Search found 4 matches

by DiscoEST
10 Dec 2013, 19:50
Forum: Multi-Monitor Gaming
Topic: Call of Duty: Ghosts
Replies: 76
Views: 70798

Re: Call of Duty: Ghosts

out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?

Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later

Stuck the afterburner hardware monitor on a 4th screen and looked at the ...
by DiscoEST
10 Dec 2013, 19:26
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Multi-Game Widescreen Fixer
Replies: 1474
Views: 817711

Re: Multi-Game Widescreen Fixer

Hi

Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful...

I have the same problem and i posted about it (although in less detail) here.

Textures not loading in correctly (excuse the ...
by DiscoEST
04 Dec 2013, 15:51
Forum: Multi-Monitor Gaming
Topic: Call of Duty: Ghosts
Replies: 76
Views: 70798

Re: Call of Duty: Ghosts

I have a problem where selecting a multi-monitor resolution larger than a single monitor causes the game to not load in the textures properly. No matter what settings i use it never uses more than 2.1gb of vram (out of 3gb) and only displays the low textures. I played ghosts at 2560x1600 and ...
by DiscoEST
03 Dec 2013, 19:13
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Multi-Game Widescreen Fixer
Replies: 1474
Views: 817711

Re: Multi-Game Widescreen Fixer

The BF2 fix doesn't work for me, it fixes the game being zoomed in but non-static objects like vehicles,players and weapons become invisible.