Search found 1219 matches

by helifax
03 Apr 2019, 22:56
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metro Exodus 21:9 Fix/Solution?
Replies: 28
Views: 58999

Re: Metro Exodus 21:9 Fix/Solution?

There is something wrong with the above fix: It breaks the controller X axis acceleration :(
Also, not a big issue, but the menu is not centred :(

God damn they had to break the surround support with their update:(

EDIT: Using Control Profile 4 seems not to have the X axis controller acceleration issue :)
by helifax
27 Mar 2019, 11:53
Forum: 21:9 & Ultra-Wide Gaming
Topic: Metro Exodus 21:9 Fix/Solution?
Replies: 28
Views: 58999

Re: Metro Exodus 21:9 Fix/Solution?

PLATFORM SPECIFIC IMPROVEMENTS AND NEW FEATURES
PC SPECIFIC
Added DualShock and Steam Controller support
Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched ...
by helifax
11 Mar 2019, 20:21
Forum: 21:9 & Ultra-Wide Gaming
Topic: Devil May Cry 5 no 21:9 support
Replies: 211
Views: 280023

Re: Devil May Cry 5 no 21:9 support

jackfuste wrote:
helifax wrote:Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above :(

DMC5_steam_48x9_new.7z

DMC5_clean_48x9_new.7z


Oo!! Interesting! Many many thanks! This iw awesome!
by helifax
08 Mar 2019, 23:05
Forum: 21:9 & Ultra-Wide Gaming
Topic: Devil May Cry 5 no 21:9 support
Replies: 211
Views: 280023

Re: Devil May Cry 5 no 21:9 support

Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above

I have the same exact issue, was there a config file nodes(width + height) for resolution in RE7? If there is we should try that for dmc5config.ini in the root of the ...
by helifax
08 Mar 2019, 22:21
Forum: 21:9 & Ultra-Wide Gaming
Topic: Devil May Cry 5 no 21:9 support
Replies: 211
Views: 280023

Re: Devil May Cry 5 no 21:9 support

Can anyone select the 5760x1080 or any surround resolution in the game?
For me it's simply stuck at 3840x720 and doesn't go above :(
by helifax
09 Feb 2019, 22:14
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I see no stutters, like I said. There is absolutely zero difference with the fix or without the fix. I can lock the FPS to 5 and there are no stutters. Clearly you have some issues somewhere on your system.
I am sorry to hear you are experiencing difficulties.
I think is better for you just to ...
by helifax
08 Feb 2019, 20:07
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Max pre-rendered frames makes no difference either if is 1,2,3 or 4, makes no difference in RE Engine based games.
As for stutters, I see no stutters and I play this game both on my Surround desktop and on my laptop (with a Kepler 880M).

I think your problem lies elsewhere...
by helifax
04 Feb 2019, 20:34
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I noticed something else that may help trouble shooting. In the map, zoom in all they way, and similar bug occurs with stretching of the arrow icons, in addition to other strange effects. May be an easy way to test changes if indeed it is related to the target issue.

Yes, I know about the map and ...
by helifax
04 Feb 2019, 20:30
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Are you talking about half of the transparent square around the item count in the inventory? If that is the case.... LOL.
Anyway, that is a side effect of the cinematic black bars removal. As you are on 21:9, you can disable any UI modifications when you play the game (F11 btw). And can toggle it ...
by helifax
04 Feb 2019, 00:54
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Updated both fixes (Page 9 and Page 13) with the markers position in Surround. Now they shouldn't clamp at the centre monitor bezel.
by helifax
03 Feb 2019, 19:46
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Here is a version based on 3DMigoto 1.2.73 that allows RESHADE + 3DMigoto to work together:

http://www.3dsurroundgaming.com/GamePat ... 1.2.73.rar
by helifax
03 Feb 2019, 19:31
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080

If you are using FAKE fullscreen (Borderless Window) make sure your WINDOWS DESKTOP resolution == Game Resolution.
In your case make ...
by helifax
03 Feb 2019, 18:58
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I've tried helifax's fix, vignette is solved, unfortunately the UI is still not centered tried with F11 but nothing changes, any advice?
my resolution is 6000x1080

Make sure you are trying it with a CLEAN EXE ONLY WITH THE FOV fix and not any of the other HEX edits - which break the rendering ...
by helifax
03 Feb 2019, 18:54
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

susahamat wrote:
Mechanical.Paladin wrote:Hi helifax, black bars still show for couple of frames when you enter a cutscene.


i can confirm this issue


Nothing that can be done about it currently, unless you want to make all the UI fully transparent.
by helifax
03 Feb 2019, 13:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Mechanical.Paladin wrote:Pressed zero on the numpad when using Helifax's fix and this came up. What is it?


That is the UI for the wrapper used for hunting the shaders.
I have disabled it and re-uploaded the fix.
by helifax
03 Feb 2019, 01:50
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Helifax,

The majority of the UI is working as intended. But just like in MHW, when a 2D icon crosses the bezel, it stretches. So in MHW, these were the icons identifying points of interest, like the names of surrounding NPCs.

In RE2, its the icons in the environment that signify a point of ...
by helifax
03 Feb 2019, 01:40
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Yes,
That is correct. It's assigned for this profile alone though (re2-3DMigoto)
If you don't want it (It's required for Stereo3D normally) you can open d3dx.ini and look for it under the [Profile] section. You can disable it from there.
You can then put it back to default (using Nvidia Inspector ...
by helifax
03 Feb 2019, 01:01
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Updated the fix:
- When pressing F11 will now disable the Black Bars removal during cinematics (as requested).

Same link from Page 9.
by helifax
03 Feb 2019, 00:18
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

susahamat wrote:nice thanks for vignette fix

Awesome! I am really glad that it works! And I want also to thank you for all the marvelous fixes you have done so far! :rockout:
by helifax
03 Feb 2019, 00:13
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198019

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

@esteady1:
Much appreciated! And big thank you for the feedback!
What resolution are you running at since? The UI shouldn't be stretched at all. Can you please show me a screenshot (or more) with the problems you are encountering?
Disabling the Cinematic black bars can be done in reverse;) I can ...