https://steamcommunity.com/sharedfiles/ ... 1594140397
If you have GoG version: https://www.nexusmods.com/survivingmars ... ?tab=files
Search found 54 matches
- 18 Dec 2018, 07:16
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Surviving Mars Centred HUD mod
- Replies: 0
- Views: 3584
- 25 Mar 2018, 19:20
- Forum: Request/Discuss Game Solutions
- Topic: Final Fantasy XV
- Replies: 6
- Views: 6938
Re: Final Fantasy XV
If it helps anyone, there's a earc extract/rebuild program
http://forum.xentax.com/viewtopic.php?f=10&t=17795
http://forum.xentax.com/viewtopic.php?f=10&t=17795
- 20 Mar 2018, 20:16
- Forum: Request/Discuss Game Solutions
- Topic: Final Fantasy XV
- Replies: 6
- Views: 6938
- 23 Aug 2017, 20:53
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Well, dang thank you again jackfuste 
- 22 Aug 2017, 20:42
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
and it works fine (excepting proper aspect ratio) without the patch I take it?
- 22 Aug 2017, 11:18
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
- 20 Aug 2017, 00:03
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
Other than it not rendering models on the edges, the aspect ratio seems fine to me?
Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+
Edit: This is with FSAA 1.666 and forcing the aspect ratio to Hor+
- 17 Aug 2017, 00:31
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
- 16 Aug 2017, 21:27
- Forum: Request/Discuss Game Solutions
- Topic: BloodRayne 2 Widescreen & FSAA unofficial patch
- Replies: 21
- Views: 22957
Re: BloodRayne 2 Widescreen & FSAA unofficial patch
CooPDB seems dead, I don't suppose anyone kept a copy of the HD files?
- 02 Jul 2017, 20:48
- Forum: Multi-Monitor Gaming
- Topic: Cold Waters centred hud
- Replies: 8
- Views: 7923
Re: Cold Waters centred hud
Nice to know they're responsive devs.
- 29 Jun 2017, 23:10
- Forum: Multi-Monitor Gaming
- Topic: Cold Waters centred hud
- Replies: 8
- Views: 7923
Re: Cold Waters centred hud
Well keep us posted I guess?
- 28 Jun 2017, 16:46
- Forum: Multi-Monitor Gaming
- Topic: Cold Waters centred hud
- Replies: 8
- Views: 7923
Re: Cold Waters centred hud
Could you post the entire edited [HUD LAYOUT] section, and your res?
Edit: and your original section
in 1.03 they added
UpperRightRecognitionManual=0,0
I changed it to
UpperRightRecognitionManual=-1920,0
but my map is fine, other than it seems that the mini-map moves, but the icons stay on the far ...
Edit: and your original section
in 1.03 they added
UpperRightRecognitionManual=0,0
I changed it to
UpperRightRecognitionManual=-1920,0
but my map is fine, other than it seems that the mini-map moves, but the icons stay on the far ...
- 28 Jun 2017, 16:42
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Never bothered with the FOV 
You could try the last few pages see if anyone mentioned it?
You could try the last few pages see if anyone mentioned it?
- 27 Jun 2017, 05:35
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
- 07 Jun 2017, 21:01
- Forum: Multi-Monitor Gaming
- Topic: Cold Waters centred hud
- Replies: 8
- Views: 7923
Cold Waters centred hud
The game works fine in multi-monitor, but the hud is stuck on the sides.
To fix it copy
Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt to (creating dirs as needed)
Cold Waters\ColdWaters_Data\StreamingAssets\override\hud\default.txt
open copied default.txt in notepad ...
To fix it copy
Cold Waters\ColdWaters_Data\StreamingAssets\default\hud\default.txt to (creating dirs as needed)
Cold Waters\ColdWaters_Data\StreamingAssets\override\hud\default.txt
open copied default.txt in notepad ...
- 15 Feb 2017, 19:28
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Jackfuste's patch is for an older version (not updated anymore), the scope is what it is.
- 05 Jan 2017, 17:24
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
The CE table aligns the markers over people/objects, and adjusts the FOV (if you pick that option).
It's for any resolution (though I don't think 4:3 works too well).
It's for any resolution (though I don't think 4:3 works too well).
- 04 Jan 2017, 00:12
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
You can close the hex editor as soon as you've saved your edit, CE needs should to be kept running (until you close MSGV).
- 28 Dec 2016, 07:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Easy method:
For some resolutions you can just use this patcher by NightBits
m
For a list see: m
Then grab a copy of mgsvtpp_1.1.0.0.CT.7z from below, and use F1/F3 to toggle fixes in-game
1. Open *\steamapps\common\MGS_TPP\mgsvtpp.exe in hex editor (back it up first).
2. Search for 39 8E E3 ...
For some resolutions you can just use this patcher by NightBits
m
For a list see: m
Then grab a copy of mgsvtpp_1.1.0.0.CT.7z from below, and use F1/F3 to toggle fixes in-game
1. Open *\steamapps\common\MGS_TPP\mgsvtpp.exe in hex editor (back it up first).
2. Search for 39 8E E3 ...
- 20 Dec 2016, 03:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791606
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Which patcher? The current method is hex editing the exe and running a cheat engine script to fix the HUD.
Edit:
instructions for CE: http://www.wsgf.org/forums/viewtopic.php?p=165768#p165768
for Hex edit: m
m
I've PM'd you a download link to the CE file (if you can't find it)
If ...
Edit:
instructions for CE: http://www.wsgf.org/forums/viewtopic.php?p=165768#p165768
for Hex edit: m
m
I've PM'd you a download link to the CE file (if you can't find it)
If ...
