Search found 14 matches
- 31 May 2011, 01:37
- Forum: Multi-Monitor Gaming
- Topic: Fable 3 Multi-monitor supported-ish
- Replies: 8
- Views: 6745
Re: Fable 3 Multi-monitor supported-ish
Oh, I never doubted it was there (which it is) after reading helifaxs' excerpt. There was just no post about it in the link. After messing with the config, then changing options in-game, the resolution was forced back to single screen. Unfortunately, this also happens is i use the applet ...
- 31 May 2011, 00:06
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
- 30 May 2011, 23:58
- Forum: Multi-Monitor Gaming
- Topic: Fable 3 Multi-monitor supported-ish
- Replies: 8
- Views: 6745
Re: Fable 3 Multi-monitor supported-ish
I started looking for config files as soon as the in-game menu didn't help. And I alway prefer to fuck with config files anyway.
Makes me winder why they didn't let the game list them in the first place.. but a wonky solution is better than none.
All i see in that link is a single post ...
Makes me winder why they didn't let the game list them in the first place.. but a wonky solution is better than none.
All i see in that link is a single post ...
- 08 Apr 2011, 18:53
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
Something like this...
MGL is filtered by a selection of tags and then each column is sortable also by clicking on the header. :)
We may be able to expand on this with some of the imformaton that you have listed in the first post cq842000 :cheers
Glad I could contribute. I'm still ...
MGL is filtered by a selection of tags and then each column is sortable also by clicking on the header. :)
We may be able to expand on this with some of the imformaton that you have listed in the first post cq842000 :cheers
Glad I could contribute. I'm still ...
- 22 Mar 2011, 21:48
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
[quote]Alright so if I understand correctly, your basically implying that my testing, and effort were for not and that I should remove my thread? Sorry but thats pretty messed up. I will oblige if I detect the necessity to do so.
I do not beleive you should remove the thread or that your testing ...
I do not beleive you should remove the thread or that your testing ...
- 22 Mar 2011, 21:25
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
[quote]Are the columns sortable at all? (ie, click on a column and it sorts alphabetically by that column.) Not sure if that is even feasible or not.
Not yet, but I had been working on a solution for that already prior to this thread. :onethumb
Alright so if I understand correctly, your ...
Not yet, but I had been working on a solution for that already prior to this thread. :onethumb
Alright so if I understand correctly, your ...
- 22 Mar 2011, 21:23
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
Why create a new list of certified games when we already have a system in place?
http://www.widescreengamingforum.com/wiki/Game_Grades
http://www.widescreengamingforum.com/wiki/Category:Grade_A:_Certified
http://www.widescreengamingforum.com/wiki/Widescreen_Certification
http://www ...
http://www.widescreengamingforum.com/wiki/Game_Grades
http://www.widescreengamingforum.com/wiki/Category:Grade_A:_Certified
http://www.widescreengamingforum.com/wiki/Widescreen_Certification
http://www ...
- 22 Mar 2011, 15:35
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
I actually came up with my own personal list similar to this. I realized that there are different components that make up 'compatibility'. I made three major categories as well as an overall category: Game FOV, Menu, HUD, and Overall. I also had a 'notes' section for any file edits / hacks needed ...
- 22 Mar 2011, 03:50
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
You consider a game with HUD elements that relocate to the side monitors 100% compatible? I would dock a few % for that it annoys me to no end.
If the game supports the eyefinity resolution from the in-game menu or pre-game launcher, and the HUD isnt especially stretched/distorted, then yes I ...
If the game supports the eyefinity resolution from the in-game menu or pre-game launcher, and the HUD isnt especially stretched/distorted, then yes I ...
- 22 Mar 2011, 03:18
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
For Drakensang, larger resolutions must be written to the .ini. Everything else works fine, then.
Thanks for the info, yeah the problem was that I started the game and didnt make any changes to warrant the game creating a full config XML, so I was just seeing a blank one until I changed the ...
Thanks for the info, yeah the problem was that I started the game and didnt make any changes to warrant the game creating a full config XML, so I was just seeing a blank one until I changed the ...
- 21 Mar 2011, 22:35
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
Re: A more centralized list of Eyefinity compatibility...
Looks like you need explore and familiarize yourself with all the WSGF has to offer, young padawan :mrgreen:
If you can provide 4:3 shots for comparison, we could use that kind of feedback here: The big list of games that need a TH section
Browsing the Master Games List and each game's ...
If you can provide 4:3 shots for comparison, we could use that kind of feedback here: The big list of games that need a TH section
Browsing the Master Games List and each game's ...
- 21 Mar 2011, 16:10
- Forum: Multi-Monitor Gaming
- Topic: Two Worlds - wierd polygon problem
- Replies: 2
- Views: 1461
Re: Two Worlds - wierd polygon problem
No problems with Eyefinity here, so far.
Can you explain your issue further!?
Ditto(No eyefinity issues yet), but I am curious as to the specifics.
- 21 Mar 2011, 16:08
- Forum: Multi-Monitor Gaming
- Topic: Jade Empire HUD/UI
- Replies: 4
- Views: 5662
Re: Jade Empire HUD/UI
Hey all, I've had Eyefinity for about 2 months and now i can't game without it. I just found jade empire on steam and wanted to play it again.
Its has good FOV, but the UI and HUD are stretched and bearly readable. Does anyone know any fix/hack for this?
Pictures for example ...
Its has good FOV, but the UI and HUD are stretched and bearly readable. Does anyone know any fix/hack for this?
Pictures for example ...
- 21 Mar 2011, 03:58
- Forum: Multi-Monitor Gaming
- Topic: A more centralized list of Eyefinity compatibility...
- Replies: 26
- Views: 11600
A more centralized list of Eyefinity compatibility...
Hey my goal is not to step on any toes, but to have a central/summarized(simplified for the average user) eyefinity list for those that need the info. So far the grand majority of games I've tested have been STEAM versions... This list could always use contributions, but please be elaborate and ...
