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Wizardry 8
https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=25382
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Author:  Tanuki [ 28 Oct 2007, 06:00 ]
Post subject:  Wizardry 8



Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Wizardry 8

Developed by Sir-Tech, Wizardry 8 concludes the Dark Savant trilogy and is the last Wizardry game in the series. Players can create or import a party of up to six adventurers. Another two additional NPCs can be recruited in-game from a selection of varied creatures. The game uses a first-person perspective with everything viewable except for the party. Combat is turn based and possesses a heavy strategic element. Characters develop with a unique combination of gaining levels and the usage of abilities and skills. This is a game directed at the hardcore RPG audience.






Author:  Tanuki [ 29 Oct 2007, 01:00 ]
Post subject:  Wizardry 8



Widescreen Grade: C
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Wizardry 8

Developed by Sir-Tech, Wizardry 8 concludes the Dark Savant trilogy and is the last Wizardry game in the series. Players can create or import a party of up to six adventurers. Another two additional NPCs can be recruited in-game from a selection of varied creatures. The game uses a first-person perspective with everything viewable except for the party. Combat is turn based and possesses a heavy strategic element. Characters develop with a unique combination of gaining levels and the usage of abilities and skills. This is a game directed at the hardcore RPG audience.


4:3


16:10


16:9


3x1


Author:  The_cranky_hermit [ 29 Oct 2007, 01:38 ]
Post subject:  Wizardry 8: Detailed Report

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Stretched gameplay
Stretched HUD
Stretched cut-scenes

Cranky's coverage estimate: 100%

Author:  Sinbad [ 02 Aug 2008, 06:25 ]
Post subject:  Wizardry 8: Detailed Report

2560x1600 works with the OpenGL renderer but grid lines appear on 2D screen elements such as the game menu and HUD. The lines do not transect the 3D viewport but they are annoying to look at. The lines also appear in 1920x1200 res with the OpenGL renderer, but not with the DirectX renderer.

2048x1536 is as good as you're going to get if your monitor supports that resolution.

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