate the information since. I assume no one has an offline backup?


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Mar 2013, 07:28 
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Steam just updated my Skyrim to the 1.9 Beta, and unfortunately FWS stopped working :(

Are there any plans to update the plugin for this ? I believe it officially releases at the end of the month though.


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Mar 2013, 21:47 
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Hi, I can't get Flawless Widescreen to work for Bioshock 2. I get this error: Detected Version -> UNSUPPORTED! (1.0.0.1)

I downloaded the game from Gamersgate, and I've patched it up to 1.5.0.019. The fix used by Flawless Widescreen, however, seems to support only 1.0.0.1.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Mar 2013, 23:43 
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Couple questions...

Does this need to stay running in order for it to work?

With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Mar 2013, 06:03 
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Will there be a Star Craft 2 HOTS widecreen fix?


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Mar 2013, 08:38 
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Flawless Widescreen has been name called on the latest podcast of PC Perspective. At the end of the show everyone gets to name his or here pick of the week and Flawless Widescreen was one of them. The guy said that the only way to play Spec Ops in Eyefinity was to download this piece of software and also said that is was very easy to use. Maybe HaYDen get see more activity on his website because of this. :twothumb:


wazups2x wrote:
With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?

Flawless Widescreen searches for the appropriate exe, so it doesn't matter on what drive you install the game.

mr stroke wrote:
Will there be a Star Craft 2 HOTS widecreen fix?

Would love one as well. Planning on playing it at 2560x1080.

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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Mar 2013, 02:46 
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Wijkert wrote:
Flawless Widescreen has been name called on the latest podcast of PC Perspective. At the end of the show everyone gets to name his or here pick of the week and Flawless Widescreen was one of them. The guy said that the only way to play Spec Ops in Eyefinity was to download this piece of software and also said that is was very easy to use. Maybe HaYDen get see more activity on his website because of this. :twothumb:


wazups2x wrote:
With Steam I installed Mass Effect 1 onto my second hard drive. Will Flawless Widescreen be able to detect Mass Effect if it's on my second hard drive?

Flawless Widescreen searches for the appropriate exe, so it doesn't matter on what drive you install the game.


Alright thanks for the info. I have one other question.

Does Flawless Widescreen need to be running in the background for it to work? Or does it actually patch a part of the game so it doesn't need to run in the background? I don't have a problem with it running, just curious. Sorry for the noob questions.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Mar 2013, 18:44 
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wazups2x wrote:
Does Flawless Widescreen need to be running in the background for it to work? Or does it actually patch a part of the game so it doesn't need to run in the background? I don't have a problem with it running, just curious. Sorry for the noob questions.


It needs to be running in the background because after the game starts it needs to change curtain values in memory.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Mar 2013, 18:47 
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Skyrim Official Patch 1.9 (Non-Beta) has now gone live as of today.


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Mar 2013, 19:02 
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yep... got the day off and was planning on playing skyrim... no go. bummer. hopefully flawless ws will get updated soon. :)

PS: I had skyrim set to not auto update but I guess that doesn't work... should I be keeping an old .exe around for these cases?? or will that even work?


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Mar 2013, 20:36 
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Well, unfortunately, I have no way of knowing if a backup 1.8 executable will work because mine already updated before I could think of doing that. If that was the only file that got updated, then theoretically, it should work. But, I have no way of being able to test it now.

So, I'm having to run it in Windows 1920x1080 until an update to Flawless Widescreen comes about.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2013, 02:11 
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r3v3nant wrote:
PS: I had skyrim set to not auto update but I guess that doesn't work... should I be keeping an old .exe around for these cases?? or will that even work?


Same here. I specifically had "No Auto Update" turned on for Skyrim just because I knew this patch was coming and it would break Flawless and tons of mods. But they just ignored that and pushed out the update anyway. Such BS.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2013, 19:21 
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Hey guys! I'm stuck with the same problem you have. The update crashed a few mods, including FWS.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2013, 19:37 
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Well guys I can tell you that 1.8.151 is not working as well. Funny that last night I played it was fine now it's a no go.

Using:
Nexus Mod Manager 0.44.3
SKSE 1.8.151
Running about 80 or 90 mods


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2013, 20:42 
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scooby wrote:
Well guys I can tell you that 1.8.151 is not working as well. Funny that last night I played it was fine now it's a no go.

Using:
Nexus Mod Manager 0.44.3
SKSE 1.8.151
Running about 80 or 90 mods


This is because Bethesda updated Skyrim to 1.9.29.0 just yesterday. Have to wait for FWS or WSF to update it's respective fixes before we can play gain. )c:

EDIT: SKSE has been updated to support the new update so you will want to update to skse_1_06_11.

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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Mar 2013, 09:05 
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Same problem as you guys, neither flawless or Wide works. Anyhow, i will wait for update, thanks a bunch meanwhile :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Mar 2013, 15:53 
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I was just really getting back into skyrim also... well, I guess I can play at 1920x1080 for a while. man I am spoiled for multi screen gaming now. lol


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Mar 2013, 21:28 
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Well, it looks like a minor update uploaded today for Skyrim. It just updated my .EXE a moment ago. Now, version number is (1.9.32.0). I'm not sure what the update did as I haven't seen any information on it yet. Probably one or two bug fixes of some sort.


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Mar 2013, 23:00 
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The extreme difficulty of playing something like Skyrim without Hayden's help on FW reminded me that I hadn't gotten around to donating. Spent my free time while waiting to go and take care of that through paypal. ;) Hope everyone else waiting that hasn't done so will support WSGF, FW, WF, etc.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2013, 03:08 
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I just donated also. Hopefully this will help speed along the update FW update :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2013, 06:05 
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Chivelfeyr wrote:
Well, it looks like a minor update uploaded today for Skyrim. It just updated my .EXE a moment ago. Now, version number is (1.9.32.0). I'm not sure what the update did as I haven't seen any information on it yet. Probably one or two bug fixes of some sort.


I noticed an update for the Creation Kit and nothing for Skyrim directly but the skyrim.exe was also 1.9.32.0., seems like they forgot something. /c:

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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2013, 07:55 
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http://forums.nexusmods.com/index.php?/ ... -on-steam/

Discussion regarding changes in v1.9


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Mar 2013, 11:58 
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Hi, i just donated for help with the fix of skyrim and RE6, Thanks for the great work!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Mar 2013, 20:01 
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Having issues with Spec Ops.

The fix works to change the viewport, but I get about 2 FPS as soon as I move my mouse. The menus are also unusable with the mouse when the fix is enabled. It almost feels like the quicker I move the mouse, the more it's killing the framerate.

Is there something in the hotkey detection that's causing this? I can't think of why the fix would work until moving my mouse.

If I just stand still or move with my keyboard in game the FPS is fine, but touch the mouse and slideshow time.

EDIT: It's not the fix at all, it's having surround enabled.

As soon as I run the game while my system has surround enabled, it lags to 0FPS while the mouse is moving, even if the game is only running on one screen. Surround has to be disabled entirely in my NVCP in order to get the game to accept mouse input without seizing.

Very odd indeed.


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Mar 2013, 17:52 
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Hey just wanted to report an issue it seems with the new Mass Effect 3 patch 1.5.5427.124 (Origin) seems no matter what I do it just wont work, flawless widescreen says the version of the hack I have is 1.0.136 - Rev 6. So has there been a update since then?


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Mar 2013, 02:41 
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Gamefreak3333 wrote:
Hey just wanted to report an issue it seems with the new Mass Effect 3 patch 1.5.5427.124 (Origin) seems no matter what I do it just wont work, flawless widescreen says the version of the hack I have is 1.0.136 - Rev 6. So has there been a update since then?


Actually yes. We will need to wait for Hayden to get around to it. :rockout:


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Mar 2013, 05:35 
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broke for guildwars 2 after todays patch :?


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Mar 2013, 05:36 
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Fiddlesticks regrettably trying to waste time till the an update, i bought Mass Effect 2 as well. However the fix seems to not as work as well it might be because I am running from Origin instead of steam. I am not sure if that applies : / (I really hope not just started playing Mass Effect and its incredible! I'd buy it from steam if its the only way to get the fix working :P)

Please don't take this as complaining, Hayden is my god when it comes to widescreen gaming!


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Mar 2013, 21:01 
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so sad cant find a fix for guild wars 2 :(


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Mar 2013, 09:07 
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Same for me with Skyrim till the day before yesterday. Widescreen Fixer works in the meantime, at least with Skyrim. Still I like Flawless Widescreen much more.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Mar 2013, 12:18 
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Hayden not connecting since 15 January, i fear the worst :?


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Mar 2013, 20:34 
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well if arena would get off there butts im sure they could fix it
so so sad


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Mar 2013, 18:52 
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Hello,

Is there a way to get another developer go on with skyrim Fix ? last patch broke it and we need ot badly.

Thanks for your replies.


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Mar 2013, 15:00 
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As I said, Widescreen Fixer works too, but Flawless Widescreen is much better. A new, working version would really be appreciated!


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 Mar 2013, 17:52 
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come on hayden.... don't make me start chanting..

hay-ho-ho-ho-hay-ho-ho-ho... doh too late.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Apr 2013, 12:19 
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Please have patience guys, unfortunately I made major changes to the Flawless Widescreen engine and it requires that all game fixes be re-written (altho 80% can be copy/pasted), this will hopefully add all the functionality I will ever want or need without having to rip the entire architecture to pieces again - I've spent a probably a solid 2 days rewriting the plugins (most time consuming is revisiting some of the issues with some plugins), probably needs another day or two to complete them all.

Here's the change log for v1.0.10

- Configuration Menu
: Fixed order of the Horizontal and Vertical settings under Surround Assumption
: Fixed a bug where 3x2 for example may cause it to crash during iteration due to missing grid informtion during display building.
: Fixed Bezel Compensation Checkbox not enabling/disabling configuration based on its state.
: Start with Windows option now actually adds a entry to the registry facilitating auto startup.

- Plugin XML Definition
: Added several definitions that can be used as tokens, eg. $MNS = modules namespace, $PNS = plugins namespace. etc.
: Added FixRating for defining how complete a fix is. (0-100)

- Main Window
: Added donation button (suggested by several members of the community)

- Plugin Virtual Machine
: Now powered by LUAJit instead of LUA - this enables JIT compilation of LUA increasing its performance
: Require() can now be used, meaning scripts can be split across several files.

- HackTool Module
: Huge changes to the modularity of the various different objects used for memory manipulation, alot more object oreintated
: Added a decompiler engine, this is based on the open source project BeaEngine - this allows automatic code injection and enables alot of automatic calculations.
: Added a assembly compiler engine, this is based on the open source project FlatASM - again enabling automatic code injection, assembly strings can now be used instead of byte arrays.
: Assembly/Dissassembly interpreter and variable extractor and seemless intergration with Address/Codecave and Pointer objects created in LUA.

- Existing Plugins
: Just about all plugins have been rewritten to take advantage of the new features, all using signature scanning where possible meaning that it should work on Steam/Origin versions seamlessly.

- Plugin specific (due to revisit/re-engineering)
: Mass Effect 2 is now 100% perfectly supporting surround and eyefinity, previously the HUD and menu's were screwed.
: I Am Alive, the issue with objects popping in and out has now been resolved.
: SkyDrift, the water no longer disappears under high FOV conditions.


Several people have donated games to be fixed, but as you are aware I'm running behind, these are:
- Resident Evil 6 donated by Pelzention (actually really want to play this game, so will be targeting 100% perfection, so you might want to hold off playing it)
- Jet Set Radio donate by Lolotov


The change list probably means nothing to most people, but the auto decompiling/assembly based on raw-readable text, as well as being able to pull variables from the original code and inject them at compile time JIT styles is pretty freaking cool :)

I can do this:

Code:
        local AspectFix = HackTool:AddAddress("AspectFix")
   HackTool:SignatureScan("D980????????8B??????????D9??????????C3",AspectFix,PAGE_EXECUTE_READ,0x0,Process_EXEName)

        local ASM = [[
      (codecave:jmp)AspectFix,AspectFix_cc:
         %originalcode%
         fstp dword ptr [(allocation)Variables->Aspect_In]
         fld dword ptr [(allocation)Variables->Aspect_Out]
         fst dword ptr [$$2]            $context=1   
         jmp %returnaddress%      
         %end%
                       ]]

       HackTool:CompileAssembly(asm,"AllocationName")
       Write_CodeCave("AspectFix_cc")


eg. this line - "fst dword ptr [$$2] $context=1" Pulls the 2nd Mnemonic from Line 1 of the decompiled code at the code cave injection point.

If it was "fld dword ptr [eax+84h]" the injected instruction would be come "fst dword ptr [eax+84h]"

instead of this:

Code:
      local ARCodeCave = HackTool:AddCodeCave("AspectFix1",6)
      ARCodeCave:SetAddress(0x1093A7)
       ARCodeCave:AddSubOffset("JmpOut",1)
      ARCodeCave:AddSubOffset("JmpIn",2)
      local Data = {0xE9,0,0,0,0,0x90}
      for k,v in pairs(Data) do
         ARCodeCave:SetByte(k-1,v)
       end      
      
      local ARAllocation = HackTool:AllocateMemory("AspectFix1",64)
       ARAllocation:Allocate()
      ARAllocation:AddSubOffset("AddrJmpIn",0)
      ARAllocation:AddSubOffset("AddrJmpOut",0x19)   
      ARAllocation:AddSubOffset("AddrOriginalAspect",0x8)   
      ARAllocation:AddSubOffset("AddrNewAspect",0xE)      
      ARAllocation:AddSubOffset("ValueOriginalAspect",0x1D)
      ARAllocation:AddSubOffset("ValueNewAspect",0x21)      
      local Data = {0xD9,0x80,0x00,0x02,0x00,0x00,0xD9,0x1D,0x00,0x00,0x00,0x00,0xD9,0x05,0x00,0x00,0x00,0x00,0xD9,0x90,0x00,0x02,0x00,0x00,0xE9,0x00,0x00,0x00,0x00}
      for k,v in pairs(Data) do            
          ARAllocation:SetByte(k-1,v)
      end      

      ARAllocation:GetSubOffset("AddrOriginalAspect"):SetInt( ARAllocation:GetSubOffset("ValueOriginalAspect"):GetOffset() )
       ARAllocation:GetSubOffset("AddrNewAspect"):SetInt( ARAllocation:GetSubOffset("ValueNewAspect"):GetOffset() )
      ARCodeCave:GetSubOffset("JmpOut"):SetInt(  ARAllocation:GetSubOffset("AddrJmpIn"):GetOffset() - ARCodeCave:GetSubOffset("JmpOut"):GetOffset() - HackTool:GetBaseAddress() -4 )
      ARAllocation:GetSubOffset("AddrJmpOut"):SetInt( ARCodeCave:GetSubOffset("JmpIn"):GetOffset() - ARAllocation:GetSubOffset("AddrJmpOut"):GetOffset() + HackTool:GetBaseAddress()  )   

      ARAllocation:WriteData(0,ARAllocation:GetLength())
      ARCodeCave:WriteData(0,ARCodeCave:GetLength())

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Apr 2013, 13:58 
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Massive and awesome work!!!!

This is freaking epic!!!!

Code:
local AspectFix = HackTool:AddAddress("AspectFix")
   HackTool:SignatureScan("D980????????8B??????????D9??????????C3",AspectFix,PAGE_EXECUTE_READ,0x0,Process_EXEName)

        local ASM = [[
      (codecave:jmp)AspectFix,AspectFix_cc:
         %originalcode%
         fstp dword ptr [(allocation)Variables->Aspect_In]
         fld dword ptr [(allocation)Variables->Aspect_Out]
         fst dword ptr [$$2]            $context=1   
         jmp %returnaddress%     
         %end%
                       ]]

       HackTool:CompileAssembly(asm,"AllocationName")
       Write_CodeCave("AspectFix_cc")


Not the mention all the rest! I can't say anything more except "AWESOME" again!!

Best Regards,
Helifax

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Apr 2013, 14:24 
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Really good to hear that you are working on updating the software! :twothumb: Everybody should donate what they can spare or think is right depending on how much someone uses Flawless Widescreen.

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Apr 2013, 15:12 
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Nice work, Hayden. I'm glad to see that you're still hammering away at it. I look forward to seeing how it turns out. :) Good luck.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2013, 05:26 
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Wijkert wrote:
Really good to hear that you are working on updating the software! :twothumb: Everybody should donate what they can spare or think is right depending on how much someone uses Flawless Widescreen.


Could not agree more Wijkert. Hayden does an incredible job. I also did donate.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2013, 07:16 
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Helifax is to be thanked as well as Hayden. Without Helifax we would typically be a week or two with no surround solution.

Thank you Helifax, we appreciate you tons. :thumbup:


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2013, 07:50 
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Cheers for all the effort you have put in :rockout:

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Apr 2013, 04:29 
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awesome!! will there be a fix for GW2?


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Apr 2013, 15:11 
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Quote:
Several people have donated games to be fixed, but as you are aware I'm running behind, these are:
- Resident Evil 6 donated by Pelzention (actually really want to play this game, so will be targeting 100% perfection, so you might want to hold off playing it)
- Jet Set Radio donate by Lolotov


This is great news, like Lolotov, I too would really like to see Jet set radio in glorious surround. I hope that you'll manage to do it at some stage Hayden. Thanks for looking into this one.


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Apr 2013, 18:09 
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Interestingly, the issue I was having with Spec-ops: The Line where Moving the mouse would cause the FPS to hit zero until the mouse stopped moving if surround was enabled.

It ended up showing itself in other games too I was noticing. Turns out it was steam somehow messing things up. I had to completely uninstall and re-install steam (kept my game folders) in order to stop the odd behavior. (either that or installing very old NV drivers.)


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Apr 2013, 06:57 
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Sweet.. can't wait for the new release. :)

PS: I guess the chanting worked?? ;)


Last edited by r3v3nant on 08 Apr 2013, 18:38, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Apr 2013, 13:53 
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I haven't played Skyrim since the latest patch ruined my :triplewide: experience.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Apr 2013, 17:28 
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Waiting as well for a fix for GW2 ;) I tried to email the author through the email contact a while ago, but no answer. Was working fine for me before, but now does not work anymore so I have to play GW2 single screen.

I have a triple screen setup with AMD card and latest beta drivers (I tried latest official drivers as well, does not work).


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Apr 2013, 20:35 
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Whats up guys,
First of all thank, you for all your efforts on this good sir. I stopped playing Skyrim after the associated difficulties a while back. Will this current iteration of this patch enable proper triple screen support? Thanks again.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Apr 2013, 18:44 
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Any update on the Skyrim fix? I'll donate once I can play again.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Apr 2013, 06:16 
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Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Apr 2013, 16:58 
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markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Apr 2013, 19:17 
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helifax wrote:
markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax


Wow, great news! Can't wait to check it out this evening. Thanks for the tip!


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Apr 2013, 04:01 
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markilleruk wrote:
helifax wrote:
markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax


Wow, great news! Can't wait to check it out this evening. Thanks for the tip!


No such luck, the fix appears to be the same version as in flawless widescreen and does not work with the latest Origin version of the game.

Im going to start playing on a single screen until a fix becomes available. Thanks again none the less.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Apr 2013, 14:21 
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markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!



Yep a known issue, has been for a while (see my post a few pages back). Hayden will get onto it I'm sure (as will Helifax). If I remember correctly, Helifax uses AMD hardware whereas Hayden has Nvidia. It certainly did work before, but the Origin me3 version has been patched more recently than FW. Having said that, I'm sure you're now aware of the great news on the previous page, and I'm sure you'll see a working plugin soon!


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2013, 16:39 
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markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax[/quote]

Wow, great news! Can't wait to check it out this evening. Thanks for the tip![/quote]

No such luck, the fix appears to be the same version as in flawless widescreen and does not work with the latest Origin version of the game.

Im going to start playing on a single screen until a fix becomes available. Thanks again none the less.[/quote]

The FIX does work....I just tested it 5 seconds ago.. You need to enable the fix by pressing "numlock *" or other key you specify. Either you don't have the latest "Origin" version or you are doing something wrong.
I haven't tried Flawless widescreen so no idea...
Tested it on nVidia Surround.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2013, 17:15 
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helifax wrote:
You need to enable the fix by pressing "numlock *" or other key you specify.


Just to clarify, this is the ( * ) key (also know as asterisk or star), on the Numpad (Numeric keypad). You do not need to press the Numlock key.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Apr 2013, 04:09 
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.


Last edited by Brewski789 on 26 Feb 2019, 05:31, edited 2 times in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Apr 2013, 16:56 
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Brewski789 wrote:
helifax wrote:
markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax


ME3 HUD still not centering correctly for AMD systems with any tool, Helifax.

I had a post before about this with a video, but it seems to have been deleted during the wsgf server issues.


Ah.... Now I understand the problem...unfortunately I cannot test it...since I only have nvidia-surround system, but I remember that the game does automatically scale the menus etc on eyefinity unlike nvidia surround...:-s
I think Hayden has Eyefinity? hmm
Sorry that I cannot help more

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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Apr 2013, 11:48 
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Brewski789 wrote:
helifax wrote:
markilleruk wrote:
Hello all, is anyone aware of any fix for the latest version of ME3 1.5.5427.124 (Origin) which enables Nvidia hardware to play in Nivia Surround (3x1)?

I am presently limited to a single screen and was hoping to enjoy this game as have ME1 and ME2 thanks to Flawless Widescreen but at present the plugin is non functional with the latest version. Any advise would be throughly appreciated!


Have you tried WideScreen Fixer? (widescreenfixer.org)
Last I checked it was working:)

Hope this helps:)

Best Regards,
Helifax


ME3 HUD still not centering correctly for AMD systems with any tool, Helifax.

I had a post before about this with a video, but it seems to have been deleted during the wsgf server issues.


Brewski789 - PM me, you can try the current dev version.

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2013, 05:24 
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I was able to get the fix working on my nvidia surround setup. I didn't realize WSF used a push button to enable, and was trying to alt tab out of the game during the EA/bioware logo to enable, hence my lack of success.

Sadly the high resolution texture mod I was applying using a third party app 'textmod.exe' is incompatable with the the fix.

Textures & instructions : http://social.bioware.com/forum/1/topic ... /9735492/1
Texmod application : http://social.bioware.com/project/2015/

But at least i can enjoy the game in gorgeous panoramic again, thanks to all.

Now I just need to decide between low res textures and 3L or highres textures in 3W hmmmm....


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2013, 14:16 
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Is Guild Wars 2 still broken for Eyefinity users?

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2013, 15:24 
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The main menu when you pick your character is broken, as well as in-game cutscenes. The chat and minimap have returned to the extreme edges of the screen, as opposed to on the edges of just the MIDDLE screen. So uh, yeah, It's broke, Hayden!
Thanks for asking.

PS: Have you decided to ALTOGETHER NOT support Planetside 2?


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PostPosted: 23 Apr 2013, 18:15 
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Pokletu wrote:
PS: Have you decided to ALTOGETHER NOT support Planetside 2?


He didn't make the PlanetSide 2 fix, I did, and it got people banned so it was removed, and since I don't have the knowledge to fix it, and my last attempt to try last night got me banned. The other fix, ps2fov was developed by ImperialCommando, who hasn't been on the site since January.

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PostPosted: 23 Apr 2013, 19:44 
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Pokletu wrote:
The main menu when you pick your character is broken, as well as in-game cutscenes. The chat and minimap have returned to the extreme edges of the screen, as opposed to on the edges of just the MIDDLE screen. So uh, yeah, It's broke, Hayden!
Thanks for asking.PS: Have you decided to ALTOGETHER NOT support Planetside 2?


Also, it would be nice if you show some appreciation. It's almost as if you are talking to a developer of a game that you paid for, instead of talking to a guy that put his free time in to making this tool.

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2013, 20:39 
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HaYDeN wrote:
Is Guild Wars 2 still broken for Eyefinity users?


An official dev has posted on the ArenaNet forums that Eyefinity has been fixed and will be merged to the game sometime this month so you might not have to work on.
Source: https://forum-en.guildwars2.com/forum/support/tech/Eyefinity/first#post1775388

p.s. Long time lurker, first time poster here. Thanks for all the great work HayDeN! Looking forward to the updated Flawless Widescreen.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Apr 2013, 11:34 
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Hopefully this isn't uncalled for, but here it goes

You guys are awesome, you all deserve a theme-song especially Helifax, and HaYDen.

Looking forward to the new release of flawless widescreen!


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Apr 2013, 21:29 
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Wijkert wrote:
Pokletu wrote:
The main menu when you pick your character is broken, as well as in-game cutscenes. The chat and minimap have returned to the extreme edges of the screen, as opposed to on the edges of just the MIDDLE screen. So uh, yeah, It's broke, Hayden!
Thanks for asking.PS: Have you decided to ALTOGETHER NOT support Planetside 2?


Also, it would be nice if you show some appreciation. It's almost as if you are talking to a developer of a game that you paid for, instead of talking to a guy that put his free time in to making this tool.



What exactly are you trying to say? I thanked him, as YOU QUOTED, in the VERY POST. I've had several previous conversations with the guy, from Skyrim, namely, and several others. Is there some problem here? I think it's pretty universal on the entire forum here that Hayden's, Skid's, and several other guys are pretty highly respected AND APPRECIATED. We go here because they have a skill that we don't even understand. Maybe I'm misunderstanding you, or you me; but I've never seen ANYBODY on these forums NOT show gratitude and respect.


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 Post subject: skyrim 1.9xx suport
PostPosted: 25 Apr 2013, 19:32 
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Hi,

Any eta on Flawless Widescreen support for Skyrim 1.9? Bethesda has stopped updating it, so it should be the final time.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Apr 2013, 20:04 
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Pokletu wrote:
Wijkert wrote:
Pokletu wrote:
The main menu when you pick your character is broken, as well as in-game cutscenes. The chat and minimap have returned to the extreme edges of the screen, as opposed to on the edges of just the MIDDLE screen. So uh, yeah, It's broke, Hayden!
Thanks for asking.PS: Have you decided to ALTOGETHER NOT support Planetside 2?


Also, it would be nice if you show some appreciation. It's almost as if you are talking to a developer of a game that you paid for, instead of talking to a guy that put his free time in to making this tool.



What exactly are you trying to say? I thanked him, as YOU QUOTED, in the VERY POST. I've had several previous conversations with the guy, from Skyrim, namely, and several others. Is there some problem here? I think it's pretty universal on the entire forum here that Hayden's, Skid's, and several other guys are pretty highly respected AND APPRECIATED. We go here because they have a skill that we don't even understand. Maybe I'm misunderstanding you, or you me; but I've never seen ANYBODY on these forums NOT show gratitude and respect.


It seems that I have misunderstood your post. For which I apologize. But I have got to say that all those caps and also exclamation marks can be hard to interpret. You can also read them as to mean you are raising your voice. What I am trying to say is that you original post can also be read as sarcasm, that's all.

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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Apr 2013, 00:45 
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Fair enough, then.

Nope, certainly not any sarcasm or any other bad vibes, intended, anyway, from my post. I was just telling him the symptoms of the problems with Guild Wars; and I spelled out each one; which kinda seemed necessary because support is only a LITTLE broken by the game, anyway. Unlike many others, Guild Wars 2 is perfectly playable without the fixes; they just add awesomeness....

As far as my CAP LOCKS, they're intended to show emphasis; not anger. I suppose I could highlight things and hit the "Bold" button, but I'm just used to doing it this way. No offense intended. You should hear me at work, lol. The other guy might be 30 feet away, but you can hear my noisy ass from half a mile, over forklifts :lol:


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 Post subject: Re: skyrim 1.9xx suport
PostPosted: 26 Apr 2013, 23:57 
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tonycubed2 wrote:
Hi,

Any eta on Flawless Widescreen support for Skyrim 1.9? Bethesda has stopped updating it, so it should be the final time.


I second that… I know this new version of FWS will be amazing, but if just this last fix for Skyrim could be released for the old version first… that would be really cool. Just sayin…. :angel:


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 Post subject: Re: skyrim 1.9xx suport
PostPosted: 28 Apr 2013, 21:02 
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AmeerNuub wrote:
tonycubed2 wrote:
Hi,

Any eta on Flawless Widescreen support for Skyrim 1.9? Bethesda has stopped updating it, so it should be the final time.


I second that… I know this new version of FWS will be amazing, but if just this last fix for Skyrim could be released for the old version first… that would be really cool. Just sayin…. :angel:


Also in the same boat, stuck with a 1.9 game file of Skyrim and no means of playing 5760x1080 properly. Can't wait for a FWS update to 1.9, if it is indeed coming.

Thank you Hayden and Helifax for all the time and effort you have put into this. Here's to hoping we will get a working version of FWS for the final "major" update for such a great game!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Apr 2013, 21:08 
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Thirded.... I miss FWS for Skyrim.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2013, 04:53 
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Yeah me too.
I guess it's easy to forget how important fundamental tools like FW are to our enjoyment of our games until we're in a situation like this.
While, like everyone here, I'm very grateful for the work done to date for very little reward, I still feel like a kid waiting for Christmas or the first day of summer vacation.
I know it's coming, and I thank you Hayden and Helifax for all your great work, but I still can't help feeling like that lady in the Target ad with her face pressed up to the window.

P.S. I don't know if it's been brought to anyone's attention but the FW site is being flagged as it SSL having expired.
https://www.flawlesswidescreen.org/inde ... Widescreen
How will the update to the new version work? Will it auto update or will it require a new download and install. If the later will it be announced here or the website? Though I know that the site it's self should be safe I'm still leery about proceeding to the website because of the SSL state.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2013, 18:10 
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Hi, Flawless Widescreen is best for 16:10 monitor user, pleas help me and update script for Dark Souls Prepare to Die, befor patch game work corect, after patch not work 16:10 without frame

P.S. Sorry my english i am stupid lazy boy :(


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PostPosted: 30 Apr 2013, 11:02 
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Would love to play LA Noire in triple wide, but the fix no longer works with patch 1.3. Is there any change for an update for the fix?

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PostPosted: 01 May 2013, 12:18 
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Several people are testing the new build - yet to hear anything catastrophic yet, handling the transition (so it's semi transparent to the user) between the two versions with different back-ends is semi challenging.

Couple of other things to do, fix the website etc etc, stupid HTTPS certificate expired.

Defiance and Resident Evil 6 added, a few plugins have been dropped.

If it's not out by say Friday NZ time, your more than welcome stab me in the face repetitively

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2013, 12:50 
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Sweet! roll on Friday, this is what we've all been waiting for. Can't wait to try the new version you've made. Been holding off playing Resident evil for a while since you mentioned you were making a fix for it. By the way Hayden, I know you've been too busy with making this for us but did you get time to try jet set radio to see if its possible to fix?
Thanks for all your hard work, I'm sure it will be worth the wait. :twothumb:


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2013, 13:01 
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axelandpixel wrote:
Sweet! roll on Friday, this is what we've all been waiting for. Can't wait to try the new version you've made. Been holding off playing Resident evil for a while since you mentioned you were making a fix for it. By the way Hayden, I know you've been too busy with making this for us but did you get time to try jet set radio to see if its possible to fix?
Thanks for all your hard work, I'm sure it will be worth the wait. :twothumb:


It's just the FOV right? and some of the intro menus?

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PostPosted: 01 May 2013, 13:18 
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yeah that's right, the FOV is way off. It zooms in way too much which makes it quite unplayable. The same with the menus and cut scenes too. A few other dreamcast releases seem to be alright with super high resolutions but unfortunately not this one.


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PostPosted: 01 May 2013, 13:24 
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axelandpixel wrote:
yeah that's right, the FOV is way off. It zooms in way too much which makes it quite unplayable. The same with the menus and cut scenes too. A few other dreamcast releases seem to be alright with super high resolutions but unfortunately not this one.


Image

Image

Image

Alot of the menus are still screwed (spanned), but FOV is fixed, altho I've literally only looked at it now that you reminded me

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2013, 13:43 
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Wow, this is brilliant stuff! That looks spot on Hayden, I'm really glad that you we're able to fix this for us. Will this fix be included in the updated Flawless that's released end of the week? If so, Christmas is definitely coming early this year.
Awesome work ;)


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2013, 14:52 
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It's great to see JSRF getting a fix!

I was wondering if it's too much to ask for an update to the fixes for Bioshock 2 and Rage. I've started playing both and they both have fixes that partially hold them back from perfection.

Bioshock 2's fix doesn't adjust the weapon and hand FOV anymore and doesn't scale the hud.
Image

Rage's fix adjusts the menu and HUD to the center screen but no longer fixes the hand and weapon FOV.
Image
Also for some reason I'm unable to see the menu for selling items.

Buying with fix
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Selling with fix
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Image
Selling without fix
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 Post subject: Re: Flawless Widescreen
PostPosted: 02 May 2013, 05:44 
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Hayden, do you know if you'll be updating the SKYRIM fix to reflect the 1.9 patch? Thank you for your help and efforts. Donation incoming! :onethumb:


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PostPosted: 02 May 2013, 11:34 
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MobsterOO7 wrote:
It's great to see JSRF getting a fix!

I was wondering if it's too much to ask for an update to the fixes for Bioshock 2 and Rage. I've started playing both and they both have fixes that partially hold them back from perfection.

Bioshock 2's fix doesn't adjust the weapon and hand FOV anymore and doesn't scale the hud.

Rage's fix adjusts the menu and HUD to the center screen but no longer fixes the hand and weapon FOV.

Also for some reason I'm unable to see the menu for selling items.

Something weird happened with the Bioshock 2 Plugin, it _was_ all perfect, HUD and FOV then it somehow got corrupted - I will look into it again, however the GFWL included in Bioshock 2 does make it more difficult, the standard techniques to get around the integrity checks don't work so well on bioshock 2.

Rage is a similar deal, I think there has always been a mistake in the original port to the LUA engine, I've re-coded it entirely a few weeks back, but still haven't resolved the hands FOV issue.

khanitez wrote:
Hayden, do you know if you'll be updating the SKYRIM fix to reflect the 1.9 patch? Thank you for your help and efforts. Donation incoming! :onethumb:

Yes.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 May 2013, 11:55 
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HaYDeN wrote:
Something weird happened with the Bioshock 2 Plugin, it _was_ all perfect, HUD and FOV then it somehow got corrupted - I will look into it again, however the GFWL included in Bioshock 2 does make it more difficult, the standard techniques to get around the integrity checks don't work so well on bioshock 2.

Rage is a similar deal, I think there has always been a mistake in the original port to the LUA engine, I've re-coded it entirely a few weeks back, but still haven't resolved the hands FOV issue.

