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PostPosted: 25 Mar 2017, 02:08 
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thanks helifax, alt-enter is a much better solution :)

dual 1080's, [email protected], 5960x1080

These settings give me pretty solid 60fps with some drops into low 50's.. AO was the biggest drag on fps

Texture Quality: Ultra
Anti-Aliasing: Temporal AA
Ambient Occlusion: Off
Post-Process Quality: Low
Texture Filtering: High
Lighting Quality: Medium
Shadows Quality: High
Effects Quality: Medium
Mesh Quality: Ultra
Shader Quality: High
Terrain Quality: High
Vegetation Quality: Ultra
resolution scaling set to 1080p
vsync enabled
triple buffering enabled

http://www.pcgamer.com/mass-effect-andr ... -analysis/
http://www.digitaltrends.com/computing/ ... nce-guide/
http://segmentnext.com/2017/03/22/mass- ... aks-guide/


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PostPosted: 25 Mar 2017, 02:10 
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I get pop up window that says I ran out of vram, and I need a GPU with more than 512MB. The standard out of VRAM crash.

usually happens on the ship.

DirectX function "device->CreateTexture3D( &texDesc3d,desc.subResourceCount!=0? reinterpret_cast<constD3D11_SUBRESOURCE_DATA*>(desc.subResourceData):0,&texture->m_texture3d)" failed with E_OUTOFMEMORY ("Direct3D could not allocate sufficient memory to complete the call."). GPU: "NVIDIA GeForceGTX980 Ti", Driver: 37892, Free virtual memory: 4264183992kB / 4294967168kB. Make sure you have a supported graphics card with at least 512 MB.


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PostPosted: 25 Mar 2017, 07:27 
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Share the love Helifax! :D

I think a shit ton of people are waiting for that fix. Would love the loose files until the official one makes it through


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PostPosted: 25 Mar 2017, 07:31 
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If I set graphics to full maximum at 6020*1080, I get out of vram on GTX 1080 with 8GB vram. Is it normal for ME Andromeda?


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PostPosted: 25 Mar 2017, 07:35 
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kingdoggy wrote:
Share the love Helifax! :D

I think a shit ton of people are waiting for that fix. Would love the loose files until the official one makes it through


^

I mean, I don't wanna sound pushy or nothin, but I've finally got the time to tuck in to the game this weekend, and those black bars got me jonesing for a 21:9 fix :)


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PostPosted: 25 Mar 2017, 13:14 
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Helifax, you got me eagerly awaiting for your fix! The black bars heavily break the immersion - I can handle a few random, broken NPC appearances in the background if it means the whole screen will be used.

:3


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PostPosted: 25 Mar 2017, 13:41 
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+1 for 21:9 fix, they said that ME will support fully 21:9 and Xbox pads on PC, well, not fully...


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PostPosted: 25 Mar 2017, 14:56 
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helifax wrote:

I want to contact Hayden (the creator) and see if I can push the fix through the official channels;) If not I can give the "lose" files here, but I'd rather do it the proper way;)
So a bit of patience please!


I respect your decision to go through Flawless Widescreen but I really hope Hayden works fast because I have the whole weekend cleared for this game, and it would be a shame to spend it all with multiplayer.


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PostPosted: 25 Mar 2017, 17:29 
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Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)

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3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 25 Mar 2017, 18:30 
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helifax wrote:
butaszr wrote:
Has anyone started working on a fix to remove the pillarboxes on ingame cutscenes and dialogues? Believe me, I'd do it myself if I could but I really don't know how. I don't want to start the singleplayer campaign until this fix is applied.


Are you talking about this:

Image

Instead of this:

Image

Nope... No idea how to do that ^_^ (Also, this is in Exclusive Fullscreen - no Window Mode bollocks).
^_^

Yes, I have a fix, currently on my PC alone. I can share it though... Didn't think people were actually interested in it though;)



PLEASE SHARE!!!


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PostPosted: 25 Mar 2017, 18:38 
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thanks!!


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PostPosted: 25 Mar 2017, 18:54 
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helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)

Thank you so much for this! It makes such a huge difference to cutscenes and conversations.

One problem I have found though while using Flawless Widescreen is I can't use Ansel anymore – Alt+F2 does nothing. Without FWS, Alt+F2 works fine and brings up Ansel. Any idea how/if to fix this? Or is that a problem with FWS that can't be fixed? Can't seem to find any info on it at all. Thanks :)


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PostPosted: 25 Mar 2017, 19:01 
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Thank you helifax! I just noticed I used your fix for Ori and the Blind Forest as well. I am so glad there are people out there with your skills. Have a nice weekend!


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PostPosted: 25 Mar 2017, 19:46 
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Maeldor wrote:
helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)

Thank you so much for this! It makes such a huge difference to cutscenes and conversations.

One problem I have found though while using Flawless Widescreen is I can't use Ansel anymore – Alt+F2 does nothing. Without FWS, Alt+F2 works fine and brings up Ansel. Any idea how/if to fix this? Or is that a problem with FWS that can't be fixed? Can't seem to find any info on it at all. Thanks :)


I have no idea what to say there. You can enable the FWS fix on the fly. The keybinds are in the settings of FWS. See if it works after;) I can't see any reason it wouldn't...

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PostPosted: 25 Mar 2017, 19:53 
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helifax wrote:

Hope you like it:)


This fix is amazing and you are amazing as well. I literally can't thank you enough. People like you make ultrawide gaming worthwhile.


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PostPosted: 26 Mar 2017, 01:34 
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helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


unfortunately, the black bars when switching are really jarring. hopefully that can be fixed soon.


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PostPosted: 26 Mar 2017, 02:17 
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milktree wrote:
helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


unfortunately, the black bars when switching are really jarring. hopefully that can be fixed soon.


They will not be fixed, as I don't intend to pursue this "occasional" problem.
If you don't like it, either don't use this fix, or ask Bioware to fix it in the first place, as is should.
This is just a "workaround/hack" around the bigger problem, not the occasional glitch ;)

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 26 Mar 2017, 08:12 
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helifax wrote:
milktree wrote:
helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


unfortunately, the black bars when switching are really jarring. hopefully that can be fixed soon.


They will not be fixed, as I don't intend to pursue this "occasional" problem.
If you don't like it, either don't use this fix, or ask Bioware to fix it in the first place, as is should.
This is just a "workaround/hack" around the bigger problem, not the occasional glitch ;)

it works i love it your doing gods work , do you have paypal can i donate :clap: :clap: :clap: :rockout:


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PostPosted: 26 Mar 2017, 12:12 
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helifax wrote:
milktree wrote:
helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


unfortunately, the black bars when switching are really jarring. hopefully that can be fixed soon.


They will not be fixed, as I don't intend to pursue this "occasional" problem.
If you don't like it, either don't use this fix, or ask Bioware to fix it in the first place, as is should.
This is just a "workaround/hack" around the bigger problem, not the occasional glitch ;)

Yea they should fix it, they promised 21:9 support and that is not what we wanted. Anyway big thanks for that hack, glitch is still better that black bars all the time. If there is any official petition I will sign it, just put link in this topic.


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PostPosted: 26 Mar 2017, 12:19 
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Thank yoooooou!


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PostPosted: 28 Mar 2017, 11:01 
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I am wondering people having problems with galaxy map in triplewide. For me the game works absolutely flawless in 5760x1080/fullscreen. No issues at all. Only a minor one, that waypoints cannot be placed 100% correct in the map (waypoint is always a bit off...but can be adjusted).


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PostPosted: 28 Mar 2017, 17:28 
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helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


Awesome fix thanks for taking the time to make it and share it!

I made a quick video showing the installation process and the fix in action.

Thanks again!

https://www.youtube.com/watch?v=KbKDZ4W6hJg


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PostPosted: 29 Mar 2017, 20:16 
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Toothless Spoon wrote:
Whats the performance like on Multi-mon?


I've been getting generally 30 FPS at 4880x900 on my RX 480 8GB on Custom Ultra with some drops. No drops in combat yet. FPS goes up to the 60's if I drop my side mons, but what's the fuckin point of doing that amiright


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PostPosted: 30 Mar 2017, 09:41 
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I get this error when i try to enable:
Could not find ArFix injection point, Mass Effect: Andromeda may have updated to a version that is no longer supported.

Running 1680x1050 x3 (5040x1050) on a GTX 1070 windows 10 pro.


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PostPosted: 30 Mar 2017, 18:33 
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cluthz wrote:
I get this error when i try to enable:
Could not find ArFix injection point, Mass Effect: Andromeda may have updated to a version that is no longer supported.

