Search found 3 matches
- 26 Apr 2014, 17:55
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls II
- Replies: 94
- Views: 83737
Re: Dark Souls II
Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with ...
- 26 Apr 2014, 07:07
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls II
- Replies: 94
- Views: 83737
Re: Dark Souls II
Sorry for the double post (mods feel free to merge and remove this line)
Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".
Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.
Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".
Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.
- 26 Apr 2014, 07:04
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls II
- Replies: 94
- Views: 83737
Re: Dark Souls II
Unfortunately the only thing this fix does on my computer is remove all the text from all menus. It does not appear to correct the aspect ratio at all. Borderless works but stretches the UI in the menu, but in-game I'm still stuck with only the center screen regardless of settings. =(
