Hmm, was working fine this morning but I think they patched Black Ops and now the widescreen fixer isn't working again. When I enable it, I lose all menu and HUD elements. You can't even exit the game properly and have kill it in task manager.
Or is it just me?
Search found 8 matches
- 11 Nov 2010, 23:19
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 822965
- 23 Mar 2010, 19:44
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 2
- Replies: 69
- Views: 22992
Re: Mass Effect 2
http://social.bioware.com/forum/1/topic/106/index/1533069/2
Last post states no eyefinity support forthcoming. Guess I'll start playing through it on a single screen. Kind of disappointing, but it'll still be fun.
Last post states no eyefinity support forthcoming. Guess I'll start playing through it on a single screen. Kind of disappointing, but it'll still be fun.
- 09 Feb 2010, 22:26
- Forum: Detailed Widescreen Reports
- Topic: Global Agenda
- Replies: 14
- Views: 5443
Re: Global Agenda
Thanks for the report. I'm going away till the end of the month and hope they add support (or announce that they will) by the time I get back. If so, I will probably sub, but as it stands now, don't think I will.
- 04 Feb 2010, 23:19
- Forum: AMD Eyefinity Discussions
- Topic: STO Star Trek Online
- Replies: 13
- Views: 7789
Re: STO Star Trek Online
Triple screen really helps when trying to broadside with a cruiser class ship (or any ship with a beam loadout). With a single screen, your target is usually off screen when you are maneuvering to keep him in your broadside arc. With triple screen, you can actually see him (and watch your shots ...
- 03 Feb 2010, 23:28
- Forum: Multi-Monitor Gaming
- Topic: Global Agenda - locked FOV, HiRez think its an unfair advant
- Replies: 27
- Views: 11159
Re: Global Agenda - locked FOV, HiRez think its an unfair advant
Well looks like the post sort of worked. Latest response from developers:
HiRezErez wrote:
At some point we will look at it again, for now there are higher priorities.
So at least they are not dismissing it out of hand anymore. Dunno if this changes their stance, I certainly hope so. I ...
HiRezErez wrote:
At some point we will look at it again, for now there are higher priorities.
So at least they are not dismissing it out of hand anymore. Dunno if this changes their stance, I certainly hope so. I ...
- 30 Jan 2010, 18:19
- Forum: Multi-Monitor Gaming
- Topic: Global Agenda - locked FOV, HiRez think its an unfair advant
- Replies: 27
- Views: 11159
Re: Global Agenda - locked FOV, HiRez think its an unfair advant
Yah, the original post is on the beta boards. I made another post in the public section. Please visit and show your support:
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=12858
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=12858
- 30 Jan 2010, 03:01
- Forum: Multi-Monitor Gaming
- Topic: Global Agenda - locked FOV, HiRez think its an unfair advant
- Replies: 27
- Views: 11159
Re: Global Agenda - locked FOV, HiRez think its an unfair advant
Thanks for the linkage. The original post was made by me. I just setup my eyefinity rig a few weeks ago, but unfortunately I had pre-ordered Global Agenda before that. It's a fun game, even with a single screen. But I have been too engrossed with playing games that actually support my eyefinity ...
- 27 Jan 2010, 20:01
- Forum: AMD Eyefinity Discussions
- Topic: Mass Effect 2 does NOT properly support Eyefinity
- Replies: 148
- Views: 48362
Re: Mass Effect 2 does NOT properly support Eyefinity
[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:
My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be ...
My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be ...