Running 1680x1050 x3 (5040x1050) on a GTX 1070 windows 10 pro.


Something tells me you are running a cracked version of the game ?
;))

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PostPosted: 01 Apr 2017, 07:23 
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I'm enjoying this game for the most part. I liked DA:I a bit more, nevertheless this has the potential to be great. Digital Illusions have always had good technical skill as far as the development and evolution of the engine. That being said I'm not sure the Bioware guys are as capable. In DA:I they had a whole team of people from DICE working with them and it shows. This game seems to suffer from some issues that perhaps it shouldn't. As far as the actual gameplay goes I personally like it (Although perhaps it would've served better as a new IP rather than Mass Effect). Still not to many complaints there, just the same ones everyone else has. Poor animation quality and so forth, but nothing that just flat out kills it for me. There are only a few small things that stand out, and only 1 glaring flaw.

Which swiftly brings me to said glaring flaw. Which is most conspicuous indeed. I say conspicuous, yet it could be my HW configurations and not a game issue. The issue of which I speak is the memory issue. An problem which appears to scale exponentially with the amount of CPU cores you throw at it. It will end up in a similar place regardless, but if I let it have say; 20 threads to work with, the RAM usage will shoot up to 24, or 25 GB, then to 30 in a very short time >10 minutes. Where as if I only give it 8 it quickly gets up to 15GB of RAM usage but then takes say 30-40 minute to end up at 18GB where it will stay (for the most part). I've adjusted many different variables, but nothing I do changes the obscene amount of system memory this game gobbles up. Anyone else having a similar experience?


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PostPosted: 01 Apr 2017, 23:16 
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started NG+ with fws profile enabled beforehand... blackbar glitch seems greatly reduced... can anybody confirm?

thanks...

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PostPosted: 02 Apr 2017, 06:06 
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helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)



I created an account just to say thank you my man. I'm new to ultrawide gaming and this fix has made the game so much more enjoyable. Thanks for sharing!


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PostPosted: 02 Apr 2017, 13:58 
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helifax wrote:
Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar

Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.

Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.

Hope you like it:)


I Thank You for this Fix!

But if I enable the Fix, i cannot use Nvidia Ansel anymore.
Any Idea why or how to fix this?


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PostPosted: 02 Apr 2017, 22:39 
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helifax wrote:
cluthz wrote:
I get this error when i try to enable:
Could not find ArFix injection point, Mass Effect: Andromeda may have updated to a version that is no longer supported.

Running 1680x1050 x3 (5040x1050) on a GTX 1070 windows 10 pro.


Something tells me you are running a cracked version of the game ?
;))


No, it's the digital deluxe version from origin.
My origin user name is cluthz too, so you can add me (and remove me afterwards) if you don't believe me.


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PostPosted: 06 Apr 2017, 17:36 
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Well great. The 1.05 patch doesn't include an official fix for the pillarboxes but it sure as hell broke helifax's fix. GG Bioware


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PostPosted: 06 Apr 2017, 18:31 
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Oh mighty Helefax, we need an updated fix! :D


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PostPosted: 06 Apr 2017, 19:55 
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Freaking amatures :))

They changed the page file.
The fix still stands but needs a tiny modification:

- Open MassEffectAndromeda.lua (C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\MassEffectAndromeda\Dependencies\Scripts)
- Find this line: "if HackTool:SignatureScan("0F 2F B0 ?? ?? ?? ?? 0F 92 D1",tAddress,PAGE_EXECUTE_READWRITE,0x00,Process_EXEName) == 0 then"
- Change it to this: "if HackTool:SignatureScan("0F 2F B0 ?? ?? ?? ?? 0F 92 D1",tAddress,PAGE_EXECUTE_WRITECOPY,0x00,Process_EXEName) == 0 then"
- Close and restart FWS.
- It will work now.

That's it.
Happy gaming.

@cluthz:
Try now. I have the super deluxe edition and tried the fix both on the normal trial and this one and works perfectly fine. Windows 10 x64 Pro.


PS:
They didn't fix the galaxy map not working in Surround Fullscreen ^_^ What a bunch or amatures....

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PostPosted: 06 Apr 2017, 21:18 
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Works like a charm.

I love you Helifax. Bioware should really pull their shit together.


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PostPosted: 06 Apr 2017, 22:32 
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helifax wrote:
...

@cluthz:
Try now. I have the super deluxe edition and tried the fix both on the normal trial and this one and works perfectly fine. Windows 10 x64 Pro.

..

Thanks, I did a complete reinstall of both game and fws and ME:A and got it working earlier today!

And thanks for yet again fixing what devs should have fixed themselves!


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PostPosted: 07 Apr 2017, 03:13 
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Hey helifax and all!

I'm new to writing in the forums but I'm a big fan and have been using the site for months now.

Helifax - I just installed the Andromeda update and made the change in the file to "writecopy" but unfortunately it still does not work. It still says that it cannot find the Arfix injection point, etc. What is the next step?


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PostPosted: 07 Apr 2017, 03:26 
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Nevermind! I figured it out :) THanks


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PostPosted: 07 Apr 2017, 03:28 
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Nvm I figured it out ;)


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PostPosted: 07 Apr 2017, 05:50 
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Now I´ve created an account to say: THX! to helifax for his works and helps by Mass Effect Adromeda so the ingame cutsenes work fine in 21:9. :clap: :clap: :clap:

It is for me an extremely immersion effect and I don´t want to miss it .

Thanks again and for sharing! :D


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PostPosted: 07 Apr 2017, 14:49 
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ptavangar wrote:
Hey helifax and all!

I'm new to writing in the forums but I'm a big fan and have been using the site for months now.

Helifax - I just installed the Andromeda update and made the change in the file to "writecopy" but unfortunately it still does not work. It still says that it cannot find the Arfix injection point, etc. What is the next step?


I get this error occasionally as well


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PostPosted: 07 Apr 2017, 15:27 
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ptavangar wrote:
Nevermind! I figured it out :) THanks


what was the fix


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PostPosted: 09 Apr 2017, 10:38 
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I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.

There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!

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3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 09 Apr 2017, 10:57 
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helifax wrote:
I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.

There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!


Yes, please... :thumbup:

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PostPosted: 09 Apr 2017, 15:40 
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helifax wrote:
I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.

There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!


that'd be awesome helifax!


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PostPosted: 09 Apr 2017, 16:25 
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helifax wrote:
I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.

There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!



Awesome yes please!!!


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PostPosted: 09 Apr 2017, 20:27 
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helifax wrote:
I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.

There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!


Would definitely be interested!

Your first fix has made the game so much more enjoyable already, getting rid of the little black-bar flick would be icing on the cake.


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PostPosted: 09 Apr 2017, 23:40 
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Awesome guys!

I'm going to test it a bit more and the "semi-fix" I intend for 3D Vision fixing this game. I'll make 2 versions: one the has the 3D Vision fix in place and one just for this black-bar problem, so please bear with me just a little longer;)

Cheers!
Helifax

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PostPosted: 10 Apr 2017, 01:14 
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helifax wrote:
Awesome guys!

I'm going to test it a bit more and the "semi-fix" I intend for 3D Vision fixing this game. I'll make 2 versions: one the has the 3D Vision fix in place and one just for this black-bar problem, so please bear with me just a little longer;)

Cheers!
Helifax


no worries! You are the man!!!!!!


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PostPosted: 11 Apr 2017, 10:55 
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helifax wrote:
Awesome guys!

I'm going to test it a bit more and the "semi-fix" I intend for 3D Vision fixing this game. I'll make 2 versions: one the has the 3D Vision fix in place and one just for this black-bar problem, so please bear with me just a little longer;)

Cheers!
Helifax


I've just registered to thank you, LOTS.

I'm the guy who has been pestering Michael Gamble on twitter since November about the 21:9 support in Mass Effect Andromeda, and your fix, with your own wrapper, to the black pillars, would be more than welcome (especially since the new update kicked in and I would prefer no flicker :) )

Cheers and good fortune to you!


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PostPosted: 11 Apr 2017, 11:33 
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Hi LuPoNe, I have been also spamming them but no response, ever. :/
I'm so trigger over that they leave realtime cutscenes locked for no reason... I do know most games like Andromeda first made on console, esp PS4 but the fact they don'T unlock cutscenes upon porting... *insert rage here
I'm so grateful for Master Helifax's work. ;D
We seriously need to 'spam' them so they notice us, that we are a lot and we have some rightful expections and needs in 2017...