Thanks for looking into Bioshock 2, I hope you are successful in finding out what the deal is with RAGE.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 May 2013, 08:39 
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HaYDeN wrote:
Several people are testing the new build - yet to hear anything catastrophic yet, handling the transition (so it's semi transparent to the user) between the two versions with different back-ends is semi challenging.

Couple of other things to do, fix the website etc etc, stupid HTTPS certificate expired.

Defiance and Resident Evil 6 added, a few plugins have been dropped.

If it's not out by say Friday NZ time, your more than welcome stab me in the face repetitively


You are the MAN! :rockout:
As for the stabby thing, no worries. We'll all just post pics of sad puppy eye's memes with the caption "Oh noze, Hayden's late!"
We'll save the stabby till June. :lol:


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 May 2013, 13:07 
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Gezzer wrote:
You are the MAN! :rockout:
As for the stabby thing, no worries. We'll all just post pics of sad puppy eye's memes with the caption "Oh noze, Hayden's late!"
We'll save the stabby till June. :lol:






Speak for yourself. It's Friday, and my Morgul blade is hungry for eyes. :twisted:


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 May 2013, 19:41 
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Is the SKYRIM patch going to be attached to this forthcoming update? Or, will that be at a later date?


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 May 2013, 23:20 
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 Post subject: Re: Flawless Widescreen
PostPosted: 05 May 2013, 21:13 
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No update? :cry:


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 May 2013, 03:18 
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it's been more than a month... sigh


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2013, 01:47 
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Any update would be appreciated, Hayden. A time-frame, perhaps? Thanks! :thumbup:


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2013, 02:15 
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Brewski789 wrote:
Hey HAYDEN
I PM'd u like u said but havnt heard anything.

Also, here is a video of the issue from b4 Helifax, the fix keeps reseting when using the ingame menu:
http://www.youtube.com/watch?v=MAHMgXEK ... e=html5_3d


Weird that is happening like that...by your avatar you are using Eyefinity right? On Surround is working properly, then again the game behaves different based on the driver (which sux since I cant make an universal fix apparently)

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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2013, 12:40 
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The Diablo 3 is patched to 1.0.8 - 1.0.8.16416 and no Fix works for me.

Is it possible to fix it somehow?

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 Post subject: Re: Flawless Widescreen
PostPosted: 11 May 2013, 08:55 
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Has Hayden disappeared? Any update would be helpful.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 May 2013, 17:10 
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 Post subject: Re: Flawless Widescreen
PostPosted: 11 May 2013, 19:27 
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I’m not one of these morons who love to go with the “please take 10 more years if you need it”… Duke Nuke ‘em Forever anyone?

But on the other hand, it is totally true that these guys are private people doing things when they get a chance, for free. I’m sure Hayden’s busy with real life crap and something like this site hasn’t even crossed his mind when things are like that, as is totally cool and to be expected. Yeah, some news would be appreciated, but the dude is busy.

In such cases, the ones of us who are still checking the site every day should try think about how to help each other out in the meantime (Helifax is a great example).

I’m too unskilled to go that far, but one idea I have is for this site, or someone on it, to store a copy of the last “good” set of key files before they are changed by whatever fix-breaking update comes out for games. I would have practiced what I preach and done this my self, but I’m too stupid to have done it before I had (or more specifically REMEMBERED) this idea and wrote it here.

If anyone reading has copies of the key Skyrim files from before the “9” update, that would help a lot of us out. If not, I’m saving what I have now in case this one gets fixed, and they break it again with another update. The last time I had this idea was way back before the “3” update, so that’s no good. If someone wants to go that far back, I have those files.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 May 2013, 21:51 
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Skyrim, I have been using widescreen fixer with eyefinity. It is not perfect but it is definitely playable.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 May 2013, 18:09 
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r3v3nant » 06 May 2013, 03:18 wrote:
it's been more than a month... sigh


when

HaYDeN » 01 May 2013, 12:18 wrote:
Several people are testing the new build - yet to hear anything catastrophic yet, handling the transition (so it's semi transparent to the user) between the two versions with different back-ends is semi challenging.

Couple of other things to do, fix the website etc etc, stupid HTTPS certificate expired.

Defiance and Resident Evil 6 added, a few plugins have been dropped.

If it's not out by say Friday NZ time, your more than welcome stab me in the face repetitively


Using some extremly difficult and complicated mathematics, hereafter called The Maths Thingy for the mathematicaly challenged, (You said Thick not me this is a (on a) PC Post) I digress back to The Maths Thingy

6 - 1 = 5 (I'm good at this The Maths Thingy so am 90% sure 6 - 1 = 5 is correct)

Hardly a real world month (maybe a "In game month") assuming r3v3nant is talking about Flawless Widescreen we are on the Flawless Widescreen Forum pages after all.

Joking aside (No Chance) Today is Friday 24th May so "stab me in the face repetitively Friday NZ time" was I assume Friday 3rd May

Still only 3 Weeks ago (21 Days or 504 Hours or 3,0240 Minutes or 1,814,400 Seconds - the good at The Maths Thingy again) but whose counting (apart from me but thats The Maths Thingy) back to Flawless Widescreen

I understand the sentiment although sometimes not well worded (generally speaking), what users don't like is not the waiting, that happens with well funded projects not just one man efforts like this.

It is a complete lack of information of any sort at all, a large company doing this is unnacceptable whereas totally forgivable for one man efforts like HaYDeN's.

That said a word or two on what the hold up is would be appreciated by us all even if its someone other than HaYDeN posting it (Several people are testing the new build).

so even if its a case of dog ate my hard drive all data digested, it would be better than silence.

Othorwise its back to The Maths Thingy - 1,814,401 Seconds - 1,814,402 Seconds - 1,814,403 Seconds - 1,814,404 Seconds - 1,814,405 Seconds - 1,814,406 Seconds - 1,814,407 Seconds - 1,814,408 Seconds - 1,814,409 Seconds - 1,814,410 Seconds - 1,814,411 Seconds - 1,814,412 Seconds … … … …



(No non The Maths Thingy forum users were harmed (much) in the making of this post)

Who added the (much) bit this is a (on a) PC Post No more sarcastic comments in brackets allowed <I can use Anything to put my sarcastic comments in I control the right hand>


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2013, 08:06 
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Uhuru NUru wrote:
r3v3nant » 06 May 2013, 03:18 wrote:
it's been more than a month... sigh


when

HaYDeN » 01 May 2013, 12:18 wrote:
Several people are testing the new build - yet to hear anything catastrophic yet, handling the transition (so it's semi transparent to the user) between the two versions with different back-ends is semi challenging.

Couple of other things to do, fix the website etc etc, stupid HTTPS certificate expired.

Defiance and Resident Evil 6 added, a few plugins have been dropped.

If it's not out by say Friday NZ time, your more than welcome stab me in the face repetitively


Using some extremly difficult and complicated mathematics, hereafter called The Maths Thingy for the mathematicaly challenged, (You said Thick not me this is a (on a) PC Post) I digress back to The Maths Thingy

6 - 1 = 5 (I'm good at this The Maths Thingy so am 90% sure 6 - 1 = 5 is correct)

Hardly a real world month (maybe a "In game month") assuming r3v3nant is talking about Flawless Widescreen we are on the Flawless Widescreen Forum pages after all.

Joking aside (No Chance) Today is Friday 24th May so "stab me in the face repetitively Friday NZ time" was I assume Friday 3rd May

Still only 3 Weeks ago (21 Days or 504 Hours or 3,0240 Minutes or 1,814,400 Seconds - the good at The Maths Thingy again) but whose counting (apart from me but thats The Maths Thingy) back to Flawless Widescreen

I understand the sentiment although sometimes not well worded (generally speaking), what users don't like is not the waiting, that happens with well funded projects not just one man efforts like this.

It is a complete lack of information of any sort at all, a large company doing this is unnacceptable whereas totally forgivable for one man efforts like HaYDeN's.

That said a word or two on what the hold up is would be appreciated by us all even if its someone other than HaYDeN posting it (Several people are testing the new build).

so even if its a case of dog ate my hard drive all data digested, it would be better than silence.

Othorwise its back to The Maths Thingy - 1,814,401 Seconds - 1,814,402 Seconds - 1,814,403 Seconds - 1,814,404 Seconds - 1,814,405 Seconds - 1,814,406 Seconds - 1,814,407 Seconds - 1,814,408 Seconds - 1,814,409 Seconds - 1,814,410 Seconds - 1,814,411 Seconds - 1,814,412 Seconds … … … …



(No non The Maths Thingy forum users were harmed (much) in the making of this post)

Who added the (much) bit this is a (on a) PC Post No more sarcastic comments in brackets allowed <I can use Anything to put my sarcastic comments in I control the right hand>


A hoard of binary hungry zombies chomped on mah bits taking bytes...

This is probably why it's a bad idea to state any times or dates at all or set expectations, I now realize why the studios just say, when it's done, or say nothing... [not that the scale translates in any way shape or form but lulz all the same]

also... i c wat u did thar

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 Post subject: Re: skyrim 1.9xx suport
PostPosted: 25 May 2013, 19:34 
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I don't see what you did there...

From what it sounds like, you lost all your data in some kind of mechanical failure... which doesn't add up because I know such tech geniuses don't just go without subscriptions to various data backup services, at very short intervals. I mean if mere mortals and morons like myself make sure to have them, then surely...


AmeerNuub wrote:
I know this new version of FWS will be amazing, but if just this last fix for Skyrim could be released for the old version first… that would be really cool. Just sayin…. :angel:


Damn, I hate being right all the time...


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 May 2013, 05:08 
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Did someone say Skyrim? :( :( :( :( :( :( :(


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 May 2013, 08:04 
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tonight we dine on bacom, that's code... of course everyone knows that bacom is the candy of meats.

the likelihood of it being tasty, is high.

I've likely gone insane..

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 Post subject: Re: Flawless Widescreen
PostPosted: 31 May 2013, 10:54 
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HaYDeN wrote:
tonight we dine on bacom, that's code... of course everyone knows that bacom is the candy of meats.

the likelihood of it being tasty, is high.

I've likely gone insane..


Okay, that's either very very cryptic and a bit disturbing, or not cryptic at all and very very disturbing.
Either way I hope it means we'll be dining on a tasty new build of Flawless real soon.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jun 2013, 05:57 
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HaYDeN wrote:
tonight we dine on bacom, that's code... of course everyone knows that bacom is the candy of meats.

the likelihood of it being tasty, is high.

I've likely gone insane..



I'm getting a bad feeling you got sidetracked and coded a bacom simulator ! We need you now more than ever to focus !! :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jun 2013, 18:40 
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Hi Hayden,

Finally getting round to playing heart of the swarm, any chance of getting the Starcraft 2 plugin brought up-to-date, please. 2.0.8.25604 . would be great to play in 3600x1920.

Sent you a donation for the bacon/beer fund :)

Cheers

*UPDATE*
well for some reason this morning it started working natively after I switched to windowed and back to fullscreen again. rather odd.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jun 2013, 08:21 
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Update has been released.

http://www.wsgf.org/blog/hayden/2013/06/03/flawless-widescreen-v1010-released

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jun 2013, 09:18 
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HaYDeN wrote:


All hail the Master! :)

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jun 2013, 09:59 
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Great work! Donation incoming.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jun 2013, 11:03 
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HaYDeN wrote:



OMFG can't wait to try it out, totally donating when I get home !!


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jun 2013, 21:46 
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Hayden,

We love you, dude!!

Donated, buddy.

THANK YOU

THANK YOU

THANK YOU

:cheers:


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jun 2013, 18:17 
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This is great. I should be finishing up my desk mod Friday night just in time to be playing Skyrim again. BTW- Donated! Thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jun 2013, 19:59 
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Thank you so much HaYDeN!! I am happy to donate as well for all of your time and hard work! :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jun 2013, 20:04 
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Thank You for all your hard work. :rockout:

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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jun 2013, 06:19 
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FINALLY! thanks so much!!!!! :rockout: :rockout: :rockout: :rockout: :rockout:


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jun 2013, 08:06 
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Cheers for the support guys, might I ask if you add a post qoute some of the fixes you tried and confirmed working, I'm getting minimal but random reports of some fixes not working - even tho I know the fixes are accurate, might be a hardware combination issue.

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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jun 2013, 09:03 
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HaYDeN wrote:
Cheers for the support guys, might I ask if you add a post qoute some of the fixes you tried and confirmed working, I'm getting minimal but random reports of some fixes not working - even tho I know the fixes are accurate, might be a hardware combination issue.



thanks for the great effort!

for the games I've tested, CoD: Black Op and Mirror Edge don't work.
FW cannot detect Black Op, most likely that I'm running an incompatible version of the game.
for ME, FW does recognize the game and shows all the fixed details...but in game there's no change.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jun 2013, 23:01 
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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Jun 2013, 04:38 
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black ops 2 the hud and chat box are on the left monitor... they were on the center before this update...

as always all work is appreciated....


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jun 2013, 18:35 
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HaYDeN wrote:
Cheers for the support guys, might I ask if you add a post qoute some of the fixes you tried and confirmed working, I'm getting minimal but random reports of some fixes not working - even tho I know the fixes are accurate, might be a hardware combination issue.

Hi!
Does anyone else have the problem that FWS does not detect any game running? Tried it with Skyrim and Supreme Commander 2. 5760x1080 surround setup with 2 GTX570. I'm running Windows 7 x64 with an account wih limited permissions, FWS starts with the adminrights of another user. That worked fine with the old version. Does it now have to be run with the same account the games run?

€dit: Completely forgot: THANK YOU, man for this awesome piece of software!


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jun 2013, 13:58 
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Maverick wrote:
HaYDeN wrote:
Cheers for the support guys, might I ask if you add a post qoute some of the fixes you tried and confirmed working, I'm getting minimal but random reports of some fixes not working - even tho I know the fixes are accurate, might be a hardware combination issue.

Hi!
Does anyone else have the problem that FWS does not detect any game running? Tried it with Skyrim and Supreme Commander 2. 5760x1080 surround setup with 2 GTX570. I'm running Windows 7 x64 with an account wih limited permissions, FWS starts with the adminrights of another user. That worked fine with the old version. Does it now have to be run with the same account the games run?

€dit: Completely forgot: THANK YOU, man for this awesome piece of software!


It should be running as Administrator typically... try that and let me know - unfortunately this kind of stuff has to run as Administrator, unless you want me to implement UAC prompts all over the place.

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jun 2013, 13:59 
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elmy wrote:
black ops 2 the hud and chat box are on the left monitor... they were on the center before this update...

as always all work is appreciated....


They are centered here - can't replicate the problem, please provide more information .. such as your exact setup and what Flawless is reporting in terms of display detection.

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jun 2013, 14:00 
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Bug Fix, Released 13/06/2013

- Fixed issue with Display Detection incorrectly calculating NVIDIA resolutions when bezel compensation was enabled.


Won't have impacted HUD placement, but may have slightly incorrectly calculated the display set's aspect ratio and total height/width.

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jun 2013, 15:02 
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HaYDeN wrote:
...
It should be running as Administrator typically... try that and let me know - unfortunately this kind of stuff has to run as Administrator, unless you want me to implement UAC prompts all over the place.


It does run as admin all the time, but it does not detect the games running.
If I'm the only one having this problem it does not make sense to track it down. If anyone else has the same issue, pls report in.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jun 2013, 15:52 
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Added new module: Remember Me - fixes the HUD and FOV.

This disables the INI fix because as far as I can tell it's wrong (eg. compare 16:9 with it OFF and ultra-wide with it ON)... I found the FOV was far greater than just HOR+ with it enabled hence fix locks that setting off and implements a FOV slider, the default behavior is now truly HOR+ and you can use the slider if you desire a larger FOV.

http://www.flawlesswidescreen.org/node/110

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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Jun 2013, 08:22 
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Hey Hayden, just a small request here. No rush.

I was wondering if you could look at The Witcher 1 some time, and see if centered HUD placement and correct cut-scene FoV can be a possibility.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Jun 2013, 07:51 
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would love for this to work with the latest witcher 2 AoK on steam... the FOV is killing me at 2560x1440! I feel like puking...

awesome tool btw, I use it for a lot of games :D
mwe


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Jun 2013, 01:34 
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HaYDeN, How about Warcraft III ? It doesn't even support 16:9 correctly (stretch, 4:3 forced), but you've managed to get it working for Max Payne 2, so I wonder if it's possible for to do the same for WC3? I (and certainly not only I) would really appreciate it =)


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Jun 2013, 18:43 
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Maverick wrote:
HaYDeN wrote:
...
It should be running as Administrator typically... try that and let me know - unfortunately this kind of stuff has to run as Administrator, unless you want me to implement UAC prompts all over the place.


It does run as admin all the time, but it does not detect the games running.
If I'm the only one having this problem it does not make sense to track it down. If anyone else has the same issue, pls report in.


Hi,

it doesn't work for me neither. Also using an account with limited rights.

Do i have to run the tool AND the game as admin (which would be bad)

or

is it enough to only start the tool as admin. (doesn't find games)

Tested it with BF3, started the tool as admin und ran the game from my limited account --> not working / run tool and game as admin --> working


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Jun 2013, 07:35 
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To be honest I've never tried running the game and Flawless as different users, it's a given that Flawless Widescreen must run as Administrator for obvious reasons (it needs to open third party processes and modify them)

I'll give it a look when I've got nothing else to do.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Jun 2013, 16:37 
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What happened to the Counter Strike Global Offensive fix? It seems to have disappeared from the plugin list.


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Jun 2013, 02:56 
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herabek wrote:
What happened to the Counter Strike Global Offensive fix? It seems to have disappeared from the plugin list.


It only ever worked properly on the original release, later they changed it and clamped the scaling values.... I'm not sure that it is of much use anymore.

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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Jun 2013, 13:03 
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Hi Hayden, I find it uncomfortable to play games with low viewmodel (hand/weapon) fov, so I was very pleased to see you'd managed to fix the issue in BLR as well FC3 + BD! I was wondering if it's possible to edit the plugins to allow higher values than is available in FW? (I don't care about visual bugs that may come as a result)

Furthermore I would like to contribute similar fixes for other titles (many of which are UE3), is this possible with limited programming knowledge? I'm very keen but have no idea where to start, can you point me in the right direction please (=

Thanks for your continued support of FW!


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Jun 2013, 12:46 
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Aspect ratio option for Call of Juarez Gunslinger, please.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2013, 07:35 
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this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2013, 08:26 
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What happened to the Rainbow Six Vegas 2 module?

I upgraded from 1.0.09 and now the module is not available. Will it be back? I can confirm it was working and useful. It wasn't and FoV changer as much as it was an aspect ratio changer but it was still useful.

Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Jun 2013, 02:28 
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Is any getting Skyrim to work with Flawless Widescreen v1.0.10 Plugin v2.1.2 Rev:1? I take the following steps:

1 Set Skyrimprefs.ini to my proper resolution (6048x1080)
2 Run Flawless Widescreen as Administrator
3 I've tried Auto detect for the resolution and manually configuring it in the settings.
4 I run Skyrim from Steam and get varied results.

Sometimes the image is duplicated over all three screens, sometimes it only opens on one. It has opened maybe once in an triple monitor configuration but the resolution was incorrect.

I'm using Windows 8 and a Radeon R7850 w/ Eyefinity. I have the most recent version of Microsoft Visual C++ 2010 Redistributable Package installed on my PC.

Any suggestions?


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Jun 2013, 17:55 
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HaYDeN wrote:
Toothless Spoon wrote:
Hayden, any news on the Farcry 3? Xcom? Also I was wondering if anyone has asked you to look at the secret world?

cheers mate.


I've been real busy with work, finally got some time now, so I've updated a couple of plugins, going to fix Black Ops II plugin, then I'll look at Farcry 3.... Xcom was semi-fixed but it's parked for now.

I don't recall being asked to look at Secret World... whats wrong with it?


Hey Hayden, wondering if you could help me with an issue I had on Xcom! I made the edits on the Xcom page but I am never ablel to push the buttons down for Aim / dodge / abort in surround gaming. I have issues clicking the mouse button on the Interceptor buttons. (Aim / Dodge, etc), I think its a fov / placement issue. Is there any fix?

Image
See the attached photo I have the resolution at 7680 x 1600 and 8055 x 1600 no matter which fov I use I can only push enter to close out some windows. Does anyone know the solution?

If there was a hotkey it would be made so much easier.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2013, 22:03 
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It looks like the update has removed the original Borderlands fix. Can you please re-add it?

Also just wondering on if the big update effects the Rage and Bioshock 2 fixes.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2013, 01:36 
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teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


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PostPosted: 03 Jul 2013, 02:18 
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teardropmina wrote:
teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


Is there a specific reason why you would want to play it in DX9?

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2013, 03:07 
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HaYDeN wrote:
teardropmina wrote:
teardropmina wrote:
this is about LA Noire,

with the fix I can only play the game in windowed mode (the game launcher command line), is there anyway to make it full screen?


thanks


so, DX11 full screen perfection.
dx9 however isn't in full screen and Alt+Enter doesn't work.

in Windows 8, maybe an issue here?


Is there a specific reason why you would want to play it in DX9?


I'd like to play it in 3D Surround. the 3D vision effects only work correctly in Dx9 mode.

thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 04:27 
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I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


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PostPosted: 04 Jul 2013, 06:14 
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Abram wrote:
I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


Vulcan_s has donated the game and asked me to take a look, I've fixed the FOV however the HUD is going to likely take a miracle - a huge amount of loop unrolling appears to have taken place, upwards of 100 calls may need to be patched to fix the HUD as each segment of code specifies a fixed left, top position.

I'm at this point at the moment:

Image

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PostPosted: 04 Jul 2013, 09:53 
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Well shit, that's neat. Judos to you and Mr Vulcan_s.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2013, 23:26 
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HaYDeN wrote:
Abram wrote:
I doubt this will have much interest here, but it's not multi-monitor ready, so I figured I'd at east bring it up in dashing hopes for a fix or some ideas:

I picked up Mortal Kombat Komplete Edition today. It uses the Unreal3 Engine. It can detect the triple-wide resolution just fine, and the menus is properly centred. Bu, the gameplay FOV is vert-, as are the cutscenes. Of course, I don't really care about teh cutscenes, but correct gameplay would be nice.

I poked aroudn my HDD and the only configuration files I found was a config.ini, but it's encrypted, and Notepad++ shows garbled nothingness for content. I also found an options.ini file, but it only contains the most basic information that reflects the in-game video options. Since it won;t let my change from my native 6032x1200 resolution, I have not been able to see single monitor gameplay yet, though I assume it will also be vert-. For a fighting game, this is kinda tolerable on single displays,


Vulcan_s has donated the game and asked me to take a look, I've fixed the FOV however the HUD is going to likely take a miracle - a huge amount of loop unrolling appears to have taken place, upwards of 100 calls may need to be patched to fix the HUD as each segment of code specifies a fixed left, top position.

I'm at this point at the moment:

Image


Awesome work HaYDen, don't kill your self with the hud I really don't care personally sure it be great but I value just being able to play it in multi screen over any thing else. Look great.

Thanks for the fix.


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PostPosted: 05 Jul 2013, 03:30 
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Thanks a million for the Dark fix, works really great HaYDen, huh UE3 again, man there sure has been a lot lately, I wonder when UE4 is going to drop and we see games released in it.

Thanks for the fix.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jul 2013, 05:37 
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Any info on the RSV2 Module returning Hayden?

Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Jul 2013, 01:53 
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Hey HaYDen, thanks a million for adding MK9 (Mortal Kombat Komplete) it made my weekend, I am so damn happy to play it on 3 screens it looks amazing, it is a freaking shame the devs don't bother support multi it is mental.

Man if you ever figure out the hud I would be in dept to you for a life time, MK is my favorite fighting series, with this fix you have opened my eyes to how insane it can be it is AMAZING.

I will never understand why devs do not add proper support, yes up front you do some work to have the hud scale and position to the users rez but then everything just work, eh sigh all well one day :(

Thanks man \m/


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Jul 2013, 08:32 
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Add me to the list of those running Steam based L.A. Noire v 1.3 that can only run it in windowed mode using Flawless Widescreen. I couldn't get Widescreen Fixer to enable itself.

Regards,

Loud72


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Jul 2013, 18:00 
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nooooooooooooooooooooooooo alice madness return remove ???? but why, how can i play on my 21:9 monitor now ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Jul 2013, 22:46 
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Hi, I have been using flawless for a bit but have found a bug that wasnt happening before. The aspect ratio fix has broken the lighting in Binary Domain. It was fine before but I updated to the latest Nvidia beta drivers and now the shadows are all misaligned. I took a video to better explain what I mean.



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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Jul 2013, 08:23 
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i have the same problem....


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Aug 2013, 02:55 
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in Skyrim I can always see my mouse pointer any idea how to fix this?


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Aug 2013, 12:46 
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dinglesniff wrote:
in Skyrim I can always see my mouse pointer any idea how to fix this?


If you have a program running called "Ultramon" or similiar, you have to close it.
Btw => btt


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Aug 2013, 18:28 
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Rainbow Six Vegas 2 is missing from the latest version of Flawless Widescreen.
Was it removed? And if so, why?
I could really use a fix for the god-awful FoV in that game...


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Aug 2013, 19:27 
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Hey Hayden, thanks again for making Flawless Widescreen - it's awesome.

I noticed that some games aren't in Flawless Widescreen but are in Widescreen Fixer, but there's a lot of overlap between the two programs, and there are different versions between them (Flawless has Bulletstorm plugin v 2.1.7 r1, while Fixer claims to have Hayden's plugin v 2.4 r590?), and I don't know which I should use. I'm afraid to find out what happens if both programs are running at the same time.

Is there any plan to incorporate the fixes from Fixer into Flawless, or better yet combine them into single Flawless Widescreen Fixer program?


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PostPosted: 22 Aug 2013, 23:59 
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Timobkg wrote:
Hey Hayden, thanks again for making Flawless Widescreen - it's awesome.

I noticed that some games aren't in Flawless Widescreen but are in Widescreen Fixer, but there's a lot of overlap between the two programs, and there are different versions between them (Flawless has Bulletstorm plugin v 2.1.7 r1, while Fixer claims to have Hayden's plugin v 2.4 r590?), and I don't know which I should use. I'm afraid to find out what happens if both programs are running at the same time.

Is there any plan to incorporate the fixes from Fixer into Flawless, or better yet combine them into single Flawless Widescreen Fixer program?


The version (v 2.4 r590) is an internal version of WideScreen Fixer and it has noting to do with anything more than that:)) I bet is the same fix as the one from Flawless Widescreen. I am not the developer of WSF I just develop plugins (game fixes to work with WSF) for it.. But I remember, at some point there was a discussion about creating a unified program, but the parties didn't reached an agreement apparently:)

I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Aug 2013, 00:25 
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helifax wrote:
I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?


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PostPosted: 23 Aug 2013, 02:55 
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Timobkg wrote:
helifax wrote:
I highly recommend NOT to use both programs at once... since the chances to crash your game are very very big;))

I kinda feared that would happen. ;)

So I guess, if I don't want to have to turn one on and off, I should run Widescreen Fixer and enable the Flaweless Widescreen plugins that don't overlap with it?


Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

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PostPosted: 23 Aug 2013, 05:01 
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helifax wrote:
Yes something like that...WSF only looks for one program at a time, not like Flawless where you can have the program looking for more executables at once;))

Oh, that's how it works? So WSF is something you run for a specific game that needs it, while Flawless you can just leave set up and running in the background. Very good to know, thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Aug 2013, 21:43 
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I've been trying and failing at getting Skyrim to run at 5760x1080. I used Hayden's fix, I used Flawless... nothing seems to work. I end up with the game running separately on each of 3 screens. Is there something I'm missing? I'm using Eyefinity, and I'm able to play Battlefield 3 at 5760x1080 without a hitch. Any help would be really appreciated, thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Aug 2013, 23:18 
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So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image

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PostPosted: 15 Sep 2013, 15:31 
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suiken_2mieu wrote:
So I know there is a long list of UE3 based games that need to be fixed, but I wondering if you could look into Hawken (Which gets updated often unfortunately) and Chivalry. They both have setting to keep the Vertical FOV while extending the FOV Left and Right, but then HUB stays vert- and makes Hawken unplayable. On Chivalry, the hud gets cut off, although it's barely playable.

Image

This is what I posted on the Hawken Forums and have gotten no response from Devs on the issue.

Image


Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Oct 2013, 00:41 
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FRX23 wrote:
Hawken has been updated without a fix :cry:

HaYDeN made this trick :

Image

I'd really like to have a look at :)

That looks better, but no radar T_T.

Also it seems that Jet Set Radio's Plugin no longer works.
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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Oct 2013, 05:16 
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So I noticed that the BioShock 2 plugin that was in previous versions of FWS no longer exists in 1.0.10, mostly due to issues with GFWLive. Now that the game has switched to Steamworks for all functions and achievments, are there any plans for reinstating support for this game, now that Microsoft's garbage has been removed from it? I wanted to run this game in a 21:9 AR, but the weapons are too zoomed-in in their current state, and the objective marker is shoved upwards beyond the rendered viewpoint.


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Oct 2013, 21:36 
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The wolf among us will be released tomorrow. I would love a fix assuming it will have the same problems as the walking dead had. I am no expert at all, but maybe the walking dead fix can be modified to work with the wolf among us.

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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Oct 2013, 19:16 
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Not sure if this has been covered before but i wasn't able to find anything in the forums. When i start flawless widescreen it detects my 5x1 eyefinity setup (5400x1920) as a single display at 1080x1920. Needless to say, starting any game with this it actually just shows the game on one of my monitors, and it can't actually scale anything properly.
Is there anything i can do to make it detect properly? or can i only really use the manual monitor settings (which i'm having issues with finding the correct HUD scaling resolutions)?


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Oct 2013, 13:37 
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riccochet wrote:
Not sure if this has been covered before but i wasn't able to find anything in the forums. When i start flawless widescreen it detects my 5x1 eyefinity setup (5400x1920) as a single display at 1080x1920. Needless to say, starting any game with this it actually just shows the game on one of my monitors, and it can't actually scale anything properly.
Is there anything i can do to make it detect properly? or can i only really use the manual monitor settings (which i'm having issues with finding the correct HUD scaling resolutions)?

You can use the manual settings. I've had to do this on my 5400x1920 setup.

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 Post subject: Re: Flawless Widescreen
PostPosted: 31 Oct 2013, 17:47 
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Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Nov 2013, 07:26 
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eldeka wrote:
Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.


Haven't tried the campaign yet, but I don't like the sound of this.

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PostPosted: 06 Nov 2013, 15:50 
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Toothless Spoon wrote:
eldeka wrote:
Is there going to be a Battlefield 4 support? BF4 has same stupid single player field of view lock as BF3.


Haven't tried the campaign yet, but I don't like the sound of this.

Sadly the single player fov is locked at I guess 55 or 60. That is so narrow that it is unplayable. Would love a fix if someone could make one.

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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2013, 16:22 
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Same with new Call of Duty - MP and SP locked to 60-65 degrees


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2013, 18:28 
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Flawless Widescreen v1.0.11 released, includes Ghosts plugin [sig scan based, should mean it will work even when they update it], now sporting 64bit support... it won't upgrade to 64bit unless you explicitly install the 64bit version or try and launch a plugin that is known to be 64bit only. (it'll ask you to upgrade)

You should be able to just click "Update Plugins" or Help->Check for Updates. to get the ball rolling....

Some large changes to the actual mechanics/calculations under the hood in the x64 version so as always, do report any weird or silly behavior (eg. locking up, including during the upgrade procedure)

Will add Battlefield 4 SP as requested in the next day or so.

For Ghosts, please remember to read the description if you are having problems selecting your resolution or your video looks blurry or pixelated.

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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2013, 19:55 
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Excellent update to include Ghosts. I tried the plug in this morning and it works perfectly. Thank you!!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2013, 21:51 
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HaYDeN wrote:
Flawless Widescreen v1.0.11 released, includes Ghosts plugin [sig scan based, should mean it will work even when they update it], now sporting 64bit support... it won't upgrade to 64bit unless you explicitly install the 64bit version or try and launch a plugin that is known to be 64bit only. (it'll ask you to upgrade)

You should be able to just click "Update Plugins" or Help->Check for Updates. to get the ball rolling....

Some large changes to the actual mechanics/calculations under the hood in the x64 version so as always, do report any weird or silly behavior (eg. locking up, including during the upgrade procedure)

Will add Battlefield 4 SP as requested in the next day or so.

For Ghosts, please remember to read the description if you are having problems selecting your resolution or your video looks blurry or pixelated.


Nice HaYDeN welcome back, works perfectly man, scored you some money for your work, so after BF4 does that mean you may have time for more fixes?

Thanks \m/


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2013, 14:14 
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Released fix for The Wolf Among Us, removes the letterboxing, then fixes the cell shader/shadows when using ultra-wide resolutions... in-game HUD remains spanned.

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PostPosted: 11 Nov 2013, 16:28 
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Released fix for Battlefield 4 - fixes the FOV, this is a very basic fix - it avoids injection but you may see slight flicker when zooming in and out... will add a option to allow injection later.

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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2013, 19:55 
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HaYDen thanks a lot for fixing both the Wolf among us and Battlefield 4 single player!!! :twothumb: Donation incoming!

There is a problem with the 64 bit version when using older plugins though. For example starting the Witchers 2 will crash both the game and Flawless Widescreen. Diablo 3 won't cause either the game or Flawless Widescreen to crash, but simply won't work instead. I have not tested any other games, so not sure how they fare. Re-installing the 32 bit version will fix this problem, but won't work with Battlefield 4 I presume.

Currently the fix for the FOV in Battlefield single player will go up to ~78 I believe. Would it be possible to have higher values as an option?

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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2013, 23:51 
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thanks hayden, but for me wolf among us and flawless widescreen crash when i launch the game.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Nov 2013, 01:02 
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Don't forget to donate people! I'm not going to because I don't like Hayden much, but the rest of you should :P Nah, gotta love the man's work!

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Nov 2013, 08:55 
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Wijkert wrote:
HaYDen thanks a lot for fixing both the Wolf among us and Battlefield 4 single player!!! :twothumb: Donation incoming!

There is a problem with the 64 bit version when using older plugins though. For example starting the Witchers 2 will crash both the game and Flawless Widescreen. Diablo 3 won't cause either the game or Flawless Widescreen to crash, but simply won't work instead. I have not tested any other games, so not sure how they fare. Re-installing the 32 bit version will fix this problem, but won't work with Battlefield 4 I presume.

