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| TimeShift https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=16787 |
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| Author: | dental [ 30 Dec 2008, 03:35 ] |
| Post subject: | TimeShift |
![]() Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: A Read Full Detailed Report - TimeShift TimeShift is a FPS created by Saber Interactive released in 2007. This game is noteable for allowing the player to manipulate time. It also received mostly above average review scores. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 21:9 ![]() 3x1 |
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| Author: | The_cranky_hermit [ 30 Dec 2008, 04:07 ] |
| Post subject: | TimeShift: Detailed Report |
I remember playing the demo a looong time ago. The demo was definitely stretched. I understand that thanks to lukewarm reception of the demo, they scrapped the existing game and started over again, so apparently hor + gameplay was one of the things they included in the reboot. Also, the HUD seems to be "right" at 16:10. It's still penalized all the same for being stretched at other aspect ratios, but it's an interesting detail. One question - does the game have any in-engine cut-scenes? Calculated grade: B Potential grade: B+ Minor unresolved issues: Does the game have any in-engine cut-scenes? HUD stretch is a blemish. CCE: 99% |
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| Author: | dopefish [ 30 Dec 2008, 10:40 ] |
| Post subject: | TimeShift: Detailed Report |
Maybe one thing to consider is possible like how NFS:ProStreet behaved? What's your desktop resolution? Is it 16:10? Maybe it uses the aspect-ratio of the desktop and everything else gets stretched or compressed. Try setting the desktop to a different aspect-ratio resolution and trying different in-game resolutions again. |
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| Author: | scavvenjahh [ 09 Jan 2009, 18:01 ] |
| Post subject: | TimeShift: Detailed Report |
I looked into it, thank you dopefish for the reference shot. Timeshift does not behave like NFS:PS though. It took me a while to figure it out but it's actually very simple : you must restart the game each time you set the in-game resolution to a new AR for the HUD and menus to scale correctly. Bad luck dental, players usually don't switch between ARs a lot so it's an annoyance for DR writers mostly :lol: (The game's FOV is unaffected, restarting is only required to fix the HUD and menus. Reloading or starting a new game is not enough. This is also independent to the desktop AR, and all the pics below were made with my desktop set to my native 16:10 res.) Also dental, open Timeshiftbinuser.ini and you'll understand why the fov value is 56.25 in TimeshiftUserConfigsDefaultuser.ini ;) ;written fov is FOV * 0.75f ==Version== 1.02 aka "patch 1.2". (Unpatched game stretches in ws. There were also multiple demos, so cranky and Paddy probably played different versions.) ==Screen change== Hor+. 1280x1024 (5:4)
1024x768 (4:3)
1280x800 (16:10)
1360x768 (16:9)
==HUD stretch== None, all menu items and HUD elements scale correctly. However, when you change your in-game resolution to a new aspect ratio, you need to exit and restart the game before they look right. (Default resolution upon first run is 800x600, so all non-4:3 resolutions you set the game to will have a stretched HUD until the second time the game will be launched.) My messy brain and poor english make it sound much more complicated than it is, really. ==Cut scenes== The main menu's background is not a "video loop" but a real-time 3D scene and it is Hor+. It is the only "3D" place where the FOV doesn't always adjust automatically upon setting a new AR, so it may stretch until the game is restarted but it is Hor+ really. 1280x1024 (5:4), main menu
1024x768 (4:3), main menu
1280x800 (16:10), main menu
1360x768 (16:9), main menu
Besides the FMVs (OP's "new game video") throughout the game, there are numerous cut scenes during the course of the levels. They use the game engine in real-time and are Hor+. 1280x1024 (5:4), real-time cut scene
1024x768 (4:3), real-time cut scene
1280x800 (16:10), real-time cut scene
1360x768 (16:9), real-time cut scene
==Multiplayer support== No problem hosting/joining Internet games whatever the AR. ==Surround support== Native, Hor+. FMVs are massively squashed to the center of the display in "faux TH", but that may be because the 683-pixel height forces the 720p videos into some strange scaling. Can any "real" Tripleheader confirm ? 2048x683 (3.75:1 aka faux TripleHead)
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| Author: | The_cranky_hermit [ 10 Jan 2009, 04:24 ] |
| Post subject: | TimeShift: Detailed Report |
So, I guess that means the game is certified. |
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| Author: | scavvenjahh [ 15 Apr 2009, 12:58 ] |
| Post subject: | TimeShift: Detailed Report |
Oops, another one to de-certify because of TH blemishes ? I can now confirm that in wider-than-16:9 resolutions, the FMVs are all messed up. And unlike The Witcher, Timeshift has a lot of FMVs. 3840x1024 (3x 5:4)
5040x1050 (3x 16:10)
4098x768 (3x 16:9)
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| Author: | The_cranky_hermit [ 21 Apr 2009, 19:07 ] |
| Post subject: | TimeShift: Detailed Report |
New grade, to reflect new rules: Calculated grade: B+ FMV stretching in TH is a blemish CCE: 100% |
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| Author: | swili [ 17 Nov 2013, 17:55 ] |
| Post subject: | Re: TimeShift |
i updated the report |
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