Search found 15 matches
- 09 Dec 2014, 11:45
- Forum: Request/Discuss Game Solutions
- Topic: The Old City Leviathan?
- Replies: 5
- Views: 6718
Re: The Old City Leviathan?
I've gotten it to work for the most part. I changed AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in BaseEngine.ini as you mentioned, which worked. Except then it was way too zoomed out, with heavy fisheye even in the middle screen, changing ...
- 08 Dec 2014, 07:17
- Forum: Request/Discuss Game Solutions
- Topic: The Old City Leviathan?
- Replies: 5
- Views: 6718
Re: The Old City Leviathan?
I've looked at that, I found fov in UDKEngine.ini however changing it from 90 to something else like 120 doesn't make a difference in the game, same with BaseEngine.ini in a different folder. I thought AspectRatioAxisConstraint=AspectRatio_MaintainXFOV might have something to do with it but changing ...
- 07 Dec 2014, 08:18
- Forum: Request/Discuss Game Solutions
- Topic: The Old City Leviathan?
- Replies: 5
- Views: 6718
The Old City Leviathan?
I just got this game. Apparently it's made with UE3, can easily force it to use a surround resolution but it's zoomed in and the menus are stretched. The menus aren't much of a problem because there isn't even a HUD to worry about, but the zooming is, I know it's a common UE3 thing because it uses ...
- 07 Dec 2014, 08:08
- Forum: Blogs
- Topic: Dragon Age: Origins - The way it should be
- Replies: 22
- Views: 36022
Re: Dragon Age: Origins - The way it should be
Yeah, didn't work for me either. That being said, I honestly think this is one of the very few games that doesn't benefit at all from being run in surround. all the conversations aren't in surround, being in surround doesn't help the combat in any way, the only difference it makes is being able to ...
- 27 Feb 2014, 05:12
- Forum: Request/Discuss Game Solutions
- Topic: Castlevania: Lords of Shadow 2 (Demo and Retail)
- Replies: 39
- Views: 29712
Re: Castlevania: Lords of Shadow 2 (Demo and Retail)
I would also like to thank you helifax, just finished the first game in time for number 2, loved it. I'm in it for the architecture porn and boss fights!
- 07 Feb 2014, 15:18
- Forum: Request/Discuss Game Solutions
- Topic: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity)
- Replies: 53
- Views: 101040
Re: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity
I'm also holding out for a fix for the resolution. I can't even run it on one monitor because my native res is 2560x1440 and it will look blurry. I should have come here before I installed the game because they don't give you any sort of warning.
Edit: The fix posted below works for me, it allows ...
Edit: The fix posted below works for me, it allows ...
- 06 Dec 2013, 11:21
- Forum: Blogs
- Topic: Battlefield 4 (Triple Monitors / Eyefinity / Surround) [~4K]
- Replies: 7
- Views: 19857
Re: Battlefield 4 (Triple Monitors / Eyefinity / Surround) [
I disagree that it is very poorly optimized. This is one of the best looking games I've ever seen, I fully didn't expect to be able to run it in surround. But contrary to my expectations I was able to, 7680x1440 on Ultra, 30fps with two SC 4GB GTX670's. Even got as high as 45fps indoors at times ...
- 20 Nov 2013, 12:28
- Forum: Request/Discuss Game Solutions
- Topic: Assassin Creed 4 Black Flag
- Replies: 136
- Views: 225023
Re: Assassin Creed 4 Black Flag
I'm glad it has native Surround support, I'm running it (barely) at 7680x1440 16:9 and it works perfectly. Maxxed out, it only runs about 10 FPS slower than III while looking leagues better. The only issue I'm having is that I can't take screenshots, they all turn out completely black, I had the ...
- 15 Nov 2013, 07:44
- Forum: Request/Discuss Game Solutions
- Topic: Assassin Creed 4 Black Flag
- Replies: 136
- Views: 225023
Re: Assassin Creed 4 Black Flag
I'm glad it has native Surround support, I'm running it (barely) at 7680x1440 16:9 and it works perfectly. Maxxed out, it only runs about 10 FPS slower than III while looking leagues better. The only issue I'm having is that I can't take screenshots, they all turn out completely black, I had the ...
- 28 Oct 2013, 18:26
- Forum: Detailed Widescreen Reports
- Topic: Shadow Warrior (2013)
- Replies: 7
- Views: 7995
Re: Shadow Warrior
Indeed, great Surround support, great game.
Only thing's missing is proper SLI scaling. You can apply it manually by using the 0x02C00005 SLI bits, but I don't believe there's any noticeable FPS increase.
Aside from that, worth a buy, indefinitely.
I was having terrible performance but after ...
Only thing's missing is proper SLI scaling. You can apply it manually by using the 0x02C00005 SLI bits, but I don't believe there's any noticeable FPS increase.
Aside from that, worth a buy, indefinitely.
I was having terrible performance but after ...
- 27 Oct 2013, 05:57
- Forum: Request/Discuss Game Solutions
- Topic: Batman: Arkham Origins
- Replies: 21
- Views: 27230
Re: Batman: Arkham Origins
Made all the changes before I played the game so I don't know if they did anything but everything is perfect in Surround at 7680x1440. Also I have to say that I'm very surprised at how well the game runs, but it's understandable as the graphics are only marginally better than City with a few cool ...
- 09 Sep 2013, 00:57
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell Blacklist
- Replies: 45
- Views: 52301
Re: Splinter Cell Blacklist
It never occurred to me to try that, I can confirm that speaking to them directly does indeed fix the issue, Nvidia user here. Thanks for the tip.
- 07 Sep 2013, 20:51
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell Blacklist
- Replies: 45
- Views: 52301
Re: Splinter Cell Blacklist
I have the same issue, it was working fine until after I did the first story mission. Now if I load any of the missions on the map the two side screens are blacked out. I was playing around with the settings and when I changed from Fullscreen to Borderless I even saw a flash of everything being ...
- 07 Aug 2013, 06:03
- Forum: Request/Discuss Game Solutions
- Topic: Rise Of The Triad 2013 (fov-fix) [ini-edit]
- Replies: 14
- Views: 14786
Re: Rise Of The Triad 2013 (fov-fix) [ini-edit]
Nevermind the FOV, how do I get it to run on more than one screen? The selections don't go past one screen for me and I'm already running Flawless.
- 25 Jul 2013, 09:51
- Forum: Multi-Monitor Gaming
- Topic: Hitman: Absolution
- Replies: 17
- Views: 20258
Re: Hitman: Absolution
I know this topic is old but I have a huge backlog of games to play and only just feel like giving hitman a try now. I can't find anyone else having a similar issue. When I run the game in surround (7680x1440, 670 3GB SLI) the image on the two side monitors seems to be delayed. Like I will move on ...
