Search found 4 matches

by jbarnoin
28 Apr 2013, 01:47
Forum: Detailed Widescreen Reports
Topic: Papo & Yo
Replies: 14
Views: 10586

Re: Papo & Yo

Like most game studios I'm sure, we work exclusively on 16:10 or 16:9 screens. We actually had have a colleague bring out an old CRT SDTV from his garage a few weeks before release so we could check that 4:3 actually worked
Try buying a 4:3 TV or monitor nowadays, it's not easy.

I do think it's a ...
by jbarnoin
27 Apr 2013, 20:11
Forum: Detailed Widescreen Reports
Topic: Papo & Yo
Replies: 14
Views: 10586

Re: Papo & Yo

Hi guys, I thought I'd chime in about the FOV thing to explain how the game works.

You correctly deduced the aspect ratio behaviour (at least part of it).
I tried many different things and settled on the following solution:
Between 16:9 and 3x 16:9, the horizontal FOV expands.

Between 16:9 and 4:3 ...
by jbarnoin
12 Apr 2013, 21:11
Forum: Blogs
Topic: Thanks, WSGF !
Replies: 13
Views: 12156

Re: Thanks, WSGF !

Ha ha, I know it's probably not your typical multi-monitor game.
I just tried it one day for fun and thought it looked cool, so I decided to support it!

And no, it wasn't too bad; the main challenge was making sure you don't see through walls all the time if you get your camera too close to them ...
by jbarnoin
12 Apr 2013, 20:40
Forum: Blogs
Topic: Thanks, WSGF !
Replies: 13
Views: 12156

Thanks, WSGF !

Hi everyone,

I'm Julien Barnoin, lead programmer of Papo & Yo from Minority.

I've been porting our PS3 game to the PC in the recent months, and I just wanted to say this site has been a great resource in researching how to get things right so everyone can enjoy our game. So, thanks ...