out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?
Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later
Stuck the afterburner hardware monitor on a 4th screen and looked at the ...
Search found 4 matches
- 10 Dec 2013, 19:50
- Forum: Multi-Monitor Gaming
- Topic: Call of Duty: Ghosts
- Replies: 76
- Views: 70798
- 10 Dec 2013, 19:26
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 817711
Re: Multi-Game Widescreen Fixer
Hi
Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful...
I have the same problem and i posted about it (although in less detail) here.
Textures not loading in correctly (excuse the ...
Just wondering if anyone can help me out with some graphical/texture issues in COD Ghosts. No matter what settings I choose everything seems to look awful...
I have the same problem and i posted about it (although in less detail) here.
Textures not loading in correctly (excuse the ...
- 04 Dec 2013, 15:51
- Forum: Multi-Monitor Gaming
- Topic: Call of Duty: Ghosts
- Replies: 76
- Views: 70798
Re: Call of Duty: Ghosts
I have a problem where selecting a multi-monitor resolution larger than a single monitor causes the game to not load in the textures properly. No matter what settings i use it never uses more than 2.1gb of vram (out of 3gb) and only displays the low textures. I played ghosts at 2560x1600 and ...
- 03 Dec 2013, 19:13
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 817711
Re: Multi-Game Widescreen Fixer
The BF2 fix doesn't work for me, it fixes the game being zoomed in but non-static objects like vehicles,players and weapons become invisible.
