Is it this cutscene hacks that don't work with the Steam and/or latest patch version, or UniWS, or both?
Is there a reason that one or both cannot work with the Steam version other than that they haven't been updated to do so?
I'd rather sacrifice widescreen support than roll back to an older ...
Search found 13 matches
- 25 Mar 2014, 18:08
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic II: The Sith Lords
- Replies: 107
- Views: 71176
- 29 Sep 2013, 05:21
- Forum: Blogs
- Topic: Mass Effect 3 Revamp Plugin.
- Replies: 19
- Views: 28391
Re: Mass Effect 3 Revamp Plugin.
Using Widescreen Fixer 3.4 r662 with the "v1.05 - Revamp Edition" plugin (2.4 r660), it seems to be able to detect that the game is running but not what the current FOV is. As a result, enabling the fix sets the FOV to be really, really high no matter what the settings are.
I guess that means ...
I guess that means ...
- 28 Sep 2013, 20:10
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect 3
- Replies: 52
- Views: 58103
Re: Mass Effect 3
Widescreen Fixer is not working for me: http://www.wsgf.org/forums/viewtopic.ph ... 63#p148863
- 28 Sep 2013, 20:07
- Forum: Blogs
- Topic: Mass Effect 3 Revamp Plugin.
- Replies: 19
- Views: 28391
Re: Mass Effect 3 Revamp Plugin.
Using Widescreen Fixer 3.4 r662 with the "v1.05 - Revamp Edition" plugin (2.4 r660), it seems to be able to detect that the game is running but not what the current FOV is. As a result, enabling the fix sets the FOV to be really, really high no matter what the settings are.
I guess that means ...
I guess that means ...
- 17 Jan 2012, 19:19
- Forum: Detailed Widescreen Reports
- Topic: Fallout 3
- Replies: 109
- Views: 60766
The summary article at
The summary article at http://widescreengamingforum.com/dr/fallout-3 says the following about FOV:
fDefaultFOV=75.0000
You will need to change this fov value based on your aspect ratio. These values use the 5:4 aspect ratio as a baseline fov.
4:3 - 79.9000
16:9 - 105.3000
15:9 - 99.0000 ...
fDefaultFOV=75.0000
You will need to change this fov value based on your aspect ratio. These values use the 5:4 aspect ratio as a baseline fov.
4:3 - 79.9000
16:9 - 105.3000
15:9 - 99.0000 ...
- 28 Dec 2011, 01:47
- Forum: Detailed Widescreen Reports
- Topic: Deus Ex: Human Revolution
- Replies: 58
- Views: 43740
This is another game that
This is another game that insists on overriding the video card's hardware LUT, replacing any gamma calibration profiles that you may want to use with the game.
It appears that the best workaround is to shift+double-click dxhr.exe to launch the game in a maximized, borderless window. This ...
It appears that the best workaround is to shift+double-click dxhr.exe to launch the game in a maximized, borderless window. This ...
- 17 Jun 2011, 03:19
- Forum: Detailed Widescreen Reports
- Topic: The Chronicles of Riddick: Assault on Dark Athena
- Replies: 52
- Views: 26735
Re: Chronicles of Riddick: Assault on Dark Athena
Good news on the gamma issue: I started poking around the game's DLLs with a hex editor, looking for "gdi32" and "gamma", and I found that there's an undocumented way to disable the game's use of hardware gamma ramp override:
1. Select Start->Run and then type in the following and hit OK or ...
1. Select Start->Run and then type in the following and hit OK or ...
- 29 Jan 2011, 23:53
- Forum: Request/Discuss Game Solutions
- Topic: Morrowind on modern PCs
- Replies: 2
- Views: 2160
Re: Morrowind on modern PCs
As I said, it's nothing inherent to the laptop itself, as it runs stock Morrowind just fine. It's a gaming laptop that runs games like Fallout 3, Half-Life 2 and even other CPU-bound titles like World of Warcraft (when I still played it over a year ago) decently.
There's just something about ...
There's just something about ...
- 27 Jan 2011, 04:26
- Forum: Request/Discuss Game Solutions
- Topic: Morrowind on modern PCs
- Replies: 2
- Views: 2160
Morrowind on modern PCs
Got the Steam version of this a while back and decided to load it on my Dell XPS M1730 laptop (Intel Core 2 Duo, 4GB RAM, nVidia 8700M GT SLI, Vista 32-bit). As recommended by the confirmed solution thread on this site, I installed Morrowind FPS Optimizer right off the bat to set the resolution to ...
- 15 Jan 2011, 03:50
- Forum: Detailed Widescreen Reports
- Topic: The Chronicles of Riddick: Assault on Dark Athena
- Replies: 52
- Views: 26735
Re: Chronicles of Riddick: Assault on Dark Athena
This game seems to continuously override my gamma/LUT settings that I have another program set to enforce. The result is that the game flickers constantly while trying to switch back and forth between the two gamma ramps. I wish there was some way to tell the game not to touch the LUT because the ...
- 15 Feb 2010, 05:27
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic II: The Sith Lords
- Replies: 107
- Views: 71176
Re: Knights of the Old Republic II
So I noticed that with the HQ movies pack installed, the movies look terrible (didn't try the game before installing them to compare). According to Bink the HQ movies are 1600x680, but according to my monitor the game is still trying to play them at 640x480.
I tried the Step Two widescreen ...
I tried the Step Two widescreen ...
- 13 Feb 2010, 23:51
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic II: The Sith Lords
- Replies: 107
- Views: 71176
Re: Knights of the Old Republic II
I just ran UniWS and followed the INI editing instructions and the game runs in 1280x960 instead of my chosen resolution of 1920x1200. I tried exiting out and re-opening the kotor2.ini but it still says width=1920 height=1200 so I don't see what I could be doing wrong.
I skipped the Step Two in ...
I skipped the Step Two in ...
- 17 Jan 2010, 23:05
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146156
Re: Knights of the Old Republic
So I'm playing KotOR on my new system (Lynnfield Core i7, ATI Radeon HD5870). I applied the GCW noCD and then carefully applied the WSGF hacks via the Wiki. The game now runs pretty good at 1920x1200 (the right side of the screen fades at a different rate than the rest during fade-ins/outs, but that ...