Currently the fix for the FOV in Battlefield single player will go up to ~78 I believe. Would it be possible to have higher values as an option?


A great example of issues when porting from 32bit to 64bit.

Offending code:
Code:
BytesRead = this->Owner->ReadMemory(this->BaseAddress,this->Address,&Result,sizeof(size_t));

New Code:
Code:
DWORD PtrSize = (this->Owner->GetArchitecture() == 64) ? sizeof(size_t):sizeof(uint32_t);
BytesRead = this->Owner->ReadMemory(this->BaseAddress,this->Address,&Result,PtrSize);


Basically when following a pointer it was reading (even in 32bit apps) the address as if it was a 64bit address, works fine on 32bit because the compiler resolves size_t to 32bit on 32bit systems and 64bit on 64bit systems, compiling as 64bit means in all circumstances it uses 8byte/64bit

I will push a new version of Flawless Widescreen that will fix this issue.

Cheers

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Nov 2013, 17:51 
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With the last update Diablo 3 works like before. The Witcher 2 on the other hand still crashes and so does Flawless Widescreen. I am happy to help if you need me to test anything.

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2013, 15:39 
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Can you try The Witcher 2 now?

Also just released another update fixing a bunch of bugs... 64bit port has opened a small can of worms.

Also updated the Call of Duty: Ghosts plugin... now supports FOV (disabled by default) - also fixes the weapon zoom FOV.

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2013, 16:08 
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Sadly the Witcher 2 still crashes.

EDIT: The wolf among us also crashes with the 64 bit version. Since I finished the battlefield campaign I am back using the 32 bit version. To be sure I did a clean install (not an upgrade) to check if that changes anything and it doesn't.

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2013, 21:58 
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Say, HaYDeN, remember how a few years back you said that you offered to update your widescreen hack for GRAW2's (AKA Ghost Recon: Advanced Warfighter 2) retail version if it didn't work? I'd like to take you up on that offer, as the game is horizontally-stretched when I am using a 2560x1080 resolution. My copy was downloaded from Uplay, but is technically a "retail release" due to its installation method. Said copy also has the exact same version number as the Steam version does after applying the latest patch: v1.5.0.3048. As is, the fix supplied in Flawless Widescreen does nothing whatsoever.


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PostPosted: 17 Nov 2013, 10:00 
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Shockwave_S08 wrote:
Say, HaYDeN, remember how a few years back you said that you offered to update your widescreen hack for GRAW2's (AKA Ghost Recon: Advanced Warfighter 2) retail version if it didn't work? I'd like to take you up on that offer, as the game is horizontally-stretched when I am using a 2560x1080 resolution. My copy was downloaded from Uplay, but is technically a "retail release" due to its installation method. Said copy also has the exact same version number as the Steam version does after applying the latest patch: v1.5.0.3048. As is, the fix supplied in Flawless Widescreen does nothing whatsoever.


I had enough trouble originally porting that fix - it crashes typically after 30-60 seconds... always has done on the later versions of windows, know how to fix that issue?

You could send your exe if you want, but if it's tied to Uplay DRM - I probably wont be able to launch it?

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 10:01 
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Released fix for Silent Hill 3
Released fix for Alien Rage (based on the Demo on steam, milage may vary on Full)
Released fix for Deadfall Adventures

In the works:
Path of Exile - Done but not sure about releasing due to multiplayer/bans, wait and see if I get banned first. (http://iforce.co.nz/i/kygxhtzu.lft.jpg)
Lost Planet 3

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 11:48 
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you are a beast


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 13:14 
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Great work man - thanks for having a look at risk of rain for me, hopefully something will come out of the dev's. When you have a rest, if you have a look at contrast also. Fixing the aspect ratio from X to Y sorta works, and Revy from here has had some luck with using fov binding, but I can't get that to work - plus the UI/game prompts aren't centred. Just if you aren't busy....well you know what I mean :)

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 14:15 
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guys, lord of the rings war in the north doesn't work....any fix ?


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PostPosted: 17 Nov 2013, 17:25 
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DigitalMind wrote:
guys, lord of the rings war in the north doesn't work....any fix ?


Be more specific.... Flawless Widescreen supports LOTR WITN - what exactly doesn't work?

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 17:26 
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Contrast Fix:

Image

Image

Image

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 19:06 
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Wijkert wrote:
Sadly the Witcher 2 still crashes.

EDIT: The wolf among us also crashes with the 64 bit version. Since I finished the battlefield campaign I am back using the 32 bit version. To be sure I did a clean install (not an upgrade) to check if that changes anything and it doesn't.


After working with Revy on the issue - I think we've solved it.

Seems like it crashes on Windows 7 only - I run Windows 8.

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 20:05 
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HaYDeN wrote:
DigitalMind wrote:
guys, lord of the rings war in the north doesn't work....any fix ?


Be more specific.... Flawless Widescreen supports LOTR WITN - what exactly doesn't work?


the game freezes after the logos.... any idea ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2013, 22:36 
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HaYDeN wrote:
Wijkert wrote:
Sadly the Witcher 2 still crashes.

EDIT: The wolf among us also crashes with the 64 bit version. Since I finished the battlefield campaign I am back using the 32 bit version. To be sure I did a clean install (not an upgrade) to check if that changes anything and it doesn't.


After working with Revy on the issue - I think we've solved it.

Seems like it crashes on Windows 7 only - I run Windows 8.


After the update there is no more crashing on start up. Thanks a lot for fixing this issue! :twothumb:

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Nov 2013, 00:43 
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HaYDeN wrote:
DigitalMind wrote:
guys, lord of the rings war in the north doesn't work....any fix ?


Be more specific.... Flawless Widescreen supports LOTR WITN - what exactly doesn't work?

Hi HaYDeN

I bought the LOTR WITN in Humble Bundle and first did not work. but looking at the script, I could see that could be the name of the window as I play in the Spanish version. So change the value to:
Code:
Process_WindowName = "*"

But the only thing I managed to use ALT + TAB, is to look to the left. Sometimes with Fov, and others without Fov.
Image

Image


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PostPosted: 19 Nov 2013, 18:06 
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I am reporting back on the GRAW2 issue, and it turns out I forgot to manually set the FOV Fine Adjustment. A value of +0.36 appears to work perfectly for 21:9 resolutions.


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PostPosted: 20 Nov 2013, 06:37 
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Shockwave_S08 wrote:
I am reporting back on the GRAW2 issue, and it turns out I forgot to manually set the FOV Fine Adjustment. A value of +0.36 appears to work perfectly for 21:9 resolutions.


So we're good right?

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PostPosted: 20 Nov 2013, 06:39 
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jovechiere wrote:
HaYDeN wrote:
DigitalMind wrote:
guys, lord of the rings war in the north doesn't work....any fix ?


Be more specific.... Flawless Widescreen supports LOTR WITN - what exactly doesn't work?

Hi HaYDeN

I bought the LOTR WITN in Humble Bundle and first did not work. but looking at the script, I could see that could be the name of the window as I play in the Spanish version. So change the value to:
Code:
Process_WindowName = "*"

But the only thing I managed to use ALT + TAB, is to look to the left. Sometimes with Fov, and others without Fov.
Image

Image


LOTR is a funnky fix, you have to alt tab in and out 1 or 2 times then it should work, but considering you had to change stuff means it's not the same EXE i worked on.

If the issue persists, pm me a link to the EXE and I will add it to my list of things to do.

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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Nov 2013, 20:31 
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Could you take a look to the new Assassin's Creed? It has black bars when different then 16:9 resolution is selected and that counts even ultra widescreen resolutions: http://www.wsgf.org/forums/viewtopic.php?f=64&t=26834

On top of that it has very narrow field of view in first person sections.


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Nov 2013, 21:24 
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eldeka wrote:
Could you take a look to the new Assassin's Creed? It has black bars when different then 16:9 resolution is selected and that counts even ultra widescreen resolutions: http://www.wsgf.org/forums/viewtopic.php?f=64&t=26834

On top of that it has very narrow field of view in first person sections.


+1 for removal of black bars.


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Nov 2013, 00:58 
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Someone will need to be prepared to donate Assassin's Creed if they wish for it to be fixed - it's not a series I ever got into - and I don't own any of the games, I can understand it's pretty hard to justify paying for something twice when it's the studio's fault, not very fair really, but by the same token some of these fixes take upward of 4,5,6 hours of my time to complete, sometimes they can be fixed, sometimes they can't [there is no guarantee, we don't have the source code, we have to reverse engineer]... sometimes people contribute, sometimes people don't [and that is fine, your not obligated to do so]

Currently working on Need For Speed Rivals (donated by Valcan_s) - infact we should really take the time to thank Valcan_s as ever since the inception of Flawless Widescreen he has been one of the biggest contributors of games when the community has wanted a fix! - I will come up with a way to acknowledge those on the website somehow, atleast a list of game donors.

I do try to operate as legit as possible when making these fixes, if you've made a donation or something (past or present) and want that air marked specifically toward the purchase of a specific game to fix, you can advise here or via paypal comment.

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Nov 2013, 01:47 
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Any chance of a fix for Ghost Recon: Future Soldier? You don't need to worry about Eyefinity/Surround, as this game already has both covered. My main gripe with this game is its lack of 21:9 support. It suffers from a horizontally-stretched perspective on any single-monitor resolution that's wider than 16:9, and it exhibits letterboxed behavior on 4:3 and 16:10.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Nov 2013, 12:03 
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Shockwave_S08 wrote:
Any chance of a fix for Ghost Recon: Future Soldier? You don't need to worry about Eyefinity/Surround, as this game already has both covered. My main gripe with this game is its lack of 21:9 support. It suffers from a horizontally-stretched perspective on any single-monitor resolution that's wider than 16:9, and it exhibits letterboxed behavior on 4:3 and 16:10.


Don't have it and last time I looked (when it originally came out) it was a difficult one.

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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Nov 2013, 12:04 
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Released FOV fix for Need for Speed: Rivals, Released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)

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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Nov 2013, 18:19 
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HaYDeN wrote:
Released FOV fix for Need for Speed: Rivals, Released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)


HaYDeN, is it possible to get the FoV Fine Adjustment working with the nose camera? ATM it doesn't appear to and I think the FoV is a little low, maybe.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2013, 11:36 
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Skid wrote:
HaYDeN wrote:
Released FOV fix for Need for Speed: Rivals, Released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)


HaYDeN, is it possible to get the FoV Fine Adjustment working with the nose camera? ATM it doesn't appear to and I think the FoV is a little low, maybe.


Nose camera is technically correct, it uses a fixed vertical FOV hence it's HOR+, the FOV you see is the dev's intended FOV...

I was going to implement nose camera and a general camera position mod (X,Y,Z) but got on to other things for one, and because the rest of the game uses vertical FOV, the FOV increase for the nose camera would also impact every other view that is HOR+ already, eg. garage etc.

If your making a request, sure I'll add it - if your asking if it's technically correct as it is, yes it is.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2013, 11:52 
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HaYDeN wrote:
Skid wrote:
HaYDeN wrote:
Released FOV fix for Need for Speed: Rivals, Released new build of Flawless Widescreen (addresses yet more 64bit bugs, hopefully without introducing any new ones)


HaYDeN, is it possible to get the FoV Fine Adjustment working with the nose camera? ATM it doesn't appear to and I think the FoV is a little low, maybe.


Nose camera is technically correct, it uses a fixed vertical FOV hence it's HOR+, the FOV you see is the dev's intended FOV...

I was going to implement nose camera and a general camera position mod (X,Y,Z) but got on to other things for one, and because the rest of the game uses vertical FOV, the FOV increase for the nose camera would also impact every other view that is HOR+ already, eg. garage etc.

If your making a request, sure I'll add it - if your asking if it's technically correct as it is, yes it is.


It was a general request, although moving the camera onto the bonnet would be awesome so if you was planning on doing that I would say put a higher priority on that. I was just saying in my opinion the FoV on the nose cam looked a little low to be a correct natural FoV (IE the devs didn't change it when they ported it from the console to the PC), but I could be wrong, short of it being insanely low I often don't notice.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2013, 21:41 
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I've just bought CS:GO and saw that the fix for it is not working at all for me. Am I doing something wrong or is it outdated? I'd really appreciate a fix. please!


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2013, 00:37 
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Just wanted to say massive thank you to Hayden for the newest updates of : FlashBack and Injustice gods among us, they both seem like hard fixes and the fix results look amazing on multi. If you have not checked them out it is totally worth it they look so good on multi screen.

This weekend is going to own, Thanks :rockout:


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2013, 03:11 
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Big thanks to Hayden for the Assassin's Creed IV fix! :cheers:


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2013, 08:59 
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Amon Amarth wrote:
Big thanks to Hayden for the Assassin's Creed IV fix! :cheers:


I'm guessing that this fixes the black bars only for 4:3 and 16:10 ratios because in 21:9 there are still black bars that take up 60%+ of the screen. Hi, long time reader, first time poster.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Dec 2013, 09:03 
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Do you guys know how to use flawless widescreen? Everytime when I launch the games, it always said " Searching for the games process, please configure desired setting and launch the game", but I do launch the game, this is very frustrating, please someone help me!


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Dec 2013, 12:06 
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ChadSun1231 wrote:
Do you guys know how to use flawless widescreen? Everytime when I launch the games, it always said " Searching for the games process, please configure desired setting and launch the game", but I do launch the game, this is very frustrating, please someone help me!


Open the debug window, Settings->Console Window...

It should show the reason as to why it cannot open the process, it's most likely a user issue (user your logged in as) or a permissions issue... someone a long time ago said they couldn't use it unless your logged in as Administrator (even if your sub-user has admin priv's)?

Do report back... as I'd like to fix it but I don't really have the time right this instant to go creating testing accounts etc etc.

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PostPosted: 02 Dec 2013, 23:15 
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Hey HaYDeN, can you comment on whether or not you will ever re-add the fixes for Borderlands and GTA: San Andreas? I've asked before but never got a response.

IIRC they disappeared when you released that big update to the program a while ago.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Dec 2013, 14:09 
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As Hayden has been amazing again, is it possible to update the site to list Assassin's Creed 4, as it's not supported by Flawless Widescreen?

I have some screens and what not and I'd like to gather info on the game's widescreen capabilities.



EDIT:

Ubisoft released a patch for AC4 which completely broke the game for 21:9 2560x1080 monitors. Now it goes into full multi-monitor surround mode and looks like this:

http://imageshack.us/photo/my-images/23/3ogs.jpg/

I don't know if it can be fixed with Flawless Widescreen now, but I'm really hoping.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Dec 2013, 05:45 
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Gosh I'm embarrassed to ask this, but I've tried EVERYTHING and can't seem to get this to work.

So I've scoured the interwebs, googles, went to the Flawless webpage, Downloaded both flawless and widescreen fixer just to test and nope nothing works...clearly a setup issue and I was hoping the brain trust here might have a solution for me.

I've been using eyefinity now for a few years (AT 7970 (single)). I did a reinstall of my system (like to keep it cleaned up every few years). Anyway Flawless (and widescreen) both worked...flawlessly (pun). After the re-install of the system...not so much on ANY GAME on EITHER PROGRAM.

I installed all the pre-requisites 2010 redistributes both x64/x86. And Frameworks (I have 3.5 and 4.0 installed actually).

Both programs detect the current (bezel) corrected resolutions and both inject..but the game just showes up on all three monitors (1920x1080). No matter what drivers I am using or what settings I have on either program or game..doesn't matter. If the game DOES support eyefinity the game runs fine (dues ex, Deadspace and so forth)....so I know it's a system thing...any suggestions....driving me nuts.

Thanks for the time...oh and HI.

Cheers!


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Dec 2013, 22:22 
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Hayden, is there any chance you can check your L.A. Noire plugin for FWS for any errors? Because whenever I install said plugin on v1.0.12 x64, the program starts refusing to respond to and/or do ANYTHING. It can't even do something as simple as a regular repo update check without something going wrong. For some reason, this faulty plugin also prevents other installed plugins from doing their job as long as it's around.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Dec 2013, 02:47 
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Hi, is there something wrong with Flawless Widescreen atm? I cannot install any new plugins. Also the website is down.

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PostPosted: 12 Dec 2013, 05:19 
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matticitt wrote:
Hi, is there something wrong with Flawless Widescreen atm? I cannot install any new plugins. Also the website is down.


Mate that usually happens when Hayden is updating the entire program - probably tweaking x64 and added more plugins.

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PostPosted: 12 Dec 2013, 15:11 
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maestroofmusic wrote:
Both programs detect the current (bezel) corrected resolutions and both inject..but the game just showes up on all three monitors (1920x1080). No matter what drivers I am using or what settings I have on either program or game..doesn't matter. If the game DOES support eyefinity the game runs fine (dues ex, Deadspace and so forth)....so I know it's a system thing...any suggestions....driving me nuts.

Which game are you having trouble with?

I've seen something similar on my friend's computer with AC4, and the solution was:
1) Make sure he had non-bezel corrected resolution set for the desktop
2) Go into the game and set it to the non-bezel corrected resolution
3) Reset the game settings to the bezel corrected resolution
4) Relaunch the game


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Dec 2013, 03:59 
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Don't forget to throw some money Hayden's way also :)

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Dec 2013, 17:25 
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I've noticed that since the last Core update that my previously loaded plugins no longer reload themselves after the program is closed and launched again - though I only close it on a restart. Was this intentional?


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Dec 2013, 18:30 
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Nope, v1.0.12 here and my loaded plugins are reloaded every time.
But I found that FlawlessWS can use a clean reinstall every once in a while...


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Dec 2013, 16:53 
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Ah, that did it. I also has 1.0.12 before and now that I've uninstalled/reinstalled, the interface is a bit different, and everything loads as it was previously. Stupid me for not thinking to do that in the first place.

thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Dec 2013, 17:56 
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I have Flawless Widescreen set to load on startup, but every time the UAC prompt comes up in Windows. How can I disable this prompt each time the PC boots? I've tried setting the "Run this program as an administrator" option under the "Compatibility" box for the .exe but that had no effect. I don't want to disable UAC on the whole PC, but can't see what other options I have open to me? Help, please...


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jan 2014, 16:29 
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Lufferov, I used the built-in Windows Task Scheduler to do this. I can't remember the exact guide I used, but this one looks like it has what you need.

Hayden, is there any chance of you adapting your KOTOR fix to work on the second game? Would be most appreciative since I've now been spoiled by flawless triplewide on the first. I'm happy to donate a copy on Steam if you don't have it.

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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jan 2014, 17:10 
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Is Metal Gear Rising on the "to do list" by chance? :nudgenudge:


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jan 2014, 04:53 
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Amon Amarth wrote:
Is Metal Gear Rising on the "to do list" by chance? :nudgenudge:



... Revengeance, to be specific.

Yes, it's fun, looks fine and plays pretty well. But the limit of 1080p and narrow FOV is pretty lame. I poked around my folders and registry, but the only file I was able to find was a "GraphicOption" file with no extension, that I was unable to edit with notepad++.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jan 2014, 07:11 
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Anyone else having issues with Jet Set Radio? I cant get the FOV to expand at all.

EDIT: It seems that there was a patch to the game for stability, I do believe that is the culprit. But I cant revert from the patch. Anyone have the original .exe?

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jan 2014, 21:00 
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Hey guys since todays patch Flawless widescreenfixer isnt working for me/us anymore in BF4 any Idea why?
All the best keep up the good work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Jan 2014, 07:55 
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Since the last update the client doesn't save the tabs (plugins) that are left open. Since I let it start minimized, I figure this out when the game (that needs a fix) has already been launched.

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Jan 2014, 02:54 
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Any ETA on the widescreenfix for BF4? :(


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Jan 2014, 21:39 
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Are there any plans to add support for the rest of the PC Call of Duty games (COD4:MW, MW2, WAW) in the foreseeable future? So far, we've got BO1, BO2, Ghosts, and MW3, and the other three titles I just mentioned run on the same game engine.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jan 2014, 16:49 
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Hey there!

Any hope of getting a fix for metal gear rising : revengance?

I have been hanging out for one but if not il just go ahead and play =P

Thank you for all your work so far


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jan 2014, 19:48 
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Melder wrote:
Hey there!

Any hope of getting a fix for metal gear rising : revengance?

I have been hanging out for one but if not il just go ahead and play =P

Thank you for all your work so far


I'm 99.9% sure he's finished it, but its just about finding the time to implement it to his app (along with all the other requests people have thrown his way). I know for a fact that it was a bitch to fix, but people still have to remember that these guys work pretty much for free, and the donations usually only come from a few of the regulars - so the more love that is given, then love that is shown :) :cheers:

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PostPosted: 28 Jan 2014, 09:19 
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Toothless Spoon wrote:
I know for a fact that it was a bitch to fix, but people still have to remember that these guys work pretty much for free, and the donations usually only come from a few of the regulars - so the more love that is given, then love that is shown :) :cheers:


QFT!

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Jan 2014, 12:10 
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i donate whenever a game that i play or am wanting to play gets a fix, im sure im not the only one of this nature. Things like flawless widescreen are greatly appreciated by me and my social group


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PostPosted: 10 Feb 2014, 03:09 
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Wijkert wrote:
Since the last update the client doesn't save the tabs (plugins) that are left open. Since I let it start minimized, I figure this out when the game (that needs a fix) has already been launched.


i had that problem a few weeks ago. All it took to fix was an uninstall/reinstall of the program. Now all is peachy.


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PostPosted: 10 Feb 2014, 09:11 
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Abram wrote:
Wijkert wrote:
Since the last update the client doesn't save the tabs (plugins) that are left open. Since I let it start minimized, I figure this out when the game (that needs a fix) has already been launched.


i had that problem a few weeks ago. All it took to fix was an uninstall/reinstall of the program. Now all is peachy.


I tried that as well, but it didn't help me right away. The weird thing is that currently Flawless Widescreen remembers one game (tab), but not a second one.

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PostPosted: 17 Feb 2014, 13:45 
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Is there any workaround for the (not centered) HUD in Assassin's CReed Black Flag?

I love to play in 21:9 but can't aim properly.

Not requesting, just asking if there is some solution


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PostPosted: 23 Feb 2014, 16:39 
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Is anyone having issues with Call of Duty: Ghost. Patch 3.7.6.2 is broken for me. I tried manually setting the resolution in the config_mp.cfg and in-game. However the game including the interface, it appears to be 1920x1080 is skewed across three monitors for me, 5760x1080. Am I missing or overlooking something?

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PostPosted: 27 Feb 2014, 01:45 
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@Hayden: Any chance that you can update the Diablo 3 Plug-in to work with the new 2.01 Patch!?
It seems to be broken, Plug-In says it can't find the hooks.

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PostPosted: 27 Feb 2014, 10:13 
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Hey there, I don't know if anyone has noticed, but the latest Thief game is out, and is really awesome! The only issue is that when the game runs in surround, the FoV slider/changer will NOT effect the FoV in a surround resolution. So on 5760x1200, 70 FoV and 110 FoV make no impact.

This seems reminiscent of the issue from Dues Ex: Human Revolution. And funny enough, the same studio made this Thief game. Anyhow, is it possible to add a FoV changer?


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PostPosted: 28 Feb 2014, 23:25 
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Amon Amarth wrote:
Hey there, I don't know if anyone has noticed, but the latest Thief game is out, and is really awesome! The only issue is that when the game runs in surround, the FoV slider/changer will NOT effect the FoV in a surround resolution. So on 5760x1200, 70 FoV and 110 FoV make no impact.

The main menu is broken under nV surround (I don't know about Eyefinity atm), I saw lots of objects etc in the lef/right screens being miss-rendered.

I've created an entry for it such as the game is atm - http://www.wsgf.org/dr/thief-2014/en can one of the senior guys make sure I haven't typo'd it etc

ta.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Feb 2014, 23:59 
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b1k3rdude wrote:
Amon Amarth wrote:
Hey there, I don't know if anyone has noticed, but the latest Thief game is out, and is really awesome! The only issue is that when the game runs in surround, the FoV slider/changer will NOT effect the FoV in a surround resolution. So on 5760x1200, 70 FoV and 110 FoV make no impact.

The main menu is broken under nV surround (I don't know about Eyefinity atm), I saw lots of objects etc in the lef/right screens being miss-rendered.

I've created an entry for it such as the game is atm - http://www.wsgf.org/dr/thief-2014/en can one of the senior guys make sure I haven't typo'd it etc

ta.


The game works fine in Surround (as Amon Amarth said), if your having issues, check your drivers, the game was coded with surround support, that's why it detects my resolution as "5040x1050 (Surround)".

As for your DR, DR stands for DETAILED REPORT, not a personal opinion with no information or proof at all, as such I've removed all the text from the DR till someone has the time to fill it out properly.

With regards to your issue, check your drivers first, try and disable SLI if you use it and you can as it's a known issue, search for known issues see if anything your seeing comes up. Try a different resolution, try a none bezel corrected resolution, etc. If you still have issues try and get support from the devs, don't just assume they won't fix something that is natively supported, and lastly, keep calm and drink tea, getting annoyed never helps anyone, least of all yourself.

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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2014, 18:28 
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HaYDeN wrote:
True widescreen? pffft. how about triple wide?

Image
Image


The patch is available in Flawless Widescreen - it is designed for the Steam version at this stage.

Flawless Widescreen

Also, it appears this particular patch, does not work on Windows 8 due to its odd use of 64bit kernel in 32bit processes (on 64bit version anyway)


This is yet another fix that has disappeared from Flawless Widescreen, care to comment HaYDeN?

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Apr 2014, 09:37 
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I'm the only one here having that issue?

Attachment:
flawless.jpg
flawless.jpg [ 321.34 KiB | Viewed 6462 times ]


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Apr 2014, 20:51 
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uk_uk wrote:
I'm the only one here having that issue?

Attachment:
flawless.jpg


I had the same issue. Mine was solved by disabling my antivirus software and then running the update.

Cheers


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2014, 12:04 
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Nope... AV turned off, still that problem.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2014, 18:38 
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uk_uk wrote:
Nope... AV turned off, still that problem.


Hmm, well as a quick fix here are all the plugins: https://dl.dropboxusercontent.com/u/464 ... lugins.zip

Just copy the folders in to your FWS installation directory and restart FWS.

Cheers


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2014, 20:37 
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Hey there, i would like to ask if its possible to run Dark Souls 2 on 5:4 aspect ratio with Flawless Widescreen? i know that its not widescreen but i think that i could be possible since it works for every other Aspect Ratio


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2014, 13:17 
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Anyone able to get an fov fix for Alone in the Dark 2008??


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I have installed a full retail version of KOTOR i.e. a non steam version and I have tried everything to get to work with Flawless Widescreen,
but I still get this message

Last Error:
Could not find EnableResolutions injection point, Star Wars: KOTOR may have updated to a version that is no longer supported.

Try restarting Star Wars: KOTOR or selecting a different version and re-enable the fix.


Mr Wizard


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 May 2014, 20:34 
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While playing the fourth episode of the wolf among us, I updated Flawless widescreen. Since then all the characters seem to be enveloped in huge black artifacts. Is it possible that the update is causing this problem?

EDIT: When I start the game without enabling the fix, there are no artifacts. When I disable the fix after it has already been enabled the artifacts stay. Is there any way to role back the update?

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 Post subject: Re: Flawless Widescreen
PostPosted: 27 May 2014, 22:41 
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Nooooooo!! There was an auto update today (27 May 2014) and now Skyrim has stopped working! The status windows does not get passed the "Configuring..." stage and Skyrim (Legendary Edition) does not start, the process gets stuck in a non responsive state. I'm using Steam and SKSE.

Please help!!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 02:38 
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it's saying the same thing on Dark Souls 2, stuck on configuring


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 07:19 
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Bogomips wrote:
Nooooooo!! There was an auto update today (27 May 2014) and now Skyrim has stopped working! The status windows does not get passed the "Configuring..." stage and Skyrim (Legendary Edition) does not start, the process gets stuck in a non responsive state. I'm using Steam and SKSE.

Please help!!!



As of version 1.0.13 skyrim not working any more with it. Will run, but flawless widescreen is non operational.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 07:50 
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Dark Souls II is currently crashing with Flawless Widescreen open for me as well.

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 08:03 
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Yes I fucked up on the release of 1.0.13 - it was a required update to get Watch Dogs working which i released operating on about a total of 5 hours across several days sleep from a motel room away from home after performing a upgrade on some equipment in a maintenance window for work during the early hours of the morning, just spent another 4 hours traveling home.

It was a huge update with lots of code base changes [all mostly backend], was working but apparently I've overlooked something, looks like its a SWIG, LUA <-> C++ binding issue.

Don't panic - I'll fix it soon.

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 08:13 
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thanks hayden for your time :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 09:25 
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HaYDeN wrote:
Yes I fucked up on the release of 1.0.13 - it was a required update to get Watch Dogs working which i released operating on about a total of 5 hours across several days sleep from a motel room away from home after performing a upgrade on some equipment in a maintenance window for work during the early hours of the morning, just spent another 4 hours traveling home.

It was a huge update with lots of code base changes [all mostly backend], was working but apparently I've overlooked something, looks like its a SWIG, LUA <-> C++ binding issue.

Don't panic - I'll fix it soon.


No worries take you time, we are just making sure your aware :)

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PostPosted: 28 May 2014, 09:30 
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Skid wrote:
No worries take you time, we are just making sure your aware :)


Same goes for me. Thanks for your time!

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 18:14 
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Perhaps related? But Flawless stopped working for Black Ops for me, since the last Core update. It starts, runs, and fixes other games just fine, but seems to do nothing at all to Black Ops. I know it's an old game and there's not too much interest in it anymore..

Oops - should mention that the game wasn't updated. Though Steam was.. perhaps this has something to do with it. And WSF still works with the game..


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 19:57 
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Abram wrote:
Perhaps related? But Flawless stopped working for Black Ops for me, since the last Core update. It starts, runs, and fixes other games just fine, but seems to do nothing at all to Black Ops. I know it's an old game and there's not too much interest in it anymore..

Oops - should mention that the game wasn't updated. Though Steam was.. perhaps this has something to do with it. And WSF still works with the game..


The last release was entirely screwed caused by my changing from SWIG 2.0.11 to 3.0.0 - they're new release appears a little broken... switching back to 2.0.11 solved the problem.

Releasing shortly...

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 20:37 
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Just to let you know, your Website has just dropped. Also connections from my client are failing and cant grab the latest Repos. Not sure if this is part of the update but thought I would flag it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2014, 22:02 
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HaYDeN wrote:
The last release was entirely screwed caused by my changing from SWIG 2.0.11 to 3.0.0 - they're new release appears a little broken... switching back to 2.0.11 solved the problem.


I can confirm that the roleback fixed the Wolf Among Us problem I talked about earlier. Thanks again for all the work you put in the last couple of days :twothumb: Donation incoming.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 04:25 
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How does one rollback to the prior version? I updated today after a 2 day gaming break and found FWS is no longer working with The Witcher 2... I just got to chapter 3 and can't bear to play the rest on a single screen :)


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PostPosted: 29 May 2014, 07:50 
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funkyb wrote:
How does one rollback to the prior version? I updated today after a 2 day gaming break and found FWS is no longer working with The Witcher 2... I just got to chapter 3 and can't bear to play the rest on a single screen :)


With rollback I didn't mean I literally rollback to a previous version myself, but the rollback of SWIG 3.0.0 to 2.0.11 that Hayden did in the latest patch.

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PostPosted: 29 May 2014, 09:40 
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Looks like there might still be issues for AMD users? [there always has been their drivers and API are subpar]

I don't have a AMD card so I can't easily test... but can someone confirm/deny?


Instead of people getting super angry sending emails - how about helping me help you... what does the status tab say about the detection of your card?

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 10:19 
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hey hayden..

im playing ds2 with amd card no issues i see ?

loading is slightly longer initially but could be my imagination


whats the issue specifically and ill see if i can check it out ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 14:22 
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HaYDeN wrote:
Looks like there might still be issues for AMD users? [there always has been their drivers and API are subpar]

I don't have a AMD card so I can't easily test... but can someone confirm/deny?


Instead of people getting super angry sending emails - how about helping me help you... what does the status tab say about the detection of your card?



Hello Hayden,

I was hoping you could help me (and possibly other AMD users). I've been trying to make Flawless Widescreen run on my rig in order to play Watch Dogs, but so far it's been a no go. Here is my config:

i7-3930k CPU
32GB 1600mhz DDR3 RAM
ASUS Rampage IV Extreme MB
AMD 6990 Display Adapter
5x1 Dell U2312HMt Displays (in portrait mode)
Windows 8.1 x64

My current desktop resolution is 5650x1920 (with bezel compensation).

I've tried both the latest version of Catalyst 14.6 and the previous one 14.4, but the x64 version of Flawless Widescreen crashes for me at launch. It runs fine when Catalyst is not installed and it's picking up the generic Microsoft AMD driver, but not when Catalyst is installed. The x86 version works fine though (but I can't use that for Watch Dogs which, as you know is x64 only).

Here is what I see in the event viewer regarding the app crash:


Faulting application name: FlawlessWidescreen.exe, version: 1.0.0.12, time stamp: 0x5291d607
Faulting module name: atiadlxx.dll, version: 6.14.10.1300, time stamp: 0x53507b40
Exception code: 0xc0000005
Fault offset: 0x00000000000138cb
Faulting process id: 0x18d8
Faulting application start time: 0x01cf7b39a8d83c81
Faulting application path: I:\Desktop\flawlesswidescreen\FlawlessWidescreen.exe
Faulting module path: C:\Windows\SYSTEM32\atiadlxx.dll
Report Id: e695c939-e72c-11e3-82d7-5404a638259b
Faulting package full name:
Faulting package-relative application ID:

Here is the settings.xml that's generated after the first run with the x86 version (i'm attaching this because I see it's picking up a wrong resolution for my rig, and I'm not sure whether it might be relevant to your troubleshooting):

<?xml version="1.0"?>
<Configuration Schema="1.0">
<StartupSettings>
<StartupPosition Position_X="-1" Position_Y="-1" RememberPosition="false"/>
<StartupState FirstUse="false" 1010_FirstUse="false" LicenceAgreed="true" StartMinimized="false" StartWithWindows="false" StartUpdateCheck="true"/>
</StartupSettings>
<Steam_Origin_Detection Steam_Path="\steam\;\steamapps\" Origin_Path="\origin games\;\origin\"/>
<AppState CompactMode="false">
<OpenViewports>
<Viewport PluginNameSpace="FWS_Plugins" ModuleNameSpace="WatchDogs" Focus="true"/>
</OpenViewports>
</AppState>
<DisplayDetectionSettings>
<HardwareOptions NVIDIADetection="true" AMDDetection="true" GenericDetection="true" SoftTHDetection="true"/>
<AssumptionSettings Enabled="true" BCEnabled="false" Width="2561" Height="1000" DisplaysX="3" DisplaysY="1" SafeZoneX="5" SafeZoneY="0"/>
<CustomSettings Enabled="false" Width="5760" Height="1080" DisplaysX="3" DisplaysY="1" HUDWidth="1920" HUDHeight="1080" HUDX="1920" HUDY="0"/>
</DisplayDetectionSettings>
<UpdateSettings>
<CoreUpdate AutoCheck_Updates="true" AutoInstall_Updates="true" BETAOptIn="false" LastUpdateCore="1401365833" UpdateCoreFreq="1"/>
<PluginUpdate AutoCheck_PluginUpdates="true" AutoInstall_PluginUpdates="true" AutoInstall_MissingDeps="true" LastUpdatePlugins="1401365833" UpdatePluginsFreq="2"/>
<RepositoryUpdate AutoCheck_NewPlugins="true" AutoInstall_NewPlugins="false" LastUpdateRepo="1401365833" UpdateRepoFreq="1"/>
<Repositorys/>
</UpdateSettings>
<HotkeySettings EnableToggle="1626" IncreaseFOV="107" DecreaseFOV="109"/>
</Configuration>

I'm really baffled by this issue cause the way it looks from my perspective, it would seem that every AMD user would have to incur in such a problem, but since I don't see anyone complaining about it, it makes me wonder if there's something wrong with my rig, aside from the inability to run your app. I should mention I'm not running any AV, including Windows Defender, which is deactivated.

