Search found 8 matches
- 08 Mar 2012, 04:06
- Forum: AMD Eyefinity Discussions
- Topic: amd catalyst 12.3?
- Replies: 3
- Views: 2028
ahh
ahh ok didn't know about hydravision. thanks guys!
- 08 Mar 2012, 02:08
- Forum: AMD Eyefinity Discussions
- Topic: amd catalyst 12.3?
- Replies: 3
- Views: 2028
amd catalyst 12.3?
so i just got the update to... supposedly "12.2"....(says 12.3 in catalyst version) and i remember that maximizing to one screen, while still in eyefinity, was going to be an option for eyefinity 2.0, anyone know how to get to this option? or can confirm if it was canceled?
hmm
i actually agree on both sides. for me there are quite a few games that i've had for years, and never finished them all because of the combat/puzzle frustration. but then again, with out it, isn't that what movies are for? both good reasons, but in the end, it should just be up to the developers to ...
- 11 Feb 2012, 20:52
- Forum: AMD Eyefinity Discussions
- Topic: New to EyeFinity with 5770HD and 3 Monitors. I have some basic and simple questions. Can anyone please help With Setup ASAP?
- Replies: 8
- Views: 4107
stretching
for the stretching i think you could find an option in your monitor that could keep the aspect ratio versus stretching to fit the screen, of course this will give you black bars though. check your manual for this(or just browse through it yourself), for i wouldn't know how to find it(or if it's even ...
- 07 Feb 2012, 18:29
- Forum: AMD Eyefinity Discussions
- Topic: Weird looking view when playing any game with eyefinity 5760x1080-L
- Replies: 5
- Views: 3307
the stretching is needed to
the stretching is needed to keep lines straight, it's called wide angle in the photography world, fish-eye (that bubble effect) will eliminate this stretch but will bend lines and imo it disorients me even more. also every game out there doesn't support fish-eye, in fact only time i've seen it in a ...
- 16 Apr 2011, 01:03
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177655
Re: Centered HUD for Team Fortress 2
ahh thank you thank you thank you. fixed. but now i think cause of the update, i can't get the head/revenge counter to work. =(
w/e maybe it'll get fixed, counting head etc. isn't that useful to me anywho.
again thank you for your help.
w/e maybe it'll get fixed, counting head etc. isn't that useful to me anywho.
again thank you for your help.
- 10 Apr 2011, 23:16
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177655
Re: Centered HUD for Team Fortress 2
i mainly use minimal mode..
so it's all the cloaking watches, all of the soldiers trumpet/etc buffs, all of the sandwiches, the sandman, and the jarate.
- 25 Mar 2011, 03:43
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177655
Re: Centered HUD for Team Fortress 2
new here, just wondering about the charge bar of certain items, seems to appear off to the far right still. i did all the stuff mentioned in this thread, still the same.
i've noticed though that it seems there is no line for those particular items? is there some site i can check the proper name ...
i've noticed though that it seems there is no line for those particular items? is there some site i can check the proper name ...
