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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 18 May 2006, 14:27 
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Joined: 24 Jan 2006, 10:39
Posts: 255
This is how you run Cell Factor with no PhysX card.

Here's a great little thread showing comparative benchmarks and people
s expressing their "expert opinion"; although it hasn't quite degenerated into everyone calling each other n00bs... not yet anyhow.

http://www.hardforum.com/showthread.php?t=1056037


Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."


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PostPosted: 18 May 2006, 14:49 
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Joined: 30 Apr 2006, 23:06
Posts: 59
While that may work, the best way to run CellFactor without the PhysX card is by adding this to your desktop shortcut's target:

Code:
 EnablePhysX=false


Much, much easier, with no extra downloads.

-Evil


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PostPosted: 18 May 2006, 15:24 
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Joined: 15 Apr 2005, 13:46
Posts: 183
Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."


Meh... who needs UT2K7 when there's ET:QW? :p

ET:QW will have ubercool physics, but it's all calculated by the CPU. It won't have lots of destructables and particle-spam, just really good vehicle physics, which is simple enough for a CPU to handle.


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PostPosted: 18 May 2006, 19:00 
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Joined: 08 Oct 2005, 19:26
Posts: 93
Knew i had seen it somewhere. though i was going med(der) :)


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PostPosted: 20 May 2006, 04:07 
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Joined: 20 Jan 2006, 06:54
Posts: 102
The game errors after loading the level with PhysX off... Oh well.


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PostPosted: 22 May 2006, 21:23 
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Joined: 08 Oct 2005, 19:26
Posts: 93
mine is fine, but boy does it play bad.. was hoping for some playability woth sli'd 7800 cards


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