I had a chance to try version 1.0.12, 1.0.13 and 1.0.14 of your app but the results are always the same. The x86 versions of the aforementioned work, the x64 crash on start. They all work fine when Catalyst is not installed as well. So, bottom line, when atiadlxx.dll is installed, the 64 bit version of Flawless Widescreen is not running for me.

On a side note, would Flawless Widescreen adjust the AR according to my specs anyway?
I run the game at 4708x1600, which gives me ~38fps right now (with Xfire disabled); hopefully that should increase further once AMD releases better drivers (so I can really use Xfire which at the moment works with the latest and the previous versions of Catalyst, but actually halves the performance when compared to single card usage, rather then double it) and most importantly Ubisoft does his homework and optimize the game properly.

I hope you'll be able to figure out what the problem is, or at least point me in the right direction as to where to look for a culprit.

Thanks in advance!


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PostPosted: 29 May 2014, 14:36 
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HaYDeN wrote:
Looks like there might still be issues for AMD users? [there always has been their drivers and API are subpar]

I don't have a AMD card so I can't easily test... but can someone confirm/deny?


Instead of people getting super angry sending emails - how about helping me help you... what does the status tab say about the detection of your card?


I'm sure you've figured this out already but I'm who you worked with on steam and the modified version we tested did work. Many thanks for your help and feel free to contact me if you ever need an AMD tester. My apologies for not including the status screenshots or more config info in my original post; I code and should know better than that =P


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 16:36 
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Also have to say thanks for all your work and everything you do. Specifically made this account to tell you that you're made of awesome! You're the only reason I'm able to play several titles in eyefinity, and actually have it be a positive instead of a negative experience.

shittycode 1: you hear about that guy?
shittycode 2: that hayden guy? yeah OP




Am an AMD user though and still having issues with skyrim :(

Just hangs while FWS says configuring. The Skyrim window is immediately non responsive upon opening.

Currently running 2X AMD 6950's in eyefinity.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 19:49 
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tapiro wrote:
HaYDeN wrote:
Looks like there might still be issues for AMD users? [there always has been their drivers and API are subpar]

I don't have a AMD card so I can't easily test... but can someone confirm/deny?


Instead of people getting super angry sending emails - how about helping me help you... what does the status tab say about the detection of your card?



Hello Hayden,

I was hoping you could help me (and possibly other AMD users). I've been trying to make Flawless Widescreen run on my rig in order to play Watch Dogs, but so far it's been a no go. Here is my config:

i7-3930k CPU
32GB 1600mhz DDR3 RAM
ASUS Rampage IV Extreme MB
AMD 6990 Display Adapter
5x1 Dell U2312HMt Displays (in portrait mode)
Windows 8.1 x64

My current desktop resolution is 5650x1920 (with bezel compensation).

I've tried both the latest version of Catalyst 14.6 and the previous one 14.4, but the x64 version of Flawless Widescreen crashes for me at launch. It runs fine when Catalyst is not installed and it's picking up the generic Microsoft AMD driver, but not when Catalyst is installed. The x86 version works fine though (but I can't use that for Watch Dogs which, as you know is x64 only).

Here is what I see in the event viewer regarding the app crash:


Faulting application name: FlawlessWidescreen.exe, version: 1.0.0.12, time stamp: 0x5291d607
Faulting module name: atiadlxx.dll, version: 6.14.10.1300, time stamp: 0x53507b40
Exception code: 0xc0000005
Fault offset: 0x00000000000138cb
Faulting process id: 0x18d8
Faulting application start time: 0x01cf7b39a8d83c81
Faulting application path: I:\Desktop\flawlesswidescreen\FlawlessWidescreen.exe
Faulting module path: C:\Windows\SYSTEM32\atiadlxx.dll
Report Id: e695c939-e72c-11e3-82d7-5404a638259b
Faulting package full name:
Faulting package-relative application ID:

Here is the settings.xml that's generated after the first run with the x86 version (i'm attaching this because I see it's picking up a wrong resolution for my rig, and I'm not sure whether it might be relevant to your troubleshooting):

<?xml version="1.0"?>
<Configuration Schema="1.0">
<StartupSettings>
<StartupPosition Position_X="-1" Position_Y="-1" RememberPosition="false"/>
<StartupState FirstUse="false" 1010_FirstUse="false" LicenceAgreed="true" StartMinimized="false" StartWithWindows="false" StartUpdateCheck="true"/>
</StartupSettings>
<Steam_Origin_Detection Steam_Path="\steam\;\steamapps\" Origin_Path="\origin games\;\origin\"/>
<AppState CompactMode="false">
<OpenViewports>
<Viewport PluginNameSpace="FWS_Plugins" ModuleNameSpace="WatchDogs" Focus="true"/>
</OpenViewports>
</AppState>
<DisplayDetectionSettings>
<HardwareOptions NVIDIADetection="true" AMDDetection="true" GenericDetection="true" SoftTHDetection="true"/>
<AssumptionSettings Enabled="true" BCEnabled="false" Width="2561" Height="1000" DisplaysX="3" DisplaysY="1" SafeZoneX="5" SafeZoneY="0"/>
<CustomSettings Enabled="false" Width="5760" Height="1080" DisplaysX="3" DisplaysY="1" HUDWidth="1920" HUDHeight="1080" HUDX="1920" HUDY="0"/>
</DisplayDetectionSettings>
<UpdateSettings>
<CoreUpdate AutoCheck_Updates="true" AutoInstall_Updates="true" BETAOptIn="false" LastUpdateCore="1401365833" UpdateCoreFreq="1"/>
<PluginUpdate AutoCheck_PluginUpdates="true" AutoInstall_PluginUpdates="true" AutoInstall_MissingDeps="true" LastUpdatePlugins="1401365833" UpdatePluginsFreq="2"/>
<RepositoryUpdate AutoCheck_NewPlugins="true" AutoInstall_NewPlugins="false" LastUpdateRepo="1401365833" UpdateRepoFreq="1"/>
<Repositorys/>
</UpdateSettings>
<HotkeySettings EnableToggle="1626" IncreaseFOV="107" DecreaseFOV="109"/>
</Configuration>

I'm really baffled by this issue cause the way it looks from my perspective, it would seem that every AMD user would have to incur in such a problem, but since I don't see anyone complaining about it, it makes me wonder if there's something wrong with my rig, aside from the inability to run your app. I should mention I'm not running any AV, including Windows Defender, which is deactivated.

I had a chance to try version 1.0.12, 1.0.13 and 1.0.14 of your app but the results are always the same. The x86 versions of the aforementioned work, the x64 crash on start. They all work fine when Catalyst is not installed as well. So, bottom line, when atiadlxx.dll is installed, the 64 bit version of Flawless Widescreen is not running for me.

On a side note, would Flawless Widescreen adjust the AR according to my specs anyway?
I run the game at 4708x1600, which gives me ~38fps right now (with Xfire disabled); hopefully that should increase further once AMD releases better drivers (so I can really use Xfire which at the moment works with the latest and the previous versions of Catalyst, but actually halves the performance when compared to single card usage, rather then double it) and most importantly Ubisoft does his homework and optimize the game properly.

I hope you'll be able to figure out what the problem is, or at least point me in the right direction as to where to look for a culprit.

Thanks in advance!



Just an update on my situation: I actually fixed the crash! It turns out the culprit was indeed in the automagically generated settings.xml. I manually input it, changing the following:

<CustomSettings Enabled="true" Width="5650" Height="1920" DisplaysX="5" DisplaysY="1" HUDWidth="1920" HUDHeight="1080" HUDX="1920" HUDY="0"/>

and I got no more crashes. I also tested with Watch Dogs and it does what it's supposed to, great (http://imgur.com/AvdL3Dy,60rhYIK)!

On the other hand, I tried The Amazing Spiderman 2 (which I've also kept in the back-burner since eyefinity is a no go) but I'm getting some pretty weird result (http://i.imgur.com/NlhD2Wj.jpg). Any chance this can be fixed?

Cheers


Last edited by tapiro on 29 May 2014, 22:13, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 20:17 
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HaYDeN wrote:
... what does the status tab say about the detection of your card?

I hope I'm copying the right one but mine says: "Display Detection | Found AMD device: AMD Radeon HD 6900 series". I hope that helps!

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2014, 21:51 
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People having issues need to upgrade to 1.0.15 - all the engine related stuff should now be fixed in 1.0.15, start Flawless WIdescreen - then take a screenshot of the status.

Image

I want to see the display detection breakdown, eg. how it detected your display along with what your setup actually is (eg. cards and number of screens)

If it crashes on launch, you could try editing the settings file....

Code:
<DisplayDetectionSettings>
<HardwareOptions NVIDIADetection="true" AMDDetection="false" GenericDetection="true" SoftTHDetection="true"/>
<AssumptionSettings Enabled="true" BCEnabled="false" Width="2561" Height="1000" DisplaysX="3" DisplaysY="1" SafeZoneX="5" SafeZoneY="0"/>
<CustomSettings Enabled="false" Width="5760" Height="1080" DisplaysX="3" DisplaysY="1" HUDWidth="1920" HUDHeight="1080" HUDX="1920" HUDY="0"/>
</DisplayDetectionSettings>


eg. AMDDetection="false", and see if that gets rid of the crash.

What i found with FunkyB is that it works fine, if its only 3 monitors, if there's 4 monitors eyefinity detection breaks, there might also be issues with people in crossfire.

At this stage, a single card, with a single large display is confirmed to be working correctly.

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 Post subject: Re: Flawless Widescreen
PostPosted: 30 May 2014, 14:23 
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Thanks hayden! Last little update fixed the issue for me! I can again rule the lands of Skyrim!

Just for reference, I do run a quad monitor setup: 3 monitors in eyefinity and one 65" LED above.

n00b fact: Catalyst control lets users create profiles and you can disconnect/turn off certain displays for specific profiles. Anyone having issues with quad setups, I'd recommend creating a profile that disables your fourth screen, as I've never ran into issues.

Thanks again Hayden :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 May 2014, 23:21 
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I can't get Ghost 3.12.112 to work with the latest version of FWS 1.0.15 ... The fix won't enable and I get the below message...

"Configure function call for the attached process failed, retrying in seconds. Last Error: Could not find DefaultAspectRatio injection point, call of Duty; Ghosts may have updated to a version that is no longer supported. Try restarting Call of Duty: Ghosts or selecting a different version and re-enabling the fix. "

I've uninstalled 1.0.15 and installed 1.0.12 without letting it update and had the same issue. I've attached two .jpg files. One being FWS without the Ghost Plugin loaded and Steam not running. The second is a Post Ghost Plugin with both steam and Ghosts running.

I'm running Win7 x64, single AMD 7990 with three HP LP2065 1600 x 1200 monitors. AMD Catalyst Version is 14.4.

Any ideas?


Attachments:
File comment: Post Ghost Launch
Post ghost plugin.JPG
Post ghost plugin.JPG [ 176.18 KiB | Viewed 7853 times ]
File comment: Pre Ghost Launch
pre ghost plugin.JPG
pre ghost plugin.JPG [ 168.37 KiB | Viewed 7869 times ]
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 Post subject: Re: Flawless Widescreen
PostPosted: 31 May 2014, 13:07 
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stoneeyelid wrote:
I can't get Ghost 3.12.112 to work with the latest version of FWS 1.0.15 ... The fix won't enable and I get the below message...

Fixed, they changed a flag on the EXE, now it's auto detected - somewhat unusual change.

Original:
Code:
   if Process_EXEName == "iw6mp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE or PAGE_EXECUTE_READ end
   if Process_EXEName == "iw6sp64_ship.exe" then MemoryPermissions = PAGE_EXECUTE_READWRITE or PAGE_EXECUTE_READ end

New:
Code:
   MemoryPermissions = HackTool:GetMemProtect(HackTool:GetBaseAddress())

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 Post subject: Re: Flawless Widescreen
PostPosted: 31 May 2014, 13:35 
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Thank you very much, Hayden!


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 May 2014, 17:46 
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are u the only person who works on your app hayden ??

how does someone learn to do it ? any tips.. id love to be able to help at some point :P


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jun 2014, 10:00 
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Greetings to you Master of Aspect!
Display detection fails to detect my setup
Image
Image

I can play WatchDogs only if custom override is selected

Actual settings are: HD7990 5916x1080 14.6 Cat. Samsung MD230x3 connected on 3 Displayports.
If you need any additional info from my "red corner" just let me know...
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jun 2014, 17:22 
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Hello Hayden,

First thanks for your amazing work, been using this tool since i went for 21:9 monitor.

Problem i'm having right now is with Witcher 2, when i try to launch it (3.4.0 gog) the flawless widescreen app goes from fix enabled to disabled saying this :

Configure function call for the attached process failed, retrying in 54 seconds...

Last Error:
Could not find Resolution injection point, The Witcher 2 may have updated to a version that is no longer supported.

Try restarting The Witcher 2 or selecting a different version and re-enable the fix.

Any ideas?


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2014, 09:59 
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hello
can't get flawless widescreen to update and install plugins at the moment/ for a while~

and I checked the website (flawlesswidescreen.org) and it said it's an Apache 2 Test Page~

are both the website and updating serivce down now?

thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2014, 00:35 
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Looks like the site is back up.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2014, 09:52 
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My hosting provider is pissing me round, the particular IP fws is hosted on appears to be getting routed elsewhere periodically sometimes for multiple hours, because it's intermittent everytime they look at it it's conveniently working fine.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2014, 11:04 
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Hayden can you update the Battlefield 4 fov plugin? it doesnt work for single player anymore. Thanks mate :)

also is there anyway to make a tomb raider 2013 fov fix? All these games make me nauseous with the in game fov.

You are the best ty


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2014, 23:29 
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Got to ask... the tool and the webpage are gone....

Can I just send you some paypal cash and I can get a copy?
Just got my R9 280X up and running with three screens and I have no way of running games easy on all of them...

Janno Sinclair BuzzBazz


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PostPosted: 04 Jul 2014, 23:39 
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My hosting provider is pissing me around something chronic, yet another ticket in with them... hopefully be back up shortly.

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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Jul 2014, 22:26 
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Hey Hayden,

Just wanted to let you know that I can't get the Kingdoms of Amalur fix working 100% as seen in the pictures you posted in the forum topic below:

http://www.wsgf.org/forums/viewtopic.php?f=64&t=23490&start=310

I just have a few questions that hopefully you can answer:

1). Did you add the centered HUD fix to your plugin already (up to date?)
2). Is the plugin for steam only? I'm using the origin version of the game.

The FOV looks like it's working properly in game but the screens with the centered menus and quest log are not working (main menu is stretched, quest log is blank, etc.)

Let me know if I can provide additional details. I attached the debug window from flawless.

Attachment:
KOADebug.png
KOADebug.png [ 81.72 KiB | Viewed 8574 times ]


Thanks,

kiax0001


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Jul 2014, 00:09 
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Why Alice Madness Returns is removed? Anyone knows a fix for this game? Thx


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Jul 2014, 16:37 
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Hello Hayden,

I really appreciate the work you've put in for the widescreen gaming community. I have been a long time lurk user of your software and it has made my experience in Skyrim and other video games a pleasure, I feel that you have enabled full use out of my expensive monitor setup and that a "thanks" is most definitely in order.

I've been having complications with your Dark Souls II fix for a while now, I would attribute that to the many updates the game has been getting, especially with DLC. Most times it usually boils down to the game soft locking once I press start.

Additionally, the sound often goes out when using the fix. When alt - tabbing out of the game the mouse is frozen and centered in the screen while once I unplug it and replug it, the windows taskbar becomes unresponsive. This is fixed through a control alt delete then resuming. This may be an issue with my mouse. For a time, I was getting a Microsoft Visual Runtime error or something along those lines after quitting the game.

Anyway, I was wondering if you had an ETA for an update to the Dark Souls II fix, but with the many plugin fixes you have available I'm sure it's extremely difficult to keep up with each one individually. Take your time, as I'm certainly not entitled to anything. If your plan is to keep the update for when all three DLC come out and the game updates stabilize, take your time as I'm coping just fine without my glorious PC mustard race monitors.

Many thanks,

minMax


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Aug 2014, 18:50 
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Mortal Kombat Komplete Edition's fix is outdated as well with the recent patch.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Aug 2014, 03:25 
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Hayden, would you mind looking into CS:GO again? It seems like it's gaining some popularity and if you can find something VAC-safe(ish) I'd be interested in trying/testing it out.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Aug 2014, 21:19 
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Hey Hayden, as usual thanks for your great work.

Any chance of 21:9 support in Risen 3? It currently doesn't have it.


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 Post subject: 3 - 4 monitors
PostPosted: 09 Sep 2014, 23:40 
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Hayden thanks for the great job!

I was wondering what you thought, I have 4 30" monitors and got it to work with Skyrim with no problem with 3 monitors. I tried changing it to 4 but the crosshair is in the wrong place. Is there a way to move the hud around to support 6400 x 2560. I was surprised it even worked since Nvidia only supports 3 monitors. Be great to get this working!


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Sep 2014, 10:56 
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Image
Image
Image
Image
Image
Image
Image
Image

Should work with Surround and 21:9 etc, might have to press ESC (once) you get in-game to make the off screen HUD stuff disappear.

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 Post subject: Re: 3 - 4 monitors
PostPosted: 13 Sep 2014, 10:57 
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dinglesniff wrote:
Hayden thanks for the great job!

I was wondering what you thought, I have 4 30" monitors and got it to work with Skyrim with no problem with 3 monitors. I tried changing it to 4 but the crosshair is in the wrong place. Is there a way to move the hud around to support 6400 x 2560. I was surprised it even worked since Nvidia only supports 3 monitors. Be great to get this working!


Tried configuring a custom display? -> Settings -> Configuration -> Display Detection -> Enable Display Detection Override

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PostPosted: 13 Sep 2014, 19:19 
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Just stopped in to see if a discussion had started for this and find you have already done it. You Sir are indeed the man!

Thank you!


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Sep 2014, 19:38 
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Hello Hayden,

Any chance you'll have time to look at the original Witcher? Witcher 1 seems to support triple monitor aspect ratios, but doesn't have a centered HUD/UI, and in-game cut scenes are zoomed in.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Oct 2014, 13:07 
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HaYDeN wrote:
In the works:
Path of Exile - Done but not sure about releasing due to multiplayer/bans, wait and see if I get banned first. (http://iforce.co.nz/i/kygxhtzu.lft.jpg)


Sorry for resurrecting this old post, but did the PoE fix ever get worked on?


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Oct 2014, 21:14 
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What should I look for when I want to make my own hud fix? Are there specific api calls or other usefull things to do with Ollydbg or cheatengine etc.? I'm trying to fix Train Simulator but having a hard time finding info about what to do.


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Nov 2014, 06:49 
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Hi Hayden,

I have an EVGA GTX 980 GPU that uses nVidia Surround Gaming that will support 3 x (1920 x 1080) monitors on Windows 7. Having too many issues with Windows 8 and UT2004 and UT3 (Unreal Tournament) not working, so that's why I'm using Windows 7. I used your app and it works great with UT3 now, so THANK YOU !!! My question is do you have some kind of patch for UT2004 and Rainbow Six Vegas 2? Whatever you can let me know would greatly appreciated and I will also contribute some funds for the help. Again, thank you… :thumbup:


Last edited by PunkNugget on 03 Nov 2014, 21:54, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Nov 2014, 19:16 
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Hayden any chance at a Widescreen fix for COD Advance Warfighter tomorrow?


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 05:05 
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So is this gone for good? Im trying to get a game to work, but seems FWS just wont work at all now


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 05:50 
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Hi Hayden,

What happened to Flawless Widescreen's website? For that matter, what happened to the application? First the desktop logo (for the app) disappeared, but the app still loaded my setting for UT3, so I thought something was wrong with the plugin and I uninstalled it and then reinstalled it and still no logo for the desktop app. Then when I launched the app (after I rebooted my PC), the app didn't load up the needed plugin for UT3. I think it has to do with the website not working properly. Can you please help? Thank you...


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 08:35 
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What happend to thw website? Does anyone have the flawless widescreen program? I really need it.

Regards K


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 15:39 
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I noticed this this morning.
The site is down and the application will not function.

Maybe COD killed it.....

I just want to use it for Alien:Isolation, but no go this AM.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 19:08 
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same problem here. i was able to download the installer from google's cached data for flawless widescreen. however, when i open the program the repositories do not load. so i cant use it :(

please please help. i really want to be able to use this program. i am willing to donate also.

any fixes anyone?


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 19:22 
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I'm worried about hayden he has disappeared suddenly, don't connect to steam, and not commented us if he will traveling a few days when always warned us.
Someone knows if he is fine??


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 20:05 
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[attention] those having issues with Flawless Widescreen, to get the application to work please do the following:

1. Unplug the internet
2. Make sure you close Flawless Widescreen
3. Open Flawless Widescreen
4. Go into [Settings]
5. select Update Settings
6. turn off all the following in all three section there are 3 of them
- Check For Updates
7. [save changes] press this button
8. Close Flawless Widescreen
9. Now you can use Flawless Widescreen with the internet as well so plug the internet back in
10. Open Flawless Widescreen and use it again

Hope this helps till things get sorted out


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 21:22 
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But where do I even download the profram from? http://www.flawlesswidescreen.org/ not working?

anyone else upload it for me and give me an URL?

please


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Nov 2014, 22:43 
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Hey guys!! can someone upload the all available plugins ?..I cant install needed plugins, cuz site is down.I can use only those plugins,that was installed before site goes down.

P.S>Sry for my english :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 00:37 
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Yeah the website has been down for 2 days now at least. Won't connect to updates either. Was looking for eyefinity fix for COD: AW.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 04:30 
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valcan_s wrote:
[attention] those having issues with Flawless Widescreen, to get the application to work please do the following:

1. Unplug the internet
2. Make sure you close Flawless Widescreen
3. Open Flawless Widescreen
4. Go into [Settings]
5. select Update Settings
6. turn off all the following in all three section there are 3 of them
- Check For Updates
7. [save changes] press this button
8. Close Flawless Widescreen
9. Now you can use Flawless Widescreen with the internet as well so plug the internet back in
10. Open Flawless Widescreen and use it again

Hope this helps till things get sorted out


Thanks, but unfortunately for those that either just installed this app or uninstalled it and reinstalled it (like I did yesterday) you will not be able to use this app because you need the plugin that made it work to begin with. I think something happened to Hayden and that may be the reason why the server isn't working (that has all the plugins to make your games work). I hope Hayden is okay; since he hasn't replied here since Sept. Please if anyone has any info please let us know. Thank you…

PS - Does anyone have the plugin for Flawless Widescreen's UT3 (Unreal Tournament 3)? Thanks...


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 06:10 
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the site has been down for over 3 days (maybe four) little worried that he called it quits.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 06:40 
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Could Anybody please share the program with plugins ?

Diablo 3
Nfs rivals
Alien isolation
Wofenstein the new order
Trine 2


Or just the program, please sometime upload the program and send a link.

Does anyone know what happend to the server and owner?

Regards


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 07:31 
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For those that don't have the app here is my install 7 Zipped I have a Nvida rig so I am not sure if this will mess up anything it should work as is if it does not there is nothing I can do.

http://valcanized.com/ds2/

Right click on the file flawless.txt and save as

flawless.txt

When done downloading rename the extension to

flawless.7z

Open with 7 Zip


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 08:14 
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valcan_s wrote:
For those that don't have the app here is my install 7 Zipped I have a Nvida rig so I am not sure if this will mess up anything it should work as is if it does not there is nothing I can do.

http://valcanized.com/ds2/

Right click on the file flawless.txt and save as

flawless.txt

When done downloading rename the extension to

flawless.7z

Open with 7 Zip


Thanks for the app, but this is (unfortunately) useless without the server (that is not working now) that's needed to upload the necessary files that will match what games you have installed to this flawlesswidesreen (FW) app to your PC. Bottom line, the app is useless without the server. Until the server is back up there's no way this will work. Don't believe me? Try uninstalling FW and then reinstalling it and watch what happens. The same thing that happened to me, now nothing works. I should have never deleted this app cause I'd still have that UT3 file. So if you got it installed with your existing plugins, then just be happy with what you got until Hayden comes around (if he's okay and nothing is wrong with him) and helps us with putting the server back online.

Thank you...


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 08:55 
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Thanks so much for the file valcan - worked a treat
Punk - the plugin files are included in the 7z valcan provided under plugin cache - modules. All new ones seem to be included including alien isolation and ethan carter. No COD though.
I just copied them over and all is good.

Thanks again, and hope hayden is ok!


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 12:09 
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I'm not sure what's going on, but I'm unable to get on to Hayden to find out - so we are in the dark at the moment. Just a heads up for everyone though - the time and effort it takes to fix games and then implement it in a program that works and is user friendly like Flawless is a huge amount. For instance, Hayden spent hours on Evil Within and the game is barely playable on multi-monitor, that is also some of the downsides of our hobby.

Also it should be stated that the hours spent on fixing these games by Hayden and Helifax (and dopefish when he was around), is all in spare time, outside of their jobs and real life. Often I talk to Hayden and after fixing games he doesn't even play them because he gets fatigued at the site of them. So although donations aren't mandatory, I know for a fact that there are a lot of people that use the program and don't give back. It's just a little something to think about.

Most regulars to this site know what I'm talking about, and you really just have to look through some of the code of Hayden's program to realise the amount of work that goes into these fixes, and then potential re-fix if they are broken with patches. We need to be more proactive in reaching out to devs about surrround/eyefinity support while the game is being developed or around release, because as you can see - if these guys aren't fixing games, who is? I tried, and I'm useless - hence why I contribute to the guys and to this community.

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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 18:17 
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Toothless Spoon wrote:
I'm not sure what's going on, but I'm unable to get on to Hayden to find out - so we are in the dark at the moment. Just a heads up for everyone though - the time and effort it takes to fix games and then implement it in a program that works and is user friendly like Flawless is a huge amount. For instance, Hayden spent hours on Evil Within and the game is barely playable on multi-monitor, that is also some of the downsides of our hobby.

Also it should be stated that the hours spent on fixing these games by Hayden and Helifax (and dopefish when he was around), is all in spare time, outside of their jobs and real life. Often I talk to Hayden and after fixing games he doesn't even play them because he gets fatigued at the site of them. So although donations aren't mandatory, I know for a fact that there are a lot of people that use the program and don't give back. It's just a little something to think about.

Most regulars to this site know what I'm talking about, and you really just have to look through some of the code of Hayden's program to realise the amount of work that goes into these fixes, and then potential re-fix if they are broken with patches. We need to be more proactive in reaching out to devs about surrround/eyefinity support while the game is being developed or around release, because as you can see - if these guys aren't fixing games, who is? I tried, and I'm useless - hence why I contribute to the guys and to this community.


I fully agree. I'd like to contribute but since Hayden's server is down I'm not going to, but as soon as it's up and running I will toss him some funds... ;)


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 18:21 
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aphidii wrote:
Thanks so much for the file valcan - worked a treat
Punk - the plugin files are included in the 7z valcan provided under plugin cache - modules. All new ones seem to be included including alien isolation and ethan carter. No COD though.
I just copied them over and all is good.

Thanks again, and hope hayden is ok!


Sorry, but I can't find this file, even when I uninstalled the app and reinstalled it. Also, can you please help me locate where this file is and how to upload it somehow to the FW app? Thank you...

Also, the FW logo for the desktop app no longer shows up. All I get is a some kind of old Windows 95 text icon of some kind. So that tells me something is messed up as a result of his server possibly being down.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 18:37 
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Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2014, 19:14 
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Thanx brah! Made my day. I can finally use my monitors again. BUt hey still one question, whats going on with hayden?


valcan_s wrote:
For those that don't have the app here is my install 7 Zipped I have a Nvida rig so I am not sure if this will mess up anything it should work as is if it does not there is nothing I can do.

http://valcanized.com/ds2/

Right click on the file flawless.txt and save as

flawless.txt

When done downloading rename the extension to

flawless.7z

Open with 7 Zip


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 00:00 
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elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


I was thinking about donating earlier this week, however if I had and he called it quits, I would have been extremely angry. If this is just a hiccup, and it comes back online, I will definitely make a point of donating.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 05:02 
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elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


Ya, about that. I don't mind tossing some ducats Hayden's way. Once his site is working and/or he voices his need for help or at least that he's around, then I'll be more than happy to contribute some funds, but not before then...


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 06:41 
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elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


I just did the same. Cheers! I appreciate all the hard work.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 07:05 
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Nosiphoros wrote:
elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


I just did the same. Cheers! I appreciate all the hard work.


Did anyone check to see if those funds were withdrawn? If they were please post that. If not, then maybe something happened to Hayden and giving funds to a person who may not be able to withdraw it may not be the best thing to do until he communicates that he's still around. Just my thoughts...


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 08:20 
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PunkNugget wrote:
Nosiphoros wrote:
elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


I just did the same. Cheers! I appreciate all the hard work.


Did anyone check to see if those funds were withdrawn? If they were please post that. If not, then maybe something happened to Hayden and giving funds to a person who may not be able to withdraw it may not be the best thing to do until he communicates that he's still around. Just my thoughts...



OK, look. There's no need to start getting all paranoid or stressed out, the guy was on Steam like, 6 hours ago. He hasn't disappeared into the void forever, taking all dreams of properly functioning Widescreen Gaming with him.
His webhost has a giant range of IPs that are un-pingable/unavailable currently, that range includes his site's IP so... Maybe it's not Hayden that's at "fault" here?

I don't know either way, but there's been a ramp up of nerves and agitation in the last several posts. Just chill out for a bit, see how it goes, Hayden might even be enjoying a bit of a break.

Just saying...


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 11:33 
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PunkNugget wrote:
Nosiphoros wrote:
elmy wrote:
Need to find out if Hayden needs help financially?

Hayden can you give us an insight?

I just donated 20.00 to Hayden. If you are reading this and have used his program you should too!!!


I just did the same. Cheers! I appreciate all the hard work.


Did anyone check to see if those funds were withdrawn? If they were please post that. If not, then maybe something happened to Hayden and giving funds to a person who may not be able to withdraw it may not be the best thing to do until he communicates that he's still around. Just my thoughts...


He's been on and off and on Steam the last few days. Perhaps he's just taking a break. Let's give the man some time :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 15:55 
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Chill out guys, this thread is for feedback, not paranoid harassment.
If only the people waiting for an unofficial fix to be updated would just contact the DEVELOPERS/PUBLISHERS and report the flaws in their games directly to them...


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 18:51 
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PunkNugget wrote:
Did anyone check to see if those funds were withdrawn? If they were please post that. If not, then maybe something happened to Hayden and giving funds to a person who may not be able to withdraw it may not be the best thing to do until he communicates that he's still around. Just my thoughts...


bburnham37 wrote:
OK, look. There's no need to start getting all paranoid or stressed out...


In response to bburnham37, "look," I am not "stressed" or "paranoid." With replies like that, then we start getting guys like this other person (scavvenjahh), joining in the action with comments like this:

scavvenjahh wrote:
Chill out guys, this thread is for feedback, not paranoid harassment.
If only the people waiting for an unofficial fix to be updated would just contact the DEVELOPERS/PUBLISHERS and report the flaws in their games directly to them...


Because now, I'm not only being accused of being "stressed" and "paranoid," but also "paranoid harassment?" - LOL !!! This is too funny. All I was doing was inquiring where this guy was at, that's all and I actually wanted to contribute some funds his way. Honestly, he hasn't responded to anyone here on WSGF since September, and since there's no way to communicate with him on his site (since it's down) and a person like myself doesn't have a Steam account, where else is someone like me going communicate my thoughts, except... here, right?

Throwing out comments like "stressed," "paranoid," and "paranoid harassment," comes across accusatory. That's not something that we should be doing to each other. If you have a legitimate concern about how anybody's communicating something, then please PM that person (in this case with me) to get more clarity so you can better understand where a person like myself coming from.

BTW, now that I know that he's doing okay, I think I'll contribute some funds as he's done a really great job with this app and hope he continues to add more games on here for any of us wanting to use our tri-screen set up properly. Thanks, later… ;)


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 19:55 
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My comment was a general warning to all, not a personal attack. Later.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Nov 2014, 20:22 
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scavvenjahh wrote:
My comment was a general warning to all, not a personal attack. Later.


No pressure. 8-) Also, if you have Hayden's contact email can you please provide it? I think it may be whatever their avatar name is (or even the website) "@gmail.com." My guess then would be it's: [email protected]. If that's what it is then please let me know, and I'll contact him directly. Thanks... :thumbup:


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 01:21 
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I emailed Dopefish and asked if he could fix it and how much he would charge to do so and I haven't got a response back from him either....

Things are not looking good.... Sad times :(


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 01:38 
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elmy wrote:
I emailed Dopefish and asked if he could fix it and how much he would charge to do so and I haven't got a response back from him either....

Things are not looking good.... Sad times :(


Fix what, his site or the app?