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PostPosted: 11 Apr 2017, 13:54 
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Nick Firzen wrote:
Hi LuPoNe, I have been also spamming them but no response, ever. :/
I'm so trigger over that they leave realtime cutscenes locked for no reason... I do know most games like Andromeda first made on console, esp PS4 but the fact they don'T unlock cutscenes upon porting... *insert rage here
I'm so grateful for Master Helifax's work. ;D
We seriously need to 'spam' them so they notice us, that we are a lot and we have some rightful expections and needs in 2017...


Hi Nick, thing is that Mike Gamble also told that he's "one of us", of the WideScreen community, as he has a 21:9 screen at home, and the confirmed reason for the pillarboxes is oddities happening on the non visible area (characters popping off and on, unintended stuff, etc..).

On their side, they have to rework in the animation to add the missing information, on our side, we may just hope for Master Helifax's hack to free us from the dreaded pillarboxes.


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PostPosted: 11 Apr 2017, 14:10 
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LuPoNe wrote:
Nick Firzen wrote:
Hi LuPoNe, I have been also spamming them but no response, ever. :/
I'm so trigger over that they leave realtime cutscenes locked for no reason... I do know most games like Andromeda first made on console, esp PS4 but the fact they don'T unlock cutscenes upon porting... *insert rage here
I'm so grateful for Master Helifax's work. ;D
We seriously need to 'spam' them so they notice us, that we are a lot and we have some rightful expections and needs in 2017...


Hi Nick, thing is that Mike Gamble also told that he's "one of us", of the WideScreen community, as he has a 21:9 screen at home, and the confirmed reason for the pillarboxes is oddities happening on the non visible area (characters popping off and on, unintended stuff, etc..).

On their side, they have to rework in the animation to add the missing information, on our side, we may just hope for Master Helifax's hack to free us from the dreaded pillarboxes.



Whats up Lupone, i'm parker on twitter, we've been tag teaming them some. I really wish they would just add an option to allow us the choice on turning it on or off. Would be a very quick and easy fix on there part, don't worry about re-doing cinematics to support 21:9 just allow us the option to choose them that way as is.


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PostPosted: 11 Apr 2017, 14:50 
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maxatv wrote:


Whats up Lupone, i'm parker on twitter, we've been tag teaming them some. I really wish they would just add an option to allow us the choice on turning it on or off. Would be a very quick and easy fix on there part, don't worry about re-doing cinematics to support 21:9 just allow us the option to choose them that way as is.


Hi there! Nice meeting you hwere as well! An option like that would be great for us, unfortunately I see it very unlikely, unless they provide a proper fix, but let's try :)


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PostPosted: 11 Apr 2017, 16:52 
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Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!

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WideScreen Fixer

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3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 11 Apr 2017, 16:58 
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helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


Lots of thanks, Cheers and Wine from the good old Rome, I'm going to test it as soon as I get home from the office (max two hours) and give you some feedback.

Thank you!


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PostPosted: 11 Apr 2017, 19:22 
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helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


Given this:

http://imgur.com/bYc0TIb

Am I safe to assume that it works fine? (minor dialogue spoilers with Peebee in that image)

Also "applying" it is easy as pie, just copy the files in ME:A folder, it doesn't overwrite anything, and it just works :D

What would happen if they would patch in the option for DX12? It won't work, right?


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PostPosted: 11 Apr 2017, 19:34 
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helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


works perfectly for me...

thank you...

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PostPosted: 11 Apr 2017, 22:30 
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LuPoNe wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


Given this:

http://imgur.com/bYc0TIb

Am I safe to assume that it works fine? (minor dialogue spoilers with Peebee in that image)

Also "applying" it is easy as pie, just copy the files in ME:A folder, it doesn't overwrite anything, and it just works :D

What would happen if they would patch in the option for DX12? It won't work, right?


That is correct, yes! 3DMigoto is a DX11 only wrapper. For DX12 we would have to "go back" to the FWS approach, which still works but is not perfect:)
Also, if some reason a future patch would change this shader (hash wouldn't match) would be easier to maintain & update than the Assembly code in the EXE which is more likely to change and the signature not to match;)

Always better to have more than one approach to a problem ^_^

Glad it works guys!

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PostPosted: 11 Apr 2017, 23:55 
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helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D


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PostPosted: 12 Apr 2017, 00:55 
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LuPoNe wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D

Hmm.. can you post a picture somewhere so I can see what the problem is? So far, I haven't noticed any problems, so I am curious... :)

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PostPosted: 12 Apr 2017, 14:26 
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helifax wrote:
LuPoNe wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D

Hmm.. can you post a picture somewhere so I can see what the problem is? So far, I haven't noticed any problems, so I am curious... :)


I'll be home from work in a few hours, thanks to a previous save and autosave I will make you a video (through NVidia ShadowPlay) of the specific event on Voeld where it happened, during the cinematic+dialogue of a mission.

As I deleted the files right after this, I hope setting things as they were and loading the save, would re-create the issue.


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PostPosted: 12 Apr 2017, 15:22 
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LuPoNe wrote:

While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D
Hmm.. can you post a picture somewhere so I can see what the problem is? So far, I haven't noticed any problems, so I am curious... :)

I'll be home from work in a few hours, thanks to a previous save and autosave I will make you a video (through NVidia ShadowPlay) of the specific event on Voeld where it happened, during the cinematic+dialogue of a mission.

As I deleted the files right after this, I hope setting things as they were and loading the save, would re-create the issue.


Do you mean the explosions looking like a badly programmed psx emulation shader? (If so, nothing to do with helifax's fix... it just happens on NVIDIA hardware... )

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SpikedSouls wrote:
LuPoNe wrote:

While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D
Hmm.. can you post a picture somewhere so I can see what the problem is? So far, I haven't noticed any problems, so I am curious... :)

I'll be home from work in a few hours, thanks to a previous save and autosave I will make you a video (through NVidia ShadowPlay) of the specific event on Voeld where it happened, during the cinematic+dialogue of a mission.

As I deleted the files right after this, I hope setting things as they were and loading the save, would re-create the issue.


Do you mean the explosions looking like a badly programmed psx emulation shader? (If so, nothing to do with helifax's fix... it just happens on NVIDIA hardware... )


nope, nothing like that, it never happened before, it happened just after applying the fix and on Voeld, going to make the video now, it'll be spoilery


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PostPosted: 12 Apr 2017, 19:39 
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helifax wrote:
LuPoNe wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


While it works in dialogues, I had to delete everything: during cutscenes (with dialogues) there's a very BAD black flickering.

This happened specifically in a spoilery part I wouldn't want to write here publicly :D

Hmm.. can you post a picture somewhere so I can see what the problem is? So far, I haven't noticed any problems, so I am curious... :)


The video will finish processing on YouTube in the next 2 minutes: https://youtu.be/MTjePEkiKI4 - super spoilery

It's a mission on Voeld, dialogue about it, super spoilery if you've not done it yet (if you've had a good exploration of Voeld you're safe to watch), the issue has been successfully replicated.


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I watched the video. I see the screen flashing a few times. Other than that I can't see anything wrong there...
I've done the Asari Ark plot (which is where the video is from) and everything looks fine on my end.
What am I looking at exactly?
You can always revert to use FWS if that fix works better:)

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helifax wrote:
I watched the video. I see the screen flashing a few times. Other than that I can't see anything wrong there...
I've done the Asari Ark plot (which is where the video is from) and everything looks fine on my end.
What am I looking at exactly?
You can always revert to use FWS if that fix works better:)



this new fix it the bomb.com!


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PostPosted: 13 Apr 2017, 06:33 
just wanted to let you know the new fix works great for my 3440x1440 without the flickering that was in the old fix. thank you very much helifax


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Works fine - thanks a lot! :)


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helifax wrote:
I watched the video. I see the screen flashing a few times. Other than that I can't see anything wrong there...
I've done the Asari Ark plot (which is where the video is from) and everything looks fine on my end.
What am I looking at exactly?
You can always revert to use FWS if that fix works better:)


Those black full screen flashes, I wasn't expecting them at all, and I belive they're a major issue?

Maybe it's tuned to multiple screens instead of 21:9?

Without the fix, I have no flashes at all.

In an optimal world, there would be no flashes, everything would go smoothly as during the game or other dialogues, either way I (personally) would stick to black bars.

Flashes like this are really bad for my eyes so I hoped you could come up with a solution, since this last fix does wonders in terms of how smooth it integrates :)

Still, I thank you lots for the great job done, I'll try continue playing with the fix on, hoping it happened only in that fragment, on that mission, due to the lighting conditions or whaterver, and I'm open to suggestion on what I could do to try and avoid that if you can't do anything on your end.

