Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 09 Feb 2008, 14:15 

Joined: 09 Feb 2008, 13:57
Posts: 1
I have found out how to set up HoMM V to show not stretched image on widescreen monitors:

This is an example for a native resolution 1600x1050 (16:10)

1) Set up custom resolution

To create your custom resolution use Rivatuner (free).

In Rivatuner (latest version: 2.06) select the "Main" tab, go to "Customize..." followed by a triangle button. Click on the triangle button. Select the second button.

Enter the settings for the resolution that you want to create in the appropriate boxes.
"1400" in the width box and
"1050" in the height box

(1400/1050=1,333 => 4:3 ratio)

click the "create" button at the bottom, close RivaTuner and reboot

2) Set up your monitor/graphic card driver not to scale image (center)

3) Play the game!
(with black bars left and right BUT with nice, sharp and not stretched image!)


PostPosted: 09 Feb 2008, 16:28 

Joined: 28 May 2007, 03:10
Posts: 845
Nice instructions, one fault though for those of us with broken nvidia scaling. We (or at least in my case) can't choose 'do not scale' only nvidia+stretch and let monitor stretch it work.

PostPosted: 10 Feb 2008, 18:53 

Joined: 07 Nov 2005, 04:16
Posts: 3010
This doesn't really have anything to do with HOMMV. If I understand it right, it's just a roundabout way to letterbox a 4:3 resolution, which is more easily done just by turning on hardware scaling with aspect ratio correction.

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