Hey guys, has anyone had an issue on nVidia surround? It seems that when the loading screen prompts me to press E to start the level, the game hangs and stops responding on a black screen. When the resolution is 1920x1200, the game is just fine.
Has anyone had this?
EDIT: Found the exact issue ...
Search found 13 matches
- 26 May 2014, 15:26
- Forum: Request/Discuss Game Solutions
- Topic: Wolfenstein The New Order eyefinity/nvidia surround support
- Replies: 52
- Views: 51042
- 14 Nov 2013, 07:02
- Forum: Multi-Monitor Gaming
- Topic: Call of Duty: Ghosts
- Replies: 76
- Views: 70799
Re: Call of Duty: Ghosts
Thanks HaYDeN for the hard work!
Anyone know of a way to force the game into 'native' resolution? I made some tweaks to the settings to get a higher framerate and now it's upscaled and looks like dogshit. I think MW3 or 2 had the 'Native Resolution' setting which fixed this issue but I don't see ...
Anyone know of a way to force the game into 'native' resolution? I made some tweaks to the settings to get a higher framerate and now it's upscaled and looks like dogshit. I think MW3 or 2 had the 'Native Resolution' setting which fixed this issue but I don't see ...
- 05 Feb 2012, 23:51
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311237
thanks dude. much
thanks dude. much appreciated.
- 14 May 2011, 17:54
- Forum: Detailed Widescreen Reports
- Topic: Brink
- Replies: 3
- Views: 2714
Brink
<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/1752/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/Incomplete" title="The default grade for detailed reports. Usually something is missing which either needs ...
- 12 May 2011, 07:00
- Forum: Detailed Widescreen Reports
- Topic: Brink
- Replies: 3
- Views: 2714
Brink
<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/1752/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/Incomplete" title="The default grade for detailed reports. Usually something is missing which either needs ...
- 24 Feb 2011, 06:13
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
use the editor, just make sure you edit the files in your documents folder and not under /program files/Bulletstorm
If anyone has a way to fix the cutscene FOV please post it.
If anyone has a way to fix the cutscene FOV please post it.
- 24 Feb 2011, 04:49
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
http://arstechnica.com/gaming/news/2011/02/bulletstorm-and-you-how-to-get-it-playing-nice-with-your-pc.ars
That's what I needed! Thanks.
For everyone else: I set my FOV to 140 and Targeting FOV to 65 (5760x1200)
Taking the mouse smoothing off and the mouse sensitivity to ...
- 23 Feb 2011, 18:08
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
killer. much appreciated!
- 23 Feb 2011, 16:11
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
Haven't looked at a FOV binding but I did fix the mouse for those with nice high DPI mice:
C:Program Files (x86)EABulletstormEngineConfigBaseInput.ini
MouseSensitivity=5.0
bEnableMouseSmoothing=false
C:Program Files (x86)EABulletstormEngineConfigBaseInput.ini
MouseSensitivity=5.0
bEnableMouseSmoothing=false
- 23 Feb 2011, 05:08
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
Tried WSF's UT3 1.1 profile but not working. Looks like this is a problem with the unreal engine. No update coming from dopefish.
UT3 Detailed Report
UT3 Detailed Report
- 23 Feb 2011, 04:59
- Forum: Multi-Monitor Gaming
- Topic: Bulletstorm Eyefinity Fix?
- Replies: 108
- Views: 43400
Re: Bulletstorm Eyefinity Fix?
BUUUMMP, like how it went for broke on the settings: 4xAA @ 5760x1200; but kinda junior high to fuck up the FOV.
- 28 Oct 2010, 19:27
- Forum: Multi-Monitor Gaming
- Topic: Alpha Protocol - Not Multi monitor
- Replies: 75
- Views: 30605
Re: Alpha Protocol - Not Multi monitor
I seem to have found a way to change the FOV. I wrote it up on the Alpha Protocol wiki here:
http://alphaprotocol.wikia.com/wiki/FOV
Does this fix the squished mouse cursor issue? Looking at your changes I don't imagine it would.
- 28 Oct 2010, 17:13
- Forum: Multi-Monitor Gaming
- Topic: Fallout New Vegas: Problems
- Replies: 159
- Views: 96939
Re: Fallout New Vegas: Problems
Well my terminals are messed up again.
They were fine, but now are back to being too big and impossible to exit out of (switch is below screen).
Make sure you're adding the changes to Fallout_default.ini in your Steam folder: (Steam/steamapps/common/fallout new vegas). I was only doing the ...
They were fine, but now are back to being too big and impossible to exit out of (switch is below screen).
Make sure you're adding the changes to Fallout_default.ini in your Steam folder: (Steam/steamapps/common/fallout new vegas). I was only doing the ...
