Might also check if following is available:
Multibrackets M VESA Desktopmount Triple Stand 24"-32", Item #: 7350073731312
m
Paid about 325€ for mine in Finland few months ago.
Seemed to be stocked at multiple sellers through Europe.
Very sturdy, but not as positionable as the WSGF Ergotechs are ...
Search found 37 matches
- 18 Nov 2018, 06:09
- Forum: Battlestations
- Topic: A good monitor stand for a European?
- Replies: 4
- Views: 8520
- 25 Aug 2015, 17:52
- Forum: Multi-Monitor Gaming
- Topic: 8x Monitors (2xMST hubs on a Nvidia NVS510) - MOC monitoring
- Replies: 3
- Views: 4667
Re: 8x Monitors (2xMST hubs on a Nvidia NVS510) - MOC monito
Single NVS 510 seems to only support 4 simultaneous monitors like most (all?) current Nvidia GPU chips.
They only advertise that you can run 8 monitors with two of them in the same computer.
You cannot get over this limit with MST hubs and its separate from amount of physical connectors.
Same with ...
They only advertise that you can run 8 monitors with two of them in the same computer.
You cannot get over this limit with MST hubs and its separate from amount of physical connectors.
Same with ...
- 30 Oct 2014, 20:56
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Updated XML and Schema for SourceHudEditor 1.4
Should be up to date up to 2014.10.29 patch.
Moved spell and kart HUD items.
You need to replace the current XML and Schema.xsd with included ones and put the steamapps in your Steam directory so that the included hudspellselection.res ends up in ...
Should be up to date up to 2014.10.29 patch.
Moved spell and kart HUD items.
You need to replace the current XML and Schema.xsd with included ones and put the steamapps in your Steam directory so that the included hudspellselection.res ends up in ...
- 03 Aug 2014, 13:27
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Hi dopefish,
I just found your SourceHudEditor and would love to try it out.
It doesn't work for me because I've installed Team Fortress 2 to my D:\ drive instead of the default location on C:\ drive.
Can I configure the Game Path?
I have just created a symlink from the default Steam location ...
I just found your SourceHudEditor and would love to try it out.
It doesn't work for me because I've installed Team Fortress 2 to my D:\ drive instead of the default location on C:\ drive.
Can I configure the Game Path?
I have just created a symlink from the default Steam location ...
- 27 Jun 2014, 08:42
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Some Steam update has broken SourceHudEditor.
On start it gives following error:
An error has occurred within this application.
Path cannot be the empty string or all whitespace.
Parameter name: path
at System.IO.Directory.GetParent(String path)
at SourceHudEditor.SourceHudEditor..ctor()
at ...
On start it gives following error:
An error has occurred within this application.
Path cannot be the empty string or all whitespace.
Parameter name: path
at System.IO.Directory.GetParent(String path)
at SourceHudEditor.SourceHudEditor..ctor()
at ...
- 10 Feb 2014, 18:35
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Updated XML for SourceHudEditor 1.3
Should be up to date up to 2014.02.07 patch.
Finally moved the killstreak weapon HUD item from 2013.11.21 patch.
New entries:
HudItemEffectMeter_Killstreak.res, HudItemEffectMeter, xpos and xpos_minmode
If you find some elements that need moving, poke it in ...
Should be up to date up to 2014.02.07 patch.
Finally moved the killstreak weapon HUD item from 2013.11.21 patch.
New entries:
HudItemEffectMeter_Killstreak.res, HudItemEffectMeter, xpos and xpos_minmode
If you find some elements that need moving, poke it in ...
- 07 Jan 2014, 16:02
- Forum: Multi-Monitor Gaming
- Topic: Multiple MST Hubs
- Replies: 8
- Views: 13396
Re: Multiple MST Hubs
Baldur - I thought current DP 1.2 had enough bandwidth for 4k and thought it was the scalers in the monitor that couldn't handle 4k yet.
That was what I said, in somewhat bad way. Not sure which chip in the chain inside the monitors is the problem.
If DP 1.2 didn't have enough bandwidth, how would ...
That was what I said, in somewhat bad way. Not sure which chip in the chain inside the monitors is the problem.
If DP 1.2 didn't have enough bandwidth, how would ...
- 05 Jan 2014, 19:23
- Forum: Multi-Monitor Gaming
- Topic: Multiple MST Hubs
- Replies: 8
- Views: 13396
Re: Multiple MST Hubs
AMD GPU chips from 5000-series onwards have contained 6 monitor outputs (all of which can be used for DP monitors, less for other types), which limits how many monitors you can drive, regardless of how many connectors the specific card has or how you plug MST hubs.
So 6 monitors is the maximum you ...
So 6 monitors is the maximum you ...
- 15 Dec 2013, 19:17
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
I was wondering if someone could answer this. Isn't CS:GO a source engine game? I know it's pretty heavily modified compared to CS:S, however it seems relatively the same. If so, can one use the same technique to center/scale the HUD in CS:GO?
