This is the wrong web site to be asking question related to games not working, please use the official developer or publisher channels to report issues with a game. Google and stream is also going to be a better option, but you might try these as well:
https://support.activision.com/articles ... -Reporting
https://steamcommunity.com/app/814380/d ... 576197652/
Search found 854 matches
- 03 Apr 2019, 17:55
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro shadows die twice
- Replies: 2
- Views: 4316
- 08 Mar 2019, 08:48
- Forum: Request/Discuss Game Solutions
- Topic: Devil May Cry V needs an ultrawide fix
- Replies: 4
- Views: 9053
Re: Devil May Cry V needs an ultrawide fix
Closing duplicate thread, please use this one: http://www.wsgf.org/forums/viewtopic.php?f=95&t=33038
- 12 Aug 2018, 22:08
- Forum: Request/Discuss Game Solutions
- Topic: MONSTER HUNTER WORLD --> 32:9
- Replies: 6
- Views: 15840
Re: MONSTER HUNTER WORLD --> 32:9
Mace ya face wrote:Mods, can we lock this thread please?
No we can not, a request for proper multi-monitor support is still valid, what you should of done rather then ask for the thread to be locked, is pointed out a fixed for 21:9, might also fix it for multi-monitor. However there is no guarantee of that.
- 27 May 2018, 15:01
- Forum: Request/Discuss Game Solutions
- Topic: Dauntless
- Replies: 66
- Views: 69236
Re: Dauntless
Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....
Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.
I'm not ...
Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.
I'm not ...
- 05 Mar 2018, 11:58
- Forum: Multi-Monitor Gaming
- Topic: Final Fantasy 15 Demo, nvidia surround = low FPS?
- Replies: 11
- Views: 16680
Re: Final Fantasy 15 Demo, nvidia surround = low FPS?
It's on my channel about page, not doing anything special, just updated my drivers, kicked NVIDIA for not updating properly because I hadn't disabled surround to start with, then updated again.
I should note, when windows 10 tied to install the creative update back end of last year it fucked up a ...
I should note, when windows 10 tied to install the creative update back end of last year it fucked up a ...
- 02 Mar 2018, 08:38
- Forum: Multi-Monitor Gaming
- Topic: Final Fantasy 15 Demo, nvidia surround = low FPS?
- Replies: 11
- Views: 16680
Re: Final Fantasy 15 Demo, nvidia surround = low FPS?
I've not had this issue, the game is heavily demanding but I had 0 issues with frame rate beyond overtaxing my GPU/CPU with recording and I didn't do anything special. My guess is blame 3rd party interference, or update your drivers.
https://www.youtube.com/watch?v=H_uVcYMngcg
https://www.youtube.com/watch?v=H_uVcYMngcg
- 08 Nov 2017, 00:28
- Forum: Request/Discuss Game Solutions
- Topic: Nioh No 21:9 support (Fix request)
- Replies: 161
- Views: 163273
Re: Nioh No 21:9 support (Fix request)
Threads merged, one thread in the requests for fixes forum is enough thank you Hitsui.
- 30 Aug 2017, 07:45
- Forum: Detailed Widescreen Reports
- Topic: Overwatch
- Replies: 10
- Views: 22470
Re: Overwatch
pocketdrummer wrote:How is this gold rated?
It should be bronze at best with the ridiculous 21:9 gimping.
Widescreen rating covers aspect ratios up to 16:9, Ultra-Widescreen is 21:9.
- 05 Apr 2017, 23:07
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Nier: Automata
- Replies: 4
- Views: 9672
Re: Nier: Automata
http://steamcommunity.com/app/524220/di ... 777399045/
Get that, HUD is spanned and menu are stretched but it's more then playable.
Get that, HUD is spanned and menu are stretched but it's more then playable.
- 17 Oct 2016, 00:39
- Forum: Blogs
- Topic: Thumper (Triple Monitors / Eyefinity / Surround) [~4K60]
- Replies: 0
- Views: 8632
Thumper (Triple Monitors / Eyefinity / Surround) [~4K60]
<!--break-->
Thumper is a rhythm game (rhythm violence to use the devs term) with fairly simple mechanics, but still manages to be an intense experance. It's from a 2 man dev team called Drool but none the less has great multi-monitor support, it horizontal plus and runs at 5040x1050 by default ...
