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 Post subject: Re: Assassin's Creed 2
PostPosted: 13 Mar 2010, 03:16 
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Now if you wan't to have a debate about whether a minimum standard of quality for cut-scenes should be required to for pboxing rendered content and still have it be acceptable on wide displays

Don't you mean acceptable on surround setups? Or is there also pillarboxing in widescreen that your screenshots don't demonstrate?


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 Post subject: Re: Assassin's Creed 2
PostPosted: 13 Mar 2010, 05:56 
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Don't you mean acceptable on surround setups? Or is there also pillarboxing in widescreen that your screenshots don't demonstrate?


Both, my comment was in general.

But in the case of AC2, there is only pboxing with aspect ratios wider than 16:9.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 13 Mar 2010, 17:21 
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So, the following statements are true then?

* No pillarboxing in widescreen
* Gameplay in surround is strictly hor +

Then it's certified.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 13 Mar 2010, 19:27 
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* No pillarboxing in widescreen


If by widescreen you mean 16:9 and narrower then yes.

* Gameplay in surround is strictly hor +


If by gameplay you mean everything but the cutscenes then yes. **


EDIT - ** - Also some pboxed 16:9 fmvs.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 17 Mar 2010, 20:25 
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I think anytime there's a fixed camera it becomes pillarboxed in surround. There are a few acrobatic sequences in the dungeons where they fix the camera for you and it becomes pillarboxed. They're very rare though.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 18 Mar 2010, 04:51 
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I think anytime there's a fixed camera it becomes pillarboxed in surround. There are a few acrobatic sequences in the dungeons where they fix the camera for you and it becomes pillarboxed. They're very rare though.


If this is true I would call it a blemish... the fixed camera angles happen relatively often in the acrobatic challenges of the crypts, tombs and such.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 20 Mar 2010, 00:24 
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A game can have surround-specific blemishes and still be certified.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 20 Mar 2010, 21:42 
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Well I was just noting it should be included in the report. Though I did think actual gameplay issues were counted, even in TH, just not minor HUD stuff.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 20 Mar 2010, 22:30 
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For grading I considered the fixed camera tours in the crypts as cut-scenes. When you get to a spot the camera runs through a circuit to show you the path to take.

You could argue that it is something else but these things are not really differentiated in the grading criteria. If people want to discuss it I can get a video up if needed. Or maybe someone can link a YouTube clip.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 21 Mar 2010, 21:10 
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For grading I considered the fixed camera tours in the crypts as cut-scenes. When you get to a spot the camera runs through a circuit to show you the path to take.

You could argue that it is something else but these things are not really differentiated in the grading criteria. If people want to discuss it I can get a video up if needed. Or maybe someone can link a YouTube clip.


I would call those cutscenes as well, the other dude insinuated the fixed camera positions when playing the tombs were 16:9 forced, as in when you reach a point and the camera stops responding to show you where you can jump backwards to.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 21 Mar 2010, 23:00 
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I would call those cutscenes as well, the other dude insinuated the fixed camera positions when playing the tombs were 16:9 forced, as in when you reach a point and the camera stops responding to show you where you can jump backwards to.


Not that you mention it there are one or two places where the camera may be fixed like that to show a jump area. I will have to see if they pillarbox.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 22 Mar 2010, 04:38 
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I added in a blurb about some unnecessary pboxing in surround. All we need is confirmation from surround users about behavior for a grade.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 23 Apr 2010, 00:17 
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The link from the wiki doesn't work for this game.

If people want to get into the config see :-

"C:UsersAdministratorAppDataRoamingUbisoftAssassin's Creed 2"


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 Post subject: Re: Assassin's Creed 2
PostPosted: 23 Apr 2010, 07:41 
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There is no Wiki page yet, that's all... but the link to the DR works, right ? ;)


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 Post subject: Re: Assassin's Creed 2
PostPosted: 07 May 2010, 11:55 
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I have a strange problem, I don’t have widescreen monitor, and the game worked on 4:3 but when I started to play today it changed to widescreen its annoying and I don’t know how to change it back to 4:3, any ideas :?:


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 Post subject: Re: Assassin's Creed 2
PostPosted: 07 May 2010, 21:25 
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I have a strange problem, I don’t have widescreen monitor, and the game worked on 4:3 but when I started to play today it changed to widescreen its annoying and I don’t know how to change it back to 4:3, any ideas


The game supports aspect ratios 16:9 and wider.

If you were getting fullscreen in 4:3 it was most likely being stretched or cropped by your display or graphics card.

Unless you are talking about not being able to select a 4:3 resolution. Not sure what to say about that.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 24 Nov 2010, 02:20 
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Joined: 20 Jun 2010, 04:19
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How can the game be certified if you can't even get full use of your screen with 16:10 aspect ratio? I run at 25x16 and it is horizontally boxed top and bottom. I don't recall this happening on my 19x12 screen, though.


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 Post subject: Re: Assassin's Creed 2
PostPosted: 24 Nov 2010, 09:41 
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Anamorphic widescreen is considered as a valid way of doing widescreen, or at least preferable to vert- I think, since you're not losing part of the image.
Personally I don't mind the letterboxing you get on 16:10, since I used to play 16:9 letterboxed on my old 16:10 monitor anyway, but that's a discussion for a different thread I think.


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PostPosted: 13 Sep 2011, 15:41 
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How can the game be certified if you can't even get full use of your screen with 16:10 aspect ratio? I run at 25x16 and it is horizontally boxed top and bottom. I don't recall this happening on my 19x12 screen, though.
I agree. It is completely beyond me why a game that pulls this crap can even get an 'A' rating. Should be 'B' tops.


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