(PS: I'm playing with the game settings maxed up and no VSync enabled)


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PostPosted: 13 Apr 2017, 20:16 
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LuPoNe wrote:
helifax wrote:
I watched the video. I see the screen flashing a few times. Other than that I can't see anything wrong there...
I've done the Asari Ark plot (which is where the video is from) and everything looks fine on my end.
What am I looking at exactly?
You can always revert to use FWS if that fix works better:)


Those black full screen flashes, I wasn't expecting them at all, and I belive they're a major issue?

Maybe it's tuned to multiple screens instead of 21:9?

Without the fix, I have no flashes at all.

In an optimal world, there would be no flashes, everything would go smoothly as during the game or other dialogues, either way I (personally) would stick to black bars.

Flashes like this are really bad for my eyes so I hoped you could come up with a solution, since this last fix does wonders in terms of how smooth it integrates :)

Still, I thank you lots for the great job done, I'll try continue playing with the fix on, hoping it happened only in that fragment, on that mission, due to the lighting conditions or whaterver, and I'm open to suggestion on what I could do to try and avoid that if you can't do anything on your end.

(PS: I'm playing with the game settings maxed up and no VSync enabled)


I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.

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maybe it's to do with vsync?

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helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!



How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.


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PostPosted: 13 Apr 2017, 22:48 
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SpikedSouls wrote:
maybe it's to do with vsync?


might try with that.


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PostPosted: 13 Apr 2017, 22:50 
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Trick Of Light wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!



How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.


Just copy them in the game folder and launch the game from Origin :) easy


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PostPosted: 13 Apr 2017, 22:51 
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helifax wrote:

I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.


Going to try again with VSync on :) just playing the game.

One question: is it normal that shaders takes a bit more of time to compile with the fix on?


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PostPosted: 13 Apr 2017, 22:55 
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LuPoNe wrote:
Trick Of Light wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!



How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.


Just copy them in the game folder and launch the game from Origin :) easy


I did do that, but my game wouldn't start after I tried it. Any ideas?


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PostPosted: 13 Apr 2017, 23:44 
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Trick Of Light wrote:


How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.


Just copy them in the game folder and launch the game from Origin :) easy[/quote]

I did do that, but my game wouldn't start after I tried it. Any ideas?[/quote]

Try to have Origin repair your game files: it won't affect these since they didn't overwrite any of the game files.


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LuPoNe wrote:
helifax wrote:

I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.


Going to try again with VSync on :) just playing the game.

One question: is it normal that shaders takes a bit more of time to compile with the fix on?


are you using an SSD for the game and have just installed the WIN10 creators update?

the update reactivated superfetch on my PC... which slows SSDs down to a crawl (about the speed of HDDs...)

Shader compilation took noticeably longer suddenly... 's how I noticed the superfetch... turned that off again... game runs like a weasel dunked in lube again... :D

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SpikedSouls wrote:
LuPoNe wrote:
helifax wrote:

I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.


Going to try again with VSync on :) just playing the game.

One question: is it normal that shaders takes a bit more of time to compile with the fix on?


are you using an SSD for the game and have just installed the WIN10 creators update?

the update reactivated superfetch on my PC... which slows SSDs down to a crawl (about the speed of HDDs...)

Shader compilation took noticeably longer suddenly... 's how I noticed the superfetch... turned that off again... game runs like a weasel dunked in lube again... :D


This game deserved its space on my Games SSD, so yes, Windows did an update yesterday (not sure if it was the Creators Update yet) but it was doing it quite a lot before that as well.

Thanks for the hint on Superfetch, I'm going to check with Samsung's Magician SSD tool :D


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Trick Of Light wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!



How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.



Same for me. I hear "beepboop beepboop" and the game process takes up some processing power but the game never actually runs.


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For me the new fix is working like a charm. No black flickering anymore during cutscenes. It's now pretty much perfect in 21:9 (3440x1440). Thanks again helifax!


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LuPoNe wrote:
helifax wrote:

I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.


Going to try again with VSync on :) just playing the game.

One question: is it normal that shaders takes a bit more of time to compile with the fix on?


I'm keeping my fingers crossed as I'm playing with VSync on, and have seen no flashes at all so far.

Also, thanks to @SpikedSouls shaders loading seems better now :)


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Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


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Maverick618 wrote:
Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


that should do it, that did it for me and game starts normally


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helifax wrote:
LuPoNe wrote:
helifax wrote:
I watched the video. I see the screen flashing a few times. Other than that I can't see anything wrong there...
I've done the Asari Ark plot (which is where the video is from) and everything looks fine on my end.
What am I looking at exactly?
You can always revert to use FWS if that fix works better:)


Those black full screen flashes, I wasn't expecting them at all, and I belive they're a major issue?

Maybe it's tuned to multiple screens instead of 21:9?

Without the fix, I have no flashes at all.

In an optimal world, there would be no flashes, everything would go smoothly as during the game or other dialogues, either way I (personally) would stick to black bars.

Flashes like this are really bad for my eyes so I hoped you could come up with a solution, since this last fix does wonders in terms of how smooth it integrates :)

Still, I thank you lots for the great job done, I'll try continue playing with the fix on, hoping it happened only in that fragment, on that mission, due to the lighting conditions or whaterver, and I'm open to suggestion on what I could do to try and avoid that if you can't do anything on your end.

(PS: I'm playing with the game settings maxed up and no VSync enabled)


I have no idea why you see those flashes. I replayed that section and I have zero flashes there :-s
This fix should eliminate all the flashes that were previous when using FWS.


Found another instance where I experience flashes, worse than before: while landing on Havarl, the screen goes black for almost all the landing with brief flashes of the Tempest descending at the beginning, and then showing it at the end.

May it be something with the lighting?


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LuPoNe wrote:

Found another instance where I experience flashes, worse than before: while landing on Havarl, the screen goes black for almost all the landing with brief flashes of the Tempest descending at the beginning, and then showing it at the end.

May it be something with the lighting?


Tried to replicate this... did not encounter such an oddity...

can you try to set the game to a 16:9 resolution, exit, then restart the game, land on havarl, go back to the Tempest, set the game to a 21:9 resolution, exit the game, then restart it and land on Havarl again?

somewhat lengthy process, sorry, but it should reload the shaders...

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SpikedSouls wrote:
LuPoNe wrote:

Found another instance where I experience flashes, worse than before: while landing on Havarl, the screen goes black for almost all the landing with brief flashes of the Tempest descending at the beginning, and then showing it at the end.

May it be something with the lighting?


Tried to replicate this... did not encounter such an oddity...

can you try to set the game to a 16:9 resolution, exit, then restart the game, land on havarl, go back to the Tempest, set the game to a 21:9 resolution, exit the game, then restart it and land on Havarl again?

somewhat lengthy process, sorry, but it should reload the shaders...


I'll try, thanks for the tips!


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Got another instance of it not launching correctly and causing a beeping noise took a video as well for reference https://youtu.be/ZSXuBtoocGw


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SpikedSouls wrote:
LuPoNe wrote:

Found another instance where I experience flashes, worse than before: while landing on Havarl, the screen goes black for almost all the landing with brief flashes of the Tempest descending at the beginning, and then showing it at the end.

May it be something with the lighting?


Tried to replicate this... did not encounter such an oddity...

can you try to set the game to a 16:9 resolution, exit, then restart the game, land on havarl, go back to the Tempest, set the game to a 21:9 resolution, exit the game, then restart it and land on Havarl again?

somewhat lengthy process, sorry, but it should reload the shaders...


Same thing happened with the "fix" (3Dmigoto) applied in any resolution: 1920x1080 both at 50/60/75hz, and 3440x1440 both at 50/60/75hz

Once I remove it, flashes gone.


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Does that flickering happen just in cinematics or everywhere?
What GPU do you have? Is it an AMD one?

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helifax wrote:
Does that flickering happen just in cinematics or everywhere?
What GPU do you have? Is it an AMD one?


Cinematics+Quest Cinematics/Dialogues, only a few, apparently in lighting intensive instances (Landing on Havarl, Beacon of the Asari Ark) doesn't happen in any other instance, for example on dialogues on the Nexus or the Tempest.

My GPU is an MSI GTX 1080 Gaming X, at its factory default clocks, gaming at 3440x1440@75Hz

The game sits on an SSD, and the rest of the PC specs are:

i7 2600k @ 4.2Ghz
Asrock Z68 Extreme 4 Gen 3 mobo
2x 8Gb Corsair Vengeance DDR3 Ram

I don't think the rest of the specs would be relevant, just throwing them in, just in case.