Thumper is a rhythm game (rhythm violence to use the devs term) with fairly simple mechanics, but still manages to be an intense experance. It's from a 2 man dev team called Drool but none the less has great multi-monitor support, it horizontal plus and runs at 5040x1050 by default ...
- 17 Oct 2016, 00:38
- Forum: YouTube Links
- Topic: Thumper (Triple Monitors / Eyefinity / Surround) [~4K60]
- Replies: 0
- Views: 3180
Thumper (Triple Monitors / Eyefinity / Surround) [~4K60]
Thumper is a rhythm game (rhythm violence to use the devs term) with fairly simple mechanics, but still manages to be an intense experance. It's from a 2 man dev team called Drool but none the less has great multi-monitor support, it horizontal plus and runs at 5040x1050 by default. What little HUD ...
- 06 Sep 2016, 07:45
- Forum: Request/Discuss Game Solutions
- Topic: Request: Redout
- Replies: 2
- Views: 4723
Re: Request: Redout
Find the equivalent of the YourUser\AppData\Local\GAMENAME\Saved\Config\WindowsNoEditor\Engine.ini file, and add to the bottom this (it's a semi universal fix for most UE4 games):
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- 22 Jul 2016, 17:58
- Forum: Multi-Monitor Gaming
- Topic: No Mans Sky
- Replies: 35
- Views: 27632
Re: No Mans Sky
I have no solid information, but I would be shocked if they've intentionally implemented it given that PS4 is their primary platform.
- 09 Jul 2016, 11:59
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: In-game chat overlay for use with Twitch
- Replies: 4
- Views: 10307
Re: In-game chat overlay for use with Twitch
It's called, a accessory monitor/ 4th monitor / laptop / table device / phone, no need to attach anything extra to the program that could trigger cheat protection (unlikely but can happen). Adding chat overlays to the game itself isn't the best idea because it'll interfear with any other overlays or ...
- 07 Jul 2016, 16:12
- Forum: NVIDIA Surround Gaming
- Topic: BSOD: DRIVER_IRQL_NOT_LESS_OR_EQUAL ntoskrnl.exe
- Replies: 3
- Views: 5032
Re: BSOD: DRIVER_IRQL_NOT_LESS_OR_EQUAL ntoskrnl.exe
Sorry Kinjo your asking on the wrong site, if you want help with bugs / crashes related to a driver, you need to contact the driver manufacture, in this case Atheros (working on the assumption your pulling athw8x.sys from the BOS message and not a random forum), as athw8x.sys is the windows 8 ...
- 03 Jun 2016, 18:12
- Forum: Hardware Discussions
- Topic: Should I sell My GTX 980 Ti
- Replies: 3
- Views: 3970
Re: Should I sell My GTX 980 Ti
You would probably be look at between 20-40% improvement depending on the game, and assuming no other bottle necks exist in your system, look at the bench marks from a number of different reviews to get an idea (don't just trust one sites results). As for if it's worth it, that's really your call ...
- 15 May 2016, 10:55
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 219969
Re: Doom (2016)
The game appears to have some sort of performance issue running surround with SLI, it doesn't matter what graphics settings I use the frame rate in triple monitor hovers around 50-60 at max load. If I run single monitor it runs at 60 with 50% load at max settings. Now I have my monitors connected to ...
- 14 May 2016, 20:42
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 219969
Re: Doom (2016)
Beautiful work again HaYDeN, was wondering if you was playing it to work on it 
- 14 May 2016, 17:46
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 219969
Re: Doom (2016)
Because the resolution listen isn't hard coded it's pulled from the display drivers, then they just break the list down and calculate aspect ratios automatically. A game that hard codes it's list of resolution is by default a bad/restrictive game.
- 22 Apr 2016, 09:32
- Forum: General Gaming Discussions
- Topic: Battlefleet Gothic Armada
- Replies: 8
- Views: 14362
Re: Battlefleet Gothic Armada
Hmm... UE4 i dont have any Games yet but maybe one of those commands work:
Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up | OnRelease FOV 110")
Sometimes you have to delete the INIs in your Documents Folder and make the ...
Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up | OnRelease FOV 110")
Sometimes you have to delete the INIs in your Documents Folder and make the ...
