Thanks a lot for your replies.
I heard that Nvidia will release a new card this year, so I'll wait till then and maybe buy one of this new generation cards, or maybe one GTX980 Ti if the price will be lower than now.
Apparently, it's not a good idea to go to GTX970 or GTX980 because of the 256 ...
Search found 22 matches
- 10 Feb 2016, 01:17
- Forum: NVIDIA Surround Gaming
- Topic: Upgrading 2x GTX 560 Ti 2GB to 1 Nvidia card but which one ?
- Replies: 3
- Views: 3997
- 21 Jan 2016, 13:33
- Forum: NVIDIA Surround Gaming
- Topic: Upgrading 2x GTX 560 Ti 2GB to 1 Nvidia card but which one ?
- Replies: 3
- Views: 3997
Upgrading 2x GTX 560 Ti 2GB to 1 Nvidia card but which one ?
Hi everyone,
I have 2 GTX 560 Ti 2GB plugged in SLI mode. On some games, it's impossible to play in surround mode with a decent FPS (I mean 20/25+ FPS), and sometimes the SLI is not exploited so only one card do the job. So I've to switch back on one screen instead of three.
I would like to ...
I have 2 GTX 560 Ti 2GB plugged in SLI mode. On some games, it's impossible to play in surround mode with a decent FPS (I mean 20/25+ FPS), and sometimes the SLI is not exploited so only one card do the job. So I've to switch back on one screen instead of three.
I would like to ...
- 07 May 2013, 18:30
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v0.9)
Hell yeah ! Thanks a lot ImperialCommando !!
- 22 Apr 2013, 12:03
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v0.8)
There is no version information anywhere on this tools, but I think I have the v0.8. And I confirm it doesn't work with the latest version of PS2.
- 21 Apr 2013, 19:58
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v0.8)
Fimconte wrote:Seems like GU7 broke the current method for vehicles as well.
Any chance we see a update for this?
Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !
- 28 Nov 2012, 15:48
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix
Ok I'll try again, maybe I've to launch it in admin mode...
- 22 Nov 2012, 11:39
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix
The current issue with FoV is nothing to do with the old one, and fixing it is beyond my ability at present
Damned Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !
Anyway I bumped the thread you linked.
One last question, for now, is it possible to center ...
Damned Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !
Anyway I bumped the thread you linked.
One last question, for now, is it possible to center ...
- 21 Nov 2012, 10:38
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150199
Re: Planetside 2 Vehicle FOV Fix
First of all, thanks for your work 
It still not work with the release client, do you think it's possible to patch your PS2FOV.exe to work with the release ? This tool is a must have one !!
Thanks again.
It still not work with the release client, do you think it's possible to patch your PS2FOV.exe to work with the release ? This tool is a must have one !!
Thanks again.
- 22 Dec 2011, 09:40
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Old Republic
- Replies: 195
- Views: 70951
There is some tweaks
There is some tweaks :
http://www.gamefaqs.com/boards/951199-star-wars-the-old-republic/61343050
http://www.reddit.com/r/swtor/comments/na4rk/swtor_tweak_list_update_15_chat_bubbles_still_in/
Now, for example, you know how to turn on the antialiasing ;)
Maybe it's possible to do ...
http://www.gamefaqs.com/boards/951199-star-wars-the-old-republic/61343050
http://www.reddit.com/r/swtor/comments/na4rk/swtor_tweak_list_update_15_chat_bubbles_still_in/
Now, for example, you know how to turn on the antialiasing ;)
Maybe it's possible to do ...
- 07 Nov 2011, 17:15
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53855
tet5uo wrote:Z-FiRE wrote:For
[quote]For the big damned lens flare issue, try this :
In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000
I think it will reduce the "too much" effect, but I ddidn't compare with ...
In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000
I think it will reduce the "too much" effect, but I ddidn't compare with ...
- 02 Nov 2011, 09:04
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53855
For the big damned lens flare
For the big damned lens flare issue, try this :
In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000
I think it will reduce the "too much" effect, but I ddidn't compare with ...
In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000
I think it will reduce the "too much" effect, but I ddidn't compare with ...
- 25 Oct 2011, 14:11
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53855
svr wrote:Matrox
Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
In C:Users[USERNAME ...
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
In C:Users[USERNAME ...
- 28 Sep 2011, 10:25
- Forum: Multi-Monitor Gaming
- Topic: Fallen Earth
- Replies: 3
- Views: 2495
I'm doing a necro post
I'm doing a necro post because i've just started to play Fallen Earth... yes, 1 year later :p
Actually the game support 5040x1050 well in the 3rd player view. In 1st player view it works too but there is a FOV problem, and it needs to be increased. If anyone knows how to do that, please speak ...
Actually the game support 5040x1050 well in the 3rd player view. In 1st player view it works too but there is a FOV problem, and it needs to be increased. If anyone knows how to do that, please speak ...
- 28 Sep 2011, 09:56
- Forum: Multi-Monitor Gaming
- Topic: does Fallen Earth support TH2G (hor+)
- Replies: 3
- Views: 2398
See this thread
See this thread
- 20 Jul 2011, 14:15
- Forum: Request/Discuss Game Solutions
- Topic: FEAR 3 Surround
- Replies: 108
- Views: 39555
Everything works for me :-
Everything works for me :
- nativ support of 5040x1050 (with TH2Go)
- change FOV in options.cfg
BUT (and it's a big one) the max fov is apparently 200, I mean if I put 400 (or 800, 1000 ...) it makes no difference than 200, or if i put a value less than 200 (like 100 or 75) it makes a huge ...
- nativ support of 5040x1050 (with TH2Go)
- change FOV in options.cfg
BUT (and it's a big one) the max fov is apparently 200, I mean if I put 400 (or 800, 1000 ...) it makes no difference than 200, or if i put a value less than 200 (like 100 or 75) it makes a huge ...
- 02 May 2011, 19:59
- Forum: Hardware Discussions
- Topic: Graphic Card Benchmark for surround resolution ?
- Replies: 18
- Views: 7588
Re: Graphic Card Benchmark for surround resolution ?
Well, if you want to use nVidia Surround, you need SLI. I'd recommend either GTX480s (if you don't mind the power draw and can get them cheap) or 2GB GTX560s, or 3GB GTX580s. Surround is really VRAM hungry.
With AMD EyeFinity, you can do it with one card, but I'd still recommend a 6950/6970 ...
With AMD EyeFinity, you can do it with one card, but I'd still recommend a 6950/6970 ...
- 01 May 2011, 13:37
- Forum: Hardware Discussions
- Topic: Graphic Card Benchmark for surround resolution ?
- Replies: 18
- Views: 7588
Re: Graphic Card Benchmark for surround resolution ?
Do you think the best way is to have one big video card (like gtx 570 or 580) or 2 little one in SLI (like 2x 8800 gtx or 460 gtx) ? Or it will do the same results ?
- 01 May 2011, 12:25
- Forum: Hardware Discussions
- Topic: Graphic Card Benchmark for surround resolution ?
- Replies: 18
- Views: 7588
Re: Graphic Card Benchmark for surround resolution ?
Ok thanks for your replies. I didn't see the "hardware & benchmarks" menu, shame on me :p
For my next video card i'll take the one with the higher VRAM as possible.
For my next video card i'll take the one with the higher VRAM as possible.
- 20 Apr 2011, 13:23
- Forum: Hardware Discussions
- Topic: Graphic Card Benchmark for surround resolution ?
- Replies: 18
- Views: 7588
Graphic Card Benchmark for surround resolution ?
Hi,
I have a triple monitor configuration running in 5040x1050 (powered by Matrox TH2Go) with a GeForce 8800 GTX, and I'll have to change my graphic card in a futur. But I don't find any benchmark for this resolution. The higher resolution is alway 1920x1080 like here
So how do you do to ...
I have a triple monitor configuration running in 5040x1050 (powered by Matrox TH2Go) with a GeForce 8800 GTX, and I'll have to change my graphic card in a futur. But I don't find any benchmark for this resolution. The higher resolution is alway 1920x1080 like here
So how do you do to ...
- 20 Apr 2011, 13:06
- Forum: Site News & Suggestion Box
- Topic: ErgoTech Triple LCD Desk Stand Christmas Giveaway
- Replies: 95
- Views: 41531
Re: ErgoTech Triple LCD Desk Stand Christmas Giveaway
Apparently this code doesn't work anymore, but thanks anyway :)