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Setting to Temporal AA from FXAA and scaling the FRAMEBUFFER to 32Bit instead of HALF16 (64Bit) did the trick, ZERO flickering while landing on Havarl.

Definitely a game engine issue as I've seen spread with people facing it way worse than me!


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Aha! Awesome find!
I am not sure which one might be the cause, but I suspect the damn Framebuffer being set to 64bit might have caused that!
(Just a hunch)!

Which is weird, because... I am playing in Surround with FXAA and 64bit FB :)) But running SLI and 3 Monitors and 3D vision, so something is definitely different;)

Glad you sorted it out!

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The epiphany came today, while browsing the masseffect subreddit and finding this:

https://www.reddit.com/r/masseffect/com ... da_pc_bug/

then through Google, I've found this EA Support thread:

http://answers.ea.com/t5/Bug-Reports/Ma ... -p/5957760

Where they suggested that with Temporal AA the problem was gone.

I changed the Framebuffer just for the few extra FPS until I'll upgrade the core of my system.


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...now with this informatin I could recreate the problem... AA off= flickering, same for FXAA...

TAA= no flickering... yay...

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SpikedSouls wrote:
...now with this informatin I could recreate the problem... AA off= flickering, same for FXAA...

TAA= no flickering... yay...


TAA is the way, in this instance, I didn't minded the FXAA, but with this issue, TAA is the plausible choice.


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Hey guys, Helifax, LuPoNE, our saviors, is there a fix yet for Watch Dogs 2 and Mafia 3?!?! Pls find,make fix I beg u!! it's almost unplayable, but is unenjoyable! Thx.
So outraging, ridiculous, dissapointing having realtime custcenes blackboxed. And yes, I don't care about character popping in, I mean that shouldn't be reason or at least they should have an option for letterboxing!! I understand on a multimonitor setups there may wouldn't be enough space for ex in aroom to spawn characters, but on 21:9, I'm sure!! They should keep this in mind in every situation and spawn them at the most possible distance, time this so they come in 16:9 area at the right time cuz yeah, that matters tzhe most. YET. Or just ahve an option for to letterbox or not as I said. Just cause 3 does this way, we barely see popping in only a few times, so for, at least for me, I'd take this to have all custcene in native glorious fullscreen 21:9 or whatever!!


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LuPoNe wrote:
Maverick618 wrote:
Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


that should do it, that did it for me and game starts normally


Can you not read? I did extract the files to the ME:A directory. The game will not start. So 'that should do it' is not a helpful response at all. Cool its working for you, but talk about pointless advice.

Does anyone have anything helpful that might resolve this issue? I am not the only one in this thread experiencing the fail-to-launch after using these files.


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Maverick618 wrote:
LuPoNe wrote:
Maverick618 wrote:
Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


that should do it, that did it for me and game starts normally


Can you not read? I did extract the files to the ME:A directory. The game will not start. So 'that should do it' is not a helpful response at all. Cool its working for you, but talk about pointless advice.

Does anyone have anything helpful that might resolve this issue? I am not the only one in this thread experiencing the fail-to-launch after using these files.


If those with that problem would give a bit more information than just "duh, it's not working, help me...", maybe, just maybe, you could get a proper answer...

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Maverick618 wrote:
LuPoNe wrote:
Maverick618 wrote:
Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


that should do it, that did it for me and game starts normally


Can you not read? I did extract the files to the ME:A directory. The game will not start. So 'that should do it' is not a helpful response at all. Cool its working for you, but talk about pointless advice.

Does anyone have anything helpful that might resolve this issue? I am not the only one in this thread experiencing the fail-to-launch after using these files.


There's no need to be rude, I'm a simple user like yourself, and the only thing I did was to copy it over in ME:A folder.

Are you launching the game through Origin? Does it start without these file in its folder? Start from the basics, explain yourself and, to our extent, we may try and help.


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Hey everyone bit late to buy this awesome game (original patch 1.05 origin) What files needed can someone link the LASTEST working fix for 3440x1440 ? and how to do it TY SO MUCH

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SpikedSouls wrote:

If those with that problem would give a bit more information than just "duh, it's not working, help me...", maybe, just maybe, you could get a proper answer...


lol :roll:

I extract the folders to the ME:A directory. This causes the game to not launch. Remove files, game will then launch.

Thats it. Its very straightforward, and I have now posted basically the same thing 3 times. Not sure what you think is being left out here. The only advice given to solve this in this thread has been 'just extract to the game directory'. Clearly not the solution, since that is the cause of the problem in the first place.

Again, Im not the only one in this thread that has reported this issue. I am open to suggestions that might actually be helpful, and I would assume others with the same fail to start issue would also find it helpful.


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Maverick618 wrote:
SpikedSouls wrote:

If those with that problem would give a bit more information than just "duh, it's not working, help me...", maybe, just maybe, you could get a proper answer...


lol :roll:

I extract the folders to the ME:A directory. This causes the game to not launch. Remove files, game will then launch.

Thats it. Its very straightforward, and I have now posted basically the same thing 3 times. Not sure what you think is being left out here. The only advice given to solve this in this thread has been 'just extract to the game directory'. Clearly not the solution, since that is the cause of the problem in the first place.

Again, Im not the only one in this thread that has reported this issue. I am open to suggestions that might actually be helpful, and I would assume others with the same fail to start issue would also find it helpful.


What they are saying good sir is; If you would be so kind as to give us a little information about your computer then we could lend a hand. It is understood that you are correctly placing the files in ME:A's directory and that is what is causing the problem. So it is some other variable messing with things. So lets get you fixed up shall we?

Fist up, what are you specs, Do you run SLI or Crossfire, and what resolution are you playing at? If you have Nvidia what is PhysX setting set to. Have you tried changing that to CPU? Also if on Nvidia have you changed anything with Nvidia inspector or in Manage 3D settings. If you have, reset them to default then tweak them again once we get everything sorted. If On an AMD GPU have you changed any tessellation settings, or have any global settings overridden? If so set them back to default for the time being.

Next; {This would be the most likely cause of problems) Are you running any other overlays that could interfere (Geforce Experience, Rivatuner standalone or one that came with Afterburner or EVGA PrecisionX. If so Is it set to hook into the framebuffer or viewport? Is Origin's overlay enabled? If so try and disable it. Are there any other overlays Razer, ASUS ROG etc... Remember this fix is not a memory hack like the other. It is hooking into DirectX itself. This is a very common method used by many different utlities and they might be clashing. Are you using SweetFX, Reshade, or any other shader suite? If so which one and what version # is it. Do you have DXtory, or Fraps running. Do you have the Steam version of Display Fusion? If so have you made any changes to the viewport that overrides your display driver's?

3rd: Do you have an overclock on your GPU. Frostbite can have issues with certain overclocks set to various speeds. For example on my system If I set the core clock to 96 {a multiple of 12) it is fine, but 100 will quickly throw a dxgi device removed error. Nvidia cards have also historically favored Multiples of 13. AMD cards never were sensitive to those things (For me at least, though I've not owned any AMD cards since 7970 ghz ed. so that may not be the case still). Yet the game engine might not like certain numbers. Perhaps dial it back a little if you have an aggressive overclock. Ideally you should remove it until you get this working then re enable it. That goes for any tweaks really.

4th: What display driver are you on? The newest one for your platform, What version of Windows are you on? If on Windows 10 do you have the creators update?

5th: Are you passing any commands to the game at launch? Either via the launch commands dialogue in Origin, or adding them to target for a shortcut. How about a User.cfg file in the ME:A directory to tweak things like motion blur, readaheadlimit, or tessellation? If so remove any launch commands or user.cfg files for now.

6th:Have you started Modding the game yet? There is already a basic toolkit out by Warranty Voider, and mods have already appeared the Nexus. Or have you yourself changed any game variables with it?

7th:Have you tried using the repair game function on Origin? If not give that a whirl.

8th:Do you have a legit copy or the game, or are you using a cracked version? There's nothing to be done if you don't have a legit version. (Not an accusation, just covering all bases.)

Now these are the type of thing we need to know to help you. None of us know them through voodoo, burning bushes, or sorcery and so forth. Help us help you, and please try not to be obstinate about it good sir. There is a limited set of things (read: Zero) we can do without having your computer in front of us. I do understand being irritated about not being able to play the game properly. Especially if you are (Like most of us I would guess) a huge fan of Bioware games; and have been waiting in anxiousness for a couple years to get our hands on a new Mass Effect game. One with loot and item drops, && crafting like an actual RPG again no less.

