Search found 12 matches

by JM Jacen Kelsai
21 Oct 2018, 04:35
Forum: 21:9 & Ultra-Wide Gaming
Topic: MvCI force pillarbox?
Replies: 16
Views: 17893

Re: MvCI force pillarbox?

The detailed report has been updated with new fixes for the current version of the game and a new 32:9 fix. Sorry for the late update. Major thanks to susahamat for the new fixes. :onethumb: :cheers:
by JM Jacen Kelsai
21 Oct 2018, 04:27
Forum: Detailed Widescreen Reports
Topic: Marvel vs. Capcom: Infinite
Replies: 18
Views: 26209

Re: Marvel vs. Capcom: Infinite

Updated detailed report to reflect current status.
by JM Jacen Kelsai
21 Oct 2018, 04:01
Forum: Detailed Widescreen Reports
Topic: Marvel vs. Capcom: Infinite
Replies: 18
Views: 26209

Re: Marvel vs. Capcom: Infinite

@sushamat Thanks for the update! Finally I can have ultrawide AND DLC characters. :onethumb:
by JM Jacen Kelsai
01 Oct 2017, 04:31
Forum: 21:9 & Ultra-Wide Gaming
Topic: MvCI force pillarbox?
Replies: 16
Views: 17893

Re: MvCI force pillarbox?

I just added a compatibility disclaimer on the DR.
by JM Jacen Kelsai
01 Oct 2017, 04:25
Forum: 21:9 & Ultra-Wide Gaming
Topic: MvCI force pillarbox?
Replies: 16
Views: 17893

Re: MvCI force pillarbox?

The patch was written for 1.0. I held off in updating because I didn't know if the addresses changed in the 1.1 update. Apparently, they did.

For everyone who hasn't updated, you can run the game without updating even if Steam is in online mode. Make sure Steam is set with "Auto updates disabled ...
by JM Jacen Kelsai
29 Sep 2017, 08:05
Forum: Detailed Widescreen Reports
Topic: Marvel vs. Capcom: Infinite
Replies: 18
Views: 26209

Marvel vs. Capcom: Infinite

<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/29830/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/A" title="This medal is awarded to games which have received perfect scores from the WSGF for their widescreen ...
by JM Jacen Kelsai
29 Sep 2017, 05:02
Forum: 21:9 & Ultra-Wide Gaming
Topic: MvCI force pillarbox?
Replies: 16
Views: 17893

Re: MvCI force pillarbox?

Hey, Everyone,
I just got done creating a DR page for MvCI. It covers jackfuste's fix. Here's the link below:

http&#58;//www&#46;wsgf&#46;org/dr/marvel-vs-capcom-infinite/en

The multi-mon section needs to be expanded and issues verified as I'm an ultrawide user, and the 4K section is currently ...
by JM Jacen Kelsai
13 Aug 2017, 20:19
Forum: Detailed Widescreen Reports
Topic: Hellblade: Senua's Sacrifice
Replies: 11
Views: 22758

Re: Hellblade: Senua's Sacrifice

Upon examination, it looks like the game is designed with a 16:9 base (16:9 PC and PS4 look like the same FOV). Anything narrower than 16:9 is Vert+, and anything wider than 16:9 is Hor+ (tested with 21:9 2560x1080). Based upon the submissions, multi-monitor seems to support this, as well. I wanted ...
by JM Jacen Kelsai
28 Oct 2013, 03:31
Forum: Site News & Suggestion Box
Topic: WSGF 10th Anniversary Game Giveaway [closed 13th Nov 2013]
Replies: 60
Views: 55388

Re: WSGF 10th Anniversary Game Giveaway

I would like to express my appreciation for this forum and all who run it. I've made my own little contributions, most notably for Star Wars: Republic Commando, but nothing close to most here. I'll be making my own donations, and I hope all winners will enjoy.

Thank you, WSGF! :mrgreen:

:TrueWS:
by JM Jacen Kelsai
17 Apr 2013, 04:52
Forum: Detailed Widescreen Reports
Topic: Star Wars: Republic Commando
Replies: 7
Views: 11789

Re: Star Wars: Republic Commando

I just edited the detailed report with the updated widescreen method. This method finally makes Republic Commando have properly functioning widescreen as the FoV is now correct.

Now we just need some Multi-Monitor and 2560x1080 21:9 testing to fill out the DR. A note about MM -- the HUD will ...
by JM Jacen Kelsai
15 Sep 2012, 08:23
Forum: Request/Discuss Game Solutions
Topic: Star Wars: Republic Commando FOV Discussion
Replies: 26
Views: 17753

I can confirm what

I can confirm what ImperialCommando stated above. It does, in fact, work. I noticed that there were a total of eight instances of AA 42, not six. I don't know if this is a difference in the way that Republic Commmando was written or not, but I replaced all eight instances with no problems. The ...
by JM Jacen Kelsai
13 Sep 2012, 20:21
Forum: Detailed Widescreen Reports
Topic: Star Wars: Republic Commando
Replies: 7
Views: 11789

Guide to edit FOV in Republic Commando

I can confirm what ImperialCommando stated above. It does, in fact, work. I noticed that there were a total of eight instances of AA 42, not six. I don't know if this is a difference in the way that Republic Commmando was written or not, but I replaced all eight instances with no problems. The ...