Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: AMD Eyefinity Discussions   Topic: amd catalyst 12.3?

 Post subject: ahh
Posted: 08 Mar 2012, 04:06 

Replies: 3
Views: 1917


ahh ok didn't know about hydravision. thanks guys!

 Forum: AMD Eyefinity Discussions   Topic: amd catalyst 12.3?

 Post subject: amd catalyst 12.3?
Posted: 08 Mar 2012, 02:08 

Replies: 3
Views: 1917


so i just got the update to... supposedly "12.2"....(says 12.3 in catalyst version) and i remember that maximizing to one screen, while still in eyefinity, was going to be an option for eyefinity 2.0, anyone know how to get to this option? or can confirm if it was canceled?

 Global announcement   Topic:

 Post subject: hmm
Posted: 28 Feb 2012, 21:54 

Replies:
Views:


i actually agree on both sides. for me there are quite a few games that i've had for years, and never finished them all because of the combat/puzzle frustration. but then again, with out it, isn't that what movies are for? both good reasons, but in the end, it should just be up to the developers to ...

 Forum: AMD Eyefinity Discussions   Topic: New to EyeFinity with 5770HD and 3 Monitors. I have some basic and simple questions. Can anyone please help With Setup ASAP?

 Post subject: stretching
Posted: 11 Feb 2012, 20:52 

Replies: 8
Views: 3981


for the stretching i think you could find an option in your monitor that could keep the aspect ratio versus stretching to fit the screen, of course this will give you black bars though. check your manual for this(or just browse through it yourself), for i wouldn't know how to find it(or if it's even...

 Forum: AMD Eyefinity Discussions   Topic: Weird looking view when playing any game with eyefinity 5760x1080-L

 Post subject: the stretching is needed to
Posted: 07 Feb 2012, 18:29 

Replies: 5
Views: 3165


the stretching is needed to keep lines straight, it's called wide angle in the photography world, fish-eye (that bubble effect) will eliminate this stretch but will bend lines and imo it disorients me even more. also every game out there doesn't support fish-eye, in fact only time i've seen it in a ...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 16 Apr 2011, 01:03 

Replies: 322
Views: 171781


ahh thank you thank you thank you. fixed. but now i think cause of the update, i can't get the head/revenge counter to work. =(

w/e maybe it'll get fixed, counting head etc. isn't that useful to me anywho.

again thank you for your help.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 10 Apr 2011, 23:16 

Replies: 322
Views: 171781












i mainly use minimal mode..

so it's all the cloaking watches, all of the soldiers trumpet/etc buffs, all of the sandwiches, the sandman, and the jarate.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 25 Mar 2011, 03:43 

Replies: 322
Views: 171781


new here, just wondering about the charge bar of certain items, seems to appear off to the far right still. i did all the stuff mentioned in this thread, still the same. i've noticed though that it seems there is no line for those particular items? is there some site i can check the proper name of a...
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