Running Cell Factor *without* PhysX card.

General discussions about PC games/gaming.
Post Reply
neoWidescreen
Posts: 255
Joined: 24 Jan 2006, 10:39

Running Cell Factor *without* PhysX card.

Post by neoWidescreen »

This is how you run Cell Factor with no PhysX card.

Here's a great little thread showing comparative benchmarks and people
s expressing their "expert opinion"; although it hasn't quite degenerated into everyone calling each other n00bs... not yet anyhow.

http://www.hardforum.com/showthread.php?t=1056037


Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."
Evil Incarnate
Posts: 59
Joined: 30 Apr 2006, 23:06

Running Cell Factor *without* PhysX card.

Post by Evil Incarnate »

While that may work, the best way to run CellFactor without the PhysX card is by adding this to your desktop shortcut's target:

Code: Select all

 EnablePhysX=false


Much, much easier, with no extra downloads.

-Evil
CodE-E
Posts: 183
Joined: 15 Apr 2005, 13:46

Re: Running Cell Factor *without* PhysX card.

Post by CodE-E »

Best comment summarizing the success or failure of the PhysX card: "UT2007 will define it."


Meh... who needs UT2K7 when there's ET:QW? :p

ET:QW will have ubercool physics, but it's all calculated by the CPU. It won't have lots of destructables and particle-spam, just really good vehicle physics, which is simple enough for a CPU to handle.
ajg
Posts: 93
Joined: 08 Oct 2005, 19:26

Running Cell Factor *without* PhysX card.

Post by ajg »

Knew i had seen it somewhere. though i was going med(der) :)
Ice[DDZ]
Posts: 102
Joined: 20 Jan 2006, 06:54

Running Cell Factor *without* PhysX card.

Post by Ice[DDZ] »

The game errors after loading the level with PhysX off... Oh well.
ajg
Posts: 93
Joined: 08 Oct 2005, 19:26

Running Cell Factor *without* PhysX card.

Post by ajg »

mine is fine, but boy does it play bad.. was hoping for some playability woth sli'd 7800 cards
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests