In earlier beta's it was VERY CPU intensive now in the newest beta it is moving more to the GPU but the game with one 6970 at 5760x1080 sits around 60fps in most area's and dips to 40 in heavily crowded area's
The FOV does not fishbowl it just goes wider as if you were looking forward
Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with ...
I can speak with the Dev's in game and see if they are open to working directly with AMD on the issue. That is about the extent of what I could set up is speaking to a Dev and getting them both in contact with each other
I know we used to have a AMD rep that would hang out on the site from time to time. I am trying to track them down due to a few problems they might want to know about in Star wars The Old Republic in regards to Eyefinity and Crossfire. Figure if I can tell them early enough they can get in contact ...
Link below I copy and pasted the text minus pictures for those that do not want to look at the article but if this comes out It should be pretty nimble and it makes me want one :)
http://www.pcper.com/comments.php?nid=8621
While the card we are showing here is a production sample, ASUS ...
I have one of the Microsoft Xbox Gamepads for windows and it works fine in this game. Yes it is stretched in Eyefinity which kinda made me sad because it is a fun little game that would be cool in eyefinity
Well it appears they are releasing the patch a few weeks before the game is released odd decision but at least it looks like Eyefinity support is in which is a nice bonus
According to this post from VE3d it appears as if Assassins Creed 2 now has eyefinity support has anyone seen if it works correctly?
Below is the link and then the contents of the link for those that do not wish to click it
I have the same issue so the game is unplayable in eyefinity atm and Imagine also this affects Th2Go
Sad when they patch it in on the first game and do not even bother adding it to the second. Well It will sit on my shelf till it gets eyefinity support
Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack