If you have an AMD card, and have found Flawless Widescreen was not working, Hayden has supplied a work-around--
According to Hayden, AMD-CCC is not "returning the correct details about screens when you query them" (on my system at least). ie- it reports 2 monitors when you have 3. This means you ...
Search found 37 matches
- 05 Jul 2015, 04:36
- Forum: AMD Eyefinity Discussions
- Topic: Flawless Widescreen not working with AMD card? Try this
- Replies: 0
- Views: 4152
- 05 Jul 2015, 04:28
- Forum: Request/Discuss Game Solutions
- Topic: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity)
- Replies: 53
- Views: 100988
Re: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity
Okay, spoke with Hayden. Managed to figure out that AMD-CCC is not "returning the correct details about screens when you query them". ie- it reports 2 monitors when you have 3. This means you will have to set the screen details manually, which will fix my aforementioned problem from a couple of ...
- 04 Jul 2015, 22:24
- Forum: Detailed Widescreen Reports
- Topic: Middle-earth: Shadow of Mordor
- Replies: 14
- Views: 15297
Re: Middle-earth: Shadow of Mordor
Flawless Widescreen is not working atm. (HD7970-- Eyefinitiy-- 5040x1050)
Memory hack error- "Failed to read process memory at 0x140762004." code 299.
Another game to throw in the pile of "not working", along with Metalgear rising.
Hayden said MGR problem was due to AMD changing it's ...
Memory hack error- "Failed to read process memory at 0x140762004." code 299.
Another game to throw in the pile of "not working", along with Metalgear rising.
Hayden said MGR problem was due to AMD changing it's ...
- 05 May 2015, 08:52
- Forum: Request/Discuss Game Solutions
- Topic: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity)
- Replies: 53
- Views: 100988
Re: Metal Gear Rising: Revengeance Resolution Fix (Eyefinity
I can no longer get the Hayden fix to work. Now my 2 additional monitors (left and right) are blacked out. They center still works. You can try to change resolution, and you can see the game "try" to display those larger resolutions, but the monitors (eyefinity 5040x1650) won't do it.
I checked ...
I checked ...
- 19 Jun 2014, 22:51
- Forum: AMD Eyefinity Discussions
- Topic: CCC 14.6 and refresh rates on different monitors.
- Replies: 8
- Views: 9960
Re: CCC 14.6 and refresh rates on different monitors.
Thanks for the advice. I think I'm looking at bleeding edge technology, and expecting results we wont see for a year or two down the road. When you throw 4k into the mix, it's just a little too much atm, on my budget at least. Eyefinity is taxing enough already.
Think I'll spend my upgrade dough on ...
Think I'll spend my upgrade dough on ...
- 17 Jun 2014, 19:30
- Forum: AMD Eyefinity Discussions
- Topic: CCC 14.6 and refresh rates on different monitors.
- Replies: 8
- Views: 9960
Re: CCC 14.6 and refresh rates on different monitors.
So Haldi. Given that very good point, would I be better off buying 3x 1ms 60hz monitors? Maybe OC them 5-10 hz?
Ill be running this off of a single 290 so, only a handful of games will be able to take advantage of 70-144 hz.
Could argue "future proofing" as an excuse to buy 144hz though. But who ...
Ill be running this off of a single 290 so, only a handful of games will be able to take advantage of 70-144 hz.
Could argue "future proofing" as an excuse to buy 144hz though. But who ...
- 16 Jun 2014, 08:46
- Forum: AMD Eyefinity Discussions
- Topic: CCC 14.6 and refresh rates on different monitors.
- Replies: 8
- Views: 9960
Re: CCC 14.6 and refresh rates on different monitors.
Awww... Well, Bummer. If we are finally seeing the eyfinity solution to different monitor sizes ie 14.6, perhaps one day dif mhz monitors in eyefinity could be possible?
Or no?
Or no?
- 09 Jun 2014, 16:26
- Forum: AMD Eyefinity Discussions
- Topic: CCC 14.6 and refresh rates on different monitors.
- Replies: 8
- Views: 9960
Re: CCC 14.6 and refresh rates on different monitors.
It's been a day, I take it nobody knows yet?
- 08 Jun 2014, 16:16
- Forum: AMD Eyefinity Discussions
- Topic: CCC 14.6 and refresh rates on different monitors.
- Replies: 8
- Views: 9960
CCC 14.6 and refresh rates on different monitors.
Anyone know if you can use different sized monitors, but with different refresh rates, on the latest CCC drivers?
