Lol.
I definetely have an original copy of the game. ^^ Never had that problem before. I was running the game in 1360 x 768 until I got a new display, a projector, to be precise.
Search found 11 matches
- 02 Jul 2009, 11:20
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect
- Replies: 106
- Views: 84793
- 02 Jul 2009, 01:06
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect
- Replies: 106
- Views: 84793
Mass Effect: Detailed Report
I have a weird issue. I am running this game in 1920x1080 and it looks great and I mostly have no problems.
I have a problem with the galaxy map. Namely, I can't see anything. I only see the name of the Planet in the left corner and nothing else. No stars, no text etc. So I can't continue the ...
I have a problem with the galaxy map. Namely, I can't see anything. I only see the name of the Planet in the left corner and nothing else. No stars, no text etc. So I can't continue the ...
- 09 May 2009, 18:13
- Forum: Request/Discuss Game Solutions
- Topic: Wolverine...does not keep my custom resolution :/
- Replies: 6
- Views: 2803
Wolverine...does not keep my custom resolution :/
Well now it works. I did the same thing like yesterday. I only switched to 1080p in the game menu and then quit the game. Then I edited the .ini and now it works.
Weird.
Weird.
- 09 May 2009, 11:14
- Forum: Request/Discuss Game Solutions
- Topic: Wolverine...does not keep my custom resolution :/
- Replies: 6
- Views: 2803
Wolverine...does not keep my custom resolution :/
1. Maybe the wrong WEngine.ini file was being edited.
I'm on Windows XP 32bit, so the path to the ini for me is this:
C:Documents and SettingsMy DocumentsWolverineWGameConfigWEngine.ini
2. Are you totally, totally sure 1360x768 shows up in your windows settings resolution menu ...
- 08 May 2009, 22:41
- Forum: Request/Discuss Game Solutions
- Topic: Wolverine...does not keep my custom resolution :/
- Replies: 6
- Views: 2803
Wolverine...does not keep my custom resolution :/
Hey, guys.
I checked out the detailed report of "capable heart" and I have to say that the game does not give me "my" resolution, which is 1360x768. Most other UE3-Games have native support for that resolution and only a few need manual adjustment.
But, for Wolverine I changed the ...
I checked out the detailed report of "capable heart" and I have to say that the game does not give me "my" resolution, which is 1360x768. Most other UE3-Games have native support for that resolution and only a few need manual adjustment.
But, for Wolverine I changed the ...
- 06 Apr 2009, 01:05
- Forum: General Gaming Discussions
- Topic: Legendary, simple, but better than reviewed IMO.
- Replies: 30
- Views: 8668
Legendary, simple, but better than reviewed IMO.
WHooohoo, I think I got it.
I had to format my system again and this time I only installed Service pack 2 instead of 3 and that seems to be it. The game runs like it should. And I have SLI enabled.
I need to go to bed now, I will try it a little bit more tomorrow
PS: I formatted my ...
I had to format my system again and this time I only installed Service pack 2 instead of 3 and that seems to be it. The game runs like it should. And I have SLI enabled.
I need to go to bed now, I will try it a little bit more tomorrow
PS: I formatted my ...
- 05 Apr 2009, 18:55
- Forum: General Gaming Discussions
- Topic: Legendary, simple, but better than reviewed IMO.
- Replies: 30
- Views: 8668
Legendary, simple, but better than reviewed IMO.
All games using the Unreal Engine 3 don't support 5.1 in Vista. I don't know the excat reason, I think I read something about a problem within Directsound module.
Also source games don't support 5.1 in Vista. Again due to direct sound.
Also source games don't support 5.1 in Vista. Again due to direct sound.
- 05 Apr 2009, 18:40
- Forum: General Gaming Discussions
- Topic: Legendary, simple, but better than reviewed IMO.
- Replies: 30
- Views: 8668
Legendary, simple, but better than reviewed IMO.
Yeah, my drivers are up-to-date.
I also tried the dxdiag-tool and disabled the hardware acceleration. That was a tip the Atari support gave that other person who had that problem, too.
But it didn't work.
I also tried the dxdiag-tool and disabled the hardware acceleration. That was a tip the Atari support gave that other person who had that problem, too.
But it didn't work.
- 05 Apr 2009, 14:40
- Forum: General Gaming Discussions
- Topic: Legendary, simple, but better than reviewed IMO.
- Replies: 30
- Views: 8668
Legendary, simple, but better than reviewed IMO.
Hey guys, I have some serious problems with this game.
In Windows XP the games starts to stutter already in the main menu. the game is also unplayable.
I don't have the problems in vista, though. it runs perfectly there. But on the other hand, 5.1 sound is not supported in Vista.
But ...
In Windows XP the games starts to stutter already in the main menu. the game is also unplayable.
I don't have the problems in vista, though. it runs perfectly there. But on the other hand, 5.1 sound is not supported in Vista.
But ...
- 08 Mar 2009, 22:49
- Forum: Request/Discuss Game Solutions
- Topic: Necrovision : widescreen fix for Hor+
- Replies: 8
- Views: 7078
Necrovision : widescreen fix for Hor+
Shouldn't it work with 16:9 also? With the according FOV-numbers of course.
Did anybody try that?
Did anybody try that?
- 10 Jan 2009, 21:07
- Forum: Detailed Widescreen Reports
- Topic: Halo 2
- Replies: 68
- Views: 31671
Halo 2: Detailed Report
Yo, Agret, I hope you read this, or maybe somebody else can help me.
I am so desperately trying to get the Halo 2 resolution switcher to work, but it always give me an error message:
"Component comdlg32.ocx or one of its dependencies not correctly registered, a file is missing or ...
I am so desperately trying to get the Halo 2 resolution switcher to work, but it always give me an error message:
"Component comdlg32.ocx or one of its dependencies not correctly registered, a file is missing or ...