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 02:03 
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valcan_s wrote:
For those that don't have the app here is my install 7 Zipped I have a Nvida rig so I am not sure if this will mess up anything it should work as is if it does not there is nothing I can do.

http://valcanized.com/ds2/

Right click on the file flawless.txt and save as

flawless.txt

When done downloading rename the extension to

flawless.7z

Open with 7 Zip





Thanks so much for this valcan_s! I should have read back a bit further in the thread before posting. I'm so happy you had a copy of the plugins. At least FWS is usable with these!


And thanks for your hard work Hayden. When the tool comes back I will donate for sure, and would happily buy a copy of FWS if you made it a paid for application going forward.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 03:53 
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Oh sorry... COD AW


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 07:14 
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Site can no longer be found when searching on google. Looks like this might be the end of Flawless Widescreen. I don't blame them honestly, sure its become an essential tool for me, sure I have donated on more than one occasion; but you should have seen the request section in their forums, people had a demanding tone as if it was their god given right to request fixes for nothing in return. I wish them all the best and hope they find it in their hearts to bring the site back. But like I said, I don't blame them.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 07:25 
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bajs1988 wrote:
Site can no longer be found when searching on google. Looks like this might be the end of Flawless Widescreen. I don't blame them honestly, sure its become an essential tool for me, sure I have donated on more than one occasion; but you should have seen the request section in their forums, people had a demanding tone as if it was their god given right to request fixes for nothing in return. I wish them all the best and hope they find it in their hearts to bring the site back. But like I said, I don't blame them.


Based on what exactly?
The domain name info was updated 2014-11-06T04:24:24Z. He obviously still has interests in the domain name. Perhaps he was out of town when it was nearing expiration. Who knows.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 08:47 
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ColdSun wrote:
bajs1988 wrote:
Site can no longer be found when searching on google. Looks like this might be the end of Flawless Widescreen. I don't blame them honestly, sure its become an essential tool for me, sure I have donated on more than one occasion; but you should have seen the request section in their forums, people had a demanding tone as if it was their god given right to request fixes for nothing in return. I wish them all the best and hope they find it in their hearts to bring the site back. But like I said, I don't blame them.


Based on what exactly?
The domain name info was updated 2014-11-06T04:24:24Z. He obviously still has interests in the domain name. Perhaps he was out of town when it was nearing expiration. Who knows.


Based on the fact that a simple update on the issue was never given, Hayden knows of this forum, he is the creator of this post after all. Either way whatever he decides I wish him all the best.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 13:30 
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bajs1988 wrote:
ColdSun wrote:
bajs1988 wrote:
Site can no longer be found when searching on google. Looks like this might be the end of Flawless Widescreen. I don't blame them honestly, sure its become an essential tool for me, sure I have donated on more than one occasion; but you should have seen the request section in their forums, people had a demanding tone as if it was their god given right to request fixes for nothing in return. I wish them all the best and hope they find it in their hearts to bring the site back. But like I said, I don't blame them.


Based on what exactly?
The domain name info was updated 2014-11-06T04:24:24Z. He obviously still has interests in the domain name. Perhaps he was out of town when it was nearing expiration. Who knows.


Based on the fact that a simple update on the issue was never given, Hayden knows of this forum, he is the creator of this post after all. Either way whatever he decides I wish him all the best.


Hey guys is serieusly hoping he or the program can be picked up by somebody who knows how this works.
I'v just got in to widescreen gaming because of this website en forums and know my screen is junk. ;-(.

Im willing to donate again and again if this can be worked out. It was a awsome program.

anyway hoping you all ok and come back please

kind regards

bob from holland


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 14:41 
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Guys,

I've been extremely busy with work stuff recently, basically living and breathing work.. add on top of this one of my SSD's dying (Raid 0, yay) my PC's basically been off, waiting for a replacement SSD to come, which is now and in and I'm back up and going again.

Re: Website.

Website is down due to the widespread drupal exploit, which basically all sites started getting hit literally within hours of its announcement... site was patched on the 17th and after an audit of the logs it appears evident that their exploit attempt failed to do anything nefarious, the fact that the write permissions on the files were locked down, eg. apache couldn't write to those files means they didn't succeed in planting anything malicious... further exploits obviously failed because it was patched, however things like database interaction are not easily audited.

I'd hazard a guess there's tens of thousands or more drupal based sites out there with backdoors now installed [lying dormant] and erring on the side of extreme caution I've decided to drop the site, rebuild it with static content and drop drupal entirely, that is why the site is currently down... and basically my recommendation would be that if you interact with _ANY_ drupal based website tread with caution going forward unless you know they've been secured.

You can read about it here: https://www.drupal.org/drupalsa05FAQ

It will be back up shortly now that I have some time available.

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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 14:54 
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Thank you very much for the update Hayden, glad to know that it wasn't you leaving us :P . Looking forward to the site getting back up and sorry to hear about your SSD troubles.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 17:57 
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Thanks for the reply Hayden <3

I donated to you the other day. I will donate again on my next check coming in.

Thanks for all your work and if there is anything I can do to help let me know. Hardware wise or anything. I am sponsored and I go to a lot of LAN parties and I got stuff laying around here including SSD's.

Dopefish is currently working on a fix for the new COD AW. I don't know if you guys collaborate on fixes or what. He went offline about 2 hours ago... Probably sleeping now.

Thanks again

Elmy

And if there is anyone reading this and have used Flawless widescreen fixer and can afford a donation... Even 10.00 .... please donate! If you can afford 50.00 even better. Lets thank these guys for their work.

[email protected] Here is the Paypal info.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 18:49 
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Thanks for the update Hayden and a hearty thanks for all the work you have done all these years! I'm between paychecks, but I'll definitely be donating next week on payday Friday.


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 19:08 
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Hey hayden,

awsome that you are back! Ive i can help you with something let me know.

have a fine weekend

greetings

bob


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Nov 2014, 23:57 
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HaYDeN wrote:
Guys,

I've been extremely busy with work stuff recently, basically living and breathing work.. add on top of this one of my SSD's dying (Raid 0, yay) my PC's basically been off, waiting for a replacement SSD to come, which is now and in and I'm back up and going again.

It will be back up shortly now that I have some time available.


I'm glad your back too. NOW I will contribute some funds your way sometime today. Thank you for what you do with all of these games and how you program them to make them work. I hope that you can eventually (as I know you've probably had a lot of people ask already) can get Call of Duty Advanced Warfare up and running on widescreen (5760x1080) as well here soon. I'm sure you're working on that anyway. Believe it or not others have been talking about it here:

https://steamcommunity.com/app/209650/d ... 416168/#p2

and here:

https://steamcommunity.com/app/209650/d ... 887430426/

Like I mentioned in the "Steam Community" post: "I HATE one screen; especially since we shouldn't have to play like this anymore. This is STUPID. Why does AMD (Eyefinity) and G-FORCE (Surround) have this tri-screen ability, when these other game companies don't allow True Widescreen to be utilized? Makes no sense to me..." :wtf:

:triplewide: Thank you again Hayden for your hard work !!! :thumbup:


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Nov 2014, 01:02 
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thanks so much for the update hayden!!!!! sorry your site (any many others) are being taken down because of this day zero bug. thanks so much for your hard work with this. :)


on to COD AW
someone did make a single player FOV fix. it works, just that the fov does not stick once a cutscene is shown while in game. you just have ot press the bind for the fov you want after the screen is taken over to show you somehting in game. other than that it seems to work pretty well.

http://steamcommunity.com/app/209650/di ... 7941915205

here is a direct link to the download from that thread above
http://www.mediafire.com/download/d85jq ... _64bit.rar

please not that this did give off a false positive with malwarebytes. being that its a game hook. its fine. just add it to your exceptions list with your anti virus. as for triple wide and anything else. have to wait to see what hayden cooks up :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Nov 2014, 05:00 
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Thanks Hayden, sent a donation your way. It's not much, but every little bit helps.


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Nov 2014, 07:07 
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Hayden help me :( , when i open fw , i dont see game in left post( installed plugin , available plugin), i want setting game evil within but i dont see anything. i use 7850 amd .


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Nov 2014, 20:58 
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Ouch dude sorry to hear about the hardware. And yeah the exploit is ridiculous. I've suffered through heartbleed, shellshock, poodle, and xen reboots this year as well :D I work in web hosting

Question for you:

Do you have a mirror of your repo, or would you mind contacting me regarding mirroring you? I have no problems spinning up a CDN container for you so folks can still use the app while the server's stopped.

http://www.flawlesswidescreen.org/fws/p ... s_repo.xml

Hoping I can help!

:triplewide:


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2014, 04:02 
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valkyrie743 wrote:
thanks so much for the update hayden!!!!! sorry your site (any many others) are being taken down because of this day zero bug. thanks so much for your hard work with this. :)


on to COD AW
someone did make a single player FOV fix. it works, just that the fov does not stick once a cutscene is shown while in game. you just have ot press the bind for the fov you want after the screen is taken over to show you somehting in game. other than that it seems to work pretty well.

http://steamcommunity.com/app/209650/di ... 7941915205

here is a direct link to the download from that thread above
http://www.mediafire.com/download/d85jq ... _64bit.rar

please not that this did give off a false positive with malwarebytes. being that its a game hook. its fine. just add it to your exceptions list with your anti virus. as for triple wide and anything else. have to wait to see what hayden cooks up :)


Works for some, but doesn't work for all. In fact I found a further post that I sought some input on and on one helped. Here's a the post to someone's solution:

[quote=Suicidal Korean]I used cheat engine to fix my 21:9 monitor issue.

I HAVE to have these locked
address s1_mp64_ship.exe+CA6ED98 type float value 1.777777791 menu/hud ratio
address s1_mp64_ship.exe+A6C397C type float value 1.777777791 unknown, i just kep it at 16:9
address s1_mp64_ship.exe+18000A8 type float value 2.333333254 in game ratio [/quote]

It would have been great to get all the details on how this person got there (you know, direct links within where you found these files or how and where you changed them, etc.).

That's why there's guys like Hayden, they just make it happen, we contribute some funds and we move on. Looking forward to seeing what you do soon Hayden with your soon to be fixed patch… :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2014, 11:01 
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Hello HaydeN :D

Thanks for your feedback :)

I admit ive been using like sooo many (unfortunatly) using your awesome mods within your Flawless widescreen app without actually taking a freaking minutes to register to this awesome comunity and taking time to introduce myself with some HUGE thanks for your hard works :)

Will gladly donate via Paypal this week since i pretty much enjoy about at least 50% of the big game im buying with your mods cause the devs just dont take much time to do that simple fix while already inside those uncompiled commands line to implement such a huge feature for a growing comunity ... no because their money will go for changing those command a bit so those console guys can also enjoy it in pretty simple darn simple screen ..... well all about preferences i guess ^+^ (not saying its easy to do those mods tho : its probably a pain to decompile each games, finding the source code, finding the appropriate backdoor to inject a fixer before Direct X even realize anything)

i would LOVE to enjoy more game in 5856 X 1080 (BC) that simply has a rubbish support, but well, im not here to make request since you have tons of demands for huge blockbuster games and you gladly share your work with us :) (like Spintires that has a shadow problem on the triple M or watchdogs without your fix, amougst many other game that just has omni-present or no support for Triple monitor)

So well, all this speacking just to "inject" huge for sharing your thanks and my appreciation of your hard works :)

:triplewide: Thanks :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2014, 18:26 
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Hi all i cant go to the flawless site, no one know about that site??


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2014, 19:22 
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PunkNugget wrote:
It would have been great to get all the details on how this person got there (you know, direct links within where you found these files or how and where you changed them, etc.).

That's why there's guys like Hayden, they just make it happen, we contribute some funds and we move on. Looking forward to seeing what you do soon Hayden with your soon to be fixed patch… :)



1. Download & Install CheatEngine 6.4
2. Start a MP game.
2. In CheatEngine, open the s1_mp64_ship.exe process.
3. In CheatEngine, add memory address manually. All three of them Ex. add "s1_mp64_ship.exe+CA6ED98" change type to "float" press OK. Do rhat for the other two as well.
4. Change the value for s1_mp64_ship.exe+18000A8 to something that fits your aspect ratio, use the FOV calc for the math part. http://www.wsgf.org/fovcalc.php. 5760*1080 was 5.333333 so i changed it to 5.333333333.
5. tick all 3 lines in the list of changes in the CheatEngine so its "Active".
6. Switch back to game and play.


But yes, thank god theres guys like Hayden, Dopefish etc. :onethumb:

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PostPosted: 10 Nov 2014, 20:08 
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anteronoid wrote:
1. Download & Install CheatEngine 6.4
2. Start a MP game.
2. In CheatEngine, open the s1_mp64_ship.exe process.
3. In CheatEngine, add memory address manually. All three of them Ex. add "s1_mp64_ship.exe+CA6ED98" change type to "float" press OK. Do rhat for the other two as well.
4. Change the value for s1_mp64_ship.exe+18000A8 to something that fits your aspect ratio, use the FOV calc for the math part. http://www.wsgf.org/fovcalc.php. 5760*1080 was 5.333333 so i changed it to 5.333333333.
5. tick all 3 lines in the list of changes in the CheatEngine so its "Active".
6. Switch back to game and play. :onethumb:


Thank you so much for all the great detail (for entry level programmers like myself), but David Rudie at https://www.widescreenfixer.org got the new fix for COD AW and it works perfectly. I'm sure that Hayden at http://www.flawlesswidescreen.com is working on one now, but I think both of these men deserve our contributions to their PayPal accounts. Anything that we can give I'm sure they would appreciate very much. Thanks you guys for your work on these two great apps that help us enjoy a more immersive experience the way it was meant to be played !!!

:triplewide:


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2014, 19:32 
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I have recently started using Flawless Widescreen for triple monitor gaming, it worked great for The Evil Within. I tried to get the plugin for Middle Earth: SOM and discovered that the HaYDeN's site was down due to multiple issues. However since his site and plugin repository is down, I can not download the plugin for Shadow of Mordor.

I would really appreciate it if someone who also uses his tool and has the plugin could upload it so I can enjoy my surround gaming. If anyone needs it, I still have The Evil Within plugin.

TL:DR I need the Flawless Widescreen plugin for Middle Earth: The Shadow of Mordor.
Many thanks to anyone who can help me out!


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Nov 2014, 22:58 
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Has this project been abandonded now? The site isn't just offline, the whole domain www.flawlesswidescreen.org simply doesn't exist anymore at all.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Nov 2014, 18:26 
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I also really rely upon Flawless Widescreen owning a 3440x1440 display. Hopefully it will be back up and running soon. I will have no problems donating again.

I hope Dragon Age Inquisition supports 21:9 resolutions, if not we need solutions like Flawless Widescreen to resolve it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2014, 07:18 
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@HaYDeN: I just sent you $100 bucks. Please put that toward a new SSD or server hosting or something. Cheers.

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2014, 12:03 
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Is it possible to upload plugin files somewhere? I could the plugin for Resident Evil 4.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Nov 2014, 12:05 
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Is it possible to upload plugin files somewhere? I could use Resident Evil 4 plugin.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Nov 2014, 04:51 
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here is a zip of my folder that was in my C:/ drive. It has plug ins for these games


Alien: isolation
assassins creed black flag
battlefield 3
battlefield 4
call of duty ghosts
dead rising 3
Devil may cry 5
dishonored
far cry 3
far cry 3 blood dragon
middle of earth shadow of mordor
mirrors edge
rage
raesident evil 4
ryse son of rome
the evil within
watch dogs
wolfenstein the new order


I have no idea how to just copy what plug ins you want to the install you guys already have there is a plugins and plugins cahce folder so i would imagine that you would merge those files with your plug ins that you already have.

if not you can always just make a back up of your install folder and just replace it with mine.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Nov 2014, 22:43 
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Pro: I finally got my new monitor setup and found a tool that seems to work (?) with Skyrim 1.9 + SkyUI
Con: It's not available at the moment. =/


Eternal gratitude for the person who can mirror the Skyrim plugin for this tool. I tried Widescreen Fixer, which seems to be incompatible with SkyUI.


And of course, thanks HaYDeN for putting all the effort in this tool (and Helifax for Widescreen Fixer!).
Hopy you can work things out with your homepage.


Unfortunately, I am Bad Luck Brian O:


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 01:55 
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Thanks for this, I was looking for SoM.

Does anyone happen to have the Sonic Racing Transformed and Sonic Generations plugins?


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 03:33 
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I'm looking for a plugin for Mass Effect 2 and 3 myself. I received my new 21:9 monitor the day the site went down and was looking forward to continuing my 2nd playthrough in ultrawide goodness. Bad timing I guess.

I can see how this service must be so useful to so many people. I will definitely be donating to the cause once this is back up and running.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 07:09 
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So, I have a copy of all of the available Flawless Widescreen plugins as of 10/20/2014, which I think is the last update before the site and repository went down.
They're upped to Mega, available to all. (Unless I hear from Hayden with a request to pull them)

I've uploaded a single zip file with all plugins as well as individual files in the same folder arrangement as they are when installed.

You can find them at the link below.

(link removed)

Whatever limits Mega imposes on free accounts are in effect here. I don't have, nor do I plan to purchase, any sort of premium account so... there ya go.

I hope this helps some people out there have a seriously awesome Widescreen Gaming Experience! :rockout:


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 09:07 
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xmelHD wrote:
...I can see how this service must be so useful to so many people...


True story.
I really want to play The Evil Within, but the plugin is out of date. Hope that the website turn on soon.
Does anyone knows if it has a prevision?


:TrueWS:


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 14:28 
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HaYDeN wrote:
Guys,

I've been extremely busy with work stuff recently, basically living and breathing work.. add on top of this one of my SSD's dying (Raid 0, yay) my PC's basically been off, waiting for a replacement SSD to come, which is now and in and I'm back up and going again.

Re: Website.

Website is down due to the widespread drupal exploit, which basically all sites started getting hit literally within hours of its announcement... site was patched on the 17th and after an audit of the logs it appears evident that their exploit attempt failed to do anything nefarious, the fact that the write permissions on the files were locked down, eg. apache couldn't write to those files means they didn't succeed in planting anything malicious... further exploits obviously failed because it was patched, however things like database interaction are not easily audited.

I'd hazard a guess there's tens of thousands or more drupal based sites out there with backdoors now installed [lying dormant] and erring on the side of extreme caution I've decided to drop the site, rebuild it with static content and drop drupal entirely, that is why the site is currently down... and basically my recommendation would be that if you interact with _ANY_ drupal based website tread with caution going forward unless you know they've been secured.

You can read about it here: https://www.drupal.org/drupalsa05FAQ

It will be back up shortly now that I have some time available.


Thank you for making this excellent tool and I hope the new site will complete soon.

Is there any way we can get the plugins? I need the ME3 plugin but I cannot find it anywhere.

Thank you


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 16:15 
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Thank you

Can you tell us how to use the data you provided?

I have one plugin [ME2] installed. Inside the Plugin Folder, I only see the following file:

FWS_Plugins.fws

Where do I out the files you uploaded?


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 17:37 
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angilina wrote:
HaYDeN wrote:
Guys,

I've been extremely busy with work stuff recently, basically living and breathing work.. add on top of this one of my SSD's dying (Raid 0, yay) my PC's basically been off, waiting for a replacement SSD to come, which is now and in and I'm back up and going again.

Re: Website.

Website is down due to the widespread drupal exploit, which basically all sites started getting hit literally within hours of its announcement... site was patched on the 17th and after an audit of the logs it appears evident that their exploit attempt failed to do anything nefarious, the fact that the write permissions on the files were locked down, eg. apache couldn't write to those files means they didn't succeed in planting anything malicious... further exploits obviously failed because it was patched, however things like database interaction are not easily audited.

I'd hazard a guess there's tens of thousands or more drupal based sites out there with backdoors now installed [lying dormant] and erring on the side of extreme caution I've decided to drop the site, rebuild it with static content and drop drupal entirely, that is why the site is currently down... and basically my recommendation would be that if you interact with _ANY_ drupal based website tread with caution going forward unless you know they've been secured.

You can read about it here: https://www.drupal.org/drupalsa05FAQ

It will be back up shortly now that I have some time available.


Thank you for making this excellent tool and I hope the new site will complete soon.

Is there any way we can get the plugins? I need the ME3 plugin but I cannot find it anywhere.

Thank you


Just a couple of post above Mr bburnham37 have uploaded all the plugins. ;)

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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 17:43 
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anteronoid wrote:
angilina wrote:
HaYDeN wrote:
Guys,

I've been extremely busy with work stuff recently, basically living and breathing work.. add on top of this one of my SSD's dying (Raid 0, yay) my PC's basically been off, waiting for a replacement SSD to come, which is now and in and I'm back up and going again.

Re: Website.

Website is down due to the widespread drupal exploit, which basically all sites started getting hit literally within hours of its announcement... site was patched on the 17th and after an audit of the logs it appears evident that their exploit attempt failed to do anything nefarious, the fact that the write permissions on the files were locked down, eg. apache couldn't write to those files means they didn't succeed in planting anything malicious... further exploits obviously failed because it was patched, however things like database interaction are not easily audited.

I'd hazard a guess there's tens of thousands or more drupal based sites out there with backdoors now installed [lying dormant] and erring on the side of extreme caution I've decided to drop the site, rebuild it with static content and drop drupal entirely, that is why the site is currently down... and basically my recommendation would be that if you interact with _ANY_ drupal based website tread with caution going forward unless you know they've been secured.

You can read about it here: https://www.drupal.org/drupalsa05FAQ

It will be back up shortly now that I have some time available.


Thank you for making this excellent tool and I hope the new site will complete soon.

Is there any way we can get the plugins? I need the ME3 plugin but I cannot find it anywhere.

Thank you


Just a couple of post above Mr bburnham37 have uploaded all the plugins. ;)


Hello, :)

I have downloaded the files but I cannot make these plugins to work. I currently have one plugin installed [ME1] and in plugins folder, there is one file which is: FWS_Plugins.fws

The plugins uploaded by Mr bburnham37, contains a GlobalDependencies and Modules folders. I do not know where to put them. I tried putting them inside Plugins folder but it does not work.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 17:53 
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Thanks for this! :rockout:

edit: OK stupid question but where do I drop the plugins?

When FW wouldn't update the other week I unistalled it and reinstalled from scratch. Obviously it didn't update again (now I know why) but I can't see a folder for the plugins.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 19:23 
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You need to extract the zip into:

Code:
C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins


Huge thanks to bburnham37 for this upload!


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 20:54 
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We need to put the data inside the PluginCache folder. Thank you so much for uploading these files.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 20:58 
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Thanks for this! :rockout:

edit: OK stupid question but where do I drop the plugins?

When FW wouldn't update the other week I unistalled it and reinstalled from scratch. Obviously it didn't update again (now I know why) but I can't see a folder for the plugins.[/quote]

Plugins will drop into C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins assuming a default location.

Huge thanks to bburnham37 for posting the plugins! Got everything I was missing except Wolfenstein New Order.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Nov 2014, 22:27 
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Thanks Hayden and bburnham :clap:


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PostPosted: 15 Nov 2014, 23:16 
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Thanks for this! :rockout:

edit: OK stupid question but where do I drop the plugins?

When FW wouldn't update the other week I unistalled it and reinstalled from scratch. Obviously it didn't update again (now I know why) but I can't see a folder for the plugins.[/quote]


The folder path looks like this (if you have it installed to the default location on your C:\ drive)

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins"

I uploaded the FWS_Plugins folder to Mega so you would copy that folder to the "C:\Program Files (x86)\Flawless Widescreen\PluginCache" folder. If "PluginCache" does not exist you can create that folder, then copy FWS_Plugins to it.

Just in case you guys do not have the "FWS_Plugins.fws" file, or yours does not list all of the plugins, I have upped that file as well. It is in the "Plugins" folder in the root directory. Like this "C:\Program Files (x86)\Flawless Widescreen\Plugins\FWS_Plugins.fws"
Basically that file is a .xml file that Hayden renamed the extension to .fws for use in his application. It lists the plugins and defines the layout of the page within FlawlessWidscreen.

I've also changed the way the uploaded files are arranged so that when you go to the link, you'll see both the PluginCache folder and Plugins folder with the appropriate files contained in each. You can just drop them directly into your Flawless Widescreen directory and then launch FWS. You might want to disable the automatic updating (connection to the repo) that FWS does when it opens. At least for the time being.

Hope that helps.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 00:43 
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Any working links to the actual installer for this program?


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 06:19 
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USteppin wrote:
Any working links to the actual installer for this program?



It seems that there are a number of people who uninstalled the program when the site and repo went down or sometime after that. They're now having some trouble getting it re-installed (nobody keeps their install files around I guess). Of course, new would-be users can't find a download to install it in the first place at this point either.

Since the installer cannot be downloaded from FlawlessWidescreen.org any longer, I've uploaded the latest version that I have (v1.0.15 I believe) to the same Mega folder that I linked previously. It is in a zip file since it's an executable and, security being what it is, .exe files can be problematic for some to download.

TLDR - You can find the Flawless Widescreen installer at the Mega link in my previous post. It's named "fws_setup_x64.zip" and you'll need to extract it once downloaded, then run the file to install.


-Also, (off-topic here) it seems like it takes kind of a long time for posts to be approved and actually show up in the thread so I hope that my info comes in time to help anyone who needs it. Maybe the time lag between when I post and when it's approved will shorten up a bit at some point. Hope so.
Does every post on the forum have to be manually approved or is it just for members with low post count?


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 08:11 
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1. First off. Burnham, you're a legend! Huge thanks for uploading these!

2. Alas, I can't seem to work out where these files need to go. The FW app has nothing under plugins despite where I drop them. Any help on the directory structure would be awesome.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 08:36 
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Hello Hayden!

first of all I want to thank you for the nice tool you made. I hope you read this message on this forum. I want to donate a server to you. I live in sweden so I will not send the server to you(weight 40kg). Its a HP ML350 G5 with scsi SAS disks, xenon CPU, 2PSU redundant power., tape backup device etc What I could is let you have it and remote it? I have a 250/50mbit internet. I have the original disks etc for windows R2 2003 server edition, but right now its the latest ubuntu server edition on the computer.

Pm me if your interested.

Regards K


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 12:02 
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HaYDeN needs to charge a $20-$30 one time fee for this software and then charge $5 per plugin.

This community and certainly others running widescreen monitors can't LIVE WITHOUT this valuable tool. Or those of us wishing for options that game companies don't give us.

I *just* donated another $100 bucks to him. I'd encourage everyone to give something. Too many people bitch and moan about their game not being playable the way they want it and never donate a dime. Really sad.

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 12:19 
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For those interested, there is an unofficial repository up at http://www.evillight.net/fws/

The repo can be added to Flawless Widescreen by
1) going unto Update Settings under Configuration selecting adding a repo
2) Entering "EvilLight Repo", or whatever else you want, as a description
3) URL http://www.evillight.net/fws/FWS_EvilLightRepo.xml
Image
4) Checking ENABLED and saving
5) Save Changes again and then click on Check for Updates


This repo is using the plugins posted up above on Mega, though this is just providing a secondary repository within FWS in case Mega takes down the post above :savews:


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 18:17 
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Thanks everyone, plugins working a-ok now.


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 22:14 
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psychichigh wrote:
For those interested, there is an unofficial repository up at http://www.evillight.net/fws/

The repo can be added to Flawless Widescreen by
1) going unto Update Settings under Configuration selecting adding a repo
2) Entering "EvilLight Repo", or whatever else you want, as a description
3) URL http://www.evillight.net/fws/FWS_EvilLightRepo.xml
Image
4) Checking ENABLED and saving
5) Save Changes again and then click on Check for Updates


This repo is using the plugins posted up above on Mega, though this is just providing a secondary repository within FWS in case Mega takes down the post above :savews:


Nice one! :) Thx!

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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 22:32 
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i just wanted to ask for help, than i´ve tried it again to update as you described here soon before..

and it works, very well THX :rockout:


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Nov 2014, 22:44 
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anteronoid wrote:
psychichigh wrote:
...


Nice one! :) Thx!


This is all due to bburnham37 having a cache of all the plugins and to HaYDeN for creating all these plugins. Thanks to both of them.

Please use the donate links on the plugins to donate to the plugin authors, of which HaYDeN is the author of most of them on FWS.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Nov 2014, 00:30 
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psychichigh wrote:
For those interested, there is an unofficial repository up at http://www.evillight.net/fws/

The repo can be added to Flawless Widescreen by
1) going unto Update Settings under Configuration selecting adding a repo
2) Entering "EvilLight Repo", or whatever else you want, as a description
3) URL http://www.evillight.net/fws/FWS_EvilLightRepo.xml
Image
4) Checking ENABLED and saving
5) Save Changes again and then click on Check for Updates


This repo is using the plugins posted up above on Mega, though this is just providing a secondary repository within FWS in case Mega takes down the post above :savews:




Nice, well done sir. Well done indeed... :onethumb:


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Nov 2014, 13:31 
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Website is back up.

The Evil Within has been updated but not the repository just at the moment [still some more environment stuff to configure], as a temporary solution, right click it and click Re-Install.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Nov 2014, 15:52 
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Oh thank god. :cheers:


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Nov 2014, 21:26 
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From Spain, nice to hear from you Hayden

As ever, great job


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Nov 2014, 22:59 
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@Hayden

I added the EvilLight repository address linked above and now I have 2 folders in the left pane.

I removed the repository link in the settings > configuration > update settings page so now FWS Main Repo is the only repository.

If I right click the EvilLight folder in the main view/left pane and click "Remove", nothing happens. I just want to get rid of the clutter.

The Evil Within works like a champ!! Thanks for updating it!


Thanks

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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Nov 2014, 09:41 
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Hi, I want start develop some plugin for FW. But the official dev manual seems down. https://www.flawlesswidescreen.org/Development_and_API_Information
Is there any public API document for plugin development?

Thanks. :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Nov 2014, 09:56 
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Hello , I would like to know if in the near future you intended to make a plugin to play a Heroes of the storm in 2560x1080
This one running on the same game engine that Starcraft 2
Thank you in advance


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Nov 2014, 14:27 
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I need to know if any of these( Final Fantasy XIII, Dark Souls Prepare To Die Edition ) will have any plugins in future , for flawless widescreen?


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Nov 2014, 01:00 
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Nice to see the website back up and it looks great.

Seems Skyrim plugin no longer works, at least with Eyefinity anyway.

Memory hack error 299.

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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Nov 2014, 19:43 
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I use your tool to play games with the oculus rift, I have completed Resident evil 6 with your tool, everything worked perfect, especially enjoyed expanded view on the cutscenes!

my question is will you update your tool to work with latest version of resident evil 4 1.0.6, the newer versions have mouse fixes and other things that make the game better.

in addition could you add a cutscene FOV increase option, like you had in Resident Evil 6, to resident evil 4, that would be great.

I would also suggest a pro version of your software which has extra bells and whistles and twice as many profiles and the user pays a small yearly fee for it, and donations can also be accepted.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Nov 2014, 01:01 
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Is FWS working properly with Skyrim for anyone? I keep getting an error message and no menus appear at all ingame. Shame, too, this makes Skyrim entirely unplayable for me.

There also seem to be almost no legit links to older versions of FWS either, I don't really understand why the website doesn't have an archive.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2014, 08:24 
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No Farcry4 fix on the app ??

Hayden.. whats goin on bro :( u alive?


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2014, 09:44 
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kingcasper wrote:
No Farcry4 fix on the app ??

Hayden.. whats goin on bro :( u alive?


Could you please ask for a fix in a little more polite way. And/or change your wording so it doesn't seem like you are talking to a close friend of yours?

I believe Hayden commented on being very busy with work. Please be patient.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2014, 13:59 
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kingcasper wrote:
No Farcry4 fix on the app ??

Hayden.. whats goin on bro :( u alive?


Just joined the forum did we, youve been here since may? :)
You should know and understand how this all works :)
Where are your contribute to the community beside being an a**`? Dont even see that you donated to the site.. that would be the least you could do before making demands, and not even then... . But foremost, donate to Hayden! he does not work for Ubi or you.
Yeees. :doh:

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Nov 2014, 16:09 
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OculusRiftRocks wrote:
I use your tool to play games with the oculus rift, I have completed Resident evil 6 with your tool, everything worked perfect, especially enjoyed expanded view on the cutscenes!

my question is will you update your tool to work with latest version of resident evil 4 1.0.6, the newer versions have mouse fixes and other things that make the game better.

in addition could you add a cutscene FOV increase option, like you had in Resident Evil 6, to resident evil 4, that would be great.

I would also suggest a pro version of your software which has extra bells and whistles and twice as many profiles and the user pays a small yearly fee for it, and donations can also be accepted.


This is just my pennies, but here it goes.
YOU:
.can donate to him with the buttons at his site at the bottom if you bottered to actually look at the site: http://www.flawlesswidescreen.org/

THEN:
If he would make it a "pay per tool" or "pay to unlock FOV" the tool would die really fast.. just imagine the storm of 12y trolling about and whining and DEMANDING... that will put of anyone. Then theres the law enforcement of property rights. If its a product that makes money of someone elses effort.. the author of the game will probably sue.. simple.
Welcome to the ignored WideScreen Community.

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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Nov 2014, 09:22 
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If I had bothered to look?

Excuse me, but i have bothered, I have seen it, i even said 'in addition to accepting donations', why a negative attitude?

A pay for pro option is very common in these types of applications and there is nothing against the law about them, I see it all the time.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2014, 07:17 
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has farcry4 been done yet ? cant wait to finally play it


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2014, 12:36 
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Hi guys, I am trying to play Starcraft 2 via the battle.net launcher (only possible way) with a LG 31 MU97 monitor with resolution of 4096x2160. but how do I use this app to do it? When I open the app, it says:

"Starcraft II Res Launcher - will launch the game with the currently active desktop resolution.

Ensure the Res Launch patch is running before you start Starcraft II and ensure Starcraft II is set to "Fullscreen" mode, you will need to ALT-TAB in and out of the game a couple of times to take effect."

I don't really understand this, where is Starcraft II Res launcher?
how do I ensure Res Launch patch is running? Thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Dec 2014, 08:30 
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OK guys I got SC2 working @ my monitor's nat ive resolution using this mod, which is 4096x2160.

But when I play SC2 in high resolutions my mouse cursor seems to dissapear. The only way I can fix this is by running Starcraft 2 with compatibility set to 'Windows XP SP3'. But then the flawless widescreen won;t work when I run SC2 with that compatibility. When I turn it off, this flawless widescreen will let me play @ 4096x2160, but like I said I won't have mouse cursor then.

Can anyone help me here please?


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Dec 2014, 11:08 
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I was sure that the Flawless Widescreen is enabled in some games.