AFAIK only needs a suitable XML file that tells the ...
AFAIK only needs a suitable XML file that tells the ...
- 15 Dec 2013, 07:16
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
GitDat wrote:So there's no way to center the chat window yet?
That was fixed in SourceHudEditor 1.3.
- 30 Oct 2013, 19:58
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Updated XML for SourceHudEditor 1.3
Should be up to date up to 2013.10.29 patch.
Moved the new HUD item for the Halloween event.
New entries:
HudLayout.res, HudSpellMenu, xpos and wide=f0
If you find some elements that need moving, poke it in here and I'll look into it.
Unfortunately there doesn ...
Should be up to date up to 2013.10.29 patch.
Moved the new HUD item for the Halloween event.
New entries:
HudLayout.res, HudSpellMenu, xpos and wide=f0
If you find some elements that need moving, poke it in here and I'll look into it.
Unfortunately there doesn ...
- 14 Jul 2013, 11:47
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
Updated XML for SourceHudEditor 1.2.7
Should be up to date up to 2013.07.12 patch.
New entries:
HudItemEffectMeter_Heavy.res, HudItemEffectMeter, xpos and xpos_minmode
HudItemEffectMeter_Sapper.res, HudItemEffectMeter, xpos and xpos_minmode
Support for basechat.res is in the works. For now you ...
Should be up to date up to 2013.07.12 patch.
New entries:
HudItemEffectMeter_Heavy.res, HudItemEffectMeter, xpos and xpos_minmode
HudItemEffectMeter_Sapper.res, HudItemEffectMeter, xpos and xpos_minmode
Support for basechat.res is in the works. For now you ...
- 13 Jul 2013, 13:02
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
I'll try to make an updated XML during this weekend. Been putting it off for way too long.
- 07 May 2013, 11:32
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
My current set for 5760x1200 in vpk-format.
Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.
Where does the .vpk go? Which directory ?
Ah.
The new directory ...
Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.
Where does the .vpk go? Which directory ?
Ah.
The new directory ...
- 02 May 2013, 07:11
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Re: Centered HUD for Team Fortress 2
My current set for 5760x1200 in vpk-format.
Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.
Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.
- 22 Oct 2012, 17:39
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Another SourceHudEditor Bug Report
Two bugs to dopefish, tried to send as PM first.
First:
Would seem that the wide for the StatSummary.res backgrounds isn't working right with my resolution.
It's calculating value of 480 for me on 5760x1200 resolution, when it should be 768, leading to too narrow background images ...
First:
Would seem that the wide for the StatSummary.res backgrounds isn't working right with my resolution.
It's calculating value of 480 for me on 5760x1200 resolution, when it should be 768, leading to too narrow background images ...
- 24 Sep 2012, 22:16
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
New XML for SourceHudEditor
New "unofficial" XML for dopefishes SourceHudEditor.
Includes edits for new HUD element in 2012.9.21 patch.
HudMannVsMachineStatus.res, InWorldCurrencyPanel, xpos and xpos_minmode
Includes edits for new HUD element in 2012.9.21 patch.
HudMannVsMachineStatus.res, InWorldCurrencyPanel, xpos and xpos_minmode
- 24 Aug 2012, 13:03
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Updated HUD files
New file sets with all the previously talked mods.
Made with dopefishs TF2Hud utility.
Also included set of unedited files for making your own set more easily.
Remember that currently you need to edit the XML if you don't have 1920x1080 monitors, search for "854" and change the two entries ...
Made with dopefishs TF2Hud utility.
Also included set of unedited files for making your own set more easily.
Remember that currently you need to edit the XML if you don't have 1920x1080 monitors, search for "854" and change the two entries ...
- 23 Aug 2012, 15:39
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
Another small mod
Found how to move the tabs on top left of the screen behind main screen buttons.
Need to add the normal offset to CharInfoPanel.res/Sheet/tabxindent value for Items, LobbyContainer.res/Sheet/tabxindent for QuickPlays and to econstorev2StorePanel.res/Sheet/tabxindent for Store.
Replay one is in ...
Need to add the normal offset to CharInfoPanel.res/Sheet/tabxindent value for Items, LobbyContainer.res/Sheet/tabxindent for QuickPlays and to econstorev2StorePanel.res/Sheet/tabxindent for Store.
Replay one is in ...
- 23 Aug 2012, 14:54
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 176809
dopefish wrote:Also, this is
Also, this is the weapon information I was talking about before: ...
Yeah, the value I gave earlier was the mod for that for normal TF2.
Seems MVM uses Tournament version of the spectator HUD so we need to edit SpectatorTournament.res/itempanel/xpos.
Doesn't seem to contain anything else that ...
Yeah, the value I gave earlier was the mod for that for normal TF2.
Seems MVM uses Tournament version of the spectator HUD so we need to edit SpectatorTournament.res/itempanel/xpos.
Doesn't seem to contain anything else that ...
