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Forum: Multi-Monitor Gaming Topic: Star Wars the Old Republic NDA Lifted |
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Posted: 22 Nov 2011, 01:29
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Replies: 55 Views: 20588
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Forum: Multi-Monitor Gaming Topic: Star Wars the Old Republic NDA Lifted |
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Posted: 21 Nov 2011, 15:30
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Replies: 55 Views: 20588
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| I will take both of those shots in the same spot once I get off work today so it should be up by 7pm est at the latest |
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Forum: Multi-Monitor Gaming Topic: Star Wars the Old Republic NDA Lifted |
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Posted: 19 Nov 2011, 21:23
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Replies: 55 Views: 20588
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In earlier beta's it was VERY CPU intensive now in the newest beta it is moving more to the GPU but the game with one 6970 at 5760x1080 sits around 60fps in most area's and dips to 40 in heavily crowded area's
The FOV does not fishbowl it just goes wider as if you were looking forward |
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Forum: Multi-Monitor Gaming Topic: Star Wars the Old Republic NDA Lifted |
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Posted: 19 Nov 2011, 03:22
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Replies: 55 Views: 20588
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Here are two screen shots in Eyefinity if you click he image it will go full screen :) but as you can see none of the UI elements can be moved
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Forum: Multi-Monitor Gaming Topic: Star Wars the Old Republic NDA Lifted |
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Posted: 18 Nov 2011, 20:21
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Replies: 55 Views: 20588
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| Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with Pi... |
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Forum: AMD Eyefinity Discussions Topic: AMD Rep still on the forums |
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Posted: 20 Aug 2011, 17:31
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Replies: 4 Views: 1644
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| I can speak with the Dev's in game and see if they are open to working directly with AMD on the issue. That is about the extent of what I could set up is speaking to a Dev and getting them both in contact with each other |
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Forum: AMD Eyefinity Discussions Topic: AMD Rep still on the forums |
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Posted: 20 Aug 2011, 15:24
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Replies: 4 Views: 1644
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| I know we used to have a AMD rep that would hang out on the site from time to time. I am trying to track them down due to a few problems they might want to know about in Star wars The Old Republic in regards to Eyefinity and Crossfire. Figure if I can tell them early enough they can get in contact w... |
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Forum: AMD Eyefinity Discussions Topic: The ASUS ARES Dual 5870's on one board |
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Posted: 13 Apr 2010, 13:57
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Replies: 10 Views: 4003
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| 5970's is two 5850 cores from everything I have read about it online where this is supposed to be two 5870's |
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Forum: AMD Eyefinity Discussions Topic: The ASUS ARES Dual 5870's on one board |
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Posted: 10 Apr 2010, 20:47
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Replies: 10 Views: 4003
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| Link below I copy and pasted the text minus pictures for those that do not want to look at the article but if this comes out It should be pretty nimble and it makes me want one :) http://www.pcper.com/comments.php?nid=8621 While the card we are showing here is a production sample, ASUS assures us th... |
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Forum: Multi-Monitor Gaming Topic: Sonic and SEGA All Stars Racing Triple Screen... |
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Posted: 11 Mar 2010, 18:12
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Replies: 12 Views: 7250
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| I have one of the Microsoft Xbox Gamepads for windows and it works fine in this game. Yes it is stretched in Eyefinity which kinda made me sad because it is a fun little game that would be cool in eyefinity |
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Forum: AMD Eyefinity Discussions Topic: Assassins Creed 2 added Eyefinity support |
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Posted: 04 Mar 2010, 20:40
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Replies: 6 Views: 2578
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| Yeah it appears to be coming out on the 9th of this March so the website that said weeks was a bit off. |
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Forum: AMD Eyefinity Discussions Topic: Assassins Creed 2 added Eyefinity support |
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Posted: 04 Mar 2010, 06:30
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Replies: 6 Views: 2578
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| Well it appears they are releasing the patch a few weeks before the game is released odd decision but at least it looks like Eyefinity support is in which is a nice bonus |
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Forum: AMD Eyefinity Discussions Topic: Assassins Creed 2 added Eyefinity support |
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Posted: 04 Mar 2010, 01:14
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Replies: 6 Views: 2578
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| According to this post from VE3d it appears as if Assassins Creed 2 now has eyefinity support has anyone seen if it works correctly? Below is the link and then the contents of the link for those that do not wish to click it http://ve3d.ign.com/articles/news/53519/Assassins-Creed-II-PC-Patch-v1-01-Re... |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect Patch 1.01- Still No Triplehead |
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Posted: 22 Feb 2010, 23:25
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Replies: 11 Views: 4170
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| Confirmed Eyefinity is still not working correctly with this patch |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect 2 does NOT properly support Eyefinity |
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Posted: 17 Feb 2010, 14:41
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Replies: 148 Views: 45786
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| Any Updates on when this patch may come out for Mass Effect 2 I would like to play this in eyefinity |
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Forum: AMD Eyefinity Discussions Topic: Bioshock 2 doesn't work correctly with Eyefinity. |
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Posted: 10 Feb 2010, 00:22
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Replies: 22 Views: 7521
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I have the same issue so the game is unplayable in eyefinity atm and Imagine also this affects Th2Go
Sad when they patch it in on the first game and do not even bother adding it to the second. Well It will sit on my shelf till it gets eyefinity support |
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Forum: AMD Eyefinity Discussions Topic: STO Star Trek Online |
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Posted: 04 Feb 2010, 05:34
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Replies: 13 Views: 7440
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| Looks like a nice setup. Hope you find a lot of fun hours in that game I tried the beta it never called to me for some reason |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect 2 does NOT properly support Eyefinity |
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Posted: 30 Jan 2010, 02:39
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Replies: 148 Views: 45786
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| Great news looks like it was a good idea to post in both places and now we can get a fix :) |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect 2 does NOT properly support Eyefinity |
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Posted: 29 Jan 2010, 15:38
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Replies: 148 Views: 45786
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| Dave have you been able to approach Bioware through your channels at ATI and see if they were aware of this issue? |
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Forum: AMD Eyefinity Discussions Topic: Mass Effect 2 does NOT properly support Eyefinity |
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Posted: 28 Jan 2010, 05:01
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Replies: 148 Views: 45786
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| Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack |
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