This fix didn't work for 64bit game executable. Upon launch game hangs and flawless tool gets stuck to "configuring...". 32bit exe works fine but it is limited to low textures so it really is not worth playing that way for me.
Single GTX970 is not enough for tri-screens for smooth experience so I ...
Search found 70 matches
- 26 Oct 2014, 10:17
- Forum: Request/Discuss Game Solutions
- Topic: The Vanishing of Ethan Carter in Surround???
- Replies: 31
- Views: 30538
- 23 Aug 2014, 18:53
- Forum: NVIDIA Surround Gaming
- Topic: Switching from Surround to Extend not working 331.82
- Replies: 2
- Views: 6926
Re: Switching from Surround to Extend not working 331.82
Today I noticed the same issue with driver 331.40 which I then updated to 340.52 and that didn't work either. I went back to 320.49 which works fine.
For me windows+P extend shows only center screen active and others disabled. Display config shows only 1 monitor selectable. Driver 320.49 shows 3 ...
For me windows+P extend shows only center screen active and others disabled. Display config shows only 1 monitor selectable. Driver 320.49 shows 3 ...
- 26 Sep 2013, 10:22
- Forum: NVIDIA Surround Gaming
- Topic: Maybe Changing from AMD to Nvidia But Have Reservations
- Replies: 5
- Views: 5406
Re: Maybe Changing from AMD to Nvidia But Have Reservations
I use the Windows+P shortcut to switch between spanned and extented display modes on W7. I don't know about AMD's method but this isn't hard at all.
- 22 Sep 2012, 13:01
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls locked to 1024 * 720
- Replies: 288
- Views: 171069
It works now. I'm using v545
It works now. I'm using v545 like suggested earlier. Just in time for newgame+.
- 22 Sep 2012, 12:05
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls locked to 1024 * 720
- Replies: 288
- Views: 171069
I fixed my earlier
I fixed my earlier performance issues in triplehead. Apparently my previous forced nvidia inspector settings had some conflict even though I didn't have inspector running. Anyway, I got it running 'smooth' 30 fps @ 5760x1200 with SMAA 3 and SSAO. Dsfix 1.4.
I grabbed the latest plugin for ...
I grabbed the latest plugin for ...
- 07 Sep 2012, 18:06
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls locked to 1024 * 720
- Replies: 288
- Views: 171069
helifax wrote:Whaat??? Noo I
Whaat??? Noo I dont believe that! on my GTX 590 I dont get more than 40% gpu utilization... and I top 30fps in 3D Surround.... so something else is weird there with your setup.:-s are you sure you setup the internal renderer correct?
Yes, I believe I did right. Internal render, resolution and ...
Yes, I believe I did right. Internal render, resolution and ...
- 07 Sep 2012, 16:00
- Forum: Multi-Monitor Gaming
- Topic: Dark Souls locked to 1024 * 720
- Replies: 288
- Views: 171069
Nice job guys but it looks
Nice job guys but it looks like this crap port needs a monster machine to run triple screens. My i5 2500k and GTX670 @5760x1200 can only get 15 fps in the forest. Disabled SSAO and SMAA but no change.
- 17 Aug 2012, 08:18
- Forum: Multi-Monitor Gaming
- Topic: Possibly saying goodbye to multi-monitor gaming :P
- Replies: 6
- Views: 4505
I know one avid Warcraft 3
I know one avid Warcraft 3 player who found out that
30" is way too big
27" is manageable
24" is his sweet spot
Bigger is not always better. Each to his own I guess.
I think the added immersion provided by side monitors gets most people excited about multimonitors which you didn't ...
30" is way too big
27" is manageable
24" is his sweet spot
Bigger is not always better. Each to his own I guess.
I think the added immersion provided by side monitors gets most people excited about multimonitors which you didn't ...
- 31 May 2012, 14:51
- Forum: NVIDIA Surround Gaming
- Topic: FYI - Updated Surround Desktop Tweaks with Beta Drivers 301.24
- Replies: 1
- Views: 1680
I use Stardock Fences to
I use Stardock Fences to group my desktop icons and they retain their position after switching between surround and non-surround resolutions.
http://www.stardock.com/products/fences/
http://www.stardock.com/products/fences/
- 05 Apr 2012, 16:56
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: The Old Republic
- Replies: 195
- Views: 70914
This fix doesn't work with
This fix doesn't work with Triplehead2Go? I tried auto-resolution and manually setting but they are not moving.
I guess with patch 1.2 anyone can move the hud where they want so this fix will be kind of obsolete, right?
edit: I got it working. Wrong settings.
I guess with patch 1.2 anyone can move the hud where they want so this fix will be kind of obsolete, right?
edit: I got it working. Wrong settings.
- 23 Nov 2011, 21:45
- Forum: Multi-Monitor Gaming
- Topic: Serious Sam 3
- Replies: 8
- Views: 4173
Croteam propably don't have
Croteam propably don't have $100 million budget so that's propably the reason for lack of adds. Hopefully they do well because I want more of this. I'm done yawning in battlefield bushes.
Is there official word what BFE means? Rumor has it is Bum Fuck Egypt or the nicer version Before First ...
Is there official word what BFE means? Rumor has it is Bum Fuck Egypt or the nicer version Before First ...
- 26 Oct 2011, 01:02
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53845
Rebelstar wrote:Well, I'm not
Well, I'm not going to play BF3 mp on single screen because of bugs with flares and friend markers on eyefinity, so I'll try a campaign. I bet we way too far from the fix of this problem, request to fix something specific like "eyefinity bug" are on the last place from all requests to fix in this ...
- 25 Oct 2011, 18:36
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53845
peanut wrote:- When using a
- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.
I could pick it up in Matrox Triplehead. Hold reload to pick it up.
- 25 Oct 2011, 14:39
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53845
Z-FiRE wrote:svr wrote:Matrox
[quote]Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
In C:Users[USERNAME ...
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
In C:Users[USERNAME ...
- 25 Oct 2011, 00:33
- Forum: Detailed Widescreen Reports
- Topic: Battlefield 3
- Replies: 116
- Views: 53845
Matrox Triplehead2Go don't
Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?
ViciousXUSMC wrote:Its the
Its the same system used by phantasy star online and they have called that a MMO for like 5 generations of the game now and nobody ever disagreed.
I guess MMO is a term more used for that RPG type of game. If you wanted to be technical Battlefiled is MMO but the term is not used with online ...
I guess MMO is a term more used for that RPG type of game. If you wanted to be technical Battlefiled is MMO but the term is not used with online ...
Tutorial instructed me to use
Tutorial instructed me to use arrow keys to move and zxc to block, attack and grab. A & S keys to special attacks and so forth. If the game don't support gamepads you could always use xpadder to remap keys to pad.
I hated the visual and audio style and uninstalled after tutorial. I like the ...
I hated the visual and audio style and uninstalled after tutorial. I like the ...
- 13 Sep 2011, 11:30
- Forum: Multi-Monitor Gaming
- Topic: Dead Island not showing 5040x1050 resolution
- Replies: 7
- Views: 3499
It works in windowed but not
It works in windowed but not in full screen.
- 12 Sep 2011, 14:58
- Forum: Multi-Monitor Gaming
- Topic: Dead Island not showing 5040x1050 resolution
- Replies: 7
- Views: 3499
Usually when it works
Usually when it works everywhere else but not in TH2Go the 57hz is to blame.
Anyway I tinkered with it and got it working but since you were a bit dick about it I'm not gonna tell you how. Good day!
Anyway I tinkered with it and got it working but since you were a bit dick about it I'm not gonna tell you how. Good day!
- 11 Sep 2011, 18:32
- Forum: Multi-Monitor Gaming
- Topic: Dead Island not showing 5040x1050 resolution
- Replies: 7
- Views: 3499
I have TH2Go too and couldn't
I have TH2Go too and couldn't see it either. Propably because of 57hz thing?
I have not tried tinkering with it yet.
If you have SLI then why not use nvsurround unless you are still on XP?
I have not tried tinkering with it yet.
If you have SLI then why not use nvsurround unless you are still on XP?