However, Call of Duty: Black Ops II to even if launch "Searching for Call of Duty: Black Ops II process, please configure desired settings and launch the game." Status Window It is displayed.

Would not get the resolution of the tips?


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Dec 2014, 13:56 
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Hi

Has there been an effort to fix Dota 2 HUD? I can set resolution to 5760x1080 but the HUD is stretched, covering most of the screen. Also the mouse issue where it only moves the camera if I go all the way to the end of the screen.

:triplewide:


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Dec 2014, 10:51 
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@ lamalawa

Did you try alt-tabbing and then going back into game.

Also I fixed my problem by setting windows 8.1 DPI scaling to minimum, logging off then logging back on.


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Dec 2014, 16:03 
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shadow85 wrote:
@ lamalawa

Did you try alt-tabbing and then going back into game.

Also I fixed my problem by setting windows 8.1 DPI scaling to minimum, logging off then logging back on.


I tried it, but it could not be resolved.
Thank you


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Dec 2014, 22:53 
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What happens with new assassin's creed? Is the protection that makes impossible to hack FoVs?


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Dec 2014, 02:48 
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Can you please make support for the Batman Arkham games? (Arkham Asylum, Arkham City, and Arkham Origins) I'd be eternally grateful and donate another $25.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Dec 2014, 17:29 
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Hi,

Can You repair on Skyrim this HUD problem (21:9) ?

http://zapodaj.net/c65117a7c2b52.jpg.html
http://zapodaj.net/f555dfb2dca97.jpg.html


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Dec 2014, 18:49 
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zorranco wrote:
What happens with new assassin's creed? Is the protection that makes impossible to hack FoVs?


dead end thrils managed to get FOV hacks for 3 and 4, but yes I would like flawlesswidescreen to do these games as well,FOV expansion on the cutscenes would be great as well.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Dec 2014, 19:57 
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I already posted this on the forum, but i believe that was in the wrong area. So, if true, let me know.

Well, as some of you guys may know, FF XIII received an update that includes graphic options.

Image

Image

But even on 2560x1080, the game looks like this:

Image

I was wondering if maybe now, Helifax or Hayden could work on a fix for this.

Ty for all =)

:TrueWS:


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Dec 2014, 23:57 
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So what exactly is going on with the Skyrim plugin? It's been broken for several people for quite some time, the older versions worked just fine so it's just a matter of reuploading the older plugin.

I can't find it anywhere on the web, the FWS website should really have an archive.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Dec 2014, 10:40 
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HI, can you fix letterboxing and remove black bars in AC Unity? ;)
I have a 5:4 monitor. In this game was also added a bad stretching of the image, that it's unacceptable on 5:4 monitor.


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Dec 2014, 21:35 
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Hi Hayden,

Will you by any chance work on a fix for GTA 5 (the new and upcoming PC game coming in January 2015)? Let us know what you can thank you...


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Dec 2014, 23:55 
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hi all :rockout:
do you know program "xpadder" is very cool.....but
emulate this for control my videoprojector (mouse keyboard) and select game for launch.....after in game this program is perfect emulate gamepad
when close game is reload profil mouse keyboard :thumbup: :thumbup: :thumbup: but :thumbdown: i love flawless widescreen (work in single monitor...ex: fov) and when i select this with my xpadder emulate mouse....the mouse no control the gui and loose all control !!! return to my pc and press real mouse outside the gui of flawless...the emulated mouse xpadder work :doh:
is pluggin problem of flawless or error ?
do you have test this ?
control all my desktop pc and program with this...and only flawless widescreen cut xpadder...grrrrrrr
working solution ? please.


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Dec 2014, 05:13 
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Program works great on games I've used. Will you be adding COD:AW eventually?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Dec 2014, 16:35 
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Hi Hayden, is there a way to zoom the image instead stretch it? (on AC Unity).
On 5:4 monitors the image is "too stretched", more zoom and less stretched would be better.
In AC Black Flag with your fix the visual is good.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jan 2015, 14:39 
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I'm going to ask a question that I hope someone here has an answer for.

I'm running FWS, on a mixed resolution 3 monitor setup using Nvidia, extended desktop, not surround. Middle monitor is 21:9, flanked by a pair of 16:9s.

I look in the Status tab of FWS, and see under the "Display Detection" header:

Display (1/3): Res: 2133x1080 (X:0, Y:0)
Display (2/3): Res: 2133x1080 (X:2133, Y:0)
Display (3/3): Res: 2133x1080 (X:4267, Y:0)

Is there any way to adjust these X/Y values to reflect the resolutions my screens are running at? I.e.

Display (1/3): Res: 1920x1080 (X:0, Y:0)
Display (2/3): Res: 2560x1080 (X:1921, Y:0)
Display (3/3): Res: 1920x1080 (X:4482, Y:0)


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jan 2015, 12:44 
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skyrim wont work at 7680x1440 on the latest skyrim version

any fix coming?


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jan 2015, 01:59 
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will far cry 4 get the same treatment far cry 3 got, FC4 has issues with it's built in FOV sliders, mainly when you drive in cars and the cutscenes don't have expanded view, FWS did FC3 perfectly, in cutscenes and everything.

Thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Jan 2015, 11:05 
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Aspect Ratio for Resident Evil HD Remaster, please. Black bands appear for 16:10 resolutions.

Regards


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Jan 2015, 08:33 
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With the recent update to Dragon Age: Inquisition.. the cutscenes are back to having black borders. Can anyone else confirm this? I wan't to make sure it's not just me. If it's a universal thing, I hope it'll be fixed. Thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Jan 2015, 20:16 
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Yep. Dragon Age inquisition has black borders again...


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Jan 2015, 18:26 
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I don't know where else to submit a bug report, so I suppose I'll just do it here.

Flawless widescreen ALWAYS requests elevated privileges- which means in a correctly configured user environment, flawless widescreen is run as the admin user. This means flawless widescreen is broken by design, since a process can not tamper with a process owned by a different user. This necessitates running the game as admin (which just feels wrong), which has to be done manually unless I run steam as admin (which IS wrong), and I'd have to migrate my user saves over to the admin profile, and any other tools I use to operate on the game must then also be elevated to admin... You see how this just tumbles into a huge mess?

The "Widescreen fixer" utility doesn't request elevation, so I know it's not necessary to do so. Please fix flawless widescreen- until you do, I (and many others) cannot use it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Jan 2015, 02:51 
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Not sure if anyone else is seeing this, but not only did my black bars come back in DA Inquisition (patch 3 was released 1/20/15), but it looks like launching the game with the fix enabled button causes a desktop crash for me when loading a save. Obviously, with it no longer working anyways, there is no need to do so.. so i guess it doesn't really matter lol

total bummer though, i got many of my best screen caps for my desktop backgrounds during surround cut-scenes.

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jan 2015, 00:02 
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My DA crashes to the desktop too now.
That´s lame but I think Flawless widescreen does not support DAI anymore :/


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2015, 16:00 
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Hi Guys,

I'm seriously considering purcashing a 21:9 monitor this year. I still spend a fair bit of time playing FIFA15 and wondering if Flawless Widescreen is able to patch this game to use on a 21:9 monitor?

Thank for your help.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2015, 22:43 
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Hi

After the recent Dark Souls 2 patch, Flawless widescreen doesnt work anymore. Is this just a problem I have, of does it require the plugin to be updated?

Cheers


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2015, 22:58 
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MaxCG wrote:
Hi Guys,

I'm seriously considering purcashing a 21:9 monitor this year. I still spend a fair bit of time playing FIFA15 and wondering if Flawless Widescreen is able to patch this game to use on a 21:9 monitor?

Thank for your help.


There is no FIFA2015 plugin for Flawless Widescreen so no it won't work. And according to this thread, http://answers.ea.com/t5/FIFA-15/Fifa-1 ... 67/page/13, FIFA2015 does not support 21:9 and so far it sounds like EA doesn't care.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2015, 22:59 
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Rifte wrote:
Hi

After the recent Dark Souls 2 patch, Flawless widescreen doesnt work anymore. Is this just a problem I have, of does it require the plugin to be updated?

Cheers


It requires the plugin to be updated. Anytime a game patches to a new version the plugin typically needs to be updated before it will work.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Feb 2015, 16:16 
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Rifte wrote:
Hi

After the recent Dark Souls 2 patch, Flawless widescreen doesnt work anymore. Is this just a problem I have, of does it require the plugin to be updated?

Cheers
We are all waiting to see if HaYDen has the time to update this otherwise its 16:9 only.


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Feb 2015, 08:06 
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If I find any bugs or games that've changed since you last modified 'em, how should I contact you?


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Mar 2015, 12:17 
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Help, after the latest FWS update, it will not work for The Evil Within anymore. I did not update Evil Within, just the FWS, i tried re-installing the module for this game but it will not load. I have this error msg in the window log:

Could not find LetterBoxFix2 injection point.

Help, how can I revert back to the previous FWS since taht was working for The Evil Within


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Mar 2015, 12:41 
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HaYDen has now updated this to fix The Evil Within, Dark Souls 2, Mortal Kombat, Alien Isolation.

Big thanks to HaYDen for doing this.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Mar 2015, 00:35 
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hi I can't seem to get Evil Within to work.
here is a pic of the error i'm getting:
http://i.imgur.com/MurBbhm.jpg

what am I doing wrong?


i start up FW, then the game but when I alt tab out to FW the "Fix Enabled" button is turned off and i get that error message

help!

basically the FOV is what is not working. i disabled black bars and FPS lock with the console, but the FOV is still not right, and FW gives me that error...

also I have not updated Evil Within. and i'm using the latest (x64) version of FW....
i'm running W7 SP1

help please! :roll:


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Mar 2015, 05:04 
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otter720 wrote:
hi I can't seem to get Evil Within to work.
here is a pic of the error i'm getting:
http://i.imgur.com/MurBbhm.jpg

what am I doing wrong?


i start up FW, then the game but when I alt tab out to FW the "Fix Enabled" button is turned off and i get that error message

help!

basically the FOV is what is not working. i disabled black bars and FPS lock with the console, but the FOV is still not right, and FW gives me that error...

also I have not updated Evil Within. and i'm using the latest (x64) version of FW....
i'm running W7 SP1

help please! :roll:
Patch the game via Steam then it will work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Mar 2015, 02:44 
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Dead Rising 2 OTR got patched to remove GFWL & replace with Steamworks today. I can confirm that HaYDens current FWS plugin works just fine on the new Steamworks version 21:9 is still glorious!


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Mar 2015, 21:28 
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hi will you be able to add battlefield hardline to your program?

the SP is locked again like bf3+4


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Mar 2015, 04:32 
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Dead Rising 2 Steamworks version 21:9 also still works with the current FWS plugin just tested it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2015, 02:05 
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Will COD:AW or the newer FIFAs also be available soon? Fantastic program btw


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Mar 2015, 15:40 
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Can you please add support for Dragon Ball Xenoverse?


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Mar 2015, 16:34 
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The Evil Within: with the new plugin, FWS can't fix the demo anymore.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Mar 2015, 17:56 
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Resident Evil 5 Gold (Steamworks edition releassed today) needs an FWS plugin update. The benchmarks work just fine but the main game no longer works with 21:9 or Flawless Widescreen plugin. The game refuses to load with them active but at least the plugin works on the benchmarks so it cannot need much work to fix hopefully.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Mar 2015, 17:57 
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I read some pages didn't find anything on it.
FW is not working with Mass Effect 2 and Mirror Edge if I play in french, if I change the language to english it works.
I only did find those two games for the moment, ME1, Skyrim, Rage, etc. are all working in french.
Did someone encounter this with a games not in english even if FW is loaded ?
Is there a solution ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 Mar 2015, 22:04 
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I thought FW was supposed to autodetect the game version?

After updating to the latest version and attempting to play my old Dark Souls 2 again (v1.03, calibration v1.07; before they ruined pure faith characters), FW no longer works with the game. I had the update pending for a while but seeing FW autodetects versions made me confident to update. I was wrong.

I don't see any way to get the old plugin version back. Updating the game is out of the question until I 100% finish my playthrough with that character.

While the game is still playable, I'd rather not have it locked to 16:9 when I've been playing in 21:9 since its release.

Is there any way to revert this manually? If not: Does someone have an old version still they can send me or is there an archived version somewhere I can be linked?

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Apr 2015, 07:46 
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DAOWAce wrote:
I thought FW was supposed to autodetect the game version?

After updating to the latest version and attempting to play my old Dark Souls 2 again (v1.03, calibration v1.07; before they ruined pure faith characters), FW no longer works with the game. I had the update pending for a while but seeing FW autodetects versions made me confident to update. I was wrong.

I don't see any way to get the old plugin version back. Updating the game is out of the question until I 100% finish my playthrough with that character.

While the game is still playable, I'd rather not have it locked to 16:9 when I've been playing in 21:9 since its release.

Is there any way to revert this manually? If not: Does someone have an old version still they can send me or is there an archived version somewhere I can be linked?
Namco patched it again yesterday 1.15 calibaration with more pointless weapon rebalances so now once again FWS has stopped working until HaYDen has the time to fix it again.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 01:14 
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Can we please get a fix for Dark Souls 2 Scholar of the First Sin?

Hayden, you rock; one fourth of the games I've played have had your fixes applied, about time I visited the donation page on your site.
Thank you for all the hard work.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 10:00 
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21_9 PC Gamer wrote:
DAOWAce wrote:
I thought FW was supposed to autodetect the game version?

After updating to the latest version and attempting to play my old Dark Souls 2 again (v1.03, calibration v1.07; before they ruined pure faith characters), FW no longer works with the game. I had the update pending for a while but seeing FW autodetects versions made me confident to update. I was wrong.

I don't see any way to get the old plugin version back. Updating the game is out of the question until I 100% finish my playthrough with that character.

While the game is still playable, I'd rather not have it locked to 16:9 when I've been playing in 21:9 since its release.

Is there any way to revert this manually? If not: Does someone have an old version still they can send me or is there an archived version somewhere I can be linked?
Namco patched it again yesterday 1.15 calibaration with more pointless weapon rebalances so now once again FWS has stopped working until HaYDen has the time to fix it again.


I just tried the original Dark Souls II and it still works fine?

With respect to the expansion, someone with the [legit] game add me to steam and if you have 5-10 minutes spare time, then firstly we'll check if its a simple fix.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 12:07 
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I have a legit copy of the expansion (really just a 64bit directx11 version). I also added you to Steam :).

The last error is:
Could not find TextAspectX injection point.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 14:30 
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It doesn't work for me either, but if I run it in windowed then hit set borderless while the game is running it sets it to borderless. The 3D stuff is all normal but the hud is on the outsides and some of it is stretched. It does span the 3 monitors though. To be clear I am talking about The DX11 version that is separate from the DX9 version, with a separate entry in your steam library. The old version got an update too and It still works for me with the current plugin. The DX11 version has to be bought, that's right they are selling the same game twice nowadays. It comes with all three DLC which is why I got it, so it was actually cheaper then buying them. However if someone were to already own all the DLC it seems like a hard pill to swallow for what is in effect a still garbage looking DX11 version.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 14:50 
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Note the DX11 version is a completely different version and is a 64bit executable rather then a 32bit one. In short there is no chance for the fix for the original to work as is on the new version. They didn't just patch the game they released a completely new revision of it.

HaYDeN has indicated he will look to see if he can convert the existing fix for the new version.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 15:42 
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Skid wrote:
Note the DX11 version is a completely different version and is a 64bit executable rather then a 32bit one. In short there is no chance for the fix for the original to work as is on the new version. They didn't just patch the game they released a completely new revision of it.

HaYDeN has indicated he will look to see if he can convert the existing fix for the new version.


Gotcha, I was actually more driving at just putting that info there for anyone who wants to play in Surround/Eyefinity in the meantime. Also realizing I wasn't as clear as I would have liked the other thing is, that the plugin isn't hooking, and won't enable yet hitting set borderless is still fixing the constraint issue and spanning across all of the displays. With all of the 3D displayed correctly. Just trying to give as much info as possible.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 19:13 
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HaYDeN wrote:
21_9 PC Gamer wrote:
DAOWAce wrote:
I thought FWS was supposed to autodetect the game version?

After updating to the latest FWS plugin version and attempting to play my old Dark Souls 2 again (v1.03, calibration 1.07; before they ruined pure faith characters), FWS no longer works with the game. I had the update pending for a while but seeing FWS auto-detects versions made me confident to update. I was wrong.

I don't see any way to get the old plugin version back. Updating the game is out of the question until I 100% finish my playthrough with that character.

While the game is still playable, I'd rather not have it locked to 16:9 when I've been playing in 21:9 since its release.

Is there any way to revert this manually? If not: Does someone have an old version still they can send me or is there an archived version somewhere I can be linked?
Namco patched it again yesterday 1.15 calibration with more pointless weapon rebalances so now once again FWS has stopped working until HaYDen has the time to fix it again.

I just tried the original Dark Souls II and it still works fine?

The latest 1.15 calibration works fine?

What about my issue? Surely the old plugin code is still in FWS? I know Widescreen Fixer has a dropdown selection to choose your game version, but I swore FWS had one too before it was changed to an auto-detection method. If only the latest version of the game is supported now, then that's a bit jank compared to how it used to be (if I'm even remembering correctly; it's been years).

In fact, I just tried my last updated version (v1.07, calibration 1.12) and FWS doesn't work with that either, so it does seem like only the latest version of the game is supported with FWS.

And now while writing this I updated to the latest version (v1.10, calibration 1.15) and can confirm it now finally works.

This is disheartening. Why even have a game version selection dropdown menu if it's now defunct? It's even more misleading when it says it auto-detects the version but really doesn't.

I guess I really am going to have to finish my playthrough with that character in 16:9. *sigh* May as well just retire the character; it's completely broken in any calibration after 1.07 (and it looks like 1.15 didn't change anything; even fixing the 25% damage nerf they said was actually a buff. See here, here and here for complaints/reports).

Surely you have an archive of the older fixes I can use? It's supposed to be open source, but I'm no developer so I stand no chance of changing this myself.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Apr 2015, 20:00 
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Just wanted to add the latest FWS still works perfectly for me Dark Souls 2 DX9 original Steam version in 21:9 with the 1.15 calibration & I also own all the 3 DLC they all work just fine.

I also upgraded to DX11 Dark Souls 2 SOTFS edition however I get the same error as others. FWS is not working with the DX11 64 bit exe right now I hope HaYDen can work his magic & fix this.


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Apr 2015, 21:46 
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21_9 PC Gamer wrote:
Just wanted to add the latest FWS still works perfectly for me Dark Souls 2 DX9 original Steam version in 21:9 with the 1.15 calibration & I also own all the 3 DLC they all work just fine.

I also upgraded to DX11 Dark Souls 2 SOTFS edition however I get the same error as others. FWS is not working with the DX11 64 bit exe right now I hope HaYDen can work his magic & fix this.

On the new DX11 version start it in windowed and use the button on the plugin that says set borderless. The plugin won't enable but it will resize it and remove the title bar. Everything but the hud will look normal, and the hud is just a tad stretched and on the outside instead of centered. All the interactions and other pop-ups except the menu scale correctly as well. It is completely playable. Alternatively you can use shift window or borderless gaming, In short any utility that can enable borderless windowed will work fine.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Apr 2015, 00:27 
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The Dark Souls II patch is complete, it's a new plugin called "Dark Souls II: SOTFS" - I have not pushed it out yet, but will shortly.

One caveat with this patch - they've changed the way the letterboxing works, so currently you have to play it in windowed mode and use the "Set Borderless" button, it requires some more time to get full screen exclusive mode working properly.

[edit]Plugin now pushed, should show up as a new available plugin[/edit]

[edit]The VAC warning for this plugin stays in place, but according to the steam store (the new one atleast) doesn't list Valve Anticheat[/edit]

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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Apr 2015, 00:55 
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Thanks Hayden, that was really quick. Will definitely look forward to the fullscreen version as well.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Apr 2015, 08:10 
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When I load Skyrim its glorious, the problem is, I have a 3 monitor setup and the hud pointer and everyone always happen on the first scrren even though im walking andf looking on screen 2, is there something im missing?


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Apr 2015, 10:44 
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Thanks for the fix HaYDen look forward to the exclusive full screen option as well.


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Apr 2015, 16:26 
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Thanks Hayden for de fix :)
a question:
i think that you have Final fantasy xiii, do you expect take a look in the future?? i'm waiting for a fix but if you tell me that is not fixable i will play now.

thanks for all.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Apr 2015, 02:42 
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Thank you for your timely attention to Dark Souls 2. Donated.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Apr 2015, 22:40 
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HaYDeN wrote:
The Dark Souls II patch is complete, it's a new plugin called "Dark Souls II: SOTFS" - I have not pushed it out yet, but will shortly.

One caveat with this patch - they've changed the way the letterboxing works, so currently you have to play it in windowed mode and use the "Set Borderless" button, it requires some more time to get full screen exclusive mode working properly.

[edit]Plugin now pushed, should show up as a new available plugin[/edit]

[edit]The VAC warning for this plugin stays in place, but according to the steam store (the new one atleast) doesn't list Valve Anticheat[/edit]


HaYDeN, thanks for the update for SotFS. From what I've read, VAC isn't on Dark Souls 2 or SotFS. The anti-cheat system checks save files to soft ban people from online play, so the fix shouldn't cause a ban. That's not 100%, but I'm using the fix, so if I get banned, I'll let you know.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Apr 2015, 01:32 
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Resident Evil 5 fix works no more. =(
Pls, Pls, Pls, Pls, Pls, Pls, Pls!! fix that!! I really want to play this game!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Apr 2015, 23:31 
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Hi, and first of all thanks a lot for this perfect software !

Do you think something could be done on Sins of a Solar Empire: Rebellion ? The only wrong thing is the HUD informations which are on the left and right of screens, which is quite annoying....

Thanks again !


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Apr 2015, 05:03 
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Diablo 3 is now crashing with a failed to reset D3D error when alt tabbing back in. This is for 3440x1440.

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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Apr 2015, 19:17 
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I tested the Resident Evil 5's plugin and it still works perfectly. Interface still working.
The problem comes when you have cutscenes. The game crashes at those times.
So, knowing this, it seems like an easy task to be done.

Please HaYDeN, take a look at it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Apr 2015, 03:25 
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Just got GTA 5 and the cutscenes in 21:9 go to 16:9. Hopefully there will can be a fix for this sometime soon!


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Apr 2015, 10:50 
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GTA V have 2 Blackbars on a 21:9 screen :(
I hope there will be a fix


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Apr 2015, 11:32 
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BlazeStoneZ wrote:
GTA V have 2 Blackbars on a 21:9 screen :(
I hope there will be a fix
Your doing something wrong it has 21:9 native support for ingame content only cutscenes have 16:9 aspect ratio!


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Apr 2015, 20:21 
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21_9 PC Gamer wrote:
BlazeStoneZ wrote:
GTA V have 2 Blackbars on a 21:9 screen :(
I hope there will be a fix
Your doing something wrong it has 21:9 native support for ingame content only cutscenes have 16:9 aspect ratio!


Yeah, 21:9 works for me, but the cutscenes are 16:9. What's annoying is that they start at 21:9, then go to 16:9.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Apr 2015, 14:43 
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Hayden, can you look into Mortal Kombat X?


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Apr 2015, 08:03 
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please support MORTAL KOMBAT X really needs 21.9 aspect support / fix :) beg beg beg :D
also if possible can you remove the frames lock on cutscenes they seem locked @30fps
so when you do fatalitys or xrays you really notice it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2015, 03:02 
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To add to my above comment about Diablo 3 crashing when alt-tabbing back into the game with a D3D reset error that sweetFX also no longer works for me leading me to believe that either Blizzard changed something with the way the game accesses D3D or something happend on my PC that occurred around the same time of the D3 update.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2015, 18:50 
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Image

There's still some problems

- Initial intro has 16:9 bars - these are usually pretty hard to remove.
- HUD is specially constrained to 16:9

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2015, 20:30 
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Thank you so much!


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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2015, 20:49 
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Hmm, any way to make MK10 work on Flawless Widescreen? It just duplicates on my three 1440x900 monitors


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Apr 2015, 09:08 
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Skyrim
Keep getting c_HackTool Failed to write process memory at XXXXXXXX, error code = 5 (or code = 97)
which crashes the game.

I assume its due to lack of GPU/Ram for the card to run 3 monitors with current game settings...

I just wanted confirmation before I start messing with settings or if I am off target on what is causing the problem

Thank you

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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Apr 2015, 10:36 
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Hi Hayden,
Having issues with Diablo 3 RoS 2.2.0 working with Flawless Widescreen, keep getting the error message " An error occured reseting D3D.
This only started after the lastest patch where Blizzard changed some of there file types to improve the game.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Apr 2015, 12:33 
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I can't update anything for some reason, like if the repo is down. But it can't be right because neither official FWS repo nor EvilLight repo work. It's allowed by firewall and anti virus but it still doesn't work, is there any fix?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2015, 08:48 
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iriso wrote:
I can't update anything for some reason, like if the repo is down. But it can't be right because neither official FWS repo nor EvilLight repo work. It's allowed by firewall and anti virus but it still doesn't work, is there any fix?


No issues here in updating...may want to try re-installing it and a clean re-boot,
I have version 1.0.15 (x64)


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Apr 2015, 02:09 
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Hello guy!

Any chance to make a plugin for RIDE?

Onboard cam is very close and will be great if you create a plugin.

Look...

Image


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Apr 2015, 12:32 
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dankaku wrote:
Hi Hayden,
Having issues with Diablo 3 RoS 2.2.0 working with Flawless Widescreen, keep getting the error message " An error occured reseting D3D.
This only started after the lastest patch where Blizzard changed some of there file types to improve the game.


I'm also having issues with D3 RoS 2.2.0 working - getting the same errors. I'm hopeful that there's a fix in the works as I love playing this game in 5760x1080.

Thanks Hayden for all of your hard work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2015, 07:48 
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Guess that's a "negative" on my Dark Souls 2 request?

Finally tried the game again after the later updates which I hoped would've fixed it:
Quote:
- 04/04/2015: Updated fix for Dark Souls II, fixed some bugs\r\n
- 04/04/2015: Modified StandardBase.lua, changed behaviour of failed detection\r\n

But, no go..


In fact, while typing this post I decided to give searching one more go.

http://www.reddit.com/r/shadowofmordor/ ... idescreen/

Someone uploaded a complete archive of the plugin files from October, not too long after the previous working Dark Souls 2 plugin update for 1.07.

I can finally play the game again with my faith character, praise the sun.

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2015, 16:50 
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https://yadi.sk/i/aHoM2rcYgNXwg Why I can't turn on this button?


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 May 2015, 17:15 
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I would be very very happy if i was able to get support for Space Engineers. Something as simple as a wider FOV and moving the UI to the center monitor. I am currently using Flawless for my 5760 x 1080 NVidia surround.

http://store.steampowered.com/app/244850/
http://www.spaceengineersgame.com/

Thanks in advance.

Matt


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 May 2015, 19:09 
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Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.

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 Post subject: Re: Flawless Widescreen
PostPosted: 06 May 2015, 13:16 
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Funkengreuven wrote:
Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.


+100

Aspect ratio is out, even though it seems to show the correct ratio in settings for your rez


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 May 2015, 05:22 
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Does anyone happen to have a zip of FWS 1.0.14? Hayden maybe?

I played Wolfenstein:TNO on Linux @ 5760x1080 using wine and 1.0.14 worked just fine, but I updated to 1.0.15 in the middle of the play through and it stopped working and I had to revert back to 1.0.14.

I'm now trying to play The Old Blood and 1.0.15 doesn't work with it either so I would like to give 1.0.14 a try and I don't seem to have a backup of it anywhere and I deleted the wine prefix with TNO and 1.0.14 in it long ago.

According the the status tab it finds the process and seems to attempt to apply the fix but then "Failed to compile assembly... Error during compile, check your assembly is accurate and valid." and "Error occured near: call 0x00007FF686D8E (Relative Jump Out Of Range)"


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 May 2015, 08:18 
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Over the last two weeks I was totally enjoying Mortal Kombat X in beautiful 3D Vision Surround. Praise be to Hayden who made this possible! Unfortunately the last 15GB patch that came on tuesday broke the Flawless Widescreen Fix so Multi-Monitor is not longer possible. The game itself shows the correct resolution (5760 x 1080 in my case) but both side monitors stay black. The game is only displayed on the center monitor (just like before the first Flawless Widescreen Fix for MK X).

Is there any chance the Flawless Widescreen Fix can be adjusted so it will work with the latest MK X patch? This game rocks in 3D Vision Surround! Now that I have seen it and enjoyed it I can't go back to single monitor MK X!

Keeping my fingers crossed Hayden!


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2015, 00:20 
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hi,
I searched and couldn't find any info as to how Fov fine adjustments work

sure I could just test it over & over until I figure it out
except trying it with Bioshock (the game I use it with right now) is a pain cause the game is not stable much & resets ini files each time it crashes
(backups FTW !)

for the sake of example let's say the starting FOV is 75
if I use the value +1 will I get a FOV of 76 ?
and so a value of +20 a FOV of 95 ???


Thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2015, 03:11 
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Moramoth wrote:
dankaku wrote:
Hi Hayden,
Having issues with Diablo 3 RoS 2.2.0 working with Flawless Widescreen, keep getting the error message " An error occured reseting D3D.
This only started after the lastest patch where Blizzard changed some of there file types to improve the game.


I'm also having issues with D3 RoS 2.2.0 working - getting the same errors. I'm hopeful that there's a fix in the works as I love playing this game in 5760x1080.

Thanks Hayden for all of your hard work!


I posted this about a month ago but I haven't checked back since. I was beginning to think I was alone with this issue. I can get it to sorta work by running Fullscreen-Windowed mode but I have multiple things hooking the d3d.ll (MSI Afterburner, SweetFX and even one of the services with Razer Synapse does this) so it causes low FPS and sometimes crashing. I also can't clap my mouse to the game window so it runs off to my second screen if I'm not careful.

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 Post subject: Re: Flawless Widescreen
PostPosted: 09 May 2015, 17:27 
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Hayden, is there any chance for a Call of Duty Advanced Warfare Fix for Flawless Widescreenfixer? That would be really great because dopefish hasn't updated his fix for some reason which means that the Widescreen Fix isn't working anymore since the last COD:AW patch. I already tried to contact him but there is no response and I can't recognize any activity on the Widescreenfixer site either. I reckon you are the only chance to get this game running again on surround.

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 Post subject: Re: Flawless Widescreen
PostPosted: 10 May 2015, 18:59 
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Is it possible to update Resident Evil 4 HD plugin? The Flawless Widescreen does not work past patch 1.0.2.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 May 2015, 16:51 
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Is Castlevania: LoS2 capped at resolutions < 4k much like Tomb Raider Underworld? If I try to run the game at 5400x1920, it won't start but at 3240x1920, it works. If not capped, is there anyway we could get a fix? :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 May 2015, 05:20 
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Hayden, could you please update the fix for Mortal Kombat X? The game was recently updated.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 May 2015, 09:16 
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Indeed! I am currently launching Flawless Widescreen Fixer at least twice a day hoping for this update info screen that is telling me "Mortal Kombat X Widescreen fix - UPDATED" MK X is just too awesome in 3D Vision Surround! :-)


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 May 2015, 13:53 
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Hi guys,
I installed FWS recently and managed to play SKYRIM in 21:9 without any bigger issues. Now it doesn't seems to work anymore (Update to 1.0.15 maybe?)... the UpdateManager fails to update any repository sources, so no game plugins available. Any fixes for this?


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 May 2015, 19:54 
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Hello I am having a problem using Flawless Widescreen with Dark Souls 2 Scholar of the First Sin.

When I select 'Set Borderless' to force my 3440x1440 windowed resolution it instead seems to zoom in and the right side and bottom of the image falls of the screen. 'Set Bordered' works correctly but obviously I don't want borders while playing. Here is a screenshot of what I'm talking about:

Image

Also there are odd black bars during cutscenes:

Image

Anyone experiencing a similar problem or know a fix?


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 May 2015, 14:07 
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Dead Rising 2 and OTR fixes need to be updated due to Steamworks migration. The render fix still works, but the aspect ratio and HUD correction don't.

Mayh3M wrote:
Hello I am having a problem using Flawless Widescreen with Dark Souls 2...

There's no fix for the black border; it's the issue with running in an aspect ratio other than 16:9.

Either disable the HUD fix (which makes it extend all the way) or live with them awkwardly stopping. Or ask Hayden if he could possibly get them removed entirely, as they're absolutely pointless, like the bloody eye effect.

I myself don't use the HUD fix as it keeps them centered where they are in 16:9 instead of move them to the borders of the screen, which makes no sense and is quite annoying. I'd like to see that changed so it keeps them on the edges of the screen for your primary monitor.

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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 02:22 
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Any possibility for a Witcher 3 fix?

Thanks for all the hard work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 08:18 
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Uhh, whats the problem with Witcher 3? Works perfectly fine for me in surround.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 09:09 
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ColdSun wrote:
Uhh, whats the problem with Witcher 3? Works perfectly fine for me in surround.


In-game cutscenes play at 16:9. With a 21:9 monitor, there are large black bars on the side. The HUD also only displays at 16:9, but people have found a config fix for that.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 10:10 
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The black bars in cutscenes is pretty common, even on existing FW fixes. Doubt Hayden would spend time fixing something like that. As mentioned, the hud can easily be fixed in a config and isn't version dependent like a memory edit would


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 18:27 
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The pillarbox present in The Witcher 3 is, in my opinion, more annoying than the hud issue. Hayden fixed the pillarbox cutscenes in GTA 5, so I thought maybe he would be able to do the same for The Witcher 3.


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 May 2015, 08:20 
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Hayden fixed Mortal Kombat X for multi-monitor support!

GREAT WORK HAYDEN! Finally it was worth to check FW several times a day during the last weeks ;-)

THANKS ALOT!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2015, 03:22 
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Hey I love this program, and I was wondering how hard it would be to make this work with the new unreal tournament 2015 pre Alpha. I've been on there forums trying to give them a kick in the ass to support surround view. But they don't really seem the give a rat's ass. Saying stuff like well only 1% of people even use ultra widescreen so why should we waste our time to make it work and stuff like that. I've been trying to point out that there stats are way off, but anyways if you could somehow get this program to work on that game it would be great.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2015, 00:37 
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I have been struggling to make Mortal Kombat X work in Eyefinity but no matter what I do, it just won't go over 1920x1080.

I've tried options.ini edit and it has no effect at all.