Im thinking of using two old 60hz, 1680x1050 monitors and one new 1920x1080 144hz 1ms 24" for the center. But will the current drivers force all the monitors to the same 60hz?
Im thinking of using two old 60hz, 1680x1050 monitors and one new 1920x1080 144hz 1ms 24" for the center. But will the current drivers force all the monitors to the same 60hz?
- 26 Dec 2012, 00:23
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls locked to 1024 * 720
- Replies: 288
- Views: 171083
Re: Dark Souls locked to 1024 * 720
I just updated with your fix Helifax, game runs in 3x eyefinity, but the UI is all stretched again.
Got any ideas?
I am using DSfix in 5040x1050.
EDIT- If I turn it on/off multiple times, the UI is corrected. I guess that's all it was
Thanks for the fix!
Got any ideas?
I am using DSfix in 5040x1050.
EDIT- If I turn it on/off multiple times, the UI is corrected. I guess that's all it was
- 02 Dec 2012, 08:03
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123994
Re: Flawless Widescreen
Hope you have a good trip.
Just FYI- Borderlands 2 has some minor issues in triple wide. UI is almost perfect, but the games chat and a couple character select menus are HOR+
Game is fine for single player, but multiplayer is another story.
Just FYI- Borderlands 2 has some minor issues in triple wide. UI is almost perfect, but the games chat and a couple character select menus are HOR+
Game is fine for single player, but multiplayer is another story.
- 02 Nov 2012, 17:00
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123994
Awesome stuff Hayden. Thanks!
Awesome stuff Hayden. Thanks!
- 02 Nov 2012, 07:57
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect 3 - Final - no multi(like demo)
- Replies: 238
- Views: 88049
Been trying to use WF on ME3,
Been trying to use WF on ME3, I think I'm following the instructions (hitting my hotkey to turn on the fix at the video intro, pre- "press any key" screen) I'm using your latest patch on this forum...
I still get no centered hud. I can't get FOV to work either.
I have an ATI card btw ...
I still get no centered hud. I can't get FOV to work either.
I have an ATI card btw ...
- 02 Nov 2012, 04:54
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 818302
any chance this works on the
any chance this works on the latest update for Skyrim? 1.8 ?
- 01 Nov 2012, 23:47
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123994
Those bastards at Steam
Those bastards jerks at Steam Forced through another skyrim update.
FW not working with the latest version of Skyrim.
Edit- The File Ver. is now 1.8.151.0
17.1MB
FW not working with the latest version of Skyrim.
Edit- The File Ver. is now 1.8.151.0
17.1MB
- 01 Nov 2012, 22:16
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311389
Damnit! I finally decide to
Damnit! I finally decide to get back into the game, spend 3 days downloading mods and they release an update!
Looks like flawless widescreen SKYRIM is no longer working.
Looks like flawless widescreen SKYRIM is no longer working.
- 15 Jul 2012, 00:08
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123994
What an amazing project!
What an amazing project! Can't believe so much has changed since I donated, when it was just a Skyrim fix.
I tried it with Tribes (steam sale), looks great in-game but had to turn it off due to the bad UI.
Hope a fix is in the future.
I tried it with Tribes (steam sale), looks great in-game but had to turn it off due to the bad UI.
Hope a fix is in the future.
- 15 Jul 2012, 00:06
- Forum: Detailed Widescreen Reports
- Topic: Tribes: Ascend
- Replies: 34
- Views: 14482
Its certainly a game that was
Its certainly a game that was meant to be played in widescreen. Sadly the UI is still messed up, thus I have to turn off Flawless to play it.
- 19 Nov 2011, 10:43
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311389
thales100 wrote:matrices
[quote]Someone let Thales know that the donation link at the bottom is messed up. It just brings you back here.
Ppl interested in donating to the coders, please check this box on the left side of WSGF page, above "Recent Posts", then click on "ChipIn!". You can use PayPal. Thanks for donating ...
Ppl interested in donating to the coders, please check this box on the left side of WSGF page, above "Recent Posts", then click on "ChipIn!". You can use PayPal. Thanks for donating ...
- 17 Nov 2011, 05:05
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311389
Books work with fix, but
Books work with fix, but scrolls are uncentered and image is cut in half, like its trying to fit on a book. I wonder if doubling the size of the scroll model would do it? Im betting to "tell" the game we are opening a scroll and not a book is impossible... so I suppose another hotkey to switch it ...
