Search found 14 matches

by s33dless
31 Dec 2014, 17:27
Forum: Request/Discuss Game Solutions
Topic: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity)
Replies: 53
Views: 100985

Re: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity

Bought the game on christmas, couldn't get it to run. Troubleshooting found the problem--any primary display in landscape, game no likey. Problem is, 5x1 is counted as portrait. I had to plug in a TV just to play (putting me at a total 8 displays) because i didn't want to take 2 monitors down just ...
by s33dless
30 Dec 2014, 16:08
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

How jealously do you guard your source code helifax? If you were willing to let me fork it, I'd be more than glad to help with the beta version on a seperate dev branch (this is exactly the kind of situation forks were made for!).

If not, that's fine--I can perfectly understand you not wanting ...
by s33dless
19 Dec 2014, 17:48
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

The move to steamworks broke a bunch of mods, namely DSFix. A lot of them have already been patched though. It shouldn't require any real changes, just addressing offsets.
by s33dless
07 May 2014, 03:18
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

I tried the fix as well and it doesn't seem to work.

Fix enabled alone would allow the game to run normally (Black Boxes on monitors 1 and 3)

Aspect or HUD Fix causes all text to disappear and black boxes remain.

****UPDATE****

I was able to fix the issue. I found that I had Flawless ...
by s33dless
02 May 2014, 14:24
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Am
I still the only one to have tried 5x1?
by s33dless
28 Apr 2014, 13:15
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with ...
by s33dless
26 Apr 2014, 17:27
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Sorry for the double post (mods feel free to merge and remove this line)

Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".

Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.

I'm ...
by s33dless
25 Apr 2014, 01:53
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

Thanks for the announcement Skid.

This is very sad indeed, another PC port fails true triple widescreen implementation, yet again.

Any of the senior programmers working on it?
Tsk Tsk, not just triple! Those of us with more than three are oft forgotten by game devs (DmC anybody?) even when ...
by s33dless
25 Apr 2014, 00:52
Forum: Multi-Monitor Gaming
Topic: Dark Souls II
Replies: 94
Views: 83615

Re: Dark Souls II

It can go crazy high res full screen (5660x1920), but I only get the image across 3 screens. OP is right, aspect is locked.
by s33dless
24 Jan 2014, 19:39
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

Still trying to get this working. I have all the resolutions set correctly, but can't find out what I'm doing wrong now (I used to use these all the time before).

I have all the latest stuff (except DsFix), and most of the time the game just crashes when I launch it if WSF is running. I changed the ...
by s33dless
02 Jan 2014, 01:41
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Problem signature&#58 ...
by s33dless
23 Dec 2013, 16:41
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game ...
by s33dless
23 Dec 2013, 01:50
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

Tried to play this again today and remembered why I stopped...

I'm running Win8 and tried again today with the latest everything (DSFix 2.2, WF 3.4 r682, latest plugin) and I get a black screen no matter what when I try to fullscreen the game. Windowed seems to work fine though. All the resolutions ...
by s33dless
17 Nov 2013, 02:49
Forum: Multi-Monitor Gaming
Topic: Dark Souls locked to 1024 * 720
Replies: 288
Views: 171082

Re: Dark Souls locked to 1024 * 720

I've been using DsFix + WF for a while with no problems, but the newest set of updats has been killing me.

I was trying to play today (I did yesterday with no problem), but no matter what I do I can't get it to fullscreen properly. I'm using DsFix 2.2 and the latest WF and plugin. All the ...