Could you tell me how to get it work in 6048x1080? I am using an AMD R9 290 card.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2015, 04:21 
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I love Flawless Widescreen!!! I also love Rockstar Game's 2012 hard boiled masterpiece, MAX PAYNE 3. Any chance to get support for MAX PAYNE 3 in Flawless Widescreen? The game supports 21:9 resolutions right now during gameplay but engine-rendered cutscenes only fill a third of the monitor. (the game thinks a single ultrawide display is 3 monitors wide) Video cutscenes play at the proper aspect ratio but they're scaled WAY down, totally disregarding the vertical resolution.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jun 2015, 23:25 
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Hi Hayden,

Really appreciate all the work done with Flawless Widescreen, it's an absolutely fantastic program! I believe it's already been mentioned but I would love to see Heroes of the Storm get a widescreen fix. I'm loving the game but those pesky black bars really take you away from the experience!

Thanks ever so much for all the hard work with the program and keep up the incredible work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jun 2015, 12:13 
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Hi HaYDeN,

I was hoping you (or someone else) might be able to work on a fix for Life is Strange. Since episode 3 was released they pulled native support for 21:9 resolutions. It used to work great before then. Would really appreciate a fix.

Thanks for the great work so far! I've used several of your fixes already and donated before. And I will donate again!


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Jun 2015, 16:55 
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Can you make another fix for Ori and Blind Forest pls? Because it doesn't work anymore...


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Jun 2015, 23:01 
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About Fable Anniversary, the fix, is still working?
Can someone confirm that to me? I need to know before summer sales end.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Jun 2015, 04:38 
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Hummm no more support for wolfenstein:the old blood??


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Jun 2015, 11:51 
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Moiise wrote:
Hummm no more support for wolfenstein:the old blood??

Both of the new worldensteins are supported.


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Jun 2015, 02:31 
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ColdSun wrote:
Moiise wrote:
Hummm no more support for wolfenstein:the old blood??

Both of the new worldensteins are supported.


Ok but flawless widescreen for the old blood dosnt work anymore!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Jun 2015, 02:23 
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Any news for the update of the old blood??


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Jun 2015, 06:04 
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Problem with the new steam update of Dark Souls.
v1.0.5 - SteamWorks Feb. 2015 dosn't work anymore.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jun 2015, 08:17 
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Yeah as off the 27/06/2015 the fix is still not working on latest English steam version.
FWS says:
Could not find AspectFix injection point, Wolfenstein: The Old Blood may have updated to a version that is no longer supported.

Try restarting Wolfenstein: The Old Blood or selecting a different version and re-enable the fix.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2015, 03:38 
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Arkayn wrote:
Yeah as off the 27/06/2015 the fix is still not working on latest English steam version.
FWS says:
Could not find AspectFix injection point, Wolfenstein: The Old Blood may have updated to a version that is no longer supported.

Try restarting Wolfenstein: The Old Blood or selecting a different version and re-enable the fix.


Huum there is only 1 version and it the ( Automatically Detect (Hybrid) ) and the Fix Enabled is always enabled!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2015, 19:43 
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DAOWAce wrote:
Dead Rising 2 and OTR fixes need to be updated due to Steamworks migration. The render fix still works, but the aspect ratio and HUD correction don't.

Mayh3M wrote:
Hello I am having a problem using Flawless Widescreen with Dark Souls 2...

There's no fix for the black border; it's the issue with running in an aspect ratio other than 16:9.

Either disable the HUD fix (which makes it extend all the way) or live with them awkwardly stopping. Or ask Hayden if he could possibly get them removed entirely, as they're absolutely pointless, like the bloody eye effect.

I myself don't use the HUD fix as it keeps them centered where they are in 16:9 instead of move them to the borders of the screen, which makes no sense and is quite annoying. I'd like to see that changed so it keeps them on the edges of the screen for your primary monitor.


So the game can't be played in fullscreen mode in 21:9 - that's a shame.

I do hope someone finds a fix for these issues in Dark Souls 2 + SOTFS at some point since it really is a great game. Widescreen Fixer seems to have no profiles either.


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2015, 22:04 
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Hi! Not shure if this is the correct thread for this but: I've been using Flawless for some time without any problems (thanks btw for an excellent tool!) but since buying a new computer / using win8,1 i cant get it to work properly. When running Flawless first time i was nagged for some dll:s so i installed the C++ 2010 Re-distributable Package linked to from flawlesswidescreen.org. Now Flawless is running and installing plugs, but when trying to run GTA V - it once again nags me (can't start FASM_wrapper.exe) for MSVCP100.dll (i have checked, the file is there!) when booting up the game, and i still get the black bars 16:9 cut scenes. What am i doing wrong? I have tried reinstalling both Flawless and c++ 2010 and running both Flawless and GTA as admin. Please help!


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Jun 2015, 06:18 
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Humm new update for the old blood if yes!! It dosnt work!!


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2015, 19:14 
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Moiise wrote:
Humm new update for the old blood if yes!! It dosnt work!!



I have been trying for 4 days to make Wolfenstein the Old blood to work too.

When I launch the game it says :
Code:
Wolfenstein: The Old Blood  -  Path=...\---==== INSTALLED GAMES ====---\Wolfenstein The Old Blood\WolfOldBlood_x64.exe (64bit)
Base Address=0x2F80000, Process ID=4184, Version=Automatically Detect (Hybrid) -> Detected: 1.0.0.0
Resolution=2680x1440, Aspect=1.861, Monitors=2x1, Bezel Comp=True - (\\.\DISPLAY1 on AMD Radeon R9 200 Series)

     (AspectRatio) Default=3.00, New=3.14
     (Movies) Left=0, Width=0, Height=0


...in Flawless Widescreen bottom window. It is written : Monitors=2x1 so maybe there is something wrong with the plugin. I have 3 monitors in 7680x1440 resolution.

Running from Quad R9 290x.

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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jul 2015, 11:19 
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Running Fury X with 4960x1600p (5308x1600p) PLP-Eyefinity setup.

Flawless detects it wrong with AMD Detection. I have to use manual setup to make it work right. As can be seen from the screenshot, it only detects 2 monitors even though I have Eyefinity set-up with 3 monitors.


Attachments:
Wrong.png
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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jul 2015, 04:05 
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You can play wow 3.3.5a (Wrath of the Lich King) at a resolution 21: 9?


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jul 2015, 06:20 
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Mikelo wrote:
You can play wow 3.3.5a (Wrath of the Lich King) at a resolution 21: 9?


Windowed mode works just fine for eyefinity/surround or any other resolution for Warcraft.


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jul 2015, 09:10 
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Mikelo wrote:
You can play wow 3.3.5a (Wrath of the Lich King) at a resolution 21: 9?


yes, we can.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jul 2015, 23:06 
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Is there any hope for a fix for Resident Evil 4, or is it something that's beyond the capabilities of a mod? It seems to have been broken for a while now.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Jul 2015, 07:16 
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fullban wrote:
hi will you be able to add battlefield hardline to your program?

the SP is locked again like bf3+4


Can you please add support for Battlefield Hardline? I have been putting off playing the campaign because it is locked to 60 FoV like BF3 and BF4.

I would appreciate it very much.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Aug 2015, 16:24 
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Does it still work on Windows 10? I'm getting an error that it was not able to start correctly (0x000007b). Tried running it as administrator, but it's no different. It worked for me before, on Windows 8.

EDIT: Looks like it works now. No idea what happened, I did nothing.


Last edited by Xickle on 14 Aug 2015, 23:14, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Aug 2015, 21:13 
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This tool is a lifesaver for those of us with a 21:9 display - thank you!

Is this tool still being supported/updated?


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Aug 2015, 06:02 
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Psychor wrote:
This tool is a lifesaver for those of us with a 21:9 display - thank you!

Is this tool still being supported/updated?


Yes, it would seem that the tool is still being supported. Hayden is pretty quick on adding support for new games.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2015, 15:29 
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The skyrim plugin doesnt seem to work too well..
The skyUI isnt scaling properly (too big), and the games own menus are all partially rendering below screen.

Im running softTH to run 3 screen mode on my dualscreen setup,
ive tried letting it detect, and feeding resolutions manually, but it just wont respond.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2015, 19:26 
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Hi, thanks for making this great program Flawless Widescreen! I use it mainly for Skyrim, which i'm around 500 hrs into!

Anyway I hadn't played for a while. When I loaded it recently its kinda weird.

I have 3 screen Eyefinity 5760x1080. The main view is fine and is on the correct screens. But the HUD is now appearing on my left hand screen, rather than the center!
It's a little bit annoying. I tried playing without flawless, but that's just rubbish!

Please, has anyone had this problem, or know how I can re-arrange my HUD to the correct screen? i.e. the one in the middle, not on the left screen.

Thanks in advance, hoping to get back into Skyrim and actually finish the blooming game!


Cheers, Bully.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2015, 19:35 
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I got it working now (apparently it went nuts over dynamic range resolution set by nvidia experience),
but now in skyrim I can not use the fast travel map, there are no icons on the map, it seems the entire HUD overlay is missing.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Aug 2015, 16:59 
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Does anyone know if an update is coming for Wolfenstein : The old blood?
The videos are not centered on one screen anymore, they are spread all over my 3 monitors, and streched... Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Aug 2015, 07:20 
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Hi everyone,
I just bought FIFA 15 yesterday to have some fun with my son on a triple screen setup but FIFA15 just won´t use all 3 screens even though I ser res to 5760x1080 in settings.
FIFA 14 worked like a charm but 15 just doesnt work, so will there be an update for flawless widescreen for FIFA 15? As I googled it real quick, obviously noone found a way to play it on triple screens yet.


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Sep 2015, 21:39 
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BLACKLIGHT RETRIBUTION is listed as supported.
The thing is this game has been patched and now Flawless Widescreen doesn't fix it anymore.

Would be great if FW could get an updated BLACKLIGHT RETRIBUTION profile. Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Sep 2015, 15:19 
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I got Ghost Recon Future soldier the other day and noticed that it had letterboxing at 2560x1080 that behaves exactly the same as the letterboxing that Black Flag experiences. Does this mean that a fix could be able to be ported out? Is there a way I can do this. Honestly I have 0 experience with this sort of thing, and I'm not sure how difficult it it. In my head it seems as simple as redirecting the fixes from AC4:BF files to the Ghost Recon files :') although I'm sure that its not that easy! Any help would be appreciated .


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Oct 2015, 14:24 
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Noilei wrote:
I got Ghost Recon Future soldier the other day and noticed that it had letterboxing at 2560x1080 that behaves exactly the same as the letterboxing that Black Flag experiences. Does this mean that a fix could be able to be ported out? Is there a way I can do this. Honestly I have 0 experience with this sort of thing, and I'm not sure how difficult it it. In my head it seems as simple as redirecting the fixes from AC4:BF files to the Ghost Recon files :') although I'm sure that its not that easy! Any help would be appreciated .


i need this too :-(


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PostPosted: 08 Oct 2015, 21:24 
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Hi HaYDeN,

Just wanted to share my experience with using Flawless Widescreen for the first time with Origin version of Mass Effect 2.

I'm using 27" full HD monitor and my eye distance from the screen is 27".
For me, FOV of 100 usually feels the best.

Now, Flawless Widescreen worked with Mass Effect 2 straight away, and it did allow me to press Numpad + or - to change FOV, which made me very happy :cheers:
But, holding Numpad + all the way to the max made the game look better indeed, but still I feel the need to move away from my screen which is always a sign of FOV being still too low.

Flawless Widescreen (FW from now on) claims it fixes FOV for Mass Effect 2 (ME2) by default, but I don't think that happened in my case. Simply running FW and pressing CTRL+ALT+Z did nothing. Only pressing Numpad+ or - had the desired effect.

Then I did some math and I realized that FW's built-in FOV Fine Adjustment limit is not enough for my case.
ME2 has a default FOV of 70, which means that when I push the slider all the way to the max I get 70 + 20 = 90, still less than 100 which I'm after.

Luckily FW has most of it's files in source code, so I found the way to fix it myself, by editing '\PluginCache\FWS_Plugins\GlobalDependencies\Scripts\StandardBase.lua' on lines 739 and 752 where I increased the range from 0-200 to 0-400 and set the default position to 200.
In this way I got FW to allow me to fine tune the FOV in +-40 as opposed to default +-20.
And then, when I set this slider to +30, the FOV feeling is just right and ME2 finally runs '...the way it should be!' :-)

Hence, my suggestion to you is to allow more than +-20 FOV fine adjustment by default as clearly there are cases where this is not enough.

I hacked my way to achieve that, but will others be able to?

Thanks for this blessing called Flawless Widescreen.

Keep up the good work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Oct 2015, 05:35 
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Any idea when you will have a plugin/Fix for Killing Floor 2?

I have the KNOWN black screen of death and can't even play the game. Searched everywhere for a fix with no dice. I dont get it!?!?!?!? I have descent video card and and I7 CPU.


I know its still in beta stage but that has been awhile now and I have no idea when tripwire is releasing the official release.


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Oct 2015, 06:37 
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DAOWAce wrote:
Dead Rising 2 and OTR fixes need to be updated due to Steamworks migration. The render fix still works, but the aspect ratio and HUD correction don't.

Dead Rising 2 (and OTR) HUD fix is still broken since my last report in May.

Is HaYDeN still around? There hasn't been many FWS updates in quite a few months..


Mayh3M wrote:
So the game can't be played in fullscreen mode in 21:9 - that's a shame.

I played it in 21:9 the entire time with FWS and GeDoSaTo.

It's only recently (since a few patches, updated GeDoSaTo and updated FWS) that I haven't been able to play it in 21:9 properly anymore, so I never finished the game. And now SotFS came out..

I'm sure it all still works together, but I just haven't been assed to put time into it, especially not when I wanted to continue playing my old save on an old version before the huge Faith nerfs. I'll look into it again whenever I decide to go back to DkS2 and finish my playthroughs..

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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2015, 04:08 
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Hayden should look into adding a Fallout 4 HUD fix, decent donations to be had there. Lots of folks with this issue.


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Nov 2015, 20:10 
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Here is a quick contribution:
(I am sorry if this has already been shared on wsgf. I had not found this solution anywhere yet so I think this can help)

I use the great Flawless Widescreen tool since several years but I never managed to make it work with Mass Effect 2 and 3. FWS does not see the game running and never activates.
As I am unlucky, WidescreenFixer started to make those games crash on my pc after the games were patched and therefore I was not able to play this great series with my usual alternative solution.
I had the CD limited edition but I bought it again on Steam and Origin for the same sad result.

As I love to enjoy my 3*16/9 and 21/9 screens, I ultimately stopped the saga after 25% of ME2.

... but yesterday was the N7 day, so I deceided to try again. Of course the result was the same but this time I decided to look how Flawless Widescreen works, especially the game detection. I was not brave enough to look inside the exe but checking the other files and especially the plugins, I understood that there was someting of interest in the following file:

xxx\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\MassEffect2\Dependencies\Scripts\MassEffect2.lua
(structure is the same for each game)

After some time, I finally managed to have Flawless Widescreen see my game running and activate its magic !!!!!!! :clap: :clap: :clap: :clap:

The trick was to open the MassEffect2.lua file with an editor and modify the following values:

Quote:
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "MassEffect2.exe"

(Changes in bold)

After going through the forum and reading other peaople also having troubles with ME2, I think that the issue is that the original code only allows detection of the english version of the game; The changes I have done allow Flawless Widescreen to detect all versions of the game.

Note that Mass Effect 3 compatibility can be improved the same way.

I feel stupid to have lost 3 years to do this very minnor change that will finally allow me to enjoy those great games.


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Nov 2015, 21:51 
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X3R Kefran wrote:
Here is a quick contribution:
(I am sorry if this has already been shared on wsgf. I had not found this solution anywhere yet so I think this can help)

I use the great Flawless Widescreen tool since several years but I never managed to make it work with Mass Effect 2 and 3. FWS does not see the game running and never activates.
As I am unlucky, WidescreenFixer started to make those games crash on my pc after the games were patched and therefore I was not able to play this great series with my usual alternative solution.
I had the CD limited edition but I bought it again on Steam and Origin for the same sad result.

As I love to enjoy my 3*16/9 and 21/9 screens, I ultimately stopped the saga after 25% of ME2.

... but yesterday was the N7 day, so I deceided to try again. Of course the result was the same but this time I decided to look how Flawless Widescreen works, especially the game detection. I was not brave enough to look inside the exe but checking the other files and especially the plugins, I understood that there was someting of interest in the following file:

xxx\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\MassEffect2\Dependencies\Scripts\MassEffect2.lua
(structure is the same for each game)

After some time, I finally managed to have Flawless Widescreen see my game running and activate its magic !!!!!!! :clap: :clap: :clap: :clap:

The trick was to open the MassEffect2.lua file with an editor and modify the following values:

Quote:
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "MassEffect2.exe"

(Changes in bold)

After going through the forum and reading other peaople also having troubles with ME2, I think that the issue is that the original code only allows detection of the english version of the game; The changes I have done allow Flawless Widescreen to detect all versions of the game.

Note that Mass Effect 3 compatibility can be improved the same way.

I feel stupid to have lost 3 years to do this very minnor change that will finally allow me to enjoy those great games.


At first it didn't work for me, FW gave me an error message.
But then I tried changin fileds one after another and if I left Process_ClassName = "LaunchUnrealUWindowsClient" it works.
I asked about that problem a long time ago in that thread and was certain it has to do with the language of the game.
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Nov 2015, 11:07 
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Is there a way to have AC Unity at 1280x1024 in fullscreen without black bars? The fullscreeen option is stretched, it does not keep the aspect ratio.


Last edited by Padellus on 28 Nov 2015, 18:23, edited 2 times in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Nov 2015, 16:19 
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Detection wrote:
Funkengreuven wrote:
Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.


+100

Aspect ratio is out, even though it seems to show the correct ratio in settings for your rez


I'd love to see a fix for this too. Just got it on sale on Steam. Flawless Widescreen says the injection point could not be found.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Dec 2015, 02:39 
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Hey, is there any chance of adding in functionality for Elite Dangerous? I know it works with Nvidia surround but when switching between surround and extended desktops it moves around my windows and causes a massive headache after playing the game.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Dec 2015, 01:26 
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It looks like Flawless Widescreen is broken with LOTV StarCraft 2. Any plans to fix this? SC2 is on the supported applications list.


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 Post subject: Re: Flawless Widescreen
PostPosted: 15 Dec 2015, 13:49 
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Tryneal wrote:
Hey, is there any chance of adding in functionality for Elite Dangerous? I know it works with Nvidia surround but when switching between surround and extended desktops it moves around my windows and causes a massive headache after playing the game.

What is supposed to be fixed then you mean?
You could try playing ED in Windowed mode and set the resolution to multimonitor.
Or not switch back after you played, I cant see the problem as im using Nvidia Surround for everyday desktop use as well as playing games.

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Dec 2015, 10:53 
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it looks as the developer has given up on his tool........


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Dec 2015, 21:26 
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Hey guys, just signed up with this site.. Looking for some information. I just recently picked up my first 21:9 monitor. I got the acer predator x34, and I am absolutely in love. Im having pretty good luck getting most games I want to play run in 21:9 and flawless widescreen has helped on some that I couldnt get working... But Im having a problem with dark souls 2 scholar of the first sin.... I have the plugin installed in the program, but its still not working when I load up the game. Is there anything Im missing here?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Dec 2015, 22:03 
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Need help, i have notebook with intel hd graphics 4400 and geforce 750m, and also lg 25um57 connected as display. I've setup flawless widescreen, and try to lunch mirror's edge at 2560 x 1080, but didn't see no changes in game:
Mirror's Edge - Path=D:\Steam\steamapps\common\mirrors edge\Binaries\MirrorsEdge.exe (32bit)
Base Address=0x400000, Process ID=19632, Version=v1.0.1.0 (Manual) -> Detected: 1.0.1.0 (Steam)
Resolution=2560x1080, Aspect=2.370, Monitors=1x1, Bezel Comp=False - (\\.\DISPLAY1\Monitor0 on Intel(R) HD Graphics Family)
How can I set it to 21x9 without borders?


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Dec 2015, 07:20 
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To alleviate some confusion on hacking in support for 21:9 monitors which was never really Flawless Widescreen's primary function.

For 21:9 (2560x1080) when a 16:9 HUD is desired (1920x1080):

Image

Other interesting uses/combinations: (altho the DisplayDetection engine will typically auto detect this, only suitable for non crosshair games)

Image

Altho I've never tested 3:2 display stack because I don't have one, although I've tried to support it from the beginning :P

You might also use this feature when the detection is wrong, AMD Crossfire - the driver is notorious for reporting incorrectly.

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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Dec 2015, 07:36 
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HaYDeN, Hello!
I saw info about update Flawless Widescreen and Wolfenstein: Old Blood fix (it doesn't work with "update 1") 07.05.2015, but I don't know where I can get this update... Can you commet this situation?


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Dec 2015, 07:53 
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Sekasukas wrote:
HaYDeN, Hello!
I saw info about update Flawless Widescreen and Wolfenstein: Old Blood fix (it doesn't work with "update 1") 07.05.2015, but I don't know where I can get this update... Can you commet this situation?


The aspect ratio is fixed in the updated version (i.e patch not required anymore) - what is the problem specifically? The only thing I know to be broken is the cut scenes.

They overhauled a lot of code in that department and I didn't see it worth fixing just the cut scenes again.

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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Dec 2015, 08:01 
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HaYDeN, but when I try to play 6048x1080 resolution, I have wrong proportion of gameplay. Maybe, I set up game wrong... I can send screenshots of gameplay and settings after 12 hours.
So, settings: fullscreen, 6048:1080[56:10].
Proportion is wrong.


Attachments:
File comment: 6048x1080
2015-12-25_00002.jpg
2015-12-25_00002.jpg [ 1.01 MiB | Viewed 5632 times ]
File comment: 1920x1080:
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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jan 2016, 21:05 
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Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could not open pipe to FASM" error in the status tab and I get a pair of error boxes from fasm_wrapper stating it can't find msvcr100.dll and msvcp100.dll, and subsequently does nothing for FO4. I've tried uninstalling and reinstalling the Microsoft Visual C++ 2010 Re-distributable Package (x64 version) multiple times, and checking for updates and installing those, and no changes to the errors. I've tried copy pasting the offending dlls into the FW directory, and while that changes the error message from fasm_wrapper ("The application was unable to start correctly (0xc000007b)"), I still get the "Could not open pipe" error from FW itself. Running FW as administrator makes no difference. I'm running Windows 10 x64 (very fresh install on a new computer, only one week old) and a AMD R9 390 if that matters.


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jan 2016, 22:43 
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cogwheel wrote:
Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could not open pipe to FASM" error in the status tab and I get a pair of error boxes from fasm_wrapper stating it can't find msvcr100.dll and msvcp100.dll, and subsequently does nothing for FO4. I've tried uninstalling and reinstalling the Microsoft Visual C++ 2010 Re-distributable Package (x64 version) multiple times, and checking for updates and installing those, and no changes to the errors. I've tried copy pasting the offending dlls into the FW directory, and while that changes the error message from fasm_wrapper ("The application was unable to start correctly (0xc000007b)"), I still get the "Could not open pipe" error from FW itself. Running FW as administrator makes no difference. I'm running Windows 10 x64 (very fresh install on a new computer, only one week old) and a AMD R9 390 if that matters.


For backward compatibility reasons the FASM DLL is only 32bit - thus it get's called via a intermediary 32bit bridge, a pipe is used to communicate between the 32bit and 64bit bridge.

Short story is:
You need both the 32bit and 64bit C++ redistributable installed.

Most people probably don't experience this problem because it's so common for these redistributables to already be installed by countless other applications.

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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jan 2016, 20:41 
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Any ideas about Wolfenstein Old Blood? Today I tried to play New Order, and all was ok


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jan 2016, 03:56 
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This.
Blood101 wrote:
I tested the Resident Evil 5's plugin and it still works perfectly. Interface still working.
The problem comes when you have cutscenes. The game crashes at those times.

Please HaYDeN, take a look at it.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jan 2016, 20:25 
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The fix for Ori with multi-monitor isn't working for me. It seems to be displaying the picture from all three screens on the center monitor:
Attachment:
File comment: Fix applied - 6030x1080
2016-01-05_00004.jpg
2016-01-05_00004.jpg [ 175.97 KiB | Viewed 6086 times ]


Without using the fix:
Attachment:
File comment: Without fix - 1920x1080
2016-01-05_00003.jpg
2016-01-05_00003.jpg [ 255.52 KiB | Viewed 6101 times ]


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Jan 2016, 06:41 
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Hi guys,
I'm having some problems with "Flawless Widescreen". Can anyone help me?

I installed x64 version my my PC, since I have x64 Windows installed, but problem is it's icon doesn't work for this program, I tried to change it icon to the custom one, but still it doesn't have icon & there's another, bigger problem - despite the fact, that I check in settings "start with windows" & it's in my startup folder, still it doesn't start with Windows. I even checked "msconfig" to see it if's there & yes, it's there, but still it won't start. I have no idea why this software is so broken on my PC. Then I tried x86 version, but when I installed it, program told me, I have Windows x64 & it's recommended for me to upgrade to x64 version, & then again it got x64 with those problems again.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jan 2016, 01:25 
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Sekasukas wrote:
Any ideas about Wolfenstein Old Blood? Today I tried to play New Order, and all was ok


I'm also having issues with Wolfenstien: The Old Blood. Perhaps they updated it? New Order working fine for me as well.

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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jan 2016, 03:06 
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Hi, new to the world of wide screen and multi monitor gaming, and after much headache with NV surround and one of my monitors being of reversed polarity i finally got it working, only to discover several games dont quite work *cough bethesda* I found the flawless widescreen utility and had much hope for it, however i am having some trouble getting it to work, likelly due to my non standard resolution and aspect ratio, or me just not knowing what im doing.

i am currently running 3x 16:10 dell monitors 16:10 @ 1680x1050 each, 5040x1050 or 5300x1050 bezel corrected through nv surround

the program appears to work fine, however the game starts and only shows up at normal resolution on one screen (left most) and the main menu is fubar
Spoiler:
Attachment:
377160_screenshots_2016-01-12_00001.jpg
377160_screenshots_2016-01-12_00001.jpg [ 408.91 KiB | Viewed 5865 times ]

not sure what to do at this point, any help would be greatly appreciated, i imagine i will have the same issue with skyrim, haven't tried yet

if i left out any important information that would be needed to help fix the problem please let me know and ill get it added
Coren


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 Post subject: Re: Flawless Widescreen
PostPosted: 16 Jan 2016, 01:48 
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What happened to the Counterstrike GO support? I downloaded flawless widescreen and the plugion isnt there and i cant find a way to get it?


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Jan 2016, 08:49 
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Hi, I used this program to play Knights of The Old Republic in widescreen 1080p on only one monitor, I don't' know if it's the intended way to use this program, however it works very well.

Now I have a problem with Return to Castle Wolfenstein (when I select anything higher than 640x480 I see only the upper left corner of the frame zoomed-up to full screen). To me this is the best game in the series, better than the new ones, can you add it to the list?


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Jan 2016, 14:30 
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Is anyone having trouble with Diablo III and FWS since the latest game patch came out a few days ago? No longer working for me.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Jan 2016, 21:45 
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cogwheel wrote:
Flawless Widescreen isn't working at all for me, and as far as I can tell it's a dll problem with FASM. I'm trying to use FW (x64 version) with Fallout 4 (thanks Bethesda for hardcoding so much stuff!), and once Fallout 4 starts up, FW appears to detect that, but almost immediately throws a "Could not open pipe to FASM" error in the status tab and I get a pair of error boxes from fasm_wrapper stating it can't find msvcr100.dll and msvcp100.dll, and subsequently does nothing for FO4. I've tried uninstalling and reinstalling the Microsoft Visual C++ 2010 Re-distributable Package (x64 version) multiple times, and checking for updates and installing those, and no changes to the errors. I've tried copy pasting the offending dlls into the FW directory, and while that changes the error message from fasm_wrapper ("The application was unable to start correctly (0xc000007b)"), I still get the "Could not open pipe" error from FW itself. Running FW as administrator makes no difference. I'm running Windows 10 x64 (very fresh install on a new computer, only one week old) and a AMD R9 390 if that matters.


My situation was very similar to yours.

My fix was deleting msvcr100.dll and msvcp100.dll from windows/system32 and windows/syswow64 folders. Then installing both the redistributable package for both the x86 and x64 versions.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Jan 2016, 05:05 
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I'm having an issue with Skyrim when I use Flawless widescreen at the same time as I have the mod Book Covers Skyrim installed. Having both at the same time causes the pages of all books to be blank.

I'm linking to the nexus page of the book covers skyrim mod. http://www.nexusmods.com/skyrim/mods/35399/?


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Jan 2016, 14:35 
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Hi. I am having problems with Fallout 4. In the console window I am getting the following:

http://oi63.tinypic.com/2hxlqwg.jpg

Is someone able to help me get it working properly? thanks


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Feb 2016, 00:06 
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Is there any update on fixing starcraft 2?

Thank you for all your hard work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 14 Feb 2016, 04:37 
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I have search and scratched my head for a while...

FWS fixes "Murdered: Soul Suspect", in default dx11 Great, Thank You!

But, when using Steam and forcing -dx9 (helixmod S3D fix so must use dx9), FWS doesn't recognize the game running. I've tried the 32bit v of FWS, and looked in the FWS menus. Am I missing something, obviously, I need to tweak?

Thanks folks,

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5960x1080 (bezel corrected)


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Feb 2016, 18:21 
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Been using FWS since stumbling across it after getting an LG 34UM95 and have to say it's a great program and thanks for your work. Lately though I've been having this odd problem and not at all sure what is causing it.

The general scenario goes like this; launch FWS, startup Steam then Mod Organizer (Skyrim), start game and all is fine. Logout of game for whatever reason, then later start game again but the aspect ratio along with SKYUI are all wrong as though FWS is no longer working. I can tell something is wrong even before getting to the start game part as the Skyrim logo is way to big in comparison to how it looks when FWS is working correctly.

I have reinstalled FWS numerous times, reinstalled the Skyrim plugin in FWS numerous times, restart the machine, restarted, Steam and/or Mod Organizer, enabled/disabled/enabled all the individual fixes, verified the correct H and W in the ini Skyrim files are as they should be, and it still seems to be a hit or miss that FWS will work.

The puzzling part is after having it installed for a couple of months it worked just fine but within the past couple of weeks maybe three things have gone wonky and at this point even a couple of quarters can't buy me a clue what is wrong.


EDIT:

Well, think I finally figured out the problem. Turns out it appears to be PEBKAC. FWS status was showing a crapton of error code 5s. After some Google-fu, I started to notice many of the search returns mentioning things related to access permissions. Then it dawned on me, remove/reinstalling FWS coupled with having just enabling the administrator account and changing my account to a standard user. Well putting my account back as administrator and running the compatibility option for FWS those error code 5s went away and it now appears to be working as intended.


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Feb 2016, 23:58 
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Firstly, thank you Hayden for creating such a great bit of software. (Donation sent!)

I have however been struggling to run a couple of games using your Flawless Widescreen to give me a better FOV. The first game was Command & Conquer Tiberium Wars, which I ended up removing my Origin version of it and installing it the old fashioned way (via DVD). After installing all the necessary updates etc, your magic worked perfectly. However, I still have problems with Red Alert 3. I have also installed this via DVD and updated it, but Flawless keeps telling me that it does not support the version I am running?

Can you or anyone help? I am at a loss with this.

Thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Feb 2016, 18:57 
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I just got my first widescreen setup and I installed Flawless Widescreen to play Skyrim. I had considered using Minimal UI to fix the UI, but that doesn't address the other issues with Skyrim on widescreen. Flawless Widescreen does, and it's AWESOME!

Thank you so much for making this tool! I just donated to support your efforts.

Are you working on adding more games? I'd love to see UI fixes for the first Company of Heroes. ;)


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Mar 2016, 05:45 
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I picked up Ori & the Blind Forest on the last Steam sale because I saw that it had a fix in Flawless Widescreen. I finally got around to loading it and lo & behold, the fix doesn't work anymore... I have the same issue with it converting to surround, but only displaying on the center panel. Any chance of updating this since a fix is already available? I tried the alternate script + all the suggestions in the post about alt tabbing in & out and all that jazz & it doesn't work....cool looking game...it would be really cool in surround!

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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Mar 2016, 16:47 
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I also had that problem earlier and the fix to my problem was that i wasn't using the 64 bit version of Flawless Widescreen.
After installing the 64 bit version and plugins i played it without any major problems :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 10 Apr 2016, 23:57 
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I saw that Dark Souls 3 doesn't have 21:9 support on release, will you work on a fix for it ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2016, 01:21 
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The site seems to be down, plugins cannot be installed and there's no mention anywhere as to what is going on. The site according to http://www.isitdownrightnow.com/ has been down for the last 5 days.


What on earth is going on? I even checked Hayden's steam to see if there was any notifications there...nothing.
The only alternative is Widescreen Fixer and that program, unfortunately, is a steaming pile of crap.


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2016, 02:03 
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Stating something like widescreen fixer as "a steaming pile of crap" is terribly offensive. It works well for many people.


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2016, 14:37 
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Anyone Can upload the Amazing Spider-man 2 plugin for Flawless Widescreen?!?
The site of FW it's down end the application can't update/download any plugins.


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2016, 17:16 
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Any news on what's going on with Flawless Widescreen? I wanted to use it for the first time today and the site is down. Is this temporary?


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 Apr 2016, 22:57 
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Eneko wrote:
Any news on what's going on with Flawless Widescreen? I wanted to use it for the first time today and the site is down. Is this temporary?


Seems to be up for me at this moment in time. Perhaps the downtime was temporary?


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Apr 2016, 09:07 
Any chance we could get multi monitor support for Rayman origins?


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Apr 2016, 12:03 
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ColdSun wrote:
Eneko wrote:
Any news on what's going on with Flawless Widescreen? I wanted to use it for the first time today and the site is down. Is this temporary?


Seems to be up for me at this moment in time. Perhaps the downtime was temporary?


Yes, all is good now. Definitely temporary...thank god!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Apr 2016, 03:03 
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The Mirror's Edge fix seems to have stopped working.

Running fresh install of Mirror's Edge 1.0.1.0 via Origin. In FWS I've got Override Display Detection set and configured correctly.

