Search found 54 matches

by ChoGGi
25 Mar 2018, 19:20
Forum: Request/Discuss Game Solutions
Topic: Final Fantasy XV
Replies: 6
Views: 6938

Re: Final Fantasy XV

If it helps anyone, there's a earc extract/rebuild program
http://forum.xentax.com/viewtopic.php?f=10&t=17795
by ChoGGi
20 Mar 2018, 20:16
Forum: Request/Discuss Game Solutions
Topic: Final Fantasy XV
Replies: 6
Views: 6938

Re: Final Fantasy XV

+2

;)
by ChoGGi
23 Aug 2017, 20:53
Forum: Request/Discuss Game Solutions
Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
Replies: 21
Views: 22957

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Well, dang thank you again jackfuste :)
by ChoGGi
22 Aug 2017, 20:42
Forum: Request/Discuss Game Solutions
Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
Replies: 21
Views: 22957

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

and it works fine (excepting proper aspect ratio) without the patch I take it?
by ChoGGi
20 Aug 2017, 00:03
Forum: Request/Discuss Game Solutions
Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
Replies: 21
Views: 22957

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

Other than it not rendering models on the edges, the aspect ratio seems fine to me?

Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+

br2 2017-08-19 17-01-02-89.jpg
br2 2017-08-19 17-01-02-89.jpg (576.56 KiB) Viewed 6221 times
by ChoGGi
16 Aug 2017, 21:27
Forum: Request/Discuss Game Solutions
Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
Replies: 21
Views: 22957

Re: BloodRayne 2 Widescreen & FSAA unofficial patch

CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?
by ChoGGi
02 Jul 2017, 20:48
Forum: Multi-Monitor Gaming
Topic: Cold Waters centred hud
Replies: 8
Views: 7923

Re: Cold Waters centred hud

Nice to know they're responsive devs.
by ChoGGi
29 Jun 2017, 23:10
Forum: Multi-Monitor Gaming
Topic: Cold Waters centred hud
Replies: 8
Views: 7923

Re: Cold Waters centred hud

Well keep us posted I guess?
by ChoGGi
28 Jun 2017, 16:46
Forum: Multi-Monitor Gaming
Topic: Cold Waters centred hud
Replies: 8
Views: 7923

Re: Cold Waters centred hud

Could you post the entire edited [HUD LAYOUT] section, and your res?
Edit: and your original section

in 1.03 they added
UpperRightRecognitionManual=0,0
I changed it to
UpperRightRecognitionManual=-1920,0
but my map is fine, other than it seems that the mini-map moves, but the icons stay on the far ...
by ChoGGi
28 Jun 2017, 16:42
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Never bothered with the FOV :)
You could try the last few pages see if anyone mentioned it?
by ChoGGi
07 Jun 2017, 21:01
Forum: Multi-Monitor Gaming
Topic: Cold Waters centred hud
Replies: 8
Views: 7923

Cold Waters centred hud

The game works fine in multi-monitor, but the hud is stuck on the sides.

To fix it copy
Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt to (creating dirs as needed)
Cold Waters\ColdWaters_Data\StreamingAssets\override\hud\default.txt
open copied default.txt in notepad ...
by ChoGGi
15 Feb 2017, 19:28
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Jackfuste's patch is for an older version (not updated anymore), the scope is what it is.
by ChoGGi
05 Jan 2017, 17:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

The CE table aligns the markers over people/objects, and adjusts the FOV (if you pick that option).
It's for any resolution (though I don't think 4:3 works too well).
by ChoGGi
04 Jan 2017, 00:12
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

You can close the hex editor as soon as you've saved your edit, CE needs should to be kept running (until you close MSGV).
by ChoGGi
28 Dec 2016, 07:26
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Easy method:
For some resolutions you can just use this patcher by NightBits
m
For a list see: m

Then grab a copy of mgsvtpp_1.1.0.0.CT.7z from below, and use F1/F3 to toggle fixes in-game

1. Open *\steamapps\common\MGS_TPP\mgsvtpp.exe in hex editor (back it up first).

2. Search for 39 8E E3 ...
by ChoGGi
20 Dec 2016, 03:14
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Replies: 868
Views: 791606

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Which patcher? The current method is hex editing the exe and running a cheat engine script to fix the HUD.

Edit:
instructions for CE: http://www.wsgf.org/forums/viewtopic.php?p=165768#p165768
for Hex edit: m
m

I've PM'd you a download link to the CE file (if you can't find it)
If ...