So with all that said, hit us with some answers so you can get back to Pathfinding already. :twothumb:


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Peer_Review wrote:
Maverick618 wrote:
SpikedSouls wrote:

If those with that problem would give a bit more information than just "duh, it's not working, help me...", maybe, just maybe, you could get a proper answer...


lol :roll:

I extract the folders to the ME:A directory. This causes the game to not launch. Remove files, game will then launch.

Thats it. Its very straightforward, and I have now posted basically the same thing 3 times. Not sure what you think is being left out here. The only advice given to solve this in this thread has been 'just extract to the game directory'. Clearly not the solution, since that is the cause of the problem in the first place.

Again, Im not the only one in this thread that has reported this issue. I am open to suggestions that might actually be helpful, and I would assume others with the same fail to start issue would also find it helpful.


What they are saying good sir is; If you would be so kind as to give us a little information about your computer then we could lend a hand. It is understood that you are correctly placing the files in ME:A's directory and that is what is causing the problem. So it is some other variable messing with things. So lets get you fixed up shall we?

Fist up, what are you specs, Do you run SLI or Crossfire, and what resolution are you playing at? If you have Nvidia what is PhysX setting set to. Have you tried changing that to CPU? Also if on Nvidia have you changed anything with Nvidia inspector or in Manage 3D settings. If you have, reset them to default then tweak them again once we get everything sorted. If On an AMD GPU have you changed any tessellation settings, or have any global settings overridden? If so set them back to default for the time being.

Next; {This would be the most likely cause of problems) Are you running any other overlays that could interfere (Geforce Experience, Rivatuner standalone or one that came with Afterburner or EVGA PrecisionX. If so Is it set to hook into the framebuffer or viewport? Is Origin's overlay enabled? If so try and disable it. Are there any other overlays Razer, ASUS ROG etc... Remember this fix is not a memory hack like the other. It is hooking into DirectX itself. This is a very common method used by many different utlities and they might be clashing. Are you using SweetFX, Reshade, or any other shader suite? If so which one and what version # is it. Do you have DXtory, or Fraps running. Do you have the Steam version of Display Fusion? If so have you made any changes to the viewport that overrides your display driver's?

3rd: Do you have an overclock on your GPU. Frostbite can have issues with certain overclocks set to various speeds. For example on my system If I set the core clock to 96 {a multiple of 12) it is fine, but 100 will quickly throw a dxgi device removed error. Nvidia cards have also historically favored Multiples of 13. AMD cards never were sensitive to those things (For me at least, though I've not owned any AMD cards since 7970 ghz ed. so that may not be the case still). Yet the game engine might not like certain numbers. Perhaps dial it back a little if you have an aggressive overclock. Ideally you should remove it until you get this working then re enable it. That goes for any tweaks really.

4th: What display driver are you on? The newest one for your platform, What version of Windows are you on? If on Windows 10 do you have the creators update?

5th: Are you passing any commands to the game at launch? Either via the launch commands dialogue in Origin, or adding them to target for a shortcut. How about a User.cfg file in the ME:A directory to tweak things like motion blur, readaheadlimit, or tessellation? If so remove any launch commands or user.cfg files for now.

6th:Have you started Modding the game yet? There is already a basic toolkit out by Warranty Voider, and mods have already appeared the Nexus. Or have you yourself changed any game variables with it?

7th:Have you tried using the repair game function on Origin? If not give that a whirl.

8th:Do you have a legit copy or the game, or are you using a cracked version? There's nothing to be done if you don't have a legit version. (Not an accusation, just covering all bases.)

Now these are the type of thing we need to know to help you. None of us know them through voodoo, burning bushes, or sorcery and so forth. Help us help you, and please try not to be obstinate about it good sir. There is a limited set of things (read: Zero) we can do without having your computer in front of us. I do understand being irritated about not being able to play the game properly. Especially if you are (Like most of us I would guess) a huge fan of Bioware games; and have been waiting in anxiousness for a couple years to get our hands on a new Mass Effect game. One with loot and item drops, && crafting like an actual RPG again no less.

So with all that said, hit us with some answers so you can get back to Pathfinding already. :twothumb:


Can u link / explain me where is THE patch 1.05 3440x1440 FIX is it just copy paste .exe or ini edit ? plz explain cannot play this game until i get rid of black bars cutscenes

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PostPosted: 27 Apr 2017, 06:53 
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Maverick618 wrote:
LuPoNe wrote:
Maverick618 wrote:
Game will not start for me either after extracting the files to the ME Andromeda directory. Am I missing something?


that should do it, that did it for me and game starts normally


Can you not read? I did extract the files to the ME:A directory. The game will not start. So 'that should do it' is not a helpful response at all. Cool its working for you, but talk about pointless advice.

Does anyone have anything helpful that might resolve this issue? I am not the only one in this thread experiencing the fail-to-launch after using these files.


Personally I would have no interest in helping this guy.

But.....fortunately for him helping him, might help another user who isn't quite as rude.


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StreaMRoLLeR wrote:

Can u link / explain me where is THE patch 1.05 3440x1440 FIX is it just copy paste .exe or ini edit ? plz explain cannot play this game until i get rid of black bars cutscenes



Quoted from Helifax:
helifax wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


It's not an exe, just a bunch of DLL and a folder with a configuration file.

Open up Mass Effect Andromeda's folder, where the exe is located, copy there those files AND the folder, then launch the game.

They should not overwrite anything, since you're just adding files that were not in the folder, and to remove it, you just delete those files.

That's the only/proper way to install it.

Said that, with the exception of pre-rendered cutscenes, everything else will not be blocked.

If you browse the previous forum pages you will find the FlawlessWideScreen plugin fix, which needs to be fixed in its configuration files in order to work properly with patch 1.05, while the rar I've posted before doesn't has any patch issues.


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Peer_Review wrote:

What they are saying good sir is; If you would be so kind as to give us a little information about your computer then we could lend a hand. It is understood that you are correctly placing the files in ME:A's directory and that is what is causing the problem. So it is some other variable messing with things. So lets get you fixed up shall we?

Fist up, what are you specs, Do you run SLI or Crossfire, and what resolution are you playing at? If you have Nvidia what is PhysX setting set to. Have you tried changing that to CPU? Also if on Nvidia have you changed anything with Nvidia inspector or in Manage 3D settings. If you have, reset them to default then tweak them again once we get everything sorted. If On an AMD GPU have you changed any tessellation settings, or have any global settings overridden? If so set them back to default for the time being.

Next; {This would be the most likely cause of problems) Are you running any other overlays that could interfere (Geforce Experience, Rivatuner standalone or one that came with Afterburner or EVGA PrecisionX. If so Is it set to hook into the framebuffer or viewport? Is Origin's overlay enabled? If so try and disable it. Are there any other overlays Razer, ASUS ROG etc... Remember this fix is not a memory hack like the other. It is hooking into DirectX itself. This is a very common method used by many different utlities and they might be clashing. Are you using SweetFX, Reshade, or any other shader suite? If so which one and what version # is it. Do you have DXtory, or Fraps running. Do you have the Steam version of Display Fusion? If so have you made any changes to the viewport that overrides your display driver's?

3rd: Do you have an overclock on your GPU. Frostbite can have issues with certain overclocks set to various speeds. For example on my system If I set the core clock to 96 {a multiple of 12) it is fine, but 100 will quickly throw a dxgi device removed error. Nvidia cards have also historically favored Multiples of 13. AMD cards never were sensitive to those things (For me at least, though I've not owned any AMD cards since 7970 ghz ed. so that may not be the case still). Yet the game engine might not like certain numbers. Perhaps dial it back a little if you have an aggressive overclock. Ideally you should remove it until you get this working then re enable it. That goes for any tweaks really.

4th: What display driver are you on? The newest one for your platform, What version of Windows are you on? If on Windows 10 do you have the creators update?

5th: Are you passing any commands to the game at launch? Either via the launch commands dialogue in Origin, or adding them to target for a shortcut. How about a User.cfg file in the ME:A directory to tweak things like motion blur, readaheadlimit, or tessellation? If so remove any launch commands or user.cfg files for now.

6th:Have you started Modding the game yet? There is already a basic toolkit out by Warranty Voider, and mods have already appeared the Nexus. Or have you yourself changed any game variables with it?

7th:Have you tried using the repair game function on Origin? If not give that a whirl.

8th:Do you have a legit copy or the game, or are you using a cracked version? There's nothing to be done if you don't have a legit version. (Not an accusation, just covering all bases.)