Flawless Widescreen detects the game, and displays the following:
Mirror's Edge - Path=C:\Program Files (x86)\Origin Games\Mirrors Edge\Binaries\MirrorsEdge.exe (32bit)
Base Address=0x400000, Process ID=9988, Version=v1.0.1.0 (Manual) -> Detected: 1.0.1.0 (Origin)
Resolution=6030x1080, Aspect=5.583, Monitors=3x1, Bezel Comp=False - (\\.\CustomDisplay on FWS Virtual Adapter)

But if I set the game to that resolution, all the menus become a garbled low-res mess with text overlapping on the center screen, and in game only the center monitor displays anything, while the side monitors are on but blank.


Last edited by Timobkg on 28 Apr 2016, 17:45, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Apr 2016, 10:19 
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Hello Hayden! Could you fix Dark Souls 3?
I have a 1280x1024 and it would be fantastic to play it without black bars.


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 May 2016, 22:54 
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Hayden any chance of a Flawless Widescreen for Overwatch tomorrow ? (can I bribe you with money maybe?)


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 May 2016, 06:18 
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Padellus wrote:
Hello Hayden! Could you fix Dark Souls 3?
I have a 1280x1024 and it would be fantastic to play it without black bars.


Dark Souls 3 has a provided fix.

Souls Unsqueezed seems to work quite well.
http://steamcommunity.com/sharedfiles/f ... =663922936


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 Post subject: Re: Flawless Widescreen
PostPosted: 23 May 2016, 08:32 
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Hi, does Flawless Widescreen explicitly enable [with AdjustTokenPrivileges] SeDebugPriviledge on the security token used by c_HackTool when it calls OpenProcess? I ask because I've attempted to use FW against both Skyrim and Watch Dogs and both attempts were unsuccessful, yielding "Failed to open process, error code = 5", presumably ERROR_ACCESS_DENIED. This is despite running FW with elevated privileges.

My attempts to search for solutions specific to FW yielded anemic results (a couple unresolved posts searching for a solution either for Skyrim or for Spec Ops: The Line), while searching generally yielded this stackoverflow post which strongly suggests we're missing debug privileges... Thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2016, 11:37 
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Hi Hayden,

Thanks for the awesome tool!

please can I ask for a small tweak to the Skyrim plugin to help with bezel compensation that eyefinity offers:
HUD start = 0.5*width - 0.5*1920
or
a custom int to HUD start offset


Found the config page... very embarrassed!

Thanks


Alex


Last edited by AlexM on 31 May 2016, 23:18, edited 1 time in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jun 2016, 18:30 
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I'm having an issue running Dark Souls 2: Scholar of the First Sin in borderless mode. Bordered works just fine but when I select borderless it scales way up and cuts off about a quarter of the image. My NVIDIA Control Panel settings are:

Scaling Mode: Aspect Ratio
Perform Scaling On: GPU
Override the scaling mode set by games and programs: Checked

Another thing I noticed is when I select Windowed from within the Dark Souls 2 settings it doesn't show any widescreen resolutions (only 16:9). I tried editing the graphics settings file (GraphicsConfig_SOFS.xml) and typing in 2560x1080 as my widescreen resolution and then changing the file to Read Only but it defaults back to 720p YET it retains my old previously selected fullscreen resolution (3620x1527). Very odd. Is there something I'm missing? Any help would be appreciated. Thanks in advance.


Last edited by robgrab on 05 Jun 2016, 03:24, edited 2 times in total.

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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jun 2016, 23:38 
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Really? the aspect ratio is fixed in Wolf the old blood after the update? Not for me, without the flawless widescreen plugin it looks all stretched like it was before the plugin. Maybe I should validate game files and try again?


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jun 2016, 22:38 
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Fsllout 4 does not war after update. The Screen Labels always low.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jun 2016, 22:40 
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Fsllout 4 does not war after update. The Screen Labels always low


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jun 2016, 21:05 
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How about some love to MotoGP fans? Can you create a plugin for MotoGP 15? Thanks for all your hard work Hayden. US World MotoGP Champion Niki Hayden!


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Jun 2016, 04:40 
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ShroudedNight wrote:
Hi, does Flawless Widescreen explicitly enable [with AdjustTokenPrivileges] SeDebugPriviledge on the security token used by c_HackTool when it calls OpenProcess? I ask because I've attempted to use FW against both Skyrim and Watch Dogs and both attempts were unsuccessful, yielding "Failed to open process, error code = 5", presumably ERROR_ACCESS_DENIED. This is despite running FW with elevated privileges.

My attempts to search for solutions specific to FW yielded anemic results (a couple unresolved posts searching for a solution either for Skyrim or for Spec Ops: The Line), while searching generally yielded this stackoverflow post which strongly suggests we're missing debug privileges... Thanks!


I am running into this same issue. Any solutions?

Edit: Nevermind, I just ended up running Steam as an Administrator, solved the problem.


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jun 2016, 05:53 
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Hi HAYDEN.
Would it be too much to ask you, to update the fix for RESIDENT EVIL 5 ??
It's been a while since the game has been updated and your fix stopped working.
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2016, 03:33 
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Came here to report that yesterday's update of DOOM has caused the plugin to no longer function. I would really appreciate it if you could update the plugin for the new game version as I find your viewmodel FoV fix to be essential for me. Not sure why id didn't implement a dynamic viewmodel FoV themselves, I surely can't be the only one who has trouble seeing and playing when you have a gun up in your face as though you're playing with a 60 degree field of view.

Thanks for all your great work HaYDen.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 02:00 
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DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 05:40 
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Thanks for getting that updated so quickly. Expect a donation when I have some spare change :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 06:31 
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Awesome work! Thanks a bunch.

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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 18:21 
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Thanks for all your hard work HaYDeN.
I have a request/challenge for you.
Would you be willing to look for widescreen/custom resolution solution for Dino Crisis or Metal Gear Solid?
I'd rather not emulate these games since PS1 has wobbly models and stretching textures.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jul 2016, 10:13 
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HaYDeN, could you by any chance provide a Plugin for BF Hardline? The games SP Mode is actually quite nice (contrary to the MP experience) and I´d like to play it widescreen - the defaul fov of 60 is a damn joke and it is not adjustable for SP.

I found the necessary memory value because someone provided a fix via cheatengine - it works, but every change on the fov (like using iron sight or using sprint) resets the fov and you have to reactivate it....

Code:
<Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>378</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>60</Offset>
        <Offset>58</Offset>
        <Offset>378</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+028AEDE8</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>228</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>378</Offset>


PS: I would be more than thankful an willing to donate for it to happen - I bought the game for SP only and it annoys me that I can´t play it withouth having to vomit after 20 minutes.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jul 2016, 18:54 
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Hi HAYDEN. It's me again, but this time it will not be about Resident Evil 5.
It will be about Resident Evil 6. LOL

I have tried FWS and WSF but both had the same issue: HUD is not positioned correctly.

FWS plugin:
Image

WSF plugin:
Image

My native resolution is 2560x1080, ultra wide monitor.
Is there something i can do about it?
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jul 2016, 10:51 
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Hello Hayden,
do you plan to fix the Wolfenstein The Old Blood, please? The New Order works fine though. The problem with the old blood is:
"Could not find AspectFix injection point, Wolfenstein: The Old Blood may have updated to a version that is no longer supported.

Try restarting Wolfenstein: The Old Blood or selecting a different version and re-enable the fix."
Thank you.
PS: not a rat, I donated :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Jul 2016, 02:00 
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ShroudedNight wrote:
Hi, does Flawless Widescreen explicitly enable [with AdjustTokenPrivileges] SeDebugPriviledge on the security token used by c_HackTool when it calls OpenProcess? I ask because I've attempted to use FW against both Skyrim and Watch Dogs and both attempts were unsuccessful, yielding "Failed to open process, error code = 5", presumably ERROR_ACCESS_DENIED. This is despite running FW with elevated privileges.

My attempts to search for solutions specific to FW yielded anemic results (a couple unresolved posts searching for a solution either for Skyrim or for Spec Ops: The Line), while searching generally yielded this stackoverflow post which strongly suggests we're missing debug privileges... Thanks!


A little late, but I wanted to report that starting FlawlessWidescreen.exe using an elevated Process Explorer allowed it to properly hook TESV.exe and adjust my FOV settings.

I also took a look at the process privileges (using Process Explorer) both when using UAC elevation directly as well as using Process Explorer to run the process. UAC elevation results in the security token reporting SeDebugPrivilege as disabled whereas starting the process via Process Explorer reports that the SeDebugPrivilege is enabled. It looks like FlawlessWidescreen is simply using whatever access token it inherits directly without modifying it, and that user elevation doesn't actually enable the privilege, only make it available for subprocesses to enable as they need...


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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Sep 2016, 18:08 
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Hello!
Will fixes for Bioshock 1,2 Remastered be added to Flawless Widescreen?


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Sep 2016, 09:01 
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I don't think there is a point working on them right now, as the developer promised to add 21:9 support and rework FOV. So when the update hits, a lot of the fix would have to be reworked. But that is only my opinion and don't quote me on that, cause I don't have a fix in Flawless Widescreen.... yet. :yawn:


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Oct 2016, 02:52 
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Hi, is a fix planned for Skyrim Special Edition?


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Oct 2016, 04:02 
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Polish Potato wrote:
Hi, is a fix planned for Skyrim Special Edition?


Hi Hayden! Can you please update FW for the new Skyrim? After years away from this game, I wanna take a trip down memory lane again. The problem is memory lane is looking kinda "narrow" again.

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 Post subject: Re: Flawless Widescreen
PostPosted: 29 Oct 2016, 15:09 
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I just donated $30 :D
Hopefully Flawless Widescreen still lives!


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Oct 2016, 02:00 
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Ozbaab wrote:
I just donated $30 :D
Hopefully Flawless Widescreen still lives!


I hope you're right! I picked up Skyrim Legendary Edition (Inc All Exp) about a year ago on some awesome Steam sale for $9.99. I never ended up playing it though. I seen that Skyrim Special Edition was added right under it in my Steam Library! So I decided to finally play it being I've been looking for a good RPG to play. Downloaded and Installed it only to find out that it doesn't support 2560x1080. All of the current fixes are not very good either. I settled for the 1920x1080 in the center of my screen. I have to throw up a black background and auto hide task bar to play it. Better than having the UI all screwed up in my opinion. (Manually setting to 2560x1080)

I really hope the creator of Flawless Widescreen comes back and makes a Skyrim SE fix, but I have my doubts as it appears he has not been on here since July. I guess we will see!

I still have no regrets going to Ultra Wide and I'll never go back to 16:9! My LG 29UM68-P is my second Ultra Wide, coming from a LG 25UM56-P. The 25" was way too small(narrow), but the 29" is perfect for my setup! It is the only reason I went with a XFX RX 480 GTR Black Edition over an EVGA GTX 1060 FTW+. I have a small overclock on it at 80hz (up from 75hz) and increased the FreeSync range from 40-75hz to 32-80hz. Runs flawless, no issues!


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Oct 2016, 04:22 
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I am getting somewhere, see my post #5 here:

http://www.wsgf.org/forums/viewtopic.php?f=95&t=31593


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Oct 2016, 04:33 
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I vow to drop a donation for Flawless Widescreen when it works for Skyrim Special Edition.


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Oct 2016, 16:16 
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Bennethon wrote:
I vow to drop a donation for Flawless Widescreen when it works for Skyrim Special Edition.


Same! I don't want to donate now due to the age of the last update. I have my doubts that Skyrim SE support will be added. I've never used Flawless Widescreen or even heard of it. Skyrim SE is the first game I have played that didn't support my 3 month old LG 29UM68-P. I'm pretty confident that all games going forward will support 2560x1080 and 3440x1440 due to the increase in popularity with Ultra Wides.

I will happily donate $25 if Skyrim SE support is added. Only game I need it for. I did get Skyrim SE for "free" anyways. (Only paid $9.99 for Skyrim Legendary Edition too)


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Nov 2016, 23:28 
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lil_b wrote:
Hello Hayden,
do you plan to fix the Wolfenstein The Old Blood, please? The New Order works fine though. The problem with the old blood is:
"Could not find AspectFix injection point, Wolfenstein: The Old Blood may have updated to a version that is no longer supported.

Try restarting Wolfenstein: The Old Blood or selecting a different version and re-enable the fix."
Thank you.
PS: not a rat, I donated :)


+1, I hope Hayden will fix Wolf Old Blood''s module. I've already donated before from Doom, but I'd be happy to donate again to get Wolf fixed...


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Nov 2016, 01:40 
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Please make one for Dungeon Keeper, I have it on Origin.
its a 97' game so graphics are already horrible,
Spoiler:
almost looks like 8-bit 2.5D kinda.


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PostPosted: 29 Nov 2016, 15:22 
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Hello Hayden and thanks for FWS.

I have a question about FWS and the new Skyrim SSE. It seems their switching the game engine to 64bit means FWS doesn't work. Would you or can you make a new plugin? Or can I just copy the TESVSkrim folder to say, TESVSkyrimSSE and make some changes to the appropriate files?


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Jan 2017, 22:35 
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Is the "Status Window" supposed to show it found the game if you alt-tabbed out of it and it flawless widescreen is working?


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jan 2017, 12:52 
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Hey F41LTR41N, I deleted your new thread to avoid confusion.
F41LTR41N wrote:
Will the "Status Window" change if you alt-tab out of the game and it is properly recognized? I can't seem to get it to recognize the Wolf Among Us.
Does the file need to be in the steam directory or can you add custom directory paths?
If the status window is empty, FWS can't see the game being loaded in memory; it can't be a directory issue. Are you running the Steam or GOG version ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Jan 2017, 22:31 
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scavvenjahh wrote:
Hey F41LTR41N, I deleted your new thread to avoid confusion.
F41LTR41N wrote:
Will the "Status Window" change if you alt-tab out of the game and it is properly recognized? I can't seem to get it to recognize the Wolf Among Us.
Does the file need to be in the steam directory or can you add custom directory paths?
If the status window is empty, FWS can't see the game being loaded in memory; it can't be a directory issue. Are you running the Steam or GOG version ?


Thanks sccavvenjahh. Based on Matt Kjer's recommendation (https://www.youtube.com/watch?v=HMiYtAWSmqY&t=420s) I thought I'd try it out to see if I can get into this kind of game. However since I wasn't sure I'd like it, nor whether flawless widescreen still worked, I may have downloaded a cracked version... :shh: Does the memory hack solely work for the original .exe? If so, given that I like The Walking Dead and GoT tv series I could just go ahead and try out the genre and flawless widescreen with an original version. Have any patches to games previously fixed by this SW made them stop working or is it still very well maintained by the community? In other words am I at a serious risk of not getting it to work after buying a game listed as supported by flawless widescreen?


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jan 2017, 19:24 
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Flawless plugins are usually very robust and get updated as needed during the game's lifespan. There are exceptions, like Doom which continues to be heavily patched more than 8 months after release but that's a worse case scenario. As a rule both Flawless Widescreen and Widescreen Fixer are invaluable apps for games old and new...You just have to remember they're basically one-man's projects.

As far as TWAU is concerned, it seems there were no patches beside the episodic release so the prognosis is good :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Jan 2017, 20:14 
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scavvenjahh wrote:
Flawless plugins are usually very robust and get updated as needed during the game's lifespan. There are exceptions, like Doom which continues to be heavily patched more than 8 months after release but that's a worse case scenario. As a rule both Flawless Widescreen and Widescreen Fixer are invaluable apps for games old and new...You just have to remember they're basically one-man's projects.

As far as TWAU is concerned, it seems there were no patches beside the episodic release so the prognosis is good :)


If TWAU didn't get patched then why doesn't it work? Do you think it's not registering because it's not the original .exe file then? What exactly does the code typically look for as part of the memory hack? Thanks again for all insights.


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Jan 2017, 15:34 
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Each plugin is written for a specific game version, basically a Steam release. Then it's "fingers crossed" for other legit versions: Steam patches, DRM-free releases may require a plugin update. So cracked exes are even less likely to be supported. As to how memory hacks actually work, I'm out of my depth here...

The status window of a working fix looks like this:
Image


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Jan 2017, 16:10 
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What with Doom after patch? Which prognosis?


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jan 2017, 17:42 
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:wave: Resident Evil 7, needs to be fixed


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 Jan 2017, 11:57 
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Fix for Resident Evil 7 16:10 Aspect ratio, please.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Feb 2017, 21:24 
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:WWTH2Go: :savews: Is anyone there? Resident Evil 7?


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Feb 2017, 14:09 
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I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)

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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Feb 2017, 20:29 
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Hi,
I tried FlawlessWidescreen for Mass Effect 3 without success : it seems that it doesn't find ME3 process in the memory because the "Status Window" don't change.

I have no problem with other game like Kotor (with Steam), or Battlefield 3 (with Origin), where I can see the status window change.
I tried some things directly in the MassEffect3.lua (with the process name, etc.), but with no effect.


I'm on Windows 10 64bits, ME3 with some DLC on Origin. Do you have any idea why the ME3 plugin seems to have a problem with me (because I can't find something similar to my problem here, or in the intenet) ?


Thanks for your help if you can !


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 Post subject: Re: Flawless Widescreen
PostPosted: 07 Feb 2017, 04:39 
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helifax wrote:
I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)


Sweet, can't wait!! :clap:

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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Feb 2017, 16:49 
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helifax wrote:
I've looked at the DOOM fix and with Hayden's help we re-fixed it.
Hayden will release an update later today;)


Hello, any news of the fix for DOOM? I really appreciate you guys working on this. I haven't played DOOM yet cause I'm waiting of tripple screen support.

Thank you


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Feb 2017, 17:50 
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I donated 15 dollars to Flawless today, much too little for what you actually do.

Please please fix the doom plugin. Please excuse my bad English.

greetz from swiss :-)


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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Feb 2017, 18:17 
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I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)

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 Post subject: Re: Flawless Widescreen
PostPosted: 08 Feb 2017, 22:32 
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Holy camoly, that works! How cool is that. You are a God.

- "Hail to the king baby"


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Feb 2017, 03:08 
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helifax wrote:
I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)


Works, thank you!! :D :clap:

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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Feb 2017, 04:54 
I'm getting my first ultra wide screen and was told about your flawless widescreen program. I look forward to using it, any chance you'll add Sims 3 to the list? Pretty please? It's my all time favorite game and it would be amazing to get to play it in 21:9! :)


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PostPosted: 12 Feb 2017, 03:20 
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Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.

I get error fasm_wrapper.exe - application error missing msvcr100.dll

Work flawlessWidescreen under win10 anniversary?

Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2017, 05:58 
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HDD wrote:
Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.

I get error fasm_wrapper.exe - application error missing msvcr100.dll

Work flawlessWidescreen under win10 anniversary?

Thank you.


Install both 32bit and 64bit version of the C++ 2010 Runtime.

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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2017, 07:14 
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Hi Hayden. Have you a fix for aspect ratio and FOV in Resident Evil 7? Tks in advance.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Feb 2017, 15:03 
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HaYDeN wrote:
HDD wrote:
Hello: I have updated win 10 to anniversary edition and now I can not run flawlesswidescreen.

I get error fasm_wrapper.exe - application error missing msvcr100.dll

Work flawlessWidescreen under win10 anniversary?

Thank you.


Install both 32bit and 64bit version of the C++ 2010 Runtime.



Thank you very much for your answer I installed the x86 and x84 versions and now I get this error

"The application could not start successfully (0xc00007b) .Click OK to close it"


P/D: Fixed:

I have deleted from C: WindowsSystem32 the files msvcr100.dll and msvcp100.dll and from C: WindowsSysWOW64 the files msvcr100.dll and msvcp100.dll

Uninstall all c ++ runtime 2008/2010/2012/2013 etc.

Reinstall only the x86 and x64 versions of Runtime c ++ 2010

And it solved ... now I hope that when reinstalling the other versions of the c ++ runtime there will be no problems again.

Thanks for your help


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Feb 2017, 15:51 
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I am trying to figure out why a specific game is giving me the following errors in FWS

DLL injection potentially failed, timed out.

Failed to compile assembly... Error during compile, check your assembly is accurate and valid.

is this problem game specific? or am i missing something required?


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Feb 2017, 12:28 
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Hey Guys and good afternoon to all. I'm from Germany and new here. I've never used this tool before. I installed it and copied the "lua-file" into the mentioned path. When I start Doom it seems that the side monitors are flickering. Normally I'm playing on 7680x1440 and in Doom the Display is stretched. Am I doing something wrong or do I have to configure something? Thank you for your help!


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 Feb 2017, 17:02 
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Hi, im new to this forum.
dont even know if is the right place to post this but here it goes.

playing ROME 2 TOTAL WAR in a 21:9 ratio screen (3440x1440 resolution) i have this problem in battles: Individual troops that are near the edge of the screen will stop rendering too early (before they are off the edge of screen). This gives a pretty strange effect of an invisible line sweeping along when you pan, erasing units, really annoying!, its killing all the inmerssion in the battle for me.

Aparentely this game worked fine in ultrawide until the last patch made by the developers was released and fuck it up (emperor edition) and never was fixed.
There are reports of these in other places but with no option for any fix.
https://forums.totalwar.com/discussion/ ... or-problem
https://forums.totalwar.com/discussion/ ... cs-cut-off
https://steamcommunity.com/app/214950/d ... 858987571/

so, PLEASE, from my ignorant point of view it seems like something it shouldnt be too dificult to fix. I would love to play this game in my ultrawide monitor the way its proper, as other games of this family (atilla, total warhamer, show nothing of these problem)

Please Help.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Mar 2017, 17:08 
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Hello again:) Is there anybody who can help me regarding my problem with the flawless tool? Thank you so much!


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2017, 00:24 
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Flawless Widescreen is the single greatest program to ever grace my system. Takes so much frustration out of my Steam selection process. Anywho, a couple titles that I would just LOVE to see implemented, if possible: Senran Kagura Shinovi Verus & Senran Kagura Estival Versus.

Also, Styx Shards of Darkness recently released with a halfass 21:3 implementation, it's FOV could use some adjustment.


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2017, 13:15 
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Hayden, thank you for Flawless Widescreen. I was happy to donate. I have one request though. In Settings\Configuration\Display Detection\Override Display Detection(Manual)Enable Display Detection Override there are fields for setting the resolution. The max entry for these fields is 9999. The problem I have is that I am running 11520x2160. With some games, I have learned to set the resolution manually by editing the .ini file or registry, assuming the the settings of the game don't allow for this setting. But with some games I can't seem to figure out how to and if Flawless allowed me to set my resolution manually this issue would be resolved. Any chance we can get an update to increase this maximum beyond 9999?


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 Mar 2017, 16:44 
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Hello Hayden !!

do you continue the dev of Flawless Widescreen ?

there are so many games which needs Surround fixes !

i created these sheets. there are surround problems (need to correct FOV & ratio) and i hope Flawless Widescreen will support these games :

http://www.wsgf.org/dr/culling/en
http://www.wsgf.org/dr/h1z1-king-kill/en

can we hope this ?

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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Jun 2017, 09:56 
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Hey Hayden

Love your work mate. Flawless Widescreen is brilliant.

Is there any chance of getting a Flawless Widescreen plugin for Dishonored 2?

Because of my eyes, I can only play games at high FOV. 110+. I only bought the game because the PCGW page had a FOV fix. But this doesn't work on the latest patch, and you can't downgrade patch versions! :|

I have donated to you before, and I'd be happy to donate, up front, if you'd have a crack at the plugin.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Jul 2017, 17:17 
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Can you add Skyrim Special Edition because I can't get my 3 x 21:9 monitors to scale things like the menus? Also I get lots of clipping. This never happened to my heavily modded Skyrim original.

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 Post subject: Re: Flawless Widescreen
PostPosted: 26 Jul 2017, 01:47 
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It doesn't work with the newest update to Diablo 3 Reaper Of Souls


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Aug 2017, 07:42 
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This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ?


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Aug 2017, 19:56 
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antrad wrote:
This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ?

Yes, check my edit on PCGamingWiki. It can go up to 45 with that. It should work with other supported games but I haven't tested all.


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 Post subject: Re: Flawless Widescreen
PostPosted: 19 Aug 2017, 21:36 
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Keith wrote:
antrad wrote:
This is the first time using this program, and it is for the game Dark Void. I'm curious why is the FOV slider going only from -20 to +20, other games also seem to have this limitation ? Any way to change this to go to 30 ?

Yes, check my edit on PCGamingWiki. It can go up to 45 with that. It should work with other supported games but I haven't tested all.


I figured it out by simply setting "fAdditionalFOV = Sender:GetScaledFloat(2)" to "fAdditionalFOV = 30", but thanks.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Sep 2017, 15:23 
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Is hayden retired? No posts since February from his. No updates to software. Is he ok?


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PostPosted: 17 Sep 2017, 23:59 
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Hi guys,

I've got an integrated Intel 530HD GPU and I've been able to play a few old games on my 3 monitor set-up by running either SoftTH or WideScreenFixer.

It seems than both of those programmes do not support many games, or at least the modern ones, whereas Flawless Widescreen has a pretty large list of games which are supported in a multi-monitor setup.

When I've tried a bunch of games via FlawlessWS, nothing happens in my computer :S. A few doubts:

1. Do you know why FlawlessWS doesn't work in my computer whereas WideScreenFixer os SoftTH do work? ie, is it possible for me to configure FlawlessWS to work in the same way as WideScreenFixer/SoftTH?

2. Is there a way to migrate the plugins from FlawlessWS to WideScreenFixer format, which is a packaged DLL file per game?

Many thanks!


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Oct 2017, 11:49 
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I think Hayden feels taken for granted doing all that work and not getting paid for it.Why doesn't he make a goal price that he will fix a game for and we all can see the goal on a chart graph say $600 dollars and then we donate untill the goal is met like kickstarter does when the goal is met Hayden goes to work,Hayden gets paid we get are fix.


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Oct 2017, 17:33 
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That is a very good idea Buzzorca.


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Oct 2017, 06:01 
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Because a fix is not just that simple. You dont just make one because you feel like it. If there is money involved with a goal to reach its a must and I seriously wouldn't want to stress myself over that in my free time.

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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Oct 2017, 09:35 
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Speaking of the scripts that haven't been updated for years, He needs to update the scripts (with my edited scripts) for the two Sonic games including Sonic Generations and the Sonic Racing Transformed.

Here are some of the two scripts that I submitted as attachments recently and was updating them:

[Admin Edit: I've had to remove the script downloads and their links, as Google flagged them (and thus the whole WSGF) as malware. Sorry for the inconvenience.]


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 Post subject: Re: Flawless Widescreen
PostPosted: 06 Nov 2017, 20:50 
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i've got updated , glad you're back again @hayden

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PostPosted: 08 Feb 2018, 03:46 
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mickael28 wrote:
Hi guys,

I've got an integrated Intel 530HD GPU and I've been able to play a few old games on my 3 monitor set-up by running either SoftTH or WideScreenFixer.

It seems than both of those programmes do not support many games, or at least the modern ones, whereas Flawless Widescreen has a pretty large list of games which are supported in a multi-monitor setup.

When I've tried a bunch of games via FlawlessWS, nothing happens in my computer :S. A few doubts:

1. Do you know why FlawlessWS doesn't work in my computer whereas WideScreenFixer os SoftTH do work? ie, is it possible for me to configure FlawlessWS to work in the same way as WideScreenFixer/SoftTH?

2. Is there a way to migrate the plugins from FlawlessWS to WideScreenFixer format, which is a packaged DLL file per game?

Many thanks!

Not sure if you got this resolved or not, but have you tried using the Manual settings? Open Flawless Widescreen, go to Settings -> Configuration, select Display Detection on the left, and then on the bottom right enable "Enable Display Detection Override" and put in your settings.

For example, with 3 x 1920x1080 monitors and 132 pixel bezel compensation I have:
Height & Width 6048x1080
Hud: 1920x1080
Horizontal Displays: 3
Vertical Displays: 1
Hud X: 2064
Hud Y: 0


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PostPosted: 30 Mar 2018, 09:40 
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Hi man, first of all ty for your work...

Been using your program from the start

now i woluld like to ask you if you think we could have a solution to Far Cry 5

Do you see a poss solution?

As I said thank you VERY much for you work


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 Apr 2018, 22:01 
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Hi everyone

I have problems setting up Flawless Widescreen to fix Spec Ops: The Line and Skyrim.
The Installation of FW works just fine and I can install the plugins without problem, but when I start the game nothing happened and in the status tab in FW the following error shows up every second or so:
SubSystem: c_HackTool
Message: Failed to open process, error code = 5

I always run FW as administrator and already tried to set the user account control off.

Would be great if someone can help me with that.

And btw thank you for your hard work. If I can get it running on my PC I will consider a donation!


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 May 2018, 09:27 
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helifax wrote:
I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)


Thank you for the custom DOOM.lua, it has worked like a charm up until the March 2018 patch.
Any chance you could have a look at the DOOM.lua file you posted to work for the March version?


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 Post subject: Re: Flawless Widescreen
PostPosted: 05 May 2018, 13:31 
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MrJoy wrote:
helifax wrote:
I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)


Thank you for the custom DOOM.lua, it has worked like a charm up until the March 2018 patch.
Any chance you could have a look at the DOOM.lua file you posted to work for the March version?


Seconded.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2018, 19:11 
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MrJoy wrote:
helifax wrote:
I think Hayden forgot or is really busy and didn't have time to update the plugin.

In the mean time you can download the Script:http://www.3dsurroundgaming.com/FWS/DOOM.lua and put it in:

"C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\"
(Adjust the path to your install location)


Thank you for the custom DOOM.lua, it has worked like a charm up until the March 2018 patch.
Any chance you could have a look at the DOOM.lua file you posted to work for the March version?


Up , a fixed doom.lua would be awesome


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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jun 2018, 08:34 
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I also join the request, to be able to play the doom in surroun perfectly as it was before the March update

:TrueWS:


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 Post subject: Re: Flawless Widescreen
PostPosted: 03 Jul 2018, 10:14 
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Me too. I cant stand that the weapon fov of DOOM doesnt scale with the general fov. Wolfenstein II on the same engine does this well, but for some reason, this is not the case for DOOM. I needed Flawless Widescreen to fix the weapon fov, which doesnt work for DOOM atm. Would love to play through DOOM again, which Flawless widescreen had made that much enjoyable for me before! :D


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Jul 2018, 00:05 
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I also am really hoping that DOOM gets an update. I'd really like to play this again.
:triplewide:

HaYDeN, where are you?


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 Post subject: Re: Flawless Widescreen
PostPosted: 09 Aug 2018, 06:54 
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Might be better off asking Kaldaien to fix up games for 21:9 support now, as he seems to be the primary 'game fixer' at present.

https://steamcommunity.com/groups/SpecialK_Mods

It's obvious HaYDeN won't come back.

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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2018, 19:00 
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I just downgraded my Doom to last version on steam and it worked to let me play with Flawless again.

https://steamcommunity.com/sharedfiles/ ... 1086279994


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2018, 20:31 
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tet5uo wrote:
I just downgraded my Doom to last version on steam and it worked to let me play with Flawless again.

https://steamcommunity.com/sharedfiles/ ... 1086279994


Yea, this is what I did. Only downgrading the binaries seems to be enough though, like I outlined in my post.


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 Post subject: Re: Flawless Widescreen
PostPosted: 17 Aug 2018, 22:38 
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Yeah I wasted some time downloading all the files. Still worked at least.


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Aug 2018, 06:27 
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I just uploaded a mod for Skyrim SE that supports skyui 5.2 and 5760 by 1080 triple monitors:

https://www.nexusmods.com/skyrimspecial ... mods/19654?


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 Post subject: Re: Flawless Widescreen
PostPosted: 04 Oct 2018, 04:40 
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Hello,

What are the chances of a wide screen fix for LOTR: Battle for Middle Earth I & 2?


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Nov 2018, 05:54 
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Hey Guys.

Does anybody on here take requests for fov mods? Or know someone who does?

I need a fov mod for Dishonored 2. The one on wsgf doesn't work with current version in steam. :/

Cash money on offer. $$$ :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 Nov 2018, 07:44 
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@rocksteady : here fov changer for D2 http://www.wsgf.org/forums/viewtopic.ph ... 43#p173743

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 Post subject: Re: Flawless Widescreen
PostPosted: 05 Dec 2018, 05:04 
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susahamat wrote:
@rocksteady : here fov changer for D2 http://www.wsgf.org/forums/viewtopic.ph ... 43#p173743


I'll have to redownload the game. I'll try your fov mod on the weekend.

If it works I'll send you some money on Paypal.


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 Post subject: Re: Flawless Widescreen
PostPosted: 12 Dec 2018, 20:56 
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PLS add NFS_Payback_FWS https://drive.google.com/open?id=1xTkKT ... 4IP2WSOpMw

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 Post subject: Re: Flawless Widescreen
PostPosted: 20 Feb 2019, 19:42 
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had problems setting up flawless widescreen fix to witcher 2. after the plugin installtion i got everytime this error when i run witcher 2
https://i.imgur.com/QkmLX92.jpg


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 Post subject: Re: Flawless Widescreen
PostPosted: 30 Mar 2019, 23:21 
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The plugin for prey is broken:
http://www.wsgf.org/forums/viewtopic.ph ... 1&start=20

Why is this tool not open source? It would for sure help with the maintenance and help track the issues.


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 Post subject: Re: Flawless Widescreen
PostPosted: 31 Mar 2019, 07:46 
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BoKKeR wrote:
The plugin for prey is broken:
http://www.wsgf.org/forums/viewtopic.ph ... 1&start=20

Why is this tool not open source? It would for sure help with the maintenance and help track the issues.


All the LUA scripts are in the PluginCache folder. You can modify them and borrow from them all you want.

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 Post subject: Re: Flawless Widescreen
PostPosted: 18 Apr 2019, 20:55 
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So, is Flawless Widescreen still being supported? Have been trying to find some update info, but there isnt much since around the last time Hayden posted on the board


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 Post subject: Re: Flawless Widescreen
PostPosted: 21 May 2019, 02:19 
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Is dead?


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 Post subject: Re: Flawless Widescreen
PostPosted: 24 May 2019, 08:16 
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Can anyone upload the Plugins for:

Binary Domain
Fable Anniversary
Dead Rising 3
I am Alive
Inversion
L.A.Noire
Metal Gear Rising
Star Wars KOTOR
Star Wars KOTOR 2

EDIT: https://cdn.discordapp.com/attachments/ ... screen.rar

or

https://drive.google.com/file/d/1ew0s43 ... Y9bZl/view

thx Brandondorf9999 & cheswick

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 Post subject: Re: Flawless Widescreen
PostPosted: 24 May 2019, 11:09 
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https://www.reddit.com/r/ultrawidemaste ... n_plugins/


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Aug 2019, 02:36 
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GTAV's recent update broke FW functionality. Would love a fix!


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