Apologies to those having taskbar problems, it is related to the window centering code.
It takes the screen real-estate minus the task bar, to compute the offset for window centering. If your selected windowed resolution is the same as desktop, go ahead and turn that feature off.
The official ...
Search found 7 matches
- 10 May 2016, 21:22
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241873
- 26 Apr 2016, 05:08
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241873
Re: Dark Souls III - 21:9 Broken
Incidentally, this hex editing people are doing isn't exactly necessary. If you hook GetSystemMetrics (...) and change a few values, you can make the game happy enough to create a window that wouldn't normally fit on screen.
Resolutions like 3440x1440 are greyed-out because the game requests the ...
Resolutions like 3440x1440 are greyed-out because the game requests the ...
- 26 Apr 2016, 05:04
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241873
Re: Dark Souls III - 21:9 Broken
I already tried that fix from steam and it worked, but here is the issue:
I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade.
And for me Reshade >> HUD Fix
That should be a non-issue. As with all my mods, you can ...
I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade.
And for me Reshade >> HUD Fix
That should be a non-issue. As with all my mods, you can ...
- 19 Jan 2016, 21:53
- Forum: Detailed Widescreen Reports
- Topic: Dragon's Dogma: Dark Arisen
- Replies: 21
- Views: 31348
Re: Dragon's Dogma: Dark Arisen
Posting on these forums is giving me a lot of trouble and I am having to clear my cookies every time. It's a major inconvenience for me, so if at all possible I would ask that you follow-up on the development of my little project on the Steam forums instead.
m
As for getting this to work with ENB ...
m
As for getting this to work with ENB ...
- 19 Jan 2016, 10:29
- Forum: Detailed Widescreen Reports
- Topic: Dragon's Dogma: Dark Arisen
- Replies: 21
- Views: 31348
Re: Dragon's Dogma: Dark Arisen
The post-processing at resolutions wider than 2160p needs to be taken care of still. I don't know if you can see it in screenshots at non-16:9 resolutions or not, but there's a slight vertical shift in the blur. 3-monitor-wide, it's more than a shift, it's actually a narrow sliver of properly post ...
- 18 Jan 2016, 17:43
- Forum: Detailed Widescreen Reports
- Topic: Dragon's Dogma: Dark Arisen
- Replies: 21
- Views: 31348
Re: Dragon's Dogma: Dark Arisen
I am also putting a little bit of effort into this. Fresh off my fix for Tales of Zestiria's aspect ratio issues. I figured i'd throw my hat in the ring simply because I'm always pleased to see JRPGs on the PC even if they do need some work.
Right now, I'm a little miffed at Capcom for the way they ...
Right now, I'm a little miffed at Capcom for the way they ...
- 06 Nov 2015, 20:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: PROPS to Tales of Zestiria
- Replies: 34
- Views: 34030
Re: PROPS to Tales of Zestiria
Hmmm... hope we can find someone who will fix stretched menus in this game >.>;
I've got you covered:
m
This will probably work best on a 3 monitor setup, because there are some artifacts visible on the non 16:9 sidebar'd portions of the UI. These show up during battle transitions primarily, or ...
I've got you covered:
m
This will probably work best on a 3 monitor setup, because there are some artifacts visible on the non 16:9 sidebar'd portions of the UI. These show up during battle transitions primarily, or ...
