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| Stubbs the Zombie in "Rebel Without a Pulse" https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15399 |
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| Author: | czarman [ 22 Dec 2007, 22:54 ] |
| Post subject: | Stubbs the Zombie in "Rebel Without a Pulse" |
![]() Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: C 4k Grade: C Read Full Detailed Report - Stubbs the Zombie in "Rebel Without a Pulse" Stubbs the Zombie in Rebel Without a Pulse is a third-person action video game developed by Wideload Games and published by Aspyr Media, and built with the Halo engine. The game takes place in the fictional city of Punchbowl, Pennsylvania at its opening ceremony in 1959. It just so happens that the city, founded by Andrew Monday, Maggie's son, has been built directly on top of Stubbs' not-so-final resting place. Stubbs rises from his grave as a zombie and decides to get his revenge by eating the brains of the inhabitants of Punchbowl, quickly creating his own army of the undead, causing increasing amounts of havoc as the zombies clash with the various militant factions of the area. During the chaos, Stubbs kills Otis Monday by blowing up his house after a brief reunion. Shortly before this, in a spoof of the war film Patton, Stubbs stands in front of an American flag hanging from a barn wall and gives a speech to his zombies. Though the speech consists only of the word "Brains" said in many tones with limited gestures his zombies apparently understand him well enough to let loose a cheer of "BRAINS!" before shuffling away. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 21:9 ![]() 3x1 |
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| Author: | The_cranky_hermit [ 23 Dec 2007, 02:24 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
==Supported resolutions== Of these resolutions, which were supported natively? |
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| Author: | Tanuki [ 23 Dec 2007, 02:35 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
This game has native support for widescreen resolutions smaller than 1600x1200. 1280s 1440x900 |
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| Author: | The_cranky_hermit [ 23 Dec 2007, 02:37 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
C+ |
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| Author: | ETPC [ 20 Sep 2008, 18:13 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
I just got the game and I don't know anything about hex editing. All I want to do is run it in 1680x1050. Can someone help out a complete newbie like myself? |
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| Author: | P-Storm [ 20 Sep 2008, 20:18 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
http://www.widescreengamingforum.com/wiki/index.php/Hex_Editing_Tutorial_%28with_SimCity_4_example%29 It is for a other game, but you can find how you do it. here is a llist of hexadecimal values of common resolutions. |
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| Author: | phoenix198 [ 21 Sep 2008, 09:36 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
I'm trying to run the Steam version at 1920x1200 at 60Hz have edited edited blam.sav within my Profile just as described in the OP, inserting 80 07 B0 04 as the hex values. However on launching the game my monitor (Dell 2407WFP) displays a 'can't display this resolution' message. Any suggestions as to what I may be doing wrong would be welcome, or does this hack not work with the Steam version? |
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| Author: | P-Storm [ 21 Sep 2008, 16:34 ] |
| Post subject: | Stubbs the Zombie: Detailed Report |
Steam version does almost all the time have an other place what you have to edit, sorry, can't help there :( . You have to find them at your own. |
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| Author: | czarman [ 25 Jan 2016, 13:39 ] |
| Post subject: | Re: Stubbs the Zombie in |
New HOR+ solution and screens added - works with Retail and Steam version - updated DR. |
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| Author: | czarman [ 27 Oct 2016, 13:24 ] |
| Post subject: | Re: Stubbs the Zombie in |
Updated DR with new FIX from ThirteenAG and added back the optional FOV Solution - use both at the same time to get it mega wide: Attachment: Stubbs 2016-10-27 13-55-01-23.jpg [ 815.6 KiB | Viewed 5261 times ] |
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