Now these are the type of thing we need to know to help you. None of us know them through voodoo, burning bushes, or sorcery and so forth. Help us help you, and please try not to be obstinate about it good sir. There is a limited set of things (read: Zero) we can do without having your computer in front of us. I do understand being irritated about not being able to play the game properly. Especially if you are (Like most of us I would guess) a huge fan of Bioware games; and have been waiting in anxiousness for a couple years to get our hands on a new Mass Effect game. One with loot and item drops, && crafting like an actual RPG again no less.

So with all that said, hit us with some answers so you can get back to Pathfinding already. :twothumb:


Thank you for actually trying to offer some real help, much appreciated.
specs: 6700k, fury x, 16gb ram, 1tb ssd

havent changed anything in Radeon Settings for MEA.

i use MSI afterburner and RTSS. have tried disabling both, no change. Origin overlay disabled. Not using sweetFX or Reshade, no FRAPS etc. tried turning off ReLive as well.

no GPU overclock.

do not have Windows Creator update, current build is 14393. most recent AMD driver.

no launch commands. have tried repairing twice now, no such luck. also not using a custom user.cfg
no mods.
i have a legit copy of the game, bought on Origin.



I apologize for being an asshat, but that first response to my initial request for help was a bit grating as it literally parroted back what I first posted. :oops:
Thank you again for offering to help. I am using the FWS fix atm, and that working fine-ish, the black bars arent too distracting. Would be nice to get this better fix working tho. I have spent a lot of time now trying to troubleshoot it myself, bit frustrated that nothing seems to work.


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PostPosted: 03 May 2017, 04:55 
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oxide7 wrote:
Trick Of Light wrote:
helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!



How do I install this?

Forgive me if I'm being a noob, but if I drag and drop the files into the Andromeda directory my game wont start.



Same for me. I hear "beepboop beepboop" and the game process takes up some processing power but the game never actually runs.

SpriggsyUK wrote:
Got another instance of it not launching correctly and causing a beeping noise took a video as well for reference https://youtu.be/ZSXuBtoocGw


Hello! I'm similarly having the same issues as these two users after installing helifax's fix, where the game won't launch, makes a beep boop noise and then runs in the background without actually loading.

PC Spec
AMD FX6300, XFX RS RX480 8GB, 16GB Corsair Vengeance DDR3 Ram
I'm also currently running AMD's latest drivers, and am also on the W10 creators update.

Has anyone found a solution to getting the game to launch and not Boop like Sombra? :)

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Being a simple user like you two, and making an educated guess here, I see two common factors:
1. Windows 10 Creators Update
2. AMD card

While I would assume that the latter would be very unlikely, given the wide range of issues that the former still holds, I could safely assume that it would be the Windows Creators Update changes that don't "talk" with the 3D Migoto libraries of the second "easy" fix from Helifax

I don't have an AMD card, but I don't have the Creators Update either, so they're the only two factors I can think of, and to rule them out, we would need more feedback from other users.


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PostPosted: 03 May 2017, 11:06 
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LuPoNe wrote:
Being a simple user like you two, and making an educated guess here, I see two common factors:
1. Windows 10 Creators Update
2. AMD card

While I would assume that the latter would be very unlikely, given the wide range of issues that the former still holds, I could safely assume that it would be the Windows Creators Update changes that don't "talk" with the 3D Migoto libraries of the second "easy" fix from Helifax

I don't have an AMD card, but I don't have the Creators Update either, so they're the only two factors I can think of, and to rule them out, we would need more feedback from other users.


Win 10 creators update installed: check
NVIDIA card here...

no problems with the fix...

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PostPosted: 05 May 2017, 03:00 
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So it's sounding like it might be an AMD card issue getting Helifax's fix working. Terribly sad. Hopefully Helifax comes back and takes a look, or i'll just have to get by with the Flawless Widescreen fix with the black back flashing.

Help me, Helifax! you're my only hope. :geek:

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Patch 1.06 is out: no proper 21:9 fix.

3D Migoto fix from Helifax still works, I've noticed a little performance hit though (but it also may be windows 10 preparing the system update + my older CPU)


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PostPosted: 10 May 2017, 20:57 
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LuPoNe wrote:
Patch 1.06 is out: no proper 21:9 fix.

3D Migoto fix from Helifax still works, I've noticed a little performance hit though (but it also may be windows 10 preparing the system update + my older CPU)


can confirm...

something interesting (in an amusing way): if the game is in windowed mode, it will adapt to whatever aspect ratio the window takes... on the fly... just resizing the window to whatever will do... only for widescreen up to triplewide (possibly even more) squishing the window horizontally just cuts off the sides...

anyway... like I said, just something amusing...

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PostPosted: 11 May 2017, 03:23 
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LuPoNe wrote:
Patch 1.06 is out: no proper 21:9 fix.

3D Migoto fix from Helifax still works, I've noticed a little performance hit though (but it also may be windows 10 preparing the system update + my older CPU)

It looks like the new patch actually broke 21:9 support. The game seems to think that 21:9 is the same as 4:3. All the GUI elements are pushed toward the center, where they weren't just yesterday. It is most noticeable in the Nomad with the mining interface open. I tried it with and without Hellifax, and it made no difference.

Pretty lame.


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theblacklaser wrote:
LuPoNe wrote:
Patch 1.06 is out: no proper 21:9 fix.

3D Migoto fix from Helifax still works, I've noticed a little performance hit though (but it also may be windows 10 preparing the system update + my older CPU)

It looks like the new patch actually broke 21:9 support. The game seems to think that 21:9 is the same as 4:3. All the GUI elements are pushed toward the center, where they weren't just yesterday. It is most noticeable in the Nomad with the mining interface open. I tried it with and without Hellifax, and it made no difference.

Pretty lame.



I have noticed this same issue also. Cannot tell if it's due to something from the old fix or if they broke this for every single ultrawide user. Please help Helifax!


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PostPosted: 11 May 2017, 12:06 
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Helifax wrote:
Right guys,
Here is the fix (wrapper + shader) that removes the blackbars in Surround.
Now I haven't tested it on AMD Eyefinity or 21:9. I only run 3D Surround.
But 99% chances are it will work for everyone;) If not, I am sorry :(
Like stated above, I am not sure it will work with any other type of wrapper! You are a bit on your own there!

Download link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar

Let me know if it works for you!
Cheers!


using this with 1.05 everything was fine... still works with 1.06 but some of the HUD elements are out of place, specifically the quest objective display in the top right is now moved in towards the center, underneath the right side of the compass

thanks for your work on this!

edit: it's the entire ui basically... scrunched in real far
Attachment:
ScreenshotWin32.jpg
ScreenshotWin32.jpg [ 1.94 MiB | Viewed 6968 times ]


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Apologies for the quick posting! I had it on and just loaded my final game save and in conversations was ok, didn't noticed that until now, I'm experiencing the same issue with the UI.

Although, removing the 3DMigoto files doesn't solve the issue, it seems like a game issue now.


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PostPosted: 11 May 2017, 20:12 
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LuPoNe wrote:
Apologies for the quick posting! I had it on and just loaded my final game save and in conversations was ok, didn't noticed that until now, I'm experiencing the same issue with the UI.

Although, removing the 3DMigoto files doesn't solve the issue, it seems like a game issue now.

Definitely a game issue. The UI scales sort of correctly (within a 16:9 box) up to 2560x1080. After that it gets weird, even at 2560x1440. They broke something in the 1.06 update.


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PostPosted: 11 May 2017, 20:23 
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theblacklaser wrote:
LuPoNe wrote:
Apologies for the quick posting! I had it on and just loaded my final game save and in conversations was ok, didn't noticed that until now, I'm experiencing the same issue with the UI.

Although, removing the 3DMigoto files doesn't solve the issue, it seems like a game issue now.

Definitely a game issue. The UI scales sort of correctly (within a 16:9 box) up to 2560x1080. After that it gets weird, even at 2560x1440. They broke something in the 1.06 update.


You know, I was sort of happy when reading the patch notes I saw this line:

Quote:
PC – Improvements to display when running at different resolutions


Improvements? They broke something that was fine.


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Got a tweet from Mike Gamble about this issue: they're fixing it, but he gave no ETA.


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PostPosted: 17 May 2017, 02:27 
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hey guys

I was using Helifaxs' flawless widescreen fix up untill the latest patch, as I can't use his second fix beacuse the game wont launch for me when I use it. However ever since the latest patch when I try to enable the fix on flawless widescreen it says "Could not find ArFix Injection point, Mass Effect: Andromeda may have updated to a version that is no longer supported"

does anyone know how I can fix this issue please or can anyone post an updated version of the files?

Thanks!


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PostPosted: 18 May 2017, 20:31 
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newest hotfix has fixed UI...

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So an update on the 'fail to launch' bug: Just upgraded from my Fury X to a 1080Ti, and the wrapper fix worked 1st time, no tinkering required. After spending ~3hrs troubleshooting it before, Im fairly certain that its an issue specifically related to AMD. Was anyone with an AMD GPU able to get it to work?


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PostPosted: 04 Jun 2017, 17:26 
I have an RX470 and the wrapper fix never worked for me ^^


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Can anyone elaborate which cinematic this fixes? I've tried both the FWS and the wrapper and the initial cinematic is still 16:9, but so far any in game cinematic stays 21:9. Just trying to make sure I have it applied right and what my expectations should be.


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So both Patch 1.09 for Mass Effect Andromeda and the updated flawless widescreen has broken this fix.

So even when I change READWRITE to WRITECOPY in the .lua, FWS tells me AR injection point cannot be found and that the game must have been updated to an incompatible version.

Also, When initially installing the patch into the FWS directory every time you open flawless widescreen it asks you to update. If you update it will download all plugins that FWS offers and will get rid of ME: Andromeda from the list, which is super annoying. If you don't update you still have problem 1 to deal with.

I've used this fix in the past. However, recently the plugin disappeared off my FWS for no reason while the files are still there in the directory, not getting discovered by FWS. So i completely uninstalled FWS downloaded the latest version and started from scratch. Still have the same issues. I tried just reverting back to READWRITE just to see if it fixed anything, but have had no success.

I don't know if Andromeda has now been abandoned by now, but I would still love to play this game without black bars on cutscenes.


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I would love to have a new fix ! The cutscene are fucked up in 21:9.


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Gooddick wrote:
I would love to have a new fix ! The cutscene are fucked up in 21:9.


As far as I know the only functional fix is the one from Helifax you will find a page or two back, yet that might only be for surround. For some reason it appears Bioware went a very strange (or at least incompatible) route when it comes to the switching of the camera views from standard to conversations; hence all the weird flickering when the FWS plugin was working. It is certainly different from say. the Dragon Age inquisition implementation.

So it does seem that the FWS plugin will not be updated unless HAYDEN himself (or another kind soul) writes a new LUA script to account for the updated memory locations. That said the simpler way of fixing the problem (from what was said; to my mind at least) would be using Direct3D to hook into the game rather than making changes in memory. There was a gentleman making fixes for games who's name alludes me currently but started with a K who makes fixes for 21;9 using this method (Dragons dogma and some others) perhaps an appeal to him (Sorry K) on Steam would bear fruit. As far as myself I cannot help unfortunately. DirectX is pretty far out of my wheel house. I have a 20 year old scarcely functional knowledge of Assembly with a touch of C++, and transitioned many years ago (when RAM was still Rambus or RDRAM) to hardware-centric knowledge. Need to know how Intel's tri-gate transistors work I'm your guy. Using scripting languages, that is for someone more qualified than myself.

Sorry, I hope this helps in some way.


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I was using the FWS fix for awhile until the update messed it up. Then I tried the 3D fix Helifax (thanks guy its awesome...donate button!?) posted on page 7 of this thread.

THAT is the fix you want. It addresses everything with the exception of the 21:9 cutscenes. NO flickering, NO black bars popping in and out. It should have come like this. I am not using it in surround either. Using it on my 21:9 X34 monitor and it works awesome. Just copy the files and drop them into the folder of the game.

Didn't know people were still playing Andromeda having this issue so I joined to post this hoping to help other Shepards! Here is the link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar :onethumb:

Credit again to Helifax :thumbup:


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Wahou ! Thanks ! This is really awesome. You made my Andromeda.


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cilent1 wrote:
I was using the FWS fix for awhile until the update messed it up. Then I tried the 3D fix Helifax (thanks guy its awesome...donate button!?) posted on page 7 of this thread.

THAT is the fix you want. It addresses everything with the exception of the 21:9 cutscenes. NO flickering, NO black bars popping in and out. It should have come like this. I am not using it in surround either. Using it on my 21:9 X34 monitor and it works awesome. Just copy the files and drop them into the folder of the game.

Didn't know people were still playing Andromeda having this issue so I joined to post this hoping to help other Shepards! Here is the link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar :onethumb:

Credit again to Helifax :thumbup:


Do you just copy and paste files in the Mass Effect game directory?
i.e. C:\Program Files (x86)\Origin Games\Mass Effect Andromeda

or in the fws directory?


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Hi, guys. Thank you for all the hard work.

I've read through most of this thread, from the back, and tried what I've seen of fixes, and am wondering if this is the right status for Mass Effect Andromeda surround gaming at this moment:
- There's a patch to Flawless Widescreen that gives ME:A support, but it's not working with the current version.
- There's the 3DVision patch, as simple as unpacking the archive, but it doesn't work for AMD cards. I can confirm I get the beep boop beep boop error from that posted video, AMD + Origin.
- Windowed mode should work... But... Yeah.



Edit:
Eh, after playing with my AMD settings, trying to get the card to recognize the 4K TV, ME:A just decided to start in Windowed Mode but offer me a full screen resolution at 5760x1200 in settings... Not what happened yesternight at all. No fix, so I guess there might be some issues, but at least it loads in fullscreen today.


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Hi all.
Would like to say thank you to everyone who has provided info on a fix, this site has been a saviour for 21:9 gaming!

Mass Effect Andromeda has been updated to 1.10 now and no fix is currently working for me. I can confirm that the 3d vision fix does not work with AMD.
I have searched high and low for a cutscene fix today but have come up with nothing, has anyone found a new fix othere than the 3dvision one?

Thanks for ya time!


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Made a little video how it looks in 21:9 using the 3DVision fix. It works with the new patch 1.10. Here´s my video if you´re interested https://youtu.be/J0ZOUoqQVrg
Also here´s a short video on how to install the fix, it´s super easy but some may need it :) https://youtu.be/bmF3Pny890E


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Is there anyway to make Reshade work with the 3Dvision fix?


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Could anyone update the flawless widescreen fix please?

The other fix does not work with AMD.


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Trick Of Light wrote:
Could anyone update the flawless widescreen fix please?

The other fix does not work with AMD.


I second this it's been 3 months and still no working fix for AMD cards, when can we expect one.


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PostPosted: 11 Sep 2017, 08:44 
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Hi
Read through the thread and, like others, the DLL fix doesn't work for me. The same "beep-boop beep-boop" error
RX480
Windows 8.1
No overclocks or anything like that.

Really annoying as I was using the FWS fix a few months ago but decided to put aside the game until they patched it up. But now I return to find no 21:9 :(

Just thought I'd add an extra post to the pleas for Helifax or someone to would create a fix for us lowly AMD users. Take pity on us, please :.(


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cilent1 wrote:
I was using the FWS fix for awhile until the update messed it up. Then I tried the 3D fix Helifax (thanks guy its awesome...donate button!?) posted on page 7 of this thread.

THAT is the fix you want. It addresses everything with the exception of the 21:9 cutscenes. NO flickering, NO black bars popping in and out. It should have come like this. I am not using it in surround either. Using it on my 21:9 X34 monitor and it works awesome. Just copy the files and drop them into the folder of the game.

Didn't know people were still playing Andromeda having this issue so I joined to post this hoping to help other Shepards! Here is the link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar :onethumb:

Credit again to Helifax :thumbup:


Can anyone reupload this fix? The link is gone.


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PostPosted: 06 Mar 2019, 19:33 
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Fredddi43 wrote:
cilent1 wrote:
I was using the FWS fix for awhile until the update messed it up. Then I tried the 3D fix Helifax (thanks guy its awesome...donate button!?) posted on page 7 of this thread.

THAT is the fix you want. It addresses everything with the exception of the 21:9 cutscenes. NO flickering, NO black bars popping in and out. It should have come like this. I am not using it in surround either. Using it on my 21:9 X34 monitor and it works awesome. Just copy the files and drop them into the folder of the game.

Didn't know people were still playing Andromeda having this issue so I joined to post this hoping to help other Shepards! Here is the link: http://3dsurroundgaming.com/3DVision/Ma ... d_Only.rar :onethumb:

Credit again to Helifax :thumbup:


Can anyone reupload this fix? The link is gone.

Is this what you're looking for?
https://drive.google.com/file/d/1aTNzRn ... 87ZD